diff options
-rw-r--r-- | src/Protocol/Protocol18x.cpp | 4 | ||||
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index e2ea6701a..f62d350fe 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -576,7 +576,7 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) // Send the spawn position: { cPacketizer Pkt(*this, 0x05); // Spawn Position packet - Pkt.WritePosition(a_World.GetSpawnX(), a_World.GetSpawnY(), a_World.GetSpawnZ()); + Pkt.WritePosition((int)a_World.GetSpawnX(), (int)a_World.GetSpawnY(), (int)a_World.GetSpawnZ()); } // Send the server difficulty: @@ -633,7 +633,7 @@ void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting) cPacketizer Pkt(*this, 0x10); // Spawn Painting packet Pkt.WriteVarInt(a_Painting.GetUniqueID()); Pkt.WriteString(a_Painting.GetName().c_str()); - Pkt.WritePosition(PosX, PosY, PosZ); + Pkt.WritePosition((int)PosX, (int)PosY, (int)PosZ); Pkt.WriteChar(a_Painting.GetDirection()); } diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 8dc4088b7..62f5ef9c0 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -2493,19 +2493,19 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N LoadWolfOwner(*Monster.get(), a_NBT, a_TagIdx); int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting"); - if (SittingIdx > 0) + if ((SittingIdx > 0) && (a_NBT.GetType(SittingIdx) == TAG_Byte)) { bool Sitting = ((a_NBT.GetByte(SittingIdx) == 1) ? true : false); Monster->SetIsSitting(Sitting); } int AngryIdx = a_NBT.FindChildByName(a_TagIdx, "Angry"); - if (AngryIdx > 0) + if ((AngryIdx > 0) && (a_NBT.GetType(AngryIdx) == TAG_Byte)) { bool Angry = ((a_NBT.GetByte(AngryIdx) == 1) ? true : false); Monster->SetIsAngry(Angry); } int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor"); - if (CollarColorIdx > 0) + if ((CollarColorIdx > 0) && (a_NBT.GetType(CollarColorIdx) == TAG_Int)) { int CollarColor = a_NBT.GetInt(CollarColorIdx); Monster->SetCollarColor(CollarColor); |