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-rw-r--r--MCServer/furnace.txt1
-rw-r--r--lib/inifile/iniFile.cpp27
-rw-r--r--lib/inifile/iniFile.h2
-rw-r--r--src/BlockID.cpp31
-rw-r--r--src/BlockID.h7
-rw-r--r--src/Blocks/BlockBed.cpp4
-rw-r--r--src/Blocks/BlockCauldron.h18
-rw-r--r--src/Blocks/BlockPortal.h2
-rw-r--r--src/Blocks/WorldInterface.h6
-rw-r--r--src/Chunk.cpp69
-rw-r--r--src/ChunkMap.cpp1
-rw-r--r--src/ClientHandle.cpp8
-rw-r--r--src/ClientHandle.h2
-rw-r--r--src/Entities/Entity.cpp160
-rw-r--r--src/Entities/Entity.h22
-rw-r--r--src/Entities/Player.cpp92
-rw-r--r--src/Entities/Player.h36
-rw-r--r--src/Generating/BioGen.cpp2
-rw-r--r--src/Generating/ChunkDesc.cpp21
-rw-r--r--src/Generating/ChunkDesc.h3
-rw-r--r--src/Generating/ChunkGenerator.cpp2
-rw-r--r--src/Generating/ComposableGenerator.cpp16
-rw-r--r--src/Generating/EndGen.cpp2
-rw-r--r--src/Generating/EndGen.h3
-rw-r--r--src/Generating/FinishGen.cpp9
-rw-r--r--src/Mobs/Monster.cpp2
-rw-r--r--src/Protocol/Protocol.h2
-rw-r--r--src/Protocol/Protocol125.cpp6
-rw-r--r--src/Protocol/Protocol125.h2
-rw-r--r--src/Protocol/Protocol16x.cpp4
-rw-r--r--src/Protocol/Protocol16x.h2
-rw-r--r--src/Protocol/Protocol17x.cpp6
-rw-r--r--src/Protocol/Protocol17x.h2
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp4
-rw-r--r--src/Protocol/ProtocolRecognizer.h2
-rw-r--r--src/Root.cpp25
-rw-r--r--src/Root.h2
-rw-r--r--src/UI/Window.cpp2
-rw-r--r--src/World.cpp98
-rw-r--r--src/World.h47
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp1
-rw-r--r--src/WorldStorage/WSSAnvil.cpp12
42 files changed, 589 insertions, 176 deletions
diff --git a/MCServer/furnace.txt b/MCServer/furnace.txt
index 1e98583ba..d6177184b 100644
--- a/MCServer/furnace.txt
+++ b/MCServer/furnace.txt
@@ -88,3 +88,4 @@
! 269:1 = 200 # 1 Wooden Shovel -> 10 sec
! 290:1 = 200 # 1 Wooden Hoe -> 10 sec
! 268:1 = 200 # 1 Wooden Sword -> 10 sec
+
diff --git a/lib/inifile/iniFile.cpp b/lib/inifile/iniFile.cpp
index ea03f5d35..30f93e5a3 100644
--- a/lib/inifile/iniFile.cpp
+++ b/lib/inifile/iniFile.cpp
@@ -447,6 +447,15 @@ bool cIniFile::SetValueI(const AString & a_KeyName, const AString & a_ValueName,
+bool cIniFile::SetValueI(const AString & a_Keyname, const AString & a_ValueName, const Int64 a_Value, const bool a_CreateIfNotExists)
+{
+ return SetValue(a_Keyname, a_ValueName, Printf("%lld", a_Value), a_CreateIfNotExists);
+}
+
+
+
+
+
bool cIniFile::SetValueF(const AString & a_KeyName, const AString & a_ValueName, double const a_Value, const bool a_CreateIfNotExists)
{
return SetValue(a_KeyName, a_ValueName, Printf("%f", a_Value), a_CreateIfNotExists);
@@ -571,6 +580,24 @@ int cIniFile::GetValueSetI(const AString & keyname, const AString & valuename, c
+Int64 cIniFile::GetValueSetI(const AString & keyname, const AString & valuename, const Int64 defValue)
+{
+ AString Data;
+ Printf(Data, "%lld", defValue);
+ AString resultstring = GetValueSet(keyname, valuename, Data);
+ Int64 result;
+#ifdef _WIN32
+ sscanf_s(resultstring.c_str(), "%lld", &result);
+#else
+ sscanf(resultstring.c_str(), "%lld", &result);
+#endif
+ return result;
+}
+
+
+
+
+
bool cIniFile::DeleteValueByID(const int keyID, const int valueID)
{
if ((keyID < (int)keys.size()) && (valueID < (int)keys[keyID].names.size()))
diff --git a/lib/inifile/iniFile.h b/lib/inifile/iniFile.h
index 0bf1d917e..58fecd0cf 100644
--- a/lib/inifile/iniFile.h
+++ b/lib/inifile/iniFile.h
@@ -119,6 +119,7 @@ public:
AString GetValueSet (const AString & keyname, const AString & valuename, const AString & defValue = "");
double GetValueSetF(const AString & keyname, const AString & valuename, const double defValue = 0.0);
int GetValueSetI(const AString & keyname, const AString & valuename, const int defValue = 0);
+ Int64 GetValueSetI(const AString & keyname, const AString & valuename, const Int64 defValue = 0);
bool GetValueSetB(const AString & keyname, const AString & valuename, const bool defValue = false)
{
return (GetValueSetI(keyname, valuename, defValue ? 1 : 0) != 0);
@@ -141,6 +142,7 @@ public:
bool SetValue (const int keyID, const int valueID, const AString & value);
bool SetValue (const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value, const bool a_CreateIfNotExists = true);
bool SetValueI(const AString & a_KeyName, const AString & a_ValueName, const int a_Value, const bool a_CreateIfNotExists = true);
+ bool SetValueI(const AString & a_Keyname, const AString & a_ValueName, const Int64 a_Value, const bool a_CreateIfNotExists = true);
bool SetValueB(const AString & a_KeyName, const AString & a_ValueName, const bool a_Value, const bool a_CreateIfNotExists = true)
{
return SetValueI(a_KeyName, a_ValueName, int(a_Value), a_CreateIfNotExists);
diff --git a/src/BlockID.cpp b/src/BlockID.cpp
index 023172ca1..f8b0184dd 100644
--- a/src/BlockID.cpp
+++ b/src/BlockID.cpp
@@ -345,6 +345,37 @@ eDimension StringToDimension(const AString & a_DimensionString)
+AString DimensionToString(eDimension a_Dimension)
+{
+ // Decode using a built-in map:
+ static struct
+ {
+ eDimension m_Dimension;
+ const char * m_String;
+ } DimensionMap[] =
+ {
+ { dimOverworld, "Overworld" },
+ { dimNether, "Nether" },
+ { dimEnd, "End" },
+ };
+
+ for (size_t i = 0; i < ARRAYCOUNT(DimensionMap); i++)
+ {
+ if (DimensionMap[i].m_Dimension == a_Dimension)
+ {
+ return DimensionMap[i].m_String;
+ }
+ } // for i - DimensionMap[]
+
+ // Not found
+ LOGWARNING("Unknown dimension: \"%i\". Setting to Overworld", (int)a_Dimension);
+ return "Overworld";
+}
+
+
+
+
+
/// Translates damage type constant to a string representation (built-in).
