diff options
-rw-r--r-- | src/Generating/Caves.cpp | 1 | ||||
-rw-r--r-- | src/Generating/CompoGen.cpp | 17 |
2 files changed, 17 insertions, 1 deletions
diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp index c94113f5c..2571e6b77 100644 --- a/src/Generating/Caves.cpp +++ b/src/Generating/Caves.cpp @@ -509,6 +509,7 @@ void cCaveTunnel::ProcessChunk( case E_BLOCK_GRAVEL: case E_BLOCK_SAND: case E_BLOCK_SANDSTONE: + case E_BLOCK_SOULSAND: case E_BLOCK_NETHERRACK: case E_BLOCK_COAL_ORE: case E_BLOCK_IRON_ORE: diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index f929ddc2f..60356fe46 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -589,7 +589,22 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc) for (int y = 0; y < SEGMENT_HEIGHT; y++) { int Val = Lo + (Hi - Lo) * y / SEGMENT_HEIGHT; - a_ChunkDesc.SetBlockType(x, y + Segment, z, (Val < m_Threshold) ? E_BLOCK_NETHERRACK : E_BLOCK_AIR); + BLOCKTYPE Block = E_BLOCK_AIR; + if (Val < m_Threshold) // Don't calculate if the block should be Netherrack or Soulsand when it's already decided that it's air. + { + NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(BaseX + x)) / 8; + NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(BaseZ + z)) / 8; + NOISE_DATATYPE CompBlock = m_Noise1.CubicNoise3D(NoiseX, (float) (y + Segment) / 2, NoiseY); + if (CompBlock < -0.5) + { + Block = E_BLOCK_SOULSAND; + } + else + { + Block = E_BLOCK_NETHERRACK; + } + } + a_ChunkDesc.SetBlockType(x, y + Segment, z, Block); } } |