summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua18
m---------MCServer/Plugins/Core0
-rw-r--r--MCServer/crafting.txt142
-rw-r--r--MCServer/furnace.txt115
-rw-r--r--MCServer/items.ini141
-rw-r--r--lib/tolua++/include/tolua++.h4
-rw-r--r--src/AllocationPool.h4
-rw-r--r--src/Bindings/ManualBindings.cpp14
-rw-r--r--src/BlockArea.cpp18
-rw-r--r--src/BlockArea.h2
-rw-r--r--src/BlockEntities/CommandBlockEntity.cpp35
-rw-r--r--src/BlockEntities/FurnaceEntity.h2
-rw-r--r--src/BlockID.h2
-rw-r--r--src/Blocks/BlockAnvil.h11
-rw-r--r--src/Blocks/BlockHandler.cpp39
-rw-r--r--src/Blocks/BlockIce.h22
-rw-r--r--src/Blocks/BlockLeaves.h2
-rw-r--r--src/Blocks/ClearMetaOnDrop.h2
-rw-r--r--src/Blocks/MetaRotator.h10
-rw-r--r--src/CMakeLists.txt7
-rw-r--r--src/CheckBasicStyle.lua1
-rw-r--r--src/Chunk.cpp10
-rw-r--r--src/Chunk.h2
-rw-r--r--src/ChunkDef.h16
-rw-r--r--src/ChunkMap.cpp66
-rw-r--r--src/ClientHandle.cpp25
-rw-r--r--src/ClientHandle.h2
-rw-r--r--src/CraftingRecipes.cpp23
-rw-r--r--src/CraftingRecipes.h6
-rw-r--r--src/Defines.h2
-rw-r--r--src/Entities/ArrowEntity.cpp37
-rw-r--r--src/Entities/ArrowEntity.h5
-rw-r--r--src/Entities/Entity.cpp225
-rw-r--r--src/Entities/EntityEffect.cpp4
-rw-r--r--src/Entities/ItemFrame.cpp1
-rw-r--r--src/Entities/Minecart.cpp94
-rw-r--r--src/Entities/Pickup.cpp8
-rw-r--r--src/Entities/Player.cpp23
-rw-r--r--src/Entities/ProjectileEntity.cpp5
-rw-r--r--src/Entities/ProjectileEntity.h6
-rw-r--r--src/FurnaceRecipe.cpp243
-rw-r--r--src/FurnaceRecipe.h37
-rw-r--r--src/Item.cpp80
-rw-r--r--src/Item.h6
-rw-r--r--src/Items/ItemBow.h12
-rw-r--r--src/Items/ItemFood.h4
-rw-r--r--src/Items/ItemHandler.cpp6
-rw-r--r--src/Items/ItemHandler.h2
-rw-r--r--src/LinearUpscale.h6
-rw-r--r--src/Mobs/Monster.cpp2
-rw-r--r--src/Mobs/Sheep.cpp7
-rw-r--r--src/OSSupport/Queue.h2
-rw-r--r--src/Protocol/MojangAPI.cpp3
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp30
-rw-r--r--src/RankManager.cpp4
-rw-r--r--src/Root.cpp14
-rw-r--r--src/Server.cpp55
-rw-r--r--src/SetChunkData.cpp33
-rw-r--r--src/SetChunkData.h3
-rw-r--r--src/Simulator/VanillaFluidSimulator.cpp2
-rw-r--r--src/StringCompression.cpp62
-rw-r--r--src/StringCompression.h2
-rw-r--r--src/StringUtils.h63
-rw-r--r--src/UI/SlotArea.cpp189
-rw-r--r--src/UI/SlotArea.h7
-rw-r--r--src/UI/Window.cpp33
-rw-r--r--src/UI/Window.h3
-rw-r--r--src/World.cpp15
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp1
-rw-r--r--src/WorldStorage/WSSAnvil.cpp490
-rw-r--r--src/WorldStorage/WSSAnvil.h31
-rw-r--r--tests/ChunkData/CopyBlocks.cpp4
72 files changed, 1748 insertions, 854 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index fe56ecee8..ffd228d1a 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -1188,7 +1188,7 @@ These ItemGrids are available in the API and can be manipulated by the plugins,
constructor =
{
{ Params = "", Return = "cItem", Notes = "Creates a new empty cItem object" },
- { Params = "ItemType, Count, Damage, EnchantmentString", Return = "cItem", Notes = "Creates a new cItem object of the specified type, count (1 by default), damage (0 by default) and enchantments (non-enchanted by default)" },
+ { Params = "ItemType, Count, Damage, EnchantmentString, CustomName, Lore", Return = "cItem", Notes = "Creates a new cItem object of the specified type, count (1 by default), damage (0 by default), enchantments (non-enchanted by default), CustomName (empty by default) and Lore (string, empty by default)" },
{ Params = "cItem", Return = "cItem", Notes = "Creates an exact copy of the cItem object in the parameter" },
} ,
AddCount = { Params = "AmountToAdd", Return = "cItem", Notes = "Adds the specified amount to the item count. Returns self (useful for chaining)." },
@@ -1201,12 +1201,14 @@ These ItemGrids are available in the API and can be manipulated by the plugins,
IsDamageable = { Params = "", Return = "bool", Notes = "Returns true if this item does account for its damage" },
IsEmpty = { Params = "", Return = "bool", Notes = "Returns true if this object represents an empty item (zero count or invalid ID)" },
IsEqual = { Params = "cItem", Return = "bool", Notes = "Returns true if the item in the parameter is the same as the one stored in the object (type, damage, lore, name and enchantments)" },
- IsEnchantable = { Params = "", Return = "bool", Notes = "Returns true if the item is enchantable" },
IsFullStack = { Params = "", Return = "bool", Notes = "Returns true if the item is stacked up to its maximum stacking" },
IsSameType = { Params = "cItem", Return = "bool", Notes = "Returns true if the item in the parameter is of the same ItemType as the one stored in the object. This is true even if the two items have different enchantments" },
IsBothNameAndLoreEmpty = { Params = "", Return = "bool", Notes = "Returns if both the custom name and lore are not set." },
IsCustomNameEmpty = { Params = "", Return = "bool", Notes = "Returns if the custom name of the cItem is empty." },
IsLoreEmpty = { Params = "", Return = "", Notes = "Returns if the lore of the cItem is empty." },
+ GetEnchantability = { Params = "", Return = "number", Notes = "Returns the enchantability of the item. When the item hasn't a enchantability, it will returns 0" },
+ EnchantByXPLevels = { Params = "NumXPLevels", Return = "bool", Notes = "Enchants the item using the specified number of XP levels. Returns true if item enchanted, false if not." },
+ IsEnchantable = { Params = "ItemType, WithBook", Return = "bool", Notes = "(STATIC) Returns true if the specified item type is enchantable. If WithBook is true, the function is used in the anvil inventory with book enchantments. So it checks the \"only book enchantments\" too. Example: You can only enchant a hoe with a book." },
},
Variables =
{
@@ -1214,8 +1216,10 @@ These ItemGrids are available in the API and can be manipulated by the plugins,
m_ItemCount = { Type = "number", Notes = "Number of items in this stack" },
m_ItemDamage = { Type = "number", Notes = "The damage of the item. Zero means no damage. Maximum damage can be queried with GetMaxDamage()" },
m_ItemType = { Type = "number", Notes = "The item type. One of E_ITEM_ or E_BLOCK_ constants" },
- m_CustomName = { Type = "string", Notes = "The custom name for an item." },
- m_Lore = { Type = "string", Notes = "The lore for an item. Line breaks are represented by the ` character." },
+ m_CustomName = { Type = "string", Notes = "The custom name for an item." },
+ m_Lore = { Type = "string", Notes = "The lore for an item. Line breaks are represented by the ` character." },
+ m_RepairCost = { Type = "number", Notes = "The repair cost of the item. The anvil need this value" },
+ m_Enchantments = { Type = "{{cEnchantments|cEnchantments}}}", Notes = "The enchantments of the item." },
},
AdditionalInfo =
{
@@ -2570,8 +2574,8 @@ World:ForEachEntity(
The following code snippet checks if the player holds a shovel.
<pre class="prettyprint lang-lua">
-- a_Player is a {{cPlayer}} object, possibly received as a hook param
-local HeldItem = a_Player:GetEquippedItem();
-if (cItemCategory:IsShovel(HeldItem.m_ItemType)) then
+local HeldItem = a_Player:GetEquippedItem()
+if (ItemCategory.IsShovel(HeldItem.m_ItemType)) then
-- It's a shovel
end
</pre>
@@ -2846,7 +2850,7 @@ end
MirrorBlockFaceY = { Params = "{{Globals#BlockFaces|eBlockFace}}", Return = "{{Globals#BlockFaces|eBlockFace}}", Notes = "Returns the {{Globals#BlockFaces|eBlockFace}} that corresponds to the given {{Globals#BlockFaces|eBlockFace}} after mirroring it around the Y axis (or rotating 180 degrees around it)." },
NoCaseCompare = {Params = "string, string", Return = "number", Notes = "Case-insensitive string comparison; returns 0 if the strings are the same"},
NormalizeAngleDegrees = { Params = "AngleDegrees", Return = "AngleDegrees", Notes = "Returns the angle, wrapped into the [-180, +180) range." },
- ReplaceString = {Params = "full-string, to-be-replaced-string, to-replace-string", Notes = "Replaces *each* occurence of to-be-replaced-string in full-string with to-replace-string"},
+ ReplaceString = {Params = "full-string, to-be-replaced-string, to-replace-string", Return = "string", Notes = "Replaces *each* occurence of to-be-replaced-string in full-string with to-replace-string"},
RotateBlockFaceCCW = { Params = "{{Globals#BlockFaces|eBlockFace}}", Return = "{{Globals#BlockFaces|eBlockFace}}", Notes = "Returns the {{Globals#BlockFaces|eBlockFace}} that corresponds to the given {{Globals#BlockFaces|eBlockFace}} after rotating it around the Y axis 90 degrees counter-clockwise." },
RotateBlockFaceCW = { Params = "{{Globals#BlockFaces|eBlockFace}}", Return = "{{Globals#BlockFaces|eBlockFace}}", Notes = "Returns the {{Globals#BlockFaces|eBlockFace}} that corresponds to the given {{Globals#BlockFaces|eBlockFace}} after rotating it around the Y axis 90 degrees clockwise." },
StringSplit = {Params = "string, SeperatorsString", Return = "array table of strings", Notes = "Seperates string into multiple by splitting every time any of the characters in SeperatorsString is encountered."},
diff --git a/MCServer/Plugins/Core b/MCServer/Plugins/Core
-Subproject 7cc99285ae5117418f657c3b295ca71f2b75b4f
+Subproject bd23915df763b182610c6163c5ff2d64a075656
diff --git a/MCServer/crafting.txt b/MCServer/crafting.txt
index 60cda0673..d29344b64 100644
--- a/MCServer/crafting.txt
+++ b/MCServer/crafting.txt
@@ -44,6 +44,8 @@ ApplePlanks, 4 = AppleLog, *
ConiferPlanks, 4 = ConiferLog, *
BirchPlanks, 4 = BirchLog, *
JunglePlanks, 4 = JungleLog, *
+AcaciaPlanks, 4 = AcaciaLog, *
+DarkOakPlanks, 4 = DarkOakLog, *
Stick, 4 = Planks, 2:2, 2:3
Torch, 4 = Stick, 1:2 | Coal, 1:1
Workbench = Planks, 1:1, 1:2, 2:1, 2:2
@@ -59,36 +61,77 @@ Furnace = Cobblestone, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3
#******************************************************#
# Blocks
#
-IronBlock = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
-GoldBlock = GoldIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
-DiamondBlock = Diamond, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
-LapisBlock = LapisLazuli, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
-EmeraldBlock = Emerald, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
-RedstoneBlock = RedstoneDust, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
-QuartzBlock = NetherQuartz, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
-NetherBrick = netherbrickitem, 1:1, 1:2, 2:1, 2:2
-Glowstone = GlowstoneDust, 1:1, 1:2, 2:1, 2:2
-Wool = String, 1:1, 1:2, 2:1, 2:2
-TNT = Gunpowder, 1:1, 3:1, 2:2, 1:3, 3:3 | Sand, 2:1, 1:2, 3:2, 2:3
-PillarQuartzBlock = QuartzSlab, 1:1, 1:2
-ChiseledQuartzBlock, 2 = QuartzBlock, 1:1, 1:2
-CoalBlock = Coal, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
-HayBale = Wheat, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
+IronBlock = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
+GoldBlock = GoldIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
+DiamondBlock = Diamond, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
+LapisBlock = LapisLazuli, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
+EmeraldBlock = Emerald, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
+RedstoneBlock = RedstoneDust, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
+QuartzBlock = NetherQuartz, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
+NetherBrick = netherbrickitem, 1:1, 1:2, 2:1, 2:2
+Glowstone = GlowstoneDust, 1:1, 1:2, 2:1, 2:2
+Wool = String, 1:1, 1:2, 2:1, 2:2
+TNT = Gunpowder, 1:1, 3:1, 2:2, 1:3, 3:3 | Sand, 2:1, 1:2, 3:2, 2:3
+PillarQuartzBlock = QuartzSlab, 1:1, 1:2
+ChiseledQuartzBlock, 2 = QuartzBlock, 1:1, 1:2
+CoalBlock = Coal, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
+HayBale = Wheat, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
+SnowBlock = SnowBall, 1:1, 1:2, 2:1, 2:2
+ClayBlock = Clay, 1:1, 1:2, 2:1, 2:2
+BrickBlock = Brick, 1:1, 1:2, 2:1, 2:2
+StoneBrick, 4 = Stone, 1:1, 1:2, 2:1, 2:2
+BookShelf = Planks, 1:1, 2:1, 3:1, 1:3, 2:3, 3:3 | Book, 1:2, 2:2, 3:2
+Sandstone, 4 = Sand, 1:1, 1:2, 2:1, 2:2
+SmoothSandstone, 4 = Sandstone, 1:1, 1:2, 2:1, 2:2
+OrnamentSandstone = SandstoneSlab, 1:1, 1:2
+JackOLantern = Pumpkin, 1:1 | Torch, 1:2
+PolishedGranite, 4 = Granite, 1:1, 1:2, 2:1, 2:2
+PolishedDiorite, 4 = Diorite, 1:1, 1:2, 2:1, 2:2
+PolishedAndesite, 4 = Andesite, 1:1, 1:2, 2:1, 2:2
+CoarsedDirt, 4 = Dirt, 1:1, 2:2 | Gravel, 1:2, 2:1
+CoarsedDirt, 4 = Gravel, 1:1, 2:2 | Dirt, 1:2, 2:1
+SlimeBlock = Slimeball, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
+Prismarine = PrismarineShard, 1:1, 1:2, 2:1, 2:2
+PrismarineBricks = PrismarineShard, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
+DarkPrismarine = PrismarineShard, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Inksac, 2:2
+SeaLantern = PrismarineShard, 1:1, 1:3, 3:1, 3:3 | PrismarineCrystals, 1:2, 2:1, 2:2, 2:3, 3:2
+RedSandstone, 4 = RedSand, 1:1, 1:2, 2:1, 2:2
+ChiseledRedSandstone, 4 = RedSandstoneSlab, 1:1, 1:2
+SmoothRedSandstone, 4 = RedSand, 1:1, 1:2, 2:1, 2:2
+MossyStoneBrick = Stonebrick, * | Vines, *
+Leather = RabbitHide, 1:1, 1:2, 2:1, 2:2
# Slabs:
StoneSlab, 6 = Stone, 1:1, 2:1, 3:1
SandstoneSlab, 6 = Sandstone, 1:1, 2:1, 3:1
-WoodSlab, 6 = Planks, 1:1, 2:1, 3:1
+SpruceWoodSlab, 6 = SprucePlanks, 1:1, 2:1, 3:1
+BirchWoodSlab, 6 = BirchPlanks, 1:1, 2:1, 3:1
+JungleWoodSlab, 6 = JunglePlanks, 1:1, 2:1, 3:1
+AcaciaWoodSlab, 6 = AcaciaPlanks, 1:1, 2:1, 3:1
+DarkOakWoodSlab, 6 = DarkOakPlanks, 1:1, 2:1, 3:1
+OakWoodSlab, 6 = OakPlanks, 1:1, 2:1, 3:1
CobblestoneSlab, 6 = Cobblestone, 1:1, 2:1, 3:1
BrickSlab, 6 = BrickBlock, 1:1, 2:1, 3:1
StonebrickSlab, 6 = StoneBrick, 1:1, 2:1, 3:1
NetherbrickSlab, 6 = NetherBrick, 1:1, 2:1, 3:1
Quartzslab, 6 = QuartzBlock, 1:1, 2:1, 3:1
-snow, 6 = SnowBlock, 1:1, 2:1, 3:1
+snow, 6 = SnowBlock, 1:1, 2:1, 3:1
+RedSandstoneSlab, 6 = RedSandstone, 1:1, 2:1, 3:1
+
# Stairs:
-WoodStairs, 4 = Planks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
-WoodStairs, 4 = Planks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
+SpruceWoodStairs, 4 = SprucePlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
+SpruceWoodStairs, 4 = SprucePlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
+BirchWoodStairs, 4 = BirchPlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
+BirchWoodStairs, 4 = BirchPlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
+JungleWoodStairs, 4 = JunglePlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
+JungleWoodStairs, 4 = JunglePlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
+AcaciaWoodStairs, 4 = AcaciaPlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
+AcaciaWoodStairs, 4 = AcaciaPlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
+DarkOakWoodStairs, 4 = DarkOakPlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
+DarkOakWoodStairs, 4 = DarkOakPlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
+WoodStairs, 4 = OakPlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
+WoodStairs, 4 = OakPlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
cobblestoneStairs, 4 = Cobblestone, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
cobblestoneStairs, 4 = Cobblestone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
BrickStairs, 4 = BrickBlock, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
@@ -101,15 +144,8 @@ quartzstairs, 4 = QuartzBlock, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
quartzstairs, 4 = QuartzBlock, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
StoneBrickStairs, 4 = StoneBrick, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
StoneBrickStairs, 4 = StoneBrick, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
-SnowBlock = SnowBall, 1:1, 1:2, 2:1, 2:2
-ClayBlock = Clay, 1:1, 1:2, 2:1, 2:2
-BrickBlock = Brick, 1:1, 1:2, 2:1, 2:2
-StoneBrick, 4 = Stone, 1:1, 1:2, 2:1, 2:2
-BookShelf = Planks, 1:1, 2:1, 3:1, 1:3, 2:3, 3:3 | Book, 1:2, 2:2, 3:2
-Sandstone, 4 = Sand, 1:1, 1:2, 2:1, 2:2
-SmoothSandstone, 4 = Sandstone, 1:1, 1:2, 2:1, 2:2
-OrnamentSandstone = SandstoneSlab, 1:1, 1:2
-JackOLantern = Pumpkin, 1:1 | Torch, 1:2
+RedSandstoneStairs, 4 = RedSandstone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
+RedSandstoneStairs, 4 = RedSandstone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
# Other
Carpet = Wool, 1:3, 2:3
@@ -244,11 +280,19 @@ ActivatorRail, 6 = IronIngot, 1:1, 1:2, 1:3, 3:1, 3:2, 3:3 | Stick, 2:1, 2:3 | R
#******************************************************#
# Mechanisms
#
-WoodenDoor = Planks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
-IronDoor = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
+WoodenDoor, 3 = OakPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
+SpruceDoor, 3 = SprucePlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
+BirchDoor, 3 = BirchPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
+JungleDoor, 3 = JunglePlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
+AcaciaDoor, 3 = AcaciaPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
+DarkOakDoor, 3 = DarkOakPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
+IronDoor, 3 = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
TrapDoor, 2 = Planks, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
+IronTrapDoor = IronIngot, 1:1, 1:2, 2:1, 2:2
WoodPlate = Planks, 1:1, 2:1
StonePlate = Stone, 1:1, 2:1
+lightweightedpressureplate = IronIngot, 1:1, 2:1
+heavyweightedpressureplate = GoldIngot, 1:1, 2:1
StoneButton = Stone, 1:1
WoodenButton = Planks, 1:1
RedstoneTorchOn = Stick, 1:2 | RedstoneDust, 1:1
@@ -286,6 +330,8 @@ MelonSeeds = MelonSlice, *
PumpkinSeeds, 4 = Pumpkin, *
PumpkinPie = Pumpkin, * | Sugar, * | egg, *
Wheat, 9 = Haybale, *
+RabbitStew = Cooked Rabbit, 2:1 | Carrot, 1:2 | BakedPotato, 2:2 | BrownMushroom, 3:2 | Bowl, 2:3
+RabbitStew = Cooked Rabbit, 2:1 | Carrot, 1:2 | BakedPotato, 2:2 | RedMushroom, 3:2 | Bowl, 2:3
@@ -314,17 +360,49 @@ IronBars, 16 = IronIngot, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
Paper, 3 = Sugarcane, 1:1, 2:1, 3:1
Book = Paper, *, *, * | leather, *
Bookandquill = Book, * | feather, * | inksac, *
-Fence, 2 = Stick, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
+Fence, 3 = OakPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
+SpruceFence, 3 = SprucePlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
+BirchFence, 3 = BirchPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
+JungleFence, 3 = JunglePlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
+DarkOakFence, 3 = DarkOakPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
+AcaciaFence, 3 = AcaciaPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
Cobblestonewall, 6 = cobblestone, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
mossycobblestonewall, 6 = mossycobblestone, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
NetherBrickFence, 6 = NetherBrick, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
-FenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | Planks, 2:1, 2:2
+FenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | OakPlanks, 2:1, 2:2
+SpruceFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | SprucePlanks, 2:1, 2:2
+BirchFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | BirchPlanks, 2:1, 2:2
+JungleFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | JunglePlanks, 2:1, 2:2
+DarkOakFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | DarkOakPlanks, 2:1, 2:2
+AcaciaFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | AcaciaPlanks, 2:1, 2:2
Bed = Planks, 1:2, 2:2, 3:2 | Wool, 1:1, 2:1, 3:1
GoldIngot = GoldNugget, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
EyeOfEnder = EnderPearl, * | BlazePowder, *
Beacon = Glass, 1:1, 1:2, 2:1, 3:1, 3:2 | Obsidian, 1:3, 2:3, 3:3 | NetherStar, 2:2
Anvil = IronBlock, 1:1, 2:1, 3:1 | IronIngot, 2:2, 1:3, 2:3, 3:3
FlowerPot = Brick, 1:2, 2:3, 3:2
+ArmorStand = Stick, 1:1, 1:3, 2:1, 2:2, 3:1, 3:3 | StoneSlab, 2:3
+
+# These are just the basic ones, you can add various shapes and stuff to each of them
+# ToDo: Add the various shapes (saved in NBT-Tags, not in meta)
+# Banners:
+
+WhiteBanner = Stick, 2:3 | WhiteWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
+OrangeBanner = Stick, 2:3 | OrangeWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
+MagentaBanner = Stick, 2:3 | MagentaWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
+LightBlueBanner = Stick, 2:3 | LightBlueWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
+YellowBanner = Stick, 2:3 | YellowWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
+LimeBanner = Stick, 2:3 | LimeWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
+PinkBanner = Stick, 2:3 | PinkWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
+GrayBanner = Stick, 2:3 | GrayWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
+LightGrayBanner = Stick, 2:3 | LightGrayWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
+CyanBanner = Stick, 2:3 | CyanWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
+PurpleBanner = Stick, 2:3 | PurpleWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
+BlueBanner = Stick, 2:3 | BlueWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
+BrownBanner = Stick, 2:3 | BrownWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
+GreenBanner = Stick, 2:3 | GreenWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
+RedBanner = Stick, 2:3 | RedWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
+BlackBanner = Stick, 2:3 | BlackWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
diff --git a/MCServer/furnace.txt b/MCServer/furnace.txt
index d6177184b..0c12a798d 100644
--- a/MCServer/furnace.txt
+++ b/MCServer/furnace.txt
@@ -10,25 +10,28 @@
# An Item is defined by an Item Type, an amount (and damage)
# The damage is optional, and if not specified it's assumed to be 0
#
-# -Cactus Green:
-# 351 : 1 ( : 2 )
-# ItemType : Amount ( : Damage )
+# Cactus Green example:
+# 351 : 2 ( , 1 )
+# ItemType : Damage ( , Amount )
+# or simple use the item name (marked in items.ini):
+# CactusGreen ( , 1 )
#
#
# **** Recipe and result ****
#
-# 4:1@200=1:1 -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds)
+# Cobble @ 200 = Stone -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds)
#
-# 4 : 1 @ 200 = 1 : 1
-# ItemType : Amount @ ticks = ItemID : Amount
+# Write in full:
+# Cobble : 0 , 1 @ 200 = 1 : 1 , 1
+# ItemType : Damage , Amount @ ticks = ItemType : Damage , Amount
#
#
# **** Fuel ****
#
# !17:1 = 300 -> 1 Wood burns for 300 ticks (15 s)
#
-# ! 17 : 1 = 300
-# Fuel ItemType : Amount = ticks
+# ! Wood , 1 = 300
+# Fuel ItemType , Amount = ticks
#
#******************************************************#
@@ -39,20 +42,24 @@
#--------------------------
# Smelting recipes
-4:1 @ 200 = 1:1 # 1 Cobblestone -> 1 Rock
-15:1 @ 200 = 265:1 # 1 Iron Ore -> 1 Iron Ingot
-14:1 @ 200 = 266:1 # 1 Gold Ore -> 1 Gold Ingot
-153:1 @ 200 = 406:1 # 1 Quartz Ore -> 1 Quartz
-12:1 @ 200 = 20:1 # 1 Sand -> 1 Glass
-319:1 @ 200 = 320:1 # 1 Raw Pork -> 1 Cooked Pork
-363:1 @ 200 = 364:1 # 1 Raw Beef -> 1 Cooked Beef (steak)
-365:1 @ 200 = 366:1 # 1 Raw Chicken -> 1 Cooked Chicken
-337:1 @ 200 = 336:1 # 1 Clay -> 1 Clay Brick
-82:1 @ 200 = 172:1 # 1 Clay Block -> 1 Hardened Clay
-87:1 @ 200 = 405:1 # 1 NetherRack -> 1 NetherBrick
-349:1 @ 200 = 350:1 # 1 Raw Fish -> 1 Cooked Fish
-17:1 @ 200 = 263:1:1 # 1 Log -> 1 Charcoal
-81:1 @ 200 = 351:1:2 # 1 Cactus -> 1 Green Dye
+Cobble = Stone
+IronOre = IronIngot
+GoldOre = GoldIngot
+NetherQuartzOre = NetherQuartz
+Sand = Glass
+Pork = CookedPork
+RawBeef = Steak
+RawChicken = CookedChicken
+Clay = Brick
+ClayBlock = HardenedClay
+TallGrass = NetherBrickItem
+RawFish = CookedFish
+Log = CharCoal
+Cactus = GreenDye
+WetSponge = Sponge
+Stonebrick = CrackedStonebrick
+RawRabbit = CookedRabbit
+RawMutton = CookedMutton
@@ -61,31 +68,41 @@
#--------------------------
# Fuels
-! 263:1 = 1600 # 1 Coal -> 80 sec
-! 263:1:1 = 1600 # 1 Charcoal -> 80 sec
-! 126:1 = 15 # 1 Halfslab -> 7.5 sec
-! 5:1 = 300 # 1 Planks -> 15 sec
-! 280:1 = 100 # 1 Stick -> 5 sec
-! 85:1 = 300 # 1 Fence -> 15 sec
-! 53:1 = 300 # 1 Wooden Stairs -> 15 sec
-! 58:1 = 300 # 1 Crafting Table -> 15 sec
-! 47:1 = 300 # 1 Bookshelf -> 15 sec
-! 54:1 = 300 # 1 Chest -> 15 sec
-! 84:1 = 300 # 1 Jukebox -> 15 sec
-! 327:1 = 20000 # 1 Lava Bucket -> 1000 sec
-! 17:1 = 300 # 1 Wood -> 15 sec
-! 6:1 = 100 # 1 Sapling -> 5 sec
-! 173:1 = 16000 # 1 Coal Block -> 800 sec
-! 369:1 = 2400 # 1 Blaze Rod -> 120 sec
-! 25:1 = 300 # 1 Note Block -> 15 sec
-! 151:1 = 300 # 1 Daylight Sensor -> 15 sec
-! 107:1 = 300 # 1 Fence Gate -> 15 sec
-! 167:1 = 300 # 1 Trapdoor -> 15 sec
-! 146:1 = 300 # 1 Trapped Chest -> 15 sec
-! 72:1 = 300 # 1 Pressure Plate -> 15 sec
-! 270:1 = 200 # 1 Wooden Pickaxe -> 10 sec
-! 271:1 = 200 # 1 Wooden Axe -> 10 sec
-! 269:1 = 200 # 1 Wooden Shovel -> 10 sec
-! 290:1 = 200 # 1 Wooden Hoe -> 10 sec
-! 268:1 = 200 # 1 Wooden Sword -> 10 sec
+! CharCoal = 1600 # -> 80 sec
+! Coal = 1600 # -> 80 sec
+! WoodenSlab = 15 # -> 7.5 sec
+! Planks = 300 # -> 15 sec
+! Stick = 100 # -> 5 sec
+! Fence = 300 # -> 15 sec
+! SpruceFence = 300 # -> 15 sec
+! BirchFence = 300 # -> 15 sec
+! JungleFence = 300 # -> 15 sec
+! DarkOakFence = 300 # -> 15 sec
+! AcaciaFence = 300 # -> 15 sec
+! WoodStairs = 300 # -> 15 sec
+! Workbench = 300 # -> 15 sec
+! Bookshelf = 300 # -> 15 sec
+! Chest = 300 # -> 15 sec
+! Jukebox = 300 # -> 15 sec
+! Lavabucket = 20000 # -> 1000 sec
+! Log = 300 # -> 15 sec
+! Sapling = 100 # -> 5 sec
+! CoalBlock = 16000 # -> 800 sec
+! BlazeRod = 2400 # -> 120 sec
+! NoteBlock = 300 # -> 15 sec
+! DaylightSensor = 300 # -> 15 sec
+! FenceGate = 300 # -> 15 sec
+! SpruceFenceGate = 300 # -> 15 sec
+! BirchFenceGate = 300 # -> 15 sec
+! JungleFenceGate = 300 # -> 15 sec
+! DarkOakFenceGate = 300 # -> 15 sec
+! Trapdoor = 300 # -> 15 sec
+! TrappedChest = 300 # -> 15 sec
+! WoodPlate = 300 # -> 15 sec
+! WoodPickaxe = 200 # -> 10 sec
+! WoodAxe = 200 # -> 10 sec
+! WoodShovel = 200 # -> 10 sec
+! WoodHoe = 200 # -> 10 sec
+! WoodSword = 200 # -> 10 sec
+
diff --git a/MCServer/items.ini b/MCServer/items.ini
index 7b8fcf4ee..6eb9eee6e 100644
--- a/MCServer/items.ini
+++ b/MCServer/items.ini
@@ -1,9 +1,17 @@
[Items]
air=0
rock=1
+granite=1:1
+polishedgranite=1:2
+diorite=1:3
+polisheddiorite=1:4
+andesite=1:5
+polishedandesite=1:6
stone=1
grass=2
dirt=3
+coarseddirt=3:1
+podzol=3:2
cobblestone=4
cobble=4
planks=5
@@ -17,6 +25,11 @@ birchplanks=5:2
lightplanks=5:2
jungleplanks=5:3
redplanks=5:3
+acaciaplanks=5:4
+darkoakplanks=5:5
+bigoakplanks=5:5
+roofedoakplanks=5:5
+
; Obsolete: do not use "wood", as its meaning is not clear - wiki uses log as wood, we use planks as wood.
wood=5
@@ -40,6 +53,7 @@ stilllava=11
slava=11
stationarylava=11
sand=12
+redsand=12:1
gravel=13
goldore=14
ironore=15
@@ -64,6 +78,7 @@ spruceleaves=18:1
birchleaves=18:2
jungleleaves=18:3
sponge=19
+wetsponge=19:1
glass=20
lapisore=21
lapisblock=22
@@ -169,6 +184,7 @@ torch=50
fire=51
mobspawner=52
woodstairs=53
+oakwoodstairs=53
chest=54
redstonedust=55
redstonewire=55
@@ -274,13 +290,47 @@ redstonelamp=123
redstonelampoff=123
redstonelampon=124
woodendoubleslab=125
+appledoublewoodslab=125:0
+oakwooddoubleslab=125:0
+coniferwooddoubleslab=125:1
+pinewooddoubleslab=125:1
+sprucewooddoubleslab=125:1
+darkwooddoubleslab=125:1
+birchwooddoubleslab=125:2
+whitewooddoubleslab=125:2
+junglewooddoubleslab=125:3
+acaciawooddoubleslab=125:4
+bigoakwooddoubleslab=125:5
+darkoakwooddoubleslab=125:5
+roofedwooddoubleslab=125:5
woodenslab=126
+applewoodslab=126:0
+oakwoodslab=126:0
+coniferwoodslab=126:1
+pinewoodslab=126:1
+sprucewoodslab=126:1
+darkwoodslab=126:1
+birchwoodslab=126:2
+whitewoodslab=126:2
+junglewoodslab=126:3
+acaciawoodslab=126:4
+bigoakwoodslab=126:5
+darkoakwoodslab=126:5
+roofedwoodslab=126:5
+cocoabeans=127
sandstonestairs=128
emeraldore=129
enderchest=130
tripwirehook=131
tripwire=132
emeraldblock=133
+coniferwoodstairs=134
+pinewoodstairs=134
+sprucewoodstairs=134
+darkwoodstairs=134
+birchwoodstairs=135
+whitewoodstairs=135
+junglewoodstairs=136
commandblock=137
beacon=138
cobblestonewall=139
@@ -343,12 +393,54 @@ brownstainedglasspane=160:12
greenstainedglasspane=160:13
redstainedglasspane=160:14
blackstainedglasspane=160:15
-acaciawood=162
-darkoakwood=162:1
-acaciawoodenstairs=163
-darkoakwoodenstairs=164
+acacialeaves=161
+bigoakleaves=161:1
+darkoakleaves=161:1
+roofedoakleaves=161:1
+acacialog=162
+bigoaklog=162:1
+darkoaklog=162:1
+roofedoaklog=162:1
+acaciawoodstairs=163
+bigoakwoodstiars=164
+darkoakwoodstairs=164
+roofedoakwoodstairs=164
+slimeblock=165
+irontrapdoor=167
+prismarine=168
+prismarinebricks=168:1
+darkprismarine=168:2
+sealantern=169
haybale=170
carpet=171
+hardenedclay=172
+redsandstone=179
+chiseledredsandstone=179:1
+smoothredsandstone=179:2
+redsandstonestairs=180
+redsandstoneslab=182
+coniferfencegate=183
+pinefencegate=183
+sprucefencegate=183
+darkfencegate=183
+birchfencegate=184
+whitefencegate=184
+junglefencegate=185
+darkoakfencegate=186
+bigoakfencegate=186
+roofedoakfencegate=186
+acaciafencegate=187
+coniferfence=188
+pinefence=188
+sprucefence=188
+darkfence=188
+birchfence=189
+whitefence=189
+junglefence=190
+darkoakfence=191
+bigoakfence=191
+roofedoakfence=191
+acaciafence=192
ironshovel=256
ironspade=256
ironpickaxe=257
@@ -596,13 +688,52 @@ netherbrickitem=405
netherquartz=406
tntminecart=407
hopperminecart=408
+prismarineshard=409
+prismarinecrystals=410
+rawrabbit=411
+cookedrabbit=412
+rabbitstew=413
+rabbitsoup=413
+rabbitsfood=414
+rabbithide=415
+armorstand=416
ironhorsearmor=417
goldhorsearmor=418
diamondhorsearmor=419
lead=420
nametag=421
commandblockminecart=422
-
+rawmutton=423
+cookedmutton=424
+banner=425
+blackbanner=415:0
+redbanner=415:1
+greenbanner=415:2
+brownbanner=415:3
+bluebanner=415:4
+purplebanner=415:5
+cyanbanner=415:6
+silverbanner=415:7
+lightgraybanner=415:7
+graybanner=415:8
+pinkbanner=415:9
+limebanner=415:10
+yellowbanner=415:11
+lightbluebanner=415:12
+magentabanner=415:13
+orangebanner=415:14
+whitebanner=415:15
+coniferdoor=427
+pinedoor=427
+sprucedoor=427
+darkdoor=427
+birchdoor=428
+whitedoor=428
+jungledoor=429
+acaciadoor=430
+bigoakdoor=431
+darkoakdoor=431
+roofedoakdoor=431
goldrecord=2256
greenrecord=2257
blocksrecord=2258
diff --git a/lib/tolua++/include/tolua++.h b/lib/tolua++/include/tolua++.h
index 8da427fe3..c8b654ae6 100644
--- a/lib/tolua++/include/tolua++.h
+++ b/lib/tolua++/include/tolua++.h
@@ -36,7 +36,9 @@ extern "C" {
#define TEMPLATE_BIND(p)
#endif
-#define TOLUA_TEMPLATE_BIND(p)
+#ifndef TOLUA_TEMPLATE_BIND
+ #define TOLUA_TEMPLATE_BIND(p)
+#endif
#define TOLUA_PROTECTED_DESTRUCTOR
#define TOLUA_PROPERTY_TYPE(p)
diff --git a/src/AllocationPool.h b/src/AllocationPool.h
index 3c9dbe8c9..61431a548 100644
--- a/src/AllocationPool.h
+++ b/src/AllocationPool.h
@@ -3,7 +3,7 @@
#include <memory>
-template<class T>
+template <class T>
class cAllocationPool
{
public:
@@ -34,7 +34,7 @@ public:
/** Allocates memory storing unused elements in a linked list. Keeps at least NumElementsInReserve
elements in the list unless malloc fails so that the program has a reserve to handle OOM.**/
-template<class T, size_t NumElementsInReserve>
+template <class T, size_t NumElementsInReserve>
class cListAllocationPool : public cAllocationPool<T>
{
public:
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index d56246dec..adf10a72f 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -301,11 +301,11 @@ static int tolua_cFile_GetFolderContents(lua_State * tolua_S)
-template<
+template <
class Ty1,
class Ty2,
bool (Ty1::*Func1)(const AString &, cItemCallback<Ty2> &)
- >
+>
static int tolua_DoWith(lua_State* tolua_S)
{
int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
@@ -395,7 +395,7 @@ static int tolua_DoWith(lua_State* tolua_S)
-template<
+template <
class Ty1,
class Ty2,
bool (Ty1::*Func1)(int, cItemCallback<Ty2> &)
@@ -485,7 +485,7 @@ static int tolua_DoWithID(lua_State* tolua_S)
-template<
+template <
class Ty1,
class Ty2,
bool (Ty1::*Func1)(int, int, int, cItemCallback<Ty2> &)
@@ -580,7 +580,7 @@ static int tolua_DoWithXYZ(lua_State* tolua_S)
-template<
+template <
class Ty1,
class Ty2,
bool (Ty1::*Func1)(int, int, cItemCallback<Ty2> &)
@@ -676,7 +676,7 @@ static int tolua_ForEachInChunk(lua_State * tolua_S)
-template<
+template <
class Ty1,
class Ty2,
bool (Ty1::*Func1)(cItemCallback<Ty2> &)
@@ -2663,7 +2663,7 @@ static int tolua_cRoot_GetFurnaceRecipe(lua_State * tolua_S)
// Get the recipe for the input
cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
- const cFurnaceRecipe::Recipe * Recipe = FR->GetRecipeFrom(*Input);
+ const cFurnaceRecipe::cRecipe * Recipe = FR->GetRecipeFrom(*Input);
if (Recipe == NULL)
{
// There is no such furnace recipe for this input, return no value
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp
index 90f7ca6c9..ba55528b8 100644
--- a/src/BlockArea.cpp
+++ b/src/BlockArea.cpp
@@ -28,7 +28,7 @@ typedef void (CombinatorFunc)(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLE
// This wild construct allows us to pass a function argument and still have it inlined by the compiler :)
/// Merges two blocktypes and blockmetas of the specified sizes and offsets using the specified combinator function
-template<bool MetasValid, CombinatorFunc Combinator>
+template <bool MetasValid, CombinatorFunc Combinator>
void InternalMergeBlocks(
BLOCKTYPE * a_DstTypes, const BLOCKTYPE * a_SrcTypes,
NIBBLETYPE * a_DstMetas, const NIBBLETYPE * a_SrcMetas,
@@ -74,7 +74,7 @@ void InternalMergeBlocks(
/// Combinator used for cBlockArea::msOverwrite merging
-template<bool MetaValid>
+template <bool MetaValid>
void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
a_DstType = a_SrcType;
@@ -89,7 +89,7 @@ void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLE
/// Combinator used for cBlockArea::msFillAir merging
-template<bool MetaValid>
+template <bool MetaValid>
void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
if (a_DstType == E_BLOCK_AIR)
@@ -108,7 +108,7 @@ void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETY
/// Combinator used for cBlockArea::msImprint merging
-template<bool MetaValid>
+template <bool MetaValid>
void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
if (a_SrcType != E_BLOCK_AIR)
@@ -127,7 +127,7 @@ void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETY
/// Combinator used for cBlockArea::msLake merging
-template<bool MetaValid>
+template <bool MetaValid>
void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
// Sponge is the NOP block
@@ -201,7 +201,7 @@ void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE
/** Combinator used for cBlockArea::msSpongePrint merging */
-template<bool MetaValid>
+template <bool MetaValid>
void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
// Sponge overwrites nothing, everything else overwrites anything
@@ -220,7 +220,7 @@ void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBB
/** Combinator used for cBlockArea::msDifference merging */
-template<bool MetaValid>
+template <bool MetaValid>
void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
if ((a_DstType == a_SrcType) && (!MetaValid || (a_DstMeta == a_SrcMeta)))
@@ -246,7 +246,7 @@ void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBL
/** Combinator used for cBlockArea::msMask merging */
-template<bool MetaValid>
+template <bool MetaValid>
void MergeCombinatorMask(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
// If the blocks are the same, keep the dest; otherwise replace with air
@@ -2121,7 +2121,7 @@ void cBlockArea::RelSetData(
-template<bool MetasValid>
+template <bool MetasValid>
void cBlockArea::MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy, const NIBBLETYPE * SrcMetas, NIBBLETYPE * DstMetas)
{
// Block types are compulsory, block metas are voluntary
diff --git a/src/BlockArea.h b/src/BlockArea.h
index a95ba7788..86f7c4f2d 100644
--- a/src/BlockArea.h
+++ b/src/BlockArea.h
@@ -362,7 +362,7 @@ protected:
NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
);
- template<bool MetasValid>
+ template <bool MetasValid>
void MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy, const NIBBLETYPE * SrcMetas, NIBBLETYPE * DstMetas);
// tolua_begin
} ;
diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp
index 45f8a3e4d..20702a9ac 100644
--- a/src/BlockEntities/CommandBlockEntity.cpp
+++ b/src/BlockEntities/CommandBlockEntity.cpp
@@ -13,6 +13,7 @@
#include "../Root.h"
#include "../Server.h" // ExecuteConsoleCommand()
#include "../Chunk.h"
+#include "../ChatColor.h"
@@ -187,12 +188,11 @@ void cCommandBlockEntity::SaveToJson(Json::Value & a_Value)
void cCommandBlockEntity::Execute()
{
- if (m_World != NULL)
+ ASSERT(m_World != NULL); // Execute should not be called before the command block is attached to a world
+
+ if (!m_World->AreCommandBlocksEnabled())
{
- if (!m_World->AreCommandBlocksEnabled())
- {
- return;
- }
+ return;
}
class CommandBlockOutCb :
@@ -206,15 +206,28 @@ void cCommandBlockEntity::Execute()
virtual void Out(const AString & a_Text)
{
// Overwrite field
- m_CmdBlock->SetLastOutput(a_Text);
+ m_CmdBlock->SetLastOutput(cClientHandle::FormatChatPrefix(m_CmdBlock->GetWorld()->ShouldUseChatPrefixes(), "SUCCESS", cChatColor::Green, cChatColor::White) + a_Text);
}
} CmdBlockOutCb(this);
- LOGD("cCommandBlockEntity: Executing command %s", m_Command.c_str());
-
- cServer * Server = cRoot::Get()->GetServer();
-
- Server->ExecuteConsoleCommand(m_Command, CmdBlockOutCb);
+ // Administrator commands are not executable by command blocks:
+ if (
+ (m_Command != "stop") &&
+ (m_Command != "restart") &&
+ (m_Command != "kick") &&
+ (m_Command != "ban") &&
+ (m_Command != "ipban")
+ )
+ {
+ cServer * Server = cRoot::Get()->GetServer();
+ LOGD("cCommandBlockEntity: Executing command %s", m_Command.c_str());
+ Server->ExecuteConsoleCommand(m_Command, CmdBlockOutCb);
+ }
+ else
+ {
+ SetLastOutput(cClientHandle::FormatChatPrefix(GetWorld()->ShouldUseChatPrefixes(), "FAILURE", cChatColor::Rose, cChatColor::White) + "Adminstration commands can not be executed");
+ LOGD("cCommandBlockEntity: Prevented execution of administration command %s", m_Command.c_str());
+ }
// TODO 2014-01-18 xdot: Update the signal strength.
