summaryrefslogtreecommitdiffstats
path: root/MCServer/Plugins/Core/teleport.lua
diff options
context:
space:
mode:
Diffstat (limited to 'MCServer/Plugins/Core/teleport.lua')
-rw-r--r--MCServer/Plugins/Core/teleport.lua74
1 files changed, 74 insertions, 0 deletions
diff --git a/MCServer/Plugins/Core/teleport.lua b/MCServer/Plugins/Core/teleport.lua
new file mode 100644
index 000000000..126801648
--- /dev/null
+++ b/MCServer/Plugins/Core/teleport.lua
@@ -0,0 +1,74 @@
+function HandleTPCommand(a_Split, a_Player)
+
+ if #a_Split == 2 or #a_Split == 3 then
+
+ -- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h":
+ TeleportToPlayer( a_Player, a_Split[2], (a_Split[3] ~= "-h") )
+ return true
+
+ elseif #a_Split == 4 then
+
+ -- Teleport to XYZ coords specified in a_Split[2, 3, 4]:
+ SetBackCoordinates(a_Player)
+ a_Player:TeleportToCoords( a_Split[2], a_Split[3], a_Split[4] )
+ SendMessageSuccess( a_Player, "You teleported to [X:" .. a_Split[2] .. " Y:" .. a_Split[3] .. " Z:" .. a_Split[4] .. "]" )
+ return true
+
+ else
+ SendMessage( a_Player, "Usage: /tp [PlayerName] (-h) or /tp [X Y Z]" )
+ return true
+ end
+
+end
+
+function HandleTPACommand( Split, Player )
+
+ if Split[2] == nil then
+ SendMessage( Player, "Usage: /tpa [Player]" )
+ return true
+ end
+
+ local loopPlayer = function( OtherPlayer )
+ if OtherPlayer:GetName() == Split[2] then
+ SendMessage( OtherPlayer, Player:GetName() .. " send a teleport request" )
+ SendMessageSuccess( Player, "You send a teleport request to " .. OtherPlayer:GetName() )
+ Destination[OtherPlayer:GetName()] = Player:GetName()
+ end
+ end
+
+ local loopWorlds = function( World )
+ World:ForEachPlayer( loopPlayer )
+ end
+
+ cRoot:Get():ForEachWorld( loopWorlds )
+ return true
+
+end
+
+function HandleTPAcceptCommand( Split, Player )
+
+ if Destination[Player:GetName()] == nil then
+ SendMessageFailure( Player, "Nobody has send you a teleport request" )
+ return true
+ end
+
+ local loopPlayer = function( OtherPlayer )
+ if Destination[Player:GetName()] == OtherPlayer:GetName() then
+ if OtherPlayer:GetWorld():GetName() ~= Player:GetWorld():GetName() then
+ OtherPlayer:MoveToWorld( Player:GetWorld():GetName() )
+ end
+ OtherPlayer:TeleportToEntity( Player )
+ SendMessage( Player, OtherPlayer:GetName() .. " teleported to you" )
+ SendMessageSuccess( OtherPlayer, "You teleported to " .. Player:GetName() )
+ Destination[Player:GetName()] = nil
+ end
+ end
+
+ local loopWorlds = function( World )
+ World:ForEachPlayer( loopPlayer )
+ end
+
+ cRoot:Get():ForEachWorld( loopWorlds )
+ return true
+
+end