diff options
-rw-r--r-- | lib/expat/CMakeLists.txt | 6 | ||||
-rw-r--r-- | src/Entities/Entity.cpp | 41 |
2 files changed, 36 insertions, 11 deletions
diff --git a/lib/expat/CMakeLists.txt b/lib/expat/CMakeLists.txt index 540266377..a23f16609 100644 --- a/lib/expat/CMakeLists.txt +++ b/lib/expat/CMakeLists.txt @@ -7,10 +7,8 @@ file(GLOB SOURCE "*.h" ) -# add headers to MSVC project files: -if (WIN32) - file(GLOB HEADERS "*.h") - set(SOURCE ${SOURCE} ${HEADERS}) +# Set files to go to a "Sources" folder in MSVC project files: +if (MSVC) source_group("Sources" FILES ${SOURCE}) endif() diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 4403ab161..0af4eafde 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -333,9 +333,38 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) m_Health = 0; } - if (IsMob() || IsPlayer()) // Knockback for only players and mobs + if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs { - AddSpeed(a_TDI.Knockback * 2); + int KnockbackLevel = 0; + if (a_TDI.Attacker->GetEquippedWeapon().m_ItemType == E_ITEM_BOW) + { + KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPunch); + } + else + { + KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); + } + + Vector3d additionalSpeed(0, 0, 0); + switch (KnockbackLevel) + { + case 1: + { + additionalSpeed.Set(5, .3, 5); + break; + } + case 2: + { + additionalSpeed.Set(8, .3, 8); + break; + } + default: + { + additionalSpeed.Set(2, .3, 2); + break; + } + } + AddSpeed(a_TDI.Knockback * additionalSpeed); } m_World->BroadcastEntityStatus(*this, esGenericHurt); @@ -788,14 +817,12 @@ void cEntity::TickBurning(cChunk & a_Chunk) // Remember the current burning state: bool HasBeenBurning = (m_TicksLeftBurning > 0); - if (GetWorld()->GetWeather() == eWeather_Rain) + if (m_World->IsWeatherWet()) { - if (HasBeenBurning) + if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT)) { m_TicksLeftBurning = 0; - OnFinishedBurning(); - } - return; + } } // Do the burning damage: |