m_Result = 0;
diff --git a/src/BlockEntities/FurnaceEntity.h b/src/BlockEntities/FurnaceEntity.h
index 4f935a74b..cf1a755e0 100644
--- a/src/BlockEntities/FurnaceEntity.h
+++ b/src/BlockEntities/FurnaceEntity.h
@@ -105,7 +105,7 @@ protected:
NIBBLETYPE m_BlockMeta;
/// The recipe for the current input slot
- const cFurnaceRecipe::Recipe * m_CurrentRecipe;
+ const cFurnaceRecipe::cRecipe * m_CurrentRecipe;
/// The item that is being smelted
cItem m_LastInput;
diff --git a/src/BlockID.h b/src/BlockID.h
index 08c576886..d835f9518 100644
--- a/src/BlockID.h
+++ b/src/BlockID.h
@@ -362,6 +362,8 @@ enum ENUM_ITEM_ID
E_ITEM_LEAD = 420,
E_ITEM_NAME_TAG = 421,
E_ITEM_MINECART_WITH_COMMAND_BLOCK = 422,
+ E_ITEM_RAW_MUTTON = 423,
+ E_ITEM_MUTTON = 424,
// Keep these two as the last values of the consecutive list, without a number - they will get their correct number assigned automagically by C++
// IsValidItem() depends on this!
diff --git a/src/Blocks/BlockAnvil.h b/src/Blocks/BlockAnvil.h
index 5c4661c11..20514580e 100644
--- a/src/Blocks/BlockAnvil.h
+++ b/src/Blocks/BlockAnvil.h
@@ -40,14 +40,15 @@ public:
) override
{
a_BlockType = m_BlockType;
- NIBBLETYPE HighBits = a_BlockMeta & 0x0c; // Only highest two bits are preserved
+ NIBBLETYPE Meta = (NIBBLETYPE)a_Player->GetEquippedItem().m_ItemDamage;
int Direction = (int)floor(a_Player->GetYaw() * 4.0 / 360.0 + 1.5) & 0x3;
+
switch (Direction)
{
- case 0: a_BlockMeta = 0x2 | HighBits; break;
- case 1: a_BlockMeta = 0x3 | HighBits; break;
- case 2: a_BlockMeta = 0x0 | HighBits; break;
- case 3: a_BlockMeta = 0x1 | HighBits; break;
+ case 0: a_BlockMeta = 0x2 | Meta << 2; break;
+ case 1: a_BlockMeta = 0x3 | Meta << 2; break;
+ case 2: a_BlockMeta = 0x0 | Meta << 2; break;
+ case 3: a_BlockMeta = 0x1 | Meta << 2; break;
default:
{
return false;
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 028277e4c..6767d4de4 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -431,10 +431,45 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
else
{
// TODO: Add a proper overridable function for this
- Pickups.Add(m_BlockType, 1, Meta);
+ if (a_Digger != NULL)
+ {
+ cEnchantments Enchantments = a_Digger->GetEquippedWeapon().m_Enchantments;
+ if ((Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0) && a_Digger->IsPlayer())
+ {
+ switch (m_BlockType)
+ {
+ case E_BLOCK_CAKE:
+ case E_BLOCK_CARROTS:
+ case E_BLOCK_COCOA_POD:
+ case E_BLOCK_DOUBLE_STONE_SLAB:
+ case E_BLOCK_DOUBLE_WOODEN_SLAB:
+ case E_BLOCK_FIRE:
+ case E_BLOCK_FARMLAND:
+ case E_BLOCK_MELON_STEM:
+ case E_BLOCK_MOB_SPAWNER:
+ case E_BLOCK_NETHER_WART:
+ case E_BLOCK_POTATOES:
+ case E_BLOCK_PUMPKIN_STEM:
+ case E_BLOCK_SNOW:
+ case E_BLOCK_SUGARCANE:
+ case E_BLOCK_TALL_GRASS:
+ case E_BLOCK_CROPS:
+ {
+ // Silktouch can't be used for this blocks
+ ConvertToPickups(Pickups, Meta);
+ break;
+ };
+ default: Pickups.Add(m_BlockType, 1, Meta);
+ }
+ }
+ else
+ {
+ Pickups.Add(m_BlockType, 1, Meta);
+ }
+ }
}
}
-
+
// Allow plugins to modify the pickups:
a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups);
diff --git a/src/Blocks/BlockIce.h b/src/Blocks/BlockIce.h
index c38630fe3..47a84e5a7 100644
--- a/src/Blocks/BlockIce.h
+++ b/src/Blocks/BlockIce.h
@@ -30,18 +30,18 @@ public:
{
return;
}
-
- BLOCKTYPE BlockBelow = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
- if (!cBlockInfo::FullyOccupiesVoxel(BlockBelow) && !IsBlockLiquid(BlockBelow))
+
+ cEnchantments Enchantments = a_Player->GetInventory().GetEquippedItem().m_Enchantments;
+ if (Enchantments.GetLevel(cEnchantments::enchSilkTouch) == 0)
{
- return;
+ BLOCKTYPE BlockBelow = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
+ if (!cBlockInfo::FullyOccupiesVoxel(BlockBelow) && !IsBlockLiquid(BlockBelow))
+ {
+ return;
+ }
+
+ a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
+ // This is called later than the real destroying of this ice block
}
-
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
- // This is called later than the real destroying of this ice block
}
} ;
-
-
-
-
diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h
index 972dd6232..a8aa28a0f 100644
--- a/src/Blocks/BlockLeaves.h
+++ b/src/Blocks/BlockLeaves.h
@@ -152,7 +152,7 @@ bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ)
a_Area.SetBlockType(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SPONGE);
for (int i = 0; i < LEAVES_CHECK_DISTANCE; i++)
{
- for (int y = a_BlockY - i; y <= a_BlockY + i; y++)
+ for (int y = std::max(a_BlockY - i, 0); y <= std::min(a_BlockY + i, 255); y++)
{
for (int z = a_BlockZ - i; z <= a_BlockZ + i; z++)
{
diff --git a/src/Blocks/ClearMetaOnDrop.h b/src/Blocks/ClearMetaOnDrop.h
index f2afbc6ea..aa4f23848 100644
--- a/src/Blocks/ClearMetaOnDrop.h
+++ b/src/Blocks/ClearMetaOnDrop.h
@@ -7,7 +7,7 @@
// For example to use in class Foo which should inherit Bar use
// class Foo : public cClearMetaOnDrop<Bar>;
-template<class Base>
+template <class Base>
class cClearMetaOnDrop : public Base
{
public:
diff --git a/src/Blocks/MetaRotator.h b/src/Blocks/MetaRotator.h
index 599aa7ef9..4c268077a 100644
--- a/src/Blocks/MetaRotator.h
+++ b/src/Blocks/MetaRotator.h
@@ -20,7 +20,7 @@ Usage:
Inherit from this class providing your base class as Base, the BitMask for the direction bits in bitmask and the masked value for the directions in North, East, South, West. There is also an aptional parameter AssertIfNotMatched. Set this if it is invalid for a block to exist in any other state.
*/
-template<class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched = false>
+template <class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched = false>
class cMetaRotator : public Base
{
public:
@@ -41,7 +41,7 @@ public:
-template<class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
+template <class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatched>::MetaRotateCW(NIBBLETYPE a_Meta)
{
NIBBLETYPE OtherMeta = a_Meta & (~BitMask);
@@ -63,7 +63,7 @@ NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatc
-template<class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
+template <class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatched>::MetaRotateCCW(NIBBLETYPE a_Meta)
{
NIBBLETYPE OtherMeta = a_Meta & (~BitMask);
@@ -85,7 +85,7 @@ NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatc
-template<class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
+template <class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatched>::MetaMirrorXY(NIBBLETYPE a_Meta)
{
NIBBLETYPE OtherMeta = a_Meta & (~BitMask);
@@ -102,7 +102,7 @@ NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatc
-template<class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
+template <class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatched>::MetaMirrorYZ(NIBBLETYPE a_Meta)
{
NIBBLETYPE OtherMeta = a_Meta & (~BitMask);
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 37657ba91..2d96662a9 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -256,6 +256,11 @@ set(EXECUTABLE MCServer)
if (MSVC)
get_directory_property(BINDING_OUTPUTS DIRECTORY "Bindings" DEFINITION BINDING_OUTPUTS)
get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES)
+
+ # The paths in BINDING_DEPENDENCIES are relative to the Bindings folder, convert them relative to this folder:
+ foreach (dep ${BINDING_DEPENDENCIES})
+ list (APPEND BINDINGS_DEPENDENCIES "Bindings/${dep}")
+ endforeach(dep)
ADD_CUSTOM_COMMAND(
OUTPUT ${BINDING_OUTPUTS}
@@ -268,7 +273,7 @@ if (MSVC)
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
# add any new generation dependencies here
- DEPENDS ${BINDING_DEPENDENCIES}
+ DEPENDS ${BINDINGS_DEPENDENCIES}
)
endif()
diff --git a/src/CheckBasicStyle.lua b/src/CheckBasicStyle.lua
index 08f014e33..b244b1fbc 100644
--- a/src/CheckBasicStyle.lua
+++ b/src/CheckBasicStyle.lua
@@ -119,6 +119,7 @@ local g_ViolationPatterns =
{"while%(", "Needs a space after \"while\""},
{"switch%(", "Needs a space after \"switch\""},
{"catch%(", "Needs a space after \"catch\""},
+ {"template<", "Needs a space after \"template\""},
-- No space after keyword's parenthesis:
{"[^%a#]if %( ", "Remove the space after \"(\""},
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 5fd6cb352..95b8c8e5e 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -295,6 +295,16 @@ void cChunk::SetAllData(cSetChunkData & a_SetChunkData)
}
m_BlockEntities.clear();
std::swap(a_SetChunkData.GetBlockEntities(), m_BlockEntities);
+
+ // Check that all block entities have a valid blocktype at their respective coords (DEBUG-mode only):
+ #ifdef _DEBUG
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ BLOCKTYPE EntityBlockType = (*itr)->GetBlockType();
+ BLOCKTYPE WorldBlockType = GetBlock((*itr)->GetRelX(), (*itr)->GetPosY(), (*itr)->GetRelZ());
+ ASSERT(EntityBlockType == WorldBlockType);
+ } // for itr - m_BlockEntities
+ #endif // _DEBUG
// Set all block entities' World variable:
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
diff --git a/src/Chunk.h b/src/Chunk.h
index 67b208fe5..3b5d1254e 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -155,7 +155,7 @@ public:
void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const;
- BLOCKTYPE GetBlock(Vector3i a_cords) const { return GetBlock(a_cords.x, a_cords.y, a_cords.z);}
+ BLOCKTYPE GetBlock(const Vector3i & a_RelCoords) const { return GetBlock(a_RelCoords.x, a_RelCoords.y, a_RelCoords.z); }
void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
void GetBlockInfo (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
diff --git a/src/ChunkDef.h b/src/ChunkDef.h
index 7247cf5e4..f4ed66c4b 100644
--- a/src/ChunkDef.h
+++ b/src/ChunkDef.h
@@ -192,32 +192,32 @@ public:
inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z)
{
- ASSERT((a_X >= 0) && (a_X <= Width));
- ASSERT((a_Z >= 0) && (a_Z <= Width));
+ ASSERT((a_X >= 0) && (a_X < Width));
+ ASSERT((a_Z >= 0) && (a_Z < Width));
return a_HeightMap[a_X + Width * a_Z];
}
inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height)
{
- ASSERT((a_X >= 0) && (a_X <= Width));
- ASSERT((a_Z >= 0) && (a_Z <= Width));
+ ASSERT((a_X >= 0) && (a_X < Width));
+ ASSERT((a_Z >= 0) && (a_Z < Width));
a_HeightMap[a_X + Width * a_Z] = a_Height;
}
inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z)
{
- ASSERT((a_X >= 0) && (a_X <= Width));
- ASSERT((a_Z >= 0) && (a_Z <= Width));
+ ASSERT((a_X >= 0) && (a_X < Width));
+ ASSERT((a_Z >= 0) && (a_Z < Width));
return a_BiomeMap[a_X + Width * a_Z];
}
inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome)
{
- ASSERT((a_X >= 0) && (a_X <= Width));
- ASSERT((a_Z >= 0) && (a_Z <= Width));
+ ASSERT((a_X >= 0) && (a_X < Width));
+ ASSERT((a_Z >= 0) && (a_Z < Width));
a_BiomeMap[a_X + Width * a_Z] = a_Biome;
}
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index e4ce6cbf5..f14d680d4 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -1880,21 +1880,19 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
}
else if ((m_World->GetTNTShrapnelLevel() > slNone) && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around
{
- if (!cBlockInfo::FullyOccupiesVoxel(Block))
+ // If the block is shrapnel-able, make a falling block entity out of it:
+ if (
+ ((m_World->GetTNTShrapnelLevel() == slAll) && cBlockInfo::FullyOccupiesVoxel(Block)) ||
+ ((m_World->GetTNTShrapnelLevel() == slGravityAffectedOnly) && ((Block == E_BLOCK_SAND) || (Block == E_BLOCK_GRAVEL)))
+ )
{
- break;
+ m_World->SpawnFallingBlock(bx + x, by + y + 5, bz + z, Block, area.GetBlockMeta(bx + x, by + y, bz + z));
}
- else if ((m_World->GetTNTShrapnelLevel() == slGravityAffectedOnly) && ((Block != E_BLOCK_SAND) && (Block != E_BLOCK_GRAVEL)))
- {
- break;
- }
- m_World->SpawnFallingBlock(bx + x, by + y + 5, bz + z, Block, area.GetBlockMeta(bx + x, by + y, bz + z));
}
area.SetBlockTypeMeta(bx + x, by + y, bz + z, E_BLOCK_AIR, 0);
a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
break;
-
}
} // switch (BlockType)
} // for z
@@ -1916,51 +1914,31 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
virtual bool Item(cEntity * a_Entity) override
{
- if (a_Entity->IsPickup())
- {
- if (((cPickup *)a_Entity)->GetAge() < 20) // If pickup age is smaller than one second, it is invincible (so we don't kill pickups that were just spawned)
- {
- return false;
- }
- }
-
- Vector3d EntityPos = a_Entity->GetPosition();
- cBoundingBox bbEntity(EntityPos, a_Entity->GetWidth() / 2, a_Entity->GetHeight());
-
- if (!m_bbTNT.IsInside(bbEntity)) // IsInside actually acts like DoesSurround
+ if (a_Entity->IsPickup() && (a_Entity->GetTicksAlive() < 20))
{
+ // If pickup age is smaller than one second, it is invincible (so we don't kill pickups that were just spawned)
return false;
}
-
- Vector3d AbsoluteEntityPos(abs(EntityPos.x), abs(EntityPos.y), abs(EntityPos.z));
-
- // Work out how far we are from the edge of the TNT's explosive effect
- AbsoluteEntityPos -= m_ExplosionPos;
-
- // All to positive
- AbsoluteEntityPos.x = abs(AbsoluteEntityPos.x);
- AbsoluteEntityPos.y = abs(AbsoluteEntityPos.y);
- AbsoluteEntityPos.z = abs(AbsoluteEntityPos.z);
-
- double FinalDamage = (((1 / AbsoluteEntityPos.x) + (1 / AbsoluteEntityPos.y) + (1 / AbsoluteEntityPos.z)) * 2) * m_ExplosionSize;
-
- // Clip damage values
- FinalDamage = Clamp(FinalDamage, 0.0, (double)a_Entity->GetMaxHealth());
+ Vector3d DistanceFromExplosion = a_Entity->GetPosition() - m_ExplosionPos;
+
if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible
{
- a_Entity->TakeDamage(dtExplosion, NULL, (int)FinalDamage, 0);
- }
+ cBoundingBox bbEntity(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight());
- // Apply force to entities around the explosion - code modified from World.cpp DoExplosionAt()
- Vector3d distance_explosion = a_Entity->GetPosition() - m_ExplosionPos;
- if (distance_explosion.SqrLength() < 4096.0)
- {
- distance_explosion.Normalize();
- distance_explosion *= m_ExplosionSize * m_ExplosionSize;
+ if (!m_bbTNT.IsInside(bbEntity)) // If bbEntity is inside bbTNT, not vice versa!
+ {
+ return false;
+ }
- a_Entity->AddSpeed(distance_explosion);
+ // Ensure that the damage dealt is inversely proportional to the distance to the TNT centre - the closer a player is, the harder they are hit
+ a_Entity->TakeDamage(dtExplosion, NULL, (int)((1 / DistanceFromExplosion.Length()) * 6 * m_ExplosionSize), 0);
}
+
+ // Apply force to entities around the explosion - code modified from World.cpp DoExplosionAt()
+ DistanceFromExplosion.Normalize();
+ DistanceFromExplosion *= m_ExplosionSize * m_ExplosionSize;
+ a_Entity->AddSpeed(DistanceFromExplosion);
return false;
}
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 18c1a32ef..6b31bfa64 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1059,7 +1059,8 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
if (
m_Player->IsGameModeCreative() &&
- ItemCategory::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType)
+ ItemCategory::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType) &&
+ (m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_FIRE)
)
{
// Players can't destroy blocks with a Sword in the hand.
