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-rw-r--r--Core/itemrepair.lua202
1 files changed, 0 insertions, 202 deletions
diff --git a/Core/itemrepair.lua b/Core/itemrepair.lua
deleted file mode 100644
index ee411dcc2..000000000
--- a/Core/itemrepair.lua
+++ /dev/null
@@ -1,202 +0,0 @@
--- Based on Fixies plugin v2 by Taugeshtu
--- how much "extra" points are healed per a repair operation (fraction of full health)
-BONUS = 0.1
-
-function OnCraftingNoRecipe(Player, Grid, Recipe)
- local _do_fix = false
- local Items = {}
- for x = 0, Grid:GetWidth() - 1 do
- for y = 0, Grid:GetHeight() - 1 do
- local Item = Grid:GetItem(x, y)
- if (Item.m_ItemType ~= E_ITEM_EMPTY) then
- table.insert(Items, Item)
- end
- end
- end
-
- if (#Items ~= 2) then
- -- Only two items together can be fixed
- return false
- end
-
- if (Items[1].m_ItemType ~= Items[2].m_ItemType) then
- -- Only items of the same type may be fixed
- return false
- end
-
- if (
- (Items[1].m_ItemDamage == 0) or
- (Items[2].m_ItemDamage == 0)
- )
- then
- -- Only damaged items may be fixed
- return false
- end
-
- local _ID = Items[1].m_ItemType
- local _least_hp = math.max(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
- local _most_hp = math.min(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
- local _item_hp = 0
-
- -- TODO: This could be refactored into better code, using an _ID-indexed table for _item_hp
-
- if (
- (_ID == E_ITEM_WOODEN_SHOVEL) or
- (_ID == E_ITEM_WOODEN_AXE) or
- (_ID == E_ITEM_WOODEN_PICKAXE) or
- (_ID == E_ITEM_WOODEN_SWORD) or
- (_ID == E_ITEM_WOODEN_HOE)
- )
- then
- _item_hp = 60
- _do_fix = true
- end
-
- if (
- (_ID == E_ITEM_STONE_SHOVEL) or
- (_ID == E_ITEM_STONE_AXE) or
- (_ID == E_ITEM_STONE_PICKAXE) or
- (_ID == E_ITEM_STONE_SWORD) or
- (_ID == E_ITEM_STONE_HOE)
- )
- then
- _item_hp = 132
- _do_fix = true
- end
-
- if (
- (_ID == E_ITEM_IRON_SHOVEL) or
- (_ID == E_ITEM_IRON_AXE) or
- (_ID == E_ITEM_IRON_PICKAXE) or
- (_ID == E_ITEM_IRON_SWORD) or
- (_ID == E_ITEM_IRON_HOE)
- )
- then
- _item_hp = 251
- _do_fix = true
- end
-
- if (
- (_ID == E_ITEM_GOLD_SHOVEL) or
- (_ID == E_ITEM_GOLD_AXE) or
- (_ID == E_ITEM_GOLD_PICKAXE) or
- (_ID == E_ITEM_GOLD_SWORD) or
- (_ID == E_ITEM_GOLD_HOE)
- )
- then
- _item_hp = 33
- _do_fix = true
- end
-
- if (
- (_ID == E_ITEM_DIAMOND_SHOVEL) or
- (_ID == E_ITEM_DIAMOND_AXE) or
- (_ID == E_ITEM_DIAMOND_PICKAXE) or
- (_ID == E_ITEM_DIAMOND_SWORD) or
- (_ID == E_ITEM_DIAMOND_HOE)
- )
- then
- _item_hp = 1562
- _do_fix = true
- end
-
- if (_ID == E_ITEM_LEATHER_CAP) then
- _item_hp = 56
- _do_fix = true
- end
- if (_ID == E_ITEM_LEATHER_TUNIC) then
- _item_hp = 82
- _do_fix = true
- end
- if (_ID == E_ITEM_LEATHER_PANTS) then
- _item_hp = 76
- _do_fix = true
- end
- if (_ID == E_ITEM_LEATHER_BOOTS) then
- _item_hp = 66
- _do_fix = true
- end
-
-
- if (_ID == E_ITEM_CHAIN_HELMET) then
- _item_hp = 78
- _do_fix = true
- end
- if (_ID == E_ITEM_CHAIN_CHESTPLATE) then
- _item_hp = 114
- _do_fix = true
- end
- if (_ID == E_ITEM_CHAIN_LEGGINGS) then
- _item_hp = 106
- _do_fix = true
- end
- if (_ID == E_ITEM_CHAIN_BOOTS) then
- _item_hp = 92
- _do_fix = true
- end
-
-
- if (_ID == E_ITEM_IRON_HELMET) then
- _item_hp = 166
- _do_fix = true
- end
- if (_ID == E_ITEM_IRON_CHESTPLATE) then
- _item_hp = 242
- _do_fix = true
- end
- if (_ID == E_ITEM_IRON_LEGGINGS) then
- _item_hp = 226
- _do_fix = true
- end
- if (_ID == E_ITEM_IRON_BOOTS) then
- _item_hp = 196
- _do_fix = true
- end
-
-
- if (_ID == E_ITEM_GOLD_HELMET) then
- _item_hp = 78
- _do_fix = true
- end
- if (_ID == E_ITEM_GOLD_CHESTPLATE) then
- _item_hp = 114
- _do_fix = true
- end
- if (_ID == E_ITEM_GOLD_LEGGINGS) then
- _item_hp = 106
- _do_fix = true
- end
- if (_ID == E_ITEM_GOLD_BOOTS) then
- _item_hp = 92
- _do_fix = true
- end
-
-
- if (_ID == E_ITEM_DIAMOND_HELMET) then
- _item_hp = 364
- _do_fix = true
- end
- if (_ID == E_ITEM_DIAMOND_CHESTPLATE)then
- _item_hp = 529
- _do_fix = true
- end
- if (_ID == E_ITEM_DIAMOND_LEGGINGS) then
- _item_hp = 496
- _do_fix = true
- end
- if (_ID == E_ITEM_DIAMOND_BOOTS) then
- _item_hp = 430
- _do_fix = true
- end
- -- /////////////////////////////////////////////////////
-
- if (_do_fix == true) then
- local _hp = _most_hp - (_item_hp - _least_hp) - _item_hp * BONUS
- _hp = math.max(_hp, 0)
- Recipe:SetResult(_ID, 1, _hp)
- Recipe:SetIngredient(Items[1].x, Items[1].y, Items[1]);
- Recipe:SetIngredient(Items[2].x, Items[2].y, Items[2]);
- return true
- end
- return false
-end \ No newline at end of file