diff options
-rw-r--r-- | src/Entities/Player.cpp | 6 | ||||
-rw-r--r-- | src/GroupManager.cpp | 47 | ||||
-rw-r--r-- | src/GroupManager.h | 2 | ||||
-rw-r--r-- | src/Root.cpp | 4 | ||||
-rw-r--r-- | src/Server.cpp | 4 |
5 files changed, 61 insertions, 2 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 70ddb3c98..7a3aaf568 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1529,7 +1529,11 @@ void cPlayer::LoadPermissionsFromDisk() AStringVector Split = StringSplit( Groups, "," ); for( unsigned int i = 0; i < Split.size(); i++ ) { - AddToGroup( Split[i].c_str() ); + if (!cRoot::Get()->GetGroupManager()->ExistsGroup(Split[i])) + { + LOGWARNING("The group %s for player %s was not found!", Split[i].c_str(), m_PlayerName.c_str()); + } + AddToGroup(Split[i].c_str()); } } else diff --git a/src/GroupManager.cpp b/src/GroupManager.cpp index 723b86f94..5125e7586 100644 --- a/src/GroupManager.cpp +++ b/src/GroupManager.cpp @@ -46,6 +46,7 @@ cGroupManager::cGroupManager() LOGD("-- Loading Groups --"); LoadGroups(); + CheckUsers(); LOGD("-- Groups Successfully Loaded --"); } @@ -54,6 +55,42 @@ cGroupManager::cGroupManager() +void cGroupManager::CheckUsers(void) +{ + cIniFile IniFile; + if (!IniFile.ReadFile("users.ini")) + { + LOGWARN("Regenerating users.ini, all users will be reset"); + IniFile.AddHeaderComment(" This is the file in which the group the player belongs to is stored"); + IniFile.AddHeaderComment(" The format is: [PlayerName] | Groups=GroupName"); + + IniFile.WriteFile("users.ini"); + return; + } + + unsigned int NumKeys = IniFile.GetNumKeys(); + for (size_t i = 0; i < NumKeys; i++) + { + AString Player = IniFile.GetKeyName( i ); + AString Groups = IniFile.GetValue(Player, "Groups", ""); + if (!Groups.empty()) + { + AStringVector Split = StringSplit( Groups, "," ); + for( unsigned int i = 0; i < Split.size(); i++ ) + { + if (!ExistsGroup(Split[i])) + { + LOGWARNING("The group %s for player %s was not found!", Split[i].c_str(), Player.c_str()); + } + } + } + } +} + + + + + void cGroupManager::LoadGroups() { cIniFile IniFile; @@ -137,6 +174,16 @@ void cGroupManager::LoadGroups() +bool cGroupManager::ExistsGroup( const AString & a_Name ) +{ + GroupMap::iterator itr = m_pState->Groups.find( a_Name ); + return ( itr != m_pState->Groups.end() ); +} + + + + + cGroup* cGroupManager::GetGroup( const AString & a_Name ) { GroupMap::iterator itr = m_pState->Groups.find( a_Name ); diff --git a/src/GroupManager.h b/src/GroupManager.h index 02a58fe4e..377a54c98 100644 --- a/src/GroupManager.h +++ b/src/GroupManager.h @@ -14,8 +14,10 @@ class cGroup; class cGroupManager { public: + bool ExistsGroup(const AString & a_Name); cGroup * GetGroup(const AString & a_Name); void LoadGroups(void); + void CheckUsers(void); private: friend class cRoot; diff --git a/src/Root.cpp b/src/Root.cpp index 206255916..8680c0082 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -194,7 +194,7 @@ void cRoot::Start(void) #if !defined(ANDROID_NDK) LOGD("Starting InputThread..."); m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" ); - m_InputThread->Start( false ); // We should NOT wait? Otherwise we can´t stop the server from other threads than the input thread + m_InputThread->Start( false ); // We should NOT wait? Otherwise we can�t stop the server from other threads than the input thread #endif long long finishmseconds = Time.GetNowTime(); @@ -536,7 +536,9 @@ void cRoot::SaveAllChunks(void) void cRoot::ReloadGroups(void) { + LOG("Reload groups ..."); m_GroupManager->LoadGroups(); + m_GroupManager->CheckUsers(); } diff --git a/src/Server.cpp b/src/Server.cpp index ab1458da4..4842c1782 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -460,16 +460,20 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac { cPluginManager::Get()->ReloadPlugins(); cRoot::Get()->ReloadGroups(); + a_Output.Finished(); return; } if (split[0] == "reloadplugins") { cPluginManager::Get()->ReloadPlugins(); + a_Output.Finished(); return; } if (split[0] == "reloadgroups") { cRoot::Get()->ReloadGroups(); + a_Output.Out("Groups reloaded!"); + a_Output.Finished(); return; } |