@@ -2857,11 +2858,27 @@ void cClientHandle::SocketClosed(void)
-void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
+void cClientHandle::HandleEnchantItem(Byte & a_WindowID, Byte & a_Enchantment)
{
- cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow();
+ if (a_Enchantment > 2)
+ {
+ LOGWARNING("%s attempt to crash the server with invalid enchanting selection!", GetUsername().c_str());
+ Kick("Invalid enchanting!");
+ return;
+ }
+
+ if (
+ (m_Player->GetWindow() == NULL) ||
+ (m_Player->GetWindow()->GetWindowID() != a_WindowID) ||
+ (m_Player->GetWindow()->GetWindowType() != cWindow::wtEnchantment)
+ )
+ {
+ return;
+ }
+
+ cEnchantingWindow * Window = (cEnchantingWindow*) m_Player->GetWindow();
cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player);
- int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment);
+ int BaseEnchantmentLevel = Window->GetPropertyValue(a_Enchantment);
if (Item.EnchantByXPLevels(BaseEnchantmentLevel))
{
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index e98d7be99..593d0780d 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -269,7 +269,7 @@ public:
void RemoveFromWorld(void);
/** Called when the player will enchant a Item */
- void HandleEnchantItem(Byte & WindowID, Byte & Enchantment);
+ void HandleEnchantItem(Byte & a_WindowID, Byte & a_Enchantment);
private:
diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp
index 1a31a6e90..ed3409207 100644
--- a/src/CraftingRecipes.cpp
+++ b/src/CraftingRecipes.cpp
@@ -1,4 +1,4 @@
-
+
// CraftingRecipes.cpp
// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes
@@ -83,7 +83,7 @@ cItem & cCraftingGrid::GetItem(int x, int y) const
-void cCraftingGrid::SetItem(int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
+void cCraftingGrid::SetItem(int x, int y, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemHealth)
{
// Accessible through scripting, must verify parameters:
if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
@@ -228,7 +228,7 @@ void cCraftingRecipe::Clear(void)
-void cCraftingRecipe::SetResult(ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
+void cCraftingRecipe::SetResult(ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemHealth)
{
m_Result = cItem(a_ItemType, a_ItemCount, a_ItemHealth);
}
@@ -324,7 +324,11 @@ void cCraftingRecipes::LoadRecipes(void)
return;
}
AString Everything;
- f.ReadRestOfFile(Everything);
+ if (!f.ReadRestOfFile(Everything))
+ {
+ LOGWARNING("Cannot read file \"crafting.txt\", no crafting recipes will be available!");
+ return;
+ }
f.Close();
// Split it into lines, then process each line as a single recipe:
@@ -362,7 +366,10 @@ void cCraftingRecipes::ClearRecipes(void)
void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine)
{
- AStringVector Sides = StringSplit(a_RecipeLine, "=");
+ AString RecipeLine(a_RecipeLine);
+ RecipeLine.erase(std::remove_if(RecipeLine.begin(), RecipeLine.end(), isspace), RecipeLine.end());
+
+ AStringVector Sides = StringSplit(RecipeLine, "=");
if (Sides.size() != 2)
{
LOGWARNING("crafting.txt: line %d: A single '=' was expected, got %d", a_LineNum, (int)Sides.size() - 1);
@@ -388,8 +395,7 @@ void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine
}
if (ResultSplit.size() > 1)
{
- Recipe->m_Result.m_ItemCount = atoi(ResultSplit[1].c_str());
- if (Recipe->m_Result.m_ItemCount == 0)
+ if (!StringToInteger<char>(ResultSplit[1].c_str(), Recipe->m_Result.m_ItemCount))
{
LOGWARNING("crafting.txt: line %d: Cannot parse result count, ignoring the recipe.", a_LineNum);
LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
@@ -441,8 +447,7 @@ bool cCraftingRecipes::ParseItem(const AString & a_String, cItem & a_Item)
if (Split.size() > 1)
{
AString Damage = TrimString(Split[1]);
- a_Item.m_ItemDamage = atoi(Damage.c_str());
- if ((a_Item.m_ItemDamage == 0) && (Damage.compare("0") != 0))
+ if (!StringToInteger<short>(Damage.c_str(), a_Item.m_ItemDamage))
{
// Parsing the number failed
return false;
diff --git a/src/CraftingRecipes.h b/src/CraftingRecipes.h
index 0250d2f68..fe1e15817 100644
--- a/src/CraftingRecipes.h
+++ b/src/CraftingRecipes.h
@@ -33,7 +33,7 @@ public:
int GetWidth (void) const {return m_Width; }
int GetHeight(void) const {return m_Height; }
cItem & GetItem (int x, int y) const;
- void SetItem (int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth);
+ void SetItem (int x, int y, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemHealth);
void SetItem (int x, int y, const cItem & a_Item);
void Clear (void);
@@ -72,13 +72,13 @@ public:
int GetIngredientsHeight(void) const {return m_Ingredients.GetHeight(); }
cItem & GetIngredient (int x, int y) const {return m_Ingredients.GetItem(x, y); }
const cItem & GetResult (void) const {return m_Result; }
- void SetResult (ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth);
+ void SetResult (ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemHealth);
void SetResult (const cItem & a_Item)
{
m_Result = a_Item;
}
- void SetIngredient (int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
+ void SetIngredient (int x, int y, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemHealth)
{
m_Ingredients.SetItem(x, y, a_ItemType, a_ItemCount, a_ItemHealth);
}
diff --git a/src/Defines.h b/src/Defines.h
index 0981077c4..78c58034e 100644
--- a/src/Defines.h
+++ b/src/Defines.h
@@ -528,7 +528,7 @@ inline float GetSpecialSignf( float a_Val)
-template<class T> inline T Diff(T a_Val1, T a_Val2)
+template <class T> inline T Diff(T a_Val1, T a_Val2)
{
return std::abs(a_Val1 - a_Val2);
}
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index 913519c4c..954e0a267 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -90,6 +90,13 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
// Broadcast arrow hit sound
m_World->BroadcastSoundEffect("random.bowhit", (double)X, (double)Y, (double)Z, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+
+ if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && IsOnFire())
+ {
+ m_World->SetBlock(X, Y, Z, E_BLOCK_AIR, 0);
+ m_World->SpawnPrimedTNT(X, Y, Z);
+ }
+
}
@@ -103,8 +110,36 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
}
- a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
+
+ int PowerLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPower);
+ if (PowerLevel > 0)
+ {
+ int ExtraDamage = (int)ceil(0.25 * (PowerLevel + 1));
+ Damage += ExtraDamage;
+ }
+
+ int KnockbackAmount = 1;
+ int PunchLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPunch);
+ if (PunchLevel > 0)
+ {
+ Vector3d LookVector = GetLookVector();
+ Vector3f FinalSpeed = Vector3f(0, 0, 0);
+ switch (PunchLevel)
+ {
+ case 1: FinalSpeed = LookVector * Vector3d(5, 0.3, 5); break;
+ case 2: FinalSpeed = LookVector * Vector3d(8, 0.3, 8); break;
+ default: break;
+ }
+ a_EntityHit.SetSpeed(FinalSpeed);
+ }
+
+ a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, KnockbackAmount);
+ if (IsOnFire() && !a_EntityHit.IsSubmerged() && !a_EntityHit.IsSwimming())
+ {
+ a_EntityHit.StartBurning(100);
+ }
+
// Broadcast successful hit sound
GetWorld()->BroadcastSoundEffect("random.successful_hit", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h
index 4bfcb1f6d..a1e7a17e7 100644
--- a/src/Entities/ArrowEntity.h
+++ b/src/Entities/ArrowEntity.h
@@ -10,6 +10,7 @@
+
// tolua_begin
class cArrowEntity :
@@ -46,7 +47,7 @@ public:
/// Returns the damage modifier coeff.
double GetDamageCoeff(void) const { return m_DamageCoeff; }
-
+
/// Sets the damage modifier coeff
void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; }
@@ -89,7 +90,7 @@ protected:
/// If true, the arrow is in the process of being collected - don't go to anyone else
bool m_bIsCollected;
-
+
/// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
Vector3i m_HitBlockPos;
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 32f220897..9bcdcffeb 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -13,6 +13,7 @@
#include "../Tracer.h"
#include "Player.h"
#include "Items/ItemHandler.h"
+#include "../FastRandom.h"
@@ -316,6 +317,105 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
// IsOnGround() only is false if the player is moving downwards
// TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
+ const cEnchantments & Enchantments = Player->GetEquippedItem().m_Enchantments;
+
+ int SharpnessLevel = Enchantments.GetLevel(cEnchantments::enchSharpness);
+ int SmiteLevel = Enchantments.GetLevel(cEnchantments::enchSmite);
+ int BaneOfArthropodsLevel = Enchantments.GetLevel(cEnchantments::enchBaneOfArthropods);
+
+ if (SharpnessLevel > 0)
+ {
+ a_TDI.FinalDamage += (int)ceil(1.25 * SharpnessLevel);
+ }
+ else if (SmiteLevel > 0)
+ {
+ if (IsMob())
+ {
+ cMonster * Monster = (cMonster *)this;
+ switch (Monster->GetMobType())
+ {
+ case cMonster::mtSkeleton:
+ case cMonster::mtZombie:
+ case cMonster::mtWither:
+ case cMonster::mtZombiePigman:
+ {
+ a_TDI.FinalDamage += (int)ceil(2.5 * SmiteLevel);
+ break;
+ }
+ }
+ }
+ }
+ else if (BaneOfArthropodsLevel > 0)
+ {
+ if (IsMob())
+ {
+ cMonster * Monster = (cMonster *)this;
+ switch (Monster->GetMobType())
+ {
+ case cMonster::mtSpider:
+ case cMonster::mtCaveSpider:
+ case cMonster::mtSilverfish:
+ {
+ a_TDI.RawDamage += (int)ceil(2.5 * BaneOfArthropodsLevel);
+ // TODO: Add slowness effect
+
+ break;
+ };
+ default: break;
+ }
+ }
+ }
+
+ int FireAspectLevel = Enchantments.GetLevel(cEnchantments::enchFireAspect);
+ if (FireAspectLevel > 0)
+ {
+ int BurnTicks = 3;
+
+ if (FireAspectLevel > 1)
+ {
+ BurnTicks += 4 * (FireAspectLevel - 1);
+ }
+ if (!IsMob() && !IsSubmerged() && !IsSwimming())
+ {
+ StartBurning(BurnTicks * 20);
+ }
+ else if (IsMob() && !IsSubmerged() && !IsSwimming())
+ {
+ cMonster * Monster = (cMonster *)this;
+ switch (Monster->GetMobType())
+ {
+ case cMonster::mtGhast:
+ case cMonster::mtZombiePigman:
+ case cMonster::mtMagmaCube:
+ {
+ break;
+ };
+ default: StartBurning(BurnTicks * 20);
+ }
+ }
+ }
+
+ int ThornsLevel = 0;
+ const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() };
+ for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++)
+ {
+ const cItem & Item = ArmorItems[i];
+ ThornsLevel = std::max(ThornsLevel, Item.m_Enchantments.GetLevel(cEnchantments::enchThorns));
+ }
+
+ if (ThornsLevel > 0)
+ {
+ int Chance = ThornsLevel * 15;
+
+ cFastRandom Random;
+ int RandomValue = Random.GenerateRandomInteger(0, 100);
+
+ if (RandomValue <= Chance)
+ {
+ a_TDI.Attacker->TakeDamage(dtAttack, this, 0, Random.GenerateRandomInteger(1, 4), 0);
+ }
+ }
+
if (!Player->IsOnGround())
{
if ((a_TDI.DamageType == dtAttack) || (a_TDI.DamageType == dtArrowAttack))
@@ -328,13 +428,123 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
Player->GetStatManager().AddValue(statDamageDealt, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5));
}
+ if (IsPlayer())
+ {
+ double TotalEPF = 0.0;
+ double EPFProtection = 0.00;
+ double EPFFireProtection = 0.00;
+ double EPFBlastProtection = 0.00;
+ double EPFProjectileProtection = 0.00;
+ double EPFFeatherFalling = 0.00;
+
+ const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() };
+ for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++)
+ {
+ const cItem & Item = ArmorItems[i];
+ int Level = Item.m_Enchantments.GetLevel(cEnchantments::enchProtection);
+ if (Level > 0)
+ {
+ EPFProtection += (6 + Level * Level) * 0.75 / 3;
+ }
+
+ Level = Item.m_Enchantments.GetLevel(cEnchantments::enchFireProtection);
+ if (Level > 0)
+ {
+ EPFFireProtection += (6 + Level * Level) * 1.25 / 3;
+ }
+
+ Level = Item.m_Enchantments.GetLevel(cEnchantments::enchFeatherFalling);
+ if (Level > 0)
+ {
+ EPFFeatherFalling += (6 + Level * Level) * 2.5 / 3;
+ }
+
+ Level = Item.m_Enchantments.GetLevel(cEnchantments::enchBlastProtection);
+ if (Level > 0)
+ {
+ EPFBlastProtection += (6 + Level * Level) * 1.5 / 3;
+ }
+
+ Level = Item.m_Enchantments.GetLevel(cEnchantments::enchProjectileProtection);
+ if (Level > 0)
+ {
+ EPFProjectileProtection += (6 + Level * Level) * 1.5 / 3;
+ }
+
+ }
+
+ TotalEPF = EPFProtection + EPFFireProtection + EPFFeatherFalling + EPFBlastProtection + EPFProjectileProtection;
+
+ EPFProtection = EPFProtection / TotalEPF;
+ EPFFireProtection = EPFFireProtection / TotalEPF;
+ EPFFeatherFalling = EPFFeatherFalling / TotalEPF;
+ EPFBlastProtection = EPFBlastProtection / TotalEPF;
+ EPFProjectileProtection = EPFProjectileProtection / TotalEPF;
+
+ if (TotalEPF > 25)
+ {
+ TotalEPF = 25;
+ }
+
+ cFastRandom Random;
+ float RandomValue = Random.GenerateRandomInteger(50, 100) * 0.01f;
+
+ TotalEPF = ceil(TotalEPF * RandomValue);
+
+ if (TotalEPF > 20)
+ {
+ TotalEPF = 20;
+ }
+
+ EPFProtection = TotalEPF * EPFProtection;
+ EPFFireProtection = TotalEPF * EPFFireProtection;
+ EPFFeatherFalling = TotalEPF * EPFFeatherFalling;
+ EPFBlastProtection = TotalEPF * EPFBlastProtection;
+ EPFProjectileProtection = TotalEPF * EPFProjectileProtection;
+
+ int RemovedDamage = 0;
+
+ if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtAdmin))
+ {
+ RemovedDamage += (int)ceil(EPFProtection * 0.04 * a_TDI.FinalDamage);
+ }
+
+ if ((a_TDI.DamageType == dtFalling) || (a_TDI.DamageType == dtFall) || (a_TDI.DamageType == dtEnderPearl))
+ {
+ RemovedDamage += (int)ceil(EPFFeatherFalling * 0.04 * a_TDI.FinalDamage);
+ }
+
+ if (a_TDI.DamageType == dtBurning)
+ {
+ RemovedDamage += (int)ceil(EPFFireProtection * 0.04 * a_TDI.FinalDamage);
+ }
+
+ if (a_TDI.DamageType == dtExplosion)
+ {
+ RemovedDamage += (int)ceil(EPFBlastProtection * 0.04 * a_TDI.FinalDamage);
+ }
+
+ if (a_TDI.DamageType == dtProjectile)
+ {
+ RemovedDamage += (int)ceil(EPFBlastProtection * 0.04 * a_TDI.FinalDamage);
+ }
+
+ if (a_TDI.FinalDamage < RemovedDamage)
+ {
+ RemovedDamage = 0;
+ }
+
+ a_TDI.FinalDamage -= RemovedDamage;
+ }
+
m_Health -= (short)a_TDI.FinalDamage;
// TODO: Apply damage to armor
m_Health = std::max(m_Health, 0);
- if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs
+ // Add knockback:
+ if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL))
{
int KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); // More common enchantment
if (KnockbackLevel < 1)
@@ -1252,6 +1462,8 @@ void cEntity::HandleAir(void)
// See if the entity is /submerged/ water (block above is water)
// Get the type of block the entity is standing in:
+ int RespirationLevel = GetEquippedHelmet().m_Enchantments.GetLevel(cEnchantments::enchRespiration);
+
if (IsSubmerged())
{
if (!IsPlayer()) // Players control themselves
@@ -1259,6 +1471,11 @@ void cEntity::HandleAir(void)
SetSpeedY(1); // Float in the water
}
+ if (RespirationLevel > 0)
+ {
+ ((cPawn *)this)->AddEntityEffect(cEntityEffect::effNightVision, 200, 5, 0);
+ }
+
if (m_AirLevel <= 0)
{
// Runs the air tick timer to check whether the player should be damaged
@@ -1285,6 +1502,12 @@ void cEntity::HandleAir(void)
// Set the air back to maximum
m_AirLevel = MAX_AIR_LEVEL;
m_AirTickTimer = DROWNING_TICKS;
+
+ if (RespirationLevel > 0)
+ {
+ m_AirTickTimer = DROWNING_TICKS + (RespirationLevel * 15 * 20);
+ }
+
}
}
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp
index 3e28392f4..f08755674 100644
--- a/src/Entities/EntityEffect.cpp
+++ b/src/Entities/EntityEffect.cpp
@@ -34,14 +34,14 @@ cEntityEffect::eType cEntityEffect::GetPotionEffectType(short a_ItemDamage)
case 0x08: return cEntityEffect::effWeakness;
case 0x09: return cEntityEffect::effStrength;
case 0x0a: return cEntityEffect::effSlowness;
+ case 0x0b: return cEntityEffect::effJumpBoost;
case 0x0c: return cEntityEffect::effInstantDamage;
case 0x0d: return cEntityEffect::effWaterBreathing;
case 0x0e: return cEntityEffect::effInvisibility;
-
+
// No effect potions
case 0x00:
case 0x07:
- case 0x0b: // Will be potion of leaping in 1.8
case 0x0f:
{
break;
diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp
index f0b0c8c65..0bc10ec60 100644
--- a/src/Entities/ItemFrame.cpp
+++ b/src/Entities/ItemFrame.cpp
@@ -55,7 +55,6 @@ void cItemFrame::KilledBy(TakeDamageInfo & a_TDI)
{
if (m_Item.IsEmpty())
{
- SetHealth(0);
super::KilledBy(a_TDI);
Destroy();
return;
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index d4eadc5d5..1501eea84 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -871,11 +871,101 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
return true;
}
case E_META_RAIL_CURVED_ZM_XM:
+ case E_META_RAIL_CURVED_ZP_XP:
+ {
+ Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ());
+
+ // Prevent division by small numbers
+ if (abs(Distance.z) < 0.001)
+ {
+ Distance.z = 0.001;
+ }
+
+ /* Check to which side the minecart is to be pushed.
+ Let's consider a z-x-coordinate system where the minecart is the center (0/0).
+ The minecart moves along the line x = -z, the perpendicular line to this is x = z.
+ In order to decide to which side the minecart is to be pushed, it must be checked on what side of the perpendicular line the pushing entity is located. */
+ if (
+ ((Distance.z > 0) && ((Distance.x / Distance.z) >= 1)) ||
+ ((Distance.z < 0) && ((Distance.x / Distance.z) <= 1))
+ )
+ {
+ // Moving -X +Z
+ if ((-GetSpeedX() * 0.4 / sqrt(2.0)) < 0.01)
+ {
+ // ~ SpeedX >= 0 Immobile or not moving in the "right" direction. Give it a bump!
+ AddSpeedX(-4 / sqrt(2.0));
+ AddSpeedZ(4 / sqrt(2.0));
+ }
+ else
+ {
+ // ~ SpeedX < 0 Moving in the "right" direction. Only accelerate it a bit.
+ SetSpeedX(GetSpeedX() * 0.4 / sqrt(2.0));
+ SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2.0));
+ }
+ }
+ else if ((GetSpeedX() * 0.4 / sqrt(2.0)) < 0.01)
+ {
+ // Moving +X -Z
+ // ~ SpeedX <= 0 Immobile or not moving in the "right" direction
+ AddSpeedX(4 / sqrt(2.0));
+ AddSpeedZ(-4 / sqrt(2.0));
+ }
+ else
+ {
+ // ~ SpeedX > 0 Moving in the "right" direction
+ SetSpeedX(GetSpeedX() * 0.4 / sqrt(2.0));
+ SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2.0));
+ }
+ break;
+ }
case E_META_RAIL_CURVED_ZM_XP:
case E_META_RAIL_CURVED_ZP_XM:
- case E_META_RAIL_CURVED_ZP_XP:
{
- // TODO - simply can't be bothered right now
+ Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ());
+
+ // Prevent division by small numbers
+ if (abs(Distance.z) < 0.001)
+ {
+ Distance.z = 0.001;
+ }
+
+ /* Check to which side the minecart is to be pushed.
+ Let's consider a z-x-coordinate system where the minecart is the center (0/0).
+ The minecart moves along the line x = z, the perpendicular line to this is x = -z.
+ In order to decide to which side the minecart is to be pushed, it must be checked on what side of the perpendicular line the pushing entity is located. */
+ if (
+ ((Distance.z > 0) && ((Distance.x / Distance.z) <= -1)) ||
+ ((Distance.z < 0) && ((Distance.x / Distance.z) >= -1))
+ )
+ {
+ // Moving +X +Z
+ if ((GetSpeedX() * 0.4) < 0.01)
+ {
+ // ~ SpeedX <= 0 Immobile or not moving in the "right" direction
+ AddSpeedX(4 / sqrt(2.0));
+ AddSpeedZ(4 / sqrt(2.0));
+ }
+ else
+ {
+ // ~ SpeedX > 0 Moving in the "right" direction
+ SetSpeedX(GetSpeedX() * 0.4 / sqrt(2.0));
+ SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2.0));
+ }
+ }
+ else if ((-GetSpeedX() * 0.4) < 0.01)
+ {
+ // Moving -X -Z
+ // ~ SpeedX >= 0 Immobile or not moving in the "right" direction
+ AddSpeedX(-4 / sqrt(2.0));
+ AddSpeedZ(-4 / sqrt(2.0));
+ }
+ else
+ {
+ // ~ SpeedX < 0 Moving in the "right" direction
+ SetSpeedX(GetSpeedX() * 0.4 / sqrt(2.0));
+ SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2.0));
+ }
break;
}
default: break;
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index aab534f41..87b5bed07 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -150,10 +150,14 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
}
}
- if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine into an already full pickup
+ // Try to combine the pickup with adjacent same-item pickups:
+ if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine if already full
{
+ // By using a_Chunk's ForEachEntity() instead of cWorld's, pickups don't combine across chunk boundaries.
+ // That is a small price to pay for not having to traverse the entire world for each entity.
