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-rw-r--r--VC2008/MCServer.vcproj4
-rw-r--r--source/Blocks/BlockDoor.cpp7
-rw-r--r--source/Blocks/BlockDoor.h80
-rw-r--r--source/Blocks/BlockFenceGate.h34
-rw-r--r--source/ClientHandle.cpp1
-rw-r--r--source/Doors.h87
6 files changed, 112 insertions, 101 deletions
diff --git a/VC2008/MCServer.vcproj b/VC2008/MCServer.vcproj
index 2c1624ded..d2981df9b 100644
--- a/VC2008/MCServer.vcproj
+++ b/VC2008/MCServer.vcproj
@@ -487,10 +487,6 @@
>
</File>
<File
- RelativePath="..\source\Doors.h"
- >
- </File>
- <File
RelativePath="..\source\Enchantments.cpp"
>
</File>
diff --git a/source/Blocks/BlockDoor.cpp b/source/Blocks/BlockDoor.cpp
index 02cbd28e2..e71ccd368 100644
--- a/source/Blocks/BlockDoor.cpp
+++ b/source/Blocks/BlockDoor.cpp
@@ -3,7 +3,6 @@
#include "BlockDoor.h"
#include "../Item.h"
#include "../World.h"
-#include "../Doors.h"
#include "../Entities/Player.h"
@@ -26,7 +25,7 @@ void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY
if (OldMeta & 8)
{
// Was upper part of door
- if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
+ if (IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
{
a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
}
@@ -34,7 +33,7 @@ void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY
else
{
// Was lower part
- if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
+ if (IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
{
a_World->FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0);
}
@@ -49,7 +48,7 @@ void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX
{
if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR)
{
- cDoors::ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
+ ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
}
}
diff --git a/source/Blocks/BlockDoor.h b/source/Blocks/BlockDoor.h
index 4978fee38..414ad2e4b 100644
--- a/source/Blocks/BlockDoor.h
+++ b/source/Blocks/BlockDoor.h
@@ -3,7 +3,6 @@
#include "BlockHandler.h"
#include "../World.h"
-#include "../Doors.h"
#include "../Entities/Player.h"
@@ -43,7 +42,7 @@ public:
}
a_BlockType = m_BlockType;
- a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation());
+ a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
return true;
}
@@ -98,6 +97,83 @@ public:
}
return false;
}
+
+
+ /// Converts the player's yaw to placed door's blockmeta
+ inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
+ {
+ ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
+
+ a_Yaw += 90 + 45;
+ if (a_Yaw > 360)
+ {
+ a_Yaw -= 360;
+ }
+ if ((a_Yaw >= 0) && (a_Yaw < 90))
+ {
+ return 0x0;
+ }
+ else if ((a_Yaw >= 180) && (a_Yaw < 270))
+ {
+ return 0x2;
+ }
+ else if ((a_Yaw >= 90) && (a_Yaw < 180))
+ {
+ return 0x1;
+ }
+ else
+ {
+ return 0x3;
+ }
+ }
+
+
+ /// Returns true if the specified blocktype is any kind of door
+ inline static bool IsDoor(BLOCKTYPE a_Block)
+ {
+ return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR);
+ }
+
+
+ /// Returns the metadata for the opposite door state (open vs closed)
+ static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData)
+ {
+ return a_MetaData ^ 4;
+ }
+
+
+ /// Changes the door at the specified coords from open to close or vice versa
+ static void ChangeDoor(cWorld * a_World, int a_X, int a_Y, int a_Z)
+ {
+ NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z);
+
+ a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData));
+
+ if (OldMetaData & 8)
+ {
+ // Current block is top of the door
+ BLOCKTYPE BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z);
+ NIBBLETYPE BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z);
+
+ if (IsDoor(BottomBlock) && !(BottomMeta & 8))
+ {
+ a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta));
+ }
+ }
+ else
