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-rw-r--r--MCServer/Plugins/Core/README.md72
-rw-r--r--MCServer/Plugins/Core/back.lua10
-rw-r--r--MCServer/Plugins/Core/ban-unban.lua49
-rw-r--r--MCServer/Plugins/Core/clear.lua25
-rw-r--r--MCServer/Plugins/Core/console.lua338
-rw-r--r--MCServer/Plugins/Core/do.lua29
-rw-r--r--MCServer/Plugins/Core/functions.lua162
-rw-r--r--MCServer/Plugins/Core/give.lua66
-rw-r--r--MCServer/Plugins/Core/gm.lua11
-rw-r--r--MCServer/Plugins/Core/help.lua43
-rw-r--r--MCServer/Plugins/Core/item.lua26
-rw-r--r--MCServer/Plugins/Core/itemrepair.lua202
-rw-r--r--MCServer/Plugins/Core/kick.lua19
-rw-r--r--MCServer/Plugins/Core/kill.lua34
-rw-r--r--MCServer/Plugins/Core/locate.lua4
-rw-r--r--MCServer/Plugins/Core/main.lua198
-rw-r--r--MCServer/Plugins/Core/me.lua20
-rw-r--r--MCServer/Plugins/Core/motd.lua44
-rw-r--r--MCServer/Plugins/Core/onbreakplaceblock.lua119
-rw-r--r--MCServer/Plugins/Core/ondeath.lua56
-rw-r--r--MCServer/Plugins/Core/onjoinleave.lua24
-rw-r--r--MCServer/Plugins/Core/onlogin.lua17
-rw-r--r--MCServer/Plugins/Core/plugins.lua17
-rw-r--r--MCServer/Plugins/Core/portal-worlds.lua41
-rw-r--r--MCServer/Plugins/Core/rank-groups.lua63
-rw-r--r--MCServer/Plugins/Core/regen.lua20
-rw-r--r--MCServer/Plugins/Core/save-reload-stop.lua28
-rw-r--r--MCServer/Plugins/Core/spawn.lua9
-rw-r--r--MCServer/Plugins/Core/teleport.lua74
-rw-r--r--MCServer/Plugins/Core/tell.lua37
-rw-r--r--MCServer/Plugins/Core/time.lua26
-rw-r--r--MCServer/Plugins/Core/top.lua13
-rw-r--r--MCServer/Plugins/Core/viewdistance.lua12
-rw-r--r--MCServer/Plugins/Core/weather.lua33
-rw-r--r--MCServer/Plugins/Core/web_chat.lua157
-rw-r--r--MCServer/Plugins/Core/web_manageplugins.lua157
-rw-r--r--MCServer/Plugins/Core/web_manageserver.lua35
-rw-r--r--MCServer/Plugins/Core/web_permissions.lua134
-rw-r--r--MCServer/Plugins/Core/web_playerlist.lua38
-rw-r--r--MCServer/Plugins/Core/web_serversettings.lua920
-rw-r--r--MCServer/Plugins/Core/web_whitelist.lua79
-rw-r--r--MCServer/Plugins/Core/worldlimiter.lua22
42 files changed, 3483 insertions, 0 deletions
diff --git a/MCServer/Plugins/Core/README.md b/MCServer/Plugins/Core/README.md
new file mode 100644
index 000000000..04cba0aa2
--- /dev/null
+++ b/MCServer/Plugins/Core/README.md
@@ -0,0 +1,72 @@
+MCServer Core Plugin
+====================
+
+The Core plugin for MCServer provides the default utility commands and also a lot of WebAdmin goodness.
+
+Commands
+--------
+
+ * /back
+ * /ban
+ * /clear
+ * /downfall
+ * /give
+ * /gm
+ * /groups
+ * /help
+ * /i
+ * /item
+ * /kill
+ * /kick
+ * /locate
+ * /me
+ * /motd
+ * /plugins
+ * /portal
+ * /rank
+ * /regen
+ * /reload
+ * /save-all
+ * /spawn
+ * /stop
+ * /time
+ * /top
+ * /tp
+ * /tpa
+ * /tpaccept
+ * /unban
+ * /viewdistance
+ * /worlds
+
+**Also, console commands:**
+
+ * ban
+ * banlist
+ * getversion
+ * help
+ * list
+ * listgroups
+ * numchunks
+ * players
+ * rank
+ * reload
+ * say
+ * setversion
+ * unban
+ * unload
+
+Contributors
+------------
+
+FakeTruth
+xoft
+tigerw
+bearbin
+tonibm19
+
+(If you want your name here, please submit a PR after you've done your contributions.)
+
+How to Use
+----------
+
+Core should be installed in MCServer by default.
diff --git a/MCServer/Plugins/Core/back.lua b/MCServer/Plugins/Core/back.lua
new file mode 100644
index 000000000..201e0bb42
--- /dev/null
+++ b/MCServer/Plugins/Core/back.lua
@@ -0,0 +1,10 @@
+function HandleBackCommand( Split, Player )
+ if BackCoords[Player:GetName()] == nil then
+ SendMessageFailure(Player, "No known last position")
+ return true
+ else
+ Player:TeleportToCoords(BackCoords[Player:GetName()].x, BackCoords[Player:GetName()].y, BackCoords[Player:GetName()].z)
+ SendMessageSuccess(Player, "Teleported back to your last known position")
+ end
+ return true
+end
diff --git a/MCServer/Plugins/Core/ban-unban.lua b/MCServer/Plugins/Core/ban-unban.lua
new file mode 100644
index 000000000..1db99fda5
--- /dev/null
+++ b/MCServer/Plugins/Core/ban-unban.lua
@@ -0,0 +1,49 @@
+function HandleBanCommand( Split, Player )
+
+ if( #Split < 2 ) then
+ SendMessage( Player, "Usage: /ban [Player] <Reason>" )
+ return true
+ end
+
+ local Reason = cChatColor.Red .. "You have been banned." .. cChatColor.White .. " Did you do something illegal?"
+ if( #Split > 2 ) then
+ Reason = table.concat( Split, " ", 3 )
+ end
+
+ if KickPlayer(Split[2], Reason) == false then
+ BannedPlayersIni:DeleteValue( "Banned", Split[2] )
+ BannedPlayersIni:SetValueB( "Banned", Split[2], true )
+ BannedPlayersIni:WriteFile()
+ SendMessageFailure( Player, "Could not find player, but banned anyway" )
+ else
+ BannedPlayersIni:DeleteValue( "Banned", Split[2] )
+ BannedPlayersIni:SetValueB( "Banned", Split[2], true )
+ BannedPlayersIni:WriteFile()
+ SendMessageSuccess( Player, "Successfully kicked and banned player" )
+ end
+ return true
+
+end
+
+function HandleUnbanCommand( Split, Player )
+
+ if( #Split < 2 ) then
+ SendMessage( Player, "Usage: /unban [Player]" )
+ return true
+ end
+
+ if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
+ SendMessageFailure( Player, "Player is not banned!" )
+ return true
+ end
+
+ BannedPlayersIni:DeleteValue("Banned", Split[2])
+ BannedPlayersIni:SetValueB("Banned", Split[2], false)
+ BannedPlayersIni:WriteFile()
+
+ LOGINFO( Player:GetName() .. " is unbanning " .. Split[2] )
+ SendMessageSuccess( Player, "Unbanning " .. Split[2] )
+
+ return true
+
+end
diff --git a/MCServer/Plugins/Core/clear.lua b/MCServer/Plugins/Core/clear.lua
new file mode 100644
index 000000000..aae2e897e
--- /dev/null
+++ b/MCServer/Plugins/Core/clear.lua
@@ -0,0 +1,25 @@
+function HandleClearCommand( Split, Player )
+
+ if (Split[2] == nil) then
+ SendMessage( Player, "Usage: /clear <player>" )
+ return true
+ end
+
+ local InventoryCleared = false;
+ local ClearInventory = function(OtherPlayer)
+ if (OtherPlayer:GetName() == Split[2]) then
+ OtherPlayer:GetInventory():Clear()
+ InventoryCleared = true
+ end
+ end
+
+ cRoot:Get():FindAndDoWithPlayer(Split[2], ClearInventory);
+ if (InventoryCleared) then
+ SendMessageSuccess( Player, "You cleared the inventory of " .. Split[2] )
+ return true
+ else
+ SendMessageFailure( Player, "Player not found" )
+ return true
+ end
+
+end
diff --git a/MCServer/Plugins/Core/console.lua b/MCServer/Plugins/Core/console.lua
new file mode 100644
index 000000000..669d7c9cb
--- /dev/null
+++ b/MCServer/Plugins/Core/console.lua
@@ -0,0 +1,338 @@
+-- Implements things related to console commands
+
+function InitConsoleCommands()
+ local PluginMgr = cPluginManager:Get();
+
+ -- Please keep the list alpha-sorted
+ PluginMgr:BindConsoleCommand("ban", HandleConsoleBan, " ~ Bans a player by name");
+ PluginMgr:BindConsoleCommand("banlist ips", HandleConsoleBanList, " - Lists all players banned by IP");
+ PluginMgr:BindConsoleCommand("banlist", HandleConsoleBanList, " - Lists all players banned by name");
+ PluginMgr:BindConsoleCommand("getversion", HandleConsoleVersion, " - Gets server version reported to 1.4+ clients");
+ PluginMgr:BindConsoleCommand("help", HandleConsoleHelp, " - Lists all commands");
+ PluginMgr:BindConsoleCommand("give", HandleConsoleGive, " - Gives items to the specified player.")
+ PluginMgr:BindConsoleCommand("list", HandleConsoleList, " - Lists all players in a machine-readable format");
+ PluginMgr:BindConsoleCommand("listgroups", HandleConsoleListGroups, " - Shows a list of all the groups");
+ PluginMgr:BindConsoleCommand("numchunks", HandleConsoleNumChunks, " - Shows number of chunks currently loaded");
+ PluginMgr:BindConsoleCommand("players", HandleConsolePlayers, " - Lists all connected players");
+ PluginMgr:BindConsoleCommand("rank", HandleConsoleRank, " ~ Add a player to a group");
+ PluginMgr:BindConsoleCommand("reload", HandleConsoleReload, " - Reloads all plugins");
+ PluginMgr:BindConsoleCommand("save-all", HandleConsoleSaveAll, " - Saves all chunks");
+ PluginMgr:BindConsoleCommand("say", HandleConsoleSay, " - Sends a chat message to all players");
+ PluginMgr:BindConsoleCommand("setversion", HandleConsoleVersion, " ~ Sets server version reported to 1.4+ clients");
+ PluginMgr:BindConsoleCommand("unban", HandleConsoleUnban, " ~ Unbans a player by name");
+ PluginMgr:BindConsoleCommand("unload", HandleConsoleUnload, " - Unloads all unused chunks");
+
+end
+
+function HandleConsoleGive(Split)
+
+ -- Make sure there are a correct number of arguments.
+ if #Split ~= 3 and #Split ~= 4 and #Split ~= 5 then
+ return true, "Usage: give <player> <item> [amount] [meta]"
+ end
+
+ -- Get the item from the arguments and check it's valid.
+ local Item = cItem()
+ if #Split == 5 then
+ local FoundItem = StringToItem(Split[3] .. ":" .. Split[5], Item)
+ else
+ local FoundItem = StringToItem(Split[3], Item)
+ end
+ if not IsValidItem(Item.m_ItemType) then -- StringToItem does not check if item is valid
+ FoundItem = false
+ end
+
+ if not FoundItem then
+ return true, "Invalid item id or name!"
+ end
+
+ -- Work out how many items the user wants.
+ local ItemAmount = 1
+ if #Split > 3 then
+ ItemAmount = tonumber(Split[4])
+ if ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 then
+ return true, "Invalid amount!"
+ end
+ end
+
+ Item.m_ItemCount = ItemAmount
+
+ -- Get the playername from the split.
+ local playerName = Split[2]
+
+ local function giveItems(newPlayer)
+ local ItemsGiven = newPlayer:GetInventory():AddItem(Item)
+ if ItemsGiven == ItemAmount then
+ SendMessageSuccess( newPlayer, "There you go!" )
+ LOG("Gave " .. newPlayer:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage)
+ else
+ SendMessageFailure( Player, "Not enough space in inventory, only gave " .. ItemsGiven)
+ return true, "Only " .. Item.m_ItemCount .. " out of " .. ItemsGiven .. "items could be delivered."
+ end
+ end
+
+ -- Finally give the items to the player.
+ itemStatus = cRoot:Get():FindAndDoWithPlayer(playerName, giveItems)
+
+ -- Check to make sure that giving items was successful.
+ if not itemStatus then
+ return true, "There was no player that matched your query."
+ end
+
+ return true
+
+end
+
+function HandleConsoleBan(Split)
+ if (#Split < 2) then
+ return true, "Usage: ban [Player] <Reason>";
+ end
+
+ local Reason = cChatColor.Red .. "You have been banned." .. cChatColor.White .. " Did you do something illegal?"
+ if( #Split > 2 ) then
+ Reason = table.concat(Split, " ", 3)
+ end
+
+ if KickPlayer(Split[2], Reason) == false then
+ BannedPlayersIni:DeleteValue("Banned", Split[2])
+ BannedPlayersIni:SetValueB("Banned", Split[2], true)
+ BannedPlayersIni:WriteFile()
+ LOGINFO("Could not find player, but banned anyway" )
+ else
+ BannedPlayersIni:DeleteValue("Banned", Split[2])
+ BannedPlayersIni:SetValueB("Banned", Split[2], true)
+ BannedPlayersIni:WriteFile()
+ LOGINFO("Successfully kicked and banned player" )
+ end
+
+ return true
+end
+
+function HandleConsoleUnban(Split)
+
+ if #Split < 2 then
+ return true, "Usage: /unban [Player]"
+ end
+
+ if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
+ return true, Split[2] .. " is not banned!"
+ end
+
+ BannedPlayersIni:SetValueB("Banned", Split[2], false, false)
+ BannedPlayersIni:WriteFile()
+
+ local Server = cRoot:Get():GetServer()
+ return true, "Unbanned " .. Split[2]
+
+end
+
+function HandleConsoleBanList(Split)
+ if (#Split == 1) then
+ return true, BanListByName();
+ end
+
+ if (string.lower(Split[2]) == "ips") then
+ return true, BanListByIPs();
+ end
+
+ return true, "Unknown banlist subcommand";
+end
+
+function HandleConsoleHelp(Split)
+ local Commands = {}; -- {index => {"Command", "HelpString"} }
+ local MaxLength = 0;
+ local AddToTable = function(Command, HelpString)
+ table.insert(Commands, { Command, HelpString });
+ local CmdLen = Command:len();
+ if (CmdLen > MaxLength) then
+ MaxLength = CmdLen;
+ end
+ end
+
+ cPluginManager:Get():ForEachConsoleCommand(AddToTable);
+
+ -- Sort the table:
+ local CompareCommands = function(a, b)
+ return a[1] < b[1]; -- compare command strings
+ end
+ table.sort(Commands, CompareCommands);
+
+ local Out = "";
+ Out = "'-' denotes no prefix, '~' denotes that a value is required.\n"
+ for i, Command in ipairs(Commands) do
+ Out = Out .. Command[1] .. string.rep(" ", MaxLength - Command[1]:len()); -- Align to a table
+ Out = Out .. Command[2] .. "\n";
+ end
+ return true, Out;
+end
+
+function HandleConsoleList(Split)
+ -- Get a list of all players, one playername per line
+ local Out = "";
+ cRoot:Get():ForEachWorld(
+ function (a_World)
+ a_World:ForEachPlayer(
+ function (a_Player)
+ Out = Out .. a_Player:GetName() .. "\n";
+ end
+ );
+ end
+ );
+ return true, Out;
+end
+
+function HandleConsoleListGroups(Split)
+ -- Read the groups.ini file:
+ local GroupsIni = cIniFile("groups.ini");
+ if (not(GroupsIni:ReadFile())) then
+ return true, "No groups found";
+ end
+
+ -- Read the groups:
+ Number = GroupsIni:NumKeys();
+ Groups = {};
+ for i = 0, Number do
+ table.insert(Groups, GroupsIni:KeyName(i))
+ end
+
+ -- Output the groups, concatenated to a string:
+ local Out = "Groups:\n"
+ Out = Out .. table.concat(Groups, ", ");
+ return true, Out;
+end
+
+function HandleConsoleNumChunks(Split)
+ local Output = {};
+ local AddNumChunks = function(World)
+ Output[World:GetName()] = World:GetNumChunks();
+ end;
+
+ cRoot:Get():ForEachWorld(AddNumChunks);
+
+ local Total = 0;
+ local Out = "";
+ for name, num in pairs(Output) do
+ Out = Out .. " " .. name .. ": " .. num .. " chunks\n";
+ Total = Total + num;
+ end
+ Out = Out .. "Total: " .. Total .. " chunks\n";
+
+ return true, Out;
+end
+
+function HandleConsolePlayers(Split)
+ local PlayersInWorlds = {}; -- "WorldName" => [players array]
+ local AddToTable = function(Player)
+ local WorldName = Player:GetWorld():GetName();
+ if (PlayersInWorlds[WorldName] == nil) then
+ PlayersInWorlds[WorldName] = {};
+ end
+ table.insert(PlayersInWorlds[WorldName], Player:GetName() .. " @ " .. Player:GetIP());
+ end
+
+ cRoot:Get():ForEachPlayer(AddToTable);
+
+ local Out = "";
+ for WorldName, Players in pairs(PlayersInWorlds) do
+ Out = Out .. "World " .. WorldName .. ":\n";
+ for i, PlayerName in ipairs(Players) do
+ Out = Out .. " " .. PlayerName .. "\n";
+ end
+ end
+
+ return true, Out;
+end
+
+function HandleConsoleVersion(Split)
+ if (#Split == 1) then
+ -- Display current version:
+ local Version = cRoot:Get():GetPrimaryServerVersion();
+ return true, "Primary server version: #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version);
+ end
+
+ -- Set new value as the version:
+ cRoot:Get():SetPrimaryServerVersion(tonumber(Split[2]));
+ local Version = cRoot:Get():GetPrimaryServerVersion();
+ return true, "Primary server version is now #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version);
+end
+
+function HandleConsoleRank(Split)
+ if (Split[2] == nil) or (Split[3] == nil) then
+ return true, "Usage: /rank [Player] [Group]";
+ end
+ local Out = "";
+
+ -- Read the groups.ini file:
+ local GroupsIni = cIniFile("groups.ini")
+ if (not(GroupsIni:ReadFile())) then
+ Out = "Could not read groups.ini, creating anew!\n"
+ end
+
+ -- Find the group:
+ if (GroupsIni:FindKey(Split[3]) == -1) then
+ return true, Out .. "Group does not exist";
+ end
+
+ -- Read the users.ini file:
+ local UsersIni = cIniFile("users.ini");
+ if (not(UsersIni:ReadFile())) then
+ Out = Out .. "Could not read users.ini, creating anew!\n";
+ end
+
+ -- Write the new group value to users.ini:
+ UsersIni:DeleteKey(Split[2]);
+ UsersIni:GetValueSet(Split[2], "Groups", Split[3]);
+ UsersIni:WriteFile();
+
+ -- Reload the player's permissions:
+ cRoot:Get():ForEachWorld(
+ function (World)
+ World:ForEachPlayer(
+ function (Player)
+ if (Player:GetName() == Split[2]) then
+ SendMessage( Player, "You were moved to group " .. Split[3] )
+ Player:LoadPermissionsFromDisk();
+ end
+ end
+ );
+ end
+ )
+
+ return true, Out .. "Player " .. Split[2] .. " was moved to " .. Split[3];
+end
+
+function HandleConsoleReload(Split)
+ Server = cRoot:Get():GetServer();
+ Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Reloading all plugins!");
+ cPluginManager:Get():ReloadPlugins();
+ return true;
+end
+
+function HandleConsoleSaveAll(Split)
+ Server = cRoot:Get():GetServer();
+ Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Saving all chunks!");
+ cRoot:Get():SaveAllChunks();
+ return true;
+end
+
+function HandleConsoleSay(Split)
+ table.remove(Split, 1);
+ local Message = "";
+ for i, Text in ipairs(Split) do
+ Message = Message .. " " .. Text;
+ end
+ Message = Message:sub(2); -- Cut off the first space
+ cRoot:Get():GetServer():BroadcastChat(cChatColor.Gold .. "[SERVER] " .. cChatColor.Yellow .. Message);
+ return true;
+end
+
+function HandleConsoleUnload(Split)
+ local UnloadChunks = function(World)
+ World:UnloadUnusedChunks();
+ end
+
+ local Out = "Num loaded chunks before: " .. cRoot:Get():GetTotalChunkCount() .. "\n";
+ cRoot:Get():ForEachWorld(UnloadChunks);
+ Out = Out .. "Num loaded chunks after: " .. cRoot:Get():GetTotalChunkCount();
+ return true, Out;
+end
diff --git a/MCServer/Plugins/Core/do.lua b/MCServer/Plugins/Core/do.lua
new file mode 100644
index 000000000..6ac7e96cd
--- /dev/null
+++ b/MCServer/Plugins/Core/do.lua
@@ -0,0 +1,29 @@
+function HandleDoCommand( Split, Player )
+
+ if #Split < 3 then
+ SendMessage( "Usage: /do <player> <command> [arguments]" )
+ return true
+ end
+
+ -- Get the command and arguments.