+ // The speedup in the tick thread is quite considerable.
cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this);
- m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries
+ a_Chunk.ForEachEntity(PickupCombiningCallback);
if (PickupCombiningCallback.FoundMatchingPickup())
{
m_World->BroadcastEntityMetadata(*this);
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index b0dd40615..756410989 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -15,6 +15,7 @@
#include "../Chunk.h"
#include "../Items/ItemHandler.h"
#include "../Vector3.h"
+#include "../FastRandom.h"
#include "../WorldStorage/StatSerializer.h"
#include "../CompositeChat.h"
@@ -1795,6 +1796,28 @@ void cPlayer::UseEquippedItem(int a_Amount)
return;
}
+ // If the item has an unbreaking enchantment, give it a random chance of not breaking:
+ cItem Item = GetEquippedItem();
+ int UnbreakingLevel = Item.m_Enchantments.GetLevel(cEnchantments::enchUnbreaking);
+ if (UnbreakingLevel > 0)
+ {
+ int chance;
+ if (ItemCategory::IsArmor(Item.m_ItemType))
+ {
+ chance = 60 + (40 / (UnbreakingLevel + 1));
+ }
+ else
+ {
+ chance = 100 / (UnbreakingLevel + 1);
+ }
+
+ cFastRandom Random;
+ if (Random.NextInt(101) <= chance)
+ {
+ return;
+ }
+ }
+
if (GetInventory().DamageEquippedItem(a_Amount))
{
m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index 43023ec28..acc9bd674 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -222,7 +222,8 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a
m_ProjectileKind(a_Kind),
m_CreatorData(
((a_Creator != NULL) ? a_Creator->GetUniqueID() : -1),
- ((a_Creator != NULL) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : "")
+ ((a_Creator != NULL) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : ""),
+ ((a_Creator != NULL) ? a_Creator->GetEquippedWeapon().m_Enchantments : cEnchantments())
),
m_IsInGround(false)
{
@@ -235,7 +236,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a
cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) :
super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height),
m_ProjectileKind(a_Kind),
- m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : ""),
+ m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "", a_Creator->GetEquippedWeapon().m_Enchantments),
m_IsInGround(false)
{
SetSpeed(a_Speed);
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index 0ebc32f36..990136a32 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -94,14 +94,16 @@ protected:
*/
struct CreatorData
{
- CreatorData(int a_UniqueID, const AString & a_Name) :
+ CreatorData(int a_UniqueID, const AString & a_Name, const cEnchantments & a_Enchantments) :
m_UniqueID(a_UniqueID),
- m_Name(a_Name)
+ m_Name(a_Name),
+ m_Enchantments(a_Enchantments)
{
}
const int m_UniqueID;
AString m_Name;
+ cEnchantments m_Enchantments;
};
/** The type of projectile I am */
diff --git a/src/FurnaceRecipe.cpp b/src/FurnaceRecipe.cpp
index ab772e97b..d200ef3d7 100644
--- a/src/FurnaceRecipe.cpp
+++ b/src/FurnaceRecipe.cpp
@@ -12,8 +12,8 @@
-typedef std::list< cFurnaceRecipe::Recipe > RecipeList;
-typedef std::list< cFurnaceRecipe::Fuel > FuelList;
+typedef std::list<cFurnaceRecipe::cRecipe> RecipeList;
+typedef std::list<cFurnaceRecipe::cFuel> FuelList;
@@ -30,7 +30,7 @@ struct cFurnaceRecipe::sFurnaceRecipeState
cFurnaceRecipe::cFurnaceRecipe()
- : m_pState( new sFurnaceRecipeState)
+ : m_pState(new sFurnaceRecipeState)
{
ReloadRecipes();
}
@@ -68,12 +68,18 @@ void cFurnaceRecipe::ReloadRecipes(void)
while (std::getline(f, ParsingLine))
{
LineNum++;
- ParsingLine.erase(std::remove_if(ParsingLine.begin(), ParsingLine.end(), isspace), ParsingLine.end()); // Remove ALL whitespace from the line
if (ParsingLine.empty())
{
continue;
}
+ // Remove comments from the line:
+ size_t FirstCommentSymbol = ParsingLine.find('#');
+ if ((FirstCommentSymbol != AString::npos) && (FirstCommentSymbol != 0))
+ {
+ ParsingLine.erase(ParsingLine.begin() + (const long)FirstCommentSymbol, ParsingLine.end());
+ }
+
switch (ParsingLine[0])
{
case '#':
@@ -103,159 +109,132 @@ void cFurnaceRecipe::ReloadRecipes(void)
-void cFurnaceRecipe::AddFuelFromLine(const AString & a_Line, int a_LineNum)
+void cFurnaceRecipe::AddFuelFromLine(const AString & a_Line, unsigned int a_LineNum)
{
- // Fuel
- int IItemID = 0, IItemCount = 0, IItemHealth = 0, IBurnTime = 0;
- AString::size_type BeginPos = 1; // Begin at one after exclamation mark (bang)
-
- if (
- !ReadMandatoryNumber(BeginPos, ":", a_Line, a_LineNum, IItemID) || // Read item ID
- !ReadOptionalNumbers(BeginPos, ":", "=", a_Line, a_LineNum, IItemCount, IItemHealth) || // Read item count (and optionally health)
- !ReadMandatoryNumber(BeginPos, "0123456789", a_Line, a_LineNum, IBurnTime, true) // Read item burn time - last value
- )
+ AString Line(a_Line);
+ Line.erase(Line.begin()); // Remove the beginning "!"
+ Line.erase(std::remove_if(Line.begin(), Line.end(), isspace), Line.end());
+
+ std::auto_ptr<cItem> Item(new cItem);
+ int BurnTime;
+
+ const AStringVector & Sides = StringSplit(Line, "=");
+ if (Sides.size() != 2)
{
+ LOGWARNING("furnace.txt: line %d: A single '=' was expected, got %d", a_LineNum, (int)Sides.size() - 1);
+ LOGINFO("Offending line: \"%s\"", a_Line.c_str());
return;
}
- // Add to fuel list:
- Fuel F;
- F.In = new cItem((ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth);
- F.BurnTime = IBurnTime;
- m_pState->Fuel.push_back(F);
-}
-
-
-
-
+ if (!ParseItem(Sides[0], *Item))
+ {
+ LOGWARNING("furnace.txt: line %d: Cannot parse item \"%s\".", a_LineNum, Sides[0].c_str());
+ LOGINFO("Offending line: \"%s\"", a_Line.c_str());
+ return;
+ }
-void cFurnaceRecipe::AddRecipeFromLine(const AString & a_Line, int a_LineNum)
-{
- int IItemID = 0, IItemCount = 0, IItemHealth = 0, IBurnTime = 0;
- int OItemID = 0, OItemCount = 0, OItemHealth = 0;
- AString::size_type BeginPos = 0; // Begin at start of line
-
- if (
- !ReadMandatoryNumber(BeginPos, ":", a_Line, a_LineNum, IItemID) || // Read item ID
- !ReadOptionalNumbers(BeginPos, ":", "@", a_Line, a_LineNum, IItemCount, IItemHealth) || // Read item count (and optionally health)
- !ReadMandatoryNumber(BeginPos, "=", a_Line, a_LineNum, IBurnTime) || // Read item burn time
- !ReadMandatoryNumber(BeginPos, ":", a_Line, a_LineNum, OItemID) || // Read result ID
- !ReadOptionalNumbers(BeginPos, ":", "012456789", a_Line, a_LineNum, OItemCount, OItemHealth, true) // Read result count (and optionally health) - last value
- )
+ if (!StringToInteger<int>(Sides[1], BurnTime))
{
+ LOGWARNING("furnace.txt: line %d: Cannot parse burn time.", a_LineNum);
+ LOGINFO("Offending line: \"%s\"", a_Line.c_str());
return;
}
- // Add to recipe list
- Recipe R;
- R.In = new cItem((ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth);
- R.Out = new cItem((ENUM_ITEM_ID)OItemID, (char)OItemCount, (short)OItemHealth);
- R.CookTime = IBurnTime;
- m_pState->Recipes.push_back(R);
+ // Add to fuel list:
+ cFuel Fuel;
+ Fuel.In = Item.release();
+ Fuel.BurnTime = BurnTime;
+ m_pState->Fuel.push_back(Fuel);
}
-void cFurnaceRecipe::PrintParseError(unsigned int a_Line, size_t a_Position, const AString & a_CharactersMissing)
+void cFurnaceRecipe::AddRecipeFromLine(const AString & a_Line, unsigned int a_LineNum)
{
- LOGWARN("Error parsing furnace recipes at line %i pos " SIZE_T_FMT ": missing '%s'", a_Line, a_Position, a_CharactersMissing.c_str());
-}
-
-
+ AString Line(a_Line);
+ Line.erase(std::remove_if(Line.begin(), Line.end(), isspace), Line.end());
+ int CookTime = 200;
+ std::auto_ptr<cItem> InputItem(new cItem());
+ std::auto_ptr<cItem> OutputItem(new cItem());
+ const AStringVector & Sides = StringSplit(Line, "=");
+ if (Sides.size() != 2)
+ {
+ LOGWARNING("furnace.txt: line %d: A single '=' was expected, got %d", a_LineNum, (int)Sides.size() - 1);
+ LOGINFO("Offending line: \"%s\"", a_Line.c_str());
+ return;
+ }
-bool cFurnaceRecipe::ReadMandatoryNumber(AString::size_type & a_Begin, const AString & a_Delimiter, const AString & a_Text, unsigned int a_Line, int & a_Value, bool a_IsLastValue)
-{
- // TODO: replace atoi with std::stoi
- AString::size_type End;
- if (a_IsLastValue)
+ const AStringVector & InputSplit = StringSplit(Sides[0], "@");
+ if (!ParseItem(InputSplit[0], *InputItem))
{
- End = a_Text.find_first_not_of(a_Delimiter, a_Begin);
+ LOGWARNING("furnace.txt: line %d: Cannot parse input item \"%s\".", a_LineNum, InputSplit[0].c_str());
+ LOGINFO("Offending line: \"%s\"", a_Line.c_str());
+ return;
}
- else
+
+ if (InputSplit.size() > 1)
{
- End = a_Text.find_first_of(a_Delimiter, a_Begin);
- if (End == AString::npos)
+ if (!StringToInteger<int>(InputSplit[1], CookTime))
{
- PrintParseError(a_Line, a_Begin, a_Delimiter);
- return false;
+ LOGWARNING("furnace.txt: line %d: Cannot parse cook time \"%s\".", a_LineNum, InputSplit[1].c_str());
+ LOGINFO("Offending line: \"%s\"", a_Line.c_str());
+ return;
}
}
-
- // stoi won't throw an exception if the string is alphanumeric, we should check for this
- if (!DoesStringContainOnlyNumbers(a_Text.substr(a_Begin, End - a_Begin)))
+
+ if (!ParseItem(Sides[1], *OutputItem))
{
- PrintParseError(a_Line, a_Begin, "number");
- return false;
+ LOGWARNING("furnace.txt: line %d: Cannot parse output item \"%s\".", a_LineNum, Sides[1].c_str());
+ LOGINFO("Offending line: \"%s\"", a_Line.c_str());
+ return;
}
- a_Value = atoi(a_Text.substr(a_Begin, End - a_Begin).c_str());
- a_Begin = End + 1; // Jump over delimiter
- return true;
+ cRecipe Recipe;
+ Recipe.In = InputItem.release();
+ Recipe.Out = OutputItem.release();
+ Recipe.CookTime = CookTime;
+ m_pState->Recipes.push_back(Recipe);
}
-bool cFurnaceRecipe::ReadOptionalNumbers(AString::size_type & a_Begin, const AString & a_DelimiterOne, const AString & a_DelimiterTwo, const AString & a_Text, unsigned int a_Line, int & a_ValueOne, int & a_ValueTwo, bool a_IsLastValue)
+bool cFurnaceRecipe::ParseItem(const AString & a_String, cItem & a_Item)
{
- // TODO: replace atoi with std::stoi
- AString::size_type End, Begin = a_Begin;
+ AString ItemString = a_String;
+
+ const AStringVector & SplitAmount = StringSplit(ItemString, ",");
+ ItemString = SplitAmount[0];
- End = a_Text.find_first_of(a_DelimiterOne, Begin);
- if (End != AString::npos)
- {
- if (DoesStringContainOnlyNumbers(a_Text.substr(Begin, End - Begin)))
- {
- a_ValueOne = std::atoi(a_Text.substr(Begin, End - Begin).c_str());
- Begin = End + 1;
+ const AStringVector & SplitMeta = StringSplit(ItemString, ":");
+ ItemString = SplitMeta[0];
- if (a_IsLastValue)
- {
- End = a_Text.find_first_not_of(a_DelimiterTwo, Begin);
- }
- else
- {
- End = a_Text.find_first_of(a_DelimiterTwo, Begin);
- if (End == AString::npos)
- {
- PrintParseError(a_Line, Begin, a_DelimiterTwo);
- return false;
- }
- }
-
- // stoi won't throw an exception if the string is alphanumeric, we should check for this
- if (!DoesStringContainOnlyNumbers(a_Text.substr(Begin, End - Begin)))
- {
- PrintParseError(a_Line, Begin, "number");
- return false;
- }
- a_ValueTwo = atoi(a_Text.substr(Begin, End - Begin).c_str());
+ if (!StringToItem(ItemString, a_Item))
+ {
+ return false;
+ }
- a_Begin = End + 1; // Jump over delimiter
- return true;
- }
- else
+ if (SplitAmount.size() > 1)
+ {
+ if (!StringToInteger<char>(SplitAmount[1].c_str(), a_Item.m_ItemCount))
{
- return ReadMandatoryNumber(a_Begin, a_DelimiterTwo, a_Text, a_Line, a_ValueOne, a_IsLastValue);
+ return false;
}
}
-
- return ReadMandatoryNumber(a_Begin, a_DelimiterTwo, a_Text, a_Line, a_ValueOne, a_IsLastValue);
-}
-
-
-
-
-bool cFurnaceRecipe::DoesStringContainOnlyNumbers(const AString & a_String)
-{
- // TODO: replace this with std::all_of(a_String.begin(), a_String.end(), isdigit)
- return (a_String.find_first_not_of("0123456789") == AString::npos);
+ if (SplitMeta.size() > 1)
+ {
+ if (!StringToInteger<short>(SplitMeta[1].c_str(), a_Item.m_ItemDamage))
+ {
+ return false;
+ }
+ }
+ return true;
}
@@ -266,19 +245,19 @@ void cFurnaceRecipe::ClearRecipes(void)
{
for (RecipeList::iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr)
{
- Recipe R = *itr;
- delete R.In;
- R.In = NULL;
- delete R.Out;
- R.Out = NULL;
+ cRecipe Recipe = *itr;
+ delete Recipe.In;
+ Recipe.In = NULL;
+ delete Recipe.Out;
+ Recipe.Out = NULL;
}
m_pState->Recipes.clear();
for (FuelList::iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr)
{
- Fuel F = *itr;
- delete F.In;
- F.In = NULL;
+ cFuel Fuel = *itr;
+ delete Fuel.In;
+ Fuel.In = NULL;
}
m_pState->Fuel.clear();
}
@@ -287,21 +266,21 @@ void cFurnaceRecipe::ClearRecipes(void)
-const cFurnaceRecipe::Recipe * cFurnaceRecipe::GetRecipeFrom(const cItem & a_Ingredient) const
+const cFurnaceRecipe::cRecipe * cFurnaceRecipe::GetRecipeFrom(const cItem & a_Ingredient) const
{
- const Recipe * BestRecipe = 0;
+ const cRecipe * BestRecipe = 0;
for (RecipeList::const_iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr)
{
- const Recipe & R = *itr;
- if ((R.In->m_ItemType == a_Ingredient.m_ItemType) && (R.In->m_ItemCount <= a_Ingredient.m_ItemCount))
+ const cRecipe & Recipe = *itr;
+ if ((Recipe.In->m_ItemType == a_Ingredient.m_ItemType) && (Recipe.In->m_ItemCount <= a_Ingredient.m_ItemCount))
{
- if (BestRecipe && (BestRecipe->In->m_ItemCount > R.In->m_ItemCount))
+ if (BestRecipe && (BestRecipe->In->m_ItemCount > Recipe.In->m_ItemCount))
{
continue;
}
else
{
- BestRecipe = &R;
+ BestRecipe = &Recipe;
}
}
}
@@ -317,16 +296,16 @@ int cFurnaceRecipe::GetBurnTime(const cItem & a_Fuel) const
int BestFuel = 0;
for (FuelList::const_iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr)
{
- const Fuel & F = *itr;
- if ((F.In->m_ItemType == a_Fuel.m_ItemType) && (F.In->m_ItemCount <= a_Fuel.m_ItemCount))
+ const cFuel & Fuel = *itr;
+ if ((Fuel.In->m_ItemType == a_Fuel.m_ItemType) && (Fuel.In->m_ItemCount <= a_Fuel.m_ItemCount))
{
- if (BestFuel > 0 && (BestFuel > F.BurnTime))
+ if (BestFuel > 0 && (BestFuel > Fuel.BurnTime))
{
continue;
}
else
{
- BestFuel = F.BurnTime;
+ BestFuel = Fuel.BurnTime;
}
}
}
diff --git a/src/FurnaceRecipe.h b/src/FurnaceRecipe.h
index 77ed35a57..6a1650695 100644
--- a/src/FurnaceRecipe.h
+++ b/src/FurnaceRecipe.h
@@ -19,23 +19,23 @@ public:
void ReloadRecipes(void);
- struct Fuel
+ struct cFuel
{
cItem * In;
int BurnTime; ///< How long this fuel burns, in ticks
};
- struct Recipe
+ struct cRecipe
{
cItem * In;
cItem * Out;
int CookTime; ///< How long this recipe takes to smelt, in ticks
};
- /// Returns a recipe for the specified input, NULL if no recipe found
- const Recipe * GetRecipeFrom(const cItem & a_Ingredient) const;
+ /** Returns a recipe for the specified input, NULL if no recipe found */
+ const cRecipe * GetRecipeFrom(const cItem & a_Ingredient) const;
- /// Returns the amount of time that the specified fuel burns, in ticks
+ /** Returns the amount of time that the specified fuel burns, in ticks */
int GetBurnTime(const cItem & a_Fuel) const;
private:
@@ -43,33 +43,14 @@ private:
/** Parses the fuel contained in the line, adds it to m_pState's fuels.
Logs a warning to the console on input error. */
- void AddFuelFromLine(const AString & a_Line, int a_LineNum);
+ void AddFuelFromLine(const AString & a_Line, unsigned int a_LineNum);
/** Parses the recipe contained in the line, adds it to m_pState's recipes.
