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-rw-r--r--MCServer/Plugins/Debuggers/Debuggers.lua25
1 files changed, 12 insertions, 13 deletions
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua
index 571f1f185..edb638e22 100644
--- a/MCServer/Plugins/Debuggers/Debuggers.lua
+++ b/MCServer/Plugins/Debuggers/Debuggers.lua
@@ -3,8 +3,7 @@
PLUGIN = {}; -- Reference to own plugin object
ShouldDumpFunctions = true; -- If set to true, all available functions are logged upon plugin initialization
-g_DispensersToActivate = {}; -- A list of dispensers (as {World, X, Y Z} quadruplets) that are to be activated every tick
-g_DroppersToActivate = {}; -- A list of droppers (as {World, X, Y Z} quadruplets) that are to be activated every tick
+g_DropSpensersToActivate = {}; -- A list of dispensers and droppers (as {World, X, Y Z} quadruplets) that are to be activated every tick
@@ -366,11 +365,11 @@ function OnUsingRedstoneTorch(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX
-- Redstone torch activates a rapid dispenser / dropper discharge (at every tick):
local BlockType = Player:GetWorld():GetBlock(BlockX, BlockY, BlockZ);
if (BlockType == E_BLOCK_DISPENSER) then
- table.insert(g_DispensersToActivate, {World = Player:GetWorld(), x = BlockX, y = BlockY, z = BlockZ});
+ table.insert(g_DropSpensersToActivate, {World = Player:GetWorld(), x = BlockX, y = BlockY, z = BlockZ});
Player:SendMessage("Dispenser at {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "} discharging");
return true;
elseif (BlockType == E_BLOCK_DROPPER) then
- table.insert(g_DroppersToActivate, {World = Player:GetWorld(), x = BlockX, y = BlockY, z = BlockZ});
+ table.insert(g_DropSpensersToActivate, {World = Player:GetWorld(), x = BlockX, y = BlockY, z = BlockZ});
Player:SendMessage("Dropper at {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "} discharging");
return true;
else
@@ -445,20 +444,20 @@ end
function OnTick()
- -- Activate all dispensers in the g_DispensersToActivate list:
- local ActivateDisp = function(Dispenser)
- if (Dispenser:GetContents():GetFirstUsedSlot() == -1) then
+ -- Activate all dropspensers in the g_DropSpensersToActivate list:
+ local ActivateDrSp = function(DropSpenser)
+ if (DropSpenser:GetContents():GetFirstUsedSlot() == -1) then
return true;
end
- Dispenser:Activate();
+ DropSpenser:Activate();
return false;
end
-
- local idx = #g_DispensersToActivate;
+ -- Walk the list backwards, because we're removing some items
+ local idx = #g_DropSpensersToActivate;
for i = idx, 1, -1 do
- local Disp = g_DispensersToActivate[i];
- if not(Disp.World:DoWithDispenserAt(Disp.x, Disp.y, Disp.z, ActivateDisp)) then
- table.remove(g_DispensersToActivate, i);
+ local DrSp = g_DropSpensersToActivate[i];
+ if not(DrSp.World:DoWithDropSpenserAt(DrSp.x, DrSp.y, DrSp.z, ActivateDrSp)) then
+ table.remove(g_DropSpensersToActivate, i);
end
end