AString DamageTypeToString(eDamageType a_DamageType)
{
diff --git a/src/BlockID.h b/src/BlockID.h
index 997ee2cf9..37eed8eda 100644
--- a/src/BlockID.h
+++ b/src/BlockID.h
@@ -920,9 +920,14 @@ extern AString ItemToFullString(const cItem & a_Item);
/// Translates a mob string ("ocelot") to mobtype (E_ENTITY_TYPE_OCELOT)
extern int StringToMobType(const AString & a_MobString);
-/// Translates a dimension string to dimension enum. Takes either a number or a dimension alias (built-in). Returns -1000 on failure
+/// Translates a dimension string to dimension enum. Takes either a number or a dimension alias (built-in). Returns dimOverworld on failure
extern eDimension StringToDimension(const AString & a_DimensionString);
+/** Translates a dimension enum to dimension string.
+Takes a string and returns "Overworld" on failure
+*/
+extern AString DimensionToString(eDimension a_Dimension);
+
/// Translates damage type constant to a string representation (built-in).
extern AString DamageTypeToString(eDamageType a_DamageType);
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp
index fbf98044c..3ff1514e7 100644
--- a/src/Blocks/BlockBed.cpp
+++ b/src/Blocks/BlockBed.cpp
@@ -108,7 +108,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (Meta & 0x4)
{
- a_Player->SendMessageFailure("This bed is occupied.");
+ a_Player->SendMessageFailure("This bed is occupied");
}
else
{
@@ -133,6 +133,8 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit
a_Player->SetIsInBed(true);
+ a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
+ a_Player->SendMessageSuccess("Home position set successfully");
cTimeFastForwardTester Tester;
if (a_WorldInterface.ForEachPlayer(Tester))
diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h
index 41b79b6c3..e0f86f4cb 100644
--- a/src/Blocks/BlockCauldron.h
+++ b/src/Blocks/BlockCauldron.h
@@ -58,6 +58,24 @@ public:
{
return true;
}
+
+ virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
+ {
+ int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
+ int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
+ if (!a_WorldInterface.IsWeatherWetAt(BlockX, BlockZ) || (a_RelY != a_WorldInterface.GetHeight(BlockX, BlockZ)))
+ {
+ // It's not raining at our current location or we do not have a direct view of the sky
+ // We cannot eat the rain :(
+ return;
+ }
+
+ NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
+ if (Meta < 3)
+ {
+ a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta + 1);
+ }
+ }
} ;
diff --git a/src/Blocks/BlockPortal.h b/src/Blocks/BlockPortal.h
index 9ee5d69e2..7c449fdd5 100644
--- a/src/Blocks/BlockPortal.h
+++ b/src/Blocks/BlockPortal.h
@@ -55,7 +55,7 @@ public:
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
- if ((a_RelY - 1 < 0) || (a_RelY + 1 > cChunkDef::Height))
+ if ((a_RelY == 0) || (a_RelY == cChunkDef::Height)) // Y can't be < 0 or > Height; (Fast)SetBlock won't allow it
{
return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get invalid coords at Y - 1 or Y + 1
}
diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h
index a75ee9e26..d1c6f9bfc 100644
--- a/src/Blocks/WorldInterface.h
+++ b/src/Blocks/WorldInterface.h
@@ -46,6 +46,12 @@ public:
virtual void SetTimeOfDay(Int64 a_TimeOfDay) = 0;
+ /** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */
+ virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) = 0;
+
+ /** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */
+ virtual int GetHeight(int a_BlockX, int a_BlockZ) = 0;
+
/** Wakes up the simulators for the specified block */
virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 6fb615f1c..2f3bdff81 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -586,36 +586,37 @@ void cChunk::Tick(float a_Dt)
// Tick all entities in this chunk (except mobs):
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
- // Mobs are tickes inside MobTick (as we don't have to tick them if they are far away from players)
+ // Mobs are ticked inside cWorld::TickMobs() (as we don't have to tick them if they are far away from players)
+ // Don't tick things queued to be removed
if (!((*itr)->IsMob()))
{
(*itr)->Tick(a_Dt, *this);
+ continue;
}
} // for itr - m_Entitites[]
- // Remove all entities that were scheduled for removal:
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
- {
- if ((*itr)->IsDestroyed())
- {
- LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
- cEntity * ToDelete = *itr;
- itr = m_Entities.erase(itr);
- delete ToDelete;
- ToDelete = NULL;
- continue;
- }
- ++itr;
- } // for itr - m_Entitites[]
-
- // If any entity moved out of the chunk, move it to the neighbor:
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
{
- if (
+ if ((*itr)->IsDestroyed()) // Remove all entities that were scheduled for removal:
+ {
+ LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
+ MarkDirty();
+ cEntity * ToDelete = *itr;
+ itr = m_Entities.erase(itr);
+ delete ToDelete;
+ }
+ else if ((*itr)->IsTravellingThroughPortal()) // Remove all entities that are travelling to another world
+ {
+ MarkDirty();
+ (*itr)->SetIsTravellingThroughPortal(false);
+ itr = m_Entities.erase(itr);
+ }
+ else if ( // If any entity moved out of the chunk, move it to the neighbor:
((*itr)->GetChunkX() != m_PosX) ||
((*itr)->GetChunkZ() != m_PosZ)
)
{
+ MarkDirty();
MoveEntityToNewChunk(*itr);
itr = m_Entities.erase(itr);
}
@@ -623,7 +624,7 @@ void cChunk::Tick(float a_Dt)
{
++itr;
}
- }
+ } // for itr - m_Entitites[]
ApplyWeatherToTop();
}
@@ -908,7 +909,6 @@ void cChunk::ApplyWeatherToTop()
}
break;
} // case (snowy biomes)
- // TODO: Rainy biomes should check for farmland and cauldrons
default:
{
break;
@@ -1803,7 +1803,7 @@ void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity )
-bool cChunk::AddClient(cClientHandle* a_Client)
+bool cChunk::AddClient(cClientHandle * a_Client)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
@@ -1834,7 +1834,7 @@ bool cChunk::AddClient(cClientHandle* a_Client)
-void cChunk::RemoveClient( cClientHandle* a_Client )
+void cChunk::RemoveClient(cClientHandle * a_Client)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
@@ -1842,12 +1842,12 @@ void cChunk::RemoveClient( cClientHandle* a_Client )
{
continue;
}
-
+
m_LoadedByClient.erase(itr);
if (!a_Client->IsDestroyed())
{
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
/*
// DEBUG:
@@ -1867,7 +1867,7 @@ void cChunk::RemoveClient( cClientHandle* a_Client )
-bool cChunk::HasClient( cClientHandle* a_Client )
+bool cChunk::HasClient(cClientHandle* a_Client)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
@@ -1898,9 +1898,9 @@ void cChunk::AddEntity(cEntity * a_Entity)
{
MarkDirty();
}
-
- ASSERT(std::find(m_Entities.begin(), m_Entities.end(), a_Entity) == m_Entities.end()); // Not there already
-
+
+ ASSERT(std::find(m_Entities.begin(), m_Entities.end(), a_Entity) == m_Entities.end());
+
m_Entities.push_back(a_Entity);
}
@@ -1910,17 +1910,12 @@ void cChunk::AddEntity(cEntity * a_Entity)
void cChunk::RemoveEntity(cEntity * a_Entity)
{
- size_t SizeBefore = m_Entities.size();
m_Entities.remove(a_Entity);
- size_t SizeAfter = m_Entities.size();
-
- if (SizeBefore != SizeAfter)
+
+ // Mark as dirty if it was a server-generated entity:
+ if (!a_Entity->IsPlayer())
{
- // Mark as dirty if it was a server-generated entity:
- if (!a_Entity->IsPlayer())
- {
- MarkDirty();
- }
+ MarkDirty();
}
}
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index e91f77d27..3cfa5c3f5 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -2427,6 +2427,7 @@ bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinCh
{
for (int x = a_MinChunkX; x <= a_MaxChunkX; x++)
{
+ LOG("Request %i %i", x, z);
cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z);
if ((Chunk == NULL) || (!Chunk->IsValid()))
{
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 58247a836..1a18649c9 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -120,7 +120,6 @@ cClientHandle::~cClientHandle()
}
