diff options
156 files changed, 2980 insertions, 2755 deletions
diff --git a/.gitignore b/.gitignore index d65144c34..46955f17c 100644 --- a/.gitignore +++ b/.gitignore @@ -19,6 +19,7 @@ cloc.xsl ## emacs *.*~ *~ +*.orig # world inside source ChunkWorx.ini diff --git a/CMakeLists.txt b/CMakeLists.txt index d903a56d8..416290df1 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -36,6 +36,11 @@ endif() if(MSVC) # Make build use multiple threads under MSVC: add_flags_cxx("/MP") +elseif(APPLE) + #on os x clang adds pthread for us but we need to add it for gcc + if (NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") + add_flags_cxx("-pthread") + endif() else() # Let gcc / clang know that we're compiling a multi-threaded app: add_flags_cxx("-pthread") @@ -71,6 +76,17 @@ if (WIN32) add_definitions(-DLUA_BUILD_AS_DLL) endif() +# On Unix we use two dynamic loading libraries dl and ltdl. +# Preference is for dl on unknown systems as it is specified in POSIX +# the dynamic loader is used by lua and sqllite. +if (UNIX) + if(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD") + set(DYNAMIC_LOADER ltdl) + else() + set(DYNAMIC_LOADER dl) + endif() +endif() + # The Expat library is linked in statically, make the source files aware of that: add_definitions(-DXML_STATIC) @@ -147,21 +163,16 @@ add_subdirectory(lib/expat/) add_subdirectory(lib/luaexpat/) add_subdirectory(lib/md5/) -# Re-add the maximum warning level: +# Remove disabling the maximum warning level: +# clang does not like a command line that reads -Wall -Wextra -w -Wall -Wextra and does not output any warnings # We do not do that for MSVC since MSVC produces an awful lot of warnings for its own STL headers; -# the important warnings will be turned on using #pragma in Globals.h +# the important warnings are turned on using #pragma in Globals.h if (NOT MSVC) - #TODO: set -Wall -Werror -Wextra - add_flags_cxx("-Wall -Wextra") + string(REPLACE "-w" "" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}") + string(REPLACE "-w" "" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}") + string(REPLACE "-w" "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}") + string(REPLACE "-w" "" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}") endif() -if (NOT WIN32) - set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -rdynamic") - set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} -rdynamic") - set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -rdynamic") - set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_PROFILE} -rdynamic") -endif() - - add_subdirectory (src) diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 5aba6ac9e..83173a6af 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -1,4 +1,3 @@ - Code Stuff ---------- @@ -23,7 +22,9 @@ Code Stuff - This helps prevent mistakes such as "if (a & 1 == 0)" * White space is free, so use it freely - "freely" as in "plentifully", not "arbitrarily" - * Please leave the first line of all files blank, to get around an IDE bug. + * Each and every control statement deserves its braces. This helps maintainability later on when the file is edited, lines added or removed - the control logic doesn't break so easily. + * Please leave the first line of all source files blank, to get around an IDE bug. + * Also leave the last line of all source files blank (GCC and GIT can complain otherwise) Copyright diff --git a/CONTRIBUTORS b/CONTRIBUTORS index bd6b204a4..150bcf09e 100644 --- a/CONTRIBUTORS +++ b/CONTRIBUTORS @@ -19,5 +19,6 @@ SamJBarney worktycho Sxw1212 tonibm19 +Diusrex Please add yourself to this list if you contribute to MCServer. diff --git a/GETTING-STARTED.md b/GETTING-STARTED.md new file mode 100644 index 000000000..66318a629 --- /dev/null +++ b/GETTING-STARTED.md @@ -0,0 +1,121 @@ +Hello! Thanks for wanting to work on this project :smile:, and I hope that this file will help you somewhat in getting all set up and running. I'll go through the basics of getting the projet environment set up, the code organization and style, and general development practices. I'll also show you some good issues to start off working on to get yourself familiarised with the code. + +Minecraft Basics +---------------- + +If you don't play Minecraft or don't have a great knowledge of the basic systems, you should get to know them. The [Minecraft Wiki](http://minecraft.gamepedia.com/Minecraft_Wiki) is quite useful for this task, although some youtubers are also fairly good at teaching the basics and just playing is quite good too. + +I'd say that the important topics are: + +* Differnt types of blocks and how they act. +* Mobs, what they do and how. +* Redstone, pistons, and automation. +* Farming +* Fighting, health and the hunger system. + +Useful Resources +---------------- + + * [Minecraft Wiki](http://minecraft.gamepedia.com/Minecraft_Wiki) + * [Minecraft Protocol Wiki](http://wiki.vg) + * [Lua API Documentation](http://mc-server.xoft.cz/LuaAPI) + * [VS2008 Download](http://stackoverflow.com/questions/15318560/visual-c-2008-express-download-link-dead) + +Setting up a Dev Environment +============================ + +Requirements +------------ + +**Linux/BSD/Solaris/OSX:** + +You'll need the basic C++ build tools: + + * gcc (or clang or another C compiler) + * g++ (or clang++ or another C++ compiler) + * make + +You'll also need CMake to generate the makefile to build from. + +**Windows:** + +If you use Windows, your best bet is the MSVC2008 (available as a free download in the Express edition from MS) or MSVS2013 (ditto), solution files for both are currently in the repo. + +Setting up the Repo +------------------- + +Next, you'll need to set up the repo. You can make a fork and work on that then PR in, or I can set you up with membership for the repo so you can work on branches here (still use PRs though, they're great tools and for the first few you'll definitely need some changes). If you want membership to the repo, just create an issue and I can set you up. + +Once you've cloned, you need to pull down the submodules: + + git submodule init + git submodule update + +After that they should come down automatically when you pull but it's not bad to refresh every once in a while. + +Repo Arrangement +--------------------------- + +The MCServer repo has recently been rearranged for better code separation and other things, but basically it's split into a few areas: + + * `src` + This holds all of the MCServer source code, and is where most development takes place. + It's split into logical areas for blocks, the protocol handling and other things. + * `lib` + This holds all the 3rd party libraries for MCServer. You basically don't need to touch these, and we're thinking of switching them into submodules soon. + * `MCServer` + This folder isn't greatly named, but it contains the default plugins and environment to actually run the server. You'll find the executable (named `MCServer`) here and in the `plugins` subdir the default plugins. The config files are also stored here. Config files with `.example.ini` on the end are generated by the server or source control and should be left alone, instead you should copy them to a file without the `example` in the name which will be prioritised over the generated ones. + +Code Styles +------------------ + +Mainly follow the code styles in [CONTRIBUTING.md](https://github.com/mc-server/MCServer/blob/master/CONTRIBUTING.md), which is definitely an important read. + + +How to Build +------------------ + +**Linux/BSD/Solaris/OSX:** + +Follow the instructions in [COMPILING.md](https://github.com/mc-server/MCServer/blob/master/COMPILING.md). You probably want to build in debug mode (when you're developing) for console alerts and debugging capability, even though it's much slower for everyday use. + +Basically, the process is: + + cmake . -DCMAKE_BUILD_TYPE=DEBUG && make + +**Windows:** + +You need to first execute the `src/Bindings/AllToLua.bat` script file, then just open the solution file in your MSVC of choice and build. + +How to Run +---------- + +The server can be run (on *nix) by a simple `./MCServer` in the `MCServer` directory. On first run it will generate the world and start a server on the default port (configurable in `settings.ini`) so you can connect in minecraft via `localhost`. + +Where to Get Started +------------------------------- + +There are a few fairly easy issues for you to get started with, as well as some more difficult but interesting ones. + +**Easy**: + + * #288 + * #385 + * #402 + * #388 + * #380 + * Clean up some of the compiler warnings. (Check [Travis CI](http://travis-ci.org/mc-server/MCServer) for a list of them.) With clang, there are over 10000 lines of warnings to clean up. + +**More Difficult**: + + * #17 + * #418 + * #398 + +You may also want to write some plugins. They are written in lua, with excellent API documentation available via [APIDump](http://mc-server.xoft.cz/LuaAPI). The [Core](https://github.com/mc-server/Core) plugin should also help quite a bit here. + +Special Things +--------------------- + + * MCServer uses ToLUA for the Lua API, and you'll really have to ask @madmaxoft for how to export stuff and @worktycho for how to add stuff to the auto generated bindings (he just re-worked it with CMake). + * Ask questions as much as you like, we're here to help :smiley: diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index d388d15dd..9b117b0fa 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -867,6 +867,10 @@ ValueName0=SomeOtherValue { Params = "KeyName, Comment", Return = "", Notes = "Adds a comment to be stored in the file under the specified key" }, }, AddKeyName = { Params = "KeyName", Returns = "number", Notes = "Adds a new key of the specified name. Returns the KeyID of the new key." }, + AddValue = { Params = "KeyName, ValueName, Value", Return = "", Notes = "Adds a new value of the specified name to the specified key. If another value of the same name exists in the key, both are kept (nonstandard INI file)" }, + AddValueB = { Params = "KeyName, ValueName, Value", Return = "", Notes = "Adds a new bool value of the specified name to the specified key. If another value of the same name exists in the key, both are kept (nonstandard INI file)" }, + AddValueF = { Params = "KeyName, ValueName, Value", Return = "", Notes = "Adds a new float value of the specified name to the specified key. If another value of the same name exists in the key, both are kept (nonstandard INI file)" }, + AddValueI = { Params = "KeyName, ValueName, Value", Return = "", Notes = "Adds a new integer value of the specified name to the specified key. If another value of the same name exists in the key, both are kept (nonstandard INI file)" }, CaseInsensitive = { Params = "", Return = "", Notes = "Sets key names' and value names' comparisons to case insensitive (default)." }, CaseSensitive = { Params = "", Return = "", Notes = "Sets key names and value names comparisons to case sensitive." }, Clear = { Params = "", Return = "", Notes = "Removes all the in-memory data. Note that , like all the other operations, this doesn't affect any file data." }, @@ -1713,7 +1717,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); ForceExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "bool", Notes = "Same as ExecuteCommand, but doesn't check permissions" }, ForEachCommand = { Params = "CallbackFn", Return = "bool", Notes = "Calls the CallbackFn function for each command that has been bound using BindCommand(). The CallbackFn has the following signature: <pre class=\"prettyprint lang-lua\">function(Command, Permission, HelpString)</pre>. If the callback returns true, the enumeration is aborted and this API function returns false; if it returns false or no value, the enumeration continues with the next command, and the API function returns true." }, ForEachConsoleCommand = { Params = "CallbackFn", Return = "bool", Notes = "Calls the CallbackFn function for each command that has been bound using BindConsoleCommand(). The CallbackFn has the following signature: <pre class=\"prettyprint lang-lua\">function (Command, HelpString)</pre>. If the callback returns true, the enumeration is aborted and this API function returns false; if it returns false or no value, the enumeration continues with the next command, and the API function returns true." }, - Get = { Params = "", Return = "cPluginManager", Notes = "Returns the single instance of the plugin manager" }, + Get = { Params = "", Return = "cPluginManager", Notes = "(STATIC) Returns the single instance of the plugin manager" }, GetAllPlugins = { Params = "", Return = "table", Notes = "Returns a table (dictionary) of all plugins, [name => {{cPlugin}}] pairing." }, GetCommandPermission = { Params = "Command", Return = "Permission", Notes = "Returns the permission needed for executing the specified command" }, GetCurrentPlugin = { Params = "", Return = "{{cPlugin}}", Notes = "Returns the {{cPlugin}} object for the calling plugin. This is the same object that the Initialize function receives as the argument." }, diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerFished.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerFished.lua new file mode 100644 index 000000000..4e093f4ae --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerFished.lua @@ -0,0 +1,20 @@ +return +{ + HOOK_PLAYER_FISHED = + { + CalledWhen = "A player gets a reward from fishing.", + DefaultFnName = "OnPlayerFished", -- also used as pagename + Desc = [[ + This hook gets called after a player reels in the fishing rod. This is a notification-only hook, the reward has already been decided. If a plugin needs to modify the reward, use the {{OnPlayerFishing|HOOK_PLAYER_FISHING}} hook. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who pulled the fish in." }, + { Name = "Reward", Type = "{{cItems}}", Notes = "The reward the player gets. It can be a fish, treasure and junk." }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called. If the function returns true, no other + callback is called for this event. + ]], + }, -- HOOK_PLAYER_FISHED +}; diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerFishing.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerFishing.lua new file mode 100644 index 000000000..c5aaecd92 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerFishing.lua @@ -0,0 +1,21 @@ +return +{ + HOOK_PLAYER_FISHING = + { + CalledWhen = "A player is about to get a reward from fishing.", + DefaultFnName = "OnPlayerFishing", -- also used as pagename + Desc = [[ + This hook gets called when a player right clicks with a fishing rod while the floater is under water. The reward is already descided, but the plugin may change it. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who pulled the fish in." }, + { Name = "Reward", Type = "{{cItems}}", Notes = "The reward the player gets. It can be a fish, treasure and junk." }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called. Afterwards, the + server gives the player his reward. If the function returns true, no other + callback is called for this event and the player doesn't get his reward. + ]], + }, -- HOOK_PLAYER_FISHING +}; diff --git a/MCServer/Plugins/APIDump/Hooks/OnPluginsLoaded.lua b/MCServer/Plugins/APIDump/Hooks/OnPluginsLoaded.lua new file mode 100644 index 000000000..0d5b7271e --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPluginsLoaded.lua @@ -0,0 +1,79 @@ +return +{ + HOOK_PLUGINS_LOADED = + { + CalledWhen = "All the enabled plugins have been loaded", + DefaultFnName = "OnPluginsLoaded", -- also used as pagename + Desc = [[ + This callback gets called when the server finishes loading and initializing plugins. This is the + perfect occasion for a plugin to query other plugins through {{cPluginManager}}:GetPlugin() and + possibly start communicating with them using the {{cPlugin}}:Call() function. + ]], + Params = {}, + Returns = [[ + The return value is ignored, all registered callbacks are called. + ]], + CodeExamples = + { + { + Title = "CoreMessaging", + Desc = [[ + This example shows how to implement the CoreMessaging functionality - messages to players will be + sent through the Core plugin, formatted by that plugin. As a fallback for when the Core plugin is + not present, the messages are sent directly by this code, unformatted. + ]], + Code = [[ +-- These are the fallback functions used when the Core is not present: +local function SendMessageFallback(a_Player, a_Message) + a_Player:SendMessage(a_Message); +end + +local function SendMessageSuccessFallback(a_Player, a_Message) + a_Player:SendMessage(a_Message); +end + +local function SendMessageFailureFallback(a_Player, a_Message) + a_Player:SendMessage(a_Message); +end + +-- These three "variables" will hold the actual functions to call. +-- By default they are initialized to the Fallback variants, but will be redirected to Core when all plugins load +SendMessage = SendMessageFallback; +SendMessageSuccess = SendMessageSuccessFallback; +SendMessageFailure = SendMessageFailureFallback; + +-- The callback tries to connect to the Core, if successful, overwrites the three functions with Core ones +local function OnPluginsLoaded() + local CorePlugin = cPluginManager:Get():GetPlugin("Core"); + if (CorePlugin == nil) then + -- The Core is not loaded, keep the Fallback functions + return; + end + + -- Overwrite the three functions with Core functionality: + SendMessage = function(a_Player, a_Message) + CorePlugin:Call("SendMessage", a_Player, a_Message); + end + SendMessageSuccess = function(a_Player, a_Message) + CorePlugin:Call("SendMessageSuccess", a_Player, a_Message); + end + SendMessageFailure = function(a_Player, a_Message) + CorePlugin:Call("SendMessageFailure", a_Player, a_Message); + end +end + +-- Global scope, register the callback: +cPluginManager.AddHook(cPluginManager.HOOK_PLUGINS_LOADED, CoreMessagingPluginsLoaded); + + +-- Usage, anywhere else in the plugin: +SendMessageFailure(a_Player, "Cannot teleport to player, the destination player " .. PlayerName .. " was not found"); + ]], + }, + } , -- CodeExamples + }, -- HOOK_PLUGINS_LOADED +} + + + + diff --git a/MCServer/Plugins/APIDump/Writing-a-MCServer-plugin.html b/MCServer/Plugins/APIDump/Writing-a-MCServer-plugin.html index 50e39d533..0e07cebdf 100644 --- a/MCServer/Plugins/APIDump/Writing-a-MCServer-plugin.html +++ b/MCServer/Plugins/APIDump/Writing-a-MCServer-plugin.html @@ -84,7 +84,7 @@ end To register a hook, insert the following code template into the "-- Hooks" area in the previous code example. </p> <pre class="prettyprint lang-lua"> -cPluginManager.AddHook(cPluginManager.HOOK_NAME_HERE, FunctionNameToBeCalled) +cPluginManager:AddHook(cPluginManager.HOOK_NAME_HERE, FunctionNameToBeCalled) </pre> <p> What does this code do? @@ -102,7 +102,7 @@ function Initialize(Plugin) Plugin:SetName("DerpyPlugin") Plugin:SetVersion(1) - cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_MOVING, OnPlayerMoving) + cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_MOVING, OnPlayerMoving) local PluginManager = cPluginManager:Get() -- Command bindings @@ -200,7 +200,7 @@ function Initialize(Plugin) local PluginManager = cPluginManager:Get() PluginManager:BindCommand("/explode", "derpyplugin.explode", Explode, " ~ Explode a player"); - cPluginManager.AddHook(cPluginManager.HOOK_COLLECTING_PICKUP, OnCollectingPickup) + cPluginManager:AddHook(cPluginManager.HOOK_COLLECTING_PICKUP, OnCollectingPickup) LOG("Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion()) return true diff --git a/MCServer/Plugins/APIDump/main.css b/MCServer/Plugins/APIDump/main.css index 797079873..aa26bd186 100644 --- a/MCServer/Plugins/APIDump/main.css +++ b/MCServer/Plugins/APIDump/main.css @@ -30,6 +30,11 @@ pre { border: 1px solid #ccc; background-color: #eee; + -moz-tab-size: 2; + -o-tab-size: 2; + -webkit-tab-size: 2; + -ms-tab-size: 2; + tab-size: 2; } body diff --git a/MCServer/Plugins/APIDump/main_APIDump.lua b/MCServer/Plugins/APIDump/main_APIDump.lua index ff837ec4e..bd509dcb6 100644 --- a/MCServer/Plugins/APIDump/main_APIDump.lua +++ b/MCServer/Plugins/APIDump/main_APIDump.lua @@ -321,6 +321,7 @@ function DumpAPIHtml() cFile:CreateFolder("API/Static"); local localFolder = g_Plugin:GetLocalFolder(); for idx, fnam in ipairs(cFile:GetFolderContents(localFolder .. "/Static")) do + cFile:Delete("API/Static/" .. fnam); cFile:Copy(localFolder .. "/Static/" .. fnam, "API/Static/" .. fnam); end @@ -428,11 +429,18 @@ function DumpAPIHtml() WriteClasses(f, API, ClassMenu); WriteHooks(f, Hooks, UndocumentedHooks, HookNav); - -- Copy the static files to the output folder (overwrite any existing): - cFile:Copy(g_Plugin:GetLocalFolder() .. "/main.css", "API/main.css"); - cFile:Copy(g_Plugin:GetLocalFolder() .. "/prettify.js", "API/prettify.js"); - cFile:Copy(g_Plugin:GetLocalFolder() .. "/prettify.css", "API/prettify.css"); - cFile:Copy(g_Plugin:GetLocalFolder() .. "/lang-lua.js", "API/lang-lua.js"); + -- Copy the static files to the output folder: + local StaticFiles = + { + "main.css", + "prettify.js", + "prettify.css", + "lang-lua.js", + }; + for idx, fnam in ipairs(StaticFiles) do + cFile:Delete("API/" .. fnam); + cFile:Copy(g_Plugin:GetLocalFolder() .. "/" .. fnam, "API/" .. fnam); + end -- List the documentation problems: LOG("Listing leftovers..."); @@ -1169,7 +1177,7 @@ function WriteHtmlHook(a_Hook, a_HookNav) f:write("</table>\n<p>" .. (a_Hook.Returns or "") .. "</p>\n\n"); f:write([[<hr /><h1>Code examples</h1><h2>Registering the callback</h2>]]); f:write("<pre class=\"prettyprint lang-lua\">\n"); - f:write([[cPluginManager.AddHook(cPluginManager.]] .. a_Hook.Name .. ", My" .. a_Hook.DefaultFnName .. [[);]]); + f:write([[cPluginManager:AddHook(cPluginManager.]] .. a_Hook.Name .. ", My" .. a_Hook.DefaultFnName .. [[);]]); f:write("</pre>\n\n"); local Examples = a_Hook.CodeExamples or {}; for i, example in ipairs(Examples) do diff --git a/MCServer/Plugins/Core b/MCServer/Plugins/Core -Subproject 351aff7efa94ce3c7ba733d5f83013e8a3fdfbf +Subproject c65b56767a5e59ca387a05be72ef18791baa9ae diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index c9a610f71..8512fbd5f 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -19,14 +19,16 @@ function Initialize(Plugin) cPluginManager.AddHook(cPluginManager.HOOK_TICK, OnTick2); --]] - cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_USING_BLOCK, OnPlayerUsingBlock); - cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_USING_ITEM, OnPlayerUsingItem); - cPluginManager.AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage); - cPluginManager.AddHook(cPluginManager.HOOK_TICK, OnTick); - cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChat); - cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity); - cPluginManager.AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick); - cPluginManager.AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated); + cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_USING_BLOCK, OnPlayerUsingBlock); + cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_USING_ITEM, OnPlayerUsingItem); + cPluginManager:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage); + cPluginManager:AddHook(cPluginManager.HOOK_TICK, OnTick); + cPluginManager:AddHook(cPluginManager.HOOK_CHAT, OnChat); + cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity); + cPluginManager:AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick); + cPluginManager:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated); + cPluginManager:AddHook(cPluginManager.HOOK_PLUGINS_LOADED, OnPluginsLoaded); + cPluginManager:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage); PM = cRoot:Get():GetPluginManager(); PM:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities"); @@ -524,6 +526,14 @@ end +function OnPluginsLoaded() + LOG("All plugins loaded"); +end + + + + + function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc) -- Get the topmost block coord: local Height = a_ChunkDesc:GetHeight(0, 0); @@ -532,7 +542,6 @@ function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc) a_ChunkDesc:SetBlockTypeMeta(0, Height + 1, 0, E_BLOCK_SIGN_POST, 0); local BlockEntity = a_ChunkDesc:GetBlockEntity(0, Height + 1, 0); if (BlockEntity ~= nil) then - LOG("Setting sign lines..."); local SignEntity = tolua.cast(BlockEntity, "cSignEntity"); SignEntity:SetLines("Chunk:", tonumber(a_ChunkX) .. ", " .. tonumber(a_ChunkZ), "", "(Debuggers)"); end @@ -954,3 +963,28 @@ end + +function OnPluginMessage(a_Client, a_Channel, a_Message) + LOGINFO("Received a plugin message from client " .. a_Client:GetUsername() .. ": channel '" .. a_Channel .. "', message '" .. a_Message .. "'"); + + if (a_Channel == "REGISTER") then + if (a_Message:find("WECUI")) then + -- The client has WorldEditCUI mod installed, test the comm by sending a few WECUI messages: + --[[ + WECUI messages have the following generic format: + <shape>|<params> + If shape is p (cuboid selection), the params are sent individually for each corner click and have the following format: + <point-index>|<x>|<y>|<z>|<volume> + point-index is 0 or 1 (lclk / rclk) + volume is the 3D volume of the current cuboid selected (all three coords' deltas multiplied), including the edge blocks; -1 if N/A + --]] + -- Select a 51 * 51 * 51 block cuboid: + a_Client:SendPluginMessage("WECUI", "p|0|50|50|50|-1"); + a_Client:SendPluginMessage("WECUI", "p|1|100|100|100|132651"); -- 132651 = 51 * 51 * 51 + end + end +end + + + + diff --git a/MCServer/Plugins/Handy/handy.lua b/MCServer/Plugins/Handy/handy.lua index 6d226ccaf..e4e9d3f5f 100644 --- a/MCServer/Plugins/Handy/handy.lua +++ b/MCServer/Plugins/Handy/handy.lua @@ -1,7 +1,7 @@ -- Global variables PLUGIN = {} -- Reference to own plugin object CHEST_WIDTH = 9 -HANDY_VERSION = 1 +HANDY_VERSION = 2 --[[ Handy is a plugin for other plugins. It contain no commands, no hooks, but functions to ease plugins developers' life. diff --git a/MCServer/Plugins/Handy/handy_functions.lua b/MCServer/Plugins/Handy/handy_functions.lua index a76980c6e..c142ffd08 100644 --- a/MCServer/Plugins/Handy/handy_functions.lua +++ b/MCServer/Plugins/Handy/handy_functions.lua @@ -6,350 +6,211 @@ function GetHandyVersion() return HANDY_VERSION end -- Checks if handy is in proper version -function CheckForRequiedVersion(IN_version) - if (IN_version > HANDY_VERSION) then return false end +function CheckForRequiedVersion( inVersion ) + if( inVersion > HANDY_VERSION ) then return false end return true end --[[ MCS-specific _functions and nasty hacks :D ]] --- There's a "GetChestHeight" function inside source code, but it's not lua-exported -function GetChestHeightCheat(IN_chest) - if (IN_chest:GetSlot(28) == nil) then -- this means we're trying to get double chest slot and FAIL - LOGWARN("HANDY: single chest checked") - return 3 +function GetChestHeightCheat( inChest ) + local chestGrid = inChest:GetContents() + LOGINFO( "This function serves no purpose now! You should consider chest:GetContents():GetHeight() now!" ) + LOGINFO( "Also, you might find Handy's new 'IsChestDouble()' useful for your case" ) + return chestGrid:GetHeight() +end +function IsChestDouble( inChest ) + local chestHeight = inChest:GetContents():GetHeight() + if( chestHeight == 3 ) then + return false end - LOGWARN("HANDY: double chest checked") - return 6 + return true end --- Those two checks how many items of given IN_itemID chest and player have, and how much they could fit inside them -function ReadChestForItem(IN_chest, IN_itemID) - local _items_found = 0 - local _free_space = 0 - -- stalk through chest slots... - local _slot_counter = 0 - local _slot_item - local _item_max_stack = GetItemMaxStack(IN_itemID) - while true do - _slot_item = IN_chest:GetSlot(_slot_counter) - if (_slot_item ~= nil) then - if (_slot_item.m_ItemID == IN_itemID) then - _items_found = _items_found + _slot_item.m_ItemCount - _free_space = _free_space + (_item_max_stack - _slot_item.m_ItemCount) - end - if (_slot_item:IsEmpty() == true) then - _free_space = _free_space + _item_max_stack - end - end - _slot_counter = _slot_counter + 1 - if (_slot_counter == CHEST_WIDTH*GetChestHeightCheat(IN_chest)) then - break - end - end - return _items_found, _free_space +-- Those two checks how many items of given inItemID chest and player have, and how much they could fit inside them +function ReadChestForItem( inChest, inItemID ) + return ReadGridForItems( inChest:GetContents(), inItemID ) end -function ReadPlayerForItem(IN_player, IN_itemID) - local _items_found = 0 - local _free_space = 0 - -- stalk through IN_player inventory slots... - local _slot_counter = 9 - if (ItemIsArmor(IN_itemID) == true) then _slot_counter = 5 end - local _slot_item - local _item_max_stack = GetItemMaxStack(IN_itemID) - while true do - _slot_item = IN_player:GetInventory():GetSlot(_slot_counter) - if (_slot_item ~= nil) then - if (_slot_item.m_ItemID == IN_itemID) then - _items_found = _items_found + _slot_item.m_ItemCount - _free_space = _free_space + (_item_max_stack - _slot_item.m_ItemCount) - end - if (_slot_item:IsEmpty() == true) then - _free_space = _free_space + _item_max_stack - end - end - _slot_counter = _slot_counter + 1 - if (_slot_counter == 45) then - break - end - end - return _items_found, _free_space +function ReadPlayerForItem( inPlayer, inItemID ) + local inventoryFound, inventoryFree = ReadGridForItems( inPlayer:GetInventory():GetInventoryGrid(), inItemID ) + local hotbarFound, hotbarFree = ReadGridForItems( inPlayer:GetInventory():GetHotbarGrid(), inItemID ) + local itemsFound = inventoryFound + hotbarFound + local freeSpace = inventoryFree + hotbarFree + return itemsFound, freeSpace end --- Following functions are for chest-related operations (since noone was bothered writing them in MCS code) +-- Following functions are for chest-related operations -- BEWARE! Those assume you did checked if chest has items/space in it! -function TakeItemsFromChest(IN_chest, IN_itemID, IN_ammount) -- UNSAFE! CHECK FOR ITEMS FIRST!! - -- stalk through chest slots... - local _slot_counter = 0 - local _slot_item - local _take_count = IN_ammount - while true do - _slot_item = IN_chest:GetSlot(_slot_counter) - if (_slot_item ~= nil) then - if (_slot_item.m_ItemID == IN_itemID) then - -- assuming player have enought money - if (_take_count > 0) then - if (_take_count > _slot_item.m_ItemCount) then - _take_count = _take_count - _slot_item.m_ItemCount - IN_chest:SetSlot(_slot_counter, cItem()) -- a bit hacky, can't make cItem:Clear() work( - else - local _left_count = _slot_item.m_ItemCount - _take_count - IN_chest:SetSlot(_slot_counter, cItem(_slot_item.m_ItemID, _left_count)) -- a bit hacky - _take_count = 0 - end - end - if (_take_count == 0) then - break - end +function ReadGridForItems( inGrid, inItemID ) + local itemsFound = 0 + local freeSpace = 0 + local slotsCount = inGrid:GetNumSlots() + local testerItem = cItem( inItemID ) + local maxStackSize = testerItem:GetMaxStackSize() + for index = 0, (slotsCount - 1) do + slotItem = inGrid:GetSlot( index ) + if( slotItem:IsEmpty() ) then + freeSpace = freeSpace + maxStackSize + else + if( slotItem:IsStackableWith( testerItem ) ) then + itemsFound = itemsFound + slotItem.m_ItemCount + freeSpace = maxStackSize - slotItem.m_ItemCount end end - _slot_counter = _slot_counter + 1 - if (_slot_counter == CHEST_WIDTH*GetChestHeightCheat(IN_chest)) then - break - end end -end -function PutItemsToChest(IN_chest, IN_itemID, IN_ammount) -- UNSAFE! CHECK FOR SPACE FIRST!! - -- stalk through chest slots... - local _slot_counter = 0 - local _slot_item - local _put_count = IN_ammount - local _max_stack = GetItemMaxStack(IN_itemID) - while true do - _slot_item = IN_chest:GetSlot(_slot_counter) - local _portion = 0 - local _ammount_to_set = 0 - if (_slot_item ~= nil) then - if (_slot_item:IsEmpty() == true) then - _portion = math.min(_max_stack, _put_count) - _ammount_to_set = _portion + return itemsFound, freeSpace +end + +function TakeItemsFromGrid( inGrid, inItem ) + local slotsCount = inGrid:GetNumSlots() + local removedItem = cItem( inItem ) + for index = 0, (slotsCount - 1) do + slotItem = inGrid:GetSlot( index ) + if( slotItem:IsSameType( removedItem ) ) then + if( slotItem.m_ItemCount <= removedItem.m_ItemCount ) then + removedItem.m_ItemCount = removedItem.m_ItemCount - slotItem.m_ItemCount + inGrid:EmptySlot( index ) else - if (_slot_item.m_ItemID == IN_itemID) then - -- choose between how much we need to put and how much free space left - _portion = math.min(_put_count, _max_stack - _slot_item.m_ItemCount) - _ammount_to_set = _slot_item.m_ItemCount + _portion - end + removedItem.m_ItemCount = slotItem.m_ItemCount - removedItem.m_ItemCount + inGrid:SetSlot( index, removedItem ) + removedItem.m_ItemCount = 0 end - end - IN_chest:SetSlot(_slot_counter, cItem(IN_itemID, _ammount_to_set)) -- we add max stack to chest - _put_count = _put_count - _portion - if (_put_count == 0) then break end - _slot_counter = _slot_counter + 1 - if (_slot_counter == CHEST_WIDTH*GetChestHeightCheat(IN_chest)) then - break + if( removedItem.m_ItemCount <= 0 ) then break end end end + return removedItem.m_ItemCount +end +-------------- +function TakeItemsFromChest( inChest, inItemID, inAmount ) -- MIGHT BE UNSAFE! CHECK FOR ITEMS FIRST!! + local chestGrid = inChest:GetContents() + local removedItem = cItem( inItemID, inAmount ) + TakeItemsFromGrid( chestGrid, removedItem ) +end +function PutItemsToChest( inChest, inItemID, inAmount ) + local chestGrid = inChest:GetContents() + local addedItem = cItem( inItemID, inAmount ) + chestGrid:AddItem( addedItem ) end -- Similar to chest-related. -function TakeItemsFromPlayer(IN_player, IN_itemID, IN_ammount) -- UNSAFE! CHECK FIRST! - local _put_count = IN_ammount - local _max_stack = GetItemMaxStack(IN_itemID) - while true do - local _portion = math.min(_max_stack, _put_count) - IN_player:GetInventory():RemoveItem(cItem(IN_itemID, _portion)) - _put_count = _put_count - _portion - if (_put_count == 0) then break end +function TakeItemsFromPlayer( inPlayer, inItemID, inAmount ) -- MIGHT BE UNSAFE! CHECK FIRST! + local removedItem = cItem( inItemID, inAmount ) + local inventoryGrid = inPlayer:GetInventory():GetInventoryGrid() + local hotbarGrid = inPlayer:GetInventory():GetHotbarGrid() + local itemsLeft = TakeItemsFromGrid( inventoryGrid, removedItem ) + if( itemsLeft > 0 ) then + removedItem = cItem( inItemID, itemsLeft ) + TakeItemsFromGrid( hotbarGrid, removedItem ) end end -function GiveItemsToPlayer(IN_player, IN_itemID, IN_ammount) -- UNSAFE! CHECK FIRST! - local _put_count = IN_ammount - local _max_stack = GetItemMaxStack(IN_itemID) - while true do - local _portion = math.min(_max_stack, _put_count) - IN_player:GetInventory():AddItem(cItem(IN_itemID, _portion)) - _put_count = _put_count - _portion - if (_put_count == 0) then break end +function GiveItemsToPlayer( inPlayer, inItemID, inAmount ) + local addedItem = cItem( inItemID, inAmount ) + local inventoryGrid = inPlayer:GetInventory():GetInventoryGrid() + local hotbarGrid = inPlayer:GetInventory():GetHotbarGrid() + local itemsAdded = inventoryGrid:AddItem( addedItem ) + if( itemsAdded < inAmount ) then + addedItem.m_ItemCount = addedItem.m_ItemCount - itemsAdded + hotbarGrid:AddItem( addedItem ) end end -- This function returns item max stack for a given itemID. It uses vanilla max stack size, and uses several non-common items notations; -- Those are: --- oneonerecord (because aparently 11record wasn't the best idea in lua scripting application) --- carrotonastick (because it wasn't added to items.txt yet) --- waitrecord (for same reason) +-- oneonerecord( because aparently 11record wasn't the best idea in lua scripting application ) +-- carrotonastick( because it wasn't added to items.txt yet ) +-- waitrecord( for same reason ) -- Feel free to ignore the difference, or to add those to items.txt -function GetItemMaxStack(IN_itemID) - local _result = 64 - -- Tools and swords - if (IN_itemID == woodensword) then _result = 1 end - if (IN_itemID == woodenshovel) then _result = 1 end - if (IN_itemID == woodenpickaxe) then _result = 1 end - if (IN_itemID == woodenaxe) then _result = 1 end - if (IN_itemID == woodenhoe) then _result = 1 end - if (IN_itemID == stonesword) then _result = 1 end - if (IN_itemID == stoneshovel) then _result = 1 end - if (IN_itemID == stonepickaxe) then _result = 1 end - if (IN_itemID == stoneaxe) then _result = 1 end - if (IN_itemID == stonehoe) then _result = 1 end - if (IN_itemID == ironsword) then _result = 1 end - if (IN_itemID == ironshovel) then _result = 1 end - if (IN_itemID == ironpickaxe) then _result = 1 end - if (IN_itemID == ironaxe) then _result = 1 end - if (IN_itemID == ironhoe) then _result = 1 end - if (IN_itemID == diamondsword) then _result = 1 end - if (IN_itemID == diamondshovel) then _result = 1 end - if (IN_itemID == diamondpickaxe) then _result = 1 end - if (IN_itemID == diamondaxe) then _result = 1 end - if (IN_itemID == diamondhoe) then _result = 1 end - if (IN_itemID == goldensword) then _result = 1 end - if (IN_itemID == goldenshovel) then _result = 1 end - if (IN_itemID == goldenpickaxe) then _result = 1 end - if (IN_itemID == goldenaxe) then _result = 1 end - if (IN_itemID == goldenhoe) then _result = 1 end - - if (IN_itemID == flintandsteel) then _result = 1 end - if (IN_itemID == bow) then _result = 1 end - if (IN_itemID == sign) then _result = 16 end - if (IN_itemID == woodendoor) then _result = 1 end - if (IN_itemID == irondoor) then _result = 1 end - if (IN_itemID == cake) then _result = 1 end - if (IN_itemID == cauldron) then _result = 1 end - if (IN_itemID == mushroomstew) then _result = 1 end - if (IN_itemID == painting) then _result = 1 end - if (IN_itemID == bucket) then _result = 16 end - if (IN_itemID == waterbucket) then _result = 1 end - if (IN_itemID == lavabucket) then _result = 1 end - if (IN_itemID == minecart) then _result = 1 end - if (IN_itemID == saddle) then _result = 1 end - if (IN_itemID == snowball) then _result = 16 end - if (IN_itemID == boat) then _result = 1 end - if (IN_itemID == milkbucket) then _result = 1 end - if (IN_itemID == storageminecart) then _result = 1 end - if (IN_itemID == poweredminecart) then _result = 1 end - if (IN_itemID == egg) then _result = 16 end - if (IN_itemID == fishingrod) then _result = 1 end - if (IN_itemID == bed) then _result = 1 end - if (IN_itemID == map) then _result = 1 end - if (IN_itemID == shears) then _result = 1 end - if (IN_itemID == enderpearl) then _result = 16 end - if (IN_itemID == potion) then _result = 1 end - if (IN_itemID == spawnegg) then _result = 1 end - if (IN_itemID == bookandquill) then _result = 1 end - if (IN_itemID == writtenbook) then _result = 1 end - if (IN_itemID == carrotonastick) then _result = 1 end - - if (IN_itemID == goldrecord) then _result = 1 end - if (IN_itemID == greenrecord) then _result = 1 end - if (IN_itemID == blocksrecord) then _result = 1 end - if (IN_itemID == chirprecord) then _result = 1 end - if (IN_itemID == farrecord) then _result = 1 end - if (IN_itemID == mallrecord) then _result = 1 end - if (IN_itemID == mellohirecord) then _result = 1 end - if (IN_itemID == stalrecord) then _result = 1 end - if (IN_itemID == stradrecord) then _result = 1 end - if (IN_itemID == wardrecord) then _result = 1 end - if (IN_itemID == oneonerecord) then _result = 1 end - if (IN_itemID == waitrecord) then _result = 1 end - - --if (IN_itemID == xxxxxxxxx) then _result = 1 end - - if (IN_itemID == leatherhelmet) then _result = 1 end - if (IN_itemID == leatherchestplate) then _result = 1 end - if (IN_itemID == leatherpants) then _result = 1 end - if (IN_itemID == leatherboots) then _result = 1 end - - if (IN_itemID == chainmailhelmet) then _result = 1 end - if (IN_itemID == chainmailchestplate) then _result = 1 end - if (IN_itemID == chainmailpants) then _result = 1 end - if (IN_itemID == chainmailboots) then _result = 1 end +function GetItemMaxStack( inItemID ) + local testerItem = cItem( inItemID ) + LOGINFO( "This function serves no real purpose now, maybe consider using cItem:GetMaxStackSize()?" ) + return testerItem:GetMaxStackSize() +end +function ItemIsArmor( inItemID, inCheckForHorseArmor ) + inCheckForHorseArmor = inCheckForHorseArmor or false + if( inItemID == E_ITEM_LEATHER_CAP ) then return true end + if( inItemID == E_ITEM_LEATHER_TUNIC ) then return true end + if( inItemID == E_ITEM_LEATHER_PANTS ) then return true end + if( inItemID == E_ITEM_LEATHER_BOOTS ) then return true end - if (IN_itemID == ironhelmet) then _result = 1 end - if (IN_itemID == ironchestplate) then _result = 1 end - if (IN_itemID == ironpants) then _result = 1 end - if (IN_itemID == ironboots) then _result = 1 end + if( inItemID == E_ITEM_CHAIN_HELMET ) then return true end + if( inItemID == E_ITEM_CHAIN_CHESTPLATE ) then return true end + if( inItemID == E_ITEM_CHAIN_LEGGINGS ) then return true end + if( inItemID == E_ITEM_CHAIN_BOOTS ) then return true end - if (IN_itemID == diamondhelmet) then _result = 1 end - if (IN_itemID == diamondchestplate) then _result = 1 end - if (IN_itemID == diamondpants) then _result = 1 end - if (IN_itemID == diamondboots) then _result = 1 end + if( inItemID == E_ITEM_IRON_HELMET ) then return true end + if( inItemID == E_ITEM_IRON_CHESTPLATE ) then return true end + if( inItemID == E_ITEM_IRON_LEGGINGS ) then return true end + if( inItemID == E_ITEM_IRON_BOOTS ) then return true end - if (IN_itemID == goldenhelmet) then _result = 1 end - if (IN_itemID == goldenchestplate) then _result = 1 end - if (IN_itemID == goldenpants) then _result = 1 end - if (IN_itemID == goldenboots) then _result = 1 end - return _result -end -function ItemIsArmor(IN_itemID) - local _result = false - if (IN_itemID == leatherhelmet) then _result = true end - if (IN_itemID == leatherchestplate) then _result = true end - if (IN_itemID == leatherpants) then _result = true end - if (IN_itemID == leatherboots) then _result = true end - - if (IN_itemID == chainmailhelmet) then _result = true end - if (IN_itemID == chainmailchestplate) then _result = true end - if (IN_itemID == chainmailpants) then _result = true end - if (IN_itemID == chainmailboots) then _result = true end - - if (IN_itemID == ironhelmet) then _result = true end - if (IN_itemID == ironchestplate) then _result = true end - if (IN_itemID == ironpants) then _result = true end - if (IN_itemID == ironboots) then _result = true end + if( inItemID == E_ITEM_DIAMOND_HELMET ) then return true end + if( inItemID == E_ITEM_DIAMOND_CHESTPLATE ) then return true end + if( inItemID == E_ITEM_DIAMOND_LEGGINGS ) then return true end + if( inItemID == E_ITEM_DIAMOND_BOOTS ) then return true end - if (IN_itemID == diamondhelmet) then _result = true end - if (IN_itemID == diamondchestplate) then _result = true end - if (IN_itemID == diamondpants) then _result = true end - if (IN_itemID == diamondboots) then _result = true end + if( inItemID == E_ITEM_GOLD_HELMET ) then return true end + if( inItemID == E_ITEM_GOLD_CHESTPLATE ) then return true end + if( inItemID == E_ITEM_GOLD_LEGGINGS ) then return true end + if( inItemID == E_ITEM_GOLD_BOOTS ) then return true end - if (IN_itemID == goldenhelmet) then _result = true end - if (IN_itemID == goldenchestplate) then _result = true end - if (IN_itemID == goldenpants) then _result = true end - if (IN_itemID == goldenboots) then _result = true end - return _result + if( inCheckForHorseArmor ) then + if( inItemID == E_ITEM_IRON_HORSE_ARMOR ) then return true end + if( inItemID == E_ITEM_GOLD_HORSE_ARMOR ) then return true end + if( inItemID == E_ITEM_DIAMOND_HORSE_ARMOR ) then return true end + end + return false end --- Returns full-length playername for a short name (usefull for parsing commands) -function GetExactPlayername(IN_playername) - local _result = IN_playername - local function SetProcessingPlayername(IN_player) - _result = IN_player:GetName() +-- Returns full-length playername for a short name( usefull for parsing commands ) +function GetExactPlayername( inPlayerName ) + local _result = inPlayerName + local function SetProcessingPlayername( inPlayer ) + _result = inPlayer:GetName() end - cRoot:Get():FindAndDoWithPlayer(IN_playername, SetProcessingPlayername) + cRoot:Get():FindAndDoWithPlayer( inPlayerName, SetProcessingPlayername ) return _result end -function GetPlayerByName(IN_playername) +function GetPlayerByName( inPlayerName ) local _player - local PlayerSetter = function (Player) + local PlayerSetter = function( Player ) _player = Player end - cRoot:Get():FindAndDoWithPlayer(IN_playername, PlayerSetter) + cRoot:Get():FindAndDoWithPlayer( inPlayerName, PlayerSetter ) return _player end --[[ Not-so-usual math _functions ]] -- Rounds floating point number. Because lua guys think this function doesn't deserve to be presented in lua's math -function round(IN_x) - if (IN_x%2 ~= 0.5) then - return math.floor(IN_x+0.5) +function round( inX ) + if( inX%2 ~= 0.5 ) then + return math.floor( inX + 0.5 ) end - return IN_x-0.5 + return inX - 0.5 end --[[ Functions I use for filework and stringswork ]] -function PluralString(IN_value, IN_singular_string, IN_plural_string) - local _value_string = tostring(IN_value) - if (_value_string[#_value_string] == "1") then - return IN_singular_string +function PluralString( inValue, inSingularString, inPluralString ) + local _value_string = tostring( inValue ) + if( _value_string[#_value_string] == "1" ) then + return inSingularString end - return IN_plural_string + return inPluralString end -function PluralItemName(IN_itemID, IN_ammount) -- BEWARE! TEMPORAL SOLUTION THERE! :D - local _value_string = tostring(IN_value) +function PluralItemName( inItemID, inAmount ) -- BEWARE! TEMPORAL SOLUTION THERE! :D + local _value_string = tostring( inValue ) local _name = "" - if (_value_string[#_value_string] == "1") then + if( _value_string[#_value_string] == "1" ) then -- singular names - _name = ItemTypeToString(IN_itemID) + _name = ItemTypeToString( inItemID ) else -- plural names - _name = ItemTypeToString(IN_itemID).."s" + _name = ItemTypeToString( inItemID ).."s" end return _name end -- for filewriting purposes. 0 = false, 1 = true -function StringToBool(value) - if value=="1" then return true end +function StringToBool( inValue ) + if( inValue == "1" ) then return true end return false end -- same, but reversal -function BoolToString(value) - if value==true then return 1 end +function BoolToString( inValue ) + if( inValue == true ) then return 1 end return 0 end
\ No newline at end of file diff --git a/MCServer/Plugins/InfoDump.deproj b/MCServer/Plugins/InfoDump.deproj new file mode 100644 index 000000000..30003c36d --- /dev/null +++ b/MCServer/Plugins/InfoDump.deproj @@ -0,0 +1,6 @@ +<?xml version="1.0" encoding="utf-8"?> +<project> + <file> + <filename>InfoDump.lua</filename> + </file> +</project> diff --git a/MCServer/Plugins/InfoDump.lua b/MCServer/Plugins/InfoDump.lua new file mode 100644 index 000000000..df47d566b --- /dev/null +++ b/MCServer/Plugins/InfoDump.lua @@ -0,0 +1,361 @@ +#!/usr/bin/lua + +-- InfoDump.lua + +-- Goes through all subfolders, loads Info.lua and dumps its g_PluginInfo into various text formats +-- This is used for generating plugin documentation for the forum and for GitHub's INFO.md files + +-- This script requires LuaRocks with LFS installed, instructions are printed when this is not present. + + + + + +-- Check Lua version. We use 5.1-specific construct when loading the plugin info, 5.2 is not compatible! +if (_VERSION ~= "Lua 5.1") then + print("Unsupported Lua version. This script requires Lua version 5.1, this Lua is version " .. (_VERSION or "<nil>")); + return; +end + +-- Try to load lfs, do not abort if not found +local lfs, err = pcall( + function() + return require("lfs") + end +); + +-- Rather, print a nice message with instructions: +if not(lfs) then + print([[ +Cannot load LuaFileSystem +Install it through luarocks by executing the following command: + sudo luarocks install luafilesystem + +If you don't have luarocks installed, you need to install them using your OS's package manager, usually: + sudo apt-get install luarocks +On windows, a binary distribution can be downloaded from the LuaRocks homepage, http://luarocks.org/en/Download +]]); + + print("Original error text: ", err); + return; +end + +-- We now know that LFS is present, get it normally: +lfs = require("lfs"); + + + + + + +--- Replaces generic formatting with forum-specific formatting +-- Also removes the single line-ends +local function ForumizeString(a_Str) + assert(type(a_Str) == "string"); + + -- Remove the indentation, unless in the code tag: + -- Only one code or /code tag per line is supported! + local IsInCode = false; + local function RemoveIndentIfNotInCode(s) + if (IsInCode) then + -- we're in code section, check if this line terminates it + IsInCode = (s:find("{%%/code}") ~= nil); + return s .. "\n"; + else + -- we're not in code section, check if this line starts it + IsInCode = (s:find("{%%code}") ~= nil); + return s:gsub("^%s*", "") .. "\n"; + end + end + a_Str = a_Str:gsub("(.-)\n", RemoveIndentIfNotInCode); + + -- Replace multiple line ends with {%p} and single line ends with a space, + -- so that manual word-wrap in the Info.lua file doesn't wrap in the forum. + a_Str = a_Str:gsub("\n\n", "{%%p}"); + a_Str = a_Str:gsub("\n", " "); + + -- Replace the generic formatting: + a_Str = a_Str:gsub("{%%p}", "\n\n"); + a_Str = a_Str:gsub("{%%b}", "[b]"):gsub("{%%/b}", "[/b]"); + a_Str = a_Str:gsub("{%%i}", "[i]"):gsub("{%%/i}", "[/i]"); + a_Str = a_Str:gsub("{%%list}", "[list]"):gsub("{%%/list}", "[/list]"); + a_Str = a_Str:gsub("{%%li}", "[*]"):gsub("{%%/li}", ""); + -- TODO: Other formatting + + return a_Str; +end + + + + + +--- Builds an array of categories, each containing all the commands belonging to the category, +-- and the category description, if available. +-- Returns the array table, each item has the following format: +-- { Name = "CategoryName", Description = "CategoryDescription", Commands = {{CommandString = "/cmd verb", Info = {...}}, ...