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-rw-r--r--source/BlockID.cpp2
-rw-r--r--source/ChunkDef.h4
-rw-r--r--source/HeiGen.cpp121
-rw-r--r--source/HeiGen.h37
-rw-r--r--source/cChunkGenerator.cpp15
-rw-r--r--source/cNoise.inc3
6 files changed, 176 insertions, 6 deletions
diff --git a/source/BlockID.cpp b/source/BlockID.cpp
index 08481ad65..989ca55a9 100644
--- a/source/BlockID.cpp
+++ b/source/BlockID.cpp
@@ -102,7 +102,7 @@ EMCSBiome StringToBiome(const AString & a_BiomeString)
{biDesertHills, "DesertHills"},
{biForestHills, "ForestHills"},
{biTaigaHills, "TaigaHills"},
- {biExtremeHillsEdge, "ExtremeHillsEdge "},
+ {biExtremeHillsEdge, "ExtremeHillsEdge"},
{biJungle, "Jungle"},
{biJungleHills, "JungleHills"},
} ;
diff --git a/source/ChunkDef.h b/source/ChunkDef.h
index e10d4e892..5bafde4af 100644
--- a/source/ChunkDef.h
+++ b/source/ChunkDef.h
@@ -85,6 +85,10 @@ enum EMCSBiome
biExtremeHillsEdge = 20,
biJungle = 21,
biJungleHills = 22,
+
+ // Automatically capture the maximum biome value into biMaxBiome:
+ biNumBiomes, // True number of biomes, since they are zero-based
+ biMaxBiome = biNumBiomes - 1, // The maximum biome value
} ;
diff --git a/source/HeiGen.cpp b/source/HeiGen.cpp
index a0744ed19..6513d2730 100644
--- a/source/HeiGen.cpp
+++ b/source/HeiGen.cpp
@@ -89,3 +89,124 @@ void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightM
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cHeiGenBiomal:
+
+const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[biNumBiomes] =
+{
+ /* Fast-changing | Middle-changing | Slow-changing |*/
+ /* Biome | Freq1 | Amp1 | Freq2 | Amp2 | Freq3 | Amp3 | BaseHeight */
+ /* biOcean */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // done
+ /* biPlains */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68}, // done
+ /* biDesert */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68}, // done
+ /* biExtremeHills */ { 0.2f, 4.0f, 0.05f, 20.0f, 0.01f, 16.0f, 100}, // done
+ /* biForest */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // done
+ /* biTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // done
+ /* biSwampland */ { 0.1f, 1.1f, 0.05f, 1.5f, 0.02f, 2.5f, 61.5}, // done
+ /* biRiver */ { 0.2f, 3.0f, 0.05f, 1.0f, 0.01f, 1.0f, 56}, // done
+ /* biNether */ { 0.1f, 0.0f, 0.01f, 0.0f, 0.01f, 0.0f, 0}, // Unused, but must be here due to indexing
+ /* biSky */ { 0.1f, 0.0f, 0.01f, 0.0f, 0.01f, 0.0f, 0}, // Unused, but must be here due to indexing
+ /* biFrozenOcean */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // done
+ /* biFrozenRiver */ { 0.2f, 3.0f, 0.05f, 1.0f, 0.01f, 1.0f, 56}, // done
+ /* biIcePlains */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68}, // done
+ /* biIceMountains */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, // done
+ /* biMushroomIsland */ { 0.1f, 2.0f, 0.05f, 8.0f, 0.01f, 6.0f, 80}, // done
+ /* biMushroomShore */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 64}, // done
+ /* biBeach */ { 0.1f, 0.5f, 0.05f, 1.0f, 0.01f, 1.0f, 64}, // done
+ /* biDesertHills */ { 0.2f, 2.0f, 0.05f, 5.0f, 0.01f, 4.0f, 75}, // done
+ /* biForestHills */ { 0.2f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80}, // done