if (World != NULL)
{
- World->RemovePlayer(m_Player);
m_Player->Destroy();
}
delete m_Player;
@@ -1795,8 +1794,7 @@ void cClientHandle::RemoveFromWorld(void)
m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
} // for itr - Chunks[]
- // StreamChunks() called in cPlayer::MoveToWorld() after new world has been set
- // Meanwhile here, we set last streamed values to bogus ones so everything is resent
+ // Here, we set last streamed values to bogus ones so everything is resent
m_LastStreamedChunkX = 0x7fffffff;
m_LastStreamedChunkZ = 0x7fffffff;
m_HasSentPlayerChunk = false;
@@ -2377,9 +2375,9 @@ void cClientHandle::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effec
-void cClientHandle::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks)
+void cClientHandle::SendRespawn(eDimension a_Dimension)
{
- m_Protocol->SendRespawn(a_World, a_ShouldIgnoreDimensionChecks);
+ m_Protocol->SendRespawn(a_Dimension);
}
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 539e24ef6..cb0471421 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -161,7 +161,7 @@ public:
void SendPlayerSpawn (const cPlayer & a_Player);
void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp
void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
- void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false);
+ void SendRespawn (eDimension a_Dimension);
void SendExperience (void);
void SendExperienceOrb (const cExpOrb & a_ExpOrb);
void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 28817428f..e5e4cf4cb 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -37,6 +37,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_Gravity(-9.81f)
, m_LastPos(a_X, a_Y, a_Z)
, m_IsInitialized(false)
+ , m_IsTravellingThroughPortal(false)
, m_EntityType(a_EntityType)
, m_World(NULL)
, m_IsFireproof(false)
@@ -614,6 +615,7 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
// Handle drowning
HandleAir();
}
+ DetectPortal();
// None of the above functions change position, we remain in the chunk of NextChunk
HandlePhysics(a_Dt, *NextChunk);
@@ -853,7 +855,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
// Remember the current burning state:
bool HasBeenBurning = (m_TicksLeftBurning > 0);
- if (m_World->IsWeatherWet())
+ if (GetWorld()->IsWeatherWetAt(POSX_TOINT, POSZ_TOINT))
{
if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT))
{
@@ -1024,6 +1026,162 @@ void cEntity::DetectCacti(void)
+void cEntity::DetectPortal()
+{
+ if (!GetWorld()->AreNetherPortalsEnabled() && !GetWorld()->AreEndPortalsEnabled())
+ {
+ return;
+ }
+
+ int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT;
+ if ((Y > 0) && (Y < cChunkDef::Height))
+ {
+ switch (GetWorld()->GetBlock(X, Y, Z))
+ {
+ case E_BLOCK_NETHER_PORTAL:
+ {
+ if (!GetWorld()->AreNetherPortalsEnabled() || m_PortalCooldownData.second)
+ {
+ return;
+ }
+
+ if (m_PortalCooldownData.first != 80)
+ {
+ m_PortalCooldownData.first++;
+ return;
+ }
+ m_PortalCooldownData.first = 0;
+
+ switch (GetWorld()->GetDimension())
+ {
+ case dimNether:
+ {
+ m_PortalCooldownData.second = true; // Stop portals from working on respawn
+
+ if (IsPlayer())
+ {
+ ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld);
+ }
+ MoveToWorld(GetWorld()->GetLinkedOverworldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false);
+
+ return;
+ }
+ case dimOverworld:
+ {
+ m_PortalCooldownData.second = true; // Stop portals from working on respawn
+
+ if (IsPlayer())
+ {
+ ((cPlayer *)this)->AwardAchievement(achEnterPortal);
+ ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimNether);
+ }
+ MoveToWorld(GetWorld()->GetNetherWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()), false);
+
+ return;
+ }
+ default: break;
+ }
+ return;
+ }
+ case E_BLOCK_END_PORTAL:
+ {
+ if (!GetWorld()->AreEndPortalsEnabled() || m_PortalCooldownData.second)
+ {
+ return;
+ }
+
+ if (m_PortalCooldownData.first != 80)
+ {
+ m_PortalCooldownData.first++;
+ return;
+ }
+ m_PortalCooldownData.first = 0;
+
+ switch (GetWorld()->GetDimension())
+ {
+ case dimEnd:
+ {
+ m_PortalCooldownData.second = true; // Stop portals from working on respawn
+
+ if (IsPlayer())
+ {
+ cPlayer * Player = (cPlayer *)this;
+ Player->TeleportToCoords(Player->GetLastBedPos().x, Player->GetLastBedPos().y, Player->GetLastBedPos().z);
+ Player->GetClientHandle()->SendRespawn(dimOverworld);
+ }
+ MoveToWorld(GetWorld()->GetLinkedOverworldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false);
+
+ return;
+ }
+ case dimOverworld:
+ {
+ m_PortalCooldownData.second = true; // Stop portals from working on respawn
+
+ if (IsPlayer())
+ {
+ ((cPlayer *)this)->AwardAchievement(achEnterTheEnd);
+ ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimEnd);
+ }
+ MoveToWorld(GetWorld()->GetEndWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName()), false);
+
+ return;
+ }
+ default: break;
+ }
+ return;
+ }
+ default: break;
+ }
+ }
+
+ // Allow portals to work again
+ m_PortalCooldownData.second = false;
+ m_PortalCooldownData.first = 0;
+}
+
+
+
+
+
+bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_ShouldSendRespawn)
+{
+ UNUSED(a_ShouldSendRespawn);
+
+ cWorld * World;
+ if (a_World == NULL)
+ {
+ World = cRoot::Get()->GetWorld(a_WorldName);
+ if (World == NULL)
+ {
+ LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName.c_str());
+ return false;
+ }
+ }
+ else
+ {
+ World = a_World;
+ }
+
+ if (GetWorld() == World)
+ {
+ // Don't move to same world
+ return false;
+ }
+
+ // Remove all links to the old world
+ SetIsTravellingThroughPortal(true); // cChunk handles entity removal
+ GetWorld()->BroadcastDestroyEntity(*this);
+
+ // Queue add to new world
+ World->AddEntity(this);
+
+ return true;
+}
+
+
+
+
+
void cEntity::SetSwimState(cChunk & a_Chunk)
{
int RelY = (int)floor(GetPosY() + 0.1);
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 88f8528e9..8b6fc05f7 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -336,6 +336,9 @@ public:
/** Detects the time for application of cacti damage */
virtual void DetectCacti(void);
+
+ /** Detects whether we are in a portal block and begins teleportation procedures if so */
+ virtual void DetectPortal(void);
/// Handles when the entity is in the void
virtual void TickInVoid(cChunk & a_Chunk);
@@ -378,8 +381,17 @@ public:
/// Teleports to the coordinates specified
virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ);
+
+ /** Moves entity to specified world */
+ virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL, bool a_ShouldSendRespawn = true);
// tolua_end
+
+ /** Returns if the entity is travelling through a portal. Set to true by MoveToWorld and to false when the entity is removed by the old chunk */
+ bool IsTravellingThroughPortal(void) const { return m_IsTravellingThroughPortal; }
+
+ /** Sets if the entity has begun travelling through a portal or not */
+ void SetIsTravellingThroughPortal(bool a_Flag) { m_IsTravellingThroughPortal = a_Flag; }
/// Updates clients of changes in the entity.
virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = NULL);
@@ -479,6 +491,9 @@ protected:
/** True when entity is initialised (Initialize()) and false when destroyed pending deletion (Destroy()) */
bool m_IsInitialized;
+ /** True when entity is being moved across worlds, false anytime else */
+ bool m_IsTravellingThroughPortal;
+
eEntityType m_EntityType;
cWorld * m_World;
@@ -500,7 +515,6 @@ protected:
/// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void.
int m_TicksSinceLastVoidDamage;
-
/** Does the actual speed-setting. The default implementation just sets the member variable value;
overrides can provide further processing, such as forcing players to move at the given speed. */
@@ -520,6 +534,12 @@ protected:
/** Air level of a mobile */
int m_AirLevel;
int m_AirTickTimer;
+
+ /** Portal delay timer and cooldown boolean
+ First value is to delay sending the respawn packet (which triggers the Entering the {Dimension} screen).
