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-rw-r--r--VC2008/MCServer.vcproj4
-rw-r--r--source/Blocks/BlockDirt.h2
-rw-r--r--source/Blocks/BlockFarmland.h99
-rw-r--r--source/Blocks/BlockHandler.cpp205
-rw-r--r--source/Chunk.cpp100
5 files changed, 194 insertions, 216 deletions
diff --git a/VC2008/MCServer.vcproj b/VC2008/MCServer.vcproj
index 9c8212131..7db83a44e 100644
--- a/VC2008/MCServer.vcproj
+++ b/VC2008/MCServer.vcproj
@@ -1735,6 +1735,10 @@
>
</File>
<File
+ RelativePath="..\source\Blocks\BlockFarmland.h"
+ >
+ </File>
+ <File
RelativePath="..\source\blocks\BlockFire.h"
>
</File>
diff --git a/source/Blocks/BlockDirt.h b/source/Blocks/BlockDirt.h
index b048b6318..31d981cb2 100644
--- a/source/Blocks/BlockDirt.h
+++ b/source/Blocks/BlockDirt.h
@@ -26,7 +26,7 @@ public:
}
- void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
if (m_BlockType != E_BLOCK_GRASS)
{
diff --git a/source/Blocks/BlockFarmland.h b/source/Blocks/BlockFarmland.h
new file mode 100644
index 000000000..fb2d91a86
--- /dev/null
+++ b/source/Blocks/BlockFarmland.h
@@ -0,0 +1,99 @@
+
+// BlockFarmland.h
+
+// Declares the cBlcokFarmlandHandler representing the block handler for farmland
+
+
+
+
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../BlockArea.h"
+
+
+
+
+
+class cBlockFarmlandHandler :
+ public cBlockHandler
+{
+ typedef cBlockHandler super;
+
+public:
+ cBlockFarmlandHandler(void) :
+ super(E_BLOCK_FARMLAND)
+ {
+ }
+
+
+ virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ // TODO: Rain hydrates farmland, too. Check world weather, don't search for water if raining.
+ // NOTE: The desert biomes do not get precipitation, so another check needs to be made.
+
+ // Search for water in a close proximity:
+ // Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles
+ cBlockArea Area;
+ if (!Area.Read(a_World, a_BlockX - 4, a_BlockX + 4, a_BlockY, a_BlockY + 1, a_BlockZ - 4, a_BlockZ + 4))
+ {
+ // Too close to the world edge, cannot check surroudnings; don't tick at all
+ return;
+ }
+ bool Found = false;
+ int NumBlocks = Area.GetBlockCount();
+ BLOCKTYPE * BlockTypes = Area.GetBlockTypes();
+ for (int i = 0; i < NumBlocks; i++)
+ {
+ if (
+ (BlockTypes[i] == E_BLOCK_WATER) ||
+ (BlockTypes[i] == E_BLOCK_STATIONARY_WATER)
+ )
+ {
+ Found = true;
+ break;
+ }
+ }
+
+ NIBBLETYPE BlockMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+
+ if (Found)
+ {
+ // Water was found, hydrate the block until hydration reaches 7:
+ if (BlockMeta < 7)
+ {
+ a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ++BlockMeta);
+ }
+ return;
+ }
+
+ // Water wasn't found, de-hydrate block:
+ if (BlockMeta > 0)
+ {
+ a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FARMLAND, --BlockMeta);
+ return;
+ }
+
+ // Farmland too dry. If nothing is growing on top, turn back to dirt:
+ switch (a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))
+ {
+ case E_BLOCK_CROPS:
+ case E_BLOCK_MELON_STEM:
+ case E_BLOCK_PUMPKIN_STEM:
+ {
+ // Produce on top, don't revert
+ break;
+ }
+ default:
+ {
+ a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0);
+ break;
+ }
+ }
+ }
+} ;
+
+
+
+
diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp
index ab8dcda8a..977bff87f 100644
--- a/source/Blocks/BlockHandler.cpp
+++ b/source/Blocks/BlockHandler.cpp
@@ -1,3 +1,4 @@
+
#include "Globals.h"
#include "BlockHandler.h"
#include "../Item.h"
@@ -42,23 +43,24 @@
#include "BlockOre.h"
#include "BlockNote.h"
#include "BlockBed.h"
+#include "BlockFarmland.h"
-bool cBlockHandler::m_HandlerInitialized = false;
-cBlockHandler *cBlockHandler::m_BlockHandler[256];
+bool cBlockHandler::m_HandlerInitialized = false;
+cBlockHandler * cBlockHandler::m_BlockHandler[256];
-cBlockHandler *cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType)
+cBlockHandler * cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType)
{
if (!m_HandlerInitialized)
{
- //We have to initialize
+ // We have to initialize
memset(m_BlockHandler, 0, sizeof(m_BlockHandler));
m_HandlerInitialized = true;
}
@@ -74,123 +76,85 @@ cBlockHandler *cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType)
-cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
+cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
{
switch(a_BlockType)
{
- case E_BLOCK_SAND:
- return new cBlockSandHandler(a_BlockType);
- case E_BLOCK_GRAVEL:
- return new cBlockGravelHandler(a_BlockType);
- case E_BLOCK_WOODEN_DOOR:
- case E_BLOCK_IRON_DOOR:
- return new cBlockDoorHandler(a_BlockType);
- case E_BLOCK_FIRE:
- return new cBlockFireHandler(a_BlockType);
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- return new cBlockRedstoneTorchHandler(a_BlockType);
- case E_BLOCK_REDSTONE_WIRE:
- return new cBlockRedstoneHandler(a_BlockType);
- case E_BLOCK_PISTON:
- case E_BLOCK_STICKY_PISTON:
- return new cBlockPistonHandler(a_BlockType);
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- return new cBlockRedstoneRepeaterHandler(a_BlockType);
- case E_BLOCK_WORKBENCH:
- return new cBlockWorkbenchHandler(a_BlockType);
- case E_BLOCK_SNOW:
- return new cBlockSnowHandler(a_BlockType);
- case E_BLOCK_TALL_GRASS:
- return new cBlockTallGrassHandler(a_BlockType);
- case E_BLOCK_VINES:
- return new cBlockVineHandler(a_BlockType);
- case ::E_BLOCK_WOOL:
- return new cBlockClothHandler(a_BlockType);
- case E_BLOCK_WOODEN_SLAB:
- case E_BLOCK_STONE_SLAB:
- case E_BLOCK_DOUBLE_WOODEN_SLAB:
- case E_BLOCK_DOUBLE_STONE_SLAB:
- return new cBlockSlabHandler(a_BlockType);
- case E_BLOCK_LOG:
- case E_BLOCK_PLANKS:
- return new cBlockWoodHandler(a_BlockType);
- case E_BLOCK_TORCH:
- return new cBlockTorchHandler(a_BlockType);
- case E_BLOCK_DIRT:
- case E_BLOCK_GRASS:
- return new cBlockDirtHandler(a_BlockType);
- case E_BLOCK_LEAVES:
- return new cBlockLeavesHandler(a_BlockType);
- case E_BLOCK_SAPLING:
- return new cBlockSaplingHandler(a_BlockType);
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_STATIONARY_LAVA:
- case E_BLOCK_LAVA:
- return new cBlockFluidHandler(a_BlockType);
- case E_BLOCK_DISPENSER:
- return new cBlockDispenserHandler(a_BlockType);
- case E_BLOCK_FURNACE:
- case E_BLOCK_LIT_FURNACE:
- return new cBlockFurnaceHandler(a_BlockType);
- case E_BLOCK_CHEST:
- return new cBlockChestHandler(a_BlockType);
- case E_BLOCK_ICE:
- return new cBlockIceHandler(a_BlockType);
- case E_BLOCK_LADDER:
- return new cBlockLadderHandler(a_BlockType);
- case E_BLOCK_COBBLESTONE_STAIRS:
- case E_BLOCK_BRICK_STAIRS:
- case E_BLOCK_STONE_BRICK_STAIRS:
- case E_BLOCK_NETHER_BRICK_STAIRS:
- case E_BLOCK_WOODEN_STAIRS:
- case E_BLOCK_SPRUCE_WOOD_STAIRS:
- case E_BLOCK_BIRCH_WOOD_STAIRS:
- case E_BLOCK_JUNGLE_WOOD_STAIRS:
- return new cBlockStairsHandler(a_BlockType);
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN:
- return new cBlockSignHandler(a_BlockType);
- case E_BLOCK_CROPS:
- return new cBlockCropsHandler(a_BlockType);
- case E_BLOCK_SUGARCANE:
- return new cBlockSugarcaneHandler(a_BlockType);
- case E_BLOCK_YELLOW_FLOWER:
- case E_BLOCK_RED_ROSE:
- return new cBlockFlowerHandler(a_BlockType);
- case E_BLOCK_BROWN_MUSHROOM:
- case E_BLOCK_RED_MUSHROOM:
- return new cBlockMushroomHandler(a_BlockType);
- case E_BLOCK_CACTUS:
- return new cBlockCactusHandler(a_BlockType);
- case E_BLOCK_MELON_STEM:
- case E_BLOCK_PUMPKIN_STEM:
- return new cBlockStemsHandler(a_BlockType);
- case E_BLOCK_GLOWSTONE:
- return new cBlockGlowstoneHandler(a_BlockType);
- case E_BLOCK_DIAMOND_ORE:
- case E_BLOCK_GOLD_ORE:
- case E_BLOCK_REDSTONE_ORE:
- case E_BLOCK_REDSTONE_ORE_GLOWING:
- case E_BLOCK_EMERALD_ORE:
- case E_BLOCK_IRON_ORE:
- case E_BLOCK_LAPIS_ORE:
- case E_BLOCK_COAL_ORE:
- return new cBlockOreHandler(a_BlockType);
- case E_BLOCK_STONE:
- case E_BLOCK_COBBLESTONE:
- return new cBlockStoneHandler(a_BlockType);
- case E_BLOCK_MELON:
- return new cBlockMelonHandler(a_BlockType);
- case E_BLOCK_NOTE_BLOCK:
- return new cBlockNoteHandler(a_BlockType);
- case E_BLOCK_BED:
- return new cBlockBedHandler(a_BlockType);
- default:
- return new cBlockHandler(a_BlockType);
- break;
+ // Block handlers, alphabetically sorted:
+ case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType);
