diff options
25 files changed, 171 insertions, 189 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h index 72871b12d..41ec95a44 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h @@ -9,7 +9,7 @@ namespace CommandBlockHandler { - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_Chunk); UNUSED(a_Position); @@ -20,12 +20,12 @@ namespace CommandBlockHandler return 0; } - inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating commander the cmdblck (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); - auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, a_PoweringData); - if ((Previous.PowerLevel != 0) || (a_PoweringData.PowerLevel == 0)) + const auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, Power); + if ((Previous != 0) || (Power == 0)) { // If we're already powered or received an update of no power, don't activate return; diff --git a/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h index 4806a0367..ce318e0b1 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h @@ -11,7 +11,7 @@ namespace DoorHandler { // "Doormammu, I've come to bargain" - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_Chunk); UNUSED(a_Position); @@ -22,7 +22,7 @@ namespace DoorHandler return 0; } - inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PowerLevel Power) { // LOGD("Evaluating dori the door (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); @@ -37,10 +37,10 @@ namespace DoorHandler RedstoneHandler::ForValidSourcePositions(a_Chunk, TopPosition, a_BlockType, a_Meta, Callback); // Factor in what the upper half is getting: - a_PoweringData = std::max(a_PoweringData, Callback.Power); + Power = std::max(Power, Callback.Power); cChunkInterface ChunkInterface(a_Chunk.GetWorld()->GetChunkMap()); - const bool ShouldBeOpen = a_PoweringData.PowerLevel != 0; + const bool ShouldBeOpen = Power != 0; const auto AbsolutePosition = cChunkDef::RelativeToAbsolute(a_Position, a_Chunk.GetPos()); const bool IsOpen = cBlockDoorHandler::IsOpen(ChunkInterface, AbsolutePosition); diff --git a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h index 76cc5893a..2d0eb959d 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h @@ -26,7 +26,7 @@ namespace DropSpenserHandler } } - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_Chunk); UNUSED(a_Position); @@ -37,11 +37,11 @@ namespace DropSpenserHandler return 0; } - inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating spencer the dropspenser (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); - const bool IsPoweredNow = (a_PoweringData.PowerLevel > 0); + const bool IsPoweredNow = (Power > 0); const bool WasPoweredPreviously = IsActivated(a_Meta); if (IsPoweredNow && !WasPoweredPreviously) diff --git a/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.cpp b/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.cpp index a0dd8fe94..178ee00a0 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.cpp @@ -12,6 +12,7 @@ ForEachSourceCallback::ForEachSourceCallback(const cChunk & Chunk, const Vector3i Position, const BLOCKTYPE CurrentBlock) : + Power(0), m_Chunk(Chunk), m_Position(Position), m_CurrentBlock(CurrentBlock) @@ -26,8 +27,13 @@ bool ForEachSourceCallback::ShouldQueryLinkedPosition(const Vector3i Location, c { switch (Block) { + // Normally we don't ask solid blocks for power because they don't have any (store, dirt, etc.) + // However, these are mechanisms that are IsSolid, but still give power. Don't ignore them: case E_BLOCK_BLOCK_OF_REDSTONE: + case E_BLOCK_OBSERVER: case E_BLOCK_TRAPPED_CHEST: return false; + + // If a mechanism asks for power from a block, redirect the query to linked positions if: default: return cBlockInfo::IsSolid(Block); } } @@ -58,7 +64,13 @@ void ForEachSourceCallback::operator()(Vector3i Location) } else { - Power = std::max(Power, QueryPower(*NeighbourChunk, Location, PotentialSourceBlock, NeighbourRelativeQueryPosition, m_CurrentBlock, false)); + Power = std::max( + Power, + RedstoneHandler::GetPowerDeliveredToPosition( + *NeighbourChunk, Location, PotentialSourceBlock, + NeighbourRelativeQueryPosition, m_CurrentBlock, false + ) + ); } } @@ -66,26 +78,11 @@ void ForEachSourceCallback::operator()(Vector3i Location) -PoweringData ForEachSourceCallback::QueryPower(const cChunk & Chunk, const Vector3i SourcePosition, const BLOCKTYPE SourceBlock, const Vector3i QueryPosition, const BLOCKTYPE QueryBlock, const bool IsLinked) -{ - return - { - SourceBlock, - RedstoneHandler::GetPowerDeliveredToPosition( - Chunk, SourcePosition, SourceBlock, - QueryPosition, QueryBlock, IsLinked - ) - }; -} - - - - - -PoweringData ForEachSourceCallback::QueryLinkedPower(const cChunk & Chunk, const Vector3i QueryPosition, const BLOCKTYPE QueryBlock, const Vector3i SolidBlockPosition) +PowerLevel ForEachSourceCallback::QueryLinkedPower(const cChunk & Chunk, const Vector3i QueryPosition, const BLOCKTYPE QueryBlock, const Vector3i SolidBlockPosition) { - PoweringData Power; + PowerLevel Power = 0; + // Loop through all linked powerable offsets in the direction requested: for (const auto Offset : cSimulator::GetLinkedOffsets(SolidBlockPosition - QueryPosition)) { auto SourcePosition = QueryPosition + Offset; @@ -100,8 +97,17 @@ PoweringData ForEachSourceCallback::QueryLinkedPower(const cChunk & Chunk, const continue; } + // Conduit block's position, relative to NeighbourChunk. const auto NeighbourRelativeSolidBlockPosition = cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(Chunk, *NeighbourChunk, SolidBlockPosition); - Power = std::max(Power, QueryPower(*NeighbourChunk, SourcePosition, NeighbourChunk->GetBlock(SourcePosition), NeighbourRelativeSolidBlockPosition, QueryBlock, true)); + + // Do a standard power query, but the requester's position is actually the solid block that will conduct power: + Power = std::max( + Power, + RedstoneHandler::GetPowerDeliveredToPosition( + *NeighbourChunk, SourcePosition, NeighbourChunk->GetBlock(SourcePosition), + NeighbourRelativeSolidBlockPosition, QueryBlock, true + ) + ); } return Power; diff --git a/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h b/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h index daf1ef363..657638254 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h +++ b/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h @@ -15,13 +15,11 @@ public: /** Callback invoked for each potential source position of the redstone component. */ void operator()(Vector3i Location); - /** Asks a redstone component at the source position how much power it will deliver to the querying position. */ - static PoweringData QueryPower(const cChunk & Chunk, Vector3i SourcePosition, BLOCKTYPE SourceBlock, Vector3i QueryPosition, BLOCKTYPE QueryBlock, bool IsLinked); + /** Asks redstone handlers adjacent to a solid block how much power they will deliver to the querying position, via the solid block. + Both QueryPosition and SolidBlockPosition are relative to Chunk. */ + static PowerLevel QueryLinkedPower(const cChunk & Chunk, Vector3i QueryPosition, BLOCKTYPE QueryBlock, Vector3i SolidBlockPosition); - /** Asks redstone handlers adjacent to a solid block how much power they will deliver to the querying position, via the solid block. */ - static PoweringData QueryLinkedPower(const cChunk & Chunk, Vector3i QueryPosition, BLOCKTYPE QueryBlock, Vector3i SolidBlockPosition); - - PoweringData Power; + PowerLevel Power; private: diff --git a/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h b/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h index 32b948553..fe9c5a28a 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h @@ -9,7 +9,7 @@ namespace HopperHandler { - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_Chunk); UNUSED(a_Position); @@ -20,19 +20,19 @@ namespace HopperHandler return 0; } - inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating holey the hopper (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); - auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, a_PoweringData); - if (Previous.PowerLevel == a_PoweringData.PowerLevel) + const auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, Power); + if (Previous == Power) { return; } - a_Chunk.DoWithHopperAt(a_Position, [a_PoweringData](cHopperEntity & a_Hopper) + a_Chunk.DoWithHopperAt(a_Position, [Power](cHopperEntity & a_Hopper) { - a_Hopper.SetLocked(a_PoweringData.PowerLevel != 0); + a_Hopper.SetLocked(Power != 0); return false; }); } diff --git a/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h index 366129f31..fea3ec7f4 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h @@ -9,7 +9,7 @@ namespace NoteBlockHandler { - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_Chunk); UNUSED(a_Position); @@ -20,12 +20,12 @@ namespace NoteBlockHandler return 0; } - inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { - // LOGD("Evaluating