diff options
-rw-r--r-- | src/Item.h | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/Item.h b/src/Item.h index 4782f31c1..cc3b3c961 100644 --- a/src/Item.h +++ b/src/Item.h @@ -32,7 +32,7 @@ namespace Json class cItem { public: - /// Creates an empty item + /** Creates an empty item */ cItem(void) : m_ItemType(E_ITEM_EMPTY), m_ItemCount(0), @@ -43,7 +43,7 @@ public: } - /// Creates an item of the specified type, by default 1 piece with no damage and no enchantments + /** Creates an item of the specified type, by default 1 piece with no damage and no enchantments */ cItem( short a_ItemType, char a_ItemCount = 1, @@ -55,9 +55,9 @@ public: m_ItemType (a_ItemType), m_ItemCount (a_ItemCount), m_ItemDamage (a_ItemDamage), + m_Enchantments(a_Enchantments), m_CustomName (a_CustomName), - m_Lore (a_Lore), - m_Enchantments(a_Enchantments) + m_Lore (a_Lore) { if (!IsValidItem(m_ItemType)) { @@ -70,14 +70,14 @@ public: } - /// Creates an exact copy of the item + /** Creates an exact copy of the item */ cItem(const cItem & a_CopyFrom) : m_ItemType (a_CopyFrom.m_ItemType), m_ItemCount (a_CopyFrom.m_ItemCount), m_ItemDamage (a_CopyFrom.m_ItemDamage), + m_Enchantments(a_CopyFrom.m_Enchantments), m_CustomName (a_CopyFrom.m_CustomName), - m_Lore (a_CopyFrom.m_Lore), - m_Enchantments(a_CopyFrom.m_Enchantments) + m_Lore (a_CopyFrom.m_Lore) { } @@ -106,8 +106,8 @@ public: return ((m_ItemType <= 0) || (m_ItemCount <= 0)); } - /* Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored! - */ + /* Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) + ItemCounts are ignored. */ bool IsEqual(const cItem & a_Item) const { return ( @@ -135,38 +135,38 @@ public: bool IsCustomNameEmpty(void) const { return (m_CustomName.empty()); } bool IsLoreEmpty(void) const { return (m_Lore.empty()); } - /// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items + /** Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items */ cItem CopyOne(void) const; - /// Adds the specified count to this object and returns the reference to self (useful for chaining) + /** Adds the specified count to this object and returns the reference to self (useful for chaining) */ cItem & AddCount(char a_AmountToAdd); - /// Returns the maximum damage value that this item can have; zero if damage is not applied + /** Returns the maximum damage value that this item can have; zero if damage is not applied */ short GetMaxDamage(void) const; - /// Damages a weapon / tool. Returns true when damage reaches max value and the item should be destroyed + /** Damages a weapon / tool. Returns true when damage reaches max value and the item should be destroyed */ bool DamageItem(short a_Amount = 1); inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); } - /// Returns true if the item is stacked up to its maximum stacking. + /** Returns true if the item is stacked up to its maximum stacking. */ bool IsFullStack(void) const; - /// Returns the maximum amount of stacked items of this type. + /** Returns the maximum amount of stacked items of this type. */ char GetMaxStackSize(void) const; // tolua_end - /// Returns the cItemHandler responsible for this item type + /** Returns the cItemHandler responsible for this item type */ cItemHandler * GetHandler(void) const; - /// Saves the item data into JSON representation + /** Saves the item data into JSON representation */ void GetJson(Json::Value & a_OutValue) const; - /// Loads the item data from JSON representation + /** Loads the item data from JSON representation */ void FromJson(const Json::Value & a_Value); - /// Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements) + /** Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements) */ static bool IsEnchantable(short a_ItemType); // tolua_export // tolua_begin @@ -193,7 +193,7 @@ class cItems // tolua_export public: // tolua_begin - /// Need a Lua-accessible constructor + /** Need a Lua-accessible constructor */ cItems(void) {} cItem * Get (int a_Idx); @@ -216,7 +216,7 @@ public: -/// Used to store loot probability tables +/** Used to store loot probability tables */ class cLootProbab { public: |