+ local newSplit = table.concat( Split, " ", 3 )
+
+ local pluginManager = cRoot:Get():GetPluginManager()
+ pluginManager:ExecuteCommand( Split[2], newSplit )
+
+end
+
+function HandleSudoCommand ( Split, Player )
+
+ if #Split < 3 then
+ SendMessage( "Usage: /sudo <player> <command> [arguments]" )
+ return true
+ end
+
+ -- Get the command and arguments.
+ local newSplit = table.concat( Split, " ", 3 )
+
+ local pluginManager = cRoot:Get():GetPluginManager()
+ pluginManager:ForceExecuteCommand( Split[2], newSplit )
+
+end
diff --git a/MCServer/Plugins/Core/functions.lua b/MCServer/Plugins/Core/functions.lua
new file mode 100644
index 000000000..75a078a53
--- /dev/null
+++ b/MCServer/Plugins/Core/functions.lua
@@ -0,0 +1,162 @@
+function SetBackCoordinates( Player )
+ BackCoords[Player:GetName()] = Vector3i( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() )
+end
+
+function SendMessage(a_Player, a_Message)
+ if (g_UsePrefixes) then
+ a_Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. a_Message)
+ else
+ a_Player:SendMessage(cChatColor.Yellow .. a_Message)
+ end
+end
+
+function SendMessageSuccess(a_Player, a_Message)
+ if (g_UsePrefixes) then
+ a_Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. a_Message)
+ else
+ a_Player:SendMessage(cChatColor.Green .. a_Message)
+ end
+end
+
+function SendMessageFailure(a_Player, a_Message)
+ if (g_UsePrefixes) then
+ a_Player:SendMessage(cChatColor.Red .. "[INFO] " .. cChatColor.White .. a_Message)
+ else
+ a_Player:SendMessage(cChatColor.Red .. a_Message)
+ end
+end
+
+--- Returns the list of players banned by name, separated by ", "
+function BanListByName()
+ local NumValues = BannedPlayersIni:NumValues("Banned");
+ local Banned = {};
+ local KeyID = BannedPlayersIni:FindKey("Banned");
+ for i = 1, NumValues do
+ local PlayerName = BannedPlayersIni:ValueName(KeyID, i - 1);
+ if (BannedPlayersIni:GetValueB("Banned", PlayerName)) then
+ -- Player listed AND banned
+ table.insert(Banned, PlayerName);
+ end
+ end
+ return table.concat(Banned, ", ");
+end
+
+--- Returns the list of players banned by IP, separated by ", "
+function BanListByIPs()
+ -- TODO: No IP ban implemented yet
+ return "";
+end
+
+--- Kicks a player by name, with the specified reason; returns bool whether found and player's real name
+function KickPlayer( PlayerName, Reason )
+
+ local RealName = ""
+ if (Reason == nil) then
+ Reason = "You have been kicked"
+ end
+
+ local FoundPlayerCallback = function( a_Player )
+ RealName = a_Player:GetName()
+
+ local Server = cRoot:Get():GetServer()
+ LOGINFO( "'" .. RealName .. "' is being kicked for ( "..Reason..") " )
+ Server:SendMessage("Kicking " .. RealName)
+
+ a_Player:GetClientHandle():Kick(Reason)
+ end
+
+ if not cRoot:Get():FindAndDoWithPlayer( PlayerName, FoundPlayerCallback ) then
+ -- Could not find player
+ return false
+ end
+
+ return true, RealName -- Player has been kicked
+
+end
+
+
+function ReturnColorFromChar( Split, char )
+
+ -- Check if the char represents a color. Else return nil.
+ if char == "0" then
+ return cChatColor.Black
+ elseif char == "1" then
+ return cChatColor.Navy
+ elseif char == "2" then
+ return cChatColor.Green
+ elseif char == "3" then
+ return cChatColor.Blue
+ elseif char == "4" then
+ return cChatColor.Red
+ elseif char == "5" then
+ return cChatColor.Purple
+ elseif char == "6" then
+ return cChatColor.Gold
+ elseif char == "7" then
+ return cChatColor.LightGray
+ elseif char == "8" then
+ return cChatColor.Gray
+ elseif char == "9" then
+ return cChatColor.DarkPurple
+ elseif char == "a" then
+ return cChatColor.LightGreen
+ elseif char == "b" then
+ return cChatColor.LightBlue
+ elseif char == "c" then
+ return cChatColor.Rose
+ elseif char == "d" then
+ return cChatColor.LightPurple
+ elseif char == "e" then
+ return cChatColor.Yellow
+ elseif char == "f" then
+ return cChatColor.White
+ elseif char == "k" then
+ return cChatColor.Random
+ elseif char == "l" then
+ return cChatColor.Bold
+ elseif char == "m" then
+ return cChatColor.Strikethrough
+ elseif char == "n" then
+ return cChatColor.Underlined
+ elseif char == "o" then
+ return cChatColor.Italic
+ elseif char == "r" then
+ return cChatColor.Plain
+ end
+
+end
+
+function CheckHardcore(Victim)
+ if HardCore == "true" then
+ if Victim:IsPlayer() == true then
+ local KilledPlayer = tolua.cast(Victim, "cPlayer")
+ BanPlayer(KilledPlayer:GetName(), "You died, haha. Good game, bro.")
+ end
+ end
+end
+
+-- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player
+function TeleportToPlayer( a_SrcPlayer, a_DstPlayerName, a_TellDst )
+
+ local teleport = function(OtherPlayer)
+
+ if OtherPlayer == a_SrcPlayer then
+ -- Asked to teleport to self?
+ SendMessageFailure( a_SrcPlayer, "Y' can't teleport to yerself!" )
+ else
+ SetBackCoordinates( a_SrcPlayer )
+ a_SrcPlayer:TeleportToEntity( OtherPlayer )
+ SendMessageSuccess( a_SrcPlayer, "You teleported to " .. OtherPlayer:GetName() .. "!" )
+ if (a_TellDst) then
+ SendMessage( OtherPlayer, Player:GetName().." teleported to you!" )
+ end
+ end
+
+ end
+
+ local World = a_SrcPlayer:GetWorld()
+ if not World:DoWithPlayer(a_DstPlayerName, teleport) then
+ SendMessageFailure( a_SrcPlayer, "Can't find player " .. a_DstPlayerName)
+ end
+
+end
diff --git a/MCServer/Plugins/Core/give.lua b/MCServer/Plugins/Core/give.lua
new file mode 100644
index 000000000..04f01614d
--- /dev/null
+++ b/MCServer/Plugins/Core/give.lua
@@ -0,0 +1,66 @@
+function HandleGiveCommand(Split, Player)
+
+ -- Make sure there are a correct number of arguments.
+ if #Split ~= 3 and #Split ~= 4 and #Split ~= 5 then
+ SendMessage( Player, "Usage: /give <player> <item> [amount] [meta]" )
+ return true
+ end
+
+ -- Get the item from the arguments and check it's valid.
+ local Item = cItem()
+ if #Split == 5 then
+ local FoundItem = StringToItem( Split[3] .. ":" .. Split[5], Item )
+ else
+ local FoundItem = StringToItem( Split[3], Item )
+ end
+
+ if not IsValidItem( Item.m_ItemType ) then -- StringToItem does not check if item is valid
+ FoundItem = false
+ end
+
+ if not FoundItem then
+ SendMessageFailure( Player, "Invalid item id or name!" )
+ return true
+ end
+
+ -- Work out how many items the user wants.
+ local ItemAmount = 1
+ if #Split > 3 then
+ ItemAmount = tonumber( Split[4] )
+ if ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 then
+ SendMessageFailure( Player, "Invalid amount!" )
+ return true
+ end
+ end
+
+ Item.m_ItemCount = ItemAmount
+
+ -- Get the playername from the split.
+ local playerName = Split[2]
+
+ local function giveItems( newPlayer )
+ local ItemsGiven = newPlayer:GetInventory():AddItem( Item )
+ if ItemsGiven == ItemAmount then
+ SendMessageSuccess( newPlayer, "You were given " .. Item.m_ItemCount .. " of " .. Item.m_ItemType .. "." )
+ if not newPlayer == Player then
+ SendMessageSuccess( Player, "Items given!" )
+ end
+ LOG("Gave " .. newPlayer:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage )
+ else
+ SendMessageFailure( Player, "Not enough space in inventory, only gave " .. ItemsGiven )
+ LOG( "Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven )
+ end
+ return true
+ end
+
+ -- Finally give the items to the player.
+ itemStatus = cRoot:Get():FindAndDoWithPlayer( playerName, giveItems )
+
+ -- Check to make sure that giving items was successful.
+ if not itemStatus then
+ SendMessageFailure( Player, "There was no player that matched your query." )
+ end
+
+ return true
+
+end
diff --git a/MCServer/Plugins/Core/gm.lua b/MCServer/Plugins/Core/gm.lua
new file mode 100644
index 000000000..8e6a1a12f
--- /dev/null
+++ b/MCServer/Plugins/Core/gm.lua
@@ -0,0 +1,11 @@
+function HandleChangeGMCommand( Split, Player )
+
+ if( #Split ~= 2 ) then
+ SendMessage( Player, "Usage: /gm [0|1]" )
+ return true
+ end
+
+ Player:SetGameMode( Split[2] )
+ return true
+
+end
diff --git a/MCServer/Plugins/Core/help.lua b/MCServer/Plugins/Core/help.lua
new file mode 100644
index 000000000..fe8c50492
--- /dev/null
+++ b/MCServer/Plugins/Core/help.lua
@@ -0,0 +1,43 @@
+function HandleHelpCommand( Split, Player )
+
+ local PluginManager = cRoot:Get():GetPluginManager()
+
+ local LinesPerPage = 8
+ local CurrentPage = 1
+ local CurrentLine = 0
+ local PageRequested = 1
+ local Output = {}
+
+ if (#Split == 2) then
+ PageRequested = tonumber( Split[2] )
+ end
+
+ local Process = function( Command, Permission, HelpString )
+ if not (Player:HasPermission(Permission)) then
+ return false
+ end
+ if (HelpString == "") then
+ return false
+ end
+
+ CurrentLine = CurrentLine + 1
+ CurrentPage = math.floor( CurrentLine / LinesPerPage ) + 1
+ if (CurrentPage ~= PageRequested) then
+ return false
+ end
+ table.insert( Output, Command .. HelpString )
+ end
+
+ PluginManager:ForEachCommand( Process )
+
+ -- CurrentPage now contains the total number of pages, and Output has the individual help lines to be sent
+
+ SendMessage( Player, "Page " .. PageRequested .. " out of " .. CurrentPage .. "." )
+ SendMessage( Player, "'-' means no prefix, '~' means a value is required." )
+ for idx, msg in ipairs( Output ) do
+ SendMessage( Player, msg )
+ end
+
+ return true
+
+end
diff --git a/MCServer/Plugins/Core/item.lua b/MCServer/Plugins/Core/item.lua
new file mode 100644
index 000000000..069291122
--- /dev/null
+++ b/MCServer/Plugins/Core/item.lua
@@ -0,0 +1,26 @@
+function HandleItemCommand( Split, Player )
+
+ if ((#Split ~= 2) and (#Split ~=3)) then
+ SendMessage( Player, "Usage: /i <item>[:meta] [amount]" )
+ return true
+ end
+
+ local itemSplit = StringSplit(Split[2], ":")
+ local newSplit = {}
+
+ newSplit[1] = "/give"
+ newSplit[2] = Player:GetName()
+ newSplit[3] = itemSplit[1]
+ if Split[3] ~= nil then
+ newSplit[4] = Split[3]
+ else
+ newSplit[4] = 1
+ end
+ if itemSplit[2] ~= nil then
+ newSplit[5] = itemSplit[2]
+ end
+
+ HandleGiveCommand( newSplit, Player )
+ return true
+
+end
diff --git a/MCServer/Plugins/Core/itemrepair.lua b/MCServer/Plugins/Core/itemrepair.lua
new file mode 100644
index 000000000..ee411dcc2
--- /dev/null
+++ b/MCServer/Plugins/Core/itemrepair.lua
@@ -0,0 +1,202 @@
+-- Based on Fixies plugin v2 by Taugeshtu
+-- how much "extra" points are healed per a repair operation (fraction of full health)
+BONUS = 0.1
+
+function OnCraftingNoRecipe(Player, Grid, Recipe)
+ local _do_fix = false
+ local Items = {}
+ for x = 0, Grid:GetWidth() - 1 do
+ for y = 0, Grid:GetHeight() - 1 do
+ local Item = Grid:GetItem(x, y)
+ if (Item.m_ItemType ~= E_ITEM_EMPTY) then
+ table.insert(Items, Item)
+ end
+ end
+ end
+
+ if (#Items ~= 2) then
+ -- Only two items together can be fixed
+ return false
+ end
+
+ if (Items[1].m_ItemType ~= Items[2].m_ItemType) then
+ -- Only items of the same type may be fixed
+ return false
+ end
+
+ if (
+ (Items[1].m_ItemDamage == 0) or
+ (Items[2].m_ItemDamage == 0)
+ )
+ then
+ -- Only damaged items may be fixed
+ return false
+ end
+
+ local _ID = Items[1].m_ItemType
+ local _least_hp = math.max(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
+ local _most_hp = math.min(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
+ local _item_hp = 0
+
+ -- TODO: This could be refactored into better code, using an _ID-indexed table for _item_hp
+
+ if (
+ (_ID == E_ITEM_WOODEN_SHOVEL) or
+ (_ID == E_ITEM_WOODEN_AXE) or
+ (_ID == E_ITEM_WOODEN_PICKAXE) or
+ (_ID == E_ITEM_WOODEN_SWORD) or
+ (_ID == E_ITEM_WOODEN_HOE)
+ )
+ then
+ _item_hp = 60
+ _do_fix = true
+ end
+
+ if (
+ (_ID == E_ITEM_STONE_SHOVEL) or
+ (_ID == E_ITEM_STONE_AXE) or
+ (_ID == E_ITEM_STONE_PICKAXE) or
+ (_ID == E_ITEM_STONE_SWORD) or
+ (_ID == E_ITEM_STONE_HOE)
+ )
+ then
+ _item_hp = 132
+ _do_fix = true
+ end
+
+ if (
+ (_ID == E_ITEM_IRON_SHOVEL) or
+ (_ID == E_ITEM_IRON_AXE) or
+ (_ID == E_ITEM_IRON_PICKAXE) or
+ (_ID == E_ITEM_IRON_SWORD) or
+ (_ID == E_ITEM_IRON_HOE)
+ )
+ then
+ _item_hp = 251
+ _do_fix = true
+ end
+
+ if (
+ (_ID == E_ITEM_GOLD_SHOVEL) or
+ (_ID == E_ITEM_GOLD_AXE) or
+ (_ID == E_ITEM_GOLD_PICKAXE) or
+ (_ID == E_ITEM_GOLD_SWORD) or
+ (_ID == E_ITEM_GOLD_HOE)
+ )
+ then
+ _item_hp = 33
+ _do_fix = true
+ end
+
+ if (
+ (_ID == E_ITEM_DIAMOND_SHOVEL) or
+ (_ID == E_ITEM_DIAMOND_AXE) or
+ (_ID == E_ITEM_DIAMOND_PICKAXE) or
+ (_ID == E_ITEM_DIAMOND_SWORD) or
+ (_ID == E_ITEM_DIAMOND_HOE)
+ )
+ then
+ _item_hp = 1562
+ _do_fix = true
+ end
+
+ if (_ID == E_ITEM_LEATHER_CAP) then
+ _item_hp = 56
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_LEATHER_TUNIC) then
+ _item_hp = 82
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_LEATHER_PANTS) then
+ _item_hp = 76
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_LEATHER_BOOTS) then
+ _item_hp = 66
+ _do_fix = true
+ end
+
+
+ if (_ID == E_ITEM_CHAIN_HELMET) then
+ _item_hp = 78
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_CHAIN_CHESTPLATE) then
+ _item_hp = 114
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_CHAIN_LEGGINGS) then
+ _item_hp = 106
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_CHAIN_BOOTS) then
+ _item_hp = 92
+ _do_fix = true
+ end
+
+
+ if (_ID == E_ITEM_IRON_HELMET) then
+ _item_hp = 166
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_IRON_CHESTPLATE) then
+ _item_hp = 242
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_IRON_LEGGINGS) then
+ _item_hp = 226
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_IRON_BOOTS) then
+ _item_hp = 196
+ _do_fix = true
+ end
+
+
+ if (_ID == E_ITEM_GOLD_HELMET) then
+ _item_hp = 78
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_GOLD_CHESTPLATE) then
+ _item_hp = 114
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_GOLD_LEGGINGS) then
+ _item_hp = 106
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_GOLD_BOOTS) then
+ _item_hp = 92
+ _do_fix = true
+ end
+
+
+ if (_ID == E_ITEM_DIAMOND_HELMET) then
+ _item_hp = 364
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_DIAMOND_CHESTPLATE)then
+ _item_hp = 529
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_DIAMOND_LEGGINGS) then
+ _item_hp = 496
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_DIAMOND_BOOTS) then
+ _item_hp = 430
+ _do_fix = true
+ end
+ -- /////////////////////////////////////////////////////
+
+ if (_do_fix == true) then
+ local _hp = _most_hp - (_item_hp - _least_hp) - _item_hp * BONUS
+ _hp = math.max(_hp, 0)
+ Recipe:SetResult(_ID, 1, _hp)
+ Recipe:SetIngredient(Items[1].x, Items[1].y, Items[1]);
+ Recipe:SetIngredient(Items[2].x, Items[2].y, Items[2]);
+ return true
+ end
+ return false
+end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/kick.lua b/MCServer/Plugins/Core/kick.lua
new file mode 100644
index 000000000..1bc2ab128
--- /dev/null
+++ b/MCServer/Plugins/Core/kick.lua
@@ -0,0 +1,19 @@
+function HandleKickCommand( Split, Player )
+
+ if( #Split < 2 ) then
+ SendMessage( Player, "Usage: /kick [Player] <Reason>" )
+ return true
+ end
+
+ local Reason = "You have been kicked"
+ if ( #Split > 2 ) then
+ Reason = table.concat( Split, " ", 3 )
+ end
+
+ if( KickPlayer( Split[2], Reason ) == false ) then
+ SendMessageFailure( Player, "Could not find player " .. Split[2] )
+ end
+
+ return true
+
+end
diff --git a/MCServer/Plugins/Core/kill.lua b/MCServer/Plugins/Core/kill.lua
new file mode 100644
index 000000000..d36c9d271
--- /dev/null
+++ b/MCServer/Plugins/Core/kill.lua
@@ -0,0 +1,34 @@
+function HandleKillCommand( Split, Player )
+
+ if (Split[2] == nil) then
+ Player:TakeDamage(dtInVoid, nil, 1000, 1000, 0)
+ return true
+ end
+
+ local HasKilled = false;
+ local KillPlayer = function(OtherPlayer)
+ if (OtherPlayer:GetName() == Split[2]) then
+ if (OtherPlayer:GetGameMode() == 1) then
+ HasKilled = creative
+ end
+ if (OtherPlayer:GetGameMode() == 0) then
+ OtherPlayer:TakeDamage(dtInVoid, nil, 1000, 1000, 0)
+ HasKilled = true
+ end
+ end
+ end
+
+ cRoot:Get():FindAndDoWithPlayer(Split[2], KillPlayer);
+ if (HasKilled == creative) then
+ SendMessageFailure( Player, "Player " .. Split[2] .. " is in creative mode" )
+ return true
+ end
+ if (HasKilled) then
+ SendMessageSuccess( Player, "Player " .. Split[2] .. " is killed" )
+ return true
+ else
+ SendMessageFailure( Player, "Player not found" )
+ return true
+ end
+
+end
diff --git a/MCServer/Plugins/Core/locate.lua b/MCServer/Plugins/Core/locate.lua
new file mode 100644
index 000000000..f5df698c9
--- /dev/null
+++ b/MCServer/Plugins/Core/locate.lua
@@ -0,0 +1,4 @@
+function HandleLocateCommand( Split, Player )
+ SendMessage( Player, string.format("You are at [X:%0.2f Y:%0.2f Z:%0.2f] in world %s", Player:GetPosX(), Player:GetPosY(), Player:GetPosZ(), Player:GetWorld():GetName()) )
+ return true
+end
diff --git a/MCServer/Plugins/Core/main.lua b/MCServer/Plugins/Core/main.lua
new file mode 100644
index 000000000..28df69cc3
--- /dev/null
+++ b/MCServer/Plugins/Core/main.lua
@@ -0,0 +1,198 @@
+--COMMENCE VARIABLES
+PLUGIN = {}
+BannedPlayersIni = {}
+WhiteListIni = {}
+BackCoords = {}
+Messages = {}
+Destination = {}
+--END VARIABLES
+
+-- Configuration
+-- Use prefixes or not.
