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-rw-r--r--.gitignore6
-rw-r--r--.gitmodules6
-rw-r--r--.travis.yml12
-rw-r--r--COMPILING1
-rw-r--r--CONTRIBUTING.md4
-rw-r--r--README.md2
-rw-r--r--VC2008/MCServer.vcproj12
-rw-r--r--src/Bindings/PluginManager.cpp25
-rw-r--r--src/Bindings/PluginManager.h7
-rw-r--r--src/ClientHandle.cpp23
-rw-r--r--src/Entities/Entity.h3
-rw-r--r--src/Entities/Floater.cpp58
-rw-r--r--src/Entities/Floater.h29
-rw-r--r--src/Entities/Player.cpp2
-rw-r--r--src/Entities/Player.h10
-rw-r--r--src/Items/ItemFishingRod.h78
-rw-r--r--src/Items/ItemHandler.cpp2
17 files changed, 261 insertions, 19 deletions
diff --git a/.gitignore b/.gitignore
index b0ad11d53..c65e6b8f6 100644
--- a/.gitignore
+++ b/.gitignore
@@ -11,9 +11,11 @@ cloc.xsl
*.user
*.suo
/EveryNight.cmd
-*.sublime-*
-# emacs stuff
+# IDE Stuff
+## Sublime Text
+*.sublime-*
+## emacs
*.*~
# world inside source
diff --git a/.gitmodules b/.gitmodules
index 088271457..028471319 100644
--- a/.gitmodules
+++ b/.gitmodules
@@ -1,9 +1,9 @@
[submodule "MCServer/Plugins/Core"]
path = MCServer/Plugins/Core
- url = git@github.com:mc-server/Core.git
+ url = git://github.com/mc-server/Core.git
[submodule "MCServer/Plugins/ProtectionAreas"]
path = MCServer/Plugins/ProtectionAreas
- url = git@github.com:mc-server/ProtectionAreas.git
+ url = git://github.com/mc-server/ProtectionAreas.git
[submodule "MCServer/Plugins/TransAPI"]
path = MCServer/Plugins/TransAPI
- url = git@github.com:bearbin/transapi.git
+ url = git://github.com/bearbin/transapi.git
diff --git a/.travis.yml b/.travis.yml
new file mode 100644
index 000000000..229f55ebf
--- /dev/null
+++ b/.travis.yml
@@ -0,0 +1,12 @@
+language: cpp
+compiler:
+ - gcc
+ - clang
+# Build MCServer
+script: make release=1 -j 2
+
+# Notification Settings
+notifications:
+ email:
+ on_success: change
+ on_failure: always
diff --git a/COMPILING b/COMPILING
index f8bdb298e..708e4413e 100644
--- a/COMPILING
+++ b/COMPILING
@@ -5,3 +5,4 @@ To compile MCServer on *nix, you need a GNUmake-compatible make that reads GNUma
Run "make" to build a debug version (slow, but gives more info on crash)
Run "make release=1" to build a release version (fast, less info on crash)
Add addm32=1 to compile in 32-bit mode on 64-bit systems.
+Add `-j 4` to use 4 threads and speed up compilation on multi-core devices.
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index 9ce4c9ff3..5aba6ac9e 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -1,6 +1,10 @@
+
Code Stuff
----------
+ * Because some devs use MSVC2008, we use C++03 - no C++11 magic for now at least :(
+ * Use the provided wrappers for OS stuff:
+ - Threading is done by inheriting from cIsThread, thread synchronization through cCriticalSection, cSemaphore and cEvent, file access and filesystem operations through the cFile class, high-precision timers through cTimer, high-precision sleep through cSleep
* No magic numbers, use named constants:
- E_ITEM_XXX, E_BLOCK_XXX and E_META_XXX for items and blocks
- E_ENTITY_TYPE_XXX for mob types
diff --git a/README.md b/README.md
index 255d9d467..467036950 100644
--- a/README.md
+++ b/README.md
@@ -29,3 +29,5 @@ Other Stuff
For other stuff, including plugins and discussion, check the [forums](http://forum.mc-server.org) and [wiki](http://mc-server.org/wiki/).
