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Diffstat (limited to '')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 74b5a6351..544e02049 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -1099,6 +1099,38 @@ These ItemGrids are available in the API and can be manipulated by the plugins, m_ItemDamage = { Type = "number", Notes = "The damage of the item. Zero means no damage. Maximum damage can be queried with GetMaxDamage()" }, m_ItemType = { Type = "number", Notes = "The item type. One of E_ITEM_ or E_BLOCK_ constants" }, }, + AdditionalInfo = + { + { + Header = "Example code", + Contents = [[ + The following code shows how to create items in several different ways (adapted from the Debuggers plugin): +<pre class="prettyprint lang-lua"> +-- empty item: +local Item1 = cItem(); + +-- enchanted sword, enchantment given as numeric string (bad style; see Item5): +local Item2 = cItem(E_ITEM_DIAMOND_SWORD, 1, 0, "1=1"); + +-- 1 undamaged shovel, no enchantment: +local Item3 = cItem(E_ITEM_DIAMOND_SHOVEL); + +-- Add the Unbreaking enchantment. Note that Vanilla's levelcap isn't enforced: +Item3.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 4); + +-- 1 undamaged pickaxe, no enchantment: +local Item4 = cItem(E_ITEM_DIAMOND_PICKAXE); + +-- Add multiple enchantments: +Item4.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 5); +Item4.m_Enchantments:SetLevel(cEnchantments.enchEfficiency, 3); + +-- enchanted chestplate, enchantment given as textual stringdesc (good style) +local Item5 = cItem(E_ITEM_DIAMOND_CHESTPLATE, 1, 0, "thorns=1;unbreaking=3"); +</pre> +]], + }, + }, }, cItemGrid = |