+ Second value is to prevent a teleportation loop by ensuring we do not reenter a portal that we came out of.
+ */
+ std::pair<unsigned short, bool> m_PortalCooldownData;
private:
/** Measured in degrees, [-180, +180) */
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index ea11926b8..1acc8a962 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -88,13 +88,14 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
m_PlayerName = a_PlayerName;
- if (!LoadFromDisk())
+ cWorld * World;
+ if (!LoadFromDisk(World))
{
m_Inventory.Clear();
- cWorld * DefaultWorld = cRoot::Get()->GetDefaultWorld();
- SetPosX(DefaultWorld->GetSpawnX());
- SetPosY(DefaultWorld->GetSpawnY());
- SetPosZ(DefaultWorld->GetSpawnZ());
+ SetPosX(World->GetSpawnX());
+ SetPosY(World->GetSpawnY());
+ SetPosZ(World->GetSpawnZ());
+ SetBedPos(Vector3i(World->GetSpawnX(), World->GetSpawnY(), World->GetSpawnZ()));
LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
@@ -107,11 +108,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
if (m_GameMode == gmNotSet)
{
- cWorld * World = cRoot::Get()->GetWorld(GetLoadedWorldName());
- if (World == NULL)
- {
- World = cRoot::Get()->GetDefaultWorld();
- }
if (World->IsGameModeCreative())
{
m_CanFly = true;
@@ -140,7 +136,7 @@ cPlayer::~cPlayer(void)
SaveToDisk();
- m_World->RemovePlayer( this );
+ m_World->RemovePlayer(this);
m_ClientHandle = NULL;
@@ -157,8 +153,6 @@ cPlayer::~cPlayer(void)
void cPlayer::Destroyed()
{
CloseWindow(false);
-
- m_ClientHandle = NULL;
}
@@ -985,12 +979,12 @@ void cPlayer::Respawn(void)
m_LifetimeTotalXp = 0;
// ToDo: send score to client? How?
- m_ClientHandle->SendRespawn(*m_World, true);
+ m_ClientHandle->SendRespawn(GetWorld()->GetDimension());
// Extinguish the fire:
StopBurning();
- TeleportToCoords(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ());
+ TeleportToCoords(GetLastBedPos().x, GetLastBedPos().y, GetLastBedPos().z);
SetVisible(true);
}
@@ -1619,27 +1613,39 @@ void cPlayer::TossItems(const cItems & a_Items)
-bool cPlayer::MoveToWorld(const char * a_WorldName)
+bool cPlayer::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_ShouldSendRespawn)
{
- cWorld * World = cRoot::Get()->GetWorld(a_WorldName);
- if (World == NULL)
+ cWorld * World;
+ if (a_World == NULL)
{
- LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName);
+ World = cRoot::Get()->GetWorld(a_WorldName);
+ if (World == NULL)
+ {
+ LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName.c_str());
+ return false;
+ }
+ }
+ else
+ {
+ World = a_World;
+ }
+
+ if (GetWorld() == World)
+ {
+ // Don't move to same world
return false;
}
// Send the respawn packet:
- if (m_ClientHandle != NULL)
+ if (a_ShouldSendRespawn && (m_ClientHandle != NULL))
{
- m_ClientHandle->SendRespawn(*World);
+ m_ClientHandle->SendRespawn(World->GetDimension());
}
- // Remove all links to the old world
+ // Remove player from the old world
+ SetIsTravellingThroughPortal(true); // cChunk handles entity removal
m_World->RemovePlayer(this);
- // If the dimension is different, we can send the respawn packet
- // http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02
-
// Queue adding player to the new world, including all the necessary adjustments to the object
World->AddPlayer(this);
@@ -1689,9 +1695,19 @@ void cPlayer::LoadPermissionsFromDisk()
+<<<<<<< HEAD
+bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
+=======
bool cPlayer::LoadFromDisk(void)
+>>>>>>> master
{
+ a_World = cRoot::Get()->GetWorld(GetLoadedWorldName());
+ if (a_World == NULL)
+ {
+ a_World = cRoot::Get()->GetDefaultWorld();
+ }
+
LoadPermissionsFromDisk();
// Load from the UUID file:
@@ -1789,6 +1805,9 @@ bool cPlayer::LoadFromFile(const AString & a_FileName)
m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt();
m_CurrentXp = (short) root.get("xpCurrent", 0).asInt();
m_IsFlying = root.get("isflying", 0).asBool();
+ m_LastBedPos.x = root.get("SpawnX", a_World->GetSpawnX()).asInt();
+ m_LastBedPos.y = root.get("SpawnY", a_World->GetSpawnY()).asInt();
+ m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt();
m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
@@ -1841,6 +1860,28 @@ bool cPlayer::SaveToDisk()
cEnderChestEntity::SaveToJson(JSON_EnderChestInventory, m_EnderChestContents);
Json::Value root;
+<<<<<<< HEAD
+ root["position"] = JSON_PlayerPosition;
+ root["rotation"] = JSON_PlayerRotation;
+ root["inventory"] = JSON_Inventory;
+ root["health"] = m_Health;
+ root["xpTotal"] = m_LifetimeTotalXp;
+ root["xpCurrent"] = m_CurrentXp;
+ root["air"] = m_AirLevel;
+ root["food"] = m_FoodLevel;
+ root["foodSaturation"] = m_FoodSaturationLevel;
+ root["foodTickTimer"] = m_FoodTickTimer;
+ root["foodExhaustion"] = m_FoodExhaustionLevel;
+ root["world"] = GetWorld()->GetName();
+ root["isflying"] = IsFlying();
+ root["SpawnX"] = GetLastBedPos().x;
+ root["SpawnY"] = GetLastBedPos().y;
+ root["SpawnZ"] = GetLastBedPos().z;
+
+ if (m_GameMode == GetWorld()->GetGameMode())
+ {
+ root["gamemode"] = (int) eGameMode_NotSet;
+=======
root["position"] = JSON_PlayerPosition;
root["rotation"] = JSON_PlayerRotation;
root["inventory"] = JSON_Inventory;
@@ -1866,6 +1907,7 @@ bool cPlayer::SaveToDisk()
{
root["gamemode"] = (int) m_GameMode;
}
+>>>>>>> master
}
else
{
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 7c287d41b..f84cc5f55 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -131,7 +131,7 @@ public:
inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export
- /** Returns whether the player is climbing (ladders, vines e.t.c). */
+ /** Returns whether the player is climbing (ladders, vines etc.) */
bool IsClimbing(void) const;
virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override;
@@ -325,7 +325,12 @@ public:
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual void Killed(cEntity * a_Victim) override;
-
+
+ void Respawn(void); // tolua_export
+
+ void SetVisible(bool a_bVisible); // tolua_export
+ bool IsVisible(void) const { return m_bVisible; } // tolua_export
+
void Respawn(void); // tolua_export
void SetVisible( bool a_bVisible ); // tolua_export
@@ -333,13 +338,17 @@ public:
/** Moves the player to the specified world.