sparky the magical note block (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel); + // LOGD("Evaluating sparky the magical note block (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, Power); - auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, a_PoweringData); - if ((Previous.PowerLevel != 0) || (a_PoweringData.PowerLevel == 0)) + const auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, Power); + if ((Previous != 0) || (Power == 0)) { // If we're already powered or received an update of no power, don't make a sound return; diff --git a/src/Simulator/IncrementalRedstoneSimulator/ObserverHandler.h b/src/Simulator/IncrementalRedstoneSimulator/ObserverHandler.h index 926b3ab51..071e16844 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/ObserverHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/ObserverHandler.h @@ -23,21 +23,36 @@ namespace ObserverHandler return false; } - // Cache the last seen block type and meta in the power data for this position - auto Observed = PoweringData(BlockType, BlockMeta); - auto Previous = a_Data.ExchangeUpdateOncePowerData(a_Position, Observed); + auto & ObserverCache = a_Data.ObserverCache; + const auto FindResult = ObserverCache.find(a_Position); + const auto Observed = std::make_pair(BlockType, BlockMeta); + + if (FindResult == ObserverCache.end()) + { + // Cache the last seen block for this position: + ObserverCache.emplace(a_Position, Observed); + + // Definitely should signal update: + return true; + } + + // The block this observer previously saw. + const auto Previous = FindResult->second; + + // Update the last seen block: + FindResult->second = Observed; // Determine if to signal an update based on the block previously observed changed - return (Previous.PoweringBlock != Observed.PoweringBlock) || (Previous.PowerLevel != Observed.PowerLevel); + return Previous != Observed; } - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { const auto Meta = a_Chunk.GetMeta(a_Position); return (IsOn(Meta) && (a_QueryPosition == (a_Position + cBlockObserverHandler::GetSignalOutputOffset(Meta)))) ? 15 : 0; } - inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating Lenny the observer (%i %i %i)", a_Position.x, a_Position.y, a_Position.z); diff --git a/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h b/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h index 81b19688e..f0cdda3f8 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h @@ -9,7 +9,7 @@ namespace PistonHandler { - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_Chunk); UNUSED(a_Position); @@ -20,11 +20,11 @@ namespace PistonHandler return 0; } - inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating pisty the piston (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); - const bool ShouldBeExtended = a_PoweringData.PowerLevel != 0; + const bool ShouldBeExtended = Power != 0; if (ShouldBeExtended == cBlockPistonHandler::IsExtended(a_Meta)) { return; diff --git a/src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h b/src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h index c420251b1..b949db98b 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h @@ -25,7 +25,7 @@ namespace PoweredRailHandler } } - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_QueryBlockType); @@ -33,13 +33,13 @@ namespace PoweredRailHandler const auto Offset = GetPoweredRailAdjacentXZCoordinateOffset(Meta); if (((Offset + a_Position) == a_QueryPosition) || ((-Offset + a_Position) == a_QueryPosition)) { - auto Power = DataForChunk(a_Chunk).GetCachedPowerData(a_Position).PowerLevel; - return (Power <= 7) ? 0 : --Power; + const auto Power = DataForChunk(a_Chunk).GetCachedPowerData(a_Position); + return (Power <= 7) ? 0 : (Power - 1); } return 0; } - inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTickingChunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTickingChunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating tracky the rail (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); @@ -58,10 +58,10 @@ namespace PoweredRailHandler case E_BLOCK_ACTIVATOR_RAIL: case E_BLOCK_POWERED_RAIL: { - auto Offset = GetPoweredRailAdjacentXZCoordinateOffset(a_Meta); - if (a_PoweringData != DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, a_PoweringData)) + const auto Offset = GetPoweredRailAdjacentXZCoordinateOffset(a_Meta); + if (Power != DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, Power)) { - a_Chunk.SetMeta(a_Position, (a_PoweringData.PowerLevel == 0) ? (a_Meta & 0x07) : (a_Meta | 0x08)); + a_Chunk.SetMeta(a_Position, (Power == 0) ? (a_Meta & 0x07) : (a_Meta | 0x08)); UpdateAdjustedRelative(a_Chunk, CurrentlyTickingChunk, a_Position, Offset); UpdateAdjustedRelative(a_Chunk, CurrentlyTickingChunk, a_Position, -Offset); diff --git a/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h b/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h index 61450278f..14d8c3017 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h @@ -91,7 +91,7 @@ namespace PressurePlateHandler } } - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_BlockType); UNUSED(a_QueryPosition); @@ -99,10 +99,10 @@ namespace PressurePlateHandler // Plates only link power blocks below // Retrieve and return the cached power calculated by Update for performance: - return (IsLinked && (a_QueryPosition != (a_Position + OffsetYM))) ? 0 : DataForChunk(a_Chunk).GetCachedPowerData(a_Position).PowerLevel; + return (IsLinked && (a_QueryPosition != (a_Position + OffsetYM))) ? 0 : DataForChunk(a_Chunk).GetCachedPowerData(a_Position); } - inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating clicky the pressure plate (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); @@ -110,13 +110,13 @@ namespace PressurePlateHandler const auto PreviousPower = ChunkData.GetCachedPowerData(a_Position); const auto Absolute = cChunkDef::RelativeToAbsolute(a_Position, a_Chunk.GetPos()); - const auto Power = GetPowerLevel(a_Chunk, Absolute, a_BlockType); // Get the current power of the platey + const auto PowerLevel = GetPowerLevel(a_Chunk, Absolute, a_BlockType); // Get the current power of the platey const auto DelayInfo = ChunkData.GetMechanismDelayInfo(a_Position); // Resting state? if (DelayInfo == nullptr) { - if (Power == 0) + if (PowerLevel == 0) { // Nothing happened, back to rest return; @@ -129,7 +129,7 @@ namespace PressurePlateHandler a_Chunk.GetWorld()->BroadcastSoundEffect(GetClickOnSound(a_BlockType), Absolute, 0.5f, 0.6f); // Update power - ChunkData.SetCachedPowerData(a_Position, PoweringData(a_BlockType, Power)); + ChunkData.SetCachedPowerData(a_Position, PowerLevel); // Immediately depress plate a_Chunk.SetMeta(a_Position, E_META_PRESSURE_PLATE_DEPRESSED); @@ -148,7 +148,7 @@ namespace PressurePlateHandler if (DelayTicks > 0) { // Nothing changes, if there is nothing on it anymore, because the state is locked. - if (Power == 0) + if (PowerLevel == 0) { return; } @@ -161,10 +161,10 @@ namespace PressurePlateHandler } // Did the power level change and is still above zero? - if (Power != PreviousPower.PowerLevel) + if (PowerLevel != PreviousPower) { // Yes. Update power - ChunkData.SetCachedPowerData(a_Position, PoweringData(a_BlockType, Power)); + ChunkData.SetCachedPowerData(a_Position, PowerLevel); UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents); } @@ -175,7 +175,7 @@ namespace PressurePlateHandler if (HasExitedMinimumOnDelayPhase) { // Yep, initial delay elapsed. Has the player gotten off? - if (Power == 0) + if (PowerLevel == 0) { // Yes. Go into subsequent release delay, for a further 0.5 seconds *DelayInfo = std::make_pair(5, false); @@ -183,10 +183,10 @@ namespace PressurePlateHandler } // Did the power level change and is still above zero? - if (Power != PreviousPower.PowerLevel) + if (PowerLevel != PreviousPower) { // Yes. Update power - ChunkData.SetCachedPowerData(a_Position, PoweringData(a_BlockType, Power)); + ChunkData.SetCachedPowerData(a_Position, PowerLevel); UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents); } @@ -198,7 +198,7 @@ namespace PressurePlateHandler ChunkData.m_MechanismDelays.erase(a_Position); a_Chunk.GetWorld()->BroadcastSoundEffect(GetClickOffSound(a_BlockType), Absolute, 0.5f, 0.5f); - ChunkData.SetCachedPowerData(a_Position, PoweringData(a_BlockType, Power)); + ChunkData.SetCachedPowerData(a_Position, PowerLevel); a_Chunk.SetMeta(a_Position, E_META_PRESSURE_PLATE_RAISED); UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents); diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h index 630cb6a3a..89e0560fe 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h @@ -7,7 +7,7 @@ namespace RedstoneBlockHandler { - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_Chunk); UNUSED(a_Position); @@ -17,7 +17,7 @@ namespace RedstoneBlockHandler return IsLinked ? 