+-- If set to true, messages are prefixed, e. g. "[FATAL]". If false, messages are colored.
+g_UsePrefixes = true
+
+--COMMENCE AWESOMENESS!
+function Initialize( Plugin )
+ PLUGIN = Plugin
+
+ Plugin:SetName( "Core" )
+ Plugin:SetVersion( 13 )
+
+ --ADD HOOKS
+ PluginManager = cRoot:Get():GetPluginManager()
+ PluginManager:AddHook( Plugin, cPluginManager.HOOK_PLAYER_JOINED )
+ PluginManager:AddHook( Plugin, cPluginManager.HOOK_DISCONNECT )
+ PluginManager:AddHook( Plugin, cPluginManager.HOOK_PLAYER_BREAKING_BLOCK )
+ PluginManager:AddHook( Plugin, cPluginManager.HOOK_PLAYER_PLACING_BLOCK )
+ PluginManager:AddHook( Plugin, cPluginManager.HOOK_LOGIN )
+ PluginManager:AddHook( Plugin, cPluginManager.HOOK_KILLING )
+ PluginManager:AddHook( Plugin, cPluginManager.HOOK_CRAFTING_NO_RECIPE )
+ PluginManager:AddHook( Plugin, cPluginManager.HOOK_CHAT ) -- used in web_chat.lua
+ PluginManager:AddHook( Plugin, cPluginManager.HOOK_PLAYER_MOVING )
+
+ --PLEASE ALPHA SORT http://elmosaukko.com/sort-alphabetically/ THIS LIST
+ --BIND COMMANDS
+ PluginManager:BindCommand("/back", "core.back", HandleBackCommand, " - Return to your last position")
+ PluginManager:BindCommand("/ban", "core.ban", HandleBanCommand, " ~ Ban a player")
+ PluginManager:BindCommand("/clear", "core.clear", HandleClearCommand, " - Clear the inventory of some player")
+ PluginManager:BindCommand("/give", "core.give", HandleGiveCommand, " ~ Give someone an item")
+ PluginManager:BindCommand("/gm", "core.changegm", HandleChangeGMCommand, " ~ Change your gamemode")
+ PluginManager:BindCommand("/groups", "core.groups", HandleGroupsCommand, " - Shows a list of all the groups")
+ PluginManager:BindCommand("/help", "core.help", HandleHelpCommand, " ~ Show available commands")
+ PluginManager:BindCommand("/i", "core.give", HandleItemCommand, "")
+ PluginManager:BindCommand("/item", "core.give", HandleItemCommand, " - Give yourself an item.")
+ PluginManager:BindCommand("/kick", "core.kick", HandleKickCommand, " ~ Kick a player")
+ PluginManager:BindCommand("/kill", "core.kill", HandleKillCommand, " - Kill some player")
+ PluginManager:BindCommand("/locate", "core.locate", HandleLocateCommand, " - Show your current server coordinates")
+ PluginManager:BindCommand("/me", "core.me", HandleMeCommand, " ~ Tell what you are doing")
+ PluginManager:BindCommand("/motd", "core.motd", HandleMOTDCommand, " - Show message of the day")
+ PluginManager:BindCommand("/msg", "core.tell", HandleTellCommand, "")
+ PluginManager:BindCommand("/plugins", "core.plugins", HandlePluginsCommand, " - Show list of plugins")
+ PluginManager:BindCommand("/portal", "core.portal", HandlePortalCommand, " ~ Move to a different world")
+ PluginManager:BindCommand("/rank", "core.rank", HandleRankCommand, " ~ Add someone to a group")
+ PluginManager:BindCommand("/regen", "core.regen", HandleRegenCommand, " ~ Regenerates a chunk, current or specified")
+ PluginManager:BindCommand("/reload", "core.reload", HandleReloadCommand, " - Reload all plugins")
+ PluginManager:BindCommand("/save-all", "core.save-all", HandleSaveAllCommand, " - Saves all your worlds")
+ PluginManager:BindCommand("/spawn", "core.spawn", HandleSpawnCommand, " - Return to the spawn")
+ PluginManager:BindCommand("/stop", "core.stop", HandleStopCommand, " - Stops the server")
+ PluginManager:BindCommand("/tell", "core.tell", HandleTellCommand, " ~ Send a private message")
+ PluginManager:BindCommand("/time", "core.time", HandleTimeCommand, " ~ Sets the time of day")
+ PluginManager:BindCommand("/toggledownfall", "core.toggledownfall", HandleDownfallCommand, " - Toggles the weather")
+ PluginManager:BindCommand("/top", "core.top", HandleTopCommand, " - Teleport yourself to the top most block")
+ PluginManager:BindCommand("/tp", "core.teleport", HandleTPCommand, " ~ Teleport yourself to a player")
+ PluginManager:BindCommand("/tpa", "core.teleport", HandleTPACommand, " ~ Ask to teleport yourself to a player")
+ PluginManager:BindCommand("/tpaccept", "core.teleport", HandleTPAcceptCommand, " ~ Accept a teleportation request")
+ PluginManager:BindCommand("/unban", "core.unban", HandleUnbanCommand, " ~ Unban a player")
+ PluginManager:BindCommand("/viewdistance", "core.viewdistance", HandleViewDistanceCommand, " [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."] - Change your view distance")
+ PluginManager:BindCommand("/weather", "core.weather", HandleWeatherCommand, " ~ Change world weather")
+ PluginManager:BindCommand("/worlds", "core.worlds", HandleWorldsCommand, " - Shows a list of all the worlds")
+ PluginManager:BindCommand("/sudo", "core.sudo", HandleSudoCommand, " - Runs a command as a player, ignoring permissions")
+ PluginManager:BindCommand("/do", "core.do", HandleDoCommand, " - Runs a command as a player.")
+
+ InitConsoleCommands()
+
+ --LOAD SETTINGS
+ IniFile = cIniFile( "settings.ini" )
+ if IniFile:ReadFile() == true then
+ HardCore = IniFile:GetValueSet( "GameMode", "Hardcore", "false" )
+ IniFile:WriteFile()
+ end
+
+ WorldsSpawnProtect = {}
+ local KeyIdx = IniFile:FindKey( "Worlds" ) --(FIND WHERE 'WORLDS' KEY IS LOCATED)
+ local NumValues = IniFile:GetNumValues( KeyIdx ) --(HOW MANY VALUES ARE THERE?)
+ for i = 0, NumValues - 1 do --(FOR EVERY WORLD KEY, TAKING ACCOUNT OF OFF BY ONE ERRORS)
+ WorldIni = cIniFile( IniFile:GetValue(KeyIdx, i) .. "/world.ini" )
+ if WorldIni:ReadFile() == true then
+ WorldsSpawnProtect[IniFile:GetValue(KeyIdx, i)] = WorldIni:GetValueSetI( "SpawnProtect", "ProtectRadius", 10 )
+ WorldIni:WriteFile()
+ end
+ end
+ WorldsWorldLimit = {}
+ local KeyIdx = IniFile:FindKey( "Worlds" ) --(FIND WHERE 'WORLDS' KEY IS LOCATED)
+ local NumValues = IniFile:GetNumValues( KeyIdx ) --(HOW MANY VALUES ARE THERE?)
+ for i = 0, NumValues - 1 do --(FOR EVERY WORLD KEY, TAKING ACCOUNT OF OFF BY ONE ERRORS)
+ WorldIni = cIniFile( IniFile:GetValue(KeyIdx, i) .. "/world.ini" )
+ if WorldIni:ReadFile() == true then
+ WorldsWorldLimit[IniFile:GetValue(KeyIdx, i)] = WorldIni:GetValueSetI( "WorldLimit", "LimitRadius", 0 )
+ WorldIni:WriteFile()
+ end
+ end
+
+ --LOAD WHITELIST
+ WhiteListIni = cIniFile( Plugin:GetLocalDirectory() .. "/whitelist.ini" )
+ if WhiteListIni:ReadFile() == true then
+ if WhiteListIni:GetValueB( "WhiteListSettings", "WhiteListOn", false ) == true then
+ if WhiteListIni:GetNumValues( "WhiteList" ) > 0 then
+ LOGINFO( "Core: loaded " .. WhiteListIni:GetNumValues('WhiteList') .. " whitelisted players." )
+ else
+ LOGWARN( "WARNING: WhiteList is on, but there are no people in the whitelist!" )
+ end
+ end
+ else
+ WhiteListIni:SetValueB( "WhiteListSettings", "WhiteListOn", false )
+ WhiteListIni:SetValue( "WhiteList", "", "" ) -- So it adds an empty header
+ WhiteListIni:DeleteValue( "WhiteList", "" ) -- And remove the value
+ WhiteListIni:KeyComment( "WhiteList", "PlayerName=1" )
+ if WhiteListIni:WriteFile() == false then
+ LOGWARN( "WARNING: Could not write to whitelist.ini" )
+ end
+ end
+
+ --LOAD BANNED (BAD LUCK, BRO)
+ BannedPlayersIni = cIniFile( Plugin:GetLocalDirectory() .. "/banned.ini" )
+ if BannedPlayersIni:ReadFile() == true then
+ if BannedPlayersIni:GetNumValues( "Banned" ) > 0 then
+ LOGINFO( "Core: loaded " .. BannedPlayersIni:GetNumValues("Banned") .. " banned players." )
+ end
+ else
+ BannedPlayersIni:SetValue( "Banned", "", "" ) -- So it adds an empty header
+ BannedPlayersIni:DeleteValue( "Banned", "" ) -- And remove the value
+ BannedPlayersIni:KeyComment( "Banned", "PlayerName=1" )
+ if BannedPlayersIni:WriteFile() == false then
+ LOGWARN( "WARNING: Could not write to banned.ini" )
+ end
+ end
+
+ --ADD WEB INTERFACE TABULATES
+ Plugin:AddWebTab( "Manage Server", HandleRequest_ManageServer )
+ Plugin:AddWebTab( "Server Settings", HandleRequest_ServerSettings )
+ Plugin:AddWebTab( "Chat", HandleRequest_Chat )
+ Plugin:AddWebTab( "Playerlist", HandleRequest_PlayerList )
+ Plugin:AddWebTab( "Whitelist", HandleRequest_WhiteList )
+ Plugin:AddWebTab( "Permissions", HandleRequest_Permissions )
+ Plugin:AddWebTab( "Manage Plugins", HandleRequest_ManagePlugins )
+
+ LoadMotd()
+ LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
+
+ return true
+
+end
+--AWESOMENESS STILL GOING!
+
+--BEGIN SPAWNPROTECT LOGFILE CODE (COURTSEY OF BEARBIN)
+function WriteLog( breakPlace, X, Y, Z, player, id, meta )
+
+ local logText = {}
+
+ table.insert( logText, player )
+ table.insert( logText, " tried to " )
+
+ if breakPlace == 0 then
+ table.insert( logText, "break " )
+ else
+ table.insert( logText, "place " )
+ end
+
+
+ table.insert( logText, ItemToString(cItem(id, 1, meta)) )
+ table.insert( logText, " at ")
+ table.insert( logText, tostring(X) )
+ table.insert( logText, ", ")
+ table.insert( logText, tostring(Y) )
+ table.insert( logText, ", ")
+ table.insert( logText, tostring(Z) )
+ table.insert( logText, "." )
+
+ LOGINFO( table.concat( logText, '') )
+
+ if LOGTOFILE then
+ local logFile = io.open( Plugin:GetLocalDirectory() .. '/blocks.log', 'a' )
+ logFile:write( table.concat( logText, '' ) .. "\n" )
+ logFile:close()
+ end
+
+ return
+end
+
+function WarnPlayer( Player )
+ SendMessageFailure( Player, "Go further from spawn to build" )
+ return true
+end
+
+function OnDisable()
+ LOG( "Disabled Core!" )
+end
+--END AWESOMENESS :'(
diff --git a/MCServer/Plugins/Core/me.lua b/MCServer/Plugins/Core/me.lua
new file mode 100644
index 000000000..73fb60f73
--- /dev/null
+++ b/MCServer/Plugins/Core/me.lua
@@ -0,0 +1,20 @@
+function HandleMeCommand( Split, Player )
+
+ table.remove( Split, 1 )
+ local Message = ""
+
+ for i, Text in ipairs( Split ) do
+ Message = Message .. " " .. Text
+ end
+
+ if Split[1] == nil then
+ SendMessage( Player, "Usage: /me <action>" )
+ return true
+ end
+
+ if Split[1] ~= nil then
+ cRoot:Get():GetServer():BroadcastChat( Player:GetName() .. "" .. Message )
+ return true
+ end
+
+end
diff --git a/MCServer/Plugins/Core/motd.lua b/MCServer/Plugins/Core/motd.lua
new file mode 100644
index 000000000..3909c18e3
--- /dev/null
+++ b/MCServer/Plugins/Core/motd.lua
@@ -0,0 +1,44 @@
+function HandleMOTDCommand( Split, Player )
+ ShowMOTDTo( Player )
+ return true
+end
+
+function LoadMotd()
+
+ local File = io.open( "motd.txt", "r" )
+
+ -- Check if the file 'motd.txt' exists, else create it.
+ if not File then
+ CreateFile = io.open( "motd.txt", "w" )
+ CreateFile:write("@6Welcome to the MCServer test server!\n@6http://www.mc-server.org/\n@6Type /help for all commands")
+ CreateFile:close()
+ else
+ File:close()
+ end
+
+ for line in io.lines( "motd.txt" ) do
+ local TempMessage = line
+ -- Do a for loop that goes to each char in the line.
+ for I=1, string.len( TempMessage ) do
+ -- If the char is a '@' then check if the next char represents a color.
+ if string.sub( TempMessage, I, I ) == "@" then
+ local Char = string.sub( TempMessage, I + 1, I + 1 )
+ local Color = ReturnColorFromChar( TempMessage, Char )
+ -- If the next char represented a color then put the color in the string.
+ if Color ~= nil then
+ TempMessage = string.gsub( TempMessage, "@" .. Char, Color )
+ end
+ end
+ end
+ -- Add the message to the list of messages.
+ Messages[#Messages + 1] = TempMessage
+ end
+
+end
+
+function ShowMOTDTo( Player )
+ for I=1, #Messages do
+ Player:SendMessage(Messages[I])
+ end
+end
+
diff --git a/MCServer/Plugins/Core/onbreakplaceblock.lua b/MCServer/Plugins/Core/onbreakplaceblock.lua
new file mode 100644
index 000000000..5eddc1511
--- /dev/null
+++ b/MCServer/Plugins/Core/onbreakplaceblock.lua
@@ -0,0 +1,119 @@
+function OnPlayerPlacingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType)
+ -- Direction is air check
+ if (BlockFace == -1) then
+ return false
+ end
+
+ local PROTECTRADIUS = WorldsSpawnProtect[Player:GetWorld():GetName()];
+
+ if not (Player:HasPermission("core.build")) then
+ return true
+ else
+ if not (Player:HasPermission("core.spawnprotect.bypass")) and not (PROTECTRADIUS == 0) then
+ local World = Player:GetWorld()
+ local xcoord = World:GetSpawnX()
+ local ycoord = World:GetSpawnY()
+ local zcoord = World:GetSpawnZ()
+
+ if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then
+ return false -- Not in spawn area.
+ end
+ if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then
+ return false -- Not in spawn area.
+ end
+ if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then
+ return false -- Not in spawn area.
+ end
+
+ --WriteLog(1, BlockX, BlockY, BlockZ, Player:GetName(), id, meta)
+
+ WarnPlayer(Player)
+
+ return true
+ else
+ if BlockType == "50" or BlockType == "76" then
+ local X = BlockX
+ local Y = BlockY
+ local Z = BlockZ
+ X, Y, Z = AddFaceDirection(X, Y, Z, BlockFace)
+ if (Y >= 256 or Y < 0) then
+ return true
+ end
+
+ local CheckCollision = function(Player)
+ -- drop the decimals, we only care about the full block X,Y,Z
+ local PlayerX = math.floor(Player:GetPosX(), 0)
+ local PlayerY = math.floor(Player:GetPosY(), 0)
+ local PlayerZ = math.floor(Player:GetPosZ(), 0)
+
+ local collision = false
+ if ((BlockFace == BLOCK_FACE_TOP) and (PlayerY == BlockY - 2) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
+ collision = true
+ end
+
+ if ((BlockFace == BLOCK_FACE_BOTTOM) and (PlayerY == BlockY + 1) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
+ collision = true
+ end
+
+ if ((BlockFace == BLOCK_FACE_NORTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ - 1)) then
+ if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
+ end
+
+ if ((BlockFace == BLOCK_FACE_SOUTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ + 1)) then
+ if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
+ end
+
+ if ((BlockFace == BLOCK_FACE_WEST) and (PlayerX == BlockX - 1) and (PlayerZ == BlockZ)) then
+ if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
+ end
+
+ if ((BlockFace == BLOCK_FACE_EAST) and (PlayerX == BlockX + 1) and (PlayerZ == BlockZ)) then
+ if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
+ end
+ return collision
+ end
+ if (Player:GetWorld():ForEachPlayer(CheckCollision) == false) then
+ return true
+ end
+ end
+ end
+ end
+ return false
+end
+
+function OnPlayerBreakingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, Status, OldBlockType, OldBlockMeta)
+ -- dont check if the direction is in the air
+ if (BlockFace ~= -1) then
+
+ local PROTECTRADIUS = WorldsSpawnProtect[Player:GetWorld():GetName()];
+
+ if not (Player:HasPermission("core.build")) then
+ return true
+ else
+ if not (Player:HasPermission("core.spawnprotect.bypass")) and not (PROTECTRADIUS == 0) then
+ local World = Player:GetWorld()
+ local xcoord = World:GetSpawnX()
+ local ycoord = World:GetSpawnY()
+ local zcoord = World:GetSpawnZ()
+
+ if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then
+ return false -- Not in spawn area.
+ end
+ if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then
+ return false -- Not in spawn area.
+ end
+ if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then
+ return false -- Not in spawn area.