Logs a warning to the console on input error. */
- void AddRecipeFromLine(const AString & a_Line, int a_LineNum);
-
- /** Calls LOGWARN with the line, position, and error */
- static void PrintParseError(unsigned int a_Line, size_t a_Position, const AString & a_CharactersMissing);
-
- /** Reads a number from a string given, starting at a given position and ending at a delimiter given
- Updates beginning position to the delimiter found + 1, and updates the value to the one read
- If it encounters a substring that is not fully numeric, it will call SetParseError() and return false; the caller should abort processing
- Otherwise, the function will return true
- */
- static bool ReadMandatoryNumber(AString::size_type & a_Begin, const AString & a_Delimiter, const AString & a_Text, unsigned int a_Line, int & a_Value, bool a_IsLastValue = false);
-
- /** Reads two numbers from a string given, starting at a given position and ending at the first delimiter given, then again (with an updated position) until the second delimiter given
- Updates beginning position to the second delimiter found + 1, and updates the values to the ones read
- If it encounters a substring that is not fully numeric whilst reading the second value, it will call SetParseError() and return false; the caller should abort processing
- If this happens whilst reading the first value, it will call ReadMandatoryNumber() with the appropriate position, as this may legitimately occur with the optional value and AString::find_first_of finding the incorrect delimiter. It will return the result of ReadMandatoryNumber()
- True will be returned definitively for an optional value that is valid
- */
- static bool ReadOptionalNumbers(AString::size_type & a_Begin, const AString & a_DelimiterOne, const AString & a_DelimiterTwo, const AString & a_Text, unsigned int a_Line, int & a_ValueOne, int & a_ValueTwo, bool a_IsLastValue = false);
-
- /** Uses std::all_of to determine if a string contains only digits */
- static bool DoesStringContainOnlyNumbers(const AString & a_String);
+ void AddRecipeFromLine(const AString & a_Line, unsigned int a_LineNum);
+ /** Parses an item string in the format "<ItemType>[: <Damage>][, <Amount>]", returns true if successful. */
+ bool ParseItem(const AString & a_String, cItem & a_Item);
struct sFurnaceRecipeState;
sFurnaceRecipeState * m_pState;
diff --git a/src/Item.cpp b/src/Item.cpp
index 2c5deaddf..ebdf99ca5 100644
--- a/src/Item.cpp
+++ b/src/Item.cpp
@@ -190,31 +190,35 @@ void cItem::FromJson(const Json::Value & a_Value)
-bool cItem::IsEnchantable(short item)
+bool cItem::IsEnchantable(short a_ItemType, bool a_WithBook)
{
- if ((item >= 256) && (item <= 259))
+ if (
+ ItemCategory::IsAxe(a_ItemType) ||
+ ItemCategory::IsSword(a_ItemType) ||
+ ItemCategory::IsShovel(a_ItemType) ||
+ ItemCategory::IsPickaxe(a_ItemType) ||
+ (a_WithBook && ItemCategory::IsHoe(a_ItemType)) ||
+ ItemCategory::IsArmor(a_ItemType)
+ )
{
return true;
}
- if ((item >= 267) && (item <= 279))
- {
- return true;
- }
- if ((item >= 283) && (item <= 286))
- {
- return true;
- }
- if ((item >= 290) && (item <= 294))
- {
- return true;
- }
- if ((item >= 298) && (item <= 317))
- {
- return true;
- }
- if ((item == 346) || (item == 359) || (item == 261))
+
+ switch (a_ItemType)
{
- return true;
+ case E_ITEM_BOOK:
+ case E_ITEM_BOW:
+ case E_ITEM_FISHING_ROD:
+ {
+ return true;
+ }
+
+ case E_ITEM_CARROT_ON_STICK:
+ case E_ITEM_SHEARS:
+ case E_ITEM_FLINT_AND_STEEL:
+ {
+ return a_WithBook;
+ }
}
return false;
@@ -299,73 +303,77 @@ int cItem::GetEnchantability()
bool cItem::EnchantByXPLevels(int a_NumXPLevels)
{
- if (!cItem::IsEnchantable(m_ItemType) && (m_ItemType != E_ITEM_BOOK))
+ if (!cItem::IsEnchantable(m_ItemType))
{
return false;
}
int Enchantability = GetEnchantability();
+ if (Enchantability == 0)
+ {
+ return false;
+ }
cFastRandom Random;
int ModifiedEnchantmentLevel = a_NumXPLevels + (int)Random.NextFloat((float)Enchantability / 4) + (int)Random.NextFloat((float)Enchantability / 4) + 1;
float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F;
int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F);
- cWeightedEnchantments enchantments;
- cEnchantments::AddItemEnchantmentWeights(enchantments, m_ItemType, FinalEnchantmentLevel);
+ cWeightedEnchantments Enchantments;
+ cEnchantments::AddItemEnchantmentWeights(Enchantments, m_ItemType, FinalEnchantmentLevel);
if (m_ItemType == E_ITEM_BOOK)
{
m_ItemType = E_ITEM_ENCHANTED_BOOK;
}
- cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
+ cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments);
m_Enchantments.AddFromString(Enchantment1.ToString());
- cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment1);
+ cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment1);
// Checking for conflicting enchantments
- cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment1);
+ cEnchantments::CheckEnchantmentConflictsFromVector(Enchantments, Enchantment1);
float NewEnchantmentLevel = (float)a_NumXPLevels;
// Next Enchantment (Second)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
- if (enchantments.empty() || (Random.NextFloat(100) > SecondEnchantmentChance))
+ if (Enchantments.empty() || (Random.NextFloat(100) > SecondEnchantmentChance))
{
return true;
}
- cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
+ cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments);
m_Enchantments.AddFromString(Enchantment2.ToString());
- cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment2);
+ cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment2);
// Checking for conflicting enchantments
- cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment2);
+ cEnchantments::CheckEnchantmentConflictsFromVector(Enchantments, Enchantment2);
// Next Enchantment (Third)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
- if (enchantments.empty() || (Random.NextFloat(100) > ThirdEnchantmentChance))
+ if (Enchantments.empty() || (Random.NextFloat(100) > ThirdEnchantmentChance))
{
return true;
}
- cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
+ cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments);
m_Enchantments.AddFromString(Enchantment3.ToString());
- cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment3);
+ cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment3);
// Checking for conflicting enchantments
- cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment3);
+ cEnchantments::CheckEnchantmentConflictsFromVector(Enchantments, Enchantment3);
// Next Enchantment (Fourth)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
- if (enchantments.empty() || (Random.NextFloat(100) > FourthEnchantmentChance))
+ if (Enchantments.empty() || (Random.NextFloat(100) > FourthEnchantmentChance))
{
return true;
}
- cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
+ cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments);
m_Enchantments.AddFromString(Enchantment4.ToString());
return true;
diff --git a/src/Item.h b/src/Item.h
index d8b9e78a0..056b5eb8a 100644
--- a/src/Item.h
+++ b/src/Item.h
@@ -183,8 +183,10 @@ public:
/** Loads the item data from JSON representation */
void FromJson(const Json::Value & a_Value);
- /** Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements) */
- static bool IsEnchantable(short a_ItemType); // tolua_export
+ /** Returns true if the specified item type is enchantable.
+ If WithBook is true, the function is used in the anvil inventory with book enchantments.
+ So it checks the "only book enchantments" too. Example: You can only enchant a hoe with a book. */
+ static bool IsEnchantable(short a_ItemType, bool a_WithBook = false); // tolua_export
/** Returns the enchantability of the item. When the item hasn't a enchantability, it will returns 0 */
int GetEnchantability(); // tolua_export
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h
index fdc24689c..f29cc5d59 100644
--- a/src/Items/ItemBow.h
+++ b/src/Items/ItemBow.h
@@ -75,7 +75,6 @@ public:
Arrow = NULL;
return;
}
-
a_Player->GetWorld()->BroadcastSoundEffect("random.bow", a_Player->GetPosX(), a_Player->GetPosY(), a_Player->GetPosZ(), 0.5, (float)Force);
if (!a_Player->IsGameModeCreative())
{
@@ -83,8 +82,19 @@ public:
{
a_Player->GetInventory().RemoveItem(cItem(E_ITEM_ARROW));
}
+ else
+ {
+ Arrow->SetPickupState(cArrowEntity::psNoPickup);
+ }
+
+
a_Player->UseEquippedItem();
}
+
+ if (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchFlame) > 0)
+ {
+ Arrow->StartBurning(100);
+ }
}
} ;
diff --git a/src/Items/ItemFood.h b/src/Items/ItemFood.h
index 98050cad8..8bea19fba 100644
--- a/src/Items/ItemFood.h
+++ b/src/Items/ItemFood.h
@@ -43,14 +43,16 @@ public:
case E_ITEM_POISONOUS_POTATO: return FoodInfo(2, 1.2);
// Potatoes handled in ItemSeeds
case E_ITEM_PUMPKIN_PIE: return FoodInfo(8, 4.8);
+ case E_ITEM_RED_APPLE: return FoodInfo(4, 2.4);
case E_ITEM_RAW_BEEF: return FoodInfo(3, 1.8);
case E_ITEM_RAW_CHICKEN: return FoodInfo(2, 1.2);
case E_ITEM_RAW_FISH: return FoodInfo(2, 1.2);
+ case E_ITEM_RAW_MUTTON: return FoodInfo(2, 1.2);
case E_ITEM_RAW_PORKCHOP: return FoodInfo(3, 1.8);
- case E_ITEM_RED_APPLE: return FoodInfo(4, 2.4);
case E_ITEM_ROTTEN_FLESH: return FoodInfo(4, 0.8);
case E_ITEM_SPIDER_EYE: return FoodInfo(2, 3.2);
case E_ITEM_STEAK: return FoodInfo(8, 12.8);
+ case E_ITEM_MUTTON: return FoodInfo(6, 9.6);
}
LOGWARNING("%s: Unknown food item (%d), returning zero nutrition", __FUNCTION__, m_ItemType);
return FoodInfo(0, 0.f);
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index bceedaf69..67c945ce4 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -207,7 +207,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
}
// Food (please keep alpha-sorted):
- // (carrots and potatoes handled in SeedHandler as both seed and food
+ // (carrots and potatoes handled separately in SeedHandler as they're both seed and food)
case E_ITEM_BAKED_POTATO:
case E_ITEM_BREAD:
case E_ITEM_COOKED_CHICKEN:
@@ -217,13 +217,15 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_GOLDEN_CARROT:
case E_ITEM_MELON_SLICE:
case E_ITEM_MUSHROOM_SOUP:
+ case E_ITEM_MUTTON:
case E_ITEM_POISONOUS_POTATO:
case E_ITEM_PUMPKIN_PIE:
+ case E_ITEM_RED_APPLE:
case E_ITEM_RAW_BEEF:
case E_ITEM_RAW_CHICKEN:
case E_ITEM_RAW_FISH:
+ case E_ITEM_RAW_MUTTON:
case E_ITEM_RAW_PORKCHOP:
- case E_ITEM_RED_APPLE:
case E_ITEM_ROTTEN_FLESH:
case E_ITEM_SPIDER_EYE:
case E_ITEM_STEAK:
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h
index 8b554ee34..67c250a97 100644
--- a/src/Items/ItemHandler.h
+++ b/src/Items/ItemHandler.h
@@ -75,7 +75,7 @@ public:
int FoodLevel;
double Saturation;
- FoodInfo(int a_FoodLevel, double a_Saturation, int a_PoisonChance = 0) :
+ FoodInfo(int a_FoodLevel, double a_Saturation) :
FoodLevel(a_FoodLevel),
Saturation(a_Saturation)
{
diff --git a/src/LinearUpscale.h b/src/LinearUpscale.h
index 0b04408cf..a49f4bdf9 100644
--- a/src/LinearUpscale.h
+++ b/src/LinearUpscale.h
@@ -31,7 +31,7 @@ Linearly interpolates values in the array between the equidistant anchor points
Works in-place (input is already present at the correct output coords)
Uses templates to make it possible for the compiler to further optimizer the loops
*/
-template<
+template <
int SizeX, int SizeY, // Dimensions of the array
int AnchorStepX, int AnchorStepY,
typename TYPE
@@ -83,7 +83,7 @@ void LinearUpscale2DArrayInPlace(TYPE * a_Array)
Linearly interpolates values in the array between the equidistant anchor points (upscales).
Works on two arrays, input is packed and output is to be completely constructed.
*/
-template<typename TYPE> void LinearUpscale2DArray(
+template <typename TYPE> void LinearUpscale2DArray(
TYPE * a_Src, ///< Source array of size a_SrcSizeX x a_SrcSizeY
int a_SrcSizeX, int a_SrcSizeY, ///< Dimensions of the src array
TYPE * a_Dst, ///< Dest array, of size (a_SrcSizeX * a_UpscaleX + 1) x (a_SrcSizeY * a_UpscaleY + 1)
@@ -153,7 +153,7 @@ template<typename TYPE> void LinearUpscale2DArray(
Linearly interpolates values in the array between the equidistant anchor points (upscales).
Works on two arrays, input is packed and output is to be completely constructed.
*/
-template<typename TYPE> void LinearUpscale3DArray(
+template <typename TYPE> void LinearUpscale3DArray(
TYPE * a_Src, ///< Source array of size a_SrcSizeX x a_SrcSizeY x a_SrcSizeZ
int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ, ///< Dimensions of the src array
TYPE * a_Dst, ///< Dest array, of size (a_SrcSizeX * a_UpscaleX + 1) x (a_SrcSizeY * a_UpscaleY + 1) x (a_SrcSizeZ * a_UpscaleZ + 1)
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index fe8a7346f..f7ee0b0c0 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -1024,7 +1024,7 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
(a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
(GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
!IsOnFire() && // Not already burning
- GetWorld()->IsWeatherWetAt(POSX_TOINT, POSZ_TOINT) // Not raining
+ GetWorld()->IsWeatherSunnyAt(POSX_TOINT, POSZ_TOINT) // Not raining
)
{
// Burn for 100 ticks, then decide again
diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp
index 9fb47201d..1a82115d2 100644
--- a/src/Mobs/Sheep.cpp
+++ b/src/Mobs/Sheep.cpp
@@ -39,6 +39,13 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, m_WoolColor));
}
+
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_MUTTON : E_ITEM_RAW_MUTTON);
}
diff --git a/src/OSSupport/Queue.h b/src/OSSupport/Queue.h
index bf4d7f004..8d096fe29 100644
--- a/src/OSSupport/Queue.h
+++ b/src/OSSupport/Queue.h
@@ -20,7 +20,7 @@ cQueueFuncs and is used as the default behavior.
*/
/// This empty struct allows for the callback functions to be inlined
-template<class T>
+template <class T>
struct cQueueFuncs
{
public:
diff --git a/src/Protocol/MojangAPI.cpp b/src/Protocol/MojangAPI.cpp
index 4e5c41a8a..28da83c31 100644
--- a/src/Protocol/MojangAPI.cpp
+++ b/src/Protocol/MojangAPI.cpp
@@ -158,7 +158,8 @@ cMojangAPI::cMojangAPI(void) :
m_NameToUUIDServer(DEFAULT_NAME_TO_UUID_SERVER),
m_NameToUUIDAddress(DEFAULT_NAME_TO_UUID_ADDRESS),
m_UUIDToProfileServer(DEFAULT_UUID_TO_PROFILE_SERVER),
- m_UUIDToProfileAddress(DEFAULT_UUID_TO_PROFILE_ADDRESS)
+ m_UUIDToProfileAddress(DEFAULT_UUID_TO_PROFILE_ADDRESS),
+ m_RankMgr(NULL)
{
}
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index c831da251..8b395230a 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -979,9 +979,18 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
AString ServerAddress;
short ServerPort;
UInt32 NextState;
- m_Buffer.ReadVarUTF8String(ServerAddress);
- m_Buffer.ReadBEShort(ServerPort);
- m_Buffer.ReadVarInt(NextState);
+ if (!m_Buffer.ReadVarUTF8String(ServerAddress))
+ {
+ break;
+ }
+ if (!m_Buffer.ReadBEShort(ServerPort))
+ {
+ break;
+ }
+ if (!m_Buffer.ReadVarInt(NextState))
+ {
+ break;
+ }
m_Buffer.CommitRead();
m_Protocol = new cProtocol172(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
return true;
@@ -991,9 +1000,18 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
AString ServerAddress;
short ServerPort;
UInt32 NextState;
- m_Buffer.ReadVarUTF8String(ServerAddress);
- m_Buffer.ReadBEShort(ServerPort);
- m_Buffer.ReadVarInt(NextState);
+ if (!m_Buffer.ReadVarUTF8String(ServerAddress))
+ {
+ break;
+ }
+ if (!m_Buffer.ReadBEShort(ServerPort))
+ {
+ break;
+ }
+ if (!m_Buffer.ReadVarInt(NextState))
+ {
+ break;
+ }
m_Buffer.CommitRead();
m_Protocol = new cProtocol176(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
return true;
diff --git a/src/RankManager.cpp b/src/RankManager.cpp
index dc6eec9e4..e5896f8f3 100644
--- a/src/RankManager.cpp
+++ b/src/RankManager.cpp
@@ -477,8 +477,8 @@ AString cRankManager::GetPlayerRankName(const AString & a_PlayerUUID)
{
SQLite::Statement stmt(m_DB, "SELECT Rank.Name FROM Rank LEFT JOIN PlayerRank ON Rank.RankID = PlayerRank.RankID WHERE PlayerRank.PlayerUUID = ?");
stmt.bind(1, a_PlayerUUID);
- stmt.executeStep();
- if (stmt.isDone())
+ // executeStep returns false on no data
+ if (!stmt.executeStep())
{
// No data returned from the DB
return AString();
diff --git a/src/Root.cpp b/src/Root.cpp
index ef66f9870..f04cbf08b 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -468,16 +468,6 @@ void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCall
void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd)
{
- // Some commands are built-in:
- if (a_Cmd == "stop")
- {
- m_bStop = true;
- }
- else if (a_Cmd == "restart")
- {
- m_bRestart = true;
- }
-
// Put the command into a queue (Alleviates FS #363):
cCSLock Lock(m_CSPendingCommands);
m_PendingCommands.push_back(cCommand(a_Cmd, new cLogCommandDeleteSelfOutputCallback));
@@ -489,14 +479,16 @@ void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd)
void cRoot::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
{
- // Some commands are built-in:
+ // cRoot handles stopping and restarting due to our access to controlling variables
if (a_Cmd == "stop")
{
m_bStop = true;
+ return;
}
else if (a_Cmd == "restart")
{
m_bRestart = true;
+ return;
}
LOG("Executing console command: \"%s\"", a_Cmd.c_str());
diff --git a/src/Server.cpp b/src/Server.cpp
index 958fe83c8..069e2a169 100644
--- a/src/Server.cpp
+++ b/src/Server.cpp
@@ -458,56 +458,80 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
return;
}
- // Special handling: "stop" and "restart" are built in
- if ((split[0].compare("stop") == 0) || (split[0].compare("restart") == 0))
- {
- return;
- }
+ // "stop" and "restart" are handled in cRoot::ExecuteConsoleCommand, our caller, due to its access to controlling variables
// "help" and "reload" are to be handled by MCS, so that they work no matter what
if (split[0] == "help")
{
PrintHelp(split, a_Output);
+ a_Output.Finished();
return;
}
else if (split[0] == "reload")
{
cPluginManager::Get()->ReloadPlugins();
+ a_Output.Finished();
return;
}
else if (split[0] == "reloadplugins")
{
cPluginManager::Get()->ReloadPlugins();
+ a_Output.Out("Plugins reloaded");
+ a_Output.Finished();
return;
}
else if (split[0] == "load")
{
if (split.size() > 1)
{
- cPluginManager::Get()->LoadPlugin(split[1]);
-
- return;
+ a_Output.Out(cPluginManager::Get()->LoadPlugin(split[1]) ? "Plugin loaded" : "Error occurred loading plugin");
}
else
{
- a_Output.Out("No plugin given! Command: load <pluginname>");
- a_Output.Finished();
- return;
+ a_Output.Out("Usage: load <pluginname>");
}
+ a_Output.Finished();
+ return;
}
else if (split[0] == "unload")
{
if (split.size() > 1)
{
cPluginManager::Get()->RemovePlugin(cPluginManager::Get()->GetPlugin(split[1]));
- return;
+ a_Output.Out("Plugin unloaded");
}
else
{
- a_Output.Out("No plugin given! Command: unload <pluginname>");
- a_Output.Finished();
- return;
+ a_Output.Out("Usage: unload <pluginname>");
}
+ a_Output.Finished();
+ return;
+ }
+ if (split[0] == "destroyentities")
+ {
+ class WorldCallback : public cWorldListCallback
+ {
+ virtual bool Item(cWorld * a_World) override
+ {
+ class EntityCallback : public cEntityCallback
+ {
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ if (!a_Entity->IsPlayer())
+ {
+ a_Entity->Destroy();
+ }
+ return false;
+ }
+ } EC;
+ a_World->ForEachEntity(EC);
+ return false;
+ }
+ } WC;
+ cRoot::Get()->ForEachWorld(WC);
+ a_Output.Out("Destroyed all entities");
+ a_Output.Finished();
+ return;
}
// There is currently no way a plugin can do these (and probably won't ever be):
@@ -602,6 +626,7 @@ void cServer::BindBuiltInConsoleCommands(void)
PlgMgr->BindConsoleCommand("chunkstats", NULL, " - Displays detailed chunk memory statistics");
PlgMgr->BindConsoleCommand("load <pluginname>", NULL, " - Adds and enables the specified plugin");
PlgMgr->BindConsoleCommand("unload <pluginname>", NULL, " - Disables the specified plugin");
+ PlgMgr->BindConsoleCommand("destroyentities", NULL, " - Destroys all entities in all worlds");
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
PlgMgr->BindConsoleCommand("dumpmem", NULL, " - Dumps all used memory blocks together with their callstacks into memdump.xml");
diff --git a/src/SetChunkData.cpp b/src/SetChunkData.cpp
index af6ad1251..bfe59fbcb 100644
--- a/src/SetChunkData.cpp
+++ b/src/SetChunkData.cpp
@@ -5,6 +5,7 @@
#include "Globals.h"
#include "SetChunkData.h"
+#include "BlockEntities/BlockEntity.h"
@@ -116,3 +117,35 @@ void cSetChunkData::CalculateHeightMap(void)
+
+void cSetChunkData::RemoveInvalidBlockEntities(void)
+{
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end();)
+ {
+ BLOCKTYPE EntityBlockType = (*itr)->GetBlockType();
+ BLOCKTYPE WorldBlockType = cChunkDef::GetBlock(m_BlockTypes, (*itr)->GetRelX(), (*itr)->GetPosY(), (*itr)->GetRelZ());
+ if (EntityBlockType != WorldBlockType)
+ {
+ // Bad blocktype, remove the block entity:
+ LOGD("Block entity blocktype mismatch at {%d, %d, %d}: entity for blocktype %s(%d) in block %s(%d). Deleting the block entity.",
+ (*itr)->GetPosX(), (*itr)->GetPosY(), (*itr)->GetPosZ(),
+ ItemTypeToString(EntityBlockType).c_str(), EntityBlockType,
+ ItemTypeToString(WorldBlockType).c_str(), WorldBlockType
+ );
+ cBlockEntityList::iterator itr2 = itr;
+ itr2++;
+ delete *itr;
+ m_BlockEntities.erase(itr);
+ itr = itr2;
+ }
+ else
+ {
+ // Good blocktype, keep the block entity:
+ ++itr;
+ }
+ } // for itr - m_BlockEntities[]
+}
+
+
+
+
diff --git a/src/SetChunkData.h b/src/SetChunkData.h
index a2f776f6b..03e9ef4d9 100644
--- a/src/SetChunkData.h
+++ b/src/SetChunkData.h
@@ -92,6 +92,9 @@ public:
/** Calculates the heightmap based on the contained blocktypes and marks it valid. */
void CalculateHeightMap(void);
+ /** Removes the block entities that don't have a proper blocktype at their corresponding coords. */
+ void RemoveInvalidBlockEntities(void);
+
protected:
int m_ChunkX;
int m_ChunkZ;
diff --git a/src/Simulator/VanillaFluidSimulator.cpp b/src/Simulator/VanillaFluidSimulator.cpp
index 18d9b07e1..6df75eebb 100644
--- a/src/Simulator/VanillaFluidSimulator.cpp
+++ b/src/Simulator/VanillaFluidSimulator.cpp
@@ -98,7 +98,7 @@ int cVanillaFluidSimulator::CalculateFlowCost(cChunk * a_Chunk, int a_RelX, int
}
// Check if block below is passable
- if (!a_Chunk->UnboundedRelGetBlock(a_RelX, a_RelY - 1, a_RelZ, BlockType, BlockMeta))
+ if ((a_RelY > 0) && !a_Chunk->UnboundedRelGetBlock(a_RelX, a_RelY - 1, a_RelZ, BlockType, BlockMeta))
{
return Cost;
}
diff --git a/src/StringCompression.cpp b/src/StringCompression.cpp
index 71d64e71e..af9f1687f 100644
--- a/src/StringCompression.cpp
+++ b/src/StringCompression.cpp
@@ -180,3 +180,65 @@ extern int UncompressStringGZIP(const char * a_Data, size_t a_Length, AString &
+
+extern int InflateString(const char * a_Data, size_t a_Length, AString & a_Uncompressed)
+{
+ a_Uncompressed.reserve(a_Length);
+
+ char Buffer[64 KiB];
+ z_stream strm;
+ memset(&strm, 0, sizeof(strm));
+ strm.next_in = (Bytef *)a_Data;
+ strm.avail_in = (uInt)a_Length;
+ strm.next_out = (Bytef *)Buffer;
+ strm.avail_out = sizeof(Buffer);
+
+ int res = inflateInit(&strm); // Force GZIP decoding
+ if (res != Z_OK)
+ {
+ LOG("%s: inflation initialization failed: %d (\"%s\").", __FUNCTION__, res, strm.msg);
+ return res;
+ }
+
+ for (;;)
+ {
+ res = inflate(&strm, Z_NO_FLUSH);
+ switch (res)
+ {
+ case Z_OK:
+ {
+ // Some data has been uncompressed. Consume the buffer and continue uncompressing
+ a_Uncompressed.append(Buffer, sizeof(Buffer) - strm.avail_out);
+ strm.next_out = (Bytef *)Buffer;
+ strm.avail_out = sizeof(Buffer);
+ if (strm.avail_in == 0)
+ {
+ // All data has been uncompressed
+ inflateEnd(&strm);
+ return Z_OK;
+ }
+ break;
+ }
+
+ case Z_STREAM_END:
+ {
+ // Finished uncompressing. Consume the rest of the buffer and return
+ a_Uncompressed.append(Buffer, sizeof(Buffer) - strm.avail_out);
+ inflateEnd(&strm);
+ return Z_OK;
+ }
+
+ default:
+ {
+ // An error has occurred, log it and return the error value
+ LOG("%s: inflation failed: %d (\"%s\").", __FUNCTION__, res, strm.msg);
+ inflateEnd(&strm);
+ return res;
+ }
+ } // switch (res)
+ } // while (true)
+}
+
+
+
+
diff --git a/src/StringCompression.h b/src/StringCompression.h
index 038240797..dde17ce30 100644
--- a/src/StringCompression.h
+++ b/src/StringCompression.h
@@ -21,5 +21,7 @@ extern int CompressStringGZIP(const char * a_Data, size_t a_Length, AString & a_
/// Uncompresses a_Data into a_Uncompressed using GZIP; returns Z_OK for success or Z_XXX error constants same as zlib
extern int UncompressStringGZIP(const char * a_Data, size_t a_Length, AString & a_Uncompressed);
+/** Uncompresses a_Data into a_Uncompressed using Inflate; returns Z_OK for success or Z_XXX error constants same as zlib */
+extern int InflateString(const char * a_Data, size_t a_Length, AString & a_Uncompressed);
diff --git a/src/StringUtils.h b/src/StringUtils.h
index 3d4379352..72a90a8c2 100644
--- a/src/StringUtils.h
+++ b/src/StringUtils.h
@@ -9,6 +9,7 @@
#pragma once
#include <string>
+#include <limits>
@@ -98,6 +99,68 @@ extern int GetBEInt(const char * a_Mem);
/// Writes four bytes to the specified memory location so that they interpret as BigEndian int
extern void SetBEInt(char * a_Mem, Int32 a_Value);
+/// Parses any integer type. Checks bounds and returns errors out of band.
