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Diffstat (limited to '')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index af5828405..f29ce7f27 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -42,9 +42,38 @@ g_APIDesc = Contents = "Contents of the additional section 2", } }, + + Inherits = "ParentClassName", -- Only present if the class inherits from another API class }, ]]-- + cArrowEntity = + { + Desc = [[ + Represents the arrow when it is shot from the bow. A subclass of the {{cProjectileEntity}}. + ]], + + Functions = + { + CanPickup = { Params = "{{cPlayer|Player}}", Return = "bool", Notes = "Returns true if the specified player can pick the arrow when it's on the ground" }, + GetDamageCoeff = { Params = "", Return = "number", Notes = "Returns the damage coefficient stored within the arrow. The damage dealt by this arrow is multiplied by this coeff" }, + GetPickupState = { Params = "", Return = "PickupState", Notes = "Returns the pickup state (one of the psXXX constants, above)" }, + IsCritical = { Params = "", Return = "bool", Notes = "Returns true if the arrow should deal critical damage. Based on the bow charge when the arrow was shot." }, + SetDamageCoeff = { Params = "number", Return = "", Notes = "Sets the damage coefficient. The damage dealt by this arrow is multiplied by this coeff" }, + SetIsCritical = { Params = "bool", Return = "", Notes = "Sets the IsCritical flag on the arrow. Critical arrow deal additional damage" }, + SetPickupState = { Params = "PickupState", Return = "", Notes = "Sets the pickup state (one of the psXXX constants, above)" }, + }, + + Constants = + { + psInCreative = { Notes = "The arrow can be picked up only by players in creative gamemode" }, + psInSurvivalOrCreative = { Notes = "The arrow can be picked up by players in survival or creative gamemode" }, + psNoPickup = { Notes = "The arrow cannot be picked up at all" }, + }, + + Inherits = "cProjectileEntity", + }, + cBlockArea = { Desc = [[ |