+ case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_BROWN_MUSHROOM: return new cBlockMushroomHandler (a_BlockType);
+ case E_BLOCK_CACTUS: return new cBlockCactusHandler (a_BlockType);
+ case E_BLOCK_CHEST: return new cBlockChestHandler (a_BlockType);
+ case E_BLOCK_COAL_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_COBBLESTONE: return new cBlockStoneHandler (a_BlockType);
+ case E_BLOCK_COBBLESTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_CROPS: return new cBlockCropsHandler (a_BlockType);
+ case E_BLOCK_DIAMOND_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_DIRT: return new cBlockDirtHandler (a_BlockType);
+ case E_BLOCK_DISPENSER: return new cBlockDispenserHandler (a_BlockType);
+ case E_BLOCK_DOUBLE_STONE_SLAB: return new cBlockSlabHandler (a_BlockType);
+ case E_BLOCK_DOUBLE_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType);
+ case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler;
+ case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType);
+ case E_BLOCK_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
+ case E_BLOCK_GLOWSTONE: return new cBlockGlowstoneHandler (a_BlockType);
+ case E_BLOCK_GOLD_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType);
+ case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType);
+ case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType);
+ case E_BLOCK_IRON_DOOR: return new cBlockDoorHandler (a_BlockType);
+ case E_BLOCK_IRON_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_JUNGLE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_LADDER: return new cBlockLadderHandler (a_BlockType);
+ case E_BLOCK_LAPIS_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_LAVA: return new cBlockFluidHandler (a_BlockType);
+ case E_BLOCK_LEAVES: return new cBlockLeavesHandler (a_BlockType);
+ case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
+ case E_BLOCK_LOG: return new cBlockWoodHandler (a_BlockType);
+ case E_BLOCK_MELON: return new cBlockMelonHandler (a_BlockType);
+ case E_BLOCK_MELON_STEM: return new cBlockStemsHandler (a_BlockType);
+ case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType);
+ case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
+ case E_BLOCK_PLANKS: return new cBlockWoodHandler (a_BlockType);
+ case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType);
+ case E_BLOCK_REDSTONE_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_REDSTONE_ORE_GLOWING: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_REDSTONE_REPEATER_OFF: return new cBlockRedstoneRepeaterHandler(a_BlockType);
+ case E_BLOCK_REDSTONE_REPEATER_ON: return new cBlockRedstoneRepeaterHandler(a_BlockType);
+ case E_BLOCK_REDSTONE_TORCH_OFF: return new cBlockRedstoneTorchHandler (a_BlockType);
+ case E_BLOCK_REDSTONE_TORCH_ON: return new cBlockRedstoneTorchHandler (a_BlockType);
+ case E_BLOCK_REDSTONE_WIRE: return new cBlockRedstoneHandler (a_BlockType);
+ case E_BLOCK_RED_MUSHROOM: return new cBlockMushroomHandler (a_BlockType);
+ case E_BLOCK_RED_ROSE: return new cBlockFlowerHandler (a_BlockType);
+ case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType);
+ case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType);
+ case E_BLOCK_SIGN_POST: return new cBlockSignHandler (a_BlockType);
+ case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
+ case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_STATIONARY_LAVA: return new cBlockFluidHandler (a_BlockType);
+ case E_BLOCK_STATIONARY_WATER: return new cBlockFluidHandler (a_BlockType);
+ case E_BLOCK_STICKY_PISTON: return new cBlockPistonHandler (a_BlockType);
+ case E_BLOCK_STONE: return new cBlockStoneHandler (a_BlockType);
+ case E_BLOCK_STONE_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_STONE_SLAB: return new cBlockSlabHandler (a_BlockType);
+ case E_BLOCK_SUGARCANE: return new cBlockSugarcaneHandler (a_BlockType);
+ case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType);
+ case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType);
+ case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