+ /* biTaigaHills */ { 0.2f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80}, // done
+ /* biExtremeHillsEdge */ { 0.2f, 3.0f, 0.05f, 16.0f, 0.01f, 12.0f, 80}, // done
+ /* biJungle */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, // done
+ /* biJungleHills */ { 0.2f, 3.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80}, // done
+} ;
+
+
+
+
+
+void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
+{
+ // Generate a 3x3 chunk area of biomes around this chunk:
+ BiomeNeighbors Biomes;
+ for (int z = -1; z <= 1; z++)
+ {
+ for (int x = -1; x <= 1; x++)
+ {
+ m_BiomeGen.GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]);
+ } // for x
+ } // for z
+
+ // For each height, go through neighboring biomes and add up their idea of height:
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ cChunkDef::SetHeight(a_HeightMap, x, z, GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes));
+ } // for x
+ }
+}
+
+
+
+
+
+HEIGHTTYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const cHeiGenBiomal::BiomeNeighbors & a_BiomeNeighbors)
+{
+ // Sum up how many biomes of each type there are in the neighborhood:
+ int BiomeCounts[biNumBiomes];
+ memset(BiomeCounts, 0, sizeof(BiomeCounts));
+ int Sum = 0;
+ for (int z = -8; z <= 8; z++)
+ {
+ int FinalZ = a_RelZ + z + cChunkDef::Width;
+ int IdxZ = FinalZ / cChunkDef::Width;
+ int ModZ = FinalZ % cChunkDef::Width;
+ int WeightZ = 9 - abs(z);
+ for (int x = -8; x <= 8; x++)
+ {
+ int FinalX = a_RelX + x + cChunkDef::Width;
+ int IdxX = FinalX / cChunkDef::Width;
+ int ModX = FinalX % cChunkDef::Width;
+ EMCSBiome Biome = cChunkDef::GetBiome(a_BiomeNeighbors[IdxX][IdxZ], ModX, ModZ);
+ if ((Biome < 0) || (Biome >= ARRAYCOUNT(BiomeCounts)))
+ {
+ continue;
+ }
+ int WeightX = 9 - abs(x);
+ BiomeCounts[Biome] += WeightX + WeightZ;
+ Sum += WeightX + WeightZ;
+ } // for x
+ } // for z
+
+ // For each biome type that has a nonzero count, calc its height and add it:
+ if (Sum > 0)
+ {
+ int Height = 0;
+ int BlockX = a_ChunkX * cChunkDef::Width + a_RelX;
+ int BlockZ = a_ChunkZ * cChunkDef::Width + a_RelZ;
+ for (int i = 0; i < ARRAYCOUNT(BiomeCounts); i++)
+ {
+ if (BiomeCounts[i] == 0)
+ {
+ continue;
+ }
+ float oct1 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq1, BlockZ * m_GenParam[i].m_HeightFreq1) * m_GenParam[i].m_HeightAmp1;
+ float oct2 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq2, BlockZ * m_GenParam[i].m_HeightFreq2) * m_GenParam[i].m_HeightAmp2;
+ float oct3 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq3, BlockZ * m_GenParam[i].m_HeightFreq3) * m_GenParam[i].m_HeightAmp3;
+ Height += BiomeCounts[i] * (int)(m_GenParam[i].m_BaseHeight + oct1 + oct2 + oct3);
+ }
+ int res = (HEIGHTTYPE)(Height / Sum);
+ return min(250, max(res, 5));
+ }
+
+ // No known biome around? Weird. Return a bogus value:
+ ASSERT(!"cHeiGenBiomal: Biome sum failed, no known biome around");
+ return 5;
+}
+
+
+
+
+
diff --git a/source/HeiGen.h b/source/HeiGen.h
index aca2fd593..869f1c67a 100644
--- a/source/HeiGen.h
+++ b/source/HeiGen.h
@@ -62,3 +62,40 @@ protected:
+
+class cHeiGenBiomal :
+ public cTerrainHeightGen
+{
+public:
+ cHeiGenBiomal(int a_Seed, cBiomeGen & a_BiomeGen) :
+ m_Noise(a_Seed),
