diff options
-rw-r--r-- | src/Entities/Pickup.cpp | 14 | ||||
-rw-r--r-- | src/Mobs/Monster.cpp | 9 | ||||
-rw-r--r-- | src/Mobs/Monster.h | 22 |
3 files changed, 17 insertions, 28 deletions
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index 001e386a7..55c878b57 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -6,30 +6,24 @@ #endif #include "Pickup.h" +#include "Player.h" #include "../ClientHandle.h" -#include "../Inventory.h" #include "../World.h" -#include "../Simulator/FluidSimulator.h" #include "../Server.h" -#include "Player.h" #include "../Bindings/PluginManager.h" -#include "../Item.h" #include "../Root.h" #include "../Chunk.h" -#include "../Vector3d.h" -#include "../Vector3f.h" - cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */) : cEntity(etPickup, a_PosX, a_PosY, a_PosZ, 0.2, 0.2) - , m_Timer( 0.f ) + , m_Timer(0.f) , m_Item(a_Item) - , m_bCollected( false ) - , m_bIsPlayerCreated( IsPlayerCreated ) + , m_bCollected(false) + , m_bIsPlayerCreated(IsPlayerCreated) { SetGravity(-10.5f); SetMaxHealth(5); diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index bd7894bf9..3b453552b 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -74,13 +74,12 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString , m_AttackRate(3) , m_IdleInterval(0) , m_bMovingToDestination(false) - , m_DestinationTime( 0 ) - , m_DestroyTimer( 0 ) + , m_DestroyTimer(0) , m_MobType(a_MobType) , m_SoundHurt(a_SoundHurt) , m_SoundDeath(a_SoundDeath) - , m_AttackDamage(1.0f) - , m_AttackRange(2.0f) + , m_AttackDamage(1) + , m_AttackRange(2) , m_AttackInterval(0) , m_BurnsInDaylight(false) { @@ -492,7 +491,7 @@ void cMonster::KilledBy(cEntity * a_Killer) void cMonster::CheckEventSeePlayer(void) { // TODO: Rewrite this to use cWorld's DoWithPlayers() - cPlayer * Closest = m_World->FindClosestPlayer(GetPosition(), m_SightDistance); + cPlayer * Closest = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance); if (Closest != NULL) { diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 5f32650cf..c8129e63d 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -168,6 +168,11 @@ protected: If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1 If current Y is solid, goes up to find first nonsolid block, and returns that */ int FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ); + /** Returns if a monster can actually reach a given height by jumping */ + inline bool IsNextYPosReachable(int a_PosY) + { + return (a_PosY > (int)floor(GetPosY())) && (a_PosY == (int)floor(GetPosY()) + 1); + } /** A semi-temporary list to store the traversed coordinates during active pathfinding so we don't visit them again */ std::vector<Vector3i> m_TraversedCoordinates; @@ -188,14 +193,9 @@ protected: /* ===========================*/ - float m_AttackRate; - float m_IdleInterval; - - bool m_bPassiveAggressive; - - float m_DestinationTime; + float m_IdleInterval; float m_DestroyTimer; eType m_MobType; @@ -203,20 +203,16 @@ protected: AString m_SoundHurt; AString m_SoundDeath; + float m_AttackRate; int m_AttackDamage; int m_AttackRange; float m_AttackInterval; int m_SightDistance; + void HandleDaylightBurning(cChunk & a_Chunk); bool m_BurnsInDaylight; - void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); - - void HandleDaylightBurning(cChunk & a_Chunk); - inline bool IsNextYPosReachable(int a_PosY) - { - return (a_PosY > (int)floor(GetPosY())) && (a_PosY == (int)floor(GetPosY()) + 1); - } + void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); } ; // tolua_export |