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-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnWorldTick.lua29
1 files changed, 0 insertions, 29 deletions
diff --git a/MCServer/Plugins/APIDump/Hooks/OnWorldTick.lua b/MCServer/Plugins/APIDump/Hooks/OnWorldTick.lua
deleted file mode 100644
index 657716d9e..000000000
--- a/MCServer/Plugins/APIDump/Hooks/OnWorldTick.lua
+++ /dev/null
@@ -1,29 +0,0 @@
-return
-{
- HOOK_WORLD_TICK =
- {
- CalledWhen = "Every world tick (about 20 times per second), separately for each world",
- DefaultFnName = "OnWorldTick", -- also used as pagename
- Desc = [[
- This hook is called for each {{cWorld|world}} every tick (50 msec, or 20 times a second). If the
- world is overloaded, the interval is larger, which is indicated by the TimeDelta parameter.</p>
- <p>
- This hook is called in the world's tick thread context and thus has access to all world data
- guaranteed without blocking.
- ]],
- Params =
- {
- { Name = "World", Type = "{{cWorld}}", Notes = "World that is ticking" },
- { Name = "TimeDelta", Type = "number", Notes = "The number of milliseconds since the previous game tick. Will not be less than 50 msec" },
- },
- Returns = [[
- If the function returns false or no value, the next plugin's callback is called. If the function
- returns true, no other callback is called for this event. There is no overridable behavior.
- ]],
- }, -- HOOK_WORLD_TICK
-}
-
-
-
-
-