Returns true if successful, false on failure (world not found). */
- bool MoveToWorld(const char * a_WorldName); // tolua_export
+ virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL, bool a_ShouldSendRespawn = true) override; // tolua_export
+ /** Saves all player data, such as inventory, to JSON */
bool SaveToDisk(void);
+
+ typedef cWorld * cWorldPtr;
/** Loads the player data from the disk file.
+Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world
Returns true on success, false on failure. */
- bool LoadFromDisk(void);
+ bool LoadFromDisk(cWorldPtr & a_World);
/** Loads the player data from the specified file.
Returns true on success, false on failure. */
@@ -355,8 +364,7 @@ public:
void SendExperience(void);
- // In UI windows, the item that the player is dragging:
- bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); }
+ /** In UI windows, get the item that the player is dragging */
cItem & GetDraggingItem(void) {return m_DraggingItem; }
// In UI windows, when inventory-painting:
@@ -404,11 +412,21 @@ public:
/** If true the player can fly even when he's not in creative. */
void SetCanFly(bool a_CanFly);
+ /** Gets the last position that the player slept in
+ This is initialised to the world spawn point if the player has not slept in a bed as of yet
+ */
+ Vector3i GetLastBedPos(void) const { return m_LastBedPos; }
+
+ /** Sets the player's bed (home) position */
+ void SetBedPos(const Vector3i & a_Pos) { m_LastBedPos = a_Pos; }
+
/** Update movement-related statistics. */
void UpdateMovementStats(const Vector3d & a_DeltaPos);
/** Returns wheter the player can fly or not. */
virtual bool CanFly(void) const { return m_CanFly; }
+
+
// tolua_end
// cEntity overrides:
@@ -466,6 +484,9 @@ protected:
cWindow * m_CurrentWindow;
cWindow * m_InventoryWindow;
+ /** The player's last saved bed position */
+ Vector3i m_LastBedPos;
+
char m_Color;
eGameMode m_GameMode;
@@ -523,6 +544,8 @@ protected:
cStatManager m_Stats;
+<<<<<<< HEAD
+=======
/** Flag representing whether the player is currently in a bed
Set by a right click on unoccupied bed, unset by a time fast forward or teleport */
bool m_bIsInBed;
@@ -541,6 +564,7 @@ protected:
AString m_UUID;
+>>>>>>> master
/** Sets the speed and sends it to the client, so that they are forced to move so. */
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp
index d314fc13e..8fad9f5c9 100644
--- a/src/Generating/BioGen.cpp
+++ b/src/Generating/BioGen.cpp
@@ -95,7 +95,7 @@ void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap
void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile)
{
- AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains");
+ AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "");
m_Biome = StringToBiome(Biome);
if (m_Biome == biInvalidBiome)
{
diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp
index e4b305022..c0b646fd0 100644
--- a/src/Generating/ChunkDesc.cpp
+++ b/src/Generating/ChunkDesc.cpp
@@ -20,7 +20,6 @@ cChunkDesc::cChunkDesc(int a_ChunkX, int a_ChunkZ) :
m_bUseDefaultBiomes(true),
m_bUseDefaultHeight(true),
m_bUseDefaultComposition(true),
- m_bUseDefaultStructures(true),
m_bUseDefaultFinish(true)
{
m_BlockArea.Create(cChunkDef::Width, cChunkDef::Height, cChunkDef::Width);
@@ -207,26 +206,6 @@ bool cChunkDesc::IsUsingDefaultComposition(void) const
-void cChunkDesc::SetUseDefaultStructures(bool a_bUseDefaultStructures)
-{
- LOGWARNING("%s: Structures are no longer accounted for, use Finishers instead", __FUNCTION__);
- m_bUseDefaultStructures = a_bUseDefaultStructures;
-}
-
-
-
-
-
-bool cChunkDesc::IsUsingDefaultStructures(void) const
-{
- LOGWARNING("%s: Structures are no longer accounted for, use Finishers instead", __FUNCTION__);
- return m_bUseDefaultStructures;
-}
-
-
-
-
-
void cChunkDesc::SetUseDefaultFinish(bool a_bUseDefaultFinish)
{
m_bUseDefaultFinish = a_bUseDefaultFinish;
diff --git a/src/Generating/ChunkDesc.h b/src/Generating/ChunkDesc.h
index b306b1ee5..eeea0c957 100644
--- a/src/Generating/ChunkDesc.h
+++ b/src/Generating/ChunkDesc.h
@@ -68,8 +68,6 @@ public:
bool IsUsingDefaultHeight(void) const;
void SetUseDefaultComposition(bool a_bUseDefaultComposition);
bool IsUsingDefaultComposition(void) const;
- void SetUseDefaultStructures(bool a_bUseDefaultStructures);
- bool IsUsingDefaultStructures(void) const;
void SetUseDefaultFinish(bool a_bUseDefaultFinish);
bool IsUsingDefaultFinish(void) const;
@@ -214,7 +212,6 @@ private:
bool m_bUseDefaultBiomes;
bool m_bUseDefaultHeight;
bool m_bUseDefaultComposition;
- bool m_bUseDefaultStructures;
bool m_bUseDefaultFinish;
} ; // tolua_export
diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp
index 0947eeae5..260f33a9c 100644
--- a/src/Generating/ChunkGenerator.cpp
+++ b/src/Generating/ChunkGenerator.cpp
@@ -52,7 +52,7 @@ bool cChunkGenerator::Start(cPluginInterface & a_PluginInterface, cChunkSink & a
m_ChunkSink = &a_ChunkSink;
MTRand rnd;
- m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt());
+ m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", (int)rnd.randInt());
AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
if (NoCaseCompare(GeneratorName, "Noise3D") == 0)
diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp
index 09921abb0..ffe7d9dd1 100644
--- a/src/Generating/ComposableGenerator.cpp
+++ b/src/Generating/ComposableGenerator.cpp
@@ -44,7 +44,6 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile &
{
LOGWARN("[Generator] CompositionGen value not set in world.ini, using \"Biomal\".");
CompoGenName = "Biomal";
- a_IniFile.SetValue("Generator", "CompositionGen", CompoGenName);
}
cTerrainCompositionGen * res = NULL;
@@ -98,7 +97,6 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile &
else
{
LOGWARN("Unknown CompositionGen \"%s\", using \"Biomal\" instead.", CompoGenName.c_str());
- a_IniFile.DeleteValue("Generator", "CompositionGen");
a_IniFile.SetValue("Generator", "CompositionGen", "Biomal");
return CreateCompositionGen(a_IniFile, a_BiomeGen, a_HeightGen, a_Seed);
}
@@ -296,19 +294,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
int Seed = m_ChunkGenerator.GetSeed();
eDimension Dimension = StringToDimension(a_IniFile.GetValue("General", "Dimension", "Overworld"));
- // Older configuration used "Structures" in addition to "Finishers"; we don't distinguish between the two anymore (#398)
- // Therefore, we load Structures from the ini file for compatibility, but move its contents over to Finishers:
- AString Structures = a_IniFile.GetValue("Generator", "Structures", "");
- AString Finishers = a_IniFile.GetValueSet("Generator", "Finishers", "Ravines, WormNestCaves, WaterLakes, LavaLakes, OreNests, Trees, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator");
- if (!Structures.empty())
- {
- LOGINFO("[Generator].Structures is deprecated, moving the contents to [Generator].Finishers.");
- // Structures used to generate before Finishers, so place them first:
- Structures.append(", ");
- Finishers = Structures + Finishers;
- a_IniFile.SetValue("Generator", "Finishers", Finishers);
- }
- a_IniFile.DeleteValue("Generator", "Structures");
+ AString Finishers = a_IniFile.GetValueSet("Generator", "Finishers", "");
// Create all requested finishers:
AStringVector Str = StringSplitAndTrim(Finishers, ",");
diff --git a/src/Generating/EndGen.cpp b/src/Generating/EndGen.cpp
index abbf050f7..c94cd1eff 100644
--- a/src/Generating/EndGen.cpp
+++ b/src/Generating/EndGen.cpp
@@ -50,7 +50,7 @@ cEndGen::cEndGen(int a_Seed) :
-void cEndGen::Initialize(cIniFile & a_IniFile)
+void cEndGen::InitializeCompoGen(cIniFile & a_IniFile)
{
m_IslandSizeX = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeX", m_IslandSizeX);
m_IslandSizeY = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeY", m_IslandSizeY);
diff --git a/src/Generating/EndGen.h b/src/Generating/EndGen.h
index 4904a0e3d..322061810 100644
--- a/src/Generating/EndGen.h
+++ b/src/Generating/EndGen.h
@@ -23,8 +23,6 @@ class cEndGen :
public:
cEndGen(int a_Seed);
- void Initialize(cIniFile & a_IniFile);
-
protected:
/// Seed for the noise
@@ -66,4 +64,5 @@ protected:
// cTerrainCompositionGen overrides:
virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
+ virtual void InitializeCompoGen(cIniFile & a_IniFile) override;
} ;
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index 00a93023d..f37e925de 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -125,6 +125,15 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a
float zz = (float) a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z;
for (int y = a_RelY - 2; y < a_RelY + 2; y++)
{
+ if (
+ ((x < 0) || (x >= cChunkDef::Width)) ||
+ ((y < 0) || (y >= cChunkDef::Height)) ||
+ ((z < 0) || (z >= cChunkDef::Width))
+ )
+ {
+ continue;
+ }
+
if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) // Don't replace non air blocks.
