diff options
Diffstat (limited to 'MCServer/Plugins/ProtectionAreas/HookHandlers.lua')
-rw-r--r-- | MCServer/Plugins/ProtectionAreas/HookHandlers.lua | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/MCServer/Plugins/ProtectionAreas/HookHandlers.lua b/MCServer/Plugins/ProtectionAreas/HookHandlers.lua new file mode 100644 index 000000000..ded64d298 --- /dev/null +++ b/MCServer/Plugins/ProtectionAreas/HookHandlers.lua @@ -0,0 +1,139 @@ + +-- HookHandlers.lua +-- Implements the handlers for individual hooks + + + + + +--- Registers all the hooks that the plugin needs to know about +function InitializeHooks(a_Plugin) + local PlgMgr = cRoot:Get():GetPluginManager(); + PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_DISCONNECT); + PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_PLAYER_LEFT_CLICK); + PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_PLAYER_MOVING); + PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_PLAYER_RIGHT_CLICK); + PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_PLAYER_SPAWNED); +end + + + + + +--- Called by MCS when a player's connectino is lost - either they disconnected or timed out +function OnDisconnect(a_Player, a_Reason) + -- Remove the player's cProtectionArea object + g_PlayerAreas[a_Player:GetUniqueID()] = nil; + + -- If the player is a VIP, they had a command state, remove that as well + g_CommandStates[a_Player:GetUniqueID()] = nil; + + return false; +end; + + + + + +--- Called by MCS whenever a player enters a world (is spawned) +function OnPlayerSpawned(a_Player) + -- Create a new cPlayerAreas object for this player + if (g_PlayerAreas[a_Player:GetUniqueID()] == nil) then + LoadPlayerAreas(a_Player); + end; + + return false; +end + + + + + +--- Called by MCS whenever a player is moving (at most once every tick) +function OnPlayerMoving(a_Player) + local PlayerID = a_Player:GetUniqueID(); + + -- If for some reason we don't have a cPlayerAreas object for this player, load it up + local PlayerAreas = g_PlayerAreas[PlayerID]; + if (PlayerAreas == nil) then + LoadPlayerAreas(a_Player); + return false; + end; + + -- If the player is outside their areas' safe space, reload + if (not(PlayerAreas:IsInSafe(a_Player:GetPosX(), a_Player:GetPosZ()))) then + LoadPlayerAreas(a_Player); + end + return false; +end + + + + + +--- Called by MCS when a player left-clicks +function OnPlayerLeftClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status) + -- If the player has lclked with the wand; regardless of their permissions, let's set the coords: + if (cConfig:IsWand(a_Player:GetEquippedItem())) then + -- BlockFace < 0 means "use item", for which the coords are not given by the client + if (a_BlockFace < 0) then + return true; + end + + -- Convert the clicked coords into the block space + a_BlockX, a_BlockY, a_BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + + -- Set the coords in the CommandState + GetCommandStateForPlayer(a_Player):SetCoords1(a_BlockX, a_BlockZ); + a_Player:SendMessage(string.format(g_Msgs.Coords1Set, a_BlockX, a_BlockZ)); + return true; + end; + + -- Check the player areas to see whether to disable this action + local Areas = g_PlayerAreas[a_Player:GetUniqueID()]; + if not(Areas:CanInteractWithBlock(a_BlockX, a_BlockZ)) then + a_Player:SendMessage(g_Msgs.NotAllowedToDig); + return true; + end + + -- Allow interaction + return false; +end + + + + + +--- Called by MCS when a player right-clicks +function OnPlayerRightClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_Status) + + -- BlockFace < 0 means "use item", for which the coords are not given by the client + if (a_BlockFace < 0) then + return true; + end + + -- Convert the clicked coords into the block space + a_BlockX, a_BlockY, a_BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + + -- If the player has rclked with the wand; regardless of their permissions, let's set the coords + if (cConfig:IsWand(a_Player:GetEquippedItem())) then + -- Set the coords in the CommandState + GetCommandStateForPlayer(a_Player):SetCoords2(a_BlockX, a_BlockZ); + a_Player:SendMessage(string.format(g_Msgs.Coords2Set, a_BlockX, a_BlockZ)); + return true; + end; + + -- Check the player areas to see whether to disable this action + local Areas = g_PlayerAreas[a_Player:GetUniqueID()]; + if not(Areas:CanInteractWithBlock(a_BlockX, a_BlockZ)) then + a_Player:SendMessage(g_Msgs.NotAllowedToBuild); + return true; + end + + -- Allow interaction + return false; +end + + + + |