}} +local function BuildCategories(a_PluginInfo) + -- The returned result + -- This will contain both an array and a dict of the categories, to allow fast search + local res = {}; + + -- For each command add a reference to it into all of its categories: + local function AddCommands(a_CmdPrefix, a_Commands) + for cmd, info in pairs(a_Commands) do + local NewCmd = + { + CommandString = a_CmdPrefix .. cmd, + Info = info, + } + + if ((info.HelpString ~= nil) and (info.HelpString ~= "")) then + -- Add to each specified category: + local Category = info.Category; + if (type(Category) == "string") then + Category = {Category}; + end + for idx, cat in ipairs(Category or {""}) do + local CatEntry = res[cat]; + if (CatEntry == nil) then + -- First time we came across this category, create it: + local NewCat = {Name = cat, Description = "", Commands = {NewCmd}}; + table.insert(res, NewCat); + res[cat] = NewCat; + else + -- We already have this category, just add the command to its list of commands: + table.insert(CatEntry.Commands, NewCmd); + end + end -- for idx, cat - Category[] + end -- if (HelpString valid) + + -- Recurse all subcommands: + if (info.Subcommands ~= nil) then + AddCommands(a_CmdPrefix .. cmd .. " ", info.Subcommands); + end + end -- for cmd, info - a_Commands[] + end -- AddCommands() + + AddCommands("", a_PluginInfo.Commands); + + -- Assign descriptions to categories: + for name, desc in pairs(a_PluginInfo.Categories or {}) do + local CatEntry = res[name]; + if (CatEntry ~= nil) then + -- The result has this category, add the description: + CatEntry.Description = desc.Description; + end + end + + -- Alpha-sort each category's command list: + for idx, cat in ipairs(res) do + table.sort(cat.Commands, + function (cmd1, cmd2) + return (string.lower(cmd1.CommandString) < string.lower(cmd2.CommandString)); + end + ); + end + + return res; +end + + + + + +--- Writes the specified command detailed help array to the output file, in the forum dump format +local function WriteCommandParameterCombinationsForum(a_CmdString, a_ParameterCombinations, f) + assert(type(a_CmdString) == "string"); + assert(type(a_ParameterCombinations) == "table"); + assert(f ~= nil); + + if (#a_ParameterCombinations == 0) then + -- No explicit parameter combinations to write + return; + end + + f:write("The following parameter combinations are recognized:\n"); + for idx, combination in ipairs(a_ParameterCombinations) do + f:write("[color=blue]", a_CmdString, "[/color] [color=green]", combination.Params, "[/color]"); + if (combination.Help ~= nil) then + f:write(" - ", ForumizeString(combination.Help)); + end + if (combination.Permission ~= nil) then + f:write(" (Requires permission '[color=red]", combination.Permission, "[/color]')"); + end + f:write("\n"); + end +end + + + + + +--- Writes all commands in the specified category to the output file, in the forum dump format +local function WriteCommandsCategoryForum(a_Category, f) + -- Write category name: + local CategoryName = a_Category.Name; + if (CategoryName == "") then + CategoryName = "General"; + end + f:write("\n[size=Large]", ForumizeString(a_Category.DisplayName or CategoryName), "[/size]\n"); + + -- Write description: + if (a_Category.Description ~= "") then + f:write(ForumizeString(a_Category.Description), "\n"); + end + + -- Write commands: + f:write("\n[list]"); + for idx2, cmd in ipairs(a_Category.Commands) do + f:write("\n[b]", cmd.CommandString, "[/b] - ", ForumizeString(cmd.Info.HelpString or "UNDOCUMENTED"), "\n"); + if (cmd.Info.Permission ~= nil) then + f:write("Permission required: [color=red]", cmd.Info.Permission, "[/color]\n"); + end + if (cmd.Info.DetailedDescription ~= nil) then + f:write(cmd.Info.DetailedDescription); + end + if (cmd.Info.ParameterCombinations ~= nil) then + WriteCommandParameterCombinationsForum(cmd.CommandString, cmd.Info.ParameterCombinations, f); + end + end + f:write("[/list]\n\n") +end + + + + + +local function DumpCommandsForum(a_PluginInfo, f) + -- Copy all Categories from a dictionary into an array: + local Categories = BuildCategories(a_PluginInfo); + + -- Sort the categories by name: + table.sort(Categories, + function(cat1, cat2) + return (string.lower(cat1.Name) < string.lower(cat2.Name)); + end + ); + + if (#Categories == 0) then + return; + end + + f:write("\n[size=X-Large]Commands[/size]\n"); + + -- Dump per-category commands: + for idx, cat in ipairs(Categories) do + WriteCommandsCategoryForum(cat, f); + end +end + + + + + +local function DumpAdditionalInfoForum(a_PluginInfo, f) + local AInfo = a_PluginInfo.AdditionalInfo; + if ((AInfo == nil) or (type(AInfo) ~= "table")) then + -- There is no AdditionalInfo in a_PluginInfo + return; + end + + for idx, info in ipairs(a_PluginInfo.AdditionalInfo) do + if ((info.Title ~= nil) and (info.Contents ~= nil)) then + f:write("\n[size=X-Large]", ForumizeString(info.Title), "[/size]\n"); + f:write(ForumizeString(info.Contents), "\n"); + end + end +end + + + + + +local function DumpPluginInfoForum(a_PluginFolder, a_PluginInfo) + -- Open the output file: + local f, msg = io.open(a_PluginInfo.Name .. "_forum.txt", "w"); + if (f == nil) then + print("\tCannot dump forum info for plugin " .. a_PluginFolder .. ": " .. msg); + return; + end + + -- Write the description: + f:write(ForumizeString(a_PluginInfo.Description), "\n"); + DumpAdditionalInfoForum(a_PluginInfo, f); + DumpCommandsForum(a_PluginInfo, f); + + f:close(); +end + + + + + +local function DumpPluginInfoGitHub() + -- TODO +end + + + + + +--- Tries to load the g_PluginInfo from the plugin's Info.lua file +-- Returns the g_PluginInfo table on success, or nil and error message on failure +local function LoadPluginInfo(a_FolderName) + -- Check if the Info file is present at all: + local Attribs = lfs.attributes(a_FolderName .. "/Info.lua"); + if ((Attribs == nil) or (Attribs.mode ~= "file")) then + return nil; + end + + -- Load and compile the Info file: + local cfg, err = loadfile(a_FolderName .. "/Info.lua"); + if (cfg == nil) then + return nil, "Cannot open 'Info.lua': " .. err; + end + + -- Execute the loaded file in a sandbox: + -- This is Lua-5.1-specific and won't work in Lua 5.2! + local Sandbox = {}; + setfenv(cfg, Sandbox); + cfg(); + if (Sandbox.g_PluginInfo == nil) then + return nil, "Info.lua doesn't contain the g_PluginInfo declaration"; + end + return Sandbox.g_PluginInfo; +end + + + + + +local function ProcessPluginFolder(a_FolderName) + local PluginInfo, Msg = LoadPluginInfo(a_FolderName); + if (PluginInfo == nil) then + if (Msg ~= nil) then + print("\tCannot load Info.lua: " .. Msg); + end + return; + end + DumpPluginInfoForum(a_FolderName, PluginInfo); +end + + + + + +print("Processing plugin subfolders:"); +for fnam in lfs.dir(".") do + if ((fnam ~= ".") and (fnam ~= "..")) then + local Attributes = lfs.attributes(fnam); + if (Attributes ~= nil) then + if (Attributes.mode == "directory") then + print(fnam); + ProcessPluginFolder(fnam); + end + end + end +end + + + + diff --git a/MCServer/Plugins/ProtectionAreas b/MCServer/Plugins/ProtectionAreas -Subproject 70d95481e323874b147e3296a2bd0c35563b0be +Subproject 9edfee93048f214175cbed7eb2a3f77f7ac4abb diff --git a/MCServer/Plugins/TestLuaRocks/TestLuaRocks.lua b/MCServer/Plugins/TestLuaRocks/TestLuaRocks.lua index 6e90b1ae9..4a7cd4e1e 100644 --- a/MCServer/Plugins/TestLuaRocks/TestLuaRocks.lua +++ b/MCServer/Plugins/TestLuaRocks/TestLuaRocks.lua @@ -27,7 +27,7 @@ LOG("headers: "); for k, v in pairs(headers or {}) do LOG(" " .. k .. ": " .. v); end -LOG("body length: " .. string.length(body)); +LOG("body length: " .. string.len(body)); diff --git a/MCServer/favicon.png b/MCServer/favicon.png Binary files differnew file mode 100644 index 000000000..946cce005 --- /dev/null +++ b/MCServer/favicon.png diff --git a/MCServer/settings_apidump.ini b/MCServer/settings_apidump.ini new file mode 100644 index 000000000..80227a713 --- /dev/null +++ b/MCServer/settings_apidump.ini @@ -0,0 +1,30 @@ +; This settings file is used by the $/MakeLuaAPI.cmd script +; It is copied over settings.ini so that the APIDump plugin gets loaded upon server start + +[Server] +Description=MCServer - in C++! +MaxPlayers=100 +HardcoreEnabled=0 +Port=25565 +PortsIPv6= +DefaultViewDistance=10 + +[RCON] +Enabled=0 + +[Authentication] +Authenticate=1 +Server=session.minecraft.net +Address=/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID% + +[Worlds] +; World=secondworld +DefaultWorld=world + +[Plugins] +Plugin=APIDump + +[DeadlockDetect] +Enabled=0 +IntervalSec=20 + diff --git a/MakeLuaAPI.cmd b/MakeLuaAPI.cmd index 6ea44c9fb..7054977a0 100644 --- a/MakeLuaAPI.cmd +++ b/MakeLuaAPI.cmd @@ -29,6 +29,7 @@ if "a%ftpsite%" == "a" ( :: Create the API documentation by running the server and stopping it right after it starts: cd MCServer +copy /Y settings_apidump.ini settings.ini echo stop | MCServer cd .. diff --git a/Nightbuild2008.cmd b/Nightbuild2008.cmd index f3f1ca4cb..8dcd5dc46 100644 --- a/Nightbuild2008.cmd +++ b/Nightbuild2008.cmd @@ -44,6 +44,7 @@ if "a%ftpsite%" == "a" ( :: Get the date and time into vars: +:: This is locale-dependent! For /f "tokens=2-4 delims=/. " %%a in ('date /t') do ( set MYYEAR=%%c set MYMONTH=%%b @@ -66,13 +67,11 @@ if errorlevel 1 goto haderror :: Update the external plugins to the latest revision: -cd MCServer\Plugins\Core -git pull -if errorlevel 1 goto haderror -cd ..\ProtectionAreas -git pull +git submodule update if errorlevel 1 goto haderror -cd ..\..\.. + + + :: Get the Git commit ID into an environment var For /f "tokens=1 delims=/. " %%a in ('git log -1 --oneline --no-abbrev-commit') do (set COMMITID=%%a) @@ -114,9 +113,23 @@ if errorlevel 1 goto haderror +:: Generate the .example.ini files by running the server without any ini files: +cd MCServer +del groups.ini +del settings.ini +del webadmin.ini +echo stop | MCServer +cd .. + + :: Copy all the example ini files into the Install folder for zipping: -copy MCServer\*.example.ini Install\ +copy MCServer\groups.ini Install\groups.example.ini +copy MCServer\settings.ini Install\settings.example.ini +copy MCServer\webadmin.ini Install\webadmin.example.ini + + + :: Use 7-zip to compress the resulting files into a single file: set FILESUFFIX=%MYYEAR%_%MYMONTH%_%MYDAY%_%MYTIME%_%COMMITID% @@ -1,6 +1,8 @@ MCServer ======== +**Current Protocol Supported:** Minecraft v1.2 -> v1.7 + MCServer is a performant C++ Minecraft server designed for use in memory and cpu-limited places, or just to make regular server perform better. MCServer can run on PCs, Macs, and *nix. This includes android phones and tablets as well as Raspberry Pis. @@ -26,8 +28,9 @@ MCServer is licensed under the Apache license V2, and we welcome anybody to fork Other Stuff ----------- -For other stuff, including plugins and discussion, check the [forums](http://forum.mc-server.org) and [wiki](http://mc-server.org/wiki/). +For other stuff, including plugins and discussion, check the [forums](http://forum.mc-server.org) and [wiki](http://wiki.mc-server.org/). Earn bitcoins for commits or donate to reward the MCServer developers: [![tip for next commit](http://tip4commit.com/projects/74.svg)](http://tip4commit.com/projects/74) Travis CI: [![Build Status](https://travis-ci.org/mc-server/MCServer.png?branch=master)](https://travis-ci.org/mc-server/MCServer) + diff --git a/Tools/BiomeVisualiser/.gitignore b/Tools/BiomeVisualiser/.gitignore index b4e15dc3c..cfbc9164c 100644 --- a/Tools/BiomeVisualiser/.gitignore +++ b/Tools/BiomeVisualiser/.gitignore @@ -1,3 +1,4 @@ Debug/ logs/ Release/ +Release profiled/ diff --git a/Tools/BiomeVisualiser/BiomeRenderer.cpp b/Tools/BiomeVisualiser/BiomeRenderer.cpp index 758eb4b48..569128a12 100644 --- a/Tools/BiomeVisualiser/BiomeRenderer.cpp +++ b/Tools/BiomeVisualiser/BiomeRenderer.cpp @@ -40,10 +40,10 @@ bool cBiomeRenderer::Render(cPixmap & a_Pixmap) int Hei = a_Pixmap.GetHeight(); // Hint the approximate view area to the biome source so that it can adjust its caches: - int MinBlockX = ( - m_OriginX) / m_Zoom; - int MaxBlockX = (Wid - m_OriginX) / m_Zoom; - int MinBlockZ = ( - m_OriginY) / m_Zoom; - int MaxBlockZ = (Hei - m_OriginY) / m_Zoom; + int MinBlockX = ( - m_OriginX) * m_Zoom; + int MaxBlockX = (Wid - m_OriginX) * m_Zoom; + int MinBlockZ = ( - m_OriginY) * m_Zoom; + int MaxBlockZ = (Hei - m_OriginY) * m_Zoom; m_Cache.HintViewArea(MinBlockX / 16 - 1, MaxBlockX / 16 + 1, MinBlockZ / 16 - 1, MaxBlockZ / 16 + 1); // Hold one current chunk of biome data: @@ -55,12 +55,12 @@ bool cBiomeRenderer::Render(cPixmap & a_Pixmap) for (int y = 0; y < Hei; y++) { - int BlockZ = (y - m_OriginY) / m_Zoom; + int BlockZ = (y - m_OriginY) * m_Zoom; int ChunkZ = (BlockZ >= 0) ? (BlockZ / 16) : ((BlockZ + 1) / 16 - 1); int RelZ = BlockZ - ChunkZ * 16; for (int x = 0; x < Wid; x++) { - int BlockX = (x - m_OriginX) / m_Zoom; + int BlockX = (x - m_OriginX) * m_Zoom; int ChunkX = (BlockX >= 0) ? (BlockX / 16) : ((BlockX + 1) / 16 - 1); int RelX = BlockX - ChunkX * 16; if ((ChunkZ != CurChunkZ) || (ChunkX != CurChunkX)) diff --git a/Tools/BiomeVisualiser/BiomeRenderer.h b/Tools/BiomeVisualiser/BiomeRenderer.h index 2590e0406..752b61811 100644 --- a/Tools/BiomeVisualiser/BiomeRenderer.h +++ b/Tools/BiomeVisualiser/BiomeRenderer.h @@ -37,6 +37,11 @@ public: void MoveViewBy(int a_OffsX, int a_OffsY); + void SetZoom(int a_NewZoom) + { + m_Zoom = a_NewZoom; + } + protected: cBiomeCache m_Cache; diff --git a/Tools/BiomeVisualiser/BiomeViewWnd.cpp b/Tools/BiomeVisualiser/BiomeViewWnd.cpp index 5c1240bc7..7fb61c062 100644 --- a/Tools/BiomeVisualiser/BiomeViewWnd.cpp +++ b/Tools/BiomeVisualiser/BiomeViewWnd.cpp @@ -67,17 +67,41 @@ void cBiomeViewWnd::InitBiomeView(void) +void cBiomeViewWnd::SetZoom(int a_NewZoom) +{ + m_Renderer.SetZoom(a_NewZoom); + Redraw(); +} + + + + + +void cBiomeViewWnd::Redraw(void) +{ + if (m_Renderer.Render(m_Pixmap)) + { + SetTimer(m_Wnd, TIMER_RERENDER, 200, NULL); + } + InvalidateRect(m_Wnd, NULL, FALSE); +} + + + + + LRESULT cBiomeViewWnd::WndProc(HWND a_Wnd, UINT a_Msg, WPARAM wParam, LPARAM lParam) { switch (a_Msg) { - case WM_CLOSE: return OnClose(); - case WM_COMMAND: return OnCommand(wParam, lParam); + case WM_CHAR: return OnChar (wParam, lParam); + case WM_CLOSE: return OnClose (); + case WM_COMMAND: return OnCommand (wParam, lParam); case WM_LBUTTONDOWN: return OnLButtonDown(wParam, lParam); case WM_LBUTTONUP: return OnLButtonUp (wParam, lParam); case WM_MOUSEMOVE: return OnMouseMove (wParam, lParam); - case WM_PAINT: return OnPaint(); - case WM_TIMER: return OnTimer(wParam); + case WM_PAINT: return OnPaint (); + case WM_TIMER: return OnTimer (wParam); } return ::DefWindowProc(a_Wnd, a_Msg, wParam, lParam); } @@ -86,6 +110,32 @@ LRESULT cBiomeViewWnd::WndProc(HWND a_Wnd, UINT a_Msg, WPARAM wParam, LPARAM lPa +LRESULT cBiomeViewWnd::OnChar(WPARAM wParam, LPARAM lParam) +{ + switch (wParam) + { + case '1': SetZoom(1); break; + case '2': SetZoom(2); break; + case '3': SetZoom(3); break; + case '4': SetZoom(4); break; + case '5': SetZoom(5); break; + case '6': SetZoom(6); break; + case '7': SetZoom(7); break; + case '8': SetZoom(8); break; + case 27: + { + // Esc pressed, exit + PostQuitMessage(0); + break; + } + } + return 0; +} + + + + + LRESULT cBiomeViewWnd::OnClose(void) { PostQuitMessage(0); @@ -126,12 +176,8 @@ LRESULT cBiomeViewWnd::OnMouseMove(WPARAM wParam, LPARAM lParam) POINT pnt; GetCursorPos(&pnt); m_Renderer.MoveViewBy(pnt.x - m_MouseDown.x, pnt.y - m_MouseDown.y); - if (m_Renderer.Render(m_Pixmap)) - { - SetTimer(m_Wnd, TIMER_RERENDER, 200, NULL); - } m_MouseDown = pnt; - InvalidateRect(m_Wnd, NULL, FALSE); + Redraw(); return 0; } diff --git a/Tools/BiomeVisualiser/BiomeViewWnd.h b/Tools/BiomeVisualiser/BiomeViewWnd.h index e3f70c7e6..70c5e38f2 100644 --- a/Tools/BiomeVisualiser/BiomeViewWnd.h +++ b/Tools/BiomeVisualiser/BiomeViewWnd.h @@ -48,9 +48,13 @@ protected: void InitBiomeView(void); + void SetZoom(int a_NewZoom); + void Redraw(void); + LRESULT WndProc(HWND a_Wnd, UINT a_Msg, WPARAM wParam, LPARAM lParam); // Message handlers: + LRESULT OnChar (WPARAM wParam, LPARAM lParam); LRESULT OnClose (void); LRESULT OnCommand (WPARAM wParam, LPARAM lParam); LRESULT OnLButtonDown(WPARAM wParam, LPARAM lParam); diff --git a/Tools/BiomeVisualiser/BiomeVisualiser.vcproj b/Tools/BiomeVisualiser/BiomeVisualiser.vcproj index e42870b13..368657938 100644 --- a/Tools/BiomeVisualiser/BiomeVisualiser.vcproj +++ b/Tools/BiomeVisualiser/BiomeVisualiser.vcproj @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="windows-1250"?> <VisualStudioProject ProjectType="Visual C++" - Version="9,00" + Version="9.00" Name="BiomeVisualiser" ProjectGUID="{6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}" RootNamespace="BiomeVisualiser" @@ -273,6 +273,10 @@ > </File> <File + RelativePath=".\BiomeColors.h" + > + </File> + <File RelativePath=".\BiomeRenderer.cpp" > </File> @@ -501,10 +505,6 @@ </Filter> </Filter> </Filter> - <File - RelativePath=".\BiomeColors.h" - > - </File> </Files> <Globals> </Globals> diff --git a/Tools/ProtoProxy/Connection.cpp b/Tools/ProtoProxy/Connection.cpp index 10f2b4073..f38ea02ed 100644 --- a/Tools/ProtoProxy/Connection.cpp +++ b/Tools/ProtoProxy/Connection.cpp @@ -2390,12 +2390,12 @@ bool cConnection::HandleServerStatusResponse(void) { Response.assign(Response.substr(0, idx + sizeof(DescSearch) - 1) + "ProtoProxy: " + Response.substr(idx + sizeof(DescSearch) - 1)); } - cByteBuffer Packet(1000); + cByteBuffer Packet(Response.size() + 50); Packet.WriteVarInt(0); // Packet type - status response Packet.WriteVarUTF8String(Response); AString Pkt; Packet.ReadAll(Pkt); - cByteBuffer ToClient(1000); + cByteBuffer ToClient(Response.size() + 50); ToClient.WriteVarUTF8String(Pkt); CLIENTSEND(ToClient); return true; diff --git a/VC2008/CryptoPP.vcproj b/VC2008/CryptoPP.vcproj index a818e9aa1..f44729d8a 100644 --- a/VC2008/CryptoPP.vcproj +++ b/VC2008/CryptoPP.vcproj @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="windows-1250"?> <VisualStudioProject ProjectType="Visual C++" - Version="9,00" + Version="9.00" Name="CryptoPP" ProjectGUID="{3423EC9A-52E4-4A4D-9753-EDEBC38785EF}" RootNamespace="cryptlib" @@ -60,6 +60,7 @@ WarningLevel="3" SuppressStartupBanner="true" DebugInformationFormat="3" + DisableSpecificWarnings="4702" /> <Tool Name="VCManagedResourceCompilerTool" diff --git a/VC2008/MCServer.vcproj b/VC2008/MCServer.vcproj index cb9867450..f835819a6 100644 --- a/VC2008/MCServer.vcproj +++ b/VC2008/MCServer.vcproj @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <VisualStudioProject ProjectType="Visual C++" - Version="9,00" + Version="9.00" Name="MCServer" ProjectGUID="{32012054-0C96-4C43-AB27-174FF8E72D66}" RootNamespace="MCServer" @@ -443,6 +443,14 @@ > </File> <File + RelativePath="..\src\BiomeDef.cpp" + > + </File> + <File + RelativePath="..\src\BiomeDef.h" + > + </File> + <File RelativePath="..\src\BlockArea.cpp" > </File> @@ -495,10 +503,6 @@ > </File> <File - RelativePath="..\src\Chunk.inl.h" - > - </File> - <File RelativePath="..\src\ChunkDef.h" > </File> @@ -1583,6 +1587,10 @@ > </File> <File + RelativePath="..\src\OSSupport\Queue.h" + > + </File> + <File RelativePath="..\src\OSSupport\Semaphore.cpp" > </File> @@ -2018,10 +2026,6 @@ > </File> <File - RelativePath="..\src\Bindings\tolua_base.h" - > - </File> - <File RelativePath="..\src\Bindings\WebPlugin.cpp" > </File> diff --git a/VC2013/CryptoPP.vcxproj b/VC2013/CryptoPP.vcxproj index 7ad8edaf6..6f7ddae0c 100644 --- a/VC2013/CryptoPP.vcxproj +++ b/VC2013/CryptoPP.vcxproj @@ -186,6 +186,7 @@ <WarningLevel>Level3</WarningLevel> <SuppressStartupBanner>true</SuppressStartupBanner> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> + <DisableSpecificWarnings>4702;%(DisableSpecificWarnings)</DisableSpecificWarnings> </ClCompile> <ResourceCompile> <Culture>0x0409</Culture> diff --git a/VC2013/CryptoPP.vcxproj.filters b/VC2013/CryptoPP.vcxproj.filters index d9d18befa..becd042b8 100644 --- a/VC2013/CryptoPP.vcxproj.filters +++ b/VC2013/CryptoPP.vcxproj.filters @@ -2,15 +2,15 @@ <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> <Filter Include="Source Files"> - <UniqueIdentifier>{de7b3b89-9cfa-4441-97a1-a41eb499d273}</UniqueIdentifier> + <UniqueIdentifier>{3c30caed-20a3-4bd8-b12e-fdd1e13455e5}</UniqueIdentifier> <Extensions>.cpp</Extensions> </Filter> <Filter Include="Header Files"> - <UniqueIdentifier>{1ddea6e2-83c2-4c5f-962a-7ad7f117cc85}</UniqueIdentifier> + <UniqueIdentifier>{770573d2-b90d-43f4-ac1c-464ab10c46ec}</UniqueIdentifier> <Extensions>.;.h</Extensions> </Filter> <Filter Include="Miscellaneous"> - <UniqueIdentifier>{41edc228-f641-4aea-ad4b-14a4918be0a3}</UniqueIdentifier> + <UniqueIdentifier>{1ac058bb-f217-4ac3-a14b-9c6ba021e030}</UniqueIdentifier> </Filter> </ItemGroup> <ItemGroup> diff --git a/VC2013/MCServer.vcxproj b/VC2013/MCServer.vcxproj index 50a938ad2..d52c16323 100644 --- a/VC2013/MCServer.vcxproj +++ b/VC2013/MCServer.vcxproj @@ -224,7 +224,6 @@ <ResourceCompile Include="MCServer.rc" /> </ItemGroup> <ItemGroup> - <ClInclude Include="..\src\Entities\Floater.h" /> <ClInclude Include="resource_MCServer.h" /> <ClInclude Include="..\src\Authenticator.h" /> <ClInclude Include="..\src\BlockArea.h" /> @@ -234,8 +233,9 @@ <ClInclude Include="..\src\ByteBuffer.h" /> <ClInclude Include="..\src\ChatColor.h" /> <ClInclude Include="..\src\Chunk.h" /> - <ClInclude Include="..\src\Chunk.inl.h" /> <ClInclude Include="..\src\ChunkDef.h" /> + <ClInclude Include="..\src\BiomeDef.h" /> + <ClInclude Include="..\src\BiomeDef.cpp" /> <ClInclude Include="..\src\ChunkMap.h" /> <ClInclude Include="..\src\ChunkSender.h" /> <ClInclude Include="..\src\ClientHandle.h" /> @@ -325,6 +325,7 @@ <ClInclude Include="..\src\Entities\Entity.h" /> <ClInclude Include="..\src\Entities\ExpOrb.h" /> <ClInclude Include="..\src\Entities\FallingBlock.h" /> + <ClInclude Include="..\src\Entities\Floater.h" /> <ClInclude Include="..\src\Entities\Minecart.h" /> <ClInclude Include="..\src\Entities\Pawn.h" /> <ClInclude Include="..\src\Entities\Pickup.h" /> @@ -351,6 +352,7 @@ <ClInclude Include="..\src\OSSupport\GZipFile.h" /> <ClInclude Include="..\src\OSSupport\IsThread.h" /> <ClInclude Include="..\src\OSSupport\ListenThread.h" /> + <ClInclude Include="..\src\OSSupport\Queue.h" /> <ClInclude Include="..\src\OSSupport\Semaphore.h" /> <ClInclude Include="..\src\OSSupport\Sleep.h" /> <ClInclude Include="..\src\OSSupport\Socket.h" /> @@ -468,6 +470,7 @@ <ClInclude Include="..\src\Items\ItemComparator.h" /> <ClInclude Include="..\src\items\ItemDoor.h" /> <ClInclude Include="..\src\items\ItemDye.h" /> + <ClInclude Include="..\src\Items\ItemFishingRod.h" /> <ClInclude Include="..\src\Items\ItemFlowerPot.h" /> <ClInclude Include="..\src\items\ItemFood.h" /> <ClInclude Include="..\src\items\ItemHandler.h" /> @@ -629,7 +632,6 @@ <ClCompile Include="..\src\Cuboid.cpp" /> <ClCompile Include="..\src\DeadlockDetect.cpp" /> <ClCompile Include="..\src\Enchantments.cpp" /> - <ClCompile Include="..\src\Entities\Floater.cpp" /> <ClCompile Include="..\src\FastRandom.cpp" /> <ClCompile Include="..\src\FurnaceRecipe.cpp" /> <ClCompile Include="..\src\Globals.cpp"> @@ -763,6 +765,7 @@ <ClCompile Include="..\src\Entities\Entity.cpp" /> <ClCompile Include="..\src\Entities\ExpOrb.cpp" /> <ClCompile Include="..\src\Entities\FallingBlock.cpp" /> + <ClCompile Include="..\src\Entities\Floater.cpp" /> <ClCompile Include="..\src\Entities\Minecart.cpp" /> <ClCompile Include="..\src\Entities\Pawn.cpp" /> <ClCompile Include="..\src\Entities\Pickup.cpp" /> diff --git a/VC2013/MCServer.vcxproj.filters b/VC2013/MCServer.vcxproj.filters index 74ddfafa8..30e90a9b0 100644 --- a/VC2013/MCServer.vcxproj.filters +++ b/VC2013/MCServer.vcxproj.filters @@ -10,73 +10,73 @@ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> </Filter> <Filter Include="Source Files\Mobs"> - <UniqueIdentifier>{977716f7-b383-498a-950f-49afc6d551f6}</UniqueIdentifier> + <UniqueIdentifier>{813698c3-b2c1-4f3d-a89c-7ac6239fff97}</UniqueIdentifier> </Filter> <Filter Include="Source Files\Entities"> - <UniqueIdentifier>{14ac2998-63d0-4bb3-97e3-1bd0007ffc74}</UniqueIdentifier> + <UniqueIdentifier>{b120a538-d8b9-4576-8675-36cf01fd69fc}</UniqueIdentifier> </Filter> <Filter Include="Source Files\UI"> - <UniqueIdentifier>{272cba2d-aa26-4c69-b6fa-94465078e351}</UniqueIdentifier> + <UniqueIdentifier>{85037cf1-81a5-47c7-8c2e-899ea706b8e7}</UniqueIdentifier> </Filter> <Filter Include="Source Files\Simulator"> - <UniqueIdentifier>{1fabcea5-dba3-4265-b691-5795c69c4471}</UniqueIdentifier> + <UniqueIdentifier>{46c9cb22-7c7f-4589-b9b2-1fc79d2bdbdf}</UniqueIdentifier> </Filter> <Filter Include="Source Files\OSSupport"> - <UniqueIdentifier>{c29beffd-33f6-44eb-8310-3e0462cdddf9}</UniqueIdentifier> + <UniqueIdentifier>{f12178cb-2ecb-4e48-9a8d-ba3e2e73cfbc}</UniqueIdentifier> </Filter> <Filter Include="Source Files\OSSupport\Android Specific"> - <UniqueIdentifier>{430cae6d-cfb2-49a2-9fb2-614fde244868}</UniqueIdentifier> + <UniqueIdentifier>{488bc224-735f-405c-83de-870373cb52cb}</UniqueIdentifier> </Filter> <Filter Include="Source Files\Bindings"> - <UniqueIdentifier>{87060076-8ef4-4535-88ee-7a609e4391ae}</UniqueIdentifier> + <UniqueIdentifier>{41c0d7c9-43b5-4d17-b50e-3c8ac3aa2905}</UniqueIdentifier> </Filter> <Filter Include="Source Files\External"> - <UniqueIdentifier>{4e33e863-d055-4476-bb95-efd5ebc115d3}</UniqueIdentifier> + <UniqueIdentifier>{2c71a15a-8c65-4be7-bdfb-e083f4841c4a}</UniqueIdentifier> </Filter> <Filter Include="Source Files\WorldStorage"> - <UniqueIdentifier>{ae97007e-0940-4f87-9786-8ed1d201e52c}</UniqueIdentifier> + <UniqueIdentifier>{2227f719-f0ac-444e-af14-230853017c45}</UniqueIdentifier> </Filter> <Filter Include="Source Files\Generating"> - <UniqueIdentifier>{99483c91-c76c-47c7-838d-ba25c2066c79}</UniqueIdentifier> + <UniqueIdentifier>{eb070b55-ba10-4bce-ba06-5d785a055e54}</UniqueIdentifier> </Filter> <Filter Include="Source Files\Blocks"> - <UniqueIdentifier>{51b8f5f3-83b3-4068-8825-503f19b42542}</UniqueIdentifier> + <UniqueIdentifier>{779dac55-c718-4fe1-8b67-547d431b9ebc}</UniqueIdentifier> </Filter> <Filter Include="Source Files\Items"> - <UniqueIdentifier>{959da118-757d-44c1-a4bd-d3345cfeb637}</UniqueIdentifier> + <UniqueIdentifier>{89847a5d-608a-4137-a766-1557276b4fcf}</UniqueIdentifier> </Filter> <Filter Include="Source Files\Protocol"> - <UniqueIdentifier>{be413233-b7df-4ef1-9eb3-8aa1de96bf3e}</UniqueIdentifier> + <UniqueIdentifier>{e159d08d-daec-46de-9b60-9f8e660da91d}</UniqueIdentifier> </Filter> <Filter Include="Source Files\SQLite"> - <UniqueIdentifier>{224e8323-4bcc-4d7e-bdba-09fa22f42d66}</UniqueIdentifier> + <UniqueIdentifier>{0278092b-abe5-4276-81cf-59e4079e5bc7}</UniqueIdentifier> </Filter> <Filter Include="Source Files\LuaExpat"> - <UniqueIdentifier>{f9ad84f7-9199-45d1-a609-128f60baa996}</UniqueIdentifier> + <UniqueIdentifier>{e4879cf2-e769-4e1d-8905-0f6c40ee5bc1}</UniqueIdentifier> </Filter> <Filter Include="Source Files\BlockEntities"> - <UniqueIdentifier>{74088e2e-f7dc-478a-ae7f-bcfcb1a13dcc}</UniqueIdentifier> + <UniqueIdentifier>{d641a9d4-f5dc-4808-bee6-194306505244}</UniqueIdentifier> </Filter> <Filter Include="Source Files\HTTPServer"> - <UniqueIdentifier>{5e5eae6e-3154-4f85-868e-2682d072a5b2}</UniqueIdentifier> + <UniqueIdentifier>{a1e39415-2aca-4779-a558-2567a9de304f}</UniqueIdentifier> </Filter> <Filter Include="Config files"> - <UniqueIdentifier>{124dfea0-3dcd-45c0-a196-ec9bd6e00b6a}</UniqueIdentifier> + <UniqueIdentifier>{eb5f3060-03ed-4548-8bde-340454d3d23a}</UniqueIdentifier> </Filter> <Filter Include="Plugins"> - <UniqueIdentifier>{bc156df0-b3f8-4bf2-a434-59e63f5eafcc}</UniqueIdentifier> + <UniqueIdentifier>{7c681450-041a-4846-acf6-951c1f4e32a4}</UniqueIdentifier> </Filter> <Filter Include="Plugins\Core"> - <UniqueIdentifier>{2bbb71f4-860a-4fc4-b9d9-ac05f806fea1}</UniqueIdentifier> + <UniqueIdentifier>{e961964c-9fb7-4513-89fa-05e0b760e0f1}</UniqueIdentifier> </Filter> <Filter Include="Plugins\ChatLog"> - <UniqueIdentifier>{05facd8b-76e8-4bc5-9135-831b49ac5c65}</UniqueIdentifier> + <UniqueIdentifier>{70696c83-2307-43c6-8851-81aa3baa8523}</UniqueIdentifier> </Filter> <Filter Include="Plugins\Debuggers"> - <UniqueIdentifier>{6b70646e-a784-4617-8b26-941de4f8fd20}</UniqueIdentifier> + <UniqueIdentifier>{d3b692db-0684-4b89-9d38-2e5af12e9a6e}</UniqueIdentifier> </Filter> <Filter Include="Plugins\APIDump"> - <UniqueIdentifier>{a2b234d1-1013-47c0-8a44-f3b294d83d19}</UniqueIdentifier> + <UniqueIdentifier>{6eee304c-f055-4758-a248-a125e1af7e73}</UniqueIdentifier> </Filter> </ItemGroup> <ItemGroup> @@ -117,9 +117,6 @@ <ClInclude Include="..