{
continue;
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 1369746df..78ac36f91 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -1029,7 +1029,7 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
(a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
(GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
!IsOnFire() && // Not already burning
- (GetWorld()->GetWeather() != eWeather_Rain) // Not raining
+ GetWorld()->IsWeatherWetAt(POSX_TOINT, POSZ_TOINT) // Not raining
)
{
// Burn for 100 ticks, then decide again
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index 00eeadd10..7e9eed402 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -100,7 +100,7 @@ public:
virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0;
- virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) = 0;
+ virtual void SendRespawn (eDimension a_Dimension) = 0;
virtual void SendExperience (void) = 0;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp
index 1ac035e26..8cb34c128 100644
--- a/src/Protocol/Protocol125.cpp
+++ b/src/Protocol/Protocol125.cpp
@@ -833,7 +833,7 @@ void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
-void cProtocol125::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks)
+void cProtocol125::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
{
cCSLock Lock(m_CSPacket);
if ((m_LastSentDimension == a_World.GetDimension()) && !a_ShouldIgnoreDimensionChecks)
@@ -843,13 +843,13 @@ void cProtocol125::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimens
}
cPlayer * Player = m_Client->GetPlayer();
WriteByte (PACKET_RESPAWN);
- WriteInt (a_World.GetDimension());
+ WriteInt ((int)(a_Dimension));
WriteByte (2); // TODO: Difficulty; 2 = Normal
WriteChar ((char)Player->GetGameMode());
WriteShort (256); // Current world height
WriteString("default");
Flush();
- m_LastSentDimension = a_World.GetDimension();
+ m_LastSentDimension = a_Dimension;
}
diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h
index c0696d206..955e3e741 100644
--- a/src/Protocol/Protocol125.h
+++ b/src/Protocol/Protocol125.h
@@ -72,7 +72,7 @@ public:
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
- virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) override;
+ virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp
index a163922c5..0d354a030 100644
--- a/src/Protocol/Protocol16x.cpp
+++ b/src/Protocol/Protocol16x.cpp
@@ -158,10 +158,10 @@ void cProtocol161::SendPlayerMaxSpeed(void)
-void cProtocol161::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks)
+void cProtocol161::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
{
// Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast
- super::SendRespawn(a_World, a_ShouldIgnoreDimensionChecks);
+ super::SendRespawn(a_Dimension, a_ShouldIgnoreDimensionChecks);
SendPlayerMaxSpeed();
}
diff --git a/src/Protocol/Protocol16x.h b/src/Protocol/Protocol16x.h
index e6e79027e..13866801a 100644
--- a/src/Protocol/Protocol16x.h
+++ b/src/Protocol/Protocol16x.h
@@ -42,7 +42,7 @@ protected:
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendPlayerMaxSpeed(void) override;
- virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) override;
+ virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual int ParseEntityAction (void) override;
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 37a9fdf47..a421e4da6 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -986,7 +986,7 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
-void cProtocol172::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks)
+void cProtocol172::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
{
if ((m_LastSentDimension == a_World.GetDimension()) && !a_ShouldIgnoreDimensionChecks)
{
@@ -996,11 +996,11 @@ void cProtocol172::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimens
cPacketizer Pkt(*this, 0x07); // Respawn packet
cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteInt(a_World.GetDimension());
+ Pkt.WriteInt((int)a_Dimension);
Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
Pkt.WriteByte((Byte)Player->GetEffectiveGameMode());
Pkt.WriteString("default");
- m_LastSentDimension = a_World.GetDimension();
+ m_LastSentDimension = a_Dimension;
}
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
index e635a62c1..2d4005f57 100644
--- a/src/Protocol/Protocol17x.h
+++ b/src/Protocol/Protocol17x.h
@@ -104,7 +104,7 @@ public:
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
- virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) override;
+ virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 3991b84de..50eb848c8 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -556,10 +556,10 @@ void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a
-void cProtocolRecognizer::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks)
+void cProtocolRecognizer::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendRespawn(a_World, a_ShouldIgnoreDimensionChecks);
+ m_Protocol->SendRespawn(a_Dimension, a_ShouldIgnoreDimensionChecks);
}
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index 6bfd73d74..b78528e29 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -107,7 +107,7 @@ public:
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
- virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) override;
+ virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
diff --git a/src/Root.cpp b/src/Root.cpp
index 6347adcf0..822be92ff 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -314,15 +314,15 @@ void cRoot::LoadWorlds(cIniFile & IniFile)
-cWorld * cRoot::CreateAndInitializeWorld(const AString & a_WorldName)
+cWorld * cRoot::CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension, const AString & a_OverworldName)
{
if (m_WorldsByName[a_WorldName] != NULL)
{
return NULL;
}
- cWorld* NewWorld = new cWorld(a_WorldName.c_str());
+ cWorld * NewWorld = new cWorld(a_WorldName.c_str(), a_Dimension, a_OverworldName);
m_WorldsByName[a_WorldName] = NewWorld;
- NewWorld->Start();
+ NewWorld->Start(!a_OverworldName.empty());
NewWorld->InitializeSpawn();
m_PluginManager->CallHookWorldStarted(*NewWorld);
return NewWorld;
@@ -372,7 +372,7 @@ void cRoot::UnloadWorlds(void)
-cWorld* cRoot::GetDefaultWorld()