0 : 15; } - inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating crimson the redstone block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); } diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h index 7200eede0..a1045cdbb 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h @@ -23,7 +23,7 @@ namespace RedstoneComparatorHandler } } - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_QueryPosition); UNUSED(a_QueryBlockType); @@ -31,7 +31,7 @@ namespace RedstoneComparatorHandler const auto Meta = a_Chunk.GetMeta(a_Position); return ( (cBlockComparatorHandler::GetFrontCoordinate(a_Position, Meta & 0x3) == a_QueryPosition) ? - DataForChunk(a_Chunk).GetCachedPowerData(a_Position).PowerLevel : 0 + DataForChunk(a_Chunk).GetCachedPowerData(a_Position) : 0 ); } @@ -79,9 +79,9 @@ namespace RedstoneComparatorHandler ); } - inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { - // Note that a_PoweringData here contains the maximum * side * power level, as specified by GetValidSourcePositions + // Note that Power here contains the maximum * side * power level, as specified by GetValidSourcePositions // LOGD("Evaluating ALU the comparator (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); auto & Data = DataForChunk(a_Chunk); @@ -91,9 +91,9 @@ namespace RedstoneComparatorHandler if (DelayInfo == nullptr) { const auto RearPower = GetPowerLevel(a_Chunk, a_Position, a_BlockType, a_Meta); - const auto FrontPower = GetFrontPowerLevel(a_Meta, a_PoweringData.PowerLevel, RearPower); + const auto FrontPower = GetFrontPowerLevel(a_Meta, Power, RearPower); const auto PreviousFrontPower = Data.GetCachedPowerData(a_Position); - const bool ShouldUpdate = (FrontPower != PreviousFrontPower.PowerLevel); // "Business logic" (:P) - determined by side and rear power levels + const bool ShouldUpdate = (FrontPower != PreviousFrontPower); // "Business logic" (:P) - determined by side and rear power levels if (ShouldUpdate) { @@ -112,11 +112,11 @@ namespace RedstoneComparatorHandler } const auto RearPower = GetPowerLevel(a_Chunk, a_Position, a_BlockType, a_Meta); - const auto FrontPower = GetFrontPowerLevel(a_Meta, a_PoweringData.PowerLevel, RearPower); + const auto FrontPower = GetFrontPowerLevel(a_Meta, Power, RearPower); const auto NewMeta = (FrontPower > 0) ? (a_Meta | 0x8) : (a_Meta & 0x7); // Don't care about the previous power level so return value ignored - Data.ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, FrontPower)); + Data.ExchangeUpdateOncePowerData(a_Position, FrontPower); a_Chunk.SetMeta(a_Position, NewMeta); Data.m_MechanismDelays.erase(a_Position); diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp index c5457e302..dc2c690f9 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp @@ -87,7 +87,7 @@ namespace RedstoneHandler { - unsigned char GetPowerDeliveredToPosition(const cChunk & Chunk, const Vector3i Position, const BLOCKTYPE BlockType, const Vector3i QueryPosition, const BLOCKTYPE QueryBlockType, const bool IsLinked) + PowerLevel GetPowerDeliveredToPosition(const cChunk & Chunk, const Vector3i Position, const BLOCKTYPE BlockType, const Vector3i QueryPosition, const BLOCKTYPE QueryBlockType, const bool IsLinked) { INVOKE_FOR_HANDLERS(GetPowerDeliveredToPosition(Chunk, Position, BlockType, QueryPosition, QueryBlockType, IsLinked)); @@ -99,28 +99,16 @@ namespace RedstoneHandler return 0; } - - - - - void Update(cChunk & Chunk, cChunk & CurrentlyTicking, const Vector3i Position, const BLOCKTYPE BlockType, const NIBBLETYPE Meta, const PoweringData PoweringData) + void Update(cChunk & Chunk, cChunk & CurrentlyTicking, const Vector3i Position, const BLOCKTYPE BlockType, const NIBBLETYPE Meta, const PowerLevel PowerLevel) { - INVOKE_FOR_HANDLERS(Update(Chunk, CurrentlyTicking, Position, BlockType, Meta, PoweringData)); + INVOKE_FOR_HANDLERS(Update(Chunk, CurrentlyTicking, Position, BlockType, Meta, PowerLevel)); } - - - - void ForValidSourcePositions(const cChunk & Chunk, const Vector3i Position, const BLOCKTYPE BlockType, const NIBBLETYPE Meta, ForEachSourceCallback & Callback) { INVOKE_FOR_HANDLERS(ForValidSourcePositions(Chunk, Position, BlockType, Meta, Callback)); } - - - - void SetWireState(const cChunk & Chunk, const Vector3i Position) { RedstoneWireHandler::SetWireState(Chunk, Position); diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h index 5b3dcdeac..25c646df3 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h @@ -8,11 +8,19 @@ class ForEachSourceCallback; namespace RedstoneHandler { - unsigned char GetPowerDeliveredToPosition(const cChunk & Chunk, Vector3i Position, BLOCKTYPE BlockType, Vector3i QueryPosition, BLOCKTYPE QueryBlockType, bool IsLinked); + /** Asks a redstone component at the source position how much power it will deliver to the querying position. + If IsLinked is true, QueryPosition should point to the intermediate conduit block. + The Position and QueryPosition are both relative to Chunk. */ + PowerLevel GetPowerDeliveredToPosition(const cChunk & Chunk, Vector3i Position, BLOCKTYPE BlockType, Vector3i QueryPosition, BLOCKTYPE QueryBlockType, bool IsLinked); - void Update(cChunk & Chunk, cChunk & CurrentlyTicking, Vector3i Position, BLOCKTYPE BlockType, NIBBLETYPE Meta, PoweringData PoweringData); + /** Tells a redstone component at this position to update itself. + PowerLevel represents the maximum power level all of its source positions gave to it. + Position is relative to Chunk, but if the component needs to queue neighbour updates, they are queued to CurrentlyTicking. */ + void Update(cChunk & Chunk, cChunk & CurrentlyTicking, Vector3i Position, BLOCKTYPE BlockType, NIBBLETYPE Meta, PowerLevel PowerLevel); + /** Invokes Callback for each position this component can accept power from. */ void ForValidSourcePositions(const cChunk & Chunk, Vector3i Position, BLOCKTYPE BlockType, NIBBLETYPE Meta, ForEachSourceCallback & Callback); + /** Temporary: compute and set the block state of a redstone wire. */ void SetWireState(const cChunk & Chunk, Vector3i Position); } diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h index a7f5bd332..314b41e1b 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h @@ -12,16 +12,16 @@ namespace RedstoneLampHandler return (a_BlockType == E_BLOCK_REDSTONE_LAMP_ON); } - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { return 0; } - inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating lamp (%i %i %i)", a_Position.x, a_Position.y, a_Position.z); - if (a_PoweringData.PowerLevel > 0) + if (Power > 0) { if (!IsOn(a_BlockType)) { diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h index ed890a8bb..82678896a 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h @@ -81,7 +81,7 @@ namespace RedstoneRepeaterHandler return Rhs.first && DoesLhsLockMe(a_Meta, Rhs.second); } - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { if (!IsOn(a_BlockType)) { @@ -98,7 +98,7 @@ namespace RedstoneRepeaterHandler return 0; } - inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating loopy the repeater (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); @@ -118,7 +118,7 @@ namespace RedstoneRepeaterHandler if (DelayInfo == nullptr) { - bool ShouldBeOn = (a_PoweringData.PowerLevel != 0); + bool ShouldBeOn = (Power != 0); if (ShouldBeOn != IsOn(a_BlockType)) { Data.m_MechanismDelays[a_Position] = std::make_pair((((a_Meta & 0xC) >> 0x2) + 1), ShouldBeOn); @@ -143,7 +143,7 @@ namespace RedstoneRepeaterHandler // While sleeping, we ignore any power changes and apply our saved ShouldBeOn when sleep expires // Now, we need to recalculate to be aware of any new changes that may e.g. cause a new output change // FastSetBlock doesn't wake simulators, so manually update ourselves: - Update(a_Chunk, CurrentlyTicking, a_Position, NewType, a_Meta, a_PoweringData); + Update(a_Chunk, CurrentlyTicking, a_Position, NewType, a_Meta, Power); UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position, cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta)); } diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneSimulatorChunkData.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneSimulatorChunkData.h index f8e7eb466..2d2010d57 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneSimulatorChunkData.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneSimulatorChunkData.h @@ -10,45 +10,7 @@ -struct PoweringData -{ -public: - PoweringData(BLOCKTYPE a_PoweringBlock, unsigned char a_PowerLevel) : - PoweringBlock(a_PoweringBlock), - PowerLevel(a_PowerLevel) - { - } - - PoweringData(void) : - PoweringBlock(E_BLOCK_AIR), - PowerLevel(0) - { - } - - BLOCKTYPE PoweringBlock; - unsigned char PowerLevel; - - inline friend bool operator < (const PoweringData & Lhs, const PoweringData & Rhs) - { - return ( - (Lhs.PowerLevel < Rhs.PowerLevel) || - ( - (Lhs.PowerLevel == Rhs.PowerLevel) && - ((Lhs.PoweringBlock == E_BLOCK_REDSTONE_WIRE) && (Rhs.PoweringBlock != E_BLOCK_REDSTONE_WIRE)) - ) - ); - } - - inline friend bool operator == (const PoweringData & Lhs, const PoweringData & Rhs) - { - return (Lhs.PowerLevel == Rhs.PowerLevel); - } - - inline friend bool operator != (const PoweringData & Lhs, const PoweringData & Rhs) - { - return !operator ==(Lhs, Rhs); - } -}; +using PowerLevel = unsigned char; @@ -68,15 +30,15 @@ public: return m_ActiveBlocks; } - const PoweringData GetCachedPowerData(const Vector3i Position) const + PowerLevel GetCachedPowerData(const Vector3i Position) const { auto Result = m_CachedPowerLevels.find(Position); - return (Result == m_CachedPowerLevels.end()) ? PoweringData() : Result->second; + return (Result == m_CachedPowerLevels.end()) ? 0 : Result->second; } - void SetCachedPowerData(const Vector3i Position, PoweringData PoweringData) + void SetCachedPowerData(const Vector3i Position, const PowerLevel PowerLevel) { - m_CachedPowerLevels[Position] = PoweringData; + m_CachedPowerLevels[Position] = PowerLevel; } std::pair<int, bool> * GetMechanismDelayInfo(const Vector3i Position) @@ -92,18 +54,21 @@ public: m_MechanismDelays.erase(Position); AlwaysTickedPositions.erase(Position); WireStates.erase(Position); + ObserverCache.erase(Position); } - PoweringData ExchangeUpdateOncePowerData(const Vector3i & a_Position, PoweringData a_PoweringData) + PowerLevel ExchangeUpdateOncePowerData(const Vector3i & a_Position, PowerLevel Power) { auto Result = m_CachedPowerLevels.find(a_Position); + if (Result == m_CachedPowerLevels.end()) { - m_CachedPowerLevels[a_Position] = a_PoweringData; - return PoweringData(); + m_CachedPowerLevels[a_Position] = Power; + return 0; } - std::swap(Result->second, a_PoweringData); - return a_PoweringData; + + std::swap(Result->second, Power); + return Power; } /** Adjust From-relative coordinates into To-relative coordinates. */ @@ -122,6 +87,9 @@ public: std::unordered_set<Vector3i, VectorHasher<int>> AlwaysTickedPositions; + /** Structure storing an observer's last seen block. */ + std::unordered_map<Vector3i, std::pair<BLOCKTYPE, NIBBLETYPE>, VectorHasher<int>> ObserverCache; + /** Structure storing position of mechanism + it's delay ticks (countdown) & if to power on. */ std::unordered_map<Vector3i, std::pair<int, bool>, VectorHasher<int>> m_MechanismDelays; @@ -131,8 +99,7 @@ private: // TODO: map<Vector3i, int> -> Position of torch + it's heat level - std::unordered_map<Vector3i, PoweringData, VectorHasher<int>> m_CachedPowerLevels; + std::unordered_map<Vector3i, PowerLevel, VectorHasher<int>> m_CachedPowerLevels; friend class cRedstoneHandlerFactory; - }; diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h index b8f910d5f..a1559d693 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h @@ -74,7 +74,7 @@ namespace RedstoneToggleHandler } } - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_QueryBlockType); @@ -89,7 +89,7 @@ namespace RedstoneToggleHandler return GetPowerLevel(a_BlockType, Meta); } - inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating templatio<> the lever/button (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); } diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h index e7f5bf6f1..ac739d3b8 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h @@ -29,7 +29,7 @@ namespace RedstoneTorchHandler } } - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { const auto QueryOffset = a_QueryPosition - a_Position; @@ -45,7 +45,7 @@ namespace RedstoneTorchHandler return 15; } - inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating torchy the redstone torch (%i %i %i)", a_Position.x, a_Position.y, a_Position.z); @@ -54,7 +54,7 @@ namespace RedstoneTorchHandler if (DelayInfo == nullptr) { - const bool ShouldBeOn = (a_PoweringData.PowerLevel == 0); + const bool ShouldBeOn = (Power == 0); if (ShouldBeOn != IsOn(a_BlockType)) { Data.m_MechanismDelays[a_Position] = std::make_pair(1, ShouldBeOn); diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h index bbc1c212d..2e04b4b75 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h @@ -189,7 +189,7 @@ namespace RedstoneWireHandler DataForChunk(Chunk).WireStates[Position] = Block; } - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { // Starts off as the wire's meta value, modified appropriately and returned auto Power = a_Chunk.GetMeta(a_Position); @@ -253,16 +253,16 @@ namespace