+template <class T>
+bool StringToInteger(const AString & a_str, T & a_Num)
+{
+ size_t i = 0;
+ bool positive = true;
+ T result = 0;
+ if (a_str[0] == '+')
+ {
+ i++;
+ }
+ else if (a_str[0] == '-')
+ {
+ i++;
+ positive = false;
+ }
+ if (positive)
+ {
+ for (size_t size = a_str.size(); i < size; i++)
+ {
+ if ((a_str[i] < '0') || (a_str[i] > '9'))
+ {
+ return false;
+ }
+ if (std::numeric_limits<T>::max() / 10 < result)
+ {
+ return false;
+ }
+ result *= 10;
+ T digit = a_str[i] - '0';
+ if (std::numeric_limits<T>::max() - digit < result)
+ {
+ return false;
+ }
+ result += digit;
+ }
+ }
+ else
+ {
+ for (size_t size = a_str.size(); i < size; i++)
+ {
+ if ((a_str[i] < '0') || (a_str[i] > '9'))
+ {
+ return false;
+ }
+ if (std::numeric_limits<T>::min() / 10 > result)
+ {
+ return false;
+ }
+ result *= 10;
+ T digit = a_str[i] - '0';
+ if (std::numeric_limits<T>::min() + digit > result)
+ {
+ return false;
+ }
+ result -= digit;
+ }
+ }
+ a_Num = result;
+ return true;
+}
+
// If you have any other string helper functions, declare them here
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 4199bbf56..b4facb2d3 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -207,7 +207,7 @@ void cSlotArea::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_
m_ParentWindow.DistributeStack(Slot, a_Player, this, true);
if (Slot.IsEmpty())
{
- // Empty the slot completely, the cilent doesn't like left-over ItemType with zero count
+ // Empty the slot completely, the client doesn't like left-over ItemType with zero count
Slot.Empty();
}
SetSlot(a_SlotNum, a_Player, Slot);
@@ -1389,8 +1389,11 @@ void cSlotAreaBeacon::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
////////////////////////////////////////////////////////////////////////////////
// cSlotAreaEnchanting:
-cSlotAreaEnchanting::cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow) :
- cSlotAreaTemporary(1, a_ParentWindow)
+cSlotAreaEnchanting::cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ) :
+ cSlotAreaTemporary(1, a_ParentWindow),
+ m_BlockX(a_BlockX),
+ m_BlockY(a_BlockY),
+ m_BlockZ(a_BlockZ)
{
a_ParentWindow.m_SlotArea = this;
}
@@ -1409,7 +1412,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio
LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
return;
}
-
+
switch (a_ClickAction)
{
case caShiftLeftClick:
@@ -1428,6 +1431,25 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio
MiddleClicked(a_Player, a_SlotNum);
return;
}
+ case caDropKey:
+ case caCtrlDropKey:
+ {
+ DropClicked(a_Player, a_SlotNum, false);
+ return;
+ }
+ case caNumber1:
+ case caNumber2:
+ case caNumber3:
+ case caNumber4:
+ case caNumber5:
+ case caNumber6:
+ case caNumber7:
+ case caNumber8:
+ case caNumber9:
+ {
+ NumberClicked(a_Player, a_SlotNum, a_ClickAction);
+ return;
+ }
default:
{
break;
@@ -1443,106 +1465,36 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio
bAsync = true;
}
cItem & DraggingItem = a_Player.GetDraggingItem();
- switch (a_ClickAction)
+
+ if (DraggingItem.IsEmpty())
{
- case caRightClick:
+ // DraggingItem is empty -> Switch draggingitem and slot
+ if (!Slot.IsEmpty())
{
- // Right-clicked
- if (DraggingItem.IsEmpty())
- {
- DraggingItem = Slot.CopyOne();
- Slot.Empty();
- break;
- }
-
- if (Slot.IsEmpty())
- {
- Slot = DraggingItem.CopyOne();
- DraggingItem.m_ItemCount -= 1;
- if (DraggingItem.m_ItemCount <= 0)
- {
- DraggingItem.Empty();
- }
- }
- else if ((!DraggingItem.IsEqual(Slot)) && (DraggingItem.m_ItemCount == 1))
- {
- // Swap contents
- cItem tmp(DraggingItem);
- DraggingItem = Slot;
- Slot = tmp;
- }
- break;
+ std::swap(DraggingItem, Slot);
}
-
- case caLeftClick:
- {
- // Left-clicked
- if (DraggingItem.IsEmpty())
- {
- DraggingItem = Slot.CopyOne();
- Slot.Empty();
- break;
- }
-
- if (DraggingItem.IsEqual(Slot))
- {
- // Do nothing
- break;
- }
-
- if (!Slot.IsEmpty())
- {
- if (DraggingItem.m_ItemCount == 1)
- {
- // Swap contents
- cItem tmp(DraggingItem);
- DraggingItem = Slot;
- Slot = tmp;
- }
- }
- else
- {
- Slot = DraggingItem.CopyOne();
- DraggingItem.m_ItemCount -= 1;
- if (DraggingItem.m_ItemCount <= 0)
- {
- DraggingItem.Empty();
- }
- }
- break;
- }
- default:
+ }
+ else if (Slot.IsEmpty())
+ {
+ // DraggingItem isn't empty and slot is empty -> Set one dragging item in the slot
+ Slot = DraggingItem.CopyOne();
+ DraggingItem.m_ItemCount -= 1;
+
+ if (DraggingItem.m_ItemCount <= 0)
{
- LOGWARNING("SlotArea: Unhandled click action: %d (%s)", a_ClickAction, ClickActionToString(a_ClickAction));
- m_ParentWindow.BroadcastWholeWindow();
- return;
+ DraggingItem.Empty();
}
- } // switch (a_ClickAction
-
- SetSlot(a_SlotNum, a_Player, Slot);
- if (bAsync)
- {
- m_ParentWindow.BroadcastWholeWindow();
}
- UpdateResult(a_Player);
-}
-
-
-
-
-
-void cSlotAreaEnchanting::DblClicked(cPlayer & a_Player, int a_SlotNum)
-{
- cItem & Dragging = a_Player.GetDraggingItem();
- if ((!Dragging.IsEmpty()) || (a_SlotNum != 0))
+ else if ((DraggingItem.m_ItemCount == 1) && !DraggingItem.IsEqual(Slot))
{
- return;
+ // DraggingItem and slot aren't empty -> Switch items
+ std::swap(DraggingItem, Slot);
}
-
- cItem Item = *GetSlot(0, a_Player);
- if (!m_ParentWindow.CollectItemsToHand(Item, *this, a_Player, false))
+
+ SetSlot(a_SlotNum, a_Player, Slot);
+ if (bAsync)
{
- m_ParentWindow.CollectItemsToHand(Item, *this, a_Player, true);
+ m_ParentWindow.BroadcastWholeWindow();
}
}
@@ -1567,7 +1519,15 @@ void cSlotAreaEnchanting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Playe
{
a_ItemStack.Empty();
}
+}
+
+
+
+
+void cSlotAreaEnchanting::OnPlayerAdded(cPlayer & a_Player)
+{
+ super::OnPlayerAdded(a_Player);
UpdateResult(a_Player);
}
@@ -1587,29 +1547,33 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
+void cSlotAreaEnchanting::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
+{
+ super::SetSlot(a_SlotNum, a_Player, a_Item);
+ UpdateResult(a_Player);
+}
+
+
+
+
+
void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player)
{
cItem Item = *GetSlot(0, a_Player);
- if (Item.IsEmpty() || !Item.m_Enchantments.IsEmpty())
- {
- m_ParentWindow.SetProperty(0, 0, a_Player);
- m_ParentWindow.SetProperty(1, 0, a_Player);
- m_ParentWindow.SetProperty(2, 0, a_Player);
- }
- else if (cItem::IsEnchantable(Item.m_ItemType) || Item.m_ItemType == E_ITEM_BOOK)
+ if (cItem::IsEnchantable(Item.m_ItemType) && Item.m_Enchantments.IsEmpty())
{
int Bookshelves = std::min(GetBookshelvesCount(a_Player.GetWorld()), 15);
cFastRandom Random;
- int base = (Random.GenerateRandomInteger(1, 8) + (int)floor((float)Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves));
- int topSlot = std::max(base / 3, 1);
- int middleSlot = (base * 2) / 3 + 1;
- int bottomSlot = std::max(base, Bookshelves * 2);
+ int Base = (Random.GenerateRandomInteger(1, 8) + (int)floor((float)Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves));
+ int TopSlot = std::max(Base / 3, 1);
+ int MiddleSlot = (Base * 2) / 3 + 1;
+ int BottomSlot = std::max(Base, Bookshelves * 2);
- m_ParentWindow.SetProperty(0, topSlot, a_Player);
- m_ParentWindow.SetProperty(1, middleSlot, a_Player);
- m_ParentWindow.SetProperty(2, bottomSlot, a_Player);
+ m_ParentWindow.SetProperty(0, TopSlot, a_Player);
+ m_ParentWindow.SetProperty(1, MiddleSlot, a_Player);
+ m_ParentWindow.SetProperty(2, BottomSlot, a_Player);
}
else
{
@@ -1625,12 +1589,9 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player)
int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World)
{
- int PosX, PosY, PosZ;
- ((cEnchantingWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ);
-
int Bookshelves = 0;
cBlockArea Area;
- Area.Read(a_World, PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2);
+ Area.Read(a_World, m_BlockX - 2, m_BlockX + 2, m_BlockY, m_BlockY + 1, m_BlockZ - 2, m_BlockZ + 2);
static const struct
{
@@ -1678,7 +1639,7 @@ int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World)
if (
(Area.GetRelBlockType(CheckCoords[i].m_AirX, CheckCoords[i].m_AirY, CheckCoords[i].m_AirZ) == E_BLOCK_AIR) && // There's air in the checkspot
(Area.GetRelBlockType(CheckCoords[i].m_BookX, CheckCoords[i].m_BookY, CheckCoords[i].m_BookZ) == E_BLOCK_BOOKCASE) // There's bookcase in the wanted place
- )
+ )
{
Bookshelves++;
}
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index 9a96f2f3c..6bbc87b76 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -349,14 +349,15 @@ class cSlotAreaEnchanting :
typedef cSlotAreaTemporary super;
public:
- cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow);
+ cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ);
// cSlotArea overrides:
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
- virtual void DblClicked(cPlayer & a_Player, int a_SlotNum) override;
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
// cSlotAreaTemporary overrides:
+ virtual void OnPlayerAdded (cPlayer & a_Player) override;
virtual void OnPlayerRemoved(cPlayer & a_Player) override;
/* Get the count of bookshelves who stand in the near of the enchanting table */
@@ -365,6 +366,8 @@ public:
protected:
/** Handles a click in the item slot. */
void UpdateResult(cPlayer & a_Player);
+
+ int m_BlockX, m_BlockY, m_BlockZ;
};
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 8f4913030..66900269f 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -881,7 +881,7 @@ cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
m_BlockY(a_BlockY),
m_BlockZ(a_BlockZ)
{
- m_SlotAreas.push_back(new cSlotAreaEnchanting(*this));
+ m_SlotAreas.push_back(new cSlotAreaEnchanting(*this, m_BlockX, m_BlockY, m_BlockZ));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
}
@@ -892,8 +892,13 @@ cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
{
- m_PropertyValue[a_Property] = a_Value;
+ if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
+ {
+ ASSERT(!"a_Property is invalid");
+ return;
+ }
+ m_PropertyValue[a_Property] = a_Value;
super::SetProperty(a_Property, a_Value);
}
@@ -903,8 +908,13 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
{
- m_PropertyValue[a_Property] = a_Value;
+ if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
+ {
+ ASSERT(!"a_Property is invalid");
+ return;
+ }
+ m_PropertyValue[a_Property] = a_Value;
super::SetProperty(a_Property, a_Value, a_Player);
}
@@ -914,18 +924,13 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Pla
int cEnchantingWindow::GetPropertyValue(int a_Property)
{
- return m_PropertyValue[a_Property];
-}
-
-
-
-
+ if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
+ {
+ ASSERT(!"a_Property is invalid");
+ return 0;
+ }
-void cEnchantingWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
-{
- a_PosX = m_BlockX;
- a_PosY = m_BlockY;
- a_PosZ = m_BlockZ;
+ return m_PropertyValue[a_Property];
}
diff --git a/src/UI/Window.h b/src/UI/Window.h
index 9fb0e3b38..3d860407f 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -291,9 +291,6 @@ public:
/** Return the Value of a Property */
int GetPropertyValue(int a_Property);
- /** Get the Position from the Enchantment Table */
- void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
-
cSlotArea * m_SlotArea;
protected:
diff --git a/src/World.cpp b/src/World.cpp
index 2301cd8c6..dd6017f0d 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -1226,24 +1226,26 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
return;
}
- // TODO: Add damage to entities and implement block hardiness
+ // TODO: Implement block hardiness
Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
cVector3iArray BlocksAffected;
m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected);
BroadcastSoundEffect("random.explode", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.6f);
+
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ if (ch == NULL)
{
continue;
}
+
Vector3d distance_explosion = (*itr)->GetPosition() - explosion_pos;
if (distance_explosion.SqrLength() < 4096.0)
{
- double real_distance = std::max(0.004, sqrt(distance_explosion.SqrLength()));
+ double real_distance = std::max(0.004, distance_explosion.Length());
double power = a_ExplosionSize / real_distance;
if (power <= 1)
{
@@ -1255,6 +1257,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
}
}
}
+
cPluginManager::Get()->CallHookExploded(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData);
}
@@ -3483,14 +3486,16 @@ void cWorld::cChunkGeneratorCallbacks::OnChunkGenerated(cChunkDesc & a_ChunkDesc
cChunkDef::BlockNibbles BlockMetas;
a_ChunkDesc.CompressBlockMetas(BlockMetas);
- m_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData(
+ cSetChunkDataPtr SetChunkData(new cSetChunkData(
a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(),
a_ChunkDesc.GetBlockTypes(), BlockMetas,
NULL, NULL, // We don't have lighting, chunk will be lighted when needed
&a_ChunkDesc.GetHeightMap(), &a_ChunkDesc.GetBiomeMap(),
a_ChunkDesc.GetEntities(), a_ChunkDesc.GetBlockEntities(),
true
- )));
+ ));
+ SetChunkData->RemoveInvalidBlockEntities();
+ m_World->QueueSetChunkData(SetChunkData);
}
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index e435a1b1f..68e541eba 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -615,7 +615,6 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
{
m_Writer.BeginCompound("");
AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName());
- Vector3d Pos = a_Projectile->GetPosition();
m_Writer.AddByte("inGround", a_Projectile->IsInGround() ? 1 : 0);
switch (a_Projectile->GetProjectileKind())
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index a9c9ae4b5..239f4a155 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -66,8 +66,17 @@ Since only the header is actually in the memory, this number can be high, but st
*/
#define MAX_MCA_FILES 32
-/// The maximum size of an inflated chunk; raw chunk data is 192 KiB, allow 64 KiB more of entities
-#define CHUNK_INFLATE_MAX 256 KiB
+#define LOAD_FAILED(CHX, CHZ) \
+ { \
+ const int RegionX = FAST_FLOOR_DIV(CHX, 32); \
+ const int RegionZ = FAST_FLOOR_DIV(CHZ, 32); \
+ LOGERROR("%s (%d): Loading chunk [%d, %d] from file r.%d.%d.mca failed. " \
+ "The server will now abort in order to avoid further data loss. " \
+ "Please add the reported file and this message to the issue report.", \
+ __FUNCTION__, __LINE__, CHX, CHZ, RegionX, RegionZ \
+ ); \
+ *((volatile int *)0) = 0; /* Crash intentionally */ \
+ }
@@ -248,29 +257,22 @@ cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data)
{
- // Decompress the data:
- char Uncompressed[CHUNK_INFLATE_MAX];
- z_stream strm;
- strm.zalloc = (alloc_func)NULL;
- strm.zfree = (free_func)NULL;
- strm.opaque = NULL;
- inflateInit(&strm);
- strm.next_out = (Bytef *)Uncompressed;
- strm.avail_out = sizeof(Uncompressed);
- strm.next_in = (Bytef *)a_Data.data();
- strm.avail_in = (uInt)a_Data.size();
- int res = inflate(&strm, Z_FINISH);
- inflateEnd(&strm);
- if (res != Z_STREAM_END)
+ // Uncompress the data:
+ AString Uncompressed;
+ int res = InflateString(a_Data.data(), a_Data.size(), Uncompressed);
+ if (res != Z_OK)
{
+ LOGWARNING("Uncompressing chunk [%d, %d] failed: %d", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, res);
+ LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
}
// Parse the NBT data:
- cParsedNBT NBT(Uncompressed, strm.total_out);
+ cParsedNBT NBT(Uncompressed.data(), Uncompressed.size());
if (!NBT.IsValid())
{
// NBT Parsing failed
+ LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
}
@@ -317,11 +319,13 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
int Level = a_NBT.FindChildByName(0, "Level");
if (Level < 0)
{
+ LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
}
int Sections = a_NBT.FindChildByName(Level, "Sections");
if ((Sections < 0) || (a_NBT.GetType(Sections) != TAG_List) || (a_NBT.GetChildrenType(Sections) != TAG_Compound))
{
+ LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
}
for (int Child = a_NBT.GetFirstChild(Sections); Child >= 0; Child = a_NBT.GetNextSibling(Child))
@@ -396,7 +400,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
} // for y
//*/
- m_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData(
+ cSetChunkDataPtr SetChunkData(new cSetChunkData(
a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
BlockTypes, MetaData,
IsLightValid ? BlockLight : NULL,
@@ -404,7 +408,8 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
NULL, Biomes,
Entities, BlockEntities,
false
- )));
+ ));
+ m_World->QueueSetChunkData(SetChunkData);
return true;
}
@@ -581,64 +586,28 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
{
continue;
}
- int sID = a_NBT.FindChildByName(Child, "id");
- if (sID < 0)
+
+ // Get the BlockEntity's position
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, Child, x, y, z))
{
+ LOGWARNING("Bad block entity, missing the coords. Will be ignored.");
continue;
}
- if (strncmp(a_NBT.GetData(sID), "Beacon", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadBeaconFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "Chest", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadChestFromNBT(a_BlockEntities, a_NBT, Child, E_BLOCK_CHEST);
- }
- else if (strncmp(a_NBT.GetData(sID), "Control", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadCommandBlockFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "Dropper", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadDropperFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "FlowerPot", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadFlowerPotFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "Furnace", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child, a_BlockTypes, a_BlockMetas);
- }
- else if (strncmp(a_NBT.GetData(sID), "Hopper", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadHopperFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "Music", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadNoteFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "RecordPlayer", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadJukeboxFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "Sign", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadSignFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "Skull", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadMobHeadFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "TrappedChest", a_NBT.GetDataLength(sID)) == 0)
+ int RelX = x, RelY = y, RelZ = z, ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ);
+
+ // Load the proper BlockEntity type based on the block type:
+ BLOCKTYPE BlockType = cChunkDef::GetBlock(a_BlockTypes, RelX, RelY, RelZ);
+ NIBBLETYPE BlockMeta = cChunkDef::GetNibble(a_BlockMetas, RelX, RelY, RelZ);
+ std::auto_ptr<cBlockEntity> be(LoadBlockEntityFromNBT(a_NBT, Child, x, y, z, BlockType, BlockMeta));
+ if (be.get() == NULL)
{
- LoadChestFromNBT(a_BlockEntities, a_NBT, Child, E_BLOCK_TRAPPED_CHEST);
+ continue;
}
- // TODO: Other block entities
+
+ // Add the BlockEntity to the loaded data:
+ a_BlockEntities.push_back(be.release());
} // for Child - tag children
}
@@ -646,6 +615,52 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
+cBlockEntity * cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a_Tag, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ // Load the specific BlockEntity type:
+ switch (a_BlockType)
+ {
+ // Specific entity loaders:
+ case E_BLOCK_BEACON: return LoadBeaconFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
+ case E_BLOCK_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_CHEST);
+ case E_BLOCK_COMMAND_BLOCK: return LoadCommandBlockFromNBT(a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
