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-rw-r--r--src/Blocks/BlockEnderchest.h1
-rw-r--r--src/Blocks/BlockHandler.cpp6
2 files changed, 6 insertions, 1 deletions
diff --git a/src/Blocks/BlockEnderchest.h b/src/Blocks/BlockEnderchest.h
index 7ce162cd5..8fd5c2a89 100644
--- a/src/Blocks/BlockEnderchest.h
+++ b/src/Blocks/BlockEnderchest.h
@@ -18,7 +18,6 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- // todo: Drop Ender Chest if using silk touch pickaxe
a_Pickups.push_back(cItem(E_BLOCK_OBSIDIAN, 8, 0));
}
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 76cfc763f..41b9780ac 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -525,6 +525,12 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
// Need to access the bed entity to get the color for the item damage
ConvertToPickups(a_WorldInterface, Pickups, Meta, a_BlockX, a_BlockY, a_BlockZ);
}
+ case E_BLOCK_ENDER_CHEST:
+ {
+ // Reset meta to 0
+ Pickups.Add(m_BlockType, 1, 0);
+ break;
+ }
default: Pickups.Add(m_BlockType, 1, Meta); break;
}
}