diff options
Diffstat (limited to 'MCServer/Plugins/APIDump')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 3 | ||||
-rw-r--r-- | MCServer/Plugins/APIDump/Hooks/OnPlayerFoodLevelChange.lua | 27 | ||||
-rw-r--r-- | MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua | 11 |
3 files changed, 37 insertions, 4 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 271340090..baa9f0f37 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -523,13 +523,16 @@ end Functions = { + GenerateOfflineUUID = { Params = "Username", Return = "string", Notes = "(STATIC) Generates an UUID based on the player name provided. This is used for the offline (non-auth) mode, when there's no UUID source. Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. Returns a 36-char UUID (with dashes)." }, GetLocale = { Params = "", Return = "Locale", Notes = "Returns the locale string that the client sends as part of the protocol handshake. Can be used to provide localized strings." }, GetPing = { Params = "", Return = "number", Notes = "Returns the ping time, in ms" }, GetPlayer = { Params = "", Return = "{{cPlayer|cPlayer}}", Notes = "Returns the player object connected to this client. Note that this may be nil, for example if the player object is not yet spawned." }, GetUniqueID = { Params = "", Return = "number", Notes = "Returns the UniqueID of the client used to identify the client in the server" }, + GetUUID = { Params = "", Return = "string", Notes = "Returns the authentication-based UUID of the client. This UUID should be used to identify the player when persisting any player-related data." }, GetUsername = { Params = "", Return = "string", Notes = "Returns the username that the client has provided" }, GetViewDistance = { Params = "", Return = "number", Notes = "Returns the viewdistance (number of chunks loaded for the player in each direction)" }, HasPluginChannel = { Params = "ChannelName", Return = "bool", Notes = "Returns true if the client has registered to receive messages on the specified plugin channel." }, + IsUUIDOnline = { Params = "UUID", Return = "bool", Notes = "(STATIC) Returns true if the UUID is generated by online auth, false if it is an offline-generated UUID. We use Version-3 UUIDs for offline UUIDs, online UUIDs are Version-4, thus we can tell them apart. Accepts both 32-char and 36-char UUIDs (with and without dashes). If the string given is not a valid UUID, returns false."}, Kick = { Params = "Reason", Return = "", Notes = "Kicks the user with the specified reason" }, SendPluginMessage = { Params = "Channel, Message", Return = "", Notes = "Sends the plugin message on the specified channel." }, SetLocale = { Params = "Locale", Return = "", Notes = "Sets the locale that MCServer keeps on record. Initially the locale is initialized in protocol handshake, this function allows plugins to override the stored value (but only server-side and only until the user disconnects)." }, diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerFoodLevelChange.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerFoodLevelChange.lua new file mode 100644 index 000000000..53637d5f1 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerFoodLevelChange.lua @@ -0,0 +1,27 @@ +return +{ + HOOK_PLAYER_FOOD_LEVEL_CHANGE = + { + CalledWhen = "Called before the player food level changed. Plugin may override", + DefaultFnName = "OnPlayerFoodLevelChange", -- also used as pagename + Desc = [[ + This hook is called before the food level changes. + The food level is not changed yet, plugins may choose + to refuse the change. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who changes the food level." }, + { Name = "NewFoodLevel", Type = "number", Notes = "The new food level." }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called. Afterwards, the + server changes the food level of the player. If the function returns true, no + other callback is called for this event and the player's food level doesn't change. + ]], + }, -- HOOK_PLAYER_FOOD_LEVEL_CHANGE +}; + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua b/MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua index d36164e8e..bb809af11 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua @@ -6,7 +6,7 @@ return DefaultFnName = "OnWeatherChanging", -- also used as pagename Desc = [[ This hook is called when the current weather has expired and a new weather is selected. Plugins may - override the new weather setting.</p> + override the new weather being set.</p> <p> The new weather setting is sent to the clients only after this hook has been processed.</p> <p> @@ -19,9 +19,12 @@ return { Name = "Weather", Type = "number", Notes = "The newly selected weather. One of wSunny, wRain, wStorm" }, }, Returns = [[ - If the function returns false or no value, the server calls other plugins' callbacks and finally - sets the weather. If the function returns true, the server takes the second returned value (wSunny - by default) and sets it as the new weather. No other plugins' callbacks are called in this case. + The hook handler can return up to two values. If the first value is false or not present, the server + calls other plugins' callbacks and finally sets the weather. If it is true, the server doesn't call any + more callbacks for this hook. The second value returned is used as the new weather. If no value is + given, the weather from the parameters is used as the weather. Returning false as the first value and a + specific weather constant as the second value makes the server call the rest of the hook handlers with + the new weather value. ]], }, -- HOOK_WEATHER_CHANGING } |