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-rw-r--r--VC2008/MCServer.vcproj4
-rw-r--r--source/Simulator/NoopFluidSimulator.h36
-rw-r--r--source/World.cpp10
3 files changed, 50 insertions, 0 deletions
diff --git a/VC2008/MCServer.vcproj b/VC2008/MCServer.vcproj
index 3169e0dd7..cab4872c9 100644
--- a/VC2008/MCServer.vcproj
+++ b/VC2008/MCServer.vcproj
@@ -1107,6 +1107,10 @@
>
</File>
<File
+ RelativePath="..\source\Simulator\NoopFluidSimulator.h"
+ >
+ </File>
+ <File
RelativePath="..\source\Simulator\RedstoneSimulator.cpp"
>
</File>
diff --git a/source/Simulator/NoopFluidSimulator.h b/source/Simulator/NoopFluidSimulator.h
new file mode 100644
index 000000000..9120fe868
--- /dev/null
+++ b/source/Simulator/NoopFluidSimulator.h
@@ -0,0 +1,36 @@
+
+// NoopFluidSimulator.h
+
+// Declares the cNoopFluidSimulator class representing a fluid simulator that performs nothing, it ignores all blocks
+
+
+
+
+
+#pragma once
+
+#include "FluidSimulator.h"
+
+
+
+
+
+class cNoopFluidSimulator :
+ public cFluidSimulator
+{
+ typedef cFluidSimulator super;
+
+public:
+ cNoopFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) :
+ super(a_World, a_Fluid, a_StationaryFluid)
+ {
+ }
+
+ // cSimulator overrides:
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override {}
+ virtual void Simulate(float a_Dt) override {}
+} ;
+
+
+
+
diff --git a/source/World.cpp b/source/World.cpp
index a82b4078b..81aa2e6f7 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -19,6 +19,7 @@
#include "Simulator/FloodyFluidSimulator.h"
#include "Simulator/FluidSimulator.h"
#include "Simulator/FireSimulator.h"
+#include "Simulator/NoopFluidSimulator.h"
#include "Simulator/SandSimulator.h"
#include "Simulator/RedstoneSimulator.h"
#include "Simulator/VaporizeFluidSimulator.h"
@@ -2252,6 +2253,15 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
{
res = new cVaporizeFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock);
}
+ else if (
+ (NoCaseCompare(SimulatorName, "noop") == 0) ||
+ (NoCaseCompare(SimulatorName, "nop") == 0) ||
+ (NoCaseCompare(SimulatorName, "null") == 0) ||
+ (NoCaseCompare(SimulatorName, "nil") == 0)
+ )
+ {
+ res = new cNoopFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock);
+ }
else
{
if (NoCaseCompare(SimulatorName, "classic") != 0)