+cWorld * cRoot::GetDefaultWorld()
{
return m_pDefaultWorld;
}
@@ -381,12 +381,14 @@ cWorld* cRoot::GetDefaultWorld()
-cWorld* cRoot::GetWorld( const AString & a_WorldName )
+cWorld * cRoot::GetWorld(const AString & a_WorldName)
{
- WorldMap::iterator itr = m_WorldsByName.find( a_WorldName );
- if( itr != m_WorldsByName.end() )
+ WorldMap::iterator itr = m_WorldsByName.find(a_WorldName);
+ if (itr != m_WorldsByName.end())
+ {
return itr->second;
- return 0;
+ }
+ return NULL;
}
@@ -398,9 +400,12 @@ bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
{
++itr2;
- if (a_Callback.Item(itr->second))
+ if (itr->second != NULL)
{
- return false;
+ if (a_Callback.Item(itr->second))
+ {
+ return false;
+ }
}
}
return true;
diff --git a/src/Root.h b/src/Root.h
index acd3e9754..c3aca37f9 100644
--- a/src/Root.h
+++ b/src/Root.h
@@ -52,7 +52,7 @@ public:
cServer * GetServer(void) { return m_Server; }
cWorld * GetDefaultWorld(void);
cWorld * GetWorld(const AString & a_WorldName);
- cWorld * CreateAndInitializeWorld(const AString & a_WorldName);
+ cWorld * CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension = dimOverworld, const AString & a_OverworldName = "");
// tolua_end
/// Calls the callback for each world; returns true if the callback didn't abort (return true)
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 2558d15b8..4b91d04a8 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -274,7 +274,7 @@ void cWindow::OpenedByPlayer(cPlayer & a_Player)
bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
{
// Checks whether the player is still holding an item
- if (a_Player.IsDraggingItem())
+ if (!a_Player.GetDraggingItem().IsEmpty())
{
LOGD("Player holds item! Dropping it...");
a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
diff --git a/src/World.cpp b/src/World.cpp
index 186842b20..e32771353 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -66,6 +66,9 @@ const int TIME_NIGHT_END = 22812;
const int TIME_SUNRISE = 23999;
const int TIME_SPAWN_DIVISOR = 148;
+#define DEFAULT_NETHER_NAME GetName() + "_nether"
+#define DEFAULT_END_NAME GetName() + "_end"
+
@@ -229,8 +232,9 @@ void cWorld::cTickThread::Execute(void)
////////////////////////////////////////////////////////////////////////////////
// cWorld:
-cWorld::cWorld(const AString & a_WorldName) :
+cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AString & a_OverworldName) :
m_WorldName(a_WorldName),
+ m_OverworldName(a_OverworldName),
m_IniFileName(m_WorldName + "/world.ini"),
m_StorageSchema("Default"),
#ifdef __arm__
@@ -238,6 +242,7 @@ cWorld::cWorld(const AString & a_WorldName) :
#else
m_StorageCompressionFactor(6),
#endif
+ m_Dimension(a_Dimension),
m_IsSpawnExplicitlySet(false),
m_WorldAgeSecs(0),
m_TimeOfDaySecs(0),
@@ -251,6 +256,7 @@ cWorld::cWorld(const AString & a_WorldName) :
m_MapManager(this),
m_GeneratorCallbacks(*this),
m_TickThread(*this)
+
{
LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
@@ -506,7 +512,7 @@ void cWorld::InitializeSpawn(void)
-void cWorld::Start(void)
+void cWorld::Start(bool a_WasDimensionSet)
{
m_SpawnX = 0;
m_SpawnY = cChunkDef::Height;
@@ -518,8 +524,10 @@ void cWorld::Start(void)
{
LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str());
}
- AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld");
+
+ AString Dimension = IniFile.GetValueSet("General", "Dimension", a_WasDimensionSet ? DimensionToString(GetDimension()) : "Overworld");
m_Dimension = StringToDimension(Dimension);
+ m_OverworldName = IniFile.GetValue("General", "OverworldName", a_WasDimensionSet ? m_OverworldName : "");
// Try to find the "SpawnPosition" key and coord values in the world configuration, set the flag if found
int KeyNum = IniFile.FindKey("SpawnPosition");
@@ -564,10 +572,52 @@ void cWorld::Start(void)
m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
int GameMode = IniFile.GetValueSetI("General", "Gamemode", (int)m_GameMode);
+ int Weather = IniFile.GetValueSetI("General", "Weather", (int)m_Weather);
+ m_TimeOfDay = IniFile.GetValueSetI("General", "TimeInTicks", m_TimeOfDay);
+
+ if ((GetDimension() != dimNether) && (GetDimension() != dimEnd))
+ {
+ m_bNetherPortalsEnabled = IniFile.GetValueSetB("General", "NetherPortalsEnabled", true);
+ m_NetherWorldName = IniFile.GetValueSet("General", "NetherWorldName", DEFAULT_NETHER_NAME);
+ m_bEndPortalsEnabled = IniFile.GetValueSetB("General", "EndPortalsEnabled", true);
+ m_EndWorldName = IniFile.GetValueSet("General", "EndWorldName", DEFAULT_END_NAME);
+ }
// Adjust the enum-backed variables into their respective bounds:
m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmAdventure);
m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll);
+ m_Weather = (eWeather) Clamp(Weather, (int)wSunny, (int)wStorm);
+
+ switch (GetDimension())
+ {
+ case dimEnd:
+ {
+ IniFile.GetValueSet("Generator", "BiomeGen", "Constant");
+ IniFile.GetValueSet("Generator", "ConstantBiome", "End");
+ IniFile.GetValueSet("Generator", "HeightGen", "Biomal");
+ IniFile.GetValueSet("Generator", "CompositionGen", "End");
+ break;
+ }
+ case dimOverworld:
+ {
+ IniFile.GetValueSet("Generator", "BiomeGen", "MultiStepMap");
+ IniFile.GetValueSet("Generator", "HeightGen", "DistortedHeightmap");
+ IniFile.GetValueSet("Generator", "CompositionGen", "DistortedHeightmap");
+ IniFile.GetValueSet("Generator", "Finishers", "Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator");
+ break;
+ }
+ case dimNether:
+ {
+ IniFile.GetValueSet("Generator", "BiomeGen", "Constant");
+ IniFile.GetValueSet("Generator", "ConstantBiome", "Nether");
+ IniFile.GetValueSet("Generator", "HeightGen", "Flat");
+ IniFile.GetValueSet("Generator", "FlatHeight", "128");
+ IniFile.GetValueSet("Generator", "CompositionGen", "Nether");
+ IniFile.GetValueSet("Generator", "Finishers", "WormNestCaves, BottomLava, LavaSprings, NetherClumpFoliage, NetherForts, PreSimulator");
+ IniFile.GetValueSet("Generator", "BottomLavaHeight", "30");
+ break;
+ }
+ }
// Load allowed mobs:
const char * DefaultMonsters = "";
@@ -701,6 +751,27 @@ void cWorld::Stop(void)
} // for itr - m_Clients[]
m_Clients.clear();
}
+
+ // Write settings to file; these are all plugin changeable values - keep updated!
