diff options
-rw-r--r-- | src/Entities/SplashPotionEntity.cpp | 20 | ||||
-rw-r--r-- | src/Entities/SplashPotionEntity.h | 14 | ||||
-rw-r--r-- | src/Items/ItemPotion.h | 6 | ||||
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.cpp | 2 | ||||
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 2 |
5 files changed, 30 insertions, 14 deletions
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp index 3efb1f25d..056700629 100644 --- a/src/Entities/SplashPotionEntity.cpp +++ b/src/Entities/SplashPotionEntity.cpp @@ -2,11 +2,15 @@ #include "SplashPotionEntity.h" #include "Pawn.h" +#include "../ClientHandle.h" +/// Converts an angle in radians into a byte representation used by the network protocol +#define ANGLE_TO_PROTO(X) (Byte)(X * 255 / 360) + //////////////////////////////////////////////////////////////////////////////// // cSplashPotionEntityCallback: @@ -72,12 +76,12 @@ cSplashPotionEntity::cSplashPotionEntity( const Vector3d & a_Speed, cEntityEffect::eType a_EntityEffectType, cEntityEffect a_EntityEffect, - int a_PotionParticleType + int a_PotionColor ) : super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), m_EntityEffectType(a_EntityEffectType), m_EntityEffect(a_EntityEffect), - m_PotionParticleType(a_PotionParticleType) + m_PotionColor(a_PotionColor) { SetSpeed(a_Speed); } @@ -112,7 +116,17 @@ void cSplashPotionEntity::Splash(const Vector3d & a_HitPos) cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect); m_World->ForEachEntity(Callback); - m_World->BroadcastSoundParticleEffect(2002, (int)a_HitPos.x, (int)a_HitPos.y, (int)a_HitPos.z, m_PotionParticleType); + m_World->BroadcastSoundParticleEffect(2002, (int)a_HitPos.x, (int)a_HitPos.y, (int)a_HitPos.z, m_PotionColor); +} + + + + + +void cSplashPotionEntity::SpawnOn(cClientHandle & a_Client) +{ + a_Client.SendSpawnObject(*this, 73, m_PotionColor, ANGLE_TO_PROTO(GetYaw()), ANGLE_TO_PROTO(GetPitch())); + a_Client.SendEntityMetadata(*this); } diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h index 2c78b55d2..a33b06990 100644 --- a/src/Entities/SplashPotionEntity.h +++ b/src/Entities/SplashPotionEntity.h @@ -31,22 +31,22 @@ public: const Vector3d & a_Speed, cEntityEffect::eType a_EntityEffectType, cEntityEffect a_EntityEffect, - int a_PotionParticleType + int a_PotionColor ); - cEntityEffect::eType GetEntityEffectType (void) const { return m_EntityEffectType; } - cEntityEffect GetEntityEffect (void) const { return m_EntityEffect; } - int GetPotionParticleType(void) const { return m_PotionParticleType; } + cEntityEffect::eType GetEntityEffectType(void) const { return m_EntityEffectType; } + cEntityEffect GetEntityEffect(void) const { return m_EntityEffect; } + int GetPotionColor(void) const { return m_PotionColor; } void SetEntityEffectType(cEntityEffect::eType a_EntityEffectType) { m_EntityEffectType = a_EntityEffectType; } void SetEntityEffect(cEntityEffect a_EntityEffect) { m_EntityEffect = a_EntityEffect; } - void SetPotionParticleType(int a_PotionParticleType) { m_PotionParticleType = a_PotionParticleType; } + void SetPotionColor(int a_PotionColor) { m_PotionColor = a_PotionColor; } protected: cEntityEffect::eType m_EntityEffectType; cEntityEffect m_EntityEffect; - int m_PotionParticleType; + int m_PotionColor; // cProjectileEntity overrides: @@ -56,4 +56,6 @@ protected: /** Splashes the potion, fires its particle effects and sounds @param a_HitPos The position where the potion will splash */ void Splash(const Vector3d & a_HitPos); + + virtual void SpawnOn(cClientHandle & a_Client) override; } ; // tolua_export diff --git a/src/Items/ItemPotion.h b/src/Items/ItemPotion.h index f3afbf99b..f16d89b39 100644 --- a/src/Items/ItemPotion.h +++ b/src/Items/ItemPotion.h @@ -17,8 +17,8 @@ public: } - /** Returns the potion particle type (used by the client for visuals), based on the potion's damage value */ - static int GetPotionParticleType(short a_ItemDamage) + /** Returns the potion color (used by the client for visuals), based on the potion's damage value */ + static int GetPotionColor(short a_ItemDamage) { // Lowest six bits return (a_ItemDamage & 0x3f); @@ -156,7 +156,7 @@ public: cSplashPotionEntity * Projectile = new cSplashPotionEntity( a_Player, Pos.x, Pos.y, Pos.z, Speed, GetEntityEffectType(PotionDamage), cEntityEffect(GetEntityEffectDuration(PotionDamage), - GetEntityEffectIntensity(PotionDamage)), GetPotionParticleType(PotionDamage) + GetEntityEffectIntensity(PotionDamage)), GetPotionColor(PotionDamage) ); if (Projectile == NULL) { diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index e68903b26..62db302ef 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -613,7 +613,7 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile) m_Writer.AddInt("EffectDuration", (Int16)Potion->GetEntityEffect().GetDuration()); m_Writer.AddShort("EffectIntensity", Potion->GetEntityEffect().GetIntensity()); m_Writer.AddDouble("EffectDistanceModifier", Potion->GetEntityEffect().GetDistanceModifier()); - m_Writer.AddInt("PotionName", Potion->GetPotionParticleType()); + m_Writer.AddInt("PotionName", Potion->GetPotionColor()); } case cProjectileEntity::pkGhastFireball: { diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index b4048b097..663d489bc 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -1681,7 +1681,7 @@ void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedN SplashPotion->SetEntityEffectType((cEntityEffect::eType) a_NBT.FindChildByName(a_TagIdx, "EffectType")); SplashPotion->SetEntityEffect(cEntityEffect(EffectDuration, EffectIntensity, EffectDistanceModifier)); - SplashPotion->SetPotionParticleType(a_NBT.FindChildByName(a_TagIdx, "PotionName")); + SplashPotion->SetPotionColor(a_NBT.FindChildByName(a_TagIdx, "PotionName")); // Store the new splash potion in the entities list: a_Entities.push_back(SplashPotion.release()); |