RedstoneWireHandler return Power; } - inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { - // LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel); + // LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, Power); - if (a_Meta == a_PoweringData.PowerLevel) + if (a_Meta == Power) { return; } - a_Chunk.SetMeta(a_Position, a_PoweringData.PowerLevel); + a_Chunk.SetMeta(a_Position, Power); // Notify all positions, sans YP, to update: for (const auto Offset : RelativeAdjacents) diff --git a/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h b/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h index 64d9ecf12..f0b4a741c 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h @@ -7,7 +7,7 @@ namespace SmallGateHandler { - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_Chunk); UNUSED(a_Position); @@ -18,11 +18,11 @@ namespace SmallGateHandler return 0; } - inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating gateydory the fence gate/trapdoor (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); - const bool ShouldBeOpen = a_PoweringData.PowerLevel != 0; + const bool ShouldBeOpen = Power != 0; const bool IsOpen = (a_Meta & 0x4) == 0x4; if (ShouldBeOpen != IsOpen) diff --git a/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h index f8f9241b2..2ac3ec869 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h @@ -7,7 +7,7 @@ namespace TNTHandler { - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_Chunk); UNUSED(a_Position); @@ -18,10 +18,10 @@ namespace TNTHandler return 0; } - inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating explodinator the trinitrotoluene (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); - if (a_PoweringData.PowerLevel != 0) + if (Power != 0) { a_Chunk.SetBlock(a_Position, E_BLOCK_AIR, 0); a_Chunk.GetWorld()->SpawnPrimedTNT(Vector3d(0.5, 0.5, 0.5) + cChunkDef::RelativeToAbsolute(a_Position, a_Chunk.GetPos())); // 80 ticks to boom diff --git a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h index 94a3c3b07..c0d41c1ee 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h @@ -9,14 +9,14 @@ namespace TrappedChestHandler { - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_BlockType); UNUSED(a_QueryPosition); UNUSED(a_QueryBlockType); UNUSED(IsLinked); - return DataForChunk(a_Chunk).GetCachedPowerData(a_Position).PowerLevel; + return DataForChunk(a_Chunk).GetCachedPowerData(a_Position); } inline unsigned char GetPowerLevel(cChunk & a_Chunk, Vector3i a_Position) @@ -34,14 +34,14 @@ namespace TrappedChestHandler return static_cast<unsigned char>(std::min(NumberOfPlayers, 15)); } - inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating tricky the trapped chest (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); - const auto Power = GetPowerLevel(a_Chunk, a_Position); - const auto PreviousPower = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, PoweringData(a_BlockType, Power)); + const auto PowerLevel = GetPowerLevel(a_Chunk, a_Position); + const auto PreviousPower = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, PowerLevel); - if (Power != PreviousPower.PowerLevel) + if (PowerLevel != PreviousPower) { UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents); } diff --git a/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h index 87853b254..63f9a5da7 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h @@ -60,7 +60,7 @@ namespace TripwireHookHandler return 0; } - inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_BlockType); UNUSED(a_QueryBlockType); @@ -69,22 +69,22 @@ namespace TripwireHookHandler return (GetPowerLevel(a_Chunk, a_Position, a_Chunk.GetMeta(a_Position)) == 15) ? 15 : 0; } - inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) + inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating hooky the tripwire hook (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); - const auto Power = GetPowerLevel(a_Chunk, a_Position, a_Meta); + const auto PowerLevel = GetPowerLevel(a_Chunk, a_Position, a_Meta); NIBBLETYPE Meta; - if (Power == 0) + if (PowerLevel == 0) { Meta = (a_Meta & 0x3); } - else if (Power == 1) + else if (PowerLevel == 1) { // Connected but not activated, AND away the highest bit Meta = (a_Meta & 0x7) | 0x4; } - else if (Power == 15) + else if (PowerLevel == 15) { // Connected and activated, set the 3rd and 4th highest bits Meta = (a_Meta | 0xC); 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