+ end
+
+ --WriteLog(0, BlockX, BlockY, BlockZ, Player:GetName(), id, meta)
+
+ WarnPlayer(Player)
+
+ return true
+ end
+ end
+ end
+
+ return false
+end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/ondeath.lua b/MCServer/Plugins/Core/ondeath.lua
new file mode 100644
index 000000000..4cb62f6a8
--- /dev/null
+++ b/MCServer/Plugins/Core/ondeath.lua
@@ -0,0 +1,56 @@
+function OnKilling(Victim, Killer)
+ if Victim:IsPlayer() then
+ SetBackCoordinates( Victim )
+ Server = cRoot:Get():GetServer()
+ if Killer == nil then
+ if Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 10 or Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 11 then
+ Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " tried to swim in lava (and failed)" )
+ CheckHardcore(Victim)
+ return false
+ end
+ if Victim:IsOnFire() then
+ Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was burnt to a cinder" )
+ CheckHardcore(Victim)
+ return false
+ end
+ else
+ if Killer:IsPlayer() then
+ Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was terminated by " .. Killer:GetName() )
+ CheckHardcore(Victim)
+ return false
+ elseif Killer:IsMob() then
+ if Killer:IsA("cZombie") then
+ Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was eaten by a zombie")
+ elseif Killer:IsA("cSkeleton") then
+ Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was shot by a skeleton" )
+ elseif Killer:IsA("cCreeper") then
+ Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was blown up by a creeper")
+ elseif Killer:IsA("cSpider") then
+ Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was ripped apart by a giant spider")
+ elseif Killer:IsA("cCaveSpider") then
+ Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was poisoned by a giant cave spider")
+ elseif Killer:IsA("cBlaze") then
+ Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was flamed by a blaze")
+ elseif Killer:IsA("cEnderman") then
+ Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was " .. cChatColor.Random .. " by an enderman")
+ elseif Killer:IsA("cSilverfish") then
+ Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " encountered an unexpectedly fatal silverfish attack")
+ elseif Killer:IsA("cSlime") then
+ Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was absorbed and digested by a slime")
+ elseif Killer:IsA("cWitch") then
+ Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was enchanted (to death) by a witch")
+ elseif Killer:IsA("cZombiepigman") then
+ Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was slain by a zombie pigman")
+ elseif Killer:IsA("cMagmacube") then
+ Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was incinerated by a magmacube")
+ elseif Killer:IsA("cWolf") then
+ Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was savaged by a wolf")
+ end
+ CheckHardcore(Victim)
+ return false
+ end
+ end
+ Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " died of mysterious circumstances")
+ CheckHardcore(Victim)
+ end
+end
diff --git a/MCServer/Plugins/Core/onjoinleave.lua b/MCServer/Plugins/Core/onjoinleave.lua
new file mode 100644
index 000000000..c794aaf94
--- /dev/null
+++ b/MCServer/Plugins/Core/onjoinleave.lua
@@ -0,0 +1,24 @@
+function OnPlayerJoined(Player)
+ --if( BannedPlayersIni:GetValueB("Banned", Player:GetName(), false) == true ) then
+ -- LOGINFO( Player:GetName() .. " tried to join, but is banned!" )
+ -- KickPlayer(Player:GetName(), cChatColor.Red .. "You are banned!" )
+ -- return true
+ --elseif( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false ) == true ) then
+ -- if( WhiteListIni:GetValueB("WhiteList", Player:GetName(), false ) == false ) then
+ -- LOGINFO( Player:GetName() .. " tried to join, but is not whitelisted!" )
+ -- KickPlayer(Player:GetName(), cChatColor.Red .. "You are not whitelisted!" )
+ -- end
+ --else
+ ShowMOTDTo( Player )
+ local Server = cRoot:Get():GetServer()
+ Server:SendMessage(cChatColor.Yellow .. "[JOIN] " .. cChatColor.White .. Player:GetName() .. " has joined the game" )
+ return false
+ --end
+end
+
+function OnDisconnect(Player, Reason)
+ local Server = cRoot:Get():GetServer()
+ Server:SendMessage(cChatColor.Yellow .. "[LEAVE] " .. cChatColor.White .. Player:GetName() .. " has left the game" )
+ LOG("Player " .. Player:GetName() .. " has left the game.")
+ return true
+end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/onlogin.lua b/MCServer/Plugins/Core/onlogin.lua
new file mode 100644
index 000000000..6826305b2
--- /dev/null
+++ b/MCServer/Plugins/Core/onlogin.lua
@@ -0,0 +1,17 @@
+function OnLogin(Client, ProtocolVersion, Username)
+ if( Username ~= "" ) then
+ if( BannedPlayersIni:GetValueB("Banned", Username, false) == true ) then
+ LOGINFO( Username .. " tried to join, but is banned!")
+ return true -- Player is banned, return true to deny access
+ end
+ if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false ) == true ) then
+ if( WhiteListIni:GetValueB("WhiteList", Username, false ) == false ) then -- not on whitelist
+ local Server = cRoot:Get():GetServer()
+ Server:SendMessage( Username .. " tried to join, but is not on the whitelist." )
+ LOGINFO( Username .. " tried to join, but is not on the whitelist." )
+ return true -- Deny access to the server
+ end
+ end
+ end
+ return false
+end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/plugins.lua b/MCServer/Plugins/Core/plugins.lua
new file mode 100644
index 000000000..352c80bb3
--- /dev/null
+++ b/MCServer/Plugins/Core/plugins.lua
@@ -0,0 +1,17 @@
+function HandlePluginsCommand( Split, Player )
+
+ local PluginManager = cRoot:Get():GetPluginManager()
+ local PluginList = PluginManager:GetAllPlugins()
+
+ local PluginTable = {}
+ for k, Plugin in pairs( PluginList ) do
+ if Plugin then
+ table.insert( PluginTable, Plugin:GetName() )
+ end
+ end
+
+ SendMessage( Player, "There are " .. #PluginTable .. " loaded plugins" )
+ SendMessage( Player, table.concat( PluginTable , " " ) )
+ return true
+
+end
diff --git a/MCServer/Plugins/Core/portal-worlds.lua b/MCServer/Plugins/Core/portal-worlds.lua
new file mode 100644
index 000000000..1112cbc8a
--- /dev/null
+++ b/MCServer/Plugins/Core/portal-worlds.lua
@@ -0,0 +1,41 @@
+function HandlePortalCommand( Split, Player )
+
+ if( #Split ~= 2 ) then
+ SendMessage( Player, "Usage: /portal [WorldName]" )
+ return true
+ end
+
+ if( Player:MoveToWorld(Split[2]) == false ) then
+ SendMessageFailure( Player, "Could not move to world " .. Split[2] .. "!" )
+ return true
+ end
+
+ SendMessageSuccess( Player, "Moved successfully to '" .. Split[2] .. "'! :D" )
+ return true
+
+end
+
+function HandleWorldsCommand( Split, Player )
+
+ local SettingsIni = cIniFile("settings.ini")
+ if SettingsIni:ReadFile() == false then
+ SendMessageFailure( Player, "No worlds found" )
+ end
+
+ Number = SettingsIni:NumValues("Worlds") - 1
+ Worlds = {}
+ for i=0, SettingsIni:GetNumKeys() - 1 do
+ if SettingsIni:GetKeyName(i) == "Worlds" then
+ Key = i
+ break
+ end
+ end
+
+ for i=0, Number do
+ table.insert( Worlds, SettingsIni:GetValue( Key, i ) )
+ end
+ SendMessage( Player, "Found " .. #Worlds .. " worlds" )
+ SendMessage( Player, table.concat( Worlds, ", " ) )
+ return true
+
+end
diff --git a/MCServer/Plugins/Core/rank-groups.lua b/MCServer/Plugins/Core/rank-groups.lua
new file mode 100644
index 000000000..6233daa29
--- /dev/null
+++ b/MCServer/Plugins/Core/rank-groups.lua
@@ -0,0 +1,63 @@
+function HandleRankCommand( Split, Player )
+
+ if Split[2] == nil or Split[3] == nil then
+ SendMessage( Player, "Usage: /rank [Player] [Group]" )
+ return true
+ end
+
+ local GroupsIni = cIniFile( "groups.ini" )
+ if GroupsIni:ReadFile() == false then
+ LOG( "Could not read groups.ini!" )
+ end
+
+ if GroupsIni:FindKey(Split[3]) == -1 then
+ SendMessageFailure( Player, "Group does not exist" )
+ return true
+ end
+
+ local UsersIni = cIniFile("users.ini")
+ if UsersIni:ReadFile() == false then
+ LOG( "Could not read users.ini!" )
+ end
+
+ UsersIni:DeleteKey( Split[2] )
+ UsersIni:GetValueSet( Split[2], "Groups", Split[3] )
+ UsersIni:WriteFile()
+
+ local loopPlayers = function( Player )
+ if Player:GetName() == Split[2] then
+ SendMessageSuccess( Player, "You were moved to group " .. Split[3] )
+ Player:LoadPermissionsFromDisk()
+ end
+ end
+
+ local loopWorlds = function ( World )
+ World:ForEachPlayer( loopPlayers )
+ end
+
+ cRoot:Get():ForEachWorld( loopWorlds )
+ SendMessageSuccess( Player, "Player " .. Split[2] .. " Was moved to " .. Split[3] )
+
+ return true
+
+end
+
+function HandleGroupsCommand( Split, Player )
+
+ local GroupsIni = cIniFile( "groups.ini" )
+ if GroupsIni:ReadFile() == false then
+ SendMessageFailure( Player, "No groups found" )
+ end
+
+ Number = GroupsIni:NumKeys() - 1
+ Groups = {}
+ for i=0, Number do
+ table.insert( Groups, GroupsIni:KeyName( i ) )
+ end
+
+ SendMessage( Player, "Found " .. #Groups .. " groups" )
+ SendMessage( Player, table.concat( Groups, " " ) )
+
+ return true
+
+end
diff --git a/MCServer/Plugins/Core/regen.lua b/MCServer/Plugins/Core/regen.lua
new file mode 100644
index 000000000..e76f5cb5c
--- /dev/null
+++ b/MCServer/Plugins/Core/regen.lua
@@ -0,0 +1,20 @@
+function HandleRegenCommand(Split, Player)
+
+ if #Split == 2 or #Split > 3 then
+ SendMessage( Player, "Usage: '/regeneratechunk' or '/regeneratechunk [X] [Z]'" )
+ return true
+ end
+
+ local X = Player:GetChunkX()
+ local Z = Player:GetChunkZ()
+
+ if #Split == 3 then
+ X = Split[2]
+ Z = Split[3]
+ end
+
+ SendMessageSuccess( Player, "Regenerating chunk ["..X..", "..Z.."]")
+ Player:GetWorld():RegenerateChunk(X, Z)
+ return true
+
+end
diff --git a/MCServer/Plugins/Core/save-reload-stop.lua b/MCServer/Plugins/Core/save-reload-stop.lua
new file mode 100644
index 000000000..8c50da237
--- /dev/null
+++ b/MCServer/Plugins/Core/save-reload-stop.lua
@@ -0,0 +1,28 @@
+function HandleSaveAllCommand( Split, Player )
+
+ cRoot:Get():SaveAllChunks()
+ local Server = cRoot:Get():GetServer()
+ Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Saving all worlds!")
+ return true
+
+end
+
+function HandleStopCommand( Split, Player )
+
+ Server = cRoot:Get():GetServer()
+ local Server = cRoot:Get():GetServer()
+ Server:SendMessage(cChatColor.Red .. "[WARNING] " .. cChatColor.White .. "Server is terminating!" )
+ cRoot:Get():QueueExecuteConsoleCommand("stop")
+ return true
+
+end
+
+function HandleReloadCommand( Split, Player )
+
+ Server = cRoot:Get():GetServer()
+ local Server = cRoot:Get():GetServer()
+ Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Reloading all plugins!" )
+ cRoot:Get():GetPluginManager():ReloadPlugins()
+ return true
+
+end
diff --git a/MCServer/Plugins/Core/spawn.lua b/MCServer/Plugins/Core/spawn.lua
new file mode 100644
index 000000000..120c241fc
--- /dev/null
+++ b/MCServer/Plugins/Core/spawn.lua
@@ -0,0 +1,9 @@
+function HandleSpawnCommand(Split, Player)
+
+ World = Player:GetWorld()
+ SetBackCoordinates(Player)
+ Player:TeleportToCoords(World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ())
+ SendMessageSuccess( Player, "Returned to world spawn" )
+ return true
+
+end
diff --git a/MCServer/Plugins/Core/teleport.lua b/MCServer/Plugins/Core/teleport.lua
new file mode 100644
index 000000000..126801648
--- /dev/null
+++ b/MCServer/Plugins/Core/teleport.lua
@@ -0,0 +1,74 @@
+function HandleTPCommand(a_Split, a_Player)
+
+ if #a_Split == 2 or #a_Split == 3 then
+
+ -- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h":
+ TeleportToPlayer( a_Player, a_Split[2], (a_Split[3] ~= "-h") )
+ return true
+
+ elseif #a_Split == 4 then
+
+ -- Teleport to XYZ coords specified in a_Split[2, 3, 4]:
+ SetBackCoordinates(a_Player)
+ a_Player:TeleportToCoords( a_Split[2], a_Split[3], a_Split[4] )
+ SendMessageSuccess( a_Player, "You teleported to [X:" .. a_Split[2] .. " Y:" .. a_Split[3] .. " Z:" .. a_Split[4] .. "]" )
+ return true
+
+ else
+ SendMessage( a_Player, "Usage: /tp [PlayerName] (-h) or /tp [X Y Z]" )
+ return true
+ end
+
+end
+
+function HandleTPACommand( Split, Player )
+
+ if Split[2] == nil then
+ SendMessage( Player, "Usage: /tpa [Player]" )
+ return true
+ end
+
+ local loopPlayer = function( OtherPlayer )
+ if OtherPlayer:GetName() == Split[2] then
+ SendMessage( OtherPlayer, Player:GetName() .. " send a teleport request" )
+ SendMessageSuccess( Player, "You send a teleport request to " .. OtherPlayer:GetName() )
+ Destination[OtherPlayer:GetName()] = Player:GetName()
+ end
+ end
+
+ local loopWorlds = function( World )
+ World:ForEachPlayer( loopPlayer )
+ end
+
+ cRoot:Get():ForEachWorld( loopWorlds )
+ return true
+
+end
+
+function HandleTPAcceptCommand( Split, Player )
+
+ if Destination[Player:GetName()] == nil then
+ SendMessageFailure( Player, "Nobody has send you a teleport request" )
+ return true
+ end
+
+ local loopPlayer = function( OtherPlayer )
+ if Destination[Player:GetName()] == OtherPlayer:GetName() then
+ if OtherPlayer:GetWorld():GetName() ~= Player:GetWorld():GetName() then
+ OtherPlayer:MoveToWorld( Player:GetWorld():GetName() )
+ end
+ OtherPlayer:TeleportToEntity( Player )
+ SendMessage( Player, OtherPlayer:GetName() .. " teleported to you" )
+ SendMessageSuccess( OtherPlayer, "You teleported to " .. Player:GetName() )
+ Destination[Player:GetName()] = nil
+ end
+ end
+
+ local loopWorlds = function( World )
+ World:ForEachPlayer( loopPlayer )
+ end
+
+ cRoot:Get():ForEachWorld( loopWorlds )
+ return true
+
+end
diff --git a/MCServer/Plugins/Core/tell.lua b/MCServer/Plugins/Core/tell.lua
new file mode 100644
index 000000000..7d5a44f34
--- /dev/null
+++ b/MCServer/Plugins/Core/tell.lua
@@ -0,0 +1,37 @@
+function HandleTellCommand(Split, Player, OtherPlayer)
+ if (Split[2] == nil) or (Split[3] == nil) then
+ Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. "Usage: /tell [playername] [message]")
+ return true
+ end
+
+ local SendMessage = function(OtherPlayer)
+
+ Sender = Player:GetName()
+ Reciever = Split[2]
+
+ if (OtherPlayer:GetName() == Split[2]) then
+ Server = cRoot:Get():GetServer()
+ FullMsg = ""
+
+ for i,v in ipairs(Split) do
+ if(i>2) then
+ if(FullMsg == "") then
+ FullMsg = v
+ else
+ FullMsg = FullMsg .. " " .. v
+ end
+ end
+ end
+
+ Player:SendMessage(cChatColor.Green .. "[INFO] " .. "Message to player " .. Reciever .. " sent!" )
+ OtherPlayer:SendMessage(cChatColor.Orange .. "[MSG: " .. Sender .. " ] " .. FullMsg )
+ else
+ Player:SendMessage(cChatColor.Red .. 'Player "' ..Split[2].. '" not found')
+ end
+ end
+
+ cRoot:Get():ForEachPlayer(SendMessage)
+ return true;
+end
+
+
diff --git a/MCServer/Plugins/Core/time.lua b/MCServer/Plugins/Core/time.lua
new file mode 100644
index 000000000..affc0656d
--- /dev/null
+++ b/MCServer/Plugins/Core/time.lua
@@ -0,0 +1,26 @@
+function HandleTimeCommand( Split, Player )
+
+ if Split[2] == nil then
+ SendMessage( Player, "Usage: /time [Day/Night/Set/Add]" )
+ return true
+ end
+
+ local Server = cRoot:Get():GetServer()
+ if string.upper( Split[2] ) == "DAY" then
+ Player:GetWorld():SetTimeOfDay( 0 )
+ Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to daytime" )
+ elseif string.upper( Split[2] ) == "NIGHT" then
+ Player:GetWorld():SetTimeOfDay( 12000 + 1000 )
+ Server:SendMessage( cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to night time" )
+ elseif string.upper( Split[2] ) == "SET" and tonumber( Split[3] ) ~= nil then
+ Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) )
+ Server:SendMessage( cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to " .. Split[3] )
+ elseif string.upper( Split[2] ) == "ADD" and tonumber( Split[3] ) ~= nil then
+ Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] )
+ Server:SendMessage( cChatColor.Green .. "[INFO] " .. cChatColor.White .. Split[3] .. "Was added to the time" )
+ else
+ SendMessage( Player, "Usage: /time [Day/Night/Set/Add]" )
+ end
+ return true
+
+end
diff --git a/MCServer/Plugins/Core/top.lua b/MCServer/Plugins/Core/top.lua
new file mode 100644
index 000000000..f85910475
--- /dev/null
+++ b/MCServer/Plugins/Core/top.lua
@@ -0,0 +1,13 @@
+function HandleTopCommand( Split, Player )
+
+ local World = Player:GetWorld()
+
+ local PlayerPos = Player:GetPosition()
+ local Height = World:GetHeight( math.floor( PlayerPos.x ), math.floor( PlayerPos.z ) )
+ SetBackCoordinates( Player )
+ Player:TeleportToCoords( PlayerPos.x, Height+1, PlayerPos.z )
+ SendMessageSuccess( Player, "Teleported to the topmost block" )
+
+ return true
+
+end
diff --git a/MCServer/Plugins/Core/viewdistance.lua b/MCServer/Plugins/Core/viewdistance.lua
new file mode 100644
index 000000000..9b2066cbf
--- /dev/null
+++ b/MCServer/Plugins/Core/viewdistance.lua
@@ -0,0 +1,12 @@
+function HandleViewDistanceCommand( Split, Player )
+
+ if( #Split ~= 2 ) then
+ SendMessage( Player, "Usage: /viewdistance [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."]" )
+ return true
+ end
+
+ Player:GetClientHandle():SetViewDistance( Split[2] )
+ SendMessageSuccess( Player, "Your view distance has been set to " .. Player:GetClientHandle():GetViewDistance() )
+ return true
+
+end
diff --git a/MCServer/Plugins/Core/weather.lua b/MCServer/Plugins/Core/weather.lua
new file mode 100644
index 000000000..4d33a7a11
--- /dev/null
+++ b/MCServer/Plugins/Core/weather.lua
@@ -0,0 +1,33 @@
+function HandleWeatherCommand(Split, Player)
+
+ if #Split ~= 2 then
+ SendMessage( Player, "Usage: /weather [clear/rain/thunder]" )
+ return true
+ end
+
+ if (Split[2] == "clear") then
+ Player:GetWorld():SetWeather(0)
+ SendMessageSuccess( Player, "Downfall stopped" )
+ elseif (Split[2] == "rain") then
+ Player:GetWorld():SetWeather(1)
+ SendMessageSuccess( Player, "Let it rain!" )
+ elseif (Split[2] == "thunder") then
+ Player:GetWorld():SetWeather(2)
+ SendMessageSuccess( Player, "Thundery showers activate!")