Earn bitcoins for commits or donate to reward the MCServer developers: [![tip for next commit](http://tip4commit.com/projects/74.svg)](http://tip4commit.com/projects/74)
+
+Travis CI: [![Build Status](https://travis-ci.org/mc-server/MCServer.png?branch=master)](https://travis-ci.org/mc-server/MCServer)
diff --git a/VC2008/MCServer.vcproj b/VC2008/MCServer.vcproj
index 5b756f3b6..cb9867450 100644
--- a/VC2008/MCServer.vcproj
+++ b/VC2008/MCServer.vcproj
@@ -1359,6 +1359,14 @@
>
</File>
<File
+ RelativePath="..\src\Entities\Floater.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\src\Entities\Floater.h"
+ >
+ </File>
+ <File
RelativePath="..\src\Entities\Minecart.cpp"
>
</File>
@@ -2567,6 +2575,10 @@
>
</File>
<File
+ RelativePath="..\src\Items\ItemFishingRod.h"
+ >
+ </File>
+ <File
RelativePath="..\src\Items\ItemFlowerPot.h"
>
</File>
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp
index 732da24fa..832dc4249 100644
--- a/src/Bindings/PluginManager.cpp
+++ b/src/Bindings/PluginManager.cpp
@@ -9,6 +9,7 @@
#include "../Root.h"
#include "../Server.h"
#include "../CommandOutput.h"
+#include "../ChatColor.h"
#include "inifile/iniFile.h"
#include "../Entities/Player.h"
@@ -230,19 +231,25 @@ bool cPluginManager::CallHookBlockToPickups(
bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message)
{
- if (ExecuteCommand(a_Player, a_Message))
+ bool WasCommandForbidden = false;
+ if (HandleCommand(a_Player, a_Message, true, WasCommandForbidden)) // We use HandleCommand as opposed to ExecuteCommand to accomodate the need to the WasCommandForbidden bool
{
- return true;
+ return true; // Chat message was handled as command
+ }
+ else if (WasCommandForbidden) // Couldn't be handled as command, was it because of insufficient permissions?
+ {
+ return true; // Yes - message was sent in HandleCommand, abort
}
// Check if it was a standard command (starts with a slash)
+ // If it was, we know that it was completely unrecognised (WasCommandForbidden == false)
if (!a_Message.empty() && (a_Message[0] == '/'))
{
AStringVector Split(StringSplit(a_Message, " "));
ASSERT(!Split.empty()); // This should not happen - we know there's at least one char in the message so the split needs to be at least one item long
- a_Player->SendMessage(Printf("Unknown Command: \"%s\"", Split[0].c_str()));
- LOGINFO("Player \"%s\" issued an unknown command: \"%s\"", a_Player->GetName().c_str(), a_Message.c_str());
- return true; // Cancel sending
+ a_Player->SendMessage(Printf("%s[INFO] %sUnknown command: \"%s\"", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), Split[0].c_str()));
+ LOGINFO("Player %s issued an unknown command: \"%s\"", a_Player->GetName().c_str(), a_Message.c_str());
+ return true; // Cancel sending
}
HookMap::iterator Plugins = m_Hooks.find(HOOK_CHAT);
@@ -1251,7 +1258,7 @@ bool cPluginManager::CallHookWorldTick(cWorld & a_World, float a_Dt, int a_LastT
-bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions)
+bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions, bool & a_WasCommandForbidden)
{
ASSERT(a_Player != NULL);
@@ -1271,7 +1278,7 @@ bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command
// Ask plugins first if a command is okay to execute the command:
if (CallHookExecuteCommand(a_Player, Split))
{
- LOGINFO("Player \"%s\" tried executing command \"%s\" that was stopped by the HOOK_EXECUTE_COMMAND hook", a_Player->GetName().c_str(), Split[0].c_str());
+ LOGINFO("Player %s tried executing command \"%s\" that was stopped by the HOOK_EXECUTE_COMMAND hook", a_Player->GetName().c_str(), Split[0].c_str());
return false;
}
@@ -1281,7 +1288,9 @@ bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command
!a_Player->HasPermission(cmd->second.m_Permission)
)
{
- LOGINFO("Player \"%s\" tried to execute forbidden command \"%s\".", a_Player->GetName().c_str(), Split[0].c_str());
+ a_Player->SendMessage(Printf("%s[INFO] %sForbidden command; insufficient privileges: \"%s\"", cChatColor::Rose.c_str(), cChatColor::White.c_str(), Split[0].c_str()));
+ LOGINFO("Player %s tried to execute forbidden command: \"%s\"", a_Player->GetName().c_str(), Split[0].c_str());
+ a_WasCommandForbidden = true;
return false;
}
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h
index b69f402c0..04d6470c7 100644
--- a/src/Bindings/PluginManager.h
+++ b/src/Bindings/PluginManager.h
@@ -289,7 +289,12 @@ private:
bool AddPlugin(cPlugin * a_Plugin);
/// Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns true if the command is handled.
- bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions);
+ bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions, bool & a_WasCommandForbidden);
+ bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions)
+ {
+ bool DummyBoolean = false;
+ return HandleCommand(a_Player, a_Command, a_ShouldCheckPermissions, DummyBoolean);
+ }
} ; // tolua_export
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 1e63e2ba1..837f88e61 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -998,7 +998,7 @@ void cClientHandle::HandleChat(const AString & a_Message)
// Not a command, broadcast as a simple message:
AString Msg;
- Printf(Msg, "<%s%s%s> %s",
+ Printf(Msg, "%s<%s>%s %s",
m_Player->GetColor().c_str(),
m_Player->GetName().c_str(),
cChatColor::White.c_str(),
@@ -1238,12 +1238,13 @@ void cClientHandle::HandleRespawn(void)
void cClientHandle::HandleDisconnect(const AString & a_Reason)
{
- LOGD("Received d/c packet from \"%s\" with reason \"%s\"", m_Username.c_str(), a_Reason.c_str());
+ LOGD("Received d/c packet from %s with reason \"%s\"", m_Username.c_str(), a_Reason.c_str());
if (!cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, a_Reason))
{
AString DisconnectMessage;
- Printf(DisconnectMessage, "%s disconnected: %s", m_Username.c_str(), a_Reason.c_str());
- m_Player->GetWorld()->BroadcastChat(DisconnectMessage, this);
+ Printf(DisconnectMessage, "%s[LEAVE] %s%s has left the game", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), m_Username.c_str());
+ cRoot::Get()->BroadcastChat(DisconnectMessage);
+ LOGINFO("Player %s has left the game.", m_Username.c_str());
}
m_HasSentDC = true;
Destroy();
@@ -2309,7 +2310,19 @@ void cClientHandle::SocketClosed(void)
{
// The socket has been closed for any reason
- LOGD("Client \"%s\" @ %s disconnected", m_Username.c_str(), m_IPString.c_str());
+ LOGD("Player %s @ %s disconnected", m_Username.c_str(), m_IPString.c_str());
+
+ if (m_Username != "") // Ignore client pings
+ {
+ if (!cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, "Player disconnected"))
+ {
+ AString DisconnectMessage;
+ Printf(DisconnectMessage, "%s[LEAVE] %s%s has left the game", cChatColor::Yellow.c_str(), cChatColor::White.c_str(), m_Username.c_str());
+ cRoot::Get()->BroadcastChat(DisconnectMessage);
+ LOGINFO("Player %s has left the game.", m_Username.c_str());
+ }
+ }
+
Destroy();
}
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 8d1692c98..7107a4a13 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -75,6 +75,7 @@ public:
etTNT,
etProjectile,
etExpOrb,
+ etFloater,
// Common variations
etMob = etMonster, // DEPRECATED, use etMonster instead!
@@ -129,6 +130,8 @@ public:
bool IsBoat (void) const { return (m_EntityType == etBoat); }
bool IsTNT (void) const { return (m_EntityType == etTNT); }
bool IsProjectile (void) const { return (m_EntityType == etProjectile); }
+ bool IsExpOrb (void) const { return (m_EntityType == etExpOrb); }
+ bool IsFloater (void) const { return (m_EntityType == etFloater); }
/// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true)
virtual bool IsA(const char * a_ClassName) const;
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp
new file mode 100644
index 000000000..1aa0413d9
--- /dev/null
+++ b/src/Entities/Floater.cpp
@@ -0,0 +1,58 @@
+#include "Globals.h"
+
+#include "Floater.h"
+#include "Player.h"
+#include "../ClientHandle.h"
+
+cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID) :
+ cEntity(etFloater, a_X, a_Y, a_Z, 0.98, 0.98),
+ m_PlayerID(a_PlayerID),
+ m_CanPickupItem(false),
+ m_PickupCountDown(0)
+{
+ SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cFloater::SpawnOn(cClientHandle & a_Client)
+{
+ a_Client.SendSpawnObject(*this, 90, m_PlayerID, 0, 0);
+}
+
+
+
+
+
+void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ HandlePhysics(a_Dt, a_Chunk);
+ if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ())))
+ {
+ if (m_World->GetTickRandomNumber(100) == 0)
+ {
+ SetPosY(GetPosY() - 1);
+ m_CanPickupItem = true;
+ m_PickupCountDown = 20;
+ LOGD("Floater %i can be picked up", GetUniqueID());
+ }
+ else
+ {
+ SetSpeedY(1);
+ }
+ }
+ SetSpeedX(GetSpeedX() * 0.95);
+ SetSpeedZ(GetSpeedZ() * 0.95);
+ if (CanPickup())
+ {
+ m_PickupCountDown--;
+ if (m_PickupCountDown == 0)
+ {
+ m_CanPickupItem = false;
+ LOGD("The fish is gone. Floater %i can not pick an item up.", GetUniqueID());
+ }
+ }
+ BroadcastMovementUpdate();
+} \ No newline at end of file
diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h
new file mode 100644
index 000000000..9bc5039f8
--- /dev/null
+++ b/src/Entities/Floater.h
@@ -0,0 +1,29 @@
+
+#pragma once
+
+#include "Entity.h"
+
+
+
+
+
+class cFloater :
+ public cEntity
+{
+ typedef cFloater super;
+
+public:
+
+ cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID);
+
+ virtual void SpawnOn(cClientHandle & a_Client) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+ bool CanPickup(void) const { return m_CanPickupItem; }
+
+protected:
+ Vector3d m_Speed;
+ int m_PickupCountDown;
+ int m_PlayerID;
+ bool m_CanPickupItem;
+} ; \ No newline at end of file
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index bb19bcce9..ca0d625e2 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -65,6 +65,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_IsSubmerged(false)
, m_IsFlying(false)
, m_CanFly(false)
+ , m_IsFishing(false)
+ , m_FloaterID(-1)
, m_EatingFinishTick(-1)
, m_IsChargingBow(false)
, m_BowCharge(0)
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 59e941040..74da857e8 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -253,6 +253,14 @@ public:
/// Returns true if the player is currently flying.