+ m_BiomeGen(a_BiomeGen)
+ {
+ }
+
+protected:
+
+ typedef cChunkDef::BiomeMap BiomeNeighbors[3][3];
+
+ cNoise m_Noise;
+ cBiomeGen & m_BiomeGen;
+
+ // Per-biome terrain generator parameters:
+ struct sGenParam
+ {
+ float m_HeightFreq1, m_HeightAmp1;
+ float m_HeightFreq2, m_HeightAmp2;
+ float m_HeightFreq3, m_HeightAmp3;
+ float m_BaseHeight;
+ } ;
+ static const sGenParam m_GenParam[biNumBiomes];
+
+ // cTerrainHeightGen override:
+ virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
+
+ HEIGHTTYPE GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const BiomeNeighbors & a_BiomeNeighbors);
+} ;
+
+
+
+
diff --git a/source/cChunkGenerator.cpp b/source/cChunkGenerator.cpp
index 16c6eae58..5aa50c20a 100644
--- a/source/cChunkGenerator.cpp
+++ b/source/cChunkGenerator.cpp
@@ -117,6 +117,7 @@ void cChunkGenerator::InitBiomeGen(cIniFile & a_IniFile)
EMCSBiome b = StringToBiome(Biome);
if (b == -1)
{
+ LOGWARN("[Generator]::ConstantBiome value \"%s\" not recognized, using \"Plains\".", Biome.c_str());
b = biPlains;
}
m_BiomeGen = new cBioGenConstant(b);
@@ -163,12 +164,8 @@ void cChunkGenerator::InitHeightGen(cIniFile & a_IniFile)
int Height = a_IniFile.GetValueI("Generator", "FlatHeight", 5);
m_HeightGen = new cHeiGenFlat(Height);
}
- else // "classic" or <not found>
+ else if (NoCaseCompare(HeightGenName, "classic") == 0)
{
- if (NoCaseCompare(HeightGenName, "classic") != 0)
- {
- LOGWARN("Unknown HeightGen \"%s\", using \"classic\" instead.", HeightGenName.c_str());
- }
// These used to be in terrain.ini, but now they are in world.ini (so that multiple worlds can have different values):
float HeightFreq1 = (float)a_IniFile.GetValueF("Generator", "ClassicHeightFreq1", 0.1);
float HeightFreq2 = (float)a_IniFile.GetValueF("Generator", "ClassicHeightFreq2", 1.0);
@@ -178,6 +175,14 @@ void cChunkGenerator::InitHeightGen(cIniFile & a_IniFile)
float HeightAmp3 = (float)a_IniFile.GetValueF("Generator", "ClassicHeightAmp3", 0.5);
m_HeightGen = new cHeiGenClassic(m_Seed, HeightFreq1, HeightAmp1, HeightFreq2, HeightAmp2, HeightFreq3, HeightAmp3);
}
+ else // "biomal" or <not found>
+ {
+ if (NoCaseCompare(HeightGenName, "biomal") != 0)
+ {
+ LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str());
+ }
+ m_HeightGen = new cHeiGenBiomal(m_Seed, *m_BiomeGen);
+ }
}
diff --git a/source/cNoise.inc b/source/cNoise.inc
index cde1f1609..e80c1f268 100644
--- a/source/cNoise.inc
+++ b/source/cNoise.inc
@@ -16,6 +16,7 @@ float cNoise::IntNoise( int a_X ) const
{
int x = ((a_X*m_Seed)<<13) ^ a_X;
return ( 1.0f - ( (x * (x * x * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0f);
+ // returns a float number in the range of [-1, 1]
}
@@ -27,6 +28,7 @@ float cNoise::IntNoise2D( int a_X, int a_Y ) const
int n = a_X + a_Y * 57 + m_Seed*57*57;
n = (n<<13) ^ n;
return ( 1.0f - ( (n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0f);
+ // returns a float number in the range of [-1, 1]
}
@@ -38,6 +40,7 @@ float cNoise::IntNoise3D( int a_X, int a_Y, int a_Z ) const
int n = a_X + a_Y * 57 + a_Z * 57*57 + m_Seed*57*57*57;
n = (n<<13) ^ n;
return ( 1.0f - ( (n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0f);
+ // returns a float number in the range of [-1, 1]
}