+ end
+
+ return true
+
+end
+
+function HandleDownfallCommand( Split, Player )
+ World = Player:GetWorld()
+ if World:GetWeather() == 0 then
+ World:SetWeather(1)
+ else
+ World:SetWeather(0)
+ end
+
+ SendMessageSuccess( Player, "Downfall Toggled")
+
+end
diff --git a/MCServer/Plugins/Core/web_chat.lua b/MCServer/Plugins/Core/web_chat.lua
new file mode 100644
index 000000000..dfb17091e
--- /dev/null
+++ b/MCServer/Plugins/Core/web_chat.lua
@@ -0,0 +1,157 @@
+local CHAT_HISTORY = 50
+local LastMessageID = 0
+
+local JavaScript = [[
+ <script type="text/javascript">
+ function createXHR()
+ {
+ var request = false;
+ try {
+ request = new ActiveXObject('Msxml2.XMLHTTP');
+ }
+ catch (err2) {
+ try {
+ request = new ActiveXObject('Microsoft.XMLHTTP');
+ }
+ catch (err3) {
+ try {
+ request = new XMLHttpRequest();
+ }
+ catch (err1) {
+ request = false;
+ }
+ }
+ }
+ return request;
+ }
+
+ function OpenPage( url, postParams, callback )
+ {
+ var xhr = createXHR();
+ xhr.onreadystatechange=function()
+ {
+ if (xhr.readyState == 4)
+ {
+ callback( xhr )
+ }
+ };
+ xhr.open( (postParams!=null)?"POST":"GET", url , true);
+ if( postParams != null )
+ {
+ xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
+ }
+ xhr.send(postParams);
+ }
+
+ function LoadPageInto( url, postParams, storage )
+ {
+ OpenPage( url, postParams, function( xhr )
+ {
+ var ScrollBottom = storage.scrollTop + storage.offsetHeight;
+ var bAutoScroll = (ScrollBottom >= storage.scrollHeight); // Detect whether we scrolled to the bottom of the div
+
+ results = xhr.responseText.split("<<divider>>");
+ if( results[2] != LastMessageID ) return; // Check if this message was meant for us
+
+ LastMessageID = results[1];
+ if( results[0] != "" )
+ {
+ storage.innerHTML += results[0];
+
+ if( bAutoScroll == true )
+ {
+ storage.scrollTop = storage.scrollHeight;
+ }
+ }
+ } );
+
+
+ return false;
+ }
+
+ function SendChatMessage()
+ {
+ var MessageContainer = document.getElementById('ChatMessage');
+ if( MessageContainer.value == "" ) return;
+
+ var postParams = "ChatMessage=" + MessageContainer.value;
+ OpenPage( "/~webadmin/Core/Chat/", postParams, function( xhr )
+ {
+ RefreshChat();
+ } );
+ MessageContainer.value = "";
+ }
+
+ function RefreshChat()
+ {
+ var postParams = "JustChat=true&LastMessageID=" + LastMessageID;
+ LoadPageInto("/~webadmin/Core/Chat/", postParams, document.getElementById('ChatDiv'));
+ }
+
+ setInterval(RefreshChat, 1000);
+ window.onload = RefreshChat;
+
+ var LastMessageID = 0;
+
+ </script>
+]]
+
+local ChatLogMessages = {}
+
+function AddMessage( PlayerName, Message )
+ LastMessageID = LastMessageID + 1
+ table.insert( ChatLogMessages, { name = PlayerName, message = Message, id = LastMessageID } )
+ while( #ChatLogMessages > CHAT_HISTORY ) do
+ table.remove( ChatLogMessages, 1 )
+ end
+end
+
+function OnChat( Player, Message )
+ AddMessage( Player:GetName(), Message )
+end
+
+function HandleRequest_Chat( Request )
+ if( Request.PostParams["JustChat"] ~= nil ) then
+ local LastIdx = 0
+ if( Request.PostParams["LastMessageID"] ~= nil ) then LastIdx = tonumber( Request.PostParams["LastMessageID"] ) end
+ local Content = ""
+ for key, value in pairs(ChatLogMessages) do
+ if( value.id > LastIdx ) then
+ Content = Content .. "[" .. value.name .. "]: " .. value.message .. "<br>"
+ end
+ end
+ Content = Content .. "<<divider>>" .. LastMessageID .. "<<divider>>" .. LastIdx
+ return Content
+ end
+
+ if( Request.PostParams["ChatMessage"] ~= nil ) then
+ if( Request.PostParams["ChatMessage"] == "/help" ) then
+ Commands = "Available commands"
+ AddMessage(Commands, "<br>" .. "/help, /reload" )
+ return Commands
+ elseif( Request.PostParams["ChatMessage"] == "/reload" ) then
+ Server = cRoot:Get():GetServer()
+ Server:SendMessage( cChatColor.Green .. "Reloading all plugins." )
+ AddMessage("Reloading all plugins", "")
+ cRoot:Get():GetPluginManager():ReloadPlugins()
+ return ""
+ else
+ cmd = Request.PostParams["ChatMessage"]
+ if string.sub(cmd,1,string.len("/")) == "/" then
+ AddMessage('Unknown Command "' .. Request.PostParams["ChatMessage"] .. '"', "")
+ return ""
+ end
+ end
+ local Message = "[WebAdmin]: " .. Request.PostParams["ChatMessage"]
+ cRoot:Get():GetServer():SendMessage( Message )
+ AddMessage("WebAdmin", Request.PostParams["ChatMessage"] )
+ return ""
+ end
+
+ local Content = JavaScript
+ Content = Content .. [[
+ <div style="font-family: Courier; border: 1px solid #DDD; padding: 10px; width: 97%; height: 200px; overflow: scroll;" id="ChatDiv"></div>
+ <input type="text" id="ChatMessage" onKeyPress="if (event.keyCode == 13) { SendChatMessage(); }"><input type="submit" value="Submit" onClick="SendChatMessage();">
+ ]]
+ return Content
+end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/web_manageplugins.lua b/MCServer/Plugins/Core/web_manageplugins.lua
new file mode 100644
index 000000000..543638183
--- /dev/null
+++ b/MCServer/Plugins/Core/web_manageplugins.lua
@@ -0,0 +1,157 @@
+local function Button_RemovePlugin( Name, Index )
+ return "<form method='POST'><input type='hidden' name='PluginName' value='"..Name.."'><input type='hidden' name='PluginIndex' value='"..Index.."'><input type='submit' name='RemovePlugin' value='Remove'></form>"
+end
+
+local function Button_EnablePlugin( Name )
+ return [[<form method="POST"><input type="hidden" name="PluginName", value="]].. Name ..[["><input type="submit" name="EnablePlugin" value="Enable"></form>]]
+end
+
+local function Button_DisablePlugin( Name )
+ return [[<form method="POST"><input type="hidden" name="PluginName", value="]].. Name ..[["><input type="submit" name="DisablePlugin" value="Disable"></form>]]
+end
+
+local function FindPluginID( SettingsIni, PluginName )
+ local KeyIdx = SettingsIni:FindKey("Plugins")
+ local NumValues = SettingsIni:GetNumValues( KeyIdx )
+
+ for i = 0, NumValues-1 do
+ LOGINFO( SettingsIni:GetValue(KeyIdx, i) )
+ if( SettingsIni:GetValue(KeyIdx, i) == PluginName ) then
+ return i
+ end
+ end
+
+ return nil
+end
+
+local function RemovePluginFromIni( SettingsIni, PluginName )
+ local KeyIdx = SettingsIni:FindKey("Plugins")
+ local PluginIdx = FindPluginID( SettingsIni, PluginName )
+
+ if( PluginIdx == nil ) then
+ LOGINFO("Got nil! NOOOO")
+ return false
+ end
+
+ local Name = SettingsIni:GetValue( KeyIdx, PluginIdx )
+ if( Name ~= PluginName ) then
+ LOGINFO("not the same name T_T '" .. Name .. "' '" .. PluginName .. "'")
+ end
+ if( (Name == PluginName) and (SettingsIni:DeleteValueByID( KeyIdx, PluginIdx ) == true) ) then
+ return SettingsIni:WriteFile()
+ end
+
+ return false
+end
+
+local function AddPluginToIni( SettingsIni, PluginName )
+ RemovePluginFromIni( SettingsIni, PluginName ) -- Make sure there are no duplicates
+
+ if( SettingsIni:SetValue("Plugins", "Plugin", PluginName, true ) == true ) then
+ return SettingsIni:WriteFile()
+ end
+
+ return false
+end
+
+local function HandlePluginListChanges( Request, SettingsIni )
+ local Content = ""
+
+ if( Request.PostParams["EnablePlugin"] ~= nil
+ and Request.PostParams["PluginName"] ~= nil ) then
+
+ local PluginName = Request.PostParams["PluginName"]
+
+ local PM = cRoot:Get():GetPluginManager()
+ if( PM:LoadPlugin( PluginName ) == false ) then
+ Content = "Could not enable '".. PluginName .."'!"
+ end
+
+ if( AddPluginToIni( SettingsIni, PluginName ) == true ) then
+ Content = "Enabled plugin '".. PluginName .."'"
+ else
+ Content = "Enabled plugin '".. PluginName .."' but could not add it to settings.ini"
+ end
+
+
+ elseif( Request.PostParams["DisablePlugin"] ~= nil
+ and Request.PostParams["PluginName"] ~= nil ) then
+
+ local PluginName = Request.PostParams["PluginName"]
+
+ local PM = cRoot:Get():GetPluginManager()
+ PM:DisablePlugin( PluginName )
+
+ if( RemovePluginFromIni( SettingsIni, PluginName ) == true ) then
+ Content = "Disabled plugin '".. PluginName .."'"
+ else
+ Content = "Disabled plugin '".. PluginName .."' but could not remove it from settings.ini"
+ end
+
+
+
+ end
+
+ if( #Content > 0 ) then
+ return "<p><font color='red'><strong>INFO: " .. Content .. "</strong></font></p>"
+ else
+ return ""
+ end
+end
+
+function HandleRequest_ManagePlugins( Request )
+ local Content = ""
+
+ if( Request.PostParams["reload"] ~= nil ) then
+ Content = Content .. "<head><meta http-equiv=\"refresh\" content=\"2;\"></head>"
+ Content = Content .. "<p>Reloading plugins... This can take a while depending on the plugins you're using.</p>"
+ cRoot:Get():GetPluginManager():ReloadPlugins()
+ return Content
+ end
+
+ local SettingsIni = cIniFile("settings.ini")
+ if( SettingsIni:ReadFile() == true ) then
+ Content = Content .. HandlePluginListChanges( Request, SettingsIni )
+ else
+ Content = Content .. "Cannot find/modify settings.ini"
+ end
+
+ local PluginManager = cRoot:Get():GetPluginManager()
+ PluginManager:FindPlugins() -- Refreshes the plugin list
+ local PluginList = PluginManager:GetAllPlugins()
+
+ Content = Content .. "<h4>Currently installed plugins</h4>"
+ Content = Content .. "<table>"
+ ActivePluginsName = {}
+ ActivePluginVersion = {}
+ InactivePlugins = {}
+ for k, Plugin in pairs(PluginList) do
+ if( Plugin ) then
+ table.insert( ActivePluginsName, k )
+ table.insert( ActivePluginVersion, Plugin:GetVersion() )
+ else
+ table.insert( InactivePlugins, k )
+ end
+ end
+ table.sort( ActivePluginsName )
+ table.sort( InactivePlugins )
+ for i = 1, #ActivePluginsName do
+ Content = Content .. "<tr><td>".. ActivePluginsName[i] .."</td>"
+ Content = Content .. "<td>" .. ActivePluginsName[i] .. " V. " .. ActivePluginVersion[i] .. "</td><td>" .. Button_DisablePlugin(ActivePluginsName[i]) .. "</td>"
+ Content = Content .. "</tr>"
+ end
+ for i = 1, #InactivePlugins do
+ Content = Content .. "<tr><td>".. InactivePlugins[i] .."</td>"
+ Content = Content .. "<td></td><td>" .. Button_EnablePlugin(InactivePlugins[i]) .. "</td>"
+ Content = Content .. "</tr>"
+ end
+ Content = Content .. "</table>"
+
+ Content = Content .. "<h4>Reload</h4>"
+ Content = Content .. "<form method='POST'>"
+ Content = Content .. "<p>Click the reload button to reload all plugins according to <strong>settings.ini</strong>!"
+ Content = Content .. "<input type='submit' name='reload' value='Reload!'></p>"
+ Content = Content .. "</form>"
+
+ return Content
+end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/web_manageserver.lua b/MCServer/Plugins/Core/web_manageserver.lua
new file mode 100644
index 000000000..a2936c1a8
--- /dev/null
+++ b/MCServer/Plugins/Core/web_manageserver.lua
@@ -0,0 +1,35 @@
+function HandleRequest_ManageServer( Request )
+ local Content = ""
+ if (Request.PostParams["RestartServer"] ~= nil) then
+ cRoot:Get():QueueExecuteConsoleCommand("restart");
+ elseif (Request.PostParams["ReloadServer"] ~= nil) then
+ cRoot:Get():GetPluginManager():ReloadPlugins();
+ elseif (Request.PostParams["StopServer"] ~= nil) then
+ cRoot:Get():QueueExecuteConsoleCommand("stop");
+ elseif (Request.PostParams["WorldSaveAllChunks"] ~= nil) then
+ cRoot:Get():GetWorld(Request.PostParams["WorldSaveAllChunks"]):SaveAllChunks();
+ end
+ Content = Content .. [[
+ <form method="POST">
+ <table>
+ <th colspan="2">Manage Server</th>
+ <tr><td><input type="submit" value="Restart Server" name="RestartServer"> restart the server</td></tr> <br />
+ <tr><td><input type="submit" value="Reload Server" name="ReloadServer"> reload the server</td></tr> <br />
+ <tr><td><input type="submit" value="Stop Server" name="StopServer"> stop the server</td></tr> <br />
+ </th>
+ </table>
+ <table>
+ <th colspan="2">Manage Worlds</th>
+ ]]
+ local LoopWorlds = function( World )
+ Content = Content .. [[
+ <tr><td><input type="submit" value="]] .. World:GetName() .. [[" name="WorldSaveAllChunks"> Save all the chunks of world ]] .. World:GetName() .. [[</td></tr> <br />
+
+ ]]
+ end
+ cRoot:Get():ForEachWorld( LoopWorlds )
+ Content = Content .. "</th></table>"
+
+ return Content
+end
+
diff --git a/MCServer/Plugins/Core/web_permissions.lua b/MCServer/Plugins/Core/web_permissions.lua
new file mode 100644
index 000000000..dff35ca29
--- /dev/null
+++ b/MCServer/Plugins/Core/web_permissions.lua
@@ -0,0 +1,134 @@
+local function HTML_Option( value, text, selected )
+ if( selected == true ) then
+ return [[<option value="]] .. value .. [[" selected>]] .. text .. [[</option>]]
+ else
+ return [[<option value="]] .. value .. [[">]] .. text .. [[</option>"]]
+ end
+end
+
+local function ShowUsersTable()
+ local Content = "<h4>Users</h4>"
+
+ local NumUsers = UsersIni:GetNumKeys()
+
+ Content = Content .. "<table>"
+
+ if( NumUsers > 0 ) then
+ Content = Content .. "<tr><th></th><th>User</th><th>Groups</th></tr>"
+
+ for i=0, NumUsers-1 do
+ local UserName = UsersIni:GetKeyName( i )
+
+ Content = Content .. "<tr>"
+ Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>"
+ Content = Content .. "<td>" .. UserName .. "</td>"
+ Content = Content .. "<td>"
+ Content = Content .. UsersIni:GetValue( UserName, "Groups", "-" )
+ Content = Content .. "</td>"
+ Content = Content .. "</tr>"
+ end
+ else
+ Content = Content .. "<tr><td>None</td></tr>"
+ end
+ Content = Content .. "</table>"
+
+
+ return Content
+end
+
+local function ShowGroupsTable()
+ local Content = "<h4>Groups</h4>"
+
+ local NumGroups = GroupsIni:GetNumKeys()
+
+ Content = Content .. "<table>"
+ if( NumGroups > 0 ) then
+ Content = Content .. "<tr><th></th><th>Name</th><th>Permissions</th><th>Color</th></tr>"
+
+ for i=0, NumGroups-1 do
+ local GroupName = GroupsIni:GetKeyName( i )
+
+ Content = Content .. "<tr>"
+ Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>"
+ Content = Content .. "<td>" .. GroupName .. "</td>"
+ Content = Content .. "<td>"
+ Content = Content .. GroupsIni:GetValue( GroupName, "Permissions", "-" )
+ Content = Content .. "</td>"
+ Content = Content .. "<td>"
+ Content = Content .. GroupsIni:GetValue( GroupName, "Color", "-" )
+ Content = Content .. "</td>"
+ Content = Content .. "</tr>"
+ end
+ else
+ Content = Content .. "<tr><td>None</td></tr>"
+ end
+ Content = Content .. "</table>"
+
+ return Content
+end
+
+local function HTML_Select_Group( name, defaultValue )
+ Groups = ""
+ for I=0, GroupsIni:GetNumKeys() - 1 do
+ Groups = Groups ..
+ HTML_Option(GroupsIni:KeyName(I), GroupsIni:KeyName(I), defaultValue == GroupsIni:KeyName(I) )
+ end
+ return [[<select name="]] .. name .. [[">]] .. Groups .. [[</select>]]
+end
+
+
+local function AddPlayers( Request )
+ local Content = "<h4>Add or change Players</h4>"
+ if( Request.PostParams["AddPlayerToGroup"] ~= nil ) then
+ if Request.PostParams["AddPlayer"] ~= "" then
+ if Request.PostParams["AddGroups"] ~= "" then
+ if GroupsIni:FindKey(Request.PostParams["AddGroup"]) == -1 then
+ return "Group does not exist"
+ end
+ UsersIni:DeleteKey(Request.PostParams["AddPlayer"])
+ UsersIni:GetValueSet(Request.PostParams["AddPlayer"], "Groups", Request.PostParams["AddGroup"])
+ UsersIni:WriteFile()
+ local loopPlayers = function( Player )
+ if Player:GetName() == Request.PostParams["AddPlayer"] then
+ SendMessageSuccess( Player, "You were moved to group " .. Request.PostParams["AddGroup"] )
+ Player:LoadPermissionsFromDisk()
+ end
+ end
+ local loopWorlds = function ( World )
+ World:ForEachPlayer( loopPlayers )
+ end
+ cRoot:Get():ForEachWorld( loopWorlds )
+ end
+ end
+ end
+ Content = Content .. [[
+ <form method="POST">
+ <table>
+ <tr><td style="width: 20%;">Player:</td>
+ <td><input type="text" name="AddPlayer" value=""></td></tr><br>
+ <tr><td style="width: 20%;">Group:</td>
+ <td>]] .. HTML_Select_Group("AddGroup", GroupsIni:KeyName(0) ) .. [[</td></tr>
+ </table>
+ <input type="submit" value="Add Player" name="AddPlayerToGroup">]]
+
+ return Content
+end
+
+function HandleRequest_Permissions( Request )
+ GroupsIni = cIniFile("groups.ini")
+ if( GroupsIni:ReadFile() == false ) then
+ return "Could not read groups.ini!"
+ end
+ UsersIni = cIniFile("users.ini")
+ if( UsersIni:ReadFile() == false ) then
+ return "Could not read users.ini!"
+ end
+
+ local Content = ""
+
+ Content = Content .. AddPlayers( Request )
+ Content = Content .. ShowGroupsTable()
+ Content = Content .. ShowUsersTable()
+
+ return Content
+end
diff --git a/MCServer/Plugins/Core/web_playerlist.lua b/MCServer/Plugins/Core/web_playerlist.lua
new file mode 100644
index 000000000..6ac25db86
--- /dev/null
+++ b/MCServer/Plugins/Core/web_playerlist.lua
@@ -0,0 +1,38 @@
+function HandleRequest_PlayerList( Request )
+ local World = cRoot:Get():GetDefaultWorld()
+ local Content = ""
+
+ if( Request.Params["playerlist-kick"] ~= nil ) then
+ local KickPlayerName = Request.Params["playerlist-kick"]
+ local FoundPlayerCallback = function( Player )
+ if( Player:GetName() == KickPlayerName ) then
+ Player:GetClientHandle():Kick("You were kicked from the game!")
