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-rw-r--r--MCServer/Plugins/APIDump/Classes/BlockEntities.lua26
1 files changed, 26 insertions, 0 deletions
diff --git a/MCServer/Plugins/APIDump/Classes/BlockEntities.lua b/MCServer/Plugins/APIDump/Classes/BlockEntities.lua
index de42f66df..90ebf12e6 100644
--- a/MCServer/Plugins/APIDump/Classes/BlockEntities.lua
+++ b/MCServer/Plugins/APIDump/Classes/BlockEntities.lua
@@ -50,6 +50,32 @@ return
},
},
+ cBeaconEntity =
+ {
+ Desc = [[
+ A beacon entity is a {{cBlockEntityWithItems|cBlockEntityWithItems}} descendant that represents a beacon
+ in the world.
+ ]],
+
+ Inherits = "cBlockEntityWithItems",
+
+ Functions =
+ {
+ IsActive = { Params = "", Return = "bool", Notes = "Is the beacon active?" },
+ GetBeaconLevel = { Params = "", Return = "number", Notes = "Returns the beacon level. (0 - 4)" },
+ GetPrimaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the primary effect." },
+ GetSecondaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the secondary effect." },
+ SetPrimaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the primary effect. Returns false when the effect is invalid." },
+ SetSecondaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the secondary effect. Returns false when the effect is invalid." },
+ CalculatePyramidLevel = { Params = "", Return = "number", Notes = "Calculate the amount of layers the pyramid below the beacon has." },
+ IsBeaconBlocked = { Params = "", Return = "bool", Notes = "Is the beacon blocked by non-transparent blocks that are higher than the beacon?" },
+ UpdateBeacon = { Params = "", Return = "", Notes = "Update the beacon." },
+ GiveEffects = { Params = "", Return = "", Notes = "Give the near-players the effects." },
+ IsMineralBlock = { Params = "BLOCKTYPE", Return = "bool", Notes = "Returns true if the block is a diamond block, a golden block, an iron block or an emerald block." },
+ IsValidEffect = { Params = "EffectType", Return = "bool", Notes = "Returns true if the effect can be used." },
+ },
+ },
+
cChestEntity =
{
Desc = [[