+ case E_BLOCK_DISPENSER: return LoadDispenserFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
+ case E_BLOCK_DROPPER: return LoadDropperFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
+ case E_BLOCK_FLOWER_POT: return LoadFlowerPotFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
+ case E_BLOCK_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FURNACE, a_BlockMeta);
+ case E_BLOCK_HEAD: return LoadMobHeadFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
+ case E_BLOCK_HOPPER: return LoadHopperFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
+ case E_BLOCK_JUKEBOX: return LoadJukeboxFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
+ case E_BLOCK_LIT_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LIT_FURNACE, a_BlockMeta);
+ case E_BLOCK_NOTE_BLOCK: return LoadNoteBlockFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
+ case E_BLOCK_SIGN_POST: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SIGN_POST);
+ case E_BLOCK_TRAPPED_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_TRAPPED_CHEST);
+ case E_BLOCK_WALLSIGN: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WALLSIGN);
+
+ // Blocktypes that have block entities but don't load their contents from disk:
+ case E_BLOCK_ENDER_CHEST: return NULL;
+ }
+
+ // All the other blocktypes should have no entities assigned to them. Report an error:
+ // Get the "id" tag:
+ int TagID = a_NBT.FindChildByName(a_Tag, "id");
+ AString TypeName("<unknown>");
+ if (TagID >= 0)
+ {
+ TypeName.assign(a_NBT.GetData(TagID), (size_t)a_NBT.GetDataLength(TagID));
+ }
+ LOGINFO("WorldLoader(%s): Block entity mismatch: block type %s (%d), type \"%s\", at {%d, %d, %d}; the entity will be lost.",
+ m_World->GetName().c_str(),
+ ItemTypeToString(a_BlockType).c_str(), a_BlockType, TypeName.c_str(),
+ a_BlockX, a_BlockY, a_BlockZ
+ );
+ return NULL;
+}
+
+
+
+
+
bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx)
{
int Type = a_NBT.FindChildByName(a_TagIdx, "id");
@@ -656,7 +671,6 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_
a_Item.m_ItemType = a_NBT.GetShort(Type);
if (a_Item.m_ItemType < 0)
{
- LOGD("Encountered an item with negative type (%d). Replacing with an empty item.", a_NBT.GetShort(Type));
a_Item.Empty();
return true;
}
@@ -754,16 +768,46 @@ void cWSSAnvil::LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a
-void cWSSAnvil::LoadBeaconFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+bool cWSSAnvil::CheckBlockEntityType(const cParsedNBT & a_NBT, int a_TagIdx, const char * a_ExpectedType)
{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ // Check if the given tag is a compound:
+ if (a_NBT.GetType(a_TagIdx) != TAG_Compound)
{
- return;
+ return false;
}
- std::auto_ptr<cBeaconEntity> Beacon(new cBeaconEntity(x, y, z, m_World));
+ // Get the "id" tag:
+ int TagID = a_NBT.FindChildByName(a_TagIdx, "id");
+ if (TagID < 0)
+ {
+ return false;
+ }
+
+ // Compare the value:
+ if (strncmp(a_NBT.GetData(TagID), a_ExpectedType, (size_t)a_NBT.GetDataLength(TagID)) == 0)
+ {
+ return true;
+ }
+ LOGWARNING("Block entity type mismatch: exp \"%s\", got \"%s\".",
+ a_ExpectedType,
+ AString(a_NBT.GetData(TagID), (size_t)a_NBT.GetDataLength(TagID)).c_str()
+ );
+ return false;
+}
+
+
+
+
+
+cBlockEntity * cWSSAnvil::LoadBeaconFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Beacon"))
+ {
+ return NULL;
+ }
+
+ std::auto_ptr<cBeaconEntity> Beacon(new cBeaconEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
int CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Levels");
if (CurrentLine >= 0)
@@ -790,88 +834,128 @@ void cWSSAnvil::LoadBeaconFromNBT(cBlockEntityList & a_BlockEntities, const cPar
LoadItemGridFromNBT(Beacon->GetContents(), a_NBT, Items);
}
- a_BlockEntities.push_back(Beacon.release());
+ return Beacon.release();
}
-void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_ChestType)
+cBlockEntity * cWSSAnvil::LoadChestFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_ChestBlockType)
{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ // Check if the data has a proper type:
+ // TODO: Does vanilla use "TrappedChest" or not? MCWiki says no, but previous code says yes
+ // Ref.: http://minecraft.gamepedia.com/Trapped_Chest
+ // https://github.com/mc-server/MCServer/blob/d0551e2e0a98a28f31a88d489d17b408e4a7d38d/src/WorldStorage/WSSAnvil.cpp#L637
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Chest") && !CheckBlockEntityType(a_NBT, a_TagIdx, "TrappedChest"))
{
- return;
+ return NULL;
}
+
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
{
- return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
+ return NULL; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
}
- std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z, m_World, a_ChestType));
+ std::auto_ptr<cChestEntity> Chest(new cChestEntity(a_BlockX, a_BlockY, a_BlockZ, m_World, a_ChestBlockType));
LoadItemGridFromNBT(Chest->GetContents(), a_NBT, Items);
- a_BlockEntities.push_back(Chest.release());
+ return Chest.release();
}
-void cWSSAnvil::LoadDispenserFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+cBlockEntity * cWSSAnvil::LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Control"))
{
- return;
+ return NULL;
+ }
+
+ std::auto_ptr<cCommandBlockEntity> CmdBlock(new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
+
+ int currentLine = a_NBT.FindChildByName(a_TagIdx, "Command");
+ if (currentLine >= 0)
+ {
+ CmdBlock->SetCommand(a_NBT.GetString(currentLine));
+ }
+
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "SuccessCount");
+ if (currentLine >= 0)
+ {
+ CmdBlock->SetResult(a_NBT.GetInt(currentLine));
+ }
+
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "LastOutput");
+ if (currentLine >= 0)
+ {
+ CmdBlock->SetLastOutput(a_NBT.GetString(currentLine));
+ }
+
+ // TODO 2014-01-18 xdot: Figure out what TrackOutput is and parse it.
+
+ return CmdBlock.release();
+}
+
+
+
+
+
+cBlockEntity * cWSSAnvil::LoadDispenserFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Trap"))
+ {
+ return NULL;
}
+
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
{
- return; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this
+ return NULL; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this
}
- std::auto_ptr<cDispenserEntity> Dispenser(new cDispenserEntity(x, y, z, m_World));
+ std::auto_ptr<cDispenserEntity> Dispenser(new cDispenserEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
LoadItemGridFromNBT(Dispenser->GetContents(), a_NBT, Items);
- a_BlockEntities.push_back(Dispenser.release());
+ return Dispenser.release();
}
-void cWSSAnvil::LoadDropperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+cBlockEntity * cWSSAnvil::LoadDropperFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Dropper"))
{
- return;
+ return NULL;
}
+
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
{
- return; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this
+ return NULL; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this
}
- std::auto_ptr<cDropperEntity> Dropper(new cDropperEntity(x, y, z, m_World));
+ std::auto_ptr<cDropperEntity> Dropper(new cDropperEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
LoadItemGridFromNBT(Dropper->GetContents(), a_NBT, Items);
- a_BlockEntities.push_back(Dropper.release());
+ return Dropper.release();
}
-void cWSSAnvil::LoadFlowerPotFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+cBlockEntity * cWSSAnvil::LoadFlowerPotFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "FlowerPot"))
{
- return;
+ return NULL;
}
- std::auto_ptr<cFlowerPotEntity> FlowerPot(new cFlowerPotEntity(x, y, z, m_World));
+
+ std::auto_ptr<cFlowerPotEntity> FlowerPot(new cFlowerPotEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
short ItemType = 0, ItemData = 0;
int currentLine = a_NBT.FindChildByName(a_TagIdx, "Item");
@@ -887,37 +971,28 @@ void cWSSAnvil::LoadFlowerPotFromNBT(cBlockEntityList & a_BlockEntities, const c
}
FlowerPot->SetItem(cItem(ItemType, 1, ItemData));
- a_BlockEntities.push_back(FlowerPot.release());
+ return FlowerPot.release();
}
-void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas)
+cBlockEntity * cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Furnace"))
{
- return;
+ return NULL;
}
+
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
{
- return; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
+ return NULL; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
}
- // Convert coords to relative:
- int RelX = x;
- int RelZ = z;
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(RelX, y, RelZ, ChunkX, ChunkZ);
-
- // Create the furnace entity, with proper BlockType and BlockMeta info:
- BLOCKTYPE BlockType = cChunkDef::GetBlock(a_BlockTypes, RelX, y, RelZ);
- NIBBLETYPE BlockMeta = cChunkDef::GetNibble(a_BlockMetas, RelX, y, RelZ);
- std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(x, y, z, BlockType, BlockMeta, m_World));
+ std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, m_World));
// Load slots:
for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
@@ -954,184 +1029,147 @@ void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cPa
// Restart cooking:
Furnace->ContinueCooking();
- a_BlockEntities.push_back(Furnace.release());
+ return Furnace.release();
}
-void cWSSAnvil::LoadHopperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+cBlockEntity * cWSSAnvil::LoadHopperFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Hopper"))
{
- return;
+ return NULL;
}
+
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
{
- return; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this
+ return NULL; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this
}
- std::auto_ptr<cHopperEntity> Hopper(new cHopperEntity(x, y, z, m_World));
+ std::auto_ptr<cHopperEntity> Hopper(new cHopperEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
LoadItemGridFromNBT(Hopper->GetContents(), a_NBT, Items);
- a_BlockEntities.push_back(Hopper.release());
+ return Hopper.release();
}
-void cWSSAnvil::LoadJukeboxFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+cBlockEntity * cWSSAnvil::LoadJukeboxFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "RecordPlayer"))
{
- return;
+ return NULL;
}
- std::auto_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(x, y, z, m_World));
+
+ std::auto_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
int Record = a_NBT.FindChildByName(a_TagIdx, "Record");
if (Record >= 0)
{
Jukebox->SetRecord(a_NBT.GetInt(Record));
}
- a_BlockEntities.push_back(Jukebox.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadNoteFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
- {
- return;
- }
- std::auto_ptr<cNoteEntity> Note(new cNoteEntity(x, y, z, m_World));
- int note = a_NBT.FindChildByName(a_TagIdx, "note");
- if (note >= 0)
- {
- Note->SetPitch(a_NBT.GetByte(note));
- }
- a_BlockEntities.push_back(Note.release());
+ return Jukebox.release();
}
-void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+cBlockEntity * cWSSAnvil::LoadMobHeadFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Skull"))
{
- return;
+ return NULL;
}
- std::auto_ptr<cSignEntity> Sign(new cSignEntity(E_BLOCK_SIGN_POST, x, y, z, m_World));
- int currentLine = a_NBT.FindChildByName(a_TagIdx, "Text1");
- if (currentLine >= 0)
- {
- Sign->SetLine(0, a_NBT.GetString(currentLine));
- }
+ std::auto_ptr<cMobHeadEntity> MobHead(new cMobHeadEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
- currentLine = a_NBT.FindChildByName(a_TagIdx, "Text2");
+ int currentLine = a_NBT.FindChildByName(a_TagIdx, "SkullType");
if (currentLine >= 0)
{
- Sign->SetLine(1, a_NBT.GetString(currentLine));
+ MobHead->SetType(static_cast<eMobHeadType>(a_NBT.GetByte(currentLine)));
}
- currentLine = a_NBT.FindChildByName(a_TagIdx, "Text3");
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "Rot");
if (currentLine >= 0)
{
- Sign->SetLine(2, a_NBT.GetString(currentLine));
+ MobHead->SetRotation(static_cast<eMobHeadRotation>(a_NBT.GetByte(currentLine)));
}
- currentLine = a_NBT.FindChildByName(a_TagIdx, "Text4");
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "ExtraType");
if (currentLine >= 0)
{
- Sign->SetLine(3, a_NBT.GetString(currentLine));
+ MobHead->SetOwner(a_NBT.GetString(currentLine));
}
- a_BlockEntities.push_back(Sign.release());
+ return MobHead.release();
}
-void cWSSAnvil::LoadMobHeadFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+cBlockEntity * cWSSAnvil::LoadNoteBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Music"))
{
- return;
- }
- std::auto_ptr<cMobHeadEntity> MobHead(new cMobHeadEntity(x, y, z, m_World));
-
- int currentLine = a_NBT.FindChildByName(a_TagIdx, "SkullType");
- if (currentLine >= 0)
- {
- MobHead->SetType(static_cast<eMobHeadType>(a_NBT.GetByte(currentLine)));
- }
-
- currentLine = a_NBT.FindChildByName(a_TagIdx, "Rot");
- if (currentLine >= 0)
- {
- MobHead->SetRotation(static_cast<eMobHeadRotation>(a_NBT.GetByte(currentLine)));
+ return NULL;
}
- currentLine = a_NBT.FindChildByName(a_TagIdx, "ExtraType");
- if (currentLine >= 0)
+ std::auto_ptr<cNoteEntity> NoteBlock(new cNoteEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
+ int note = a_NBT.FindChildByName(a_TagIdx, "note");
+ if (note >= 0)
{
- MobHead->SetOwner(a_NBT.GetString(currentLine));
+ NoteBlock->SetPitch(a_NBT.GetByte(note));
}
-
- a_BlockEntities.push_back(MobHead.release());
+ return NoteBlock.release();
}
-void cWSSAnvil::LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+cBlockEntity * cWSSAnvil::LoadSignFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType)
{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Sign"))
{
- return;
+ return NULL;
}
- std::auto_ptr<cCommandBlockEntity> CmdBlock(new cCommandBlockEntity(x, y, z, m_World));
- int currentLine = a_NBT.FindChildByName(a_TagIdx, "Command");
+ std::auto_ptr<cSignEntity> Sign(new cSignEntity(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, m_World));
+
+ int currentLine = a_NBT.FindChildByName(a_TagIdx, "Text1");
if (currentLine >= 0)
{
- CmdBlock->SetCommand(a_NBT.GetString(currentLine));
+ Sign->SetLine(0, a_NBT.GetString(currentLine));
}
- currentLine = a_NBT.FindChildByName(a_TagIdx, "SuccessCount");
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "Text2");
if (currentLine >= 0)
{
- CmdBlock->SetResult(a_NBT.GetInt(currentLine));
+ Sign->SetLine(1, a_NBT.GetString(currentLine));
}
- currentLine = a_NBT.FindChildByName(a_TagIdx, "LastOutput");
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "Text3");
if (currentLine >= 0)
{
- CmdBlock->SetLastOutput(a_NBT.GetString(currentLine));
+ Sign->SetLine(2, a_NBT.GetString(currentLine));
}
- // TODO 2014-01-18 xdot: Figure out what TrackOutput is and parse it.
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "Text4");
+ if (currentLine >= 0)
+ {
+ Sign->SetLine(3, a_NBT.GetString(currentLine));
+ }
- a_BlockEntities.push_back(CmdBlock.release());
+ return Sign.release();
}
@@ -2777,30 +2815,42 @@ bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a
}
unsigned ChunkLocation = ntohl(m_Header[LocalX + 32 * LocalZ]);
unsigned ChunkOffset = ChunkLocation >> 8;
+ if (ChunkOffset <= 2)
+ {
+ return false;
+ }
m_File.Seek((int)ChunkOffset * 4096);
int ChunkSize = 0;
if (m_File.Read(&ChunkSize, 4) != 4)
{
+ LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
}
ChunkSize = ntohl((u_long)ChunkSize);
char CompressionType = 0;
if (m_File.Read(&CompressionType, 1) != 1)
{
+ LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
}
if (CompressionType != 2)
{
// Chunk is in an unknown compression
+ LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
}
ChunkSize--;
// HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly
a_Data.assign(ChunkSize, '\0');
- return (m_File.Read((void *)a_Data.data(), ChunkSize) == ChunkSize);
+ if (m_File.Read((void *)a_Data.data(), ChunkSize) == ChunkSize)
+ {
+ return true;
+ }
+ LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ return false;
}
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
index a41268f4c..591ec6757 100644
--- a/src/WorldStorage/WSSAnvil.h
+++ b/src/WorldStorage/WSSAnvil.h
@@ -125,6 +125,10 @@ protected:
/// Loads the chunk's BlockEntities from NBT data (a_Tag is the Level\\TileEntities list tag; may be -1)
void LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntitites, const cParsedNBT & a_NBT, int a_Tag, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas);
+ /** Loads the data for a block entity from the specified NBT tag.
+ Returns the loaded block entity, or NULL upon failure. */
+ cBlockEntity * LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a_Tag, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+
/// Loads a cItem contents from the specified NBT tag; returns true if successful. Doesn't load the Slot tag
bool LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx);
@@ -134,18 +138,21 @@ protected:
*/
void LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int s_SlotOffset = 0);
- void LoadBeaconFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_ChestType);
- void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadDropperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadFlowerPotFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadFurnaceFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas);
- void LoadHopperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadMobHeadFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ /** Returns true iff the "id" child tag inside the specified tag equals the specified expected type. */
+ bool CheckBlockEntityType(const cParsedNBT & a_NBT, int a_TagIdx, const char * a_ExpectedType);
+
+ cBlockEntity * LoadBeaconFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
+ cBlockEntity * LoadChestFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_ChestBlockType);
+ cBlockEntity * LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
+ cBlockEntity * LoadDispenserFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
+ cBlockEntity * LoadDropperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
+ cBlockEntity * LoadFlowerPotFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
+ cBlockEntity * LoadFurnaceFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ cBlockEntity * LoadHopperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
+ cBlockEntity * LoadJukeboxFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
+ cBlockEntity * LoadMobHeadFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
+ cBlockEntity * LoadNoteBlockFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
+ cBlockEntity * LoadSignFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SignBlockType);
void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, size_t a_IDTagLength);
diff --git a/tests/ChunkData/CopyBlocks.cpp b/tests/ChunkData/CopyBlocks.cpp
index ec9451099..99f416e94 100644
--- a/tests/ChunkData/CopyBlocks.cpp
+++ b/tests/ChunkData/CopyBlocks.cpp
@@ -45,7 +45,7 @@ int main(int argc, char ** argv)
BLOCKTYPE * WritePosition = &TestBuffer[WritePosIdx];
memset(TestBuffer, 0x03, sizeof(TestBuffer));
size_t LastReportedStep = 1;
- for (size_t idx = 0; idx < 5000; idx += 7)
+ for (size_t idx = 0; idx < 5000; idx += 73)
{
if (idx / 500 != LastReportedStep)
{
@@ -53,7 +53,7 @@ int main(int argc, char ** argv)
LastReportedStep = idx / 500;
}
- for (size_t len = 3; len < 1000; len += 13)
+ for (size_t len = 3; len < 700; len += 13)
{
Data.CopyBlockTypes(WritePosition, idx, len);