+ Content = Content .. "<p>" .. KickPlayerName .. " has been kicked from the game!</p>"
+ end
+ end
+ if( World:DoWithPlayer( KickPlayerName, FoundPlayerCallback ) == false ) then
+ Content = Content .. "<p>Could not find player " .. KickPlayerName .. " !</p>"
+ end
+ end
+
+ Content = Content .. "<p>Connected Players: <b>" .. World:GetNumPlayers() .. "</b></p>"
+ Content = Content .. "<table>"
+
+ local PlayerNum = 0
+ local AddPlayerToTable = function( Player )
+ PlayerNum = PlayerNum + 1
+ Content = Content .. "<tr>"
+ Content = Content .. "<td style='width: 10px;'>" .. PlayerNum .. ".</td>"
+ Content = Content .. "<td>" .. Player:GetName() .. "</td>"
+ Content = Content .. "<td><a href='?playerlist-kick=" .. Player:GetName() .. "'>Kick</a></td>"
+ Content = Content .. "</tr>"
+ end
+ cRoot:Get():ForEachPlayer( AddPlayerToTable )
+
+ if( PlayerNum == 0 ) then
+ Content = Content .. "<tr><td>None</td></tr>"
+ end
+ Content = Content .. "</table>"
+ Content = Content .. "<br>"
+ return Content
+end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/web_serversettings.lua b/MCServer/Plugins/Core/web_serversettings.lua
new file mode 100644
index 000000000..a53756b21
--- /dev/null
+++ b/MCServer/Plugins/Core/web_serversettings.lua
@@ -0,0 +1,920 @@
+-- Some HTML helper functions
+local function HTML_Option( value, text, selected )
+ if( selected == true ) then
+ return [[<option value="]] .. value .. [[" selected>]] .. text .. [[</option>]]
+ else
+ return [[<option value="]] .. value .. [[">]] .. text .. [[</option>"]]
+ end
+end
+
+local function HTML_Select_On_Off( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("1", "On", defaultValue == 1 )
+ .. HTML_Option("0", "Off", defaultValue == 0 )
+ .. [[</select>]]
+end
+
+local function HTML_Select_Version( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("0", "Latest Version", defaultValue == 0 )
+ .. HTML_Option("61", "1.5.2", defaultValue == 1 )
+ .. HTML_Option("60", "1.5.0", defaultValue == 2 )
+ .. HTML_Option("49", "1.4.5", defaultValue == 3 )
+ .. HTML_Option("47", "1.4.2", defaultValue == 4 )
+ .. HTML_Option("39", "1.3.2", defaultValue == 5 )
+ .. HTML_Option("29", "1.2.5", defaultValue == 6 )
+ .. [[</select>]]
+end
+
+
+local function ShowGeneralSettings( Request )
+ local Content = ""
+ local InfoMsg = nil
+
+ local SettingsIni = cIniFile("settings.ini")
+ if( SettingsIni:ReadFile() == false ) then
+ InfoMsg = "<b style=\"color: red;\">ERROR: Could not read settings.ini!</b>"
+ end
+
+ if( Request.PostParams["general_submit"] ~= nil ) then
+
+ SettingsIni:SetValue("Server", "Description",Request.PostParams["Server_Description"],false )
+ if( tonumber( Request.PostParams["Server_MaxPlayers"] ) ~= nil ) then
+ SettingsIni:SetValue("Server", "MaxPlayers", Request.PostParams["Server_MaxPlayers"], false )
+ end
+ if( tonumber( Request.PostParams["Server_Port"] ) ~= nil ) then
+ if( tonumber( Request.PostParams["Server_Port"] ) > 0 ) then
+ SettingsIni:SetValue("Server", "Port", Request.PostParams["Server_Port"], false )
+ end
+ end
+ if( tonumber( Request.PostParams["Server_PortsIPv6"] ) ~= nil ) then
+ SettingsIni:SetValue("Server", "PortsIPv6", Request.PostParams["Server_PortsIPv6"], false )
+ end
+ if( tonumber( Request.PostParams["Server_Version"] ) ~= nil ) then
+ SettingsIni:SetValue("Server", "PrimaryServerVersion", Request.PostParams["Server_Version"], false )
+ end
+ if( tonumber( Request.PostParams["Authentication_Authenticate"] ) ~= nil ) then
+ SettingsIni:SetValue("Authentication", "Authenticate", Request.PostParams["Authentication_Authenticate"], false )
+ end
+
+ if( SettingsIni:WriteFile() == false ) then
+ InfoMsg = [[<b style="color: red;">ERROR: Could not write to settings.ini!</b>]]
+ else
+ InfoMsg = [[<b style="color: green;">INFO: Successfully saved changes to settings.ini</b>]]
+ end
+ end
+
+
+ Content = Content .. [[
+ <form method="POST">
+ <h4>General Settings</h4>]]
+
+ if( InfoMsg ~= nil ) then
+ Content = Content .. "<p>" .. InfoMsg .. "</p>"
+ end
+ Content = Content .. [[
+ <table>
+ <th colspan="2">Server</th>
+ <tr><td style="width: 50%;">Description:</td>
+ <td><input type="text" name="Server_Description" value="]] .. SettingsIni:GetValue("Server", "Description") .. [["></td></tr>
+ <tr><td>Max Players:</td>
+ <td><input type="text" name="Server_MaxPlayers" value="]] .. SettingsIni:GetValue("Server", "MaxPlayers") .. [["></td></tr>
+ <tr><td>Port:</td>
+ <td><input type="text" name="Server_Port" value="]] .. SettingsIni:GetValue("Server", "Port") .. [["></td></tr>
+ <tr><td>PortsIPv6:</td>
+ <td><input type="text" name="Server_PortsIPv6" value="]] .. SettingsIni:GetValue("Server", "PortsIPv6") .. [["></td></tr>
+ <tr><td>Shown Version:</td>
+ <td>]] .. HTML_Select_Version("Server_Version", SettingsIni:GetValueI("Server", "PrimaryServerVersion") ) .. [[</td></tr>
+ </table><br />
+
+ <table>
+ <th colspan="2">Authentication</th>
+ <tr><td style="width: 50%;">Authenticate:</td>
+ <td>]] .. HTML_Select_On_Off("Authentication_Authenticate", SettingsIni:GetValueI("Authentication", "Authenticate") ) .. [[</td></tr>
+ </table><br />
+
+ <input type="submit" value="Save Settings" name="general_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
+ </form>]]
+
+ return Content
+end
+
+
+local function ShowMonstersSettings( Request )
+ local Content = ""
+ local InfoMsg = nil
+
+ local SettingsIni = cIniFile("settings.ini")
+ if( SettingsIni:ReadFile() == false ) then
+ InfoMsg = "<b style=\"color: red;\">ERROR: Could not read settings.ini!</b>"
+ end
+
+ if( Request.PostParams["monsters_submit"] ~= nil ) then
+
+ if( tonumber( Request.PostParams["Monsters_AnimalsOn"] ) ~= nil ) then
+ SettingsIni:SetValue("Monsters", "AnimalsOn", Request.PostParams["Monsters_AnimalsOn"], false )
+ end
+ if( tonumber( Request.PostParams["Monsters_AnimalSpawnInterval"] ) ~= nil ) then
+ SettingsIni:SetValue("Monsters", "AnimalSpawnInterval", Request.PostParams["Monsters_AnimalSpawnInterval"], false )
+ end
+ SettingsIni:SetValue("Monsters", "Types", Request.PostParams["Monsters_Types"], false )
+ if( SettingsIni:WriteFile() == false ) then
+ InfoMsg = "<b style=\"color: red;\">ERROR: Could not write to settings.ini!</b>"
+ else
+ InfoMsg = "<b style=\"color: green;\">INFO: Successfully saved changes to settings.ini</b>"
+ end
+ end
+
+
+ Content = Content .. "<form method=\"POST\">"
+
+ Content = Content .. "<h4>Monsters Settings</h4>"
+ if( InfoMsg ~= nil ) then
+ Content = Content .. "<p>" .. InfoMsg .. "</p>"
+ end
+
+ Content = Content .. [[
+ <table>
+ <th colspan="2">Monsters</th>
+ <tr><td style="width: 50%;">Animals On:</td>
+ <td>]] .. HTML_Select_On_Off("Monsters_AnimalsOn", SettingsIni:GetValueI("Monsters", "AnimalsOn") ) .. [[</td></tr>
+ <tr><td>Animal Spawn Interval:</td>
+ <td><input type="text" name="Monsters_AnimalSpawnInterval" value="]] .. SettingsIni:GetValue("Monsters", "AnimalSpawnInterval") .. [["></td></tr>
+ <tr><td>Monster Types:</td>
+ <td><input type="text" name="Monsters_Types" value="]] .. SettingsIni:GetValue("Monsters", "Types") .. [["></td></tr>
+ </table><br />
+ <input type="submit" value="Save Settings" name="monsters_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
+ </form>]]
+
+ return Content
+end
+
+local function ShowWorldsSettings( Request )
+ local Content = ""
+ local InfoMsg = nil
+ local bSaveIni = false
+
+ local SettingsIni = cIniFile("settings.ini")
+ if( SettingsIni:ReadFile() == false ) then
+ InfoMsg = [[<b style="color: red;">ERROR: Could not read settings.ini!</b>]]
+ end
+
+ if( Request.PostParams["RemoveWorld"] ~= nil ) then
+ Content = Content .. Request.PostParams["RemoveWorld"]
+ local WorldIdx = string.sub( Request.PostParams["RemoveWorld"], string.len("Remove ") )
+ local KeyIdx = SettingsIni:FindKey("Worlds")
+ local WorldName = SettingsIni:GetValue( KeyIdx, WorldIdx )
+ if( SettingsIni:DeleteValueByID( KeyIdx, WorldIdx ) == true ) then
+ InfoMsg = "<b style=\"color: green;\">INFO: Successfully removed world " .. WorldName .. "!</b><br />"
+ bSaveIni = true
+ end
+ end
+
+ if( Request.PostParams["AddWorld"] ~= nil ) then
+ if( Request.PostParams["WorldName"] ~= nil and Request.PostParams["WorldName"] ~= "" ) then
+ SettingsIni:SetValue("Worlds", "World", Request.PostParams["WorldName"], true )
+ InfoMsg = "<b style=\"color: green;\">INFO: Successfully added world " .. Request.PostParams["WorldName"] .. "!</b><br />"
+ bSaveIni = true
+ end
+ end
+
+ if( Request.PostParams["worlds_submit"] ~= nil ) then
+ SettingsIni:SetValue("Worlds", "DefaultWorld", Request.PostParams["Worlds_DefaultWorld"], false )
+ if( Request.PostParams["Worlds_World"] ~= nil ) then
+ SettingsIni:SetValue("Worlds", "World", Request.PostParams["Worlds_World"], true )
+ end
+ bSaveIni = true
+ end
+
+ if( bSaveIni == true ) then
+ if( InfoMsg == nil ) then InfoMsg = "" end
+ if( SettingsIni:WriteFile() == false ) then
+ InfoMsg = InfoMsg .. "<b style=\"color: red;\">ERROR: Could not write to settings.ini!</b>"
+ else
+ InfoMsg = InfoMsg .. "<b style=\"color: green;\">INFO: Successfully saved changes to settings.ini</b>"
+ end
+ end
+
+ Content = Content .. "<h4>Worlds Settings</h4>"
+ if( InfoMsg ~= nil ) then
+ Content = Content .. "<p>" .. InfoMsg .. "</p>"
+ end
+
+ Content = Content .. [[
+ <form method="POST">
+ <table>
+ <th colspan="2">Worlds</th>
+ <tr><td style="width: 50%;">Default World:</td>
+ <td><input type="Submit" name="Worlds_DefaultWorld" value="]] .. SettingsIni:GetValue("Worlds", "DefaultWorld") .. [["></td></tr>]]
+
+ local KeyIdx = SettingsIni:FindKey("Worlds")
+ local NumValues = SettingsIni:GetNumValues( KeyIdx )
+ for i = 0, NumValues-1 do
+ local ValueName = SettingsIni:GetValueName(KeyIdx, i )
+ if( ValueName == "World" ) then
+ local WorldName = SettingsIni:GetValue(KeyIdx, i)
+ Content = Content .. [[
+ <tr><td>]] .. ValueName .. [[:</td><td><div style="width: 100px; display: inline-block;">]] .. WorldName .. [[</div><input type="submit" value="Remove ]] .. i .. [[" name="RemoveWorld"></td></tr>]]
+ end
+ end
+
+ Content = Content .. [[
+ <tr><td>Add World:</td>
+ <td><input type='text' name='WorldName'><input type='submit' name='AddWorld' value='Add World'></td></tr>
+ </table><br />
+
+ <input type="submit" value="Save Settings" name="worlds_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
+ </form>]]
+ return Content
+end
+
+local function SelectWorldButton( WorldName )
+ return "<form method='POST'><input type='hidden' name='WorldName' value='"..WorldName.."'><input type='submit' name='SelectWorld' value='Select'></form>"
+end
+
+local function HTML_Select_Dimension( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("0", "Overworld", defaultValue == 0 )
+ .. HTML_Option("-1", "Nether", defaultValue == 1 )
+ .. HTML_Option("1", "The End", defaultValue == 2 )
+ .. [[</select>]]
+end
+
+local function HTML_Select_Scheme( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("Default", "Default", defaultValue == "Default" )
+ .. HTML_Option("Forgetful", "Forgetful", defaultValue == "Forgetful" )
+ .. HTML_Option("Compact", "Compact", defaultValue == "Compact" )
+ .. [[</select>]]
+end
+
+local function HTML_Select_GameMode( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("0", "Survival", defaultValue == 0 )
+ .. HTML_Option("1", "Creative", defaultValue == 1 )
+ .. HTML_Option("2", "Adventure", defaultValue == 2 )
+ .. [[</select>]]
+end
+
+local function HTML_Select_Simulator( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("Floody", "Floody", defaultValue == 0 )
+ .. HTML_Option("Noop", "Noop", defaultValue == 1 )
+ .. HTML_Option("Vaporize", "Vaporize", defaultValue == 2 )
+ .. [[</select>]]
+end
+
+local function HTML_Select_BiomeGen( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("MultiStepMap", "MultiStepMap", defaultValue == "MultiStepMap" )
+ .. HTML_Option("DistortedVoronoi", "DistortedVoronoi", defaultValue == "DistortedVoronoi" )
+ .. HTML_Option("Voronoi", "Voronoi", defaultValue == "Voronoi" )
+ .. HTML_Option("CheckerBoard", "CheckerBoard", defaultValue == "CheckerBoard" )
+ .. HTML_Option("Constant", "Constant", defaultValue == "Constant" )
+ .. [[</select>]]
+end
+
+local function HTML_Select_HeightGen( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("Noise3D", "Noise3D", defaultValue == "Noise3D" )
+ .. HTML_Option("Biomal", "Biomal", defaultValue == "Biomal" )
+ .. HTML_Option("Classic", "Classic", defaultValue == "Classic" )
+ .. HTML_Option("Flat", "Flat", defaultValue == "Flat" )
+ .. [[</select>]]
+end
+
+local function HTML_Select_CompositionGen( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("Noise3D", "Noise3D", defaultValue == "Noise3D" )
+ .. HTML_Option("Biomal", "Biomal", defaultValue == "Biomal" )
+ .. HTML_Option("Classic", "Classic", defaultValue == "Classic" )
+ .. HTML_Option("SameBlock", "SameBlock", defaultValue == "SameBlock" )
+ .. HTML_Option("DebugBiomes", "DebugBiomes", defaultValue == "DebugBiomes" )
+ .. [[</select>]]
+end
+
+local function HTML_Select_Generator( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("Composable", "Composable", defaultValue == "Composable" )
+ .. [[</select>]]
+end
+
+local function HTML_Select_Biome( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("Ocean", "Ocean", defaultValue == "Ocean" )
+ .. HTML_Option("Plains", "Plains", defaultValue == "Plains" )
+ .. HTML_Option("Extreme Hills", "Extreme Hills", defaultValue == "Extreme Hills" )
+ .. HTML_Option("Forest", "Forest", defaultValue == "Forest" )
+ .. HTML_Option("Taiga", "Taiga", defaultValue == "Taiga" )
+ .. HTML_Option("Swampland", "Swampland", defaultValue == "Swampland" )
+ .. HTML_Option("River", "River", defaultValue == "River" )
+ .. HTML_Option("Hell", "Hell", defaultValue == "Hell" )
+ .. HTML_Option("Sky", "Sky", defaultValue == "Sky" )
+ .. HTML_Option("FrozenOcean", "FrozenOcean", defaultValue == "FrozenOcean" )
+ .. HTML_Option("FrozenRiver", "FrozenRiver", defaultValue == "FrozenRiver" )
+ .. HTML_Option("Ice Plains", "Ice Plains", defaultValue == "Ice Plains" )
+ .. HTML_Option("Ice Mountains", "Ice Mountains", defaultValue == "Ice Mountains" )
+ .. HTML_Option("MushroomIsland", "MushroomIsland", defaultValue == "MushroomIsland" )
+ .. HTML_Option("MushroomIslandShore", "MushroomIslandShore", defaultValue == "MushroomIslandShore" )
+ .. HTML_Option("Beach", "Beach", defaultValue == "Beach" )
+ .. HTML_Option("DesertHills", "DesertHills", defaultValue == "DesertHills" )
+ .. HTML_Option("ForestHills", "ForestHills", defaultValue == "ForestHills" )
+ .. HTML_Option("TaigaHills", "TaigaHills", defaultValue == "TaigaHills" )
+ .. HTML_Option("Extreme Hills Edge", "Extreme Hills Edge", defaultValue == "Extreme Hills Edge" )
+ .. HTML_Option("Jungle", "Jungle", defaultValue == "Jungle" )
+ .. HTML_Option("JungleHills", "JungleHills", defaultValue == "JungleHills" )
+ .. [[</select>]]
+end
+
+function ShowWorldSettings( Request )
+ local Content = ""
+ local InfoMsg = nil
+ local SettingsIni = cIniFile("settings.ini")
+ if( SettingsIni:ReadFile() == false ) then
+ InfoMsg = [[<b style="color: red;">ERROR: Could not read settings.ini!</b>]]
+ end
+ if (Request.PostParams["SelectWorld"] ~= nil and Request.PostParams["WorldName"] ~= nil) then -- World is selected!
