diff options
Diffstat (limited to 'MCServer/Plugins/NetworkTest/NetworkTest.lua')
-rw-r--r-- | MCServer/Plugins/NetworkTest/NetworkTest.lua | 93 |
1 files changed, 92 insertions, 1 deletions
diff --git a/MCServer/Plugins/NetworkTest/NetworkTest.lua b/MCServer/Plugins/NetworkTest/NetworkTest.lua index 39774f403..daab0a4bf 100644 --- a/MCServer/Plugins/NetworkTest/NetworkTest.lua +++ b/MCServer/Plugins/NetworkTest/NetworkTest.lua @@ -11,6 +11,10 @@ -- g_Servers[PortNum] = cServerHandle local g_Servers = {} +--- Map of all UDP endpoints currently open +-- g_UDPEndpoints[PortNum] = cUDPEndpoint +local g_UDPEndpoints = {} + --- List of fortune messages for the fortune server -- A random message is chosen for each incoming connection -- The contents are loaded from the splashes.txt file on plugin startup @@ -268,7 +272,7 @@ function HandleConsoleNetClose(a_Split) -- Get the port to close: local Port = tonumber(a_Split[3] or 1024) if not(Port) then - return true, "Bad port number: \"" .. Port .. "\"." + return true, "Bad port number: \"" .. a_Split[3] .. "\"." end -- Close the server, if there is one: @@ -354,6 +358,93 @@ end +function HandleConsoleNetUdpClose(a_Split) + -- Get the port to close: + local Port = tonumber(a_Split[4] or 1024) + if not(Port) then + return true, "Bad port number: \"" .. a_Split[4] .. "\"." + end + + -- Close the server, if there is one: + if not(g_UDPEndpoints[Port]) then + return true, "There is no UDP endpoint currently listening on port " .. Port .. "." + end + g_UDPEndpoints[Port]:Close() + g_UDPEndpoints[Port] = nil + return true, "UDP Port " .. Port .. " closed." +end + + + + + +function HandleConsoleNetUdpListen(a_Split) + -- Get the params: + local Port = tonumber(a_Split[4] or 1024) + if not(Port) then + return true, "Invalid port: \"" .. a_Split[4] .. "\"." + end + + local Callbacks = + { + OnReceivedData = function (a_Endpoint, a_Data, a_RemotePeer, a_RemotePort) + LOG("Incoming UDP datagram from " .. a_RemotePeer .. " port " .. a_RemotePort .. ":\r\n" .. a_Data) + end, + + OnError = function (a_Endpoint, a_ErrorCode, a_ErrorMsg) + LOG("Error in UDP endpoint: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")") + end, + } + + g_UDPEndpoints[Port] = cNetwork:CreateUDPEndpoint(Port, Callbacks) + return true, "UDP listener on port " .. Port .. " started." +end + + + + + +function HandleConsoleNetUdpSend(a_Split) + -- Get the params: + local Host = a_Split[4] or "localhost" + local Port = tonumber(a_Split[5] or 1024) + if not(Port) then + return true, "Invalid port: \"" .. a_Split[5] .. "\"." + end + local Message + if (a_Split[6]) then + Message = table.concat(a_Split, " ", 6) + else + Message = "hello" + end + + -- Define minimum callbacks for the UDP endpoint: + local Callbacks = + { + OnError = function (a_Endpoint, a_ErrorCode, a_ErrorMsg) + LOG("Error in UDP datagram sending: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")") + end, + + OnReceivedData = function () + -- ignore + end, + } + + -- Send the data: + local Endpoint = cNetwork:CreateUDPEndpoint(0, Callbacks) + Endpoint:EnableBroadcasts() + if not(Endpoint:Send(Message, Host, Port)) then + Endpoint:Close() + return true, "Sending UDP datagram failed" + end + Endpoint:Close() + return true, "UDP datagram sent" +end + + + + + function HandleConsoleNetWasc(a_Split) local Callbacks = { |