diff options
Diffstat (limited to 'MCServer/Plugins/APIDump')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 76 | ||||
-rw-r--r-- | MCServer/Plugins/APIDump/Classes/BlockEntities.lua | 14 |
2 files changed, 80 insertions, 10 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 0b6f33b37..1e572492b 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -134,6 +134,7 @@ g_APIDesc = HasBlockSkyLights = { Params = "", Return = "bool", Notes = "Returns true if current datatypes include skylight" }, HasBlockTypes = { Params = "", Return = "bool", Notes = "Returns true if current datatypes include block types" }, LoadFromSchematicFile = { Params = "FileName", Return = "", Notes = "Clears current content and loads new content from the specified schematic file. Returns true if successful. Returns false and logs error if unsuccessful, old content is preserved in such a case." }, + LoadFromSchematicString = { Params = "SchematicData", Return = "", Notes = "Clears current content and loads new content from the specified string (assumed to contain .schematic data). Returns true if successful. Returns false and logs error if unsuccessful, old content is preserved in such a case." }, Merge = { { Params = "BlockAreaSrc, {{Vector3i|RelMinCoords}}, Strategy", Return = "", Notes = "Merges BlockAreaSrc into this object at the specified relative coords, using the specified strategy" }, @@ -161,6 +162,7 @@ g_APIDesc = RotateCW = { Params = "", Return = "", Notes = "Rotates the block area around the Y axis, clockwise (north -> east). Modifies blocks' metas (if present) to match." }, RotateCWNoMeta = { Params = "", Return = "", Notes = "Rotates the block area around the Y axis, clockwise (north -> east). Doesn't modify blocks' metas." }, SaveToSchematicFile = { Params = "FileName", Return = "", Notes = "Saves the current contents to a schematic file. Returns true if successful." }, + SaveToSchematicString = { Params = "", Return = "string", Notes = "Saves the current contents to a string (in a .schematic file format). Returns the data if successful, nil if failed." }, SetBlockLight = { Params = "BlockX, BlockY, BlockZ, BlockLight", Return = "", Notes = "Sets the blocklight at the specified absolute coords" }, SetBlockMeta = { Params = "BlockX, BlockY, BlockZ, BlockMeta", Return = "", Notes = "Sets the block meta at the specified absolute coords" }, SetBlockSkyLight = { Params = "BlockX, BlockY, BlockZ, SkyLight", Return = "", Notes = "Sets the skylight at the specified absolute coords" }, @@ -483,6 +485,58 @@ end }, }, -- cClientHandle + cCompositeChat = + { + Desc = [[ + Encapsulates a chat message that can contain various formatting, URLs, commands executed on click + and commands suggested on click. The chat message can be sent by the regular chat-sending functions, + {{cPlayer}}:SendMessage(), {{cWorld}}:BroadcastChat() and {{cRoot}}:BroadcastChat().</p> + <p> + Note that most of the functions in this class are so-called modifiers - they modify the object and + then return the object itself, so that they can be chained one after another. + ]], + Functions = + { + constructor = + { + { Params = "", Return = "", Notes = "Creates an empty chat message" }, + { Params = "Text", Return = "", Notes = "Creates a chat message containing the specified text, parsed by the ParseText() function. This allows easy migration from old chat messages." }, + }, + AddRunCommandPart = { Params = "Text, Command, [Style]", Return = "self", Notes = "Adds a text which, when clicked, runs the specified command. Chaining." }, + AddSuggestCommandPart = { Params = "Text, Command, [Style]", Return = "self", Notes = "Adds a text which, when clicked, puts the specified command into the player's chat input area. Chaining." }, + AddTextPart = { Params = "Text, [Style]", Return = "self", Notes = "Adds a regular text. Chaining." }, + AddUrlPart = { Params = "Text, Url, [Style]", Return = "self", Notes = "Adds a text which, when clicked, opens up a browser at the specified URL. Chaining." }, + Clear = { Params = "", Return = "", Notes = "Removes all parts from this object" }, + GetMessageType = { Params = "", Return = "MessageType", Notes = "Returns the MessageType (mtXXX constant) that is associated with this message. When sent to a player, the message will be formatted according to this message type and the player's settings (adding \"[INFO]\" prefix etc.)" }, + ParseText = { Params = "Text", Return = "self", Notes = "Adds text, while recognizing http and https URLs and old-style formatting codes (\"@2\"). Chaining." }, + SetMessageType = { Params = "MessageType", Return = "self", Notes = "Sets the MessageType (mtXXX constant) that is associated with this message. When sent to a player, the message will be formatted according to this message type and the player's settings (adding \"[INFO]\" prefix etc.) Chaining." }, + UnderlineUrls = { Params = "", Return = "self", Notes = "Makes all URL parts contained in the message underlined. Doesn't affect parts added in the future. Chaining." }, + }, + + AdditionalInfo = + { + { + Header = "Chaining example", + Contents = [[ + Sending a chat message that is composed of multiple different parts has been made easy thanks to + chaining. Consider the following example that shows how a message containing all kinds of parts + is sent (adapted from the Debuggers plugin): +<pre class="prettyprint lang-lua"> +function OnPlayerJoined(a_Player) + -- Send an example composite chat message to the player: + a_Player:SendMessage(cCompositeChat() + :AddTextPart("Hello, ") + :AddUrlPart(a_Player:GetName(), "www.mc-server.org", "u@2") -- Colored underlined link + :AddSuggestCommandPart(", and welcome.", "/help", "u") -- Underlined suggest-command + :AddRunCommandPart(" SetDay", "/time set 0") -- Regular text that will execute command when clicked + :SetMessageType(mtJoin) -- It is a join-message + ) +end</pre> + ]], + }, + }, -- AdditionalInfo + }, -- cCompositeChat + cCraftingGrid = { Desc = [[ @@ -2098,7 +2152,9 @@ end DoWithDropSpenserAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a dropper or a dispenser at the specified coords, calls the CallbackFunction with the {{cDropSpenserEntity}} parameter representing the dropper or dispenser. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cDropSpenserEntity|DropSpenserEntity}}, [CallbackData])</pre> Note that this can be used to access both dispensers and droppers in a similar way. The function returns false if there is neither dispenser nor dropper, or if there is, it returns the bool value that the callback has returned." }, DoWithDropperAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a dropper at the specified coords, calls the CallbackFunction with the {{cDropperEntity}} parameter representing the dropper. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cDropperEntity|DropperEntity}}, [CallbackData])</pre> The function returns false if there is no dropper, or if there is, it returns the bool value that the callback has returned." }, DoWithEntityByID = { Params = "EntityID, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If an entity with the specified ID exists, calls the callback with the {{cEntity}} parameter representing the entity. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cEntity|Entity}}, [CallbackData])</pre> The function returns false if the entity was not found, and it returns the same bool value that the callback has returned if the entity was found." }, + DoWithFlowerPotAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a flower pot at the specified coords, calls the CallbackFunction with the {{cFlowerPotEntity}} parameter representing the flower pot. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cFlowerPotEntity|FlowerPotEntity}}, [CallbackData])</pre> The function returns false if there is no flower pot, or if there is, it returns the bool value that the callback has returned." }, DoWithFurnaceAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a furnace at the specified coords, calls the CallbackFunction with the {{cFurnaceEntity}} parameter representing the furnace. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cFurnaceEntity|FurnaceEntity}}, [CallbackData])</pre> The function returns false if there is no furnace, or if there is, it returns the bool value that the callback has returned." }, + DoWithMobHeadAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a mob head at the specified coords, calls the CallbackFunction with the {{cMobHeadEntity}} parameter representing the furnace. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cMobHeadEntity|MobHeadEntity}}, [CallbackData])</pre> The function returns false if there is no mob head, or if there is, it returns the bool value that the callback has returned." }, DoWithNoteBlockAt = { Params = "BlockX, BlockY, BlockZ, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a note block at the specified coords, calls the CallbackFunction with the {{cNoteEntity}} parameter representing the note block. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cNoteEntity|NoteEntity}}, [CallbackData])</pre> The function returns false if there is no note block, or if there is, it returns the bool value that the callback has returned." }, DoWithPlayer = { Params = "PlayerName, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a player of the specified name (exact match), calls the CallbackFunction with the {{cPlayer}} parameter representing the player. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|Player}}, [CallbackData])</pre> The function returns false if the player was not found, or whatever bool value the callback returned if the player was found." }, FastSetBlock = @@ -2701,16 +2757,16 @@ end IgnoreClasses = { - "coroutine", - "debug", - "io", - "math", - "package", - "os", - "string", - "table", - "g_Stats", - "g_TrackedPages", + "^coroutine$", + "^debug$", + "^io$", + "^math$", + "^package$", + "^os$", + "^string$", + "^table$", + "^g_Stats$", + "^g_TrackedPages$", }, IgnoreFunctions = diff --git a/MCServer/Plugins/APIDump/Classes/BlockEntities.lua b/MCServer/Plugins/APIDump/Classes/BlockEntities.lua index 61a8e8d22..de42f66df 100644 --- a/MCServer/Plugins/APIDump/Classes/BlockEntities.lua +++ b/MCServer/Plugins/APIDump/Classes/BlockEntities.lua @@ -238,6 +238,20 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), }, Inherits = "cBlockEntity"; }, -- cSignEntity + + cFlowerPotEntity = + { + Desc = [[ + This class represents a flower pot entity in the world. + ]], + Functions = + { + IsItemInPot = { Params = "", Return = "bool", Notes = "Is a flower in the pot?" }, + GetItem = { Params = "", Return = "{{cItem|Item}}", Notes = "Returns the item in the flower pot." }, + SetItem = { Params = "{{cItem|Item}}", Return = "", Notes = "Set the item in the flower pot" }, + }, + Inherits = "cBlockEntity"; + }, -- cFlowerPotEntity } |