+ WORLD = Request.PostParams["WorldName"]
+ SelectedWorld = cRoot:Get():GetWorld(WORLD)
+ elseif SelectedWorld == nil then
+ WORLD = SettingsIni:GetValue("Worlds", "DefaultWorld")
+ SelectedWorld = cRoot:Get():GetWorld( WORLD )
+ end
+ local WorldIni = cIniFile(SelectedWorld:GetName() .. "/world.ini")
+ WorldIni:ReadFile()
+ if (Request.PostParams["world_submit"]) ~= nil then
+ if( tonumber( Request.PostParams["World_Dimension"] ) ~= nil ) then
+ WorldIni:DeleteValue( "General", "Dimension" )
+ WorldIni:SetValue( "General", "Dimension", Request.PostParams["World_Dimension"] )
+ end
+ if( tonumber( Request.PostParams["World_Schema"] ) ~= nil ) then
+ WorldIni:DeleteValue( "General", "Schema" )
+ WorldIni:SetValue( "General", "Schema", Request.PostParams["World_Schema"] )
+ end
+ if( tonumber( Request.PostParams["World_SpawnX"] ) ~= nil ) then
+ WorldIni:DeleteValue( "SpawnPosition", "X" )
+ WorldIni:SetValue( "SpawnPosition", "X", Request.PostParams["World_SpawnX"] )
+ end
+ if( tonumber( Request.PostParams["World_SpawnY"] ) ~= nil ) then
+ WorldIni:DeleteValue( "SpawnPosition", "Y" )
+ WorldIni:SetValue( "SpawnPosition", "Y", Request.PostParams["World_SpawnY"] )
+ end
+ if( tonumber( Request.PostParams["World_SpawnZ"] ) ~= nil ) then
+ WorldIni:DeleteValue( "SpawnPosition", "Z" )
+ WorldIni:SetValue( "SpawnPosition", "Z", Request.PostParams["World_SpawnZ"] )
+ end
+ if( tonumber( Request.PostParams["LimitWorldWidth"] ) ~= nil ) then
+ WorldIni:DeleteValue( "WorldLimit", "LimitRadius" )
+ WorldIni:SetValue( "WorldLimit", "LimitRadius", Request.PostParams["LimitWorldWidth"] )
+ end
+ if( tonumber( Request.PostParams["World_Seed"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Seed", "Seed" )
+ WorldIni:SetValue( "Seed", "Seed", Request.PostParams["World_Seed"] )
+ end
+ if( tonumber( Request.PostParams["World_PVP"] ) ~= nil ) then
+ WorldIni:DeleteValue( "PVP", "Enabled" )
+ WorldIni:SetValue( "PVP", "Enabled", Request.PostParams["World_PVP"] )
+ end
+ if( tonumber( Request.PostParams["World_GameMode"] ) ~= nil ) then
+ WorldIni:DeleteValue( "GameMode", "GameMode" )
+ WorldIni:SetValue( "GameMode", "GameMode", Request.PostParams["World_GameMode"] )
+ end
+ if( tonumber( Request.PostParams["World_DeepSnow"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Physics", "DeepSnow" )
+ WorldIni:SetValue( "Physics", "DeepSnow", Request.PostParams["World_DeepSnow"] )
+ end
+ if( tonumber( Request.PostParams["World_SandInstantFall"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Physics", "SandInstantFall" )
+ WorldIni:SetValue( "Physics", "SandInstantFall", Request.PostParams["World_SandInstantFall"] )
+ end
+ if( tonumber( Request.PostParams["World_WaterSimulator"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Physics", "WaterSimulator" )
+ WorldIni:SetValue( "Physics", "WaterSimulator", Request.PostParams["World_WaterSimulator"] )
+ end
+ if( tonumber( Request.PostParams["World_LavaSimulator"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Physics", "LavaSimulator" )
+ WorldIni:SetValue( "Physics", "LavaSimulator", Request.PostParams["World_LavaSimulator"] )
+ end
+ if( tonumber( Request.PostParams["World_MaxSugarcaneHeight"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "MaxSugarcaneHeight" )
+ WorldIni:SetValue( "Plants", "MaxSugarcaneHeight", Request.PostParams["World_MaxSugarcaneHeight"] )
+ end
+ if( tonumber( Request.PostParams["World_MaxCactusHeight"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "MaxCactusHeight" )
+ WorldIni:SetValue( "Plants", "MaxCactusHeight", Request.PostParams["World_MaxCactusHeight"] )
+ end
+ if( tonumber( Request.PostParams["World_CarrotsBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsCarrotsBonemealable" )
+ WorldIni:SetValue( "Plants", "IsCarrotsBonemealable", Request.PostParams["World_CarrotsBonemealable"] )
+ end
+ if( tonumber( Request.PostParams["World_CropsBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsCropsBonemealable" )
+ WorldIni:SetValue( "Plants", "IsCropsBonemealable", Request.PostParams["World_CropsBonemealable"] )
+ end
+ if( tonumber( Request.PostParams["World_GrassBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsGrassBonemealable" )
+ WorldIni:SetValue( "Plants", "IsGrassBonemealable", Request.PostParams["World_GrassBonemealable"] )
+ end
+ if( tonumber( Request.PostParams["World_SaplingBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsSaplingBonemealable" )
+ WorldIni:SetValue( "Plants", "IsSaplingBonemealable", Request.PostParams["World_SaplingBonemealable"] )
+ end
+ if( tonumber( Request.PostParams["World_MelonStemBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsMelonStemBonemealable" )
+ WorldIni:SetValue( "Plants", "IsMelonStemBonemealable", Request.PostParams["World_MelonStemBonemealable"] )
+ end
+ if( tonumber( Request.PostParams["World_MelonBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsMelonBonemealable" )
+ WorldIni:SetValue( "Plants", "IsMelonBonemealable", Request.PostParams["World_MelonBonemealable"] )
+ end
+ if( tonumber( Request.PostParams["World_PotatoesBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsPotatoesBonemealable" )
+ WorldIni:SetValue( "Plants", "IsPotatoesBonemealable", Request.PostParams["World_PotatoesBonemealable"] )
+ end
+ if( tonumber( Request.PostParams["World_PumpkinStemBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsPumpkinStemBonemealable" )
+ WorldIni:SetValue( "Plants", "IsPumpkinStemBonemealable", Request.PostParams["World_PumpkinStemBonemealable"] )
+ end
+ if( tonumber( Request.PostParams["World_PumpkinBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsPumpkinBonemealable" )
+ WorldIni:SetValue( "Plants", "IsPumpkinBonemealable", Request.PostParams["World_PumpkinBonemealable"] )
+ end
+ if( tonumber( Request.PostParams["World_SugarCaneBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsSugarCaneBonemealable" )
+ WorldIni:SetValue( "Plants", "IsSugarCaneBonemealable", Request.PostParams["World_SugarCaneBonemealable"] )
+ end
+ if( tonumber( Request.PostParams["World_CactusBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsCactusBonemealable" )
+ WorldIni:SetValue( "Plants", "IsCactusBonemealable", Request.PostParams["World_CactusBonemealable"] )
+ end
+ if( ( Request.PostParams["World_BiomeGen"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "BiomeGen" )
+ WorldIni:SetValue( "Generator", "BiomeGen", Request.PostParams["World_BiomeGen"] )
+ end
+ if( ( Request.PostParams["World_Biome"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "ConstantBiome" )
+ WorldIni:SetValue( "Generator", "ConstantBiome", Request.PostParams["World_Biome"] )
+ end
+ if( ( Request.PostParams["World_MultiStepMapOceanCellSize"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "MultiStepMapOceanCellSize" )
+ WorldIni:SetValue( "Generator", "MultiStepMapOceanCellSize", Request.PostParams["World_MultiStepMapOceanCellSize"] )
+ end
+ if( ( Request.PostParams["World_MultiStepMapMushroomIslandSize"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "MultiStepMapMushroomIslandSize" )
+ WorldIni:SetValue( "Generator", "MultiStepMapMushroomIslandSize", Request.PostParams["World_MultiStepMapMushroomIslandSize"] )
+ end
+ if( ( Request.PostParams["World_MultiStepMapRiverCellSize"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "MultiStepMapRiverCellSize" )
+ WorldIni:SetValue( "Generator", "MultiStepMapRiverCellSize", Request.PostParams["World_MultiStepMapRiverCellSize"] )
+ end
+ if( ( Request.PostParams["World_MultiStepMapRiverWidth"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "MultiStepMapRiverWidth" )
+ WorldIni:SetValue( "Generator", "MultiStepMapRiverWidth", Request.PostParams["World_MultiStepMapRiverWidth"] )
+ end
+ if( ( Request.PostParams["World_MultiStepMapLandBiomeSize"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "MultiStepMapLandBiomeSize" )
+ WorldIni:SetValue( "Generator", "MultiStepMapLandBiomeSize", Request.PostParams["World_MultiStepMapLandBiomeSize"] )
+ end
+ if( ( Request.PostParams["World_DistortedVoronoiCellSize"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "DistortedVoronoiCellSize" )
+ WorldIni:SetValue( "Generator", "DistortedVoronoiCellSize", Request.PostParams["World_DistortedVoronoiCellSize"] )
+ end
+ if( ( Request.PostParams["World_DistortedVoronoiBiomes"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "DistortedVoronoiBiomes" )
+ WorldIni:SetValue( "Generator", "DistortedVoronoiBiomes", Request.PostParams["World_DistortedVoronoiBiomes"] )
+ end
+ if( ( Request.PostParams["World_VoronoiCellSize"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "VoronoiCellSize" )
+ WorldIni:SetValue( "Generator", "VoronoiCellSize", Request.PostParams["World_VoronoiCellSize"] )
+ end
+ if( ( Request.PostParams["World_VoronoiBiomesdVoronoiBiomes"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "VoronoiBiomes" )
+ WorldIni:SetValue( "Generator", "VoronoiBiomes", Request.PostParams["World_VoronoiBiomes"] )
+ end
+ if( ( Request.PostParams["World_CheckerBoardBiomes"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "CheckerBoardBiomes" )
+ WorldIni:SetValue( "Generator", "CheckerBoardBiomes", Request.PostParams["World_CheckerBoardBiomes"] )
+ end
+ if( ( Request.PostParams["World_CheckerBoardBiomeSize"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "CheckerBoardBiomeSize" )
+ WorldIni:SetValue( "Generator", "CheckerBoardBiomeSize", Request.PostParams["World_CheckerBoardBiomeSize"] )
+ end
+ if( ( Request.PostParams["World_HeightGen"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "HeightGen" )
+ WorldIni:SetValue( "Generator", "HeightGen", Request.PostParams["World_HeightGen"] )
+ end
+ if( ( Request.PostParams["World_FlatHeight"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "FlatHeight" )
+ WorldIni:SetValue( "Generator", "FlatHeight", Request.PostParams["World_FlatHeight"] )
+ end
+ if( ( Request.PostParams["World_CompositionGen"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "CompositionGen" )
+ WorldIni:SetValue( "Generator", "CompositionGen", Request.PostParams["World_CompositionGen"] )
+ end
+ if( ( Request.PostParams["World_Noise3DSeaLevel"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "Noise3DSeaLevel" )
+ WorldIni:SetValue( "Generator", "Noise3DSeaLevel", Request.PostParams["World_Noise3DSeaLevel"] )
+ end
+ if( ( Request.PostParams["World_Noise3DHeightAmplification"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "Noise3DHeightAmplification" )
+ WorldIni:SetValue( "Generator", "Noise3DHeightAmplification", Request.PostParams["World_Noise3DHeightAmplification"] )
+ end
+ if( ( Request.PostParams["World_Noise3DMidPoint"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "Noise3DMidPoint" )
+ WorldIni:SetValue( "Generator", "Noise3DMidPoint", Request.PostParams["World_Noise3DMidPoint"] )
+ end
+ if( ( Request.PostParams["World_Noise3DFrequencyX"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "Noise3DFrequencyX" )
+ WorldIni:SetValue( "Generator", "Noise3DFrequencyX", Request.PostParams["World_Noise3DFrequencyX"] )
+ end
+ if( ( Request.PostParams["World_Noise3DFrequencyY"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "Noise3DFrequencyY" )
+ WorldIni:SetValue( "Generator", "Noise3DFrequencyY", Request.PostParams["World_Noise3DFrequencyY"] )
+ end
+ if( ( Request.PostParams["World_Noise3DFrequencyZ"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "Noise3DFrequencyZ" )
+ WorldIni:SetValue( "Generator", "Noise3DFrequencyZ", Request.PostParams["World_Noise3DFrequencyZ"] )
+ end
+ if( ( Request.PostParams["World_Noise3DAirThreshold"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "Noise3DAirThreshold" )
+ WorldIni:SetValue( "Generator", "Noise3DAirThreshold", Request.PostParams["World_Noise3DAirThreshold"] )
+ end
+ if( ( Request.PostParams["World_ClassicSeaLevel"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "ClassicSeaLevel" )
+ WorldIni:SetValue( "Generator", "ClassicSeaLevel", Request.PostParams["World_ClassicSeaLevel"] )
+ end
+ if( ( Request.PostParams["World_ClassicBeachHeight"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "ClassicBeachHeight" )
+ WorldIni:SetValue( "Generator", "ClassicBeachHeight", Request.PostParams["World_ClassicBeachHeight"] )
+ end
+ if( ( Request.PostParams["World_ClassicBeachDepth"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "ClassicBeachDepth" )
+ WorldIni:SetValue( "Generator", "ClassicBeachDepth", Request.PostParams["World_ClassicBeachDepth"] )
+ end
+ if( ( Request.PostParams["World_ClassicBlockTop"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "ClassicBlockTop" )
+ WorldIni:SetValue( "Generator", "ClassicBlockTop", Request.PostParams["World_ClassicBlockTop"] )
+ end
+ if( ( Request.PostParams["World_ClassicBlockMiddle"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "ClassicBlockMiddle" )
+ WorldIni:SetValue( "Generator", "ClassicBlockMiddle", Request.PostParams["World_ClassicBlockMiddle"] )
+ end
+ if( ( Request.PostParams["World_ClassicBlockBottom"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "ClassicBlockBottom" )
+ WorldIni:SetValue( "Generator", "ClassicBlockBottom", Request.PostParams["World_ClassicBlockBottom"] )
+ end
+ if( ( Request.PostParams["World_ClassicBlockBeach"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "ClassicBlockBeach" )
+ WorldIni:SetValue( "Generator", "ClassicBlockBeach", Request.PostParams["World_ClassicBlockBeach"] )
+ end
+ if( ( Request.PostParams["World_ClassicBlockBeachBottom"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "ClassicBlockBeachBottom" )
+ WorldIni:SetValue( "Generator", "ClassicBlockBeachBottom", Request.PostParams["World_ClassicBlockBeachBottom"] )
+ end
+ if( ( Request.PostParams["World_ClassicBlockSea"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "ClassicBlockSea" )
+ WorldIni:SetValue( "Generator", "ClassicBlockSea", Request.PostParams["World_ClassicBlockSea"] )
+ end
+ if( ( Request.PostParams["World_SameBlockType"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "SameBlockType" )
+ WorldIni:SetValue( "Generator", "SameBlockType", Request.PostParams["World_SameBlockType"] )
+ end
+ if( ( Request.PostParams["World_SameBlockBedrocked"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "SameBlockBedrocked" )
+ WorldIni:SetValue( "Generator", "SameBlockBedrocked", Request.PostParams["World_SameBlockBedrocked"] )
+ end
+ if( ( Request.PostParams["World_Structures"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "Structures" )
+ WorldIni:SetValue( "Generator", "Structures", Request.PostParams["World_Structures"] )
+ end
+ if( ( Request.PostParams["World_Finishers"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "Finishers" )
+ WorldIni:SetValue( "Generator", "Finishers", Request.PostParams["World_Finishers"] )
+ end
+ if( ( Request.PostParams["World_Generator"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "Generator" )
+ WorldIni:SetValue( "Generator", "Generator", Request.PostParams["World_Generator"] )
+ end
+ if( ( Request.PostParams["World_MineShaftsGridSize"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "MineShaftsGridSize" )
+ WorldIni:SetValue( "Generator", "MineShaftsGridSize", Request.PostParams["World_MineShaftsGridSize"] )
+ end
+ if( ( Request.PostParams["World_MineShaftsMaxSystemSize"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "MineShaftsMaxSystemSize" )
+ WorldIni:SetValue( "Generator", "MineShaftsMaxSystemSize", Request.PostParams["World_MineShaftsMaxSystemSize"] )
+ end
+ if( ( Request.PostParams["World_MineShaftsChanceCorridor"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "MineShaftsChanceCorridor" )
+ WorldIni:SetValue( "Generator", "MineShaftsChanceCorridor", Request.PostParams["World_MineShaftsChanceCorridor"] )
+ end
+ if( ( Request.PostParams["World_MineShaftsChanceCrossing"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "MineShaftsChanceCrossing" )
+ WorldIni:SetValue( "Generator", "MineShaftsChanceCrossing", Request.PostParams["World_MineShaftsChanceCrossing"] )
+ end
+ if( ( Request.PostParams["World_MineShaftsChanceStaircase"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "MineShaftsChanceStaircase" )
+ WorldIni:SetValue( "Generator", "MineShaftsChanceStaircase", Request.PostParams["World_MineShaftsChanceStaircase"] )
+ end
+ if( ( Request.PostParams["World_LavaLakesProbability"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "LavaLakesProbability" )
+ WorldIni:SetValue( "Generator", "LavaLakesProbability", Request.PostParams["World_LavaLakesProbability"] )
+ end
+ if( ( Request.PostParams["World_WaterLakesProbability"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "WaterLakesProbability" )
+ WorldIni:SetValue( "Generator", "WaterLakesProbability", Request.PostParams["World_WaterLakesProbability"] )
+ end
+ if( ( Request.PostParams["World_BottomLavaLevel"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "BottomLavaLevel" )
+ WorldIni:SetValue( "Generator", "BottomLavaLevel", Request.PostParams["World_BottomLavaLevel"] )
+ end
+
+ WorldIni:WriteFile()
+ end
+ Content = Content .. "<h4>World for operations: " .. WORLD .. "</h4>"
+ Content = Content .. "<table>"
+ local WorldNum = 0
+ local AddWorldToTable = function(World)
+ WorldNum = WorldNum + 1
+ Content = Content .. "<tr>"
+ Content = Content .. "<td style='width: 10px;'>" .. WorldNum .. ".</td>"
+ Content = Content .. "<td>" .. World:GetName() .. "</td>"
+ Content = Content .. "<td>" .. SelectWorldButton(World:GetName()) .. "</td>"
+ Content = Content .. "</tr>"
+ end
+ cRoot:Get():ForEachWorld(AddWorldToTable)
+ Content = Content .. "</table>"
+
+
+ Content = Content .. [[<table>
+ <form method="POST">
+ <br />
+ <th colspan="2">General</th>
+ <tr><td>Dimension:</td>
+ <td>]] .. HTML_Select_Dimension("World_Dimension", WorldIni:GetValueI("General", "Dimension") ) .. [[</td></tr>
+ </table>
+ <br />
+ <table>
+ <th colspan="2">Storage</th>
+ <tr><td>Schema:</td>
+ <td>]] .. HTML_Select_Scheme("World_Schema", WorldIni:GetValueI("Storage", "Schema") ) .. [[</td></tr>
+ </table>
+ <br />
+ <table>
+ <th colspan="2">Spawn Position</th>
+ <tr><td>X:</td>
+ <td><input type="text" name="World_SpawnX" value="]] .. WorldIni:GetValue("SpawnPosition", "X") .. [["></td></tr>
+ <tr><td>Y:</td>
+ <td><input type="text" name="World_SpawnY" value="]] .. WorldIni:GetValue("SpawnPosition", "Y") .. [["></td></tr>
+ <tr><td>Z:</td>
+ <td><input type="text" name="World_SpawnZ" value="]] .. WorldIni:GetValue("SpawnPosition", "Z") .. [["></td></tr>
+ </table>
+ <br />
+ <table>
+ <th colspan="2">LimitWorld</th>
+ <tr><td>Max chunks from spawn (0 to disable):</td>
+ <td><input type="text" name="LimitWorldWidth" value="]] .. WorldIni:GetValue("WorldLimit", "LimitRadius") .. [["></td></tr>
+ </table><br />
+ <table>
+ <th colspan="2">Seed</th>
+ <tr><td>Seed:</td>
+ <td><input type="text" name="World_Seed" value="]] .. WorldIni:GetValue("Seed", "Seed") .. [["></td></tr>
+ </table>
+ <br />
+ <table>
+ <th colspan="2">PVP</th>
+ <tr><td style="width: 50%;">PVP:</td>
+ <td>]] .. HTML_Select_On_Off("World_PVP", WorldIni:GetValueI("PVP", "Enabled") ) .. [[</td></tr>
+ </table>
+ <br />
+ <table>
+ <th colspan="2">GameMode</th>
+ <tr><td style="width: 50%;">GameMode:</td>
