diff options
Diffstat (limited to 'MCServer/Plugins/APIDump/Hooks/OnPlayerShooting.lua')
-rw-r--r-- | MCServer/Plugins/APIDump/Hooks/OnPlayerShooting.lua | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerShooting.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerShooting.lua deleted file mode 100644 index 7315ede7a..000000000 --- a/MCServer/Plugins/APIDump/Hooks/OnPlayerShooting.lua +++ /dev/null @@ -1,32 +0,0 @@ -return -{ - HOOK_PLAYER_SHOOTING = - { - CalledWhen = "When the player releases the bow, shooting an arrow (other projectiles: unknown)", - DefaultFnName = "OnPlayerShooting", -- also used as pagename - Desc = [[ - This hook is called when the {{cPlayer|player}} shoots their bow. It is called for the actual - release of the {{cArrowEntity|arrow}}. FIXME: It is currently unknown whether other - {{cProjectileEntity|projectiles}} (snowballs, eggs) trigger this hook.</p> - <p> - To get the player's position and direction, use the {{cPlayer}}:GetEyePosition() and - cPlayer:GetLookVector() functions. Note that for shooting a bow, the position for the arrow creation - is not at the eye pos, some adjustments are required. FIXME: Export the {{cPlayer}} function for - this adjustment. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player shooting" }, - }, - Returns = [[ - If the function returns false or no value, the next plugin's callback is called, and finally - Cuberite creates the projectile. If the functino returns true, no other callback is called and no - projectile is created. - ]], - }, -- HOOK_PLAYER_SHOOTING -} - - - - - |