diff options
-rw-r--r-- | src/Entities/Player.cpp | 20 |
1 files changed, 15 insertions, 5 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 0f15ba620..660ad3239 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -451,6 +451,11 @@ void cPlayer::CancelChargingBow(void) void cPlayer::SetTouchGround(bool a_bTouchGround) { + if (IsGameModeSpectator()) // You can fly through the ground in survival + { + return; + } + m_bTouchGround = a_bTouchGround; if (!m_bTouchGround) @@ -585,7 +590,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation) void cPlayer::AddFoodExhaustion(double a_Exhaustion) { - if (!IsGameModeCreative()) + if (!(IsGameModeCreative() || IsGameModeSpectator())) { m_FoodExhaustionLevel = std::min(m_FoodExhaustionLevel + a_Exhaustion, 40.0); } @@ -823,9 +828,9 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) { if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin)) { - if (IsGameModeCreative()) + if (IsGameModeCreative() || IsGameModeSpectator()) { - // No damage / health in creative mode if not void or plugin damage + // No damage / health in creative or spectator mode if not void or plugin damage return false; } } @@ -1348,7 +1353,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos) void cPlayer::SetVisible(bool a_bVisible) { - // Need to Check if this or other players are in gamemode spectator + // Need to Check if the player or other players are in gamemode spectator, but will break compatibility if (a_bVisible && !m_bVisible) // Make visible { m_bVisible = true; @@ -1509,6 +1514,11 @@ void cPlayer::TossPickup(const cItem & a_Item) void cPlayer::TossItems(const cItems & a_Items) { + if (IsGameModeSpectator()) // Players can't toss items in spectator + { + return; + } + m_Stats.AddValue(statItemsDropped, (StatValue)a_Items.Size()); double vX = 0, vY = 0, vZ = 0; @@ -1795,7 +1805,7 @@ bool cPlayer::SaveToDisk() void cPlayer::UseEquippedItem(int a_Amount) { - if (IsGameModeCreative()) // No damage in creative + if (IsGameModeCreative() || IsGameModeSpectator()) // No damage in creative or spectator { return; } |