+ <td>]] .. HTML_Select_GameMode("World_GameMode", WorldIni:GetValueI("GameMode", "GameMode") ) .. [[</td></tr>
+ </table>
+ <br />
+ <table>
+ <th colspan="2">Physics</th>
+ <tr><td style="width: 50%;">DeepSnow:</td>
+ <td>]] .. HTML_Select_On_Off("World_DeepSnow", WorldIni:GetValueI("Physics", "DeepSnow") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">SandInstantFall:</td>
+ <td>]] .. HTML_Select_On_Off("World_SandInstantFall", WorldIni:GetValueI("Physics", "SandInstantFall") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">WaterSimulator:</td>
+ <td>]] .. HTML_Select_Simulator("World_WaterSimulator", WorldIni:GetValue("Physics", "WaterSimulator") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">LavaSimulator:</td>
+ <td>]] .. HTML_Select_Simulator("World_LavaSimulator", WorldIni:GetValue("Physics", "LavaSimulator") ) .. [[</td></tr>
+ </table>
+ <br />
+ <table>
+ <th colspan="2">Plants</th>
+ <tr><td>MaxCactusHeight:</td>
+ <td><input type="text" name="World_MaxCactusHeight" value="]] .. WorldIni:GetValue("Plants", "MaxCactusHeight") .. [["></td></tr>
+ <tr><td>MaxSugarcaneHeigh:</td>
+ <td><input type="text" name="World_MaxSugarcaneHeight" value="]] .. WorldIni:GetValue("Plants", "MaxSugarcaneHeight") .. [["></td></tr>
+ <tr><td style="width: 50%;">CarrotsBonemealable:</td>
+ <td>]] .. HTML_Select_On_Off("World_CarrotsBonemealable", WorldIni:GetValueI("Plants", "IsCarrotsBonemealable") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">CropsBonemealable:</td>
+ <td>]] .. HTML_Select_On_Off("World_CropsBonemealable", WorldIni:GetValueI("Plants", "IsCropsBonemealable") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">GrassBonemealabl:</td>
+ <td>]] .. HTML_Select_On_Off("World_GrassBonemealable", WorldIni:GetValueI("Plants", "IsGrassBonemealable") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">SaplingBonemealable:</td>
+ <td>]] .. HTML_Select_On_Off("World_SaplingBonemealable", WorldIni:GetValueI("Plants", "IsSaplingBonemealable") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">MelonStemBonemealable:</td>
+ <td>]] .. HTML_Select_On_Off("World_MelonStemBonemealable", WorldIni:GetValueI("Plants", "IsMelonStemBonemealable") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">MelonBonemealable:</td>
+ <td>]] .. HTML_Select_On_Off("World_MelonBonemealable", WorldIni:GetValueI("Plants", "IsMelonBonemealable") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">PotatoesBonemealable:</td>
+ <td>]] .. HTML_Select_On_Off("World_PotatoesBonemealable", WorldIni:GetValueI("Plants", "IsPotatoesBonemealable") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">PumpkinStemBonemealable:</td>
+ <td>]] .. HTML_Select_On_Off("World_PumpkinStemBonemealable", WorldIni:GetValueI("Plants", "IsPumpkinStemBonemealable") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">PumpkinBonemealable:</td>
+ <td>]] .. HTML_Select_On_Off("World_PumpkinBonemealable", WorldIni:GetValueI("Plants", "IsPumpkinBonemealable") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">SugarcaneBonemealabl:</td>
+ <td>]] .. HTML_Select_On_Off("World_SugarcaneBonemealable", WorldIni:GetValueI("Plants", "IsSugarcaneBonemealable") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">CactusBonemealable:</td>
+ <td>]] .. HTML_Select_On_Off("World_CactusBonemealable", WorldIni:GetValueI("Plants", "IsCactusBonemealable") ) .. [[</td></tr>
+ </table>
+ <br />
+ <table>
+ <th colspan="2">Generator</th>
+ <tr><td style="width: 50%;">BiomeGen:</td>
+ <td>]] .. HTML_Select_BiomeGen("World_BiomeGen", WorldIni:GetValue("Generator", "BiomeGen") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">HeightGen:</td>
+ <td>]] .. HTML_Select_HeightGen("World_HeightGen", WorldIni:GetValue("Generator", "HeightGen") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">CompositionGen:</td>
+ <td>]] .. HTML_Select_CompositionGen("World_CompositionGen", WorldIni:GetValue("Generator", "CompositionGen") ) .. [[</td></tr>
+ <tr><td>Structures:</td>
+ <td><input type="text" size="50" name="World_Structures" value="]] .. WorldIni:GetValue("Generator", "Structures") .. [["></td></tr>
+ <tr><td>Finishers:</td>
+ <td><input type="text" size="50" name="World_Finishers" value="]] .. WorldIni:GetValue("Generator", "Finishers") .. [["></td></tr>
+ <tr><td style="width: 50%;">Generator:</td>
+ <td>]] .. HTML_Select_Generator("World_Generator", WorldIni:GetValue("Generator", "Generator") ) .. [[</td></tr>
+
+ </table>
+ <br />
+ <table>
+ <th colspan="1">Finetuning</th><br />
+ </table>
+ <table>
+ ]]
+ if WorldIni:GetValue( "Generator", "BiomeGen" ) == "Constant" then
+ Content = Content .. [[
+ <th colspan="2">Biome Generator</th>
+ <tr><td style="width: 50%;">ConstantBiome:</td>
+ <td>]] .. HTML_Select_Biome( "World_Biome", WorldIni:GetValue("Generator", "ConstantBiome" ) ) .. [[</td></tr>]]
+ elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "MultiStepMap" then
+ Content = Content .. [[
+ <th colspan="2">Biome Generator</th>
+ <tr><td>MultiStepMapOceanCellSize:</td>
+ <td><input type="text" name="World_MultiStepMapOceanCellSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapOceanCellSize") .. [["></td></tr>
+ <tr><td>MultiStepMapOceanCellSize:</td>
+ <td><input type="text" name="World_MultiStepMapMushroomIslandSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapMushroomIslandSize") .. [["></td></tr>
+ <tr><td>MultiStepMapOceanCellSize:</td>
+ <td><input type="text" name="World_MultiStepMapRiverCellSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapRiverCellSize") .. [["></td></tr>
+ <tr><td>MultiStepMapOceanCellSize:</td>
+ <td><input type="text" name="World_MultiStepMapRiverWidth" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapRiverWidth") .. [["></td></tr>
+ <tr><td>MultiStepMapOceanCellSize:</td>
+ <td><input type="text" name="World_MultiStepMapLandBiomeSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapLandBiomeSize") .. [["></td></tr>]]
+ elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "DistortedVoronoi" then
+ Content = Content .. [[
+ <th colspan="2">Biome Generator</th>
+ <tr><td>DistortedVoronoiCellSize:</td>
+ <td><input type="text" name="World_DistortedVoronoiCellSize" value="]] .. WorldIni:GetValue("Generator", "DistortedVoronoiCellSize") .. [["></td></tr>
+ <tr><td>DistortedVoronoiBiomes:</td>
+ <td><input type="text" name="World_DistortedVoronoiBiomes" value="]] .. WorldIni:GetValue("Generator", "DistortedVoronoiBiomes") .. [["></td></tr>]]
+ elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "Voronoi" then
+ Content = Content .. [[
+ <th colspan="2">Biome Generator</th>
+ <tr><td>VoronoiCellSize:</td>
+ <td><input type="text" name="World_VoronoiCellSize" value="]] .. WorldIni:GetValue("Generator", "VoronoiCellSize") .. [["></td></tr>
+ <tr><td>VoronoiBiomes:</td>
+ <td><input type="text" name="World_VoronoiBiomes" value="]] .. WorldIni:GetValue("Generator", "VoronoiBiomes") .. [["></td></tr>]]
+ elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "CheckerBoard" then
+ Content = Content .. [[
+ <th colspan="2">Biome Generator</th>
+ <tr><td>CheckerBoardBiomes:</td>
+ <td><input type="text" name="World_CheckerBoardBiomes" value="]] .. WorldIni:GetValue("Generator", "CheckerBoardBiomes") .. [["></td></tr>
+ <tr><td>CheckerBoardBiomeSize:</td>
+ <td><input type="text" name="World_CheckerBoardBiomeSize" value="]] .. WorldIni:GetValue("Generator", "CheckerBoardBiomeSize") .. [["></td></tr>]]
+ end
+
+ if WorldIni:GetValue( "Generator", "CompositionGen" ) == "Noise3D" then
+ Content = Content .. [[
+ <th colspan="2">Composition Generator</th>
+ <tr><td>Noise3DSeaLevel:</td>
+ <td><input type="text" name="World_Noise3DSeaLevel" value="]] .. WorldIni:GetValue("Generator", "Noise3DSeaLevel") .. [["></td></tr>
+ <tr><td>Noise3DHeightAmplification:</td>
+ <td><input type="text" name="World_Noise3DHeightAmplification" value="]] .. WorldIni:GetValue("Generator", "Noise3DHeightAmplification") .. [["></td></tr>
+ <tr><td>Noise3DMidPoint:</td>
+ <td><input type="text" name="World_Noise3DMidPoint" value="]] .. WorldIni:GetValue("Generator", "Noise3DMidPoint") .. [["></td></tr>
+ <tr><td>Noise3DFrequencyX:</td>
+ <td><input type="text" name="World_Noise3DFrequencyX" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyX") .. [["></td></tr>
+ <tr><td>Noise3DFrequencyY:</td>
+ <td><input type="text" name="World_Noise3DFrequencyY" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyY") .. [["></td></tr>
+ <tr><td>Noise3DFrequencyZ:</td>
+ <td><input type="text" name="World_Noise3DFrequencyZ" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyZ") .. [["></td></tr>
+ <tr><td>Noise3DAirThreshold:</td>
+ <td><input type="text" name="World_Noise3DAirThreshold" value="]] .. WorldIni:GetValue("Generator", "Noise3DAirThreshold") .. [["></td></tr>]]
+ elseif WorldIni:GetValue( "Generator", "CompositionGen" ) == "Classic" then
+ Content = Content .. [[
+ <th colspan="2">Composition Generator</th>
+ <tr><td>ClassicSeaLevel:</td>
+ <td><input type="text" name="World_ClassicSeaLevel" value="]] .. WorldIni:GetValue("Generator", "ClassicSeaLevel") .. [["></td></tr>
+ <tr><td>ClassicBeachHeight:</td>
+ <td><input type="text" name="World_ClassicBeachHeight" value="]] .. WorldIni:GetValue("Generator", "ClassicBeachHeight") .. [["></td></tr>
+ <tr><td>ClassicBeachDepth:</td>
+ <td><input type="text" name="World_ClassicBeachDepth" value="]] .. WorldIni:GetValue("Generator", "ClassicBeachDepth") .. [["></td></tr>
+ <tr><td>ClassicBlockTop:</td>
+ <td><input type="text" name="World_ClassicBlockTop" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockTop") .. [["></td></tr>
+ <tr><td>ClassicBlockMiddle:</td>
+ <td><input type="text" name="World_ClassicBlockMiddle" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockMiddle") .. [["></td></tr>
+ <tr><td>ClassicBlockBottom:</td>
+ <td><input type="text" name="World_ClassicBlockBottom" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBottom") .. [["></td></tr>
+ <tr><td>ClassicBlockBeach:</td>
+ <td><input type="text" name="World_ClassicBlockBeach" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBeach") .. [["></td></tr>
+ <tr><td>ClassicBlockBeachBottom:</td>
+ <td><input type="text" name="World_ClassicBlockBeachBottom" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBeachBottom") .. [["></td></tr>
+ <tr><td>ClassicBlockSea:</td>
+ <td><input type="text" name="World_ClassicBlockSea" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockSea") .. [["></td></tr>]]
+ elseif WorldIni:GetValue( "Generator", "CompositionGen" ) == "SameBlock" then
+ Content = Content .. [[
+ <th colspan="2">Composition Generator</th>
+ <tr><td>SameBlockType:</td>
+ <td><input type="text" name="World_SameBlockType" value="]] .. WorldIni:GetValue("Generator", "SameBlockType") .. [["></td></tr>
+ <tr><td>SameBlockBedrocked:</td>
+ <td><input type="text" name="World_SameBlockBedrocked" value="]] .. WorldIni:GetValue("Generator", "SameBlockBedrocked") .. [["></td></tr>]]
+ end
+ if WorldIni:GetValue( "Generator", "HeightGen" ) == "Flat" then
+ Content = Content .. [[
+ <th colspan="2">Height Generator</th>
+ <tr><td>FlatHeight:</td>
+ <td><input type="text" name="World_FlatHeight" value="]] .. WorldIni:GetValue("Generator", "FlatHeight") .. [["></td></tr>]]
+ end
+ if string.find( WorldIni:GetValue( "Generator", "Structures" ), "MineShafts" ) ~= nil then
+ Content = Content .. [[
+ <th colspan="2">MineShafts</th>
+ <tr><td>MineShaftsGridSize:</td>
+ <td><input type="text" name="World_MineShaftsGridSize" value="]] .. WorldIni:GetValue("Generator", "MineShaftsGridSize") .. [["></td></tr>
+ <tr><td>MineShaftsMaxSystemSize:</td>
+ <td><input type="text" name="World_MineShaftsMaxSystemSize" value="]] .. WorldIni:GetValue("Generator", "MineShaftsMaxSystemSize") .. [["></td></tr>
+ <tr><td>MineShaftsChanceCorridor:</td>
+ <td><input type="text" name="World_MineShaftsChanceCorridor" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceCorridor") .. [["></td></tr>
+ <tr><td>MineShaftsChanceCrossing:</td>
+ <td><input type="text" name="World_MineShaftsChanceCrossing" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceCrossing") .. [["></td></tr>
+ <tr><td>MineShaftsChanceStaircase:</td>
+ <td><input type="text" name="World_MineShaftsChanceStaircase" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceStaircase") .. [["></td></tr>]]
+ end
+ if string.find( WorldIni:GetValue( "Generator", "Structures" ), "LavaLakes" ) ~= nil then
+ Content = Content .. [[
+ <th colspan="2">LavaLakes</th>
+ <tr><td>LavaLakesProbability:</td>
+ <td><input type="text" name="World_LavaLakesProbability" value="]] .. WorldIni:GetValue("Generator", "LavaLakesProbability") .. [["></td></tr>]]
+ end
+ if string.find( WorldIni:GetValue( "Generator", "Structures" ), "WaterLakes" ) ~= nil then
+ Content = Content .. [[
+ <th colspan="2">WaterLakes</th>
+ <tr><td>WaterLakesProbability:</td>
+ <td><input type="text" name="World_WaterLakesProbability" value="]] .. WorldIni:GetValue("Generator", "WaterLakesProbability") .. [["></td></tr>]]
+ end
+ if string.find( WorldIni:GetValue( "Generator", "Finishers" ), "BottomLava" ) ~= nil then
+ Content = Content .. [[
+ <th colspan="2">BottomLavaLevel</th>
+ <tr><td>BottomLavaLevel:</td>
+ <td><input type="text" name="World_BottomLavaLevel" value="]] .. WorldIni:GetValue("Generator", "BottomLavaLevel") .. [["></td></tr>]]
+ end
+ Content = Content .. [[</table>]]
+
+ Content = Content .. [[ <br />
+ <input type="submit" value="Save Settings" name="world_submit"> </form>WARNING: Any changes made here might require a server restart in order to be applied!
+ </form>]]
+ return Content
+end
+
+
+
+function HandleRequest_ServerSettings( Request )
+ local Content = ""
+
+ Content = Content .. [[
+ <p><b>Server Settings</b></p>
+ <table>
+ <tr>
+ <td><a href="?tab=General">General</a></td>
+ <td><a href="?tab=Monsters">Monsters</a></td>
+ <td><a href="?tab=Worlds">Worlds</a></td>
+ <td><a href="?tab=World">World</a></td>
+ </tr>
+ </table>
+ <br />]]
+
+ if( Request.Params["tab"] == "Monsters" ) then
+ Content = Content .. ShowMonstersSettings( Request )
+ elseif( Request.Params["tab"] == "Worlds" ) then
+ Content = Content .. ShowWorldsSettings( Request )
+ elseif( Request.Params["tab"] == "World" ) then
+ Content = Content .. ShowWorldSettings( Request )
+ else
+ Content = Content .. ShowGeneralSettings( Request ) -- Default to general settings
+ end
+
+ return Content
+end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/web_whitelist.lua b/MCServer/Plugins/Core/web_whitelist.lua
new file mode 100644
index 000000000..61cc6fd8b
--- /dev/null
+++ b/MCServer/Plugins/Core/web_whitelist.lua
@@ -0,0 +1,79 @@
+local function HTMLDeleteButton( name )
+ return "<form method=\"POST\"><input type=\"hidden\" name=\"whitelist-delete\" value=\"".. name .."\"><input type=\"submit\" value=\"Remove from whitelist\"></form>"
+end
+
+function HandleRequest_WhiteList( Request )
+ local UpdateMessage = ""
+ if( Request.PostParams["whitelist-add"] ~= nil ) then
+ local PlayerName = Request.PostParams["whitelist-add"]
+
+ if( WhiteListIni:GetValueB("WhiteList", PlayerName, false) == true ) then
+ UpdateMessage = "<b>".. PlayerName.."</b> is already on the whitelist"
+ else
+ WhiteListIni:SetValueB("WhiteList", PlayerName, true )
+ UpdateMessage = "Added <b>" .. PlayerName .. "</b> to whitelist."
+ WhiteListIni:WriteFile()
+ end
+ elseif( Request.PostParams["whitelist-delete"] ~= nil ) then
+ local PlayerName = Request.PostParams["whitelist-delete"]
+ WhiteListIni:DeleteValue( "WhiteList", PlayerName )
+ UpdateMessage = "Removed <b>" .. PlayerName .. "</b> from whitelist."
+ WhiteListIni:WriteFile()
+ elseif( Request.PostParams["whitelist-reload"] ~= nil ) then
+ WhiteListIni:Erase() -- Empty entire loaded ini first, otherwise weird shit goes down
+ WhiteListIni:ReadFile()
+ UpdateMessage = "Loaded from disk"
+ elseif( Request.Params["whitelist-setenable"] ~= nil ) then
+ local Enabled = Request.Params["whitelist-setenable"]
+ local CreateNewValue = false
+ if( WhiteListIni:FindValue( WhiteListIni:FindKey("WhiteListSettings"), "WhiteListOn" ) == cIniFile.noID ) then -- Find out whether the value is in the ini
+ CreateNewValue = true
+ end
+
+ if( Enabled == "1" ) then
+ WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", true, CreateNewValue )
+ else
+ WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false, CreateNewValue )
+ end
+ WhiteListIni:WriteFile()
+ end
+
+
+ local Content = ""
+
+ local WhiteListEnabled = WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false)
+ if( WhiteListEnabled == false ) then
+ Content = Content .. "<p>Whitelist is currently disabled! Click <a href='?whitelist-setenable=1'>here</a> to enable.</p>"
+ end
+
+
+ Content = Content .. "<h4>Whitelisted players</h4>"
+ Content = Content .. "<table>"
+ local KeyNum = WhiteListIni:FindKey("WhiteList")
+ local NumValues = WhiteListIni:GetNumValues(KeyNum)
+ if( NumValues > 0 ) then
+ for Num = 0, NumValues-1 do
+ if( WhiteListIni:GetValue(KeyNum, Num, "0") == "1" ) then
+ local PlayerName = WhiteListIni:GetValueName(KeyNum, Num )
+ Content = Content .. "<tr><td>" .. PlayerName .. "</td><td>" .. HTMLDeleteButton( PlayerName ) .. "</td></tr>"
+ end
+ end
+ else
+ Content = Content .. "<tr><td>None</td></tr>"
+ end
+ Content = Content .. "</table>"
+ Content = Content .. "<br><h4>Add player to whitelist</h4>"
+ Content = Content .. "<form method=\"POST\">"
+ Content = Content .. "<input type=\"text\" name=\"whitelist-add\"><input type=\"submit\" value=\"Add player\">"
+ Content = Content .. "</form>"
+ Content = Content .. "<form method=\"POST\">"
+ Content = Content .. "<input type=\"submit\" name=\"whitelist-reload\" value=\"Reload from disk\">"
+ Content = Content .. "</form>"
+ Content = Content .. "<br>"..UpdateMessage
+
+ if( WhiteListEnabled == true ) then
+ Content = Content .. "<br><br><p>Whitelist is currently enabled, click <a href='?whitelist-setenable=0'>here</a> to disable.</p>"
+ end
+
+ return Content
+end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/worldlimiter.lua b/MCServer/Plugins/Core/worldlimiter.lua
new file mode 100644
index 000000000..1bb1b4fc6
--- /dev/null
+++ b/MCServer/Plugins/Core/worldlimiter.lua
@@ -0,0 +1,22 @@
+function OnPlayerMoving( Player )
+ LimitWorldWidth = WorldsWorldLimit[Player:GetWorld():GetName()]
+ if LimitWorldWidth > 0 then
+ local World = Player:GetWorld()
+ local SpawnX = math.floor(World:GetSpawnX() / 16)
+ local SpawnZ = math.floor(World:GetSpawnZ() / 16)
+ local X = math.floor(Player:GetPosX() / 16)
+ local Z = math.floor(Player:GetPosZ() / 16)
+ if ( (SpawnX + LimitWorldWidth - 1) < X ) then
+ Player:TeleportToCoords(Player:GetPosX() - 1, Player:GetPosY(), Player:GetPosZ())
+ end
+ if ( (SpawnX - LimitWorldWidth + 1) > X ) then
+ Player:TeleportToCoords(Player:GetPosX() + 1, Player:GetPosY(), Player:GetPosZ())
+ end
+ if ( (SpawnZ + LimitWorldWidth - 1) < Z ) then
+ Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() - 1)
+ end
+ if ( (SpawnZ - LimitWorldWidth + 1) > Z ) then
+ Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() + 1)
+ end
+ end
+end \ No newline at end of file