+ case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType);
+ case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);
+ case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType);
+ case E_BLOCK_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType);
+ case E_BLOCK_WOODEN_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_WOOL: return new cBlockClothHandler (a_BlockType);
+ case E_BLOCK_WORKBENCH: return new cBlockWorkbenchHandler (a_BlockType);
+ case E_BLOCK_YELLOW_FLOWER: return new cBlockFlowerHandler (a_BlockType);
+
+ default: return new cBlockHandler(a_BlockType);
}
}
@@ -200,10 +164,11 @@ cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
void cBlockHandler::Deinit()
{
- for(int i = 0; i < 256; i++)
+ for (int i = 0; i < 256; i++)
{
delete m_BlockHandler[i];
}
+ memset(m_BlockHandler, 0, sizeof(m_BlockHandler)); // Don't leave any dangling pointers around, just in case
m_HandlerInitialized = false;
}
@@ -220,7 +185,7 @@ cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
-void cBlockHandler::OnUpdate(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+void cBlockHandler::OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
}
diff --git a/source/Chunk.cpp b/source/Chunk.cpp
index 50bba66cf..0dec50230 100644
--- a/source/Chunk.cpp
+++ b/source/Chunk.cpp
@@ -530,107 +530,17 @@ void cChunk::TickBlocks(MTRand & a_TickRandom)
continue; // It's all air up here
}
- unsigned int Index = MakeIndexNoCheck( m_BlockTickX, m_BlockTickY, m_BlockTickZ );
- BLOCKTYPE BlockType = m_BlockTypes[Index];
- switch (BlockType)
- {
- case E_BLOCK_FARMLAND: TickFarmland (m_BlockTickX, m_BlockTickY, m_BlockTickZ); break;
-
- default:
- {
- cBlockHandler * Handler = BlockHandler(BlockType);
- ASSERT(Handler != NULL); // Happenned on server restart, FS #243
- Handler->OnUpdate(m_World, m_BlockTickX + m_PosX * Width, m_BlockTickY, m_BlockTickZ + m_PosZ * Width);
- break;
- }
- }
- }
-}
-
-
-
-
-
-void cChunk::TickFarmland(int a_RelX, int a_RelY, int a_RelZ)
-{
- // TODO: Rain hydrates blocks, too. Check world weather, don't search for water if raining.
- // NOTE: The desert biomes do not get precipitation, so another check needs to be made.
-
- // Search for water in a close proximity:
- // Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles
- bool Found = false;
- for (int y = a_RelY; y <= a_RelY + 1; y++)
- {
- for (int z = a_RelZ - 4; z <= a_RelZ + 4; z++)
- {
- for (int x = a_RelX - 4; x <= a_RelX + 4; x++)
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE Meta; // unused
-
- if (!UnboundedRelGetBlock(x, y, z, BlockType, Meta))
- {
- // Too close to an unloaded chunk, we might miss a water block there, so don't tick at all
- return;
- }
- if (
- (BlockType == E_BLOCK_WATER) ||
- (BlockType == E_BLOCK_STATIONARY_WATER)
- )
- {
- Found = true;
- break;
- }
- } // for x
- if (Found)
- {
- break;
- }
- } // for z
- if (Found)
- {
- break;
- }
- } // for y
-
- NIBBLETYPE BlockMeta = GetMeta(a_RelX, a_RelY, a_RelZ);
-
- if (Found)
- {
- // Water was found, hydrate the block until hydration reaches 7:
- if (BlockMeta < 7)
- {
- FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, ++BlockMeta);
- }
- return;
- }
-
- // Water wasn't found, de-hydrate block:
- if (BlockMeta > 0)
- {
- FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, --BlockMeta);
- return;
- }
-
- // Farmland too dry. If nothing is growing on top, turn back to dirt:
-
- switch (GetBlock(a_RelX, a_RelY + 1, a_RelZ))
- {
- case E_BLOCK_CROPS:
- case E_BLOCK_MELON_STEM:
- case E_BLOCK_PUMPKIN_STEM:
- break;
- default:
- FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0);
- break;
- }
+ unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
+ cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
+ ASSERT(Handler != NULL); // Happenned on server restart, FS #243
+ Handler->OnUpdate(m_World, m_BlockTickX + m_PosX * Width, m_BlockTickY, m_BlockTickZ + m_PosZ * Width);
+ } // for i - tickblocks
}
-
void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_TickRandom)
{
// Convert the stem BlockType into produce BlockType