+ cIniFile IniFile;
+ IniFile.ReadFile(m_IniFileName);
+ if ((GetDimension() != dimNether) && (GetDimension() != dimEnd))
+ {
+ IniFile.SetValueB("General", "NetherPortalsEnabled", m_bNetherPortalsEnabled);
+ IniFile.SetValue("General", "NetherWorldName", m_NetherWorldName);
+ IniFile.SetValueB("General", "EndPortalsEnabled", m_bEndPortalsEnabled);
+ IniFile.SetValue("General", "EndWorldName", m_EndWorldName);
+ }
+ else
+ {
+ IniFile.SetValue("General", "OverworldName", m_OverworldName);
+ }
+ IniFile.SetValueI("Physics", "TNTShrapnelLevel", (int)m_TNTShrapnelLevel);
+ IniFile.SetValueB("Mechanics", "CommandBlocksEnabled", m_bCommandBlocksEnabled);
+ IniFile.SetValueB("Mechanics", "UseChatPrefixes", m_bUseChatPrefixes);
+ IniFile.SetValueI("General", "Weather", (int)m_Weather);
+ IniFile.SetValueI("General", "TimeInTicks", m_TimeOfDay);
+ IniFile.WriteFile(m_IniFileName);
m_TickThread.Stop();
m_Lighting.Stop();
@@ -2353,8 +2424,10 @@ void cWorld::AddPlayer(cPlayer * a_Player)
void cWorld::RemovePlayer(cPlayer * a_Player)
{
-
- m_ChunkMap->RemoveEntity(a_Player);
+ if (!a_Player->IsTravellingThroughPortal())
+ {
+ m_ChunkMap->RemoveEntity(a_Player);
+ }
{
cCSLock Lock(m_CSPlayersToAdd);
m_PlayersToAdd.remove(a_Player);
@@ -2857,15 +2930,6 @@ bool cWorld::HasEntity(int a_UniqueID)
-void cWorld::RemoveEntity(cEntity * a_Entity)
-{
- m_ChunkMap->RemoveEntity(a_Entity);
-}
-
-
-
-
-
/*
unsigned int cWorld::GetNumPlayers(void)
{
@@ -3163,7 +3227,8 @@ void cWorld::AddQueuedPlayers(void)
for (cPlayerList::iterator itr = PlayersToAdd.begin(), end = PlayersToAdd.end(); itr != end; ++itr)
{
ASSERT(std::find(m_Players.begin(), m_Players.end(), *itr) == m_Players.end()); // Is it already in the list? HOW?
-
+
+ LOGD("Adding player %s to world \"%s\".", (*itr)->GetName().c_str(), m_WorldName.c_str());
m_Players.push_back(*itr);
(*itr)->SetWorld(this);
@@ -3192,6 +3257,9 @@ void cWorld::AddQueuedPlayers(void)
if (Client != NULL)
{
Client->StreamChunks();
+ Client->SendPlayerMoveLook();
+ Client->SendHealth();
+ Client->SendWholeInventory(*(*itr)->GetWindow());
}
} // for itr - PlayersToAdd[]
}
diff --git a/src/World.h b/src/World.h
index f0e8d5cf3..92376b4a0 100644
--- a/src/World.h
+++ b/src/World.h
@@ -180,7 +180,7 @@ public:
virtual eDimension GetDimension(void) const { return m_Dimension; }
/** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */
- int GetHeight(int a_BlockX, int a_BlockZ);
+ virtual int GetHeight(int a_BlockX, int a_BlockZ);
// tolua_end
@@ -314,9 +314,6 @@ public:
bool HasEntity(int a_UniqueID);
- /** Removes the entity, the entity ptr ownership is assumed taken by the caller */
- void RemoveEntity(cEntity * a_Entity);
-
/** Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true */
bool ForEachEntity(cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
@@ -632,6 +629,21 @@ public:
bool ShouldUseChatPrefixes(void) const { return m_bUseChatPrefixes; }
void SetShouldUseChatPrefixes(bool a_Flag) { m_bUseChatPrefixes = a_Flag; }
+
+ bool AreNetherPortalsEnabled(void) const { return m_bNetherPortalsEnabled; }
+ void SetNetherPortalsEnabled(bool a_Flag) { m_bNetherPortalsEnabled = a_Flag; }
+
+ bool AreEndPortalsEnabled(void) const { return m_bEndPortalsEnabled; }
+ void SetEndPortalsEnabled(bool a_Flag) { m_bEndPortalsEnabled = a_Flag; }
+
+ AString GetNetherWorldName(void) const { return m_NetherWorldName; }
+ void SetNetherWorldName(const AString & a_Name) { m_NetherWorldName = a_Name; }
+
+ AString GetEndWorldName(void) const { return m_EndWorldName; }
+ void SetEndWorldName(const AString & a_Name) { m_EndWorldName = a_Name; }
+
+ AString GetLinkedOverworldName(void) const { return m_OverworldName; }
+ void SetLinkedOverworldName(const AString & a_Name) { m_OverworldName = a_Name; }
// tolua_end
@@ -663,7 +675,7 @@ public:
void InitializeSpawn(void);
/** Starts threads that belong to this world */
- void Start(void);
+ void Start(bool a_WasDimensionSet = true);
/** Stops threads that belong to this world (part of deinit) */
void Stop(void);
@@ -715,7 +727,7 @@ public:
/** Returns true if the current weather is stormy */
bool IsWeatherStorm(void) const { return (m_Weather == wStorm); }
-
+
/** Returns true if the weather is stormy at the specified location. This takes into account biomes. */
bool IsWeatherStormAt(int a_BlockX, int a_BlockZ)
{
@@ -726,10 +738,11 @@ public:
bool IsWeatherWet(void) const { return !IsWeatherSunny(); }
/** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */
- bool IsWeatherWetAt(int a_BlockX, int a_BlockZ)
+ virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ)
{
return (IsWeatherWet() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
}
+
// tolua_end
cChunkGenerator & GetGenerator(void) { return m_Generator; }
@@ -834,6 +847,12 @@ private:
AString m_WorldName;
+
+ /** The name of the world that a portal in this world should link to
+ Only has effect if this world is a nether or end world, as it is used by entities to see which world to teleport to when in a portal
+ */
+ AString m_OverworldName;
+
AString m_IniFileName;
/** Name of the storage schema used to load and save chunks */
@@ -918,6 +937,18 @@ private:
See the eShrapnelLevel enumeration for details
*/
eShrapnelLevel m_TNTShrapnelLevel;
+
+ /** Whether nether portals teleport entities */
+ bool m_bNetherPortalsEnabled;
+
+ /** Whether end portals teleport entities */
+ bool m_bEndPortalsEnabled;
+
+ /** Name of the nether world */
+ AString m_NetherWorldName;
+
+ /** Name of the end world */
+ AString m_EndWorldName;
cChunkGenerator m_Generator;
@@ -971,7 +1002,7 @@ private:
cPlayerList m_PlayersToAdd;
- cWorld(const AString & a_WorldName);
+ cWorld(const AString & a_WorldName, eDimension a_Dimension = dimOverworld, const AString & a_OverworldName = "");
virtual ~cWorld();
void Tick(float a_Dt, int a_LastTickDurationMSec);
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index e68903b26..702690872 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -486,6 +486,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
m_Writer.AddFloat("", a_Monster->GetDropChanceBoots());
m_Writer.EndList();
m_Writer.AddByte("CanPickUpLoot", (char)a_Monster->CanPickUpLoot());
+ m_Writer.AddShort("Health", (short)a_Monster->GetHealth());
switch (a_Monster->GetMobType())
{
case cMonster::mtBat:
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index b4048b097..1dbf20bc0 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -2498,8 +2498,16 @@ bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT &
a_Monster.SetDropChanceChestplate(DropChance[2]);
a_Monster.SetDropChanceLeggings(DropChance[3]);
a_Monster.SetDropChanceBoots(DropChance[4]);
- bool CanPickUpLoot = (a_NBT.GetByte(a_NBT.FindChildByName(a_TagIdx, "CanPickUpLoot")) == 1);
- a_Monster.SetCanPickUpLoot(CanPickUpLoot);
+
+ int LootTag = a_NBT.FindChildByName(a_TagIdx, "CanPickUpLoot");
+ if (LootTag > 0)
+ {
+ bool CanPickUpLoot = (a_NBT.GetByte(LootTag) == 1);
+ a_Monster.SetCanPickUpLoot(CanPickUpLoot);
+ }
+
+ int HealthTag = a_NBT.FindChildByName(a_TagIdx, "Health");
+ a_Monster.SetHealth(HealthTag > 0 ? a_NBT.GetShort(HealthTag) : a_Monster.GetMaxHealth());
return true;
}