diff options
-rw-r--r-- | src/Bindings/AllToLua.pkg | 2 | ||||
-rw-r--r-- | src/Bindings/LuaChunkStay.cpp | 52 | ||||
-rw-r--r-- | src/Bindings/LuaChunkStay.h | 58 | ||||
-rw-r--r-- | src/ChunkStay.h | 12 |
4 files changed, 123 insertions, 1 deletions
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg index f65aed9bb..a78ee7d56 100644 --- a/src/Bindings/AllToLua.pkg +++ b/src/Bindings/AllToLua.pkg @@ -24,6 +24,7 @@ $cfile "Plugin.h" $cfile "PluginLua.h" $cfile "WebPlugin.h" $cfile "LuaWindow.h" +$cfile "LuaChunkStay.h" $cfile "../BlockID.h" $cfile "../StringUtils.h" @@ -70,6 +71,7 @@ $cfile "../Generating/ChunkDesc.h" $cfile "../CraftingRecipes.h" $cfile "../UI/Window.h" $cfile "../Mobs/Monster.h" +$cfile "../ChunkStay.h" diff --git a/src/Bindings/LuaChunkStay.cpp b/src/Bindings/LuaChunkStay.cpp new file mode 100644 index 000000000..606f7694f --- /dev/null +++ b/src/Bindings/LuaChunkStay.cpp @@ -0,0 +1,52 @@ + +// LuaChunkStay.cpp + +// Implements the cLuaChunkStay class representing a cChunkStay binding for plugins + +#include "Globals.h" +#include "LuaChunkStay.h" +#include "../World.h" + + + + + +void cLuaChunkStay::Enable( + cWorld & a_World, cLuaState & a_LuaState, + const cLuaState::cRef & a_OnChunkAvailable, const cLuaState::cRef & a_OnAllChunksAvailable +) +{ + if (m_LuaState != NULL) + { + LOGWARNING("LuaChunkStay: Already enabled. Ignoring this call."); + a_LuaState.LogStackTrace(); + return; + } + m_LuaState = &a_LuaState; + m_OnChunkAvailable = a_OnAllChunksAvailable; + m_OnAllChunksAvailable = a_OnAllChunksAvailable; + super::Enable(*a_World.GetChunkMap()); +} + + + + + +void cLuaChunkStay::OnChunkAvailable(int a_ChunkX, int a_ChunkZ) +{ + m_LuaState->Call(m_OnChunkAvailable, a_ChunkX, a_ChunkZ); +} + + + + + +void cLuaChunkStay::OnAllChunksAvailable(void) +{ + m_LuaState->Call(m_OnAllChunksAvailable); +} + + + + + diff --git a/src/Bindings/LuaChunkStay.h b/src/Bindings/LuaChunkStay.h new file mode 100644 index 000000000..e9d87d7f6 --- /dev/null +++ b/src/Bindings/LuaChunkStay.h @@ -0,0 +1,58 @@ + +// LuaChunkStay.h + +// Declares the cLuaChunkStay class representing a cChunkStay binding for plugins + + + + + +#pragma once + +#include "LuaState.h" +#include "../ChunkStay.h" + + + + + +// tolua_begin +class cLuaChunkStay + : public cChunkStay +{ + typedef cChunkStay super; + +public: + // Allow Lua to construct objects of this class: + cLuaChunkStay(void) {} + + // Allow Lua to garbage-collect objects of this class: + ~cLuaChunkStay() {} + + // tolua_end + + /** Enabled the ChunkStay for the specified world, with the specified Lua callbacks. + Exported in ManualBindings. */ + void Enable( + cWorld & a_World, cLuaState & a_LuaState, + const cLuaState::cRef & a_OnChunkAvailable, const cLuaState::cRef & a_OnAllChunksAvailable + ); + +protected: + /** The Lua state associated with the callbacks. Only valid when enabled. */ + cLuaState * m_LuaState; + + /** The Lua function to call in OnChunkAvailable. Only valid when enabled. */ + cLuaState::cRef m_OnChunkAvailable; + + /** The Lua function to call in OnAllChunksAvailable. Only valid when enabled. */ + cLuaState::cRef m_OnAllChunksAvailable; + + // cChunkStay overrides: + virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override; + virtual void OnAllChunksAvailable(void) override; +} ; // tolua_export + + + + diff --git a/src/ChunkStay.h b/src/ChunkStay.h index 6eb8e1669..a6274812e 100644 --- a/src/ChunkStay.h +++ b/src/ChunkStay.h @@ -32,12 +32,16 @@ This class is abstract, the descendants are expected to provide the OnChunkAvail the OnAllChunksAvailable() callback implementations. Note that those are called from the contexts of different threads' - the caller, the Loader or the Generator thread. */ +// tolua_begin class cChunkStay { public: + // tolua_end cChunkStay(void); ~cChunkStay(); + // tolua_begin + void Clear(void); /** Adds a chunk to be locked from unloading. @@ -48,14 +52,20 @@ public: To be used only while the ChunkStay object is not enabled. */ void Remove(int a_ChunkX, int a_ChunkZ); + // tolua_end + /** Enables the ChunkStay on the specified chunkmap, causing it to load and generate chunks. All the contained chunks are queued for loading / generating. */ void Enable (cChunkMap & a_ChunkMap); + // tolua_begin + /** Disables the ChunkStay, the chunks are released and the ChunkStay object can be edited with Add() and Remove() again*/ void Disable(void); + // tolua_end + /** Returns all the chunks that should be kept */ const cChunkCoordsVector & GetChunks(void) const { return m_Chunks; } @@ -84,7 +94,7 @@ protected: /** Called by cChunkMap when a chunk is available, checks m_NumLoaded and triggers the appropriate callbacks. May be called for chunks outside this ChunkStay. */ void ChunkAvailable(int a_ChunkX, int a_ChunkZ); -} ; +} ; // tolua_export |