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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua101
1 files changed, 101 insertions, 0 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index e7ed25cdc..b464a10e6 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -2632,6 +2632,107 @@ end;
callback is called for this event and the packet is not broadcasted.
]],
}, -- HOOK_PLAYER_ANIMATION
+
+ HOOK_PLAYER_BREAKING_BLOCK =
+ {
+ CalledWhen = "Just before a player breaks a block. Plugin may override / refuse. ",
+ DefaultFnName = "OnPlayerBreakingBlock", -- also used as pagename
+ Desc = [[
+ This hook is called when a {{cPlayer|player}} breaks a block, before the block is actually broken in
+ the {{cWorld|World}}. Plugins may refuse the breaking.</p>
+ <p>
+ See also the {{OnPlayerBrokenBlock|HOOK_PLAYER_BROKEN_BLOCK}} hook for a similar hook called after
+ the block is broken.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is digging the block" },
+ { Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
+ { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
+ { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
+ { Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player is acting. One of the BLOCK_FACE_ constants" },
+ { Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block being broken" },
+ { Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block being broken " },
+ },
+ Returns = [[
+ If the function returns false or no value, other plugins' callbacks are called, and then the block
+ is broken. If the function returns true, no other plugin's callback is called and the block breaking
+ is cancelled. The server re-sends the block back to the player to replace it (the player's client
+ already thinks the block was broken).
+ ]],
+ }, -- HOOK_PLAYER_BREAKING_BLOCK
+
+ HOOK_PLAYER_BROKEN_BLOCK =
+ {
+ CalledWhen = "After a player has broken a block. Notification only.",
+ DefaultFnName = "OnPlayerBrokenBlock", -- also used as pagename
+ Desc = [[
+ This function is called after a {{cPlayer|player}} breaks a block. The block is already removed
+ from the {{cWorld|world}} and {{cPickup|pickups}} have been spawned. To get the world in which the
+ block has been dug, use the {{cPlayer}}:GetWorld() function.</p>
+ <p>
+ See also the {{OnPlayerBreakingBlock|HOOK_PLAYER_BREAKING_BLOCK}} hook for a similar hook called
+ before the block is broken. To intercept the creation of pickups, see the
+ {{OnBlockToPickups|HOOK_BLOCK_TO_PICKUPS}} hook.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who broke the block" },
+ { Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
+ { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
+ { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
+ { Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player interacted. One of the BLOCK_FACE_ constants" },
+ { Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" },
+ { Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" },
+ },
+ Returns = [[
+ If the function returns false or no value, the next plugin's callback is called. If the function
+ returns true, no other callback is called for this event.
+ ]],
+ }, -- HOOK_PLAYER_BROKEN_BLOCK
+
+ HOOK_PLAYER_EATING =
+ {
+ CalledWhen = "When the player starts eating",
+ DefaultFnName = "OnPlayerEating", -- also used as pagename
+ Desc = [[
+ This hook gets called when the {{cPlayer|player}} starts eating, after the server checks that the
+ player can indeed eat (is not satiated and is holding food). Plugins may still refuse the eating by
+ returning true.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who started eating" },
+ },
+ Returns = [[
+ If the function returns false or no value, the server calls the next plugin handler, and finally
+ lets the player eat. If the function returns true, the server doesn't call any more callbacks for
+ this event and aborts the eating. A "disallow" packet is sent to the client.
+ ]],
+ }, -- HOOK_PLAYER_EATING
+
+ HOOK_PLAYER_JOINED =
+ {
+ CalledWhen = "After Login and before Spawned, before being added to world. ",
+ DefaultFnName = "OnPlayerJoined", -- also used as pagename
+ Desc = [[
+ This hook is called whenever a {{cPlayer|player}} has completely logged in. If authentication is
+ enabled, this function is called after their name has been authenticated. It is called after
+ {{OnLogin|HOOK_LOGIN}} and before {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}, right after the player's
+ entity is created, but not added to the world yet. The player is not yet visible to other players.
+ This is a notification-only event, plugins wishing to refuse player's entry should kick the player
+ using the {{cPlayer}}:Kick() function.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has joined the game" },
+ },
+ Returns = [[
+ If the function returns false or no value, other plugins' callbacks are called. If the function
+ returns true, no other callbacks are called for this event. Either way the player is let in.
+ ]],
+ }, -- HOOK_PLAYER_JOINED
+
}, -- Hooks[]