+ {
+ // Current block is bottom of the door
+ BLOCKTYPE TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z);
+ NIBBLETYPE TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z);
+
+ if (IsDoor(TopBlock) && (TopMeta & 8))
+ {
+ a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta));
+ }
+ }
+ }
+
+
} ;
diff --git a/source/Blocks/BlockFenceGate.h b/source/Blocks/BlockFenceGate.h
index d6f8aa85f..6423a7cb0 100644
--- a/source/Blocks/BlockFenceGate.h
+++ b/source/Blocks/BlockFenceGate.h
@@ -2,7 +2,6 @@
#pragma once
#include "BlockHandler.h"
-#include "../Doors.h"
@@ -26,7 +25,7 @@ public:
) override
{
a_BlockType = m_BlockType;
- a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation() + 270);
+ a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
return true;
}
@@ -34,7 +33,7 @@ public:
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- NIBBLETYPE NewMetaData = cDoors::RotationToMetaData(a_Player->GetRotation() + 270);
+ NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetRotation());
OldMetaData ^= 4; // Toggle the gate
if ((OldMetaData & 1) == (NewMetaData & 1))
{
@@ -53,6 +52,35 @@ public:
{
return true;
}
+
+
+ /// Converts the player's yaw to placed gate's blockmeta
+ inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
+ {
+ ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
+
+ a_Yaw += 360 + 45;
+ if (a_Yaw > 360)
+ {
+ a_Yaw -= 360;
+ }
+ if ((a_Yaw >= 0) && (a_Yaw < 90))
+ {
+ return 0x0;
+ }
+ else if ((a_Yaw >= 180) && (a_Yaw < 270))
+ {
+ return 0x2;
+ }
+ else if ((a_Yaw >= 90) && (a_Yaw < 180))
+ {
+ return 0x1;
+ }
+ else
+ {
+ return 0x3;
+ }
+ }
} ;
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
index 966b46719..3cef29cba 100644
--- a/source/ClientHandle.cpp
+++ b/source/ClientHandle.cpp
@@ -11,7 +11,6 @@
#include "BlockEntities/SignEntity.h"
#include "UI/Window.h"
#include "Item.h"
-#include "Doors.h"
#include "Piston.h"
#include "Mobs/Monster.h"
#include "ChatColor.h"
diff --git a/source/Doors.h b/source/Doors.h
deleted file mode 100644
index 69784a3d7..000000000
--- a/source/Doors.h
+++ /dev/null
@@ -1,87 +0,0 @@
-
-#pragma once
-
-
-
-
-
-// tolua_begin
-class cDoors
-{
-public:
- static char RotationToMetaData(double a_Rotation)
- {
- a_Rotation += 90 + 45; // So its not aligned with axis
- if (a_Rotation > 360)
- {
- a_Rotation -= 360;
- }
- if (a_Rotation >= 0.f && a_Rotation < 90)
- {
- return 0x0;
- }
- else if ((a_Rotation >= 180) && (a_Rotation < 270))
- {
- return 0x2;
- }
- else if ((a_Rotation >= 90) && (a_Rotation < 180))
- {
- return 0x1;
- }
- else
- {
- return 0x3;
- }
- }
-
-
- static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData)
- {
-
- a_MetaData ^= 4; //XOR bit 2 aka 3. bit (Door open state)
-
- return a_MetaData;
- }
-
-
- static void ChangeDoor(cWorld * a_World, int a_X, int a_Y, int a_Z)
- {
- NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z);
-
- a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData));
-
- if (OldMetaData & 8)
- {
- // Current block is top of the door
- BLOCKTYPE BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z);
- NIBBLETYPE BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z);
-
- if (IsDoor(BottomBlock) && !(BottomMeta & 8))
- {
- a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta));
- }
- }
- else
- {
- // Current block is bottom of the door
- BLOCKTYPE TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z);
- NIBBLETYPE TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z);
-
- if (IsDoor(TopBlock) && (TopMeta & 8))
- {
- a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta));
- }
- }
- }
-
-
- inline static bool IsDoor(BLOCKTYPE a_Block)
- {
- return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR);
- }
-} ;
-// tolua_end
-
-
-
-