bool IsFlying(void) const { return m_IsFlying; }
+
+ /// returns true if the player has thrown out a floater.
+ bool IsFishing(void) const { return m_IsFishing; }
+
+ void SetIsFishing(bool a_IsFishing, int a_FloaterID = -1) { m_IsFishing = a_IsFishing; m_FloaterID = a_FloaterID; }
+
+ int GetFloaterID(void) const { return m_FloaterID; }
+
// tolua_end
/// Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet
@@ -429,6 +437,7 @@ protected:
bool m_IsFlying;
bool m_IsSwimming;
bool m_IsSubmerged;
+ bool m_IsFishing;
bool m_CanFly; // If this is true the player can fly. Even if he is not in creative.
@@ -445,6 +454,7 @@ protected:
bool m_IsChargingBow;
int m_BowCharge;
+ int m_FloaterID;
virtual void Destroyed(void);
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h
new file mode 100644
index 000000000..91c0e9638
--- /dev/null
+++ b/src/Items/ItemFishingRod.h
@@ -0,0 +1,78 @@
+
+// ItemFishingRod.h
+
+// Declares the various fishing rod ItemHandlers
+
+
+
+
+
+#pragma once
+
+#include "../Entities/Floater.h"
+#include "../Entities/Entity.h"
+#include "../Item.h"
+
+
+
+
+class cItemFishingRodHandler :
+ public cItemHandler
+{
+ typedef cItemHandler super;
+
+public:
+ cItemFishingRodHandler(int a_ItemType) :
+ super(a_ItemType)
+ {
+ }
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ {
+ if (a_Player->IsFishing())
+ {
+ class cFloaterCallback :
+ public cEntityCallback
+ {
+ public:
+ cFloaterCallback(void) :
+ m_CanPickup(false)
+ {
+ }
+
+ bool CanPickup(void) const { return m_CanPickup; }
+ Vector3d GetPos(void) const { return m_Pos; }
+
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ m_CanPickup = ((cFloater *)a_Entity)->CanPickup();
+ m_Pos = Vector3d(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ());
+ a_Entity->Destroy(true);
+ return true;
+ }
+ protected:
+ bool m_CanPickup;
+ Vector3d m_Pos;
+ } Callbacks;
+ a_World->DoWithEntityByID(a_Player->GetFloaterID(), Callbacks);
+ a_Player->SetIsFishing(false);
+
+ if (Callbacks.CanPickup())
+ {
+ cItems Drops;
+ Drops.Add(cItem(E_ITEM_RAW_FISH));
+ Vector3d FloaterPos(Callbacks.GetPos());
+ Vector3d FlyDirection(a_Player->GetPosition() - FloaterPos);
+ a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.y, FlyDirection.z);
+ // TODO: More types of pickups.
+ }
+ }
+ else
+ {
+ cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 7, a_Player->GetUniqueID());
+ Floater->Initialize(a_World);
+ a_Player->SetIsFishing(true, Floater->GetUniqueID());
+ }
+ return true;
+ }
+} ; \ No newline at end of file
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index 23b9a86d4..250e21dc4 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -17,6 +17,7 @@
#include "ItemComparator.h"
#include "ItemDoor.h"
#include "ItemDye.h"
+#include "ItemFishingRod.h"
#include "ItemFlowerPot.h"
#include "ItemFood.h"
#include "ItemHoe.h"
@@ -100,6 +101,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_EGG: return new cItemEggHandler();
case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler();
case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler();
+ case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType);
case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);