diff options
Diffstat (limited to '')
-rw-r--r-- | Core/onbreakplaceblock.lua | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/Core/onbreakplaceblock.lua b/Core/onbreakplaceblock.lua new file mode 100644 index 000000000..89ccd3919 --- /dev/null +++ b/Core/onbreakplaceblock.lua @@ -0,0 +1,115 @@ +function OnPlayerPlacingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType) + -- Direction is air check + if (BlockFace == -1) then + return false + end + + if( Player:HasPermission("core.build") == false ) then + return true + else + if Player:HasPermission("core.spawnprotect.bypass") == false and SPAWNPROTECT == true then + local World = Player:GetWorld() + local xcoord = World:GetSpawnX() + local ycoord = World:GetSpawnY() + local zcoord = World:GetSpawnZ() + + if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then + return false -- Not in spawn area. + end + if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then + return false -- Not in spawn area. + end + if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then + return false -- Not in spawn area. + end + + --WriteLog(1, BlockX, BlockY, BlockZ, Player:GetName(), id, meta) + + WarnPlayer(Player) + + return true + else + if BlockType == "50" or BlockType == "76" then + local X = BlockX + local Y = BlockY + local Z = BlockZ + X, Y, Z = AddFaceDirection(X, Y, Z, BlockFace) + if (Y >= 256 or Y < 0) then + return true + end + + local CheckCollision = function(Player) + -- drop the decimals, we only care about the full block X,Y,Z + local PlayerX = math.floor(Player:GetPosX(), 0) + local PlayerY = math.floor(Player:GetPosY(), 0) + local PlayerZ = math.floor(Player:GetPosZ(), 0) + + local collision = false + if ((BlockFace == BLOCK_FACE_TOP) and (PlayerY == BlockY - 2) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then + collision = true + end + + if ((BlockFace == BLOCK_FACE_BOTTOM) and (PlayerY == BlockY + 1) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then + collision = true + end + + if ((BlockFace == BLOCK_FACE_NORTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ - 1)) then + if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end + end + + if ((BlockFace == BLOCK_FACE_SOUTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ + 1)) then + if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end + end + + if ((BlockFace == BLOCK_FACE_WEST) and (PlayerX == BlockX - 1) and (PlayerZ == BlockZ)) then + if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end + end + + if ((BlockFace == BLOCK_FACE_EAST) and (PlayerX == BlockX + 1) and (PlayerZ == BlockZ)) then + if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end + end + return collision + end + if (Player:GetWorld():ForEachPlayer(CheckCollision) == false) then + return true + end + end + end + end + return false +end + +function OnPlayerBreakingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, Status, OldBlockType, OldBlockMeta) + -- dont check if the direction is in the air + if (BlockFace ~= -1) then + + if (Player:HasPermission("core.build") == false) then + return true + else + if Player:HasPermission("core.spawnprotect.bypass") == false and SPAWNPROTECT == true then + local World = Player:GetWorld() + local xcoord = World:GetSpawnX() + local ycoord = World:GetSpawnY() + local zcoord = World:GetSpawnZ() + + if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then + return false -- Not in spawn area. + end + if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then + return false -- Not in spawn area. + end + if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then + return false -- Not in spawn area. + end + + --WriteLog(0, BlockX, BlockY, BlockZ, Player:GetName(), id, meta) + + WarnPlayer(Player) + + return true + end + end + end + + return false +end
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