\src\Chunk.h"> <Filter>Source Files</Filter> </ClInclude> - <ClInclude Include="..\src\Chunk.inl.h"> - <Filter>Source Files</Filter> - </ClInclude> <ClInclude Include="..\src\ChunkDef.h"> <Filter>Source Files</Filter> </ClInclude> @@ -390,6 +387,9 @@ <ClInclude Include="..\src\Entities\FallingBlock.h"> <Filter>Source Files\Entities</Filter> </ClInclude> + <ClInclude Include="..\src\Entities\Floater.h"> + <Filter>Source Files\Entities</Filter> + </ClInclude> <ClInclude Include="..\src\Entities\Minecart.h"> <Filter>Source Files\Entities</Filter> </ClInclude> @@ -468,6 +468,9 @@ <ClInclude Include="..\src\OSSupport\ListenThread.h"> <Filter>Source Files\OSSupport</Filter> </ClInclude> + <ClInclude Include="..\src\OSSupport\Queue.h"> + <Filter>Source Files\OSSupport</Filter> + </ClInclude> <ClInclude Include="..\src\OSSupport\Semaphore.h"> <Filter>Source Files\OSSupport</Filter> </ClInclude> @@ -798,6 +801,9 @@ <ClInclude Include="..\src\items\ItemDye.h"> <Filter>Source Files\Items</Filter> </ClInclude> + <ClInclude Include="..\src\Items\ItemFishingRod.h"> + <Filter>Source Files\Items</Filter> + </ClInclude> <ClInclude Include="..\src\Items\ItemFlowerPot.h"> <Filter>Source Files\Items</Filter> </ClInclude> @@ -945,9 +951,6 @@ <ClInclude Include="..\src\HTTPServer\NameValueParser.h"> <Filter>Source Files\HTTPServer</Filter> </ClInclude> - <ClInclude Include="..\src\Entities\Floater.h"> - <Filter>Source Files\Entities</Filter> - </ClInclude> </ItemGroup> <ItemGroup> <None Include="..\webadmin\template.html"> @@ -1372,6 +1375,9 @@ <ClCompile Include="..\src\Entities\FallingBlock.cpp"> <Filter>Source Files\Entities</Filter> </ClCompile> + <ClCompile Include="..\src\Entities\Floater.cpp"> + <Filter>Source Files\Entities</Filter> + </ClCompile> <ClCompile Include="..\src\Entities\Minecart.cpp"> <Filter>Source Files\Entities</Filter> </ClCompile> @@ -1660,9 +1666,6 @@ <ClCompile Include="..\src\HTTPServer\NameValueParser.cpp"> <Filter>Source Files\HTTPServer</Filter> </ClCompile> - <ClCompile Include="..\src\Entities\Floater.cpp"> - <Filter>Source Files\Entities</Filter> - </ClCompile> </ItemGroup> <ItemGroup> <Text Include="..\lib\sqlite\urls.txt"> diff --git a/VC2013/ToLua.vcxproj b/VC2013/ToLua.vcxproj index 86f80d691..309d9635a 100644 --- a/VC2013/ToLua.vcxproj +++ b/VC2013/ToLua.vcxproj @@ -163,6 +163,7 @@ </ClCompile> </ItemDefinitionGroup> <ItemGroup> + <ClCompile Include="..\lib\tolua++\src\bin\tolua.c" /> <ClCompile Include="..\lib\tolua++\src\lib\tolua_event.c" /> <ClCompile Include="..\lib\tolua++\src\lib\tolua_is.c" /> <ClCompile Include="..\lib\tolua++\src\lib\tolua_map.c" /> diff --git a/VC2013/ToLua.vcxproj.filters b/VC2013/ToLua.vcxproj.filters index 095111dc8..5d104d7d0 100644 --- a/VC2013/ToLua.vcxproj.filters +++ b/VC2013/ToLua.vcxproj.filters @@ -7,6 +7,9 @@ </Filter> </ItemGroup> <ItemGroup> + <ClCompile Include="..\lib\tolua++\src\bin\tolua.c"> + <Filter>Source Files</Filter> + </ClCompile> <ClCompile Include="..\lib\tolua++\src\lib\tolua_event.c"> <Filter>Source Files</Filter> </ClCompile> diff --git a/lib/cryptopp/misc.h b/lib/cryptopp/misc.h index 2b326dd60..9149b9ac0 100644 --- a/lib/cryptopp/misc.h +++ b/lib/cryptopp/misc.h @@ -545,7 +545,7 @@ inline void SecureWipeArray(T *buf, size_t n) } // this function uses wcstombs(), which assumes that setlocale() has been called -static std::string StringNarrow(const wchar_t *str, bool throwOnError = true) +inline std::string StringNarrow(const wchar_t *str, bool throwOnError = true) { #ifdef _MSC_VER #pragma warning(push) diff --git a/lib/inifile/iniFile.cpp b/lib/inifile/iniFile.cpp index da523e783..afa1c110d 100644 --- a/lib/inifile/iniFile.cpp +++ b/lib/inifile/iniFile.cpp @@ -137,7 +137,7 @@ bool cIniFile::ReadFile(const AString & a_FileName, bool a_AllowExampleRedirect) { valuename = line.substr(0, pLeft); value = line.substr(pLeft + 1); - SetValue(keyname, valuename, value); + AddValue(keyname, valuename, value); break; } @@ -344,55 +344,79 @@ AString cIniFile::GetValueName(const AString & keyname, const int valueID) const +void cIniFile::AddValue(const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value) +{ + int keyID = FindKey(a_KeyName); + if (keyID == noID) + { + keyID = int(AddKeyName(a_KeyName)); + } + + keys[keyID].names.push_back(a_ValueName); + keys[keyID].values.push_back(a_Value); +} + + + + + +void cIniFile::AddValueI(const AString & a_KeyName, const AString & a_ValueName, const int a_Value) +{ + AddValue(a_KeyName, a_ValueName, Printf("%d", a_Value)); +} + + + + + +void cIniFile::AddValueF(const AString & a_KeyName, const AString & a_ValueName, const double a_Value) +{ + AddValue(a_KeyName, a_ValueName, Printf("%f", a_Value)); +} + + + + + bool cIniFile::SetValue(const int keyID, const int valueID, const AString & value) { - if ((keyID < (int)keys.size()) && (valueID < (int)keys[keyID].names.size())) + if (((size_t)keyID >= keys.size()) || ((size_t)valueID >= keys[keyID].names.size())) { - keys[keyID].values[valueID] = value; + return false; } - return false; + keys[keyID].values[valueID] = value; + return true; } -bool cIniFile::SetValue(const AString & keyname, const AString & valuename, const AString & value, bool const create) +bool cIniFile::SetValue(const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value, const bool a_CreateIfNotExists) { - int keyID = FindKey(keyname); + int keyID = FindKey(a_KeyName); if (keyID == noID) { - if (create) - { - keyID = int(AddKeyName(keyname)); - } - else + if (!a_CreateIfNotExists) { return false; } + keyID = AddKeyName(a_KeyName); } - int valueID = FindValue(int(keyID), valuename); + int valueID = FindValue(keyID, a_ValueName); if (valueID == noID) { - if (!create) + if (!a_CreateIfNotExists) { return false; } - keys[keyID].names.resize(keys[keyID].names.size() + 1, valuename); - keys[keyID].values.resize(keys[keyID].values.size() + 1, value); + keys[keyID].names.push_back(a_ValueName); + keys[keyID].values.push_back(a_Value); } else { - if (!create) - { - keys[keyID].values[valueID] = value; - } - else - { - keys[keyID].names.resize(keys[keyID].names.size() + 1, valuename); - keys[keyID].values.resize(keys[keyID].values.size() + 1, value); - } + keys[keyID].values[valueID] = a_Value; } return true; @@ -402,37 +426,32 @@ bool cIniFile::SetValue(const AString & keyname, const AString & valuename, cons -bool cIniFile::SetValueI(const AString & keyname, const AString & valuename, const int value, bool const create) +bool cIniFile::SetValueI(const AString & a_KeyName, const AString & a_ValueName, const int a_Value, const bool a_CreateIfNotExists) { - AString Data; - Printf(Data, "%d", value); - return SetValue(keyname, valuename, Data, create); + return SetValue(a_KeyName, a_ValueName, Printf("%d", a_Value), a_CreateIfNotExists); } -bool cIniFile::SetValueF(const AString & keyname, const AString & valuename, double const value, bool const create) +bool cIniFile::SetValueF(const AString & a_KeyName, const AString & a_ValueName, double const a_Value, const bool a_CreateIfNotExists) { - AString Data; - Printf(Data, "%f", value); - return SetValue(keyname, valuename, Data, create); + return SetValue(a_KeyName, a_ValueName, Printf("%f", a_Value), a_CreateIfNotExists); } -bool cIniFile::SetValueV(const AString & keyname, const AString & valuename, char * format, ...) +bool cIniFile::SetValueV(const AString & a_KeyName, const AString & a_ValueName, const char * a_Format, ...) { va_list args; - va_start(args, format); - + va_start(args, a_Format); AString Data; - AppendVPrintf(Data, format, args); + AppendVPrintf(Data, a_Format, args); va_end(args); - return SetValue(keyname, valuename, Data); + return SetValue(a_KeyName, a_ValueName, Data); } diff --git a/lib/inifile/iniFile.h b/lib/inifile/iniFile.h index 83d961fc6..40af618dc 100644 --- a/lib/inifile/iniFile.h +++ b/lib/inifile/iniFile.h @@ -35,7 +35,7 @@ class cIniFile { private: - bool m_IsCaseInsensitive; + bool m_IsCaseInsensitive; struct key { @@ -122,22 +122,32 @@ public: return (GetValueSetI(keyname, valuename, defValue ? 1 : 0) != 0); } - // Sets value of [keyname] valuename =. - // Specify the optional paramter as false (0) if you do not want it to create - // the key if it doesn't exist. Returns true if data entered, false otherwise. + // Adds a new value to the specified key. + // If a value of the same name already exists, creates another one (non-standard INI file) + void AddValue (const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value); + void AddValueI(const AString & a_KeyName, const AString & a_ValueName, const int a_Value); + void AddValueB(const AString & a_KeyName, const AString & a_ValueName, const bool a_Value) + { + return AddValueI(a_KeyName, a_ValueName, a_Value ? 1 : 0); + } + void AddValueF(const AString & a_KeyName, const AString & a_ValueName, const double a_Value); + + // Overwrites the value of [keyname].valuename + // Specify the optional parameter as false (0) if you do not want the value created if it doesn't exist. + // Returns true if value set, false otherwise. // Overloaded to accept string, int, and double. - bool SetValue( const int keyID, const int valueID, const AString & value); - bool SetValue( const AString & keyname, const AString & valuename, const AString & value, const bool create = true); - bool SetValueI( const AString & keyname, const AString & valuename, const int value, const bool create = true); - bool SetValueB( const AString & keyname, const AString & valuename, const bool value, const bool create = true) + bool SetValue (const int keyID, const int valueID, const AString & value); + bool SetValue (const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value, const bool a_CreateIfNotExists = true); + bool SetValueI(const AString & a_KeyName, const AString & a_ValueName, const int a_Value, const bool a_CreateIfNotExists = true); + bool SetValueB(const AString & a_KeyName, const AString & a_ValueName, const bool a_Value, const bool a_CreateIfNotExists = true) { - return SetValueI( keyname, valuename, int(value), create); + return SetValueI(a_KeyName, a_ValueName, int(a_Value), a_CreateIfNotExists); } - bool SetValueF( const AString & keyname, const AString & valuename, const double value, const bool create = true); + bool SetValueF(const AString & a_KeyName, const AString & a_ValueName, const double a_Value, const bool a_CreateIfNotExists = true); // tolua_end - bool SetValueV( const AString & keyname, const AString & valuename, char *format, ...); + bool SetValueV( const AString & a_KeyName, const AString & a_ValueName, const char * a_Format, ...); // tolua_begin diff --git a/lib/lua/CMakeLists.txt b/lib/lua/CMakeLists.txt index 63ac18e90..af03f4b1a 100644 --- a/lib/lua/CMakeLists.txt +++ b/lib/lua/CMakeLists.txt @@ -25,6 +25,11 @@ else() add_library(lua ${SOURCE}) endif() +# Tell Lua what dynamic loader to use (for LuaRocks): if (UNIX) - target_link_libraries(lua m dl) + add_definitions(-DLUA_USE_DLOPEN) +endif() + +if (UNIX) + target_link_libraries(lua m ${DYNAMIC_LOADER}) endif() diff --git a/lib/lua/Makefile b/lib/lua/Makefile deleted file mode 100644 index d23c39cc1..000000000 --- a/lib/lua/Makefile +++ /dev/null @@ -1,998 +0,0 @@ -# CMAKE generated file: DO NOT EDIT! -# Generated by "Unix Makefiles" Generator, CMake Version 2.8 - -# Default target executed when no arguments are given to make. -default_target: all -.PHONY : default_target - 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diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg index e9a5ea0c6..2d0300ebf 100644 --- a/src/Bindings/AllToLua.pkg +++ b/src/Bindings/AllToLua.pkg @@ -1,8 +1,6 @@ $#include "../Globals.h" -$#include "tolua_base.h" - // Typedefs from Globals.h, so that we don't have to process that file: typedef long long Int64; typedef int Int32; @@ -14,6 +12,7 @@ typedef unsigned short UInt16; $cfile "../ChunkDef.h" +$cfile "../BiomeDef.h" $cfile "../../lib/inifile/iniFile.h" diff --git a/src/Bindings/CMakeLists.txt b/src/Bindings/CMakeLists.txt index 41c641d9d..50b81e42a 100644 --- a/src/Bindings/CMakeLists.txt +++ b/src/Bindings/CMakeLists.txt @@ -2,17 +2,22 @@ cmake_minimum_required (VERSION 2.6) project (MCServer) +# NOTE: This CMake file is processed only for Unix builds; Windows(MSVC) builds handle all the subfolders in /src in a single file, /src/CMakeLists.txt + include_directories ("${PROJECT_SOURCE_DIR}/../") - ADD_CUSTOM_COMMAND( -#add any new generated bindings here - OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/Bindings.cpp ${CMAKE_CURRENT_BINARY_DIR}/Bindings.h -#command execuded to regerate bindings - COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg -#add any new generation dependencies here - DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/virtual_method_hooks.lua ${CMAKE_CURRENT_SOURCE_DIR}/AllToLua.pkg tolua - ) - +ADD_CUSTOM_COMMAND( + # add any new generated bindings here + OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/Bindings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Bindings.h + + # command execuded to regerate bindings + COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg + WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} + + # add any new generation dependencies here + DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/virtual_method_hooks.lua ${CMAKE_CURRENT_SOURCE_DIR}/AllToLua.pkg tolua +) + #add cpp files here add_library(Bindings PluginManager LuaState WebPlugin Bindings ManualBindings LuaWindow Plugin PluginLua WebPlugin) diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index 64a818a60..149c304ed 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -228,6 +228,9 @@ bool cLuaState::PushFunction(const char * a_FunctionName) return false; } + // Push the error handler for lua_pcall() + lua_pushcfunction(m_LuaState, &ReportFnCallErrors); + lua_getglobal(m_LuaState, a_FunctionName); if (!lua_isfunction(m_LuaState, -1)) { @@ -249,6 +252,9 @@ bool cLuaState::PushFunction(int a_FnRef) ASSERT(IsValid()); ASSERT(m_NumCurrentFunctionArgs == -1); // If not, there's already something pushed onto the stack + // Push the error handler for lua_pcall() + lua_pushcfunction(m_LuaState, &ReportFnCallErrors); + lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_FnRef); // same as lua_getref() if (!lua_isfunction(m_LuaState, -1)) { @@ -264,27 +270,29 @@ bool cLuaState::PushFunction(int a_FnRef) -bool cLuaState::PushFunctionFromRefTable(cRef & a_TableRef, const char * a_FnName) +bool cLuaState::PushFunction(const cTableRef & a_TableRef) { ASSERT(IsValid()); ASSERT(m_NumCurrentFunctionArgs == -1); // If not, there's already something pushed onto the stack - - lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_TableRef); // Get the table ref + + // Push the error handler for lua_pcall() + lua_pushcfunction(m_LuaState, &ReportFnCallErrors); + + lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_TableRef.GetTableRef()); // Get the table ref if (!lua_istable(m_LuaState, -1)) { // Not a table, bail out lua_pop(m_LuaState, 1); return false; } - lua_getfield(m_LuaState, -1, a_FnName); + lua_getfield(m_LuaState, -1, a_TableRef.GetFnName()); if (lua_isnil(m_LuaState, -1) || !lua_isfunction(m_LuaState, -1)) { // Not a valid function, bail out lua_pop(m_LuaState, 2); return false; } - lua_remove(m_LuaState, -2); // Remove the table ref from the stack - m_CurrentFunctionName = "<table_callback>"; + Printf(m_CurrentFunctionName, "<table-callback %s>", a_TableRef.GetFnName()); m_NumCurrentFunctionArgs = 0; return true; } @@ -297,7 +305,7 @@ void cLuaState::Push(const AString & a_String) { ASSERT(IsValid()); - tolua_pushcppstring(m_LuaState, a_String); + lua_pushlstring(m_LuaState, a_String.data(), a_String.size()); m_NumCurrentFunctionArgs += 1; } @@ -468,6 +476,18 @@ void cLuaState::Push(cItems * a_Items) +void cLuaState::Push(const cItems & a_Items) +{ + ASSERT(IsValid()); + + tolua_pushusertype(m_LuaState, (void *)&a_Items, "cItems"); + m_NumCurrentFunctionArgs += 1; +} + + + + + void cLuaState::Push(cClientHandle * a_Client) { ASSERT(IsValid()); @@ -720,11 +740,13 @@ void cLuaState::GetReturn(int a_StackPos, double & a_ReturnedVal) bool cLuaState::CallFunction(int a_NumResults) { ASSERT (m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first - ASSERT(lua_isfunction(m_LuaState, -m_NumCurrentFunctionArgs - 1)); + ASSERT(lua_isfunction(m_LuaState, -m_NumCurrentFunctionArgs - 1)); // The function to call + ASSERT(lua_isfunction(m_LuaState, -m_NumCurrentFunctionArgs - 2)); // The error handler - int s = lua_pcall(m_LuaState, m_NumCurrentFunctionArgs, a_NumResults, 0); - if (ReportErrors(s)) + int s = lua_pcall(m_LuaState, m_NumCurrentFunctionArgs, a_NumResults, -m_NumCurrentFunctionArgs - 2); + if (s != 0) { + // The error has already been printed together with the stacktrace LOGWARNING("Error in %s calling function %s()", m_SubsystemName.c_str(), m_CurrentFunctionName.c_str()); m_NumCurrentFunctionArgs = -1; m_CurrentFunctionName.clear(); @@ -952,15 +974,24 @@ bool cLuaState::ReportErrors(lua_State * a_LuaState, int a_Status) void cLuaState::LogStackTrace(void) { + LogStackTrace(m_LuaState); +} + + + + + +void cLuaState::LogStackTrace(lua_State * a_LuaState) +{ LOGWARNING("Stack trace:"); lua_Debug entry; int depth = 0; - while (lua_getstack(m_LuaState, depth, &entry)) + while (lua_getstack(a_LuaState, depth, &entry)) { - int status = lua_getinfo(m_LuaState, "Sln", &entry); + int status = lua_getinfo(a_LuaState, "Sln", &entry); assert(status); - LOGWARNING(" %s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?"); + LOGWARNING(" %s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "(no name)"); depth++; } LOGWARNING("Stack trace end"); @@ -993,6 +1024,17 @@ AString cLuaState::GetTypeText(int a_StackPos) +int cLuaState::ReportFnCallErrors(lua_State * a_LuaState) +{ + LOGWARNING("LUA: %s", lua_tostring(a_LuaState, -1)); + LogStackTrace(a_LuaState); + return 1; // We left the error message on the stack as the return value +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cLuaState::cRef: diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index 15b0cdeff..a43d39732 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -85,6 +85,23 @@ public: } ; + /** Used for calling functions stored in a reference-stored table */ + class cTableRef + { + int m_TableRef; + const char * m_FnName; + public: + cTableRef(int a_TableRef, const char * a_FnName) : + m_TableRef(a_TableRef), + m_FnName(a_FnName) + { + } + + int GetTableRef(void) const { return m_TableRef; } + const char * GetFnName(void) const { return m_FnName; } + } ; + + /// A dummy class that's used only to delimit function args from return values for cLuaState::Call() class cRet { @@ -133,24 +150,6 @@ public: /// Returns true if a_FunctionName is a valid Lua function that can be called bool HasFunction(const char * a_FunctionName); - /** Pushes the function of the specified name onto the stack. - Returns true if successful. Logs a warning on failure (incl. m_SubsystemName) - */ - bool PushFunction(const char * a_FunctionName); - - /** Pushes a function that has been saved into the global registry, identified by a_FnRef. - Returns true if successful. Logs a warning on failure - */ - bool PushFunction(int a_FnRef); - - /** Pushes a function that is stored in a table ref. - Returns true if successful, false on failure. Doesn't log failure. - */ - bool PushFunctionFromRefTable(cRef & a_TableRef, const char * a_FnName); - - /// Pushes a usertype of the specified class type onto the stack - void PushUserType(void * a_Object, const char * a_Type); - // Push a value onto the stack void Push(const AString & a_String); void Push(const AStringVector & a_Vector); @@ -165,6 +164,7 @@ public: void Push(cMonster * a_Monster); void Push(cItem * a_Item); void Push(cItems * a_Items); + void Push(const cItems & a_Items); void Push(cClientHandle * a_ClientHandle); void Push(cPickup * a_Pickup); void Push(cChunkDesc * a_ChunkDesc); @@ -182,7 +182,7 @@ public: void Push(void * a_Ptr); void Push(cHopperEntity * a_Hopper); void Push(cBlockEntity * a_BlockEntity); - + /// Call any 0-param 0-return Lua function in a single line: template <typename FnT> bool Call(FnT a_FnName) @@ -240,12 +240,33 @@ public: return CallFunction(0); } + /// Call any 0-param 1-return Lua function in a single line: + template< + typename FnT, typename RetT1 + > + bool Call(FnT a_FnName, const cRet & a_Mark, RetT1 & a_Ret1) + { + UNUSED(a_Mark); + if (!PushFunction(a_FnName)) + { + return false; + } + if (!CallFunction(1)) + { + return false; + } + GetReturn(-1, a_Ret1); + lua_pop(m_LuaState, 1); + return true; + } + /// Call any 1-param 1-return Lua function in a single line: template< typename FnT, typename ArgT1, typename RetT1 > bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1) { + UNUSED(a_Mark); if (!PushFunction(a_FnName)) { return false; @@ -266,6 +287,7 @@ public: > bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1) { + UNUSED(a_Mark); if (!PushFunction(a_FnName)) { return false; @@ -287,6 +309,7 @@ public: > bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1) { + UNUSED(a_Mark); if (!PushFunction(a_FnName)) { return false; @@ -309,6 +332,7 @@ public: > bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1) { + UNUSED(a_Mark); if (!PushFunction(a_FnName)) { return false; @@ -332,6 +356,7 @@ public: > bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1) { + UNUSED(a_Mark); if (!PushFunction(a_FnName)) { return false; @@ -357,6 +382,7 @@ public: > bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1) { + UNUSED(a_Mark); if (!PushFunction(a_FnName)) { return false; @@ -383,6 +409,7 @@ public: > bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1) { + UNUSED(a_Mark); if (!PushFunction(a_FnName)) { return false; @@ -410,6 +437,7 @@ public: > bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1) { + UNUSED(a_Mark); if (!PushFunction(a_FnName)) { return false; @@ -438,6 +466,7 @@ public: > bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1) { + UNUSED(a_Mark); if (!PushFunction(a_FnName)) { return false; @@ -467,6 +496,7 @@ public: > bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, ArgT10 a_Arg10, const cRet & a_Mark, RetT1 & a_Ret1) { + UNUSED(a_Mark); if (!PushFunction(a_FnName)) { return false; @@ -496,6 +526,7 @@ public: > bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) { + UNUSED(a_Mark); if (!PushFunction(a_FnName)) { return false; @@ -517,6 +548,7 @@ public: > bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) { + UNUSED(a_Mark); if (!PushFunction(a_FnName)) { return false; @@ -540,6 +572,7 @@ public: > bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) { + UNUSED(a_Mark); if (!PushFunction(a_FnName)) { return false; @@ -564,6 +597,7 @@ public: > bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) { + UNUSED(a_Mark); if (!PushFunction(a_FnName)) { return false; @@ -589,6 +623,7 @@ public: > bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) { + UNUSED(a_Mark); if (!PushFunction(a_FnName)) { return false; @@ -616,6 +651,7 @@ public: > bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) { + UNUSED(a_Mark); if (!PushFunction(a_FnName)) { return false; @@ -644,6 +680,7 @@ public: > bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) { + UNUSED(a_Mark); if (!PushFunction(a_FnName)) { return false; @@ -673,6 +710,7 @@ public: > bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3) { + UNUSED(a_Mark); if (!PushFunction(a_FnName)) { return false; @@ -703,6 +741,7 @@ public: > bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3) { + UNUSED(a_Mark); if (!PushFunction(a_FnName)) { return false; @@ -734,6 +773,7 @@ public: > bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3, RetT4 & a_Ret4, RetT5 & a_Ret5) { + UNUSED(a_Mark); if (!PushFunction(a_FnName)) { return false; @@ -761,25 +801,6 @@ public: } - /// Retrieve value returned at a_StackPos, if it is a valid bool. If not, a_ReturnedVal is unchanged - void GetReturn(int a_StackPos, bool & a_ReturnedVal); - - /// Retrieve value returned at a_StackPos, if it is a valid string. If not, a_ReturnedVal is unchanged - void GetReturn(int a_StackPos, AString & a_ReturnedVal); - - /// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged - void GetReturn(int a_StackPos, int & a_ReturnedVal); - - /// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged - void GetReturn(int a_StackPos, double & a_ReturnedVal); - - /** - Calls the function that has been pushed onto the stack by PushFunction(), - with arguments pushed by PushXXX(). - Returns true if successful, logs a warning on failure. - */ - bool CallFunction(int a_NumReturnValues); - /// Returns true if the specified parameters on the stack are of the specified usertable type; also logs warning if not. Used for static functions bool CheckParamUserTable(int a_StartParam, const char * a_UserTable, int a_EndParam = -1); @@ -807,6 +828,9 @@ public: /// Logs all items in the current stack trace to the server console void LogStackTrace(void); + /// Logs all items in the current stack trace to the server console + static void LogStackTrace(lua_State * a_LuaState); + /// Returns the type of the item on the specified position in the stack AString GetTypeText(int a_StackPos); @@ -826,6 +850,47 @@ protected: /// Number of arguments currently pushed (for the Push / Call chain) int m_NumCurrentFunctionArgs; + + + /** Pushes the function of the specified name onto the stack. + Returns true if successful. Logs a warning on failure (incl. m_SubsystemName) + */ + bool PushFunction(const char * a_FunctionName); + + /** Pushes a function that has been saved into the global registry, identified by a_FnRef. + Returns true if successful. Logs a warning on failure + */ + bool PushFunction(int a_FnRef); + + /** Pushes a function that is stored in a referenced table by name + Returns true if successful. Logs a warning on failure + */ + bool PushFunction(const cTableRef & a_TableRef); + + /// Pushes a usertype of the specified class type onto the stack + void PushUserType(void * a_Object, const char * a_Type); + + /// Retrieve value returned at a_StackPos, if it is a valid bool. If not, a_ReturnedVal is unchanged + void GetReturn(int a_StackPos, bool & a_ReturnedVal); + + /// Retrieve value returned at a_StackPos, if it is a valid string. If not, a_ReturnedVal is unchanged + void GetReturn(int a_StackPos, AString & a_ReturnedVal); + + /// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged + void GetReturn(int a_StackPos, int & a_ReturnedVal); + + /// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged + void GetReturn(int a_StackPos, double & a_ReturnedVal); + + /** + Calls the function that has been pushed onto the stack by PushFunction(), + with arguments pushed by PushXXX(). + Returns true if successful, logs a warning on failure. + */ + bool CallFunction(int a_NumReturnValues); + + /** Used as the error reporting function for function calls */ + static int ReportFnCallErrors(lua_State * a_LuaState); } ; diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index 2e19c2581..a9368f613 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -991,7 +991,6 @@ static int tolua_cPluginManager_GetAllPlugins(lua_State * tolua_S) const cPluginManager::PluginMap & AllPlugins = self->GetAllPlugins(); lua_newtable(tolua_S); - int newTable = lua_gettop(tolua_S); int index = 1; cPluginManager::PluginMap::const_iterator iter = AllPlugins.begin(); while (iter != AllPlugins.end()) @@ -1137,16 +1136,17 @@ static int tolua_cPluginManager_AddHook(lua_State * tolua_S) { /* Function signatures: - cPluginManager.AddHook(HOOK_TYPE, CallbackFunction) -- (1) recommended - cPluginManager:Get():AddHook(HOOK_TYPE, CallbackFunction) -- (2) accepted silently - cPluginManager:Get():AddHook(Plugin, HOOK_TYPE) -- (3) old style (#121), accepted but complained about - cPluginManager.AddHook(Plugin, HOOK_TYPE) -- (4) old style (#121) mangled, accepted but complained about + cPluginManager:AddHook(HOOK_TYPE, CallbackFunction) -- (1) recommended + cPluginManager.AddHook(HOOK_TYPE, CallbackFunction) -- (2) accepted silently (#401 deprecates this) + cPluginManager:Get():AddHook(HOOK_TYPE, CallbackFunction) -- (3) accepted silently + cPluginManager:Get():AddHook(Plugin, HOOK_TYPE) -- (4) old style (#121), accepted but complained about in the console + cPluginManager.AddHook(Plugin, HOOK_TYPE) -- (5) old style (#121) mangled, accepted but complained about in the console */ cLuaState S(tolua_S); cPluginManager * PlgMgr = cPluginManager::Get(); - // If the first param is a cPluginManager, use it instead of the global one: + // If the first param is a cPluginManager instance, use it instead of the global one: int ParamIdx = 1; tolua_Error err; if (tolua_isusertype(S, 1, "cPluginManager", 0, &err)) @@ -1161,6 +1161,11 @@ static int tolua_cPluginManager_AddHook(lua_State * tolua_S) } ParamIdx += 1; } + else if (tolua_isusertable(S, 1, "cPluginManager", 0, &err)) + { + // Style 1, use the global PlgMgr, but increment ParamIdx + ParamIdx++; + } if (lua_isnumber(S, ParamIdx) && lua_isfunction(S, ParamIdx + 1)) { @@ -1177,7 +1182,7 @@ static int tolua_cPluginManager_AddHook(lua_State * tolua_S) AString ParamDesc; Printf(ParamDesc, "%s, %s, %s", S.GetTypeText(1).c_str(), S.GetTypeText(2).c_str(), S.GetTypeText(3).c_str()); - LOGWARNING("cPluginManager.AddHook(): bad parameters. Expected HOOK_TYPE and CallbackFunction, got %s. Hook not added.", ParamDesc.c_str()); + LOGWARNING("cPluginManager:AddHook(): bad parameters. Expected HOOK_TYPE and CallbackFunction, got %s. Hook not added.", ParamDesc.c_str()); S.LogStackTrace(); return 0; } @@ -1877,7 +1882,6 @@ static int tolua_cWebPlugin_GetTabNames(lua_State * tolua_S) const cWebPlugin::TabNameList & TabNames = self->GetTabNames(); lua_newtable(tolua_S); - int newTable = lua_gettop(tolua_S); int index = 1; cWebPlugin::TabNameList::const_iterator iter = TabNames.begin(); while(iter != TabNames.end()) @@ -1898,6 +1902,35 @@ static int tolua_cWebPlugin_GetTabNames(lua_State * tolua_S) +static int tolua_cClientHandle_SendPluginMessage(lua_State * L) +{ + cLuaState S(L); + if ( + !S.CheckParamUserType(1, "cClientHandle") || + !S.CheckParamString(2, 3) || + !S.CheckParamEnd(4) + ) + { + return 0; + } + cClientHandle * Client = (cClientHandle *)tolua_tousertype(L, 1, NULL); + if (Client == NULL) + { + LOGWARNING("ClientHandle is nil in cClientHandle:SendPluginMessage()"); + S.LogStackTrace(); + return 0; + } + AString Channel, Message; + Channel.assign(lua_tostring(L, 2), lua_strlen(L, 2)); + Message.assign(lua_tostring(L, 3), lua_strlen(L, 3)); + Client->SendPluginMessage(Channel, Message); + return 0; +} + + + + + static int Lua_ItemGrid_GetSlotCoords(lua_State * L) { tolua_Error tolua_err; @@ -1947,118 +1980,72 @@ public: virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override { - if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNextBlock")) + bool res = false; + if (!m_LuaState.Call( + cLuaState::cTableRef(m_TableRef, "OnNextBlock"), + a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_EntryFace, + cLuaState::Return, res + )) { // No such function in the table, skip the callback return false; } - m_LuaState.Push(a_BlockX); - m_LuaState.Push(a_BlockY); - m_LuaState.Push(a_BlockZ); - m_LuaState.Push(a_BlockType); - m_LuaState.Push(a_BlockMeta); - m_LuaState.Push(a_EntryFace); - if (!m_LuaState.CallFunction(1)) - { - return false; - } - bool res = false; - if (lua_isboolean(m_LuaState, -1)) - { - res = (lua_toboolean(m_LuaState, -1) != 0); - } - lua_pop(m_LuaState, 1); return res; } virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) override { - if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNextBlockNoData")) + bool res = false; + if (!m_LuaState.Call( + cLuaState::cTableRef(m_TableRef, "OnNextBlockNoData"), + a_BlockX, a_BlockY, a_BlockZ, a_EntryFace, + cLuaState::Return, res + )) { // No such function in the table, skip the callback return false; } - m_LuaState.Push(a_BlockX); - m_LuaState.Push(a_BlockY); - m_LuaState.Push(a_BlockZ); - m_LuaState.Push(a_EntryFace); - if (!m_LuaState.CallFunction(1)) - { - return false; - } - bool res = false; - if (lua_isboolean(m_LuaState, -1)) - { - res = (lua_toboolean(m_LuaState, -1) != 0); - } - lua_pop(m_LuaState, 1); return res; } virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override { - if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnOutOfWorld")) + bool res = false; + if (!m_LuaState.Call( + cLuaState::cTableRef(m_TableRef, "OnOutOfWorld"), + a_BlockX, a_BlockY, a_BlockZ, + cLuaState::Return, res + )) { // No such function in the table, skip the callback return false; } - m_LuaState.Push(a_BlockX); - m_LuaState.Push(a_BlockY); - m_LuaState.Push(a_BlockZ); - if (!m_LuaState.CallFunction(1)) - { - return false; - } - bool res = false; - if (lua_isboolean(m_LuaState, -1)) - { - res = (lua_toboolean(m_LuaState, -1) != 0); - } - lua_pop(m_LuaState, 1); return res; } virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override { - if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnIntoWorld")) + bool res = false; + if (!m_LuaState.Call( + cLuaState::cTableRef(m_TableRef, "OnIntoWorld"), + a_BlockX, a_BlockY, a_BlockZ, + cLuaState::Return, res + )) { // No such function in the table, skip the callback return false; } - m_LuaState.Push(a_BlockX); - m_LuaState.Push(a_BlockY); - m_LuaState.Push(a_BlockZ); - if (!m_LuaState.CallFunction(1)) - { - return false; - } - bool res = false; - if (lua_isboolean(m_LuaState, -1)) - { - res = (lua_toboolean(m_LuaState, -1) != 0); - } - lua_pop(m_LuaState, 1); return res; } virtual void OnNoMoreHits(void) override { - if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNoMoreHits")) - { - // No such function in the table, skip the callback - return; - } - m_LuaState.CallFunction(0); + m_LuaState.Call(cLuaState::cTableRef(m_TableRef, "OnNoMoreHits")); } virtual void OnNoChunk(void) override { - if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNoChunk")) - { - // No such function in the table, skip the callback - return; - } - m_LuaState.CallFunction(0); + m_LuaState.Call(cLuaState::cTableRef(m_TableRef, "OnNoChunk")); } protected: @@ -2286,6 +2273,7 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_beginmodule(tolua_S, "cClientHandle"); tolua_constant(tolua_S, "MAX_VIEW_DISTANCE", cClientHandle::MAX_VIEW_DISTANCE); tolua_constant(tolua_S, "MIN_VIEW_DISTANCE", cClientHandle::MIN_VIEW_DISTANCE); + tolua_function(tolua_S, "SendPluginMessage", tolua_cClientHandle_SendPluginMessage); tolua_endmodule(tolua_S); tolua_beginmodule(tolua_S, "cItemGrid"); diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h index 9a3c2383e..f4a117721 100644 --- a/src/Bindings/Plugin.h +++ b/src/Bindings/Plugin.h @@ -68,6 +68,8 @@ public: virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; virtual bool OnPlayerEating (cPlayer & a_Player) = 0; + virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) = 0; + virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) = 0; virtual bool OnPlayerJoined (cPlayer & a_Player) = 0; virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0; virtual bool OnPlayerMoved (cPlayer & a_Player) = 0; @@ -82,6 +84,8 @@ public: virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0; virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0; + virtual bool OnPluginMessage (cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message) = 0; + virtual bool OnPluginsLoaded (void) = 0; virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0; diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 0e5a66cd6..eefcd2b09 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -90,6 +90,8 @@ bool cPluginLua::Initialize(void) // Load all files for this plugin, and execute them AStringVector Files = cFile::GetFolderContents(PluginPath.c_str()); + + int numFiles = 0; for (AStringVector::const_iterator itr = Files.begin(); itr != Files.end(); ++itr) { if (itr->rfind(".lua") == AString::npos) @@ -101,9 +103,20 @@ bool cPluginLua::Initialize(void) { Close(); return false; + } + else + { + numFiles++; } } // for itr - Files[] + if (numFiles == 0) + { + LOGWARNING("No lua files found: plugin %s is missing.", GetName().c_str()); + Close(); + return false; + } + // Call intialize function bool res = false; if (!m_LuaState.Call("Initialize", this, cLuaState::Return, res)) @@ -630,6 +643,46 @@ bool cPluginLua::OnPlayerEating(cPlayer & a_Player) +bool cPluginLua::OnPlayerFished(cPlayer & a_Player, const cItems & a_Reward) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FISHED]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_Reward, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPlayerFishing(cPlayer & a_Player, cItems & a_Reward) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FISHING]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_Reward, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + bool cPluginLua::OnPlayerJoined(cPlayer & a_Player) { cCSLock Lock(m_CriticalSection); @@ -910,6 +963,44 @@ bool cPluginLua::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_Block +bool cPluginLua::OnPluginMessage(cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLUGIN_MESSAGE]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Client, a_Channel, a_Message); + if (res) + { + return true; + } + } + return false; +} + + + + + +bool cPluginLua::OnPluginsLoaded(void) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLUGINS_LOADED]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + bool ret = false; + m_LuaState.Call((int)(**itr), cLuaState::Return, ret); + res = res || ret; + } + return res; +} + + + + + bool cPluginLua::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) { cCSLock Lock(m_CriticalSection); @@ -1324,6 +1415,8 @@ const char * cPluginLua::GetHookFnName(int a_HookType) case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem"; case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock"; case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem"; + case cPluginManager::HOOK_PLUGIN_MESSAGE: return "OnPluginMessage"; + case cPluginManager::HOOK_PLUGINS_LOADED: return "OnPluginsLoaded"; case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting"; case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting"; case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity"; @@ -1337,8 +1430,17 @@ const char * cPluginLua::GetHookFnName(int a_HookType) case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged"; case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging"; case cPluginManager::HOOK_WORLD_TICK: return "OnWorldTick"; - default: return NULL; + + case cPluginManager::HOOK_NUM_HOOKS: + { + // Satisfy a warning that all enum values should be used in a switch + // but don't want a default branch, so that we catch new hooks missing from this list. + break; + } } // switch (a_Hook) + LOGWARNING("Requested name of an unknown hook type function: %d (max is %d)", a_HookType, cPluginManager::HOOK_MAX); + ASSERT(!"Unknown hook requested!"); + return NULL; } diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h index e1e274c72..c01f5ca89 100644 --- a/src/Bindings/PluginLua.h +++ b/src/Bindings/PluginLua.h @@ -65,6 +65,8 @@ public: virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual bool OnPlayerEating (cPlayer & a_Player) override; + virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) override; + virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) override; virtual bool OnPlayerJoined (cPlayer & a_Player) override; virtual bool OnPlayerMoved (cPlayer & a_Player) override; virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override; @@ -79,6 +81,8 @@ public: virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; + virtual bool OnPluginMessage (cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message) override; + virtual bool OnPluginsLoaded (void) override; virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override; diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index 832dc4249..68e6aea33 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -118,7 +118,7 @@ void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni) int KeyNum = a_SettingsIni.FindKey("Plugins"); // If it does, how many plugins are there? - unsigned int NumPlugins = ((KeyNum != -1) ? (a_SettingsIni.GetNumValues(KeyNum)) : 0); + int NumPlugins = ((KeyNum != -1) ? (a_SettingsIni.GetNumValues(KeyNum)) : 0); if (KeyNum == -1) { @@ -126,7 +126,7 @@ void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni) } else if (NumPlugins > 0) { - for(unsigned int i = 0; i < NumPlugins; i++) + for (int i = 0; i < NumPlugins; i++) { AString ValueName = a_SettingsIni.GetValueName(KeyNum, i); if (ValueName.compare("Plugin") == 0) @@ -136,7 +136,7 @@ void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni) { if (m_Plugins.find(PluginFile) != m_Plugins.end()) { - LoadPlugin( PluginFile ); + LoadPlugin(PluginFile); } } } @@ -155,6 +155,7 @@ void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni) { LOG("-- Loaded 1 Plugin --"); } + CallHookPluginsLoaded(); } @@ -693,6 +694,48 @@ bool cPluginManager::CallHookPlayerEating(cPlayer & a_Player) +bool cPluginManager::CallHookPlayerFished(cPlayer & a_Player, const cItems a_Reward) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_FISHED); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerFished(a_Player, a_Reward)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPlayerFishing(cPlayer & a_Player, cItems a_Reward) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_FISHING); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerFishing(a_Player, a_Reward)) + { + return true; + } + } + return false; +} + + + + + bool cPluginManager::CallHookPlayerJoined(cPlayer & a_Player) { HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_JOINED); @@ -987,6 +1030,46 @@ bool cPluginManager::CallHookPlayerUsingItem(cPlayer & a_Player, int a_BlockX, i +bool cPluginManager::CallHookPluginMessage(cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLUGIN_MESSAGE); + if (Plugins == m_Hooks.end()) + { + return false; + } + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPluginMessage(a_Client, a_Channel, a_Message)) + { + return true; + } + } + return false; +} + + + + + +bool cPluginManager::CallHookPluginsLoaded(void) +{ + HookMap::iterator Plugins = m_Hooks.find(HOOK_PLUGINS_LOADED); + if (Plugins == m_Hooks.end()) + { + return false; + } + bool res = false; + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + res = !(*itr)->OnPluginsLoaded() || res; + } + return res; +} + + + + + bool cPluginManager::CallHookPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) { HookMap::iterator Plugins = m_Hooks.find(HOOK_POST_CRAFTING); diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index 04d6470c7..9936f5a35 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -80,6 +80,8 @@ public: // tolua_export HOOK_PLAYER_BREAKING_BLOCK, HOOK_PLAYER_BROKEN_BLOCK, HOOK_PLAYER_EATING, + HOOK_PLAYER_FISHED, + HOOK_PLAYER_FISHING, HOOK_PLAYER_JOINED, HOOK_PLAYER_LEFT_CLICK, HOOK_PLAYER_MOVING, @@ -94,6 +96,8 @@ public: // tolua_export HOOK_PLAYER_USED_ITEM, HOOK_PLAYER_USING_BLOCK, HOOK_PLAYER_USING_ITEM, + HOOK_PLUGIN_MESSAGE, + HOOK_PLUGINS_LOADED, HOOK_POST_CRAFTING, HOOK_PRE_CRAFTING, HOOK_SPAWNED_ENTITY, @@ -167,6 +171,8 @@ public: // tolua_export bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); bool CallHookPlayerEating (cPlayer & a_Player); + bool CallHookPlayerFished (cPlayer & a_Player, const cItems a_Reward); + bool CallHookPlayerFishing (cPlayer & a_Player, cItems a_Reward); bool CallHookPlayerJoined (cPlayer & a_Player); bool CallHookPlayerMoving (cPlayer & a_Player); bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); @@ -181,6 +187,8 @@ public: // tolua_export bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); + bool CallHookPluginMessage (cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message); + bool CallHookPluginsLoaded (void); bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity); @@ -271,7 +279,7 @@ private: bool m_bReloadPlugins; cPluginManager(); - ~cPluginManager(); + virtual ~cPluginManager(); /// Reloads all plugins, defaulting to settings.ini for settings location void ReloadPluginsNow(void); diff --git a/src/Bindings/tolua++.h b/src/Bindings/tolua++.h index 4dfd06318..73e65b746 100644 --- a/src/Bindings/tolua++.h +++ b/src/Bindings/tolua++.h @@ -2,12 +2,18 @@ // tolua++.h // Redirection file, needed because ToLua++ generates the Bindings.cpp file with >> #include "tolua++.h" << +// Only used from Bindings.cpp #include "tolua++/include/tolua++.h" +#ifdef _MSC_VER + // Disable specific warnings for the generated Bindings.cpp file: + #pragma warning(disable: 4800) // 'int' : forcing value to bool 'true' or 'false' (performance warning) +#endif // _MSC_VER + diff --git a/src/Bindings/tolua_base.h b/src/Bindings/tolua_base.h deleted file mode 100644 index 6a76f97b1..000000000 --- a/src/Bindings/tolua_base.h +++ /dev/null @@ -1,128 +0,0 @@ -#ifndef TOLUA_BASE_H -#define TOLUA_BASE_H - -#pragma warning(disable:4800) // This file is ONLY included by Bindings.cpp and it throws lots of C4800 warnings - -#include "tolua++/include/tolua++.h" - - - - - -class ToluaBase { - - int lua_instance; - -protected: - - lua_State* lua_state; - - void lua_stacktrace(lua_State* L) const - { - lua_Debug entry; - int depth = 0; - - while (lua_getstack(L, depth, &entry)) - { - lua_getinfo(L, "Sln", &entry); - - LOGERROR("%s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?"); - depth++; - } - } - - - bool report_errors(int status) const - { - if ( status!=0 ) - { - const char* s = lua_tostring(lua_state, -1); - LOGERROR("-- %s", s ); - //lua_pop(lua_state, 1); - LOGERROR("Stack:"); - lua_stacktrace( lua_state ); - return true; - } - return false; - } - - bool push_method(const char* name, lua_CFunction f) const { - - if (!lua_state) return false; - - lua_getref(lua_state, lua_instance); - lua_pushstring(lua_state, name); - //LOGINFO("1. push_method() Stack size: %i", lua_gettop( lua_state ) ); - lua_gettable(lua_state, -2); - //LOGINFO("2. push_method() Stack size: %i", lua_gettop( lua_state ) ); - - if (lua_isnil(lua_state, -1)) { - - // pop the table - lua_pop(lua_state, 2); - return false; - - } else { - - if (f) { - if (lua_iscfunction(lua_state, -1)) { - lua_pop(lua_state, 2); - return false; - }; - /* // not for now - lua_pushcfunction(lua_state, f); - if (lua_rawequal(lua_state, -1, -2)) { - - // avoid recursion, pop both functions and the table - lua_pop(lua_state, 3); - return false; - }; - - // pop f - lua_pop(lua_state, 1); - */ - }; - - // swap table with function - lua_insert(lua_state, -2); - }; - - return true; - }; - - void dbcall(lua_State* L, int nargs, int nresults) const { - - // using lua_call for now - int s = lua_pcall(L, nargs, nresults, 0); - report_errors( s ); - }; -public: - - int GetInstance() { return lua_instance; } - lua_State* GetLuaState() { return lua_state; } - - void tolua__set_instance(lua_State* L, lua_Object lo) { - - lua_state = L; - - lua_pushvalue(L, lo); - lua_instance = lua_ref(lua_state, 1); - }; - - ToluaBase() { - - lua_state = NULL; - }; - - ~ToluaBase() { - - if (lua_state) { - - lua_unref(lua_state, lua_instance); - }; - }; -}; - -#endif - - diff --git a/src/BiomeDef.cpp b/src/BiomeDef.cpp new file mode 100644 index 000000000..89a1cdefb --- /dev/null +++ b/src/BiomeDef.cpp @@ -0,0 +1,131 @@ + +// BiomeDef.cpp + +// Implements biome helper functions + +#include "Globals.h" +#include "BiomeDef.h" + + +EMCSBiome StringToBiome(const AString & a_BiomeString) +{ + // If it is a number, return it: + int res = atoi(a_BiomeString.c_str()); + if ((res != 0) || (a_BiomeString.compare("0") == 0)) + { + // It was a valid number + return (EMCSBiome)res; + } + + // Convert using the built-in map: + static struct { + EMCSBiome m_Biome; + const char * m_String; + } BiomeMap[] = + { + {biOcean, "Ocean"} , + {biPlains, "Plains"}, + {biDesert, "Desert"}, + {biExtremeHills, "ExtremeHills"}, + {biForest, "Forest"}, + {biTaiga, "Taiga"}, + {biSwampland, "Swampland"}, + {biRiver, "River"}, + {biNether, "Hell"}, + {biNether, "Nether"}, + {biEnd, "Sky"}, + {biEnd, "End"}, + {biFrozenOcean, "FrozenOcean"}, + {biFrozenRiver, "FrozenRiver"}, + {biIcePlains, "IcePlains"}, + {biIcePlains, "Tundra"}, + {biIceMountains, "IceMountains"}, + {biMushroomIsland, "MushroomIsland"}, + {biMushroomShore, "MushroomShore"}, + {biBeach, "Beach"}, + {biDesertHills, "DesertHills"}, + {biForestHills, "ForestHills"}, + {biTaigaHills, "TaigaHills"}, + {biExtremeHillsEdge, "ExtremeHillsEdge"}, + {biJungle, "Jungle"}, + {biJungleHills, "JungleHills"}, + + // Release 1.7 biomes: + {biJungleEdge, "JungleEdge"}, + {biDeepOcean, "DeepOcean"}, + {biStoneBeach, "StoneBeach"}, + {biColdBeach, "ColdBeach"}, + {biBirchForest, "BirchForest"}, + {biBirchForestHills, "BirchForestHills"}, + {biRoofedForest, "RoofedForest"}, + {biColdTaiga, "ColdTaiga"}, + {biColdTaigaHills, "ColdTaigaHills"}, + {biMegaTaiga, "MegaTaiga"}, + {biMegaTaigaHills, "MegaTaigaHills"}, + {biExtremeHillsPlus, "ExtremeHillsPlus"}, + {biSavanna, "Savanna"}, + {biSavannaPlateau, "SavannaPlateau"}, + {biMesa, "Mesa"}, + {biMesaPlateauF, "MesaPlateauF"}, + {biMesaPlateau, "MesaPlateau"}, + + // Release 1.7 variants: + {biSunflowerPlains, "SunflowerPlains"}, + {biDesertM, "DesertM"}, + {biExtremeHillsM, "ExtremeHillsM"}, + {biFlowerForest, "FlowerForest"}, + {biTaigaM, "TaigaM"}, + {biSwamplandM, "SwamplandM"}, + {biIcePlainsSpikes, "IcePlainsSpikes"}, + {biJungleM, "JungleM"}, + {biJungleEdgeM, "JungleEdgeM"}, + {biBirchForestM, "BirchForestM"}, + {biBirchForestHillsM, "BirchForestHillsM"}, + {biRoofedForestM, "RoofedForestM"}, + {biColdTaigaM, "ColdTaigaM"}, + {biMegaSpruceTaiga, "MegaSpruceTaiga"}, + {biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"}, + {biExtremeHillsPlusM, "ExtremeHillsPlusM"}, + {biSavannaM, "SavannaM"}, + {biSavannaPlateauM, "SavannaPlateauM"}, + {biMesaBryce, "MesaBryce"}, + {biMesaPlateauFM, "MesaPlateauFM"}, + {biMesaPlateauM, "MesaPlateauM"}, + } ; + + for (size_t i = 0; i < ARRAYCOUNT(BiomeMap); i++) + { + if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0) + { + return BiomeMap[i].m_Biome; + } + } // for i - BiomeMap[] + return (EMCSBiome)-1; +} + + + + + +bool IsBiomeNoDownfall(EMCSBiome a_Biome) +{ + switch (a_Biome) + { + case biDesert: + case biDesertHills: + case biDesertM: + case biSavanna: + case biSavannaM: + case biSavannaPlateau: + case biSavannaPlateauM: + case biNether: + case biEnd: + { + return true; + } + default: + { + return false; + } + } +} diff --git a/src/BiomeDef.h b/src/BiomeDef.h new file mode 100644 index 000000000..df1e387f0 --- /dev/null +++ b/src/BiomeDef.h @@ -0,0 +1,107 @@ + +// BiomeDef.h + +// Defines relevant information and methods related to biomes + + + + + +#pragma once + + + + + +// tolua_begin +/** Biome IDs +The first batch corresponds to the clientside biomes, used by MineCraft. +BiomeIDs over 255 are used by MCServer internally and are translated to MC biomes before sending them to client +*/ +enum EMCSBiome +{ + biOcean = 0, + biPlains = 1, + biDesert = 2, + biExtremeHills = 3, + biForest = 4, + biTaiga = 5, + biSwampland = 6, + biRiver = 7, + biHell = 8, // same as Nether + biNether = 8, + biSky = 9, // same as biEnd + biEnd = 9, + biFrozenOcean = 10, + biFrozenRiver = 11, + biIcePlains = 12, + biTundra = 12, // same as Ice Plains + biIceMountains = 13, + biMushroomIsland = 14, + biMushroomShore = 15, + biBeach = 16, + biDesertHills = 17, + biForestHills = 18, + biTaigaHills = 19, + biExtremeHillsEdge = 20, + biJungle = 21, + biJungleHills = 22, + + // Release 1.7 biomes: + biJungleEdge = 23, + biDeepOcean = 24, + biStoneBeach = 25, + biColdBeach = 26, + biBirchForest = 27, + biBirchForestHills = 28, + biRoofedForest = 29, + biColdTaiga = 30, + biColdTaigaHills = 31, + biMegaTaiga = 32, + biMegaTaigaHills = 33, + biExtremeHillsPlus = 34, + biSavanna = 35, + biSavannaPlateau = 36, + biMesa = 37, + biMesaPlateauF = 38, + biMesaPlateau = 39, + + // Automatically capture the maximum consecutive biome value into biMaxBiome: + biNumBiomes, // True number of biomes, since they are zero-based + biMaxBiome = biNumBiomes - 1, // The maximum biome value + + // Add this number to the biomes to get the variant + biVariant = 128, + + // Release 1.7 biome variants: + biSunflowerPlains = 129, + biDesertM = 130, + biExtremeHillsM = 131, + biFlowerForest = 132, + biTaigaM = 133, + biSwamplandM = 134, + biIcePlainsSpikes = 140, + biJungleM = 149, + biJungleEdgeM = 151, + biBirchForestM = 155, + biBirchForestHillsM = 156, + biRoofedForestM = 157, + biColdTaigaM = 158, + biMegaSpruceTaiga = 160, + biMegaSpruceTaigaHills = 161, + biExtremeHillsPlusM = 162, + biSavannaM = 163, + biSavannaPlateauM = 164, + biMesaBryce = 165, + biMesaPlateauFM = 166, + biMesaPlateauM = 167, +} ; + +/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns -1 on failure. +extern EMCSBiome StringToBiome(const AString & a_BiomeString); + +/// Returns true if the biome has no downfall - deserts and savannas +extern bool IsBiomeNoDownfall(EMCSBiome a_Biome); + + +// tolua_end diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index 1148908c6..910661f60 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -28,6 +28,8 @@ template<typename Combinator> void InternalMergeBlocks( Combinator a_Combinator ) { + UNUSED(a_SrcSizeY); + UNUSED(a_DstSizeY); for (int y = 0; y < a_SizeY; y++) { int SrcBaseY = (y + a_SrcOffY) * a_SrcSizeX * a_SrcSizeZ; @@ -826,7 +828,7 @@ void cBlockArea::RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int int yd = dy - dx / 2; int zd = dz - dx / 2; - while (true) + for (;;) { RelSetData(a_RelX1, a_RelY1, a_RelZ1, a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight); @@ -858,7 +860,7 @@ void cBlockArea::RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int int xd = dx - dy / 2; int zd = dz - dy / 2; - while (true) + for (;;) { RelSetData(a_RelX1, a_RelY1, a_RelZ1, a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight); @@ -892,7 +894,7 @@ void cBlockArea::RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int int xd = dx - dz / 2; int yd = dy - dz / 2; - while (true) + for (;;) { RelSetData(a_RelX1, a_RelY1, a_RelZ1, a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight); diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h index 0d358b556..7c6688f8d 100644 --- a/src/BlockEntities/BlockEntity.h +++ b/src/BlockEntities/BlockEntity.h @@ -87,7 +87,11 @@ public: virtual void SendTo(cClientHandle & a_Client) = 0; /// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing. - virtual bool Tick(float a_Dt, cChunk & a_Chunk) { return false; } + virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */) + { + UNUSED(a_Dt); + return false; + } protected: /// Position in absolute block coordinates diff --git a/src/BlockEntities/BlockEntityWithItems.h b/src/BlockEntities/BlockEntityWithItems.h index f35412e03..bf6289a2f 100644 --- a/src/BlockEntities/BlockEntityWithItems.h +++ b/src/BlockEntities/BlockEntityWithItems.h @@ -73,6 +73,7 @@ protected: // cItemGrid::cListener overrides: virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) { + UNUSED(a_SlotNum); ASSERT(a_Grid == &m_Contents); if (m_World != NULL) { diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp index b1409f5cc..f15553968 100644 --- a/src/BlockEntities/FurnaceEntity.cpp +++ b/src/BlockEntities/FurnaceEntity.cpp @@ -70,8 +70,8 @@ void cFurnaceEntity::UsedBy(cPlayer * a_Player) if (a_Player->GetWindow() != Window) { a_Player->OpenWindow(Window); - BroadcastProgress(PROGRESSBAR_FUEL, m_LastProgressFuel); - BroadcastProgress(PROGRESSBAR_SMELTING, m_LastProgressCook); + BroadcastProgress(PROGRESSBAR_FUEL, (short)m_LastProgressFuel); + BroadcastProgress(PROGRESSBAR_SMELTING, (short)m_LastProgressCook); } } } @@ -445,14 +445,14 @@ void cFurnaceEntity::UpdateProgressBars(void) int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0; if ((CurFuel / 8) != (m_LastProgressFuel / 8)) { - BroadcastProgress(PROGRESSBAR_FUEL, CurFuel); + BroadcastProgress(PROGRESSBAR_FUEL, (short)CurFuel); m_LastProgressFuel = CurFuel; } int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0; if ((CurCook / 8) != (m_LastProgressCook / 8)) { - BroadcastProgress(PROGRESSBAR_SMELTING, CurCook); + BroadcastProgress(PROGRESSBAR_SMELTING, (short)CurCook); m_LastProgressCook = CurCook; } } diff --git a/src/BlockEntities/FurnaceEntity.h b/src/BlockEntities/FurnaceEntity.h index 8b695d61a..b08187300 100644 --- a/src/BlockEntities/FurnaceEntity.h +++ b/src/BlockEntities/FurnaceEntity.h @@ -95,7 +95,7 @@ public: // tolua_end - void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = 0; } + void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = a_TimeBurned; } void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) {m_NeedCookTime = a_NeedCookTime; m_TimeCooked = a_TimeCooked; } protected: diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index 0aca3209f..eac59e74d 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -488,7 +488,6 @@ bool cHopperEntity::MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_Blo // Feed the fuel slot of the furnace return MoveItemsToSlot(*Furnace, cFurnaceEntity::fsFuel); } - return false; } diff --git a/src/BlockEntities/JukeboxEntity.h b/src/BlockEntities/JukeboxEntity.h index fcafdc479..996de965b 100644 --- a/src/BlockEntities/JukeboxEntity.h +++ b/src/BlockEntities/JukeboxEntity.h @@ -45,7 +45,7 @@ public: // tolua_end virtual void UsedBy(cPlayer * a_Player) override; - virtual void SendTo(cClientHandle & a_Client) override { }; + virtual void SendTo(cClientHandle &) override { }; private: int m_Record; diff --git a/src/BlockEntities/NoteEntity.h b/src/BlockEntities/NoteEntity.h index e2d088f44..cf78aeac6 100644 --- a/src/BlockEntities/NoteEntity.h +++ b/src/BlockEntities/NoteEntity.h @@ -52,7 +52,7 @@ public: // tolua_end virtual void UsedBy(cPlayer * a_Player) override; - virtual void SendTo(cClientHandle & a_Client) override { }; + virtual void SendTo(cClientHandle &) override { }; private: char m_Pitch; diff --git a/src/BlockID.cpp b/src/BlockID.cpp index 05d4c6595..b609af571 100644 --- a/src/BlockID.cpp +++ b/src/BlockID.cpp @@ -267,106 +267,6 @@ AString ItemToFullString(const cItem & a_Item) -EMCSBiome StringToBiome(const AString & a_BiomeString) -{ - // If it is a number, return it: - int res = atoi(a_BiomeString.c_str()); - if ((res != 0) || (a_BiomeString.compare("0") == 0)) - { - // It was a valid number - return (EMCSBiome)res; - } - - // Convert using the built-in map: - static struct { - EMCSBiome m_Biome; - const char * m_String; - } BiomeMap[] = - { - {biOcean, "Ocean"} , - {biPlains, "Plains"}, - {biDesert, "Desert"}, - {biExtremeHills, "ExtremeHills"}, - {biForest, "Forest"}, - {biTaiga, "Taiga"}, - {biSwampland, "Swampland"}, - {biRiver, "River"}, - {biNether, "Hell"}, - {biNether, "Nether"}, - {biEnd, "Sky"}, - {biEnd, "End"}, - {biFrozenOcean, "FrozenOcean"}, - {biFrozenRiver, "FrozenRiver"}, - {biIcePlains, "IcePlains"}, - {biIcePlains, "Tundra"}, - {biIceMountains, "IceMountains"}, - {biMushroomIsland, "MushroomIsland"}, - {biMushroomShore, "MushroomShore"}, - {biBeach, "Beach"}, - {biDesertHills, "DesertHills"}, - {biForestHills, "ForestHills"}, - {biTaigaHills, "TaigaHills"}, - {biExtremeHillsEdge, "ExtremeHillsEdge"}, - {biJungle, "Jungle"}, - {biJungleHills, "JungleHills"}, - - // Release 1.7 biomes: - {biJungleEdge, "JungleEdge"}, - {biDeepOcean, "DeepOcean"}, - {biStoneBeach, "StoneBeach"}, - {biColdBeach, "ColdBeach"}, - {biBirchForest, "BirchForest"}, - {biBirchForestHills, "BirchForestHills"}, - {biRoofedForest, "RoofedForest"}, - {biColdTaiga, "ColdTaiga"}, - {biColdTaigaHills, "ColdTaigaHills"}, - {biMegaTaiga, "MegaTaiga"}, - {biMegaTaigaHills, "MegaTaigaHills"}, - {biExtremeHillsPlus, "ExtremeHillsPlus"}, - {biSavanna, "Savanna"}, - {biSavannaPlateau, "SavannaPlateau"}, - {biMesa, "Mesa"}, - {biMesaPlateauF, "MesaPlateauF"}, - {biMesaPlateau, "MesaPlateau"}, - - // Release 1.7 variants: - {biSunflowerPlains, "SunflowerPlains"}, - {biDesertM, "DesertM"}, - {biExtremeHillsM, "ExtremeHillsM"}, - {biFlowerForest, "FlowerForest"}, - {biTaigaM, "TaigaM"}, - {biSwamplandM, "SwamplandM"}, - {biIcePlainsSpikes, "IcePlainsSpikes"}, - {biJungleM, "JungleM"}, - {biJungleEdgeM, "JungleEdgeM"}, - {biBirchForestM, "BirchForestM"}, - {biBirchForestHillsM, "BirchForestHillsM"}, - {biRoofedForestM, "RoofedForestM"}, - {biColdTaigaM, "ColdTaigaM"}, - {biMegaSpruceTaiga, "MegaSpruceTaiga"}, - {biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"}, - {biExtremeHillsPlusM, "ExtremeHillsPlusM"}, - {biSavannaM, "SavannaM"}, - {biSavannaPlateauM, "SavannaPlateauM"}, - {biMesaBryce, "MesaBryce"}, - {biMesaPlateauFM, "MesaPlateauFM"}, - {biMesaPlateauM, "MesaPlateauM"}, - } ; - - for (size_t i = 0; i < ARRAYCOUNT(BiomeMap); i++) - { - if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0) - { - return BiomeMap[i].m_Biome; - } - } // for i - BiomeMap[] - return (EMCSBiome)-1; -} - - - - - int StringToMobType(const AString & a_MobString) { static struct { diff --git a/src/BlockID.h b/src/BlockID.h index 288719ccf..899336fa6 100644 --- a/src/BlockID.h +++ b/src/BlockID.h @@ -876,9 +876,6 @@ extern AString ItemTypeToString(short a_ItemType); /// Translates a full item into a fully-specified string (including meta and count). If the ItemType is not recognized, the ItemType number is output into the string. extern AString ItemToFullString(const cItem & a_Item); -/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns -1 on failure. -extern EMCSBiome StringToBiome(const AString & a_BiomeString); - /// Translates a mob string ("ocelot") to mobtype (E_ENTITY_TYPE_OCELOT) extern int StringToMobType(const AString & a_MobString); diff --git a/src/BlockTracer.h b/src/BlockTracer.h index d0a34811d..40d80da1a 100644 --- a/src/BlockTracer.h +++ b/src/BlockTracer.h @@ -36,7 +36,14 @@ public: /** Called on each block encountered along the path, including the first block (path start), if chunk data is not loaded When this callback returns true, the tracing is aborted. */ - virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) { return false; } + virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) + { + UNUSED(a_BlockX); + UNUSED(a_BlockY); + UNUSED(a_BlockZ); + UNUSED(a_EntryFace); + return false; + } /** Called when the path goes out of world, either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height) The coords specify the exact point at which the path exited the world. @@ -44,7 +51,13 @@ public: Note that some paths can go out of the world and come back again (parabola), in such a case this callback is followed by OnIntoWorld() and further OnNextBlock() calls */ - virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) { return false; } + virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) + { + UNUSED(a_BlockX); + UNUSED(a_BlockY); + UNUSED(a_BlockZ); + return false; + } /** Called when the path goes into the world, from either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height) The coords specify the exact point at which the path entered the world. @@ -52,7 +65,13 @@ public: Note that some paths can go out of the world and come back again (parabola), in such a case this callback is followed by further OnNextBlock() calls */ - virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) { return false; } + virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) + { + UNUSED(a_BlockX); + UNUSED(a_BlockY); + UNUSED(a_BlockZ); + return false; + } /** Called when the path is sure not to hit any more blocks. Note that for some shapes this might never happen (line with constant Y) diff --git a/src/Blocks/BlockGlowstone.h b/src/Blocks/BlockGlowstone.h index 5f0d95dee..6c198efc4 100644 --- a/src/Blocks/BlockGlowstone.h +++ b/src/Blocks/BlockGlowstone.h @@ -20,8 +20,8 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to 0 - // TODO: More drops? - a_Pickups.push_back(cItem(E_ITEM_GLOWSTONE_DUST, 1, 0)); + MTRand r1; + a_Pickups.push_back(cItem(E_ITEM_GLOWSTONE_DUST, (char)(2 + r1.randInt(2)), 0)); } } ; diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index 107d36476..a732aa797 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -99,7 +99,11 @@ public: virtual bool DoesIgnoreBuildCollision(void); /// <summary>Similar to DoesIgnoreBuildCollision(void), but is used for cases where block meta/player item-in-hand is needed to determine collision (thin snow)</summary> - virtual bool DoesIgnoreBuildCollision(cPlayer * a_Player, NIBBLETYPE a_Meta) { return DoesIgnoreBuildCollision(); } + virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta) + { + UNUSED(a_Meta); + return DoesIgnoreBuildCollision(); + } /// <summary>Returns if this block drops if it gets destroyed by an unsuitable situation. Default: true</summary> virtual bool DoesDropOnUnsuitable(void); diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp index 64c03d0d3..e06f63a0e 100644 --- a/src/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp @@ -773,7 +773,7 @@ void cByteBuffer::ReadAll(AString & a_Data) -bool cByteBuffer::ReadToByteBuffer(cByteBuffer & a_Dst, int a_NumBytes) +bool cByteBuffer::ReadToByteBuffer(cByteBuffer & a_Dst, size_t a_NumBytes) { if (!a_Dst.CanWriteBytes(a_NumBytes) || !CanReadBytes(a_NumBytes)) { @@ -781,9 +781,10 @@ bool cByteBuffer::ReadToByteBuffer(cByteBuffer & a_Dst, int a_NumBytes) return false; } char buf[1024]; - while (a_NumBytes > 0) + // > 0 without generating warnings about unsigned comparisons where size_t is unsigned + while (a_NumBytes != 0) { - int num = (a_NumBytes > sizeof(buf)) ? sizeof(buf) : a_NumBytes; + size_t num = (a_NumBytes > sizeof(buf)) ? sizeof(buf) : a_NumBytes; VERIFY(ReadBuf(buf, num)); VERIFY(a_Dst.Write(buf, num)); a_NumBytes -= num; diff --git a/src/ByteBuffer.h b/src/ByteBuffer.h index 06c846fa9..cbce119b1 100644 --- a/src/ByteBuffer.h +++ b/src/ByteBuffer.h @@ -110,7 +110,7 @@ public: void ReadAll(AString & a_Data); /// Reads the specified number of bytes and writes it into the destinatio bytebuffer. Returns true on success. - bool ReadToByteBuffer(cByteBuffer & a_Dst, int a_NumBytes); + bool ReadToByteBuffer(cByteBuffer & a_Dst, size_t a_NumBytes); /// Removes the bytes that have been read from the ringbuffer void CommitRead(void); diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 88e469b74..853138769 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -14,7 +14,7 @@ set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities) -if (NOT WIN32) +if (NOT MSVC) foreach(folder ${FOLDERS}) add_subdirectory(${folder}) endforeach(folder) @@ -62,18 +62,25 @@ else () endif() -if (UNIX) - set(EXECUTABLE ../MCServer/MCServer) -else () - set(EXECUTABLE MCServer) -endif () - +set(EXECUTABLE MCServer) add_executable(${EXECUTABLE} ${SOURCE}) +set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer) + +if (MSVC) + # MSVC generator adds a "Debug" or "Release" postfixes to the EXECUTABLE_OUTPUT_PATH, we need to cancel them: + SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES PREFIX "../") + SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES IMPORT_PREFIX "../") +endif() + + +# Make the debug executable have a "_debug" suffix +SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES DEBUG_POSTFIX "_debug") + # Precompiled headers (2nd part) -if (WIN32) +if (MSVC) SET_TARGET_PROPERTIES( ${EXECUTABLE} PROPERTIES COMPILE_FLAGS "/Yu\"Globals.h\"" OBJECT_DEPENDS "$(IntDir)/$(TargetName.pch)" @@ -81,7 +88,7 @@ if (WIN32) endif () -if (NOT WIN32) +if (NOT MSVC) target_link_libraries(${EXECUTABLE} OSSupport HTTPServer Bindings Items Blocks) target_link_libraries(${EXECUTABLE} Protocol Generating WorldStorage) target_link_libraries(${EXECUTABLE} Mobs Entities Simulator UI BlockEntities) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index c446db9a6..fb26e983d 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -527,9 +527,11 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) // MG TODO : check that "Level" really means Y + /* NIBBLETYPE SkyLight = 0; NIBBLETYPE BlockLight = 0; + */ if (IsLightValid()) { @@ -2324,8 +2326,8 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) { int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - a_BlockType = cChunkDef::GetBlock (m_BlockTypes, a_RelX, a_RelY, a_RelZ); - a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); + a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx); + a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, Idx); } @@ -2898,10 +2900,6 @@ NIBBLETYPE cChunk::GetTimeAlteredLight(NIBBLETYPE a_Skylight) const -#if !C_CHUNK_USE_INLINE -# include "cChunk.inl.h" -#endif - diff --git a/src/Chunk.h b/src/Chunk.h index 05a96d419..f0a50c3c4 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -12,19 +12,6 @@ -#define C_CHUNK_USE_INLINE 1 - -// Do not touch -#if C_CHUNK_USE_INLINE - #define __C_CHUNK_INLINE__ inline -#else - #define __C_CHUNK_INLINE__ -#endif - - - - - namespace Json { class Value; @@ -436,8 +423,6 @@ private: void RemoveBlockEntity(cBlockEntity * a_BlockEntity); void AddBlockEntity (cBlockEntity * a_BlockEntity); - void SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff); - /// Creates a block entity for each block that needs a block entity and doesn't have one in the list void CreateBlockEntities(void); @@ -482,11 +467,3 @@ typedef std::list<cChunkPtr> cChunkPtrList; - -#if C_CHUNK_USE_INLINE - #include "Chunk.inl.h" -#endif - - - - diff --git a/src/Chunk.inl.h b/src/Chunk.inl.h deleted file mode 100644 index fb9c4dad1..000000000 --- a/src/Chunk.inl.h +++ /dev/null @@ -1,34 +0,0 @@ - -#ifndef __C_CHUNK_INL_H__ -#define __C_CHUNK_INL_H__ - -#ifndef MAX -# define MAX(a,b) (((a)>(b))?(a):(b)) -#endif - - - - - -__C_CHUNK_INLINE__ -void cChunk::SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff) -{ - unsigned char CurrentLight = cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z ); - cChunkDef::SetNibble( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X-1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); - cChunkDef::SetNibble( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X+1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); - cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y-1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); - cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y+1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); - cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z-1 ), MAX(0,CurrentLight-a_Falloff) ) ); - cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z+1 ), MAX(0,CurrentLight-a_Falloff) ) ); - MarkDirty(); -} - - - - - -#endif - - - - diff --git a/src/ChunkDef.h b/src/ChunkDef.h index 8c37e7907..edeb7c0a0 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -10,6 +10,7 @@ #pragma once #include "Vector3i.h" +#include "BiomeDef.h" @@ -57,97 +58,6 @@ typedef unsigned char HEIGHTTYPE; - - -// tolua_begin -/** Biome IDs -The first batch corresponds to the clientside biomes, used by MineCraft. -BiomeIDs over 255 are used by MCServer internally and are translated to MC biomes before sending them to client -*/ -enum EMCSBiome -{ - biOcean = 0, - biPlains = 1, - biDesert = 2, - biExtremeHills = 3, - biForest = 4, - biTaiga = 5, - biSwampland = 6, - biRiver = 7, - biHell = 8, // same as Nether - biNether = 8, - biSky = 9, // same as biEnd - biEnd = 9, - biFrozenOcean = 10, - biFrozenRiver = 11, - biIcePlains = 12, - biTundra = 12, // same as Ice Plains - biIceMountains = 13, - biMushroomIsland = 14, - biMushroomShore = 15, - biBeach = 16, - biDesertHills = 17, - biForestHills = 18, - biTaigaHills = 19, - biExtremeHillsEdge = 20, - biJungle = 21, - biJungleHills = 22, - - // Release 1.7 biomes: - biJungleEdge = 23, - biDeepOcean = 24, - biStoneBeach = 25, - biColdBeach = 26, - biBirchForest = 27, - biBirchForestHills = 28, - biRoofedForest = 29, - biColdTaiga = 30, - biColdTaigaHills = 31, - biMegaTaiga = 32, - biMegaTaigaHills = 33, - biExtremeHillsPlus = 34, - biSavanna = 35, - biSavannaPlateau = 36, - biMesa = 37, - biMesaPlateauF = 38, - biMesaPlateau = 39, - - // Automatically capture the maximum consecutive biome value into biMaxBiome: - biNumBiomes, // True number of biomes, since they are zero-based - biMaxBiome = biNumBiomes - 1, // The maximum biome value - - // Add this number to the biomes to get the variant - biVariant = 128, - - // Release 1.7 biome variants: - biSunflowerPlains = 129, - biDesertM = 130, - biExtremeHillsM = 131, - biFlowerForest = 132, - biTaigaM = 133, - biSwamplandM = 134, - biIcePlainsSpikes = 140, - biJungleM = 149, - biJungleEdgeM = 151, - biBirchForestM = 155, - biBirchForestHillsM = 156, - biRoofedForestM = 157, - biColdTaigaM = 158, - biMegaSpruceTaiga = 160, - biMegaSpruceTaigaHills = 161, - biExtremeHillsPlusM = 162, - biSavannaM = 163, - biSavannaPlateauM = 164, - biMesaBryce = 165, - biMesaPlateauFM = 166, - biMesaPlateauM = 167, -} ; - -// tolua_end - - - - /// Constants used throughout the code, useful typedefs and utility functions class cChunkDef { @@ -182,6 +92,7 @@ public: /// Converts absolute block coords into relative (chunk + block) coords: inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ ) { + UNUSED(a_Y); BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ); a_X = a_X - a_ChunkX * Width; diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 86fbceff7..e14090b18 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -991,7 +991,7 @@ bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ) { - while (true) + for (;;) { cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ, BlockY = 0; diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp index fe3ee9b42..2425adf18 100644 --- a/src/ChunkSender.cpp +++ b/src/ChunkSender.cpp @@ -264,7 +264,7 @@ void cChunkSender::BlockEntity(cBlockEntity * a_Entity) -void cChunkSender::Entity(cEntity * a_Entity) +void cChunkSender::Entity(cEntity *) { // Nothing needed yet, perhaps in the future when we save entities into chunks we'd like to send them upon load, too ;) } diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 99df47bfb..9348a1825 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -543,6 +543,15 @@ void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ, +void cClientHandle::HandlePluginMessage(const AString & a_Channel, const AString & a_Message) +{ + cPluginManager::Get()->CallHookPluginMessage(*this, a_Channel, a_Message); +} + + + + + void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) { LOGD("HandleLeftClick: {%i, %i, %i}; Face: %i; Stat: %i", @@ -1409,6 +1418,7 @@ void cClientHandle::SendData(const char * a_Data, int a_Size) void cClientHandle::MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket) { + UNUSED(a_World); ASSERT(m_Player != NULL); if (a_SendRespawnPacket) @@ -1968,6 +1978,15 @@ void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player) +void cClientHandle::SendPluginMessage(const AString & a_Channel, const AString & a_Message) +{ + m_Protocol->SendPluginMessage(a_Channel, a_Message); +} + + + + + void cClientHandle::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) { m_Protocol->SendRemoveEntityEffect(a_Entity, a_EffectID); diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 26d5e74b7..297d62d57 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -120,6 +120,7 @@ public: void SendPlayerMoveLook (void); void SendPlayerPosition (void); void SendPlayerSpawn (const cPlayer & a_Player); + void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID); void SendRespawn (void); void SendExperience (void); @@ -178,6 +179,7 @@ public: void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround); void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay) void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround); + void HandlePluginMessage (const AString & a_Channel, const AString & a_Message); void HandleRespawn (void); void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem); void HandleSlotSelected (short a_SlotNum); diff --git a/src/CommandOutput.h b/src/CommandOutput.h index bdf675238..3763d625f 100644 --- a/src/CommandOutput.h +++ b/src/CommandOutput.h @@ -38,6 +38,7 @@ class cNullCommandOutputCallback : virtual void Out(const AString & a_Text) override { // Do nothing + UNUSED(a_Text); } } ; diff --git a/src/Defines.h b/src/Defines.h index 534802d55..c75effa44 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -563,34 +563,6 @@ namespace ItemCategory } } - - - - -/// Returns true if the biome has no downfall - deserts and savannas -inline bool IsBiomeNoDownfall(EMCSBiome a_Biome) -{ - switch (a_Biome) - { - case biDesert: - case biDesertHills: - case biDesertM: - case biSavanna: - case biSavannaM: - case biSavannaPlateau: - case biSavannaPlateauM: - case biNether: - case biEnd: - { - return true; - } - default: - { - return false; - } - } -} - // tolua_end diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 9cb36eb14..2ba1b303d 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -351,10 +351,14 @@ public: // tolua_end /// Called when the specified player right-clicks this entity - virtual void OnRightClicked(cPlayer & a_Player) {}; + virtual void OnRightClicked(cPlayer &) {}; /// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy(). - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) {} + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) + { + UNUSED(a_Drops); + UNUSED(a_Killer); + } protected: static cCriticalSection m_CSCount; @@ -420,11 +424,13 @@ protected: void Dereference( cEntity*& a_EntityPtr ); private: - // Measured in degrees (MAX 360°) + // Measured in degrees, [-180, +180) double m_HeadYaw; + // Measured in meter/second (m/s) Vector3d m_Speed; - // Measured in degrees (MAX 360°) + + // Measured in degrees, [-180, +180) Vector3d m_Rot; /// Position of the entity's XZ center and Y bottom diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 67d5a47ef..bc92790aa 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -908,8 +908,8 @@ bool cPlayer::IsGameModeSurvival(void) const bool cPlayer::IsGameModeAdventure(void) const { - return (m_GameMode == gmCreative) || // Either the player is explicitly in Adventure - ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Adventure + return (m_GameMode == gmAdventure) || // Either the player is explicitly in Adventure + ((m_GameMode == gmNotSet) && m_World->IsGameModeAdventure()); // or they inherit from the world and the world is Adventure } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 66f1c07a7..f9ce950ba 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -45,7 +45,7 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override { }; + virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }; /// Returns the curently equipped weapon; empty item if none virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } @@ -114,7 +114,7 @@ public: double GetEyeHeight(void) const; // tolua_export Vector3d GetEyePosition(void) const; // tolua_export inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export - inline const double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. + inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export inline const cInventory & GetInventory(void) const { return m_Inventory; } diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 959e81ae5..4721409ee 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -52,7 +52,11 @@ public: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace); /// Called by the physics blocktracer when the entity hits another entity - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) {} + virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) + { + UNUSED(a_EntityHit); + UNUSED(a_HitPos); + } /// Called by Chunk when the projectile is eligible for player collection virtual void CollectedBy(cPlayer * a_Dest); diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp index df45bb4c2..2571e6b77 100644 --- a/src/Generating/Caves.cpp +++ b/src/Generating/Caves.cpp @@ -285,7 +285,7 @@ bool cCaveTunnel::RefineDefPoints(const cCaveDefPoints & a_Src, cCaveDefPoints & void cCaveTunnel::Smooth(void) { cCaveDefPoints Pts; - while (true) + for (;;) { if (!RefineDefPoints(m_Points, Pts)) { @@ -331,7 +331,7 @@ void cCaveTunnel::FinishLinear(void) int yd = dy - dx / 2; int zd = dz - dx / 2; - while (true) + for (;;) { m_Points.push_back(cCaveDefPoint(PrevX, PrevY, PrevZ, R)); @@ -363,7 +363,7 @@ void cCaveTunnel::FinishLinear(void) int xd = dx - dy / 2; int zd = dz - dy / 2; - while (true) + for (;;) { m_Points.push_back(cCaveDefPoint(PrevX, PrevY, PrevZ, R)); @@ -397,7 +397,7 @@ void cCaveTunnel::FinishLinear(void) int xd = dx - dz / 2; int yd = dy - dz / 2; - while (true) + for (;;) { m_Points.push_back(cCaveDefPoint(PrevX, PrevY, PrevZ, R)); @@ -509,6 +509,7 @@ void cCaveTunnel::ProcessChunk( case E_BLOCK_GRAVEL: case E_BLOCK_SAND: case E_BLOCK_SANDSTONE: + case E_BLOCK_SOULSAND: case E_BLOCK_NETHERRACK: case E_BLOCK_COAL_ORE: case E_BLOCK_IRON_ORE: diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index 126a896af..baa5b76b8 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -2,13 +2,11 @@ #include "Globals.h" #include "ChunkGenerator.h" -#include "../World.h" #include "inifile/iniFile.h" -#include "../Root.h" -#include "../Bindings/PluginManager.h" #include "ChunkDesc.h" #include "ComposableGenerator.h" #include "Noise3DGenerator.h" +#include "../MersenneTwister.h" @@ -29,8 +27,9 @@ const unsigned int QUEUE_SKIP_LIMIT = 500; cChunkGenerator::cChunkGenerator(void) : super("cChunkGenerator"), - m_World(NULL), - m_Generator(NULL) + m_Generator(NULL), + m_PluginInterface(NULL), + m_ChunkSink(NULL) { } @@ -47,10 +46,12 @@ cChunkGenerator::~cChunkGenerator() -bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile) +bool cChunkGenerator::Start(cPluginInterface & a_PluginInterface, cChunkSink & a_ChunkSink, cIniFile & a_IniFile) { + m_PluginInterface = &a_PluginInterface; + m_ChunkSink = &a_ChunkSink; + MTRand rnd; - m_World = a_World; m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt()); AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable"); @@ -73,7 +74,7 @@ bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile) return false; } - m_Generator->Initialize(a_World, a_IniFile); + m_Generator->Initialize(a_IniFile); return super::Start(); } @@ -237,14 +238,14 @@ void cChunkGenerator::Execute(void) } // Hack for regenerating chunks: if Y != 0, the chunk is considered invalid, even if it has its data set - if ((coords.m_ChunkY == 0) && m_World->IsChunkValid(coords.m_ChunkX, coords.m_ChunkZ)) + if ((coords.m_ChunkY == 0) && m_ChunkSink->IsChunkValid(coords.m_ChunkX, coords.m_ChunkZ)) { LOGD("Chunk [%d, %d] already generated, skipping generation", coords.m_ChunkX, coords.m_ChunkZ); // Already generated, ignore request continue; } - if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ)) + if (SkipEnabled && !m_ChunkSink->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ)) { LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ); continue; @@ -253,9 +254,6 @@ void cChunkGenerator::Execute(void) LOGD("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); - // Save the chunk right after generating, so that we don't have to generate it again on next run - m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); - NumChunksGenerated++; } // while (!bStop) } @@ -265,27 +263,20 @@ void cChunkGenerator::Execute(void) void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ) { + ASSERT(m_PluginInterface != NULL); + ASSERT(m_ChunkSink != NULL); + cChunkDesc ChunkDesc(a_ChunkX, a_ChunkZ); - cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc); + m_PluginInterface->CallHookChunkGenerating(ChunkDesc); m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc); - cRoot::Get()->GetPluginManager()->CallHookChunkGenerated(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc); + m_PluginInterface->CallHookChunkGenerated(ChunkDesc); #ifdef _DEBUG // Verify that the generator has produced valid data: ChunkDesc.VerifyHeightmap(); #endif - cChunkDef::BlockNibbles BlockMetas; - ChunkDesc.CompressBlockMetas(BlockMetas); - - m_World->SetChunkData( - a_ChunkX, a_ChunkZ, - ChunkDesc.GetBlockTypes(), BlockMetas, - NULL, NULL, // We don't have lighting, chunk will be lighted when needed - &ChunkDesc.GetHeightMap(), &ChunkDesc.GetBiomeMap(), - ChunkDesc.GetEntities(), ChunkDesc.GetBlockEntities(), - true - ); + m_ChunkSink->OnChunkGenerated(ChunkDesc); } @@ -304,9 +295,8 @@ cChunkGenerator::cGenerator::cGenerator(cChunkGenerator & a_ChunkGenerator) : -void cChunkGenerator::cGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile) +void cChunkGenerator::cGenerator::Initialize(cIniFile & a_IniFile) { - m_World = a_World; UNUSED(a_IniFile); } @@ -319,7 +309,7 @@ EMCSBiome cChunkGenerator::cGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ) cChunkDef::BiomeMap Biomes; int Y = 0; int ChunkX, ChunkZ; - cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ); + cChunkDef::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, ChunkZ); GenerateBiomes(ChunkX, ChunkZ, Biomes); return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ); } diff --git a/src/Generating/ChunkGenerator.h b/src/Generating/ChunkGenerator.h index 2d3bb8082..9b2d9eb3c 100644 --- a/src/Generating/ChunkGenerator.h +++ b/src/Generating/ChunkGenerator.h @@ -26,7 +26,6 @@ If the generator queue is overloaded, the generator skips chunks with no clients // fwd: -class cWorld; class cIniFile; class cChunkDesc; @@ -40,7 +39,7 @@ class cChunkGenerator : typedef cIsThread super; public: - /// The interface that a class has to implement to become a generator + /** The interface that a class has to implement to become a generator */ class cGenerator { public: @@ -48,7 +47,7 @@ public: virtual ~cGenerator() {} ; // Force a virtual destructor /// Called to initialize the generator on server startup. - virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile); + virtual void Initialize(cIniFile & a_IniFile); /// Generates the biomes for the specified chunk (directly, not in a separate thread). Used by the world loader if biomes failed loading. virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0; @@ -61,14 +60,59 @@ public: protected: cChunkGenerator & m_ChunkGenerator; - cWorld * m_World; + } ; + + + /** The interface through which the plugins are called for their OnChunkGenerating / OnChunkGenerated hooks. */ + class cPluginInterface + { + public: + // Force a virtual destructor + virtual ~cPluginInterface() {} + + /** Called when the chunk is about to be generated. + The generator may be partly or fully overriden by the implementation + */ + virtual void CallHookChunkGenerating(cChunkDesc & a_ChunkDesc) = 0; + + /** Called after the chunk is generated, before it is handed to the chunk sink. + a_ChunkDesc contains the generated chunk data. Implementation may modify this data. + */ + virtual void CallHookChunkGenerated(cChunkDesc & a_ChunkDesc) = 0; + } ; + + + /** The interface through which the generated chunks are handed to the cWorld or whoever created us. */ + class cChunkSink + { + public: + // Force a virtual destructor + virtual ~cChunkSink() {} + + /** Called after the chunk has been generated + The interface may store the chunk, send it over network, whatever. + The chunk is not expected to be modified, but the generator will survive if the implementation + changes the data within. All changes are ignored, though. + */ + virtual void OnChunkGenerated(cChunkDesc & a_ChunkDesc) = 0; + + /** Called just before the chunk generation is started, + to verify that it hasn't been generated in the meantime. + If this callback returns true, the chunk is not generated. + */ + virtual bool IsChunkValid(int a_ChunkX, int a_ChunkZ) = 0; + + /** Called when the generator is overloaded to skip chunks that are no longer needed. + If this callback returns false, the chunk is not generated. + */ + virtual bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) = 0; } ; cChunkGenerator (void); ~cChunkGenerator(); - bool Start(cWorld * a_World, cIniFile & a_IniFile); + bool Start(cPluginInterface & a_PluginInterface, cChunkSink & a_ChunkSink, cIniFile & a_IniFile); void Stop(void); /// Queues the chunk for generation; removes duplicate requests @@ -91,8 +135,6 @@ public: private: - cWorld * m_World; - int m_Seed; cCriticalSection m_CS; @@ -101,6 +143,13 @@ private: cEvent m_evtRemoved; ///< Set when an item is removed from the queue cGenerator * m_Generator; ///< The actual generator engine used to generate chunks + + /** The plugin interface that may modify the generated chunks */ + cPluginInterface * m_PluginInterface; + + /** The destination where the generated chunks are sent */ + cChunkSink * m_ChunkSink; + // cIsThread override: virtual void Execute(void) override; diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index f929ddc2f..60356fe46 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -589,7 +589,22 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc) for (int y = 0; y < SEGMENT_HEIGHT; y++) { int Val = Lo + (Hi - Lo) * y / SEGMENT_HEIGHT; - a_ChunkDesc.SetBlockType(x, y + Segment, z, (Val < m_Threshold) ? E_BLOCK_NETHERRACK : E_BLOCK_AIR); + BLOCKTYPE Block = E_BLOCK_AIR; + if (Val < m_Threshold) // Don't calculate if the block should be Netherrack or Soulsand when it's already decided that it's air. + { + NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(BaseX + x)) / 8; + NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(BaseZ + z)) / 8; + NOISE_DATATYPE CompBlock = m_Noise1.CubicNoise3D(NoiseX, (float) (y + Segment) / 2, NoiseY); + if (CompBlock < -0.5) + { + Block = E_BLOCK_SOULSAND; + } + else + { + Block = E_BLOCK_NETHERRACK; + } + } + a_ChunkDesc.SetBlockType(x, y + Segment, z, Block); } } diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index c86568c95..87c4d2c52 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -28,11 +28,88 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cTerrainCompositionGen: +cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed) +{ + AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", ""); + if (CompoGenName.empty()) + { + LOGWARN("[Generator] CompositionGen value not set in world.ini, using \"Biomal\"."); + CompoGenName = "Biomal"; + a_IniFile.SetValue("Generator", "CompositionGen", CompoGenName); + } + + cTerrainCompositionGen * res = NULL; + if (NoCaseCompare(CompoGenName, "sameblock") == 0) + { + res = new cCompoGenSameBlock; + } + else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0) + { + res = new cCompoGenDebugBiomes; + } + else if (NoCaseCompare(CompoGenName, "classic") == 0) + { + res = new cCompoGenClassic; + } + else if (NoCaseCompare(CompoGenName, "DistortedHeightmap") == 0) + { + res = new cDistortedHeightmap(a_Seed, a_BiomeGen); + } + else if (NoCaseCompare(CompoGenName, "end") == 0) + { + res = new cEndGen(a_Seed); + } + else if (NoCaseCompare(CompoGenName, "nether") == 0) + { + res = new cCompoGenNether(a_Seed); + } + else if (NoCaseCompare(CompoGenName, "Noise3D") == 0) + { + res = new cNoise3DComposable(a_Seed); + } + else if (NoCaseCompare(CompoGenName, "biomal") == 0) + { + res = new cCompoGenBiomal(a_Seed); + + /* + // Performance-testing: + LOGINFO("Measuring performance of cCompoGenBiomal..."); + clock_t BeginTick = clock(); + for (int x = 0; x < 500; x++) + { + cChunkDesc Desc(200 + x * 8, 200 + x * 8); + a_BiomeGen->GenBiomes(Desc.GetChunkX(), Desc.GetChunkZ(), Desc.GetBiomeMap()); + a_HeightGen->GenHeightMap(Desc.GetChunkX(), Desc.GetChunkZ(), Desc.GetHeightMap()); + res->ComposeTerrain(Desc); + } + clock_t Duration = clock() - BeginTick; + LOGINFO("CompositionGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); + //*/ + } + else + { + LOGWARN("Unknown CompositionGen \"%s\", using \"Biomal\" instead.", CompoGenName.c_str()); + a_IniFile.DeleteValue("Generator", "CompositionGen"); + a_IniFile.SetValue("Generator", "CompositionGen", "Biomal"); + return CreateCompositionGen(a_IniFile, a_BiomeGen, a_HeightGen, a_Seed); + } + ASSERT(res != NULL); + + // Read the settings from the ini file: + res->InitializeCompoGen(a_IniFile); + + return res; +} +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cComposableGenerator: + cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) : super(a_ChunkGenerator), m_BiomeGen(NULL), @@ -80,9 +157,9 @@ cComposableGenerator::~cComposableGenerator() -void cComposableGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile) +void cComposableGenerator::Initialize(cIniFile & a_IniFile) { - super::Initialize(a_World, a_IniFile); + super::Initialize(a_IniFile); InitBiomeGen(a_IniFile); InitHeightGen(a_IniFile); @@ -173,60 +250,8 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) { - AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", ""); - if (HeightGenName.empty()) - { - LOGWARN("[Generator] HeightGen value not set in world.ini, using \"Biomal\"."); - HeightGenName = "Biomal"; - } - - int Seed = m_ChunkGenerator.GetSeed(); bool CacheOffByDefault = false; - if (NoCaseCompare(HeightGenName, "flat") == 0) - { - m_HeightGen = new cHeiGenFlat; - CacheOffByDefault = true; // We're generating faster than a cache would retrieve data - } - else if (NoCaseCompare(HeightGenName, "classic") == 0) - { - m_HeightGen = new cHeiGenClassic(Seed); - } - else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0) - { - m_HeightGen = new cDistortedHeightmap(Seed, *m_BiomeGen); - } - else if (NoCaseCompare(HeightGenName, "End") == 0) - { - m_HeightGen = new cEndGen(Seed); - } - else if (NoCaseCompare(HeightGenName, "Noise3D") == 0) - { - m_HeightGen = new cNoise3DComposable(Seed); - } - else // "biomal" or <not found> - { - if (NoCaseCompare(HeightGenName, "biomal") != 0) - { - LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str()); - } - m_HeightGen = new cHeiGenBiomal(Seed, *m_BiomeGen); - - /* - // Performance-testing: - LOGINFO("Measuring performance of cHeiGenBiomal..."); - clock_t BeginTick = clock(); - for (int x = 0; x < 500; x++) - { - cChunkDef::HeightMap Heights; - m_HeightGen->GenHeightMap(x * 5, x * 5, Heights); - } - clock_t Duration = clock() - BeginTick; - LOGINFO("HeightGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); - //*/ - } - - // Read the settings: - m_HeightGen->InitializeHeightGen(a_IniFile); + m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, *m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault); // Add a cache, if requested: int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64); @@ -251,67 +276,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile) { - int Seed = m_ChunkGenerator.GetSeed(); - AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", ""); - if (CompoGenName.empty()) - { - LOGWARN("[Generator] CompositionGen value not set in world.ini, using \"Biomal\"."); - CompoGenName = "Biomal"; - } - if (NoCaseCompare(CompoGenName, "sameblock") == 0) - { - m_CompositionGen = new cCompoGenSameBlock; - } - else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0) - { - m_CompositionGen = new cCompoGenDebugBiomes; - } - else if (NoCaseCompare(CompoGenName, "classic") == 0) - { - m_CompositionGen = new cCompoGenClassic; - } - else if (NoCaseCompare(CompoGenName, "DistortedHeightmap") == 0) - { - m_CompositionGen = new cDistortedHeightmap(Seed, *m_BiomeGen); - } - else if (NoCaseCompare(CompoGenName, "end") == 0) - { - m_CompositionGen = new cEndGen(Seed); - } - else if (NoCaseCompare(CompoGenName, "nether") == 0) - { - m_CompositionGen = new cCompoGenNether(Seed); - } - else if (NoCaseCompare(CompoGenName, "Noise3D") == 0) - { - m_CompositionGen = new cNoise3DComposable(m_ChunkGenerator.GetSeed()); - } - else - { - if (NoCaseCompare(CompoGenName, "biomal") != 0) - { - LOGWARN("Unknown CompositionGen \"%s\", using \"biomal\" instead.", CompoGenName.c_str()); - } - m_CompositionGen = new cCompoGenBiomal(Seed); - - /* - // Performance-testing: - LOGINFO("Measuring performance of cCompoGenBiomal..."); - clock_t BeginTick = clock(); - for (int x = 0; x < 500; x++) - { - cChunkDesc Desc(200 + x * 8, 200 + x * 8); - m_BiomeGen->GenBiomes(Desc.GetChunkX(), Desc.GetChunkZ(), Desc.GetBiomeMap()); - m_HeightGen->GenHeightMap(Desc.GetChunkX(), Desc.GetChunkZ(), Desc.GetHeightMap()); - m_CompositionGen->ComposeTerrain(Desc); - } - clock_t Duration = clock() - BeginTick; - LOGINFO("CompositionGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); - //*/ - } - - // Read the settings from the ini file: - m_CompositionGen->InitializeCompoGen(a_IniFile); + m_CompositionGen = cTerrainCompositionGen::CreateCompositionGen(a_IniFile, *m_BiomeGen, *m_HeightGen, m_ChunkGenerator.GetSeed()); int CompoGenCacheSize = a_IniFile.GetValueSetI("Generator", "CompositionGenCacheSize", 64); if (CompoGenCacheSize > 1) @@ -404,13 +369,14 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int Seed = m_ChunkGenerator.GetSeed(); AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator"); + eDimension Dimension = StringToDimension(a_IniFile.GetValue("General", "Dimension", "Overworld")); AStringVector Str = StringSplitAndTrim(Structures, ","); for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr) { // Finishers, alpha-sorted: if (NoCaseCompare(*itr, "BottomLava") == 0) { - int DefaultBottomLavaLevel = (m_World->GetDimension() == dimNether) ? 30 : 10; + int DefaultBottomLavaLevel = (Dimension == dimNether) ? 30 : 10; int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel); m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel)); } @@ -424,7 +390,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) } else if (NoCaseCompare(*itr, "LavaSprings") == 0) { - m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, *m_World)); + m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension)); } else if (NoCaseCompare(*itr, "Lilypads") == 0) { @@ -444,7 +410,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) } else if (NoCaseCompare(*itr, "WaterSprings") == 0) { - m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, *m_World)); + m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, Dimension)); } } // for itr - Str[] } diff --git a/src/Generating/ComposableGenerator.h b/src/Generating/ComposableGenerator.h index 732f64303..29add0636 100644 --- a/src/Generating/ComposableGenerator.h +++ b/src/Generating/ComposableGenerator.h @@ -50,7 +50,7 @@ public: virtual void InitializeBiomeGen(cIniFile & a_IniFile) {} /// Creates the correct BiomeGen descendant based on the ini file settings and the seed provided. - /// a_CacheOffByDefault gets set to whether the cache should be enabled by default + /// a_CacheOffByDefault gets set to whether the cache should be disabled by default /// Used in BiomeVisualiser, too. /// Implemented in BioGen.cpp! static cBiomeGen * CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault); @@ -77,6 +77,13 @@ public: /// Reads parameters from the ini file, prepares generator for use. virtual void InitializeHeightGen(cIniFile & a_IniFile) {} + + /** Creates the correct TerrainHeightGen descendant based on the ini file settings and the seed provided. + a_BiomeGen is the underlying biome generator, some height generators may depend on it to generate more biomes + a_CacheOffByDefault gets set to whether the cache should be disabled by default + Implemented in HeiGen.cpp! + */ + static cTerrainHeightGen * CreateHeightGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault); } ; @@ -97,6 +104,12 @@ public: /// Reads parameters from the ini file, prepares generator for use. virtual void InitializeCompoGen(cIniFile & a_IniFile) {} + + /** Creates the correct TerrainCompositionGen descendant based on the ini file settings and the seed provided. + a_BiomeGen is the underlying biome generator, some composition generators may depend on it to generate more biomes + a_HeightGen is the underlying height generator, some composition generators may depend on it providing additional values + */ + static cTerrainCompositionGen * CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed); } ; @@ -149,7 +162,7 @@ public: cComposableGenerator(cChunkGenerator & a_ChunkGenerator); virtual ~cComposableGenerator(); - virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override; + virtual void Initialize(cIniFile & a_IniFile) override; virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override; diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index 15e352e30..eb9fe92ba 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -774,10 +774,11 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in return; } default: + { ASSERT(!"Unhandled biome"); return; + } } // switch (Biome) - ASSERT(!"Unexpected fallthrough"); } diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 866551e8a..4915e6818 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -520,7 +520,7 @@ void cFinishGenPreSimulator::StationarizeFluid( /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cFinishGenFluidSprings: -cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World) : +cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, eDimension a_Dimension) : m_Noise(a_Seed + a_Fluid * 100), // Need to take fluid into account, otherwise water and lava springs generate next to each other m_HeightDistribution(255), m_Fluid(a_Fluid) @@ -528,8 +528,8 @@ cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cI bool IsWater = (a_Fluid == E_BLOCK_WATER); AString SectionName = IsWater ? "WaterSprings" : "LavaSprings"; AString DefaultHeightDistribution; - int DefaultChance; - switch (a_World.GetDimension()) + int DefaultChance = 0; + switch (a_Dimension) { case dimNether: { diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h index ed7df5909..d89ffed15 100644 --- a/src/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h @@ -164,7 +164,7 @@ class cFinishGenFluidSprings : public cFinishGen { public: - cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World); + cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, eDimension a_Dimension); protected: diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 2bf641089..10710b4a1 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -7,6 +7,9 @@ #include "HeiGen.h" #include "../LinearUpscale.h" #include "inifile/iniFile.h" +#include "DistortedHeightmap.h" +#include "EndGen.h" +#include "Noise3DGenerator.h" @@ -14,6 +17,77 @@ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cTerrainHeightGen: + +cTerrainHeightGen * cTerrainHeightGen::CreateHeightGen(cIniFile &a_IniFile, cBiomeGen & a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault) +{ + AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", ""); + if (HeightGenName.empty()) + { + LOGWARN("[Generator] HeightGen value not set in world.ini, using \"Biomal\"."); + HeightGenName = "Biomal"; + } + + a_CacheOffByDefault = false; + cTerrainHeightGen * res = NULL; + if (NoCaseCompare(HeightGenName, "flat") == 0) + { + res = new cHeiGenFlat; + a_CacheOffByDefault = true; // We're generating faster than a cache would retrieve data + } + else if (NoCaseCompare(HeightGenName, "classic") == 0) + { + res = new cHeiGenClassic(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0) + { + res = new cDistortedHeightmap(a_Seed, a_BiomeGen); + } + else if (NoCaseCompare(HeightGenName, "End") == 0) + { + res = new cEndGen(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "Noise3D") == 0) + { + res = new cNoise3DComposable(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "biomal") == 0) + { + res = new cHeiGenBiomal(a_Seed, a_BiomeGen); + + /* + // Performance-testing: + LOGINFO("Measuring performance of cHeiGenBiomal..."); + clock_t BeginTick = clock(); + for (int x = 0; x < 500; x++) + { + cChunkDef::HeightMap Heights; + res->GenHeightMap(x * 5, x * 5, Heights); + } + clock_t Duration = clock() - BeginTick; + LOGINFO("HeightGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); + //*/ + } + else + { + // No match found, force-set the default and retry + LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str()); + a_IniFile.DeleteValue("Generator", "HeightGen"); + a_IniFile.SetValue("Generator", "HeightGen", "Biomal"); + return CreateHeightGen(a_IniFile, a_BiomeGen, a_Seed, a_CacheOffByDefault); + } + + // Read the settings: + res->InitializeHeightGen(a_IniFile); + + return res; +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cHeiGenFlat: void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index 2511bb656..afa40c647 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -150,10 +150,8 @@ cNoise3DGenerator::~cNoise3DGenerator() -void cNoise3DGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile) +void cNoise3DGenerator::Initialize(cIniFile & a_IniFile) { - m_World = a_World; - // Params: m_SeaLevel = a_IniFile.GetValueSetI("Generator", "Noise3DSeaLevel", 62); m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0); diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h index 0d211cddc..42f61a854 100644 --- a/src/Generating/Noise3DGenerator.h +++ b/src/Generating/Noise3DGenerator.h @@ -24,7 +24,7 @@ public: cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator); virtual ~cNoise3DGenerator(); - virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override; + virtual void Initialize(cIniFile & a_IniFile) override; virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override; diff --git a/src/Generating/Ravines.cpp b/src/Generating/Ravines.cpp index 6413b963b..cfda47e32 100644 --- a/src/Generating/Ravines.cpp +++ b/src/Generating/Ravines.cpp @@ -381,7 +381,7 @@ void cStructGenRavines::cRavine::FinishLinear(void) int R = itr->m_Radius; int T = itr->m_Top; int B = itr->m_Bottom; - while (true) + for (;;) { m_Points.push_back(cRavDefPoint(PrevX, PrevZ, R, T, B)); if ((PrevX == x1) && (PrevZ == z1)) diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp index fbed57cb6..7e8a3c75f 100644 --- a/src/Generating/Trees.cpp +++ b/src/Generating/Trees.cpp @@ -216,7 +216,14 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); break; } - + + case biBirchForestM: + case biBirchForestHillsM: + { + GetTallBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); + break; + } + case biRoofedForest: case biColdTaiga: case biColdTaigaHills: @@ -237,8 +244,6 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No case biIcePlainsSpikes: case biJungleM: case biJungleEdgeM: - case biBirchForestM: - case biBirchForestHillsM: case biRoofedForestM: case biColdTaigaM: case biMegaSpruceTaiga: @@ -377,6 +382,44 @@ void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Nois +void GetTallBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) +{ + int Height = 9 + (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) % 3); + + // Prealloc, so that we don't realloc too often later: + a_LogBlocks.reserve(Height); + a_OtherBlocks.reserve(80); + + // The entire trunk, out of logs: + for (int i = Height - 1; i >= 0; --i) + { + a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_BIRCH)); + } + int h = a_BlockY + Height; + + // Top layer - just the Plus: + PushCoordBlocks(a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); + a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH)); // There's no log at this layer + h--; + + // Second layer - log, Plus and maybe Corners: + PushCoordBlocks (a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); + PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 1, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); + h--; + + // Third and fourth layers - BigO2 and maybe 2*Corners: + for (int Row = 0; Row < 2; Row++) + { + PushCoordBlocks (a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); + PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x3fffffff + Row * 0x10000000, a_OtherBlocks, 2, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); + h--; + } // for Row - 2* +} + + + + + void GetConiferTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) { // Half chance for a spruce, half for a pine: diff --git a/src/Generating/Trees.h b/src/Generating/Trees.h index f5148ad6f..514158eb7 100644 --- a/src/Generating/Trees.h +++ b/src/Generating/Trees.h @@ -63,6 +63,9 @@ void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a /// Generates an image of a random birch tree void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); +/// Generates an image of a random large birch tree +void GetTallBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks,sSetBlockVector & a_OtherBlocks); + /// Generates an image of a random conifer tree void GetConiferTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); diff --git a/src/Globals.h b/src/Globals.h index 58badf4dd..d2080b8eb 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -14,7 +14,24 @@ #pragma warning(disable:4481) // Disable some warnings that we don't care about: - #pragma warning(disable:4100) + #pragma warning(disable:4100) // Unreferenced formal parameter + + // Useful warnings from warning level 4: + #pragma warning(3 : 4127) // Conditional expression is constant + #pragma warning(3 : 4189) // Local variable is initialized but not referenced + #pragma warning(3 : 4245) // Conversion from 'type1' to 'type2', signed/unsigned mismatch + #pragma warning(3 : 4310) // Cast truncates constant value + #pragma warning(3 : 4389) // Signed/unsigned mismatch + #pragma warning(3 : 4505) // Unreferenced local function has been removed + #pragma warning(3 : 4701) // Potentially unitialized local variable used + #pragma warning(3 : 4702) // Unreachable code + #pragma warning(3 : 4706) // Assignment within conditional expression + + // Disabling this warning, because we know what we're doing when we're doing this: + #pragma warning(disable: 4355) // 'this' used in initializer list + + // 2014_01_06 xoft: Disabled this warning because MSVC is stupid and reports it in obviously wrong places + // #pragma warning(3 : 4244) // Conversion from 'type1' to 'type2', possible loss of data #define OBSOLETE __declspec(deprecated) @@ -192,7 +209,7 @@ typedef unsigned short UInt16; #ifdef _DEBUG #define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) ) #else - #define ASSERT(x) ((void)0) + #define ASSERT(x) ((void)(x)) #endif // Pretty much the same as ASSERT() but stays in Release builds @@ -216,6 +233,7 @@ public: // Common headers (part 2, with macros): #include "ChunkDef.h" +#include "BiomeDef.h" #include "BlockID.h" #include "Entities/Effects.h" diff --git a/src/HTTPServer/HTTPConnection.cpp b/src/HTTPServer/HTTPConnection.cpp index 68afdfc11..3d30ab177 100644 --- a/src/HTTPServer/HTTPConnection.cpp +++ b/src/HTTPServer/HTTPConnection.cpp @@ -57,7 +57,7 @@ void cHTTPConnection::SendNeedAuth(const AString & a_Realm) void cHTTPConnection::Send(const cHTTPResponse & a_Response) { - ASSERT(m_State = wcsRecvIdle); + ASSERT(m_State == wcsRecvIdle); a_Response.AppendToData(m_OutgoingData); m_State = wcsSendingResp; m_HTTPServer.NotifyConnectionWrite(*this); diff --git a/src/HTTPServer/HTTPFormParser.cpp b/src/HTTPServer/HTTPFormParser.cpp index 01c68881a..e661ea6f9 100644 --- a/src/HTTPServer/HTTPFormParser.cpp +++ b/src/HTTPServer/HTTPFormParser.cpp @@ -133,7 +133,6 @@ bool cHTTPFormParser::HasFormData(const cHTTPRequest & a_Request) (a_Request.GetURL().find('?') != AString::npos) ) ); - return false; } diff --git a/src/HTTPServer/MultipartParser.cpp b/src/HTTPServer/MultipartParser.cpp index b49f6ec07..14c2c00fa 100644 --- a/src/HTTPServer/MultipartParser.cpp +++ b/src/HTTPServer/MultipartParser.cpp @@ -156,7 +156,7 @@ void cMultipartParser::Parse(const char * a_Data, int a_Size) // Append to buffer, then parse it: m_IncomingData.append(a_Data, a_Size); - while (true) + for (;;) { if (m_EnvelopeParser.IsInHeaders()) { diff --git a/src/HTTPServer/NameValueParser.cpp b/src/HTTPServer/NameValueParser.cpp index fd56f6b24..9ea8594ae 100644 --- a/src/HTTPServer/NameValueParser.cpp +++ b/src/HTTPServer/NameValueParser.cpp @@ -253,7 +253,6 @@ void cNameValueParser::Parse(const char * a_Data, int a_Size) m_State = psValueRaw; break; } - i++; } // while (i < a_Size) break; } // case psEqual diff --git a/src/Inventory.cpp b/src/Inventory.cpp index a9b4ab9c5..a7f77cf6d 100644 --- a/src/Inventory.cpp +++ b/src/Inventory.cpp @@ -57,6 +57,8 @@ int cInventory::HowManyCanFit(const cItem & a_ItemStack, bool a_ConsiderEmptySlo int cInventory::HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int a_EndSlotNum, bool a_ConsiderEmptySlots) { + + UNUSED(a_ConsiderEmptySlots); if ((a_BeginSlotNum < 0) || (a_BeginSlotNum >= invNumSlots)) { LOGWARNING("%s: Bad BeginSlotNum, got %d, there are %d slots; correcting to 0.", __FUNCTION__, a_BeginSlotNum, invNumSlots - 1); @@ -96,8 +98,6 @@ int cInventory::HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int - - int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst) { cItem ToAdd(a_Item); diff --git a/src/Item.cpp b/src/Item.cpp index 196a260ef..a44515019 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -246,7 +246,7 @@ void cItems::Delete(int a_Idx) -void cItems::Set(int a_Idx, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemDamage) +void cItems::Set(int a_Idx, short a_ItemType, char a_ItemCount, short a_ItemDamage) { if ((a_Idx < 0) || (a_Idx >= (int)size())) { diff --git a/src/Item.h b/src/Item.h index c60d0542c..64a30ade1 100644 --- a/src/Item.h +++ b/src/Item.h @@ -181,9 +181,9 @@ public: void Delete(int a_Idx); void Clear (void) {clear(); } int Size (void) {return size(); } - void Set (int a_Idx, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemDamage); + void Set (int a_Idx, short a_ItemType, char a_ItemCount, short a_ItemDamage); - void Add (ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemDamage) + void Add (short a_ItemType, char a_ItemCount, short a_ItemDamage) { push_back(cItem(a_ItemType, a_ItemCount, a_ItemDamage)); } diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index 941ce3b71..b2eaee63a 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -9,9 +9,11 @@ #pragma once +#include "../Bindings/PluginManager.h" #include "../Entities/Floater.h" #include "../Entities/Entity.h" #include "../Item.h" +#include "../Root.h" @@ -210,10 +212,14 @@ public: } } - + if (cRoot::Get()->GetPluginManager()->CallHookPlayerFishing(*a_Player, Drops)) + { + return true; + } Vector3d FloaterPos = FloaterInfo.GetPos(); Vector3d FlyDirection = a_Player->GetEyePosition() - FloaterPos; a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.y + 1, FlyDirection.z); + cRoot::Get()->GetPluginManager()->CallHookPlayerFished(*a_Player, Drops); } } else diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h index e39bb054b..db0ffc9db 100644 --- a/src/Items/ItemHandler.h +++ b/src/Items/ItemHandler.h @@ -25,7 +25,13 @@ public: virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); /// Called when the client sends the SHOOT status in the lclk packet - virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) {} + virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) + { + UNUSED(a_BlockX); + UNUSED(a_BlockY); + UNUSED(a_BlockZ); + UNUSED(a_BlockFace); + } /// Called while the player diggs a block using this item virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace); diff --git a/src/Items/ItemSeeds.h b/src/Items/ItemSeeds.h index 8ca86663f..67f0d38bd 100644 --- a/src/Items/ItemSeeds.h +++ b/src/Items/ItemSeeds.h @@ -56,7 +56,6 @@ public: case E_ITEM_SEEDS: a_BlockType = E_BLOCK_CROPS; return true; default: a_BlockType = E_BLOCK_AIR; return true; } - return false; } } ; diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp index d7e60e458..a823c08cc 100644 --- a/src/LightingThread.cpp +++ b/src/LightingThread.cpp @@ -189,7 +189,7 @@ void cLightingThread::ChunkReady(int a_ChunkX, int a_ChunkZ) { if ( (itr->x - a_ChunkX >= -1) && (itr->x - a_ChunkX <= 1) && - (itr->x - a_ChunkX >= -1) && (itr->x - a_ChunkX <= 1) + (itr->z - a_ChunkZ >= -1) && (itr->z - a_ChunkZ <= 1) ) { // It is a neighbor @@ -216,7 +216,7 @@ void cLightingThread::ChunkReady(int a_ChunkX, int a_ChunkZ) void cLightingThread::Execute(void) { - while (true) + for (;;) { { cCSLock Lock(m_CS); @@ -495,6 +495,7 @@ void cLightingThread::CalcLightStep( int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut ) { + UNUSED(a_IsSeedIn); int NumSeedsOut = 0; for (int i = 0; i < a_NumSeedsIn; i++) { diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp index 9fcbca915..da1c7f2fd 100644 --- a/src/LineBlockTracer.cpp +++ b/src/LineBlockTracer.cpp @@ -196,8 +196,7 @@ bool cLineBlockTracer::Item(cChunk * a_Chunk) ASSERT((m_CurrentY >= 0) && (m_CurrentY < cChunkDef::Height)); // This should be provided by FixStartAboveWorld() / FixStartBelowWorld() // This is the actual line tracing loop. - bool Finished = false; - while (true) + for (;;) { // Report the current block through the callbacks: if (a_Chunk == NULL) diff --git a/src/OSSupport/CriticalSection.h b/src/OSSupport/CriticalSection.h index 1bfe81439..73a71f5e1 100644 --- a/src/OSSupport/CriticalSection.h +++ b/src/OSSupport/CriticalSection.h @@ -14,9 +14,14 @@ public: void Lock(void); void Unlock(void); + // IsLocked/IsLockedByCurrentThread are only used in ASSERT statements, but because of the changes with ASSERT they must always be defined + // The fake versions (in Release) will not effect the program in any way #ifdef _DEBUG bool IsLocked(void); bool IsLockedByCurrentThread(void); + #else + bool IsLocked(void) { return false; } + bool IsLockedByCurrentThread(void) { return false; } #endif // _DEBUG private: diff --git a/src/OSSupport/Queue.h b/src/OSSupport/Queue.h new file mode 100644 index 000000000..6c3d58295 --- /dev/null +++ b/src/OSSupport/Queue.h @@ -0,0 +1,178 @@ + +// Queue.h + +// Implements the cQueue class representing a thread safe queue + +#pragma once + +/* +Items can be added multiple times to a queue, there are two functions for +adding, EnqueueItem() and EnqueueItemIfNotPresent(). The first one always +enqueues the specified item, the second one checks if the item is already +present and only queues it if it isn't. + +Usage: +To create a queue of type T, instantiate a cQueue<T> object. You can also +modify the behavior of the queue when deleting items and when adding items +that are already in the queue by providing a second parameter, a class that +implements the functions Delete() and Combine(). An example is given in +cQueueFuncs and is used as the default behavior. +*/ + +/// This empty struct allows for the callback functions to be inlined +template<class T> +struct cQueueFuncs +{ +public: + + /// Called when an Item is deleted from the queue without being returned + static void Delete(T) {}; + + /// Called when an Item is inserted with EnqueueItemIfNotPresent and there is another equal value already inserted + static void Combine(T & a_existing, const T & a_new) {}; +}; + + + + + +template <class ItemType, class Funcs = cQueueFuncs<ItemType> > +class cQueue +{ + // The actual storage type for the queue + typedef typename std::list<ItemType> QueueType; + + // Make iterator an alias for the QueueType's iterator + typedef typename QueueType::iterator iterator; + +public: + cQueue() {} + ~cQueue() {} + + + /// Enqueues an item to the queue, may block if other threads are accessing the queue. + void EnqueueItem(ItemType a_Item) + { + cCSLock Lock(m_CS); + m_Contents.push_back(a_Item); + m_evtAdded.Set(); + } + + + /// Enqueues an item in the queue if not already present (as determined by operator ==). Blocks other threads from accessing the queue. + void EnqueueItemIfNotPresent(ItemType a_Item) + { + cCSLock Lock(m_CS); + + for (iterator itr = m_Contents.begin(); itr != m_Contents.end(); ++itr) + { + if ((*itr) == a_Item) + { + Funcs::Combine(*itr, a_Item); + return; + } + } + m_Contents.push_back(a_Item); + m_evtAdded.Set(); + } + + + /// Dequeues an item from the queue if any are present. + /// Returns true if successful. Value of item is undefined if dequeuing was unsuccessful. + bool TryDequeueItem(ItemType & item) + { + cCSLock Lock(m_CS); + if (m_Contents.size() == 0) + { + return false; + } + item = m_Contents.front(); + m_Contents.pop_front(); + m_evtRemoved.Set(); + return true; + } + + + /// Dequeues an item from the queue, blocking until an item is available. + ItemType DequeueItem(void) + { + cCSLock Lock(m_CS); + while (m_Contents.size() == 0) + { + cCSUnlock Unlock(Lock); + m_evtAdded.Wait(); + } + ItemType item = m_Contents.front(); + m_Contents.pop_front(); + m_evtRemoved.Set(); + return item; + } + + + /// Blocks until the queue is empty. + void BlockTillEmpty(void) + { + cCSLock Lock(m_CS); + while (!m_Contents.empty()) + { + cCSUnlock Unlock(Lock); + m_evtRemoved.Wait(); + } + } + + + /// Removes all Items from the Queue, calling Delete on each of them. + void Clear(void) + { + cCSLock Lock(m_CS); + while (!m_Contents.empty()) + { + Funcs::Delete(m_Contents.front()); + m_Contents.pop_front(); + } + } + + + /// Returns the size at time of being called. + /// Do not use to determine whether to call DequeueItem(), use TryDequeueItem() instead + size_t Size(void) + { + cCSLock Lock(m_CS); + return m_Contents.size(); + } + + + /// Removes the item from the queue. If there are multiple such items, only the first one is removed. + /// Returns true if the item has been removed, false if no such item found. + bool Remove(ItemType a_Item) + { + cCSLock Lock(m_CS); + for (iterator itr = m_Contents.begin(); itr != m_Contents.end(); ++itr) + { + if ((*itr) == a_Item) + { + m_Contents.erase(itr); + m_evtRemoved.Set(); + return true; + } + } + return false; + } + +private: + /// The contents of the queue + QueueType m_Contents; + + /// Mutex that protects access to the queue contents + cCriticalSection m_CS; + + /// Event that is signalled when an item is added + cEvent m_evtAdded; + + /// Event that is signalled when an item is removed (both dequeued or erased) + cEvent m_evtRemoved; +}; + + + + diff --git a/src/OSSupport/SocketThreads.h b/src/OSSupport/SocketThreads.h index ecbac3aeb..858729c49 100644 --- a/src/OSSupport/SocketThreads.h +++ b/src/OSSupport/SocketThreads.h @@ -61,6 +61,9 @@ public: class cCallback { public: + // Force a virtual destructor in all subclasses: + virtual ~cCallback() {} + /// Called when data is received from the remote party virtual void DataReceived(const char * a_Data, int a_Size) = 0; diff --git a/src/Piston.cpp b/src/Piston.cpp index b15e7d95e..75eeb5e98 100644 --- a/src/Piston.cpp +++ b/src/Piston.cpp @@ -238,6 +238,7 @@ bool cPiston::CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) bool cPiston::CanBreakPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { + UNUSED(a_BlockMeta); return g_BlockPistonBreakable[a_BlockType]; } diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index fdbffb3e9..3293da32c 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -87,6 +87,7 @@ public: virtual void SendPlayerMoveLook (void) = 0; virtual void SendPlayerPosition (void) = 0; virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0; + virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0; virtual void SendRespawn (void) = 0; virtual void SendExperience (void) = 0; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index e49dd43ff..48c085ae5 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -704,6 +704,20 @@ void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player) +void cProtocol125::SendPluginMessage(const AString & a_Channel, const AString & a_Message) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_PLUGIN_MESSAGE); + WriteString(a_Channel); + WriteShort((short)a_Message.size()); + SendData(a_Message.data(), a_Message.size()); + Flush(); +} + + + + + void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) { cCSLock Lock(m_CSPacket); diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index 0b32137d8..d0e5c9428 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -63,6 +63,7 @@ public: virtual void SendPlayerMoveLook (void) override; virtual void SendPlayerPosition (void) override; virtual void SendPlayerSpawn (const cPlayer & a_Player) override; + virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; virtual void SendRespawn (void) override; virtual void SendExperience (void) override; diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index 346607b79..302d1298c 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -5,7 +5,6 @@ #include "Globals.h" #include "ChunkDataSerializer.h" -#include "cryptopp/randpool.h" #include "Protocol132.h" #include "../Root.h" #include "../Server.h" @@ -19,8 +18,20 @@ #include "../WorldStorage/FastNBT.h" #include "../StringCompression.h" +#ifdef _MSC_VER + #pragma warning(push) + #pragma warning(disable:4127) + #pragma warning(disable:4244) + #pragma warning(disable:4231) + #pragma warning(disable:4189) + #pragma warning(disable:4702) +#endif +#include "cryptopp/randpool.h" +#ifdef _MSC_VER + #pragma warning(pop) +#endif #define HANDLE_PACKET_READ(Proc, Type, Var) \ @@ -866,7 +877,7 @@ void cProtocol132::SendCompass(const cWorld & a_World) void cProtocol132::SendEncryptionKeyRequest(void) { cCSLock Lock(m_CSPacket); - WriteByte((char)0xfd); + WriteByte(0xfd); WriteString(cRoot::Get()->GetServer()->GetServerID()); WriteShort((short)m_ServerPublicKey.size()); SendData(m_ServerPublicKey.data(), m_ServerPublicKey.size()); @@ -886,15 +897,15 @@ void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const A time_t CurTime = time(NULL); CryptoPP::RandomPool rng; rng.Put((const byte *)&CurTime, sizeof(CurTime)); - byte DecryptedNonce[MAX_ENC_LEN]; - DecodingResult res = rsaDecryptor.Decrypt(rng, (const byte *)a_EncNonce.data(), a_EncNonce.size(), DecryptedNonce); + Int32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)]; + DecodingResult res = rsaDecryptor.Decrypt(rng, (const byte *)a_EncNonce.data(), a_EncNonce.size(), (byte *)DecryptedNonce); if (!res.isValidCoding || (res.messageLength != 4)) { LOGD("Bad nonce length"); m_Client->Kick("Hacked client"); return; } - if (ntohl(*((int *)DecryptedNonce)) != (unsigned)(uintptr_t)this) + if (ntohl(DecryptedNonce[0]) != (unsigned)(uintptr_t)this) { LOGD("Bad nonce value"); m_Client->Kick("Hacked client"); @@ -914,7 +925,7 @@ void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const A { // Send encryption key response: cCSLock Lock(m_CSPacket); - WriteByte((char)0xfc); + WriteByte(0xfc); WriteShort(0); WriteShort(0); Flush(); diff --git a/src/Protocol/Protocol132.h b/src/Protocol/Protocol132.h index f76272b8d..80fc8740a 100644 --- a/src/Protocol/Protocol132.h +++ b/src/Protocol/Protocol132.h @@ -10,9 +10,23 @@ #pragma once #include "Protocol125.h" + +#ifdef _MSC_VER + #pragma warning(push) + #pragma warning(disable:4127) + #pragma warning(disable:4189) + #pragma warning(disable:4231) + #pragma warning(disable:4244) + #pragma warning(disable:4702) +#endif + #include "cryptopp/modes.h" #include "cryptopp/aes.h" +#ifdef _MSC_VER + #pragma warning(pop) +#endif + diff --git a/src/Protocol/Protocol14x.cpp b/src/Protocol/Protocol14x.cpp index 28122034c..926fe6ee8 100644 --- a/src/Protocol/Protocol14x.cpp +++ b/src/Protocol/Protocol14x.cpp @@ -16,7 +16,6 @@ Implements the 1.4.x protocol classes representing these protocols: #include "../Root.h" #include "../Server.h" #include "../ClientHandle.h" -#include "cryptopp/randpool.h" #include "../Item.h" #include "ChunkDataSerializer.h" #include "../Entities/Player.h" @@ -25,8 +24,20 @@ Implements the 1.4.x protocol classes representing these protocols: #include "../Entities/Pickup.h" #include "../Entities/FallingBlock.h" +#ifdef _MSC_VER + #pragma warning(push) + #pragma warning(disable:4127) + #pragma warning(disable:4244) + #pragma warning(disable:4231) + #pragma warning(disable:4189) + #pragma warning(disable:4702) +#endif +#include "cryptopp/randpool.h" +#ifdef _MSC_VER + #pragma warning(pop) +#endif #define HANDLE_PACKET_READ(Proc, Type, Var) \ diff --git a/src/Protocol/Protocol15x.cpp b/src/Protocol/Protocol15x.cpp index 7e2aa9490..0f1e59f10 100644 --- a/src/Protocol/Protocol15x.cpp +++ b/src/Protocol/Protocol15x.cpp @@ -112,7 +112,7 @@ int cProtocol150::ParseWindowClick(void) } // Convert Button, Mode, SlotNum and HeldItem into eClickAction: - eClickAction Action; + eClickAction Action = caUnknown; switch ((Mode << 8) | Button) { case 0x0000: Action = (SlotNum != -999) ? caLeftClick : caLeftClickOutside; break; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index bbbd5e973..9c46c6843 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -628,6 +628,18 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) +void cProtocol172::SendPluginMessage(const AString & a_Channel, const AString & a_Message) +{ + cPacketizer Pkt(*this, 0x3f); + Pkt.WriteString(a_Channel); + Pkt.WriteShort((short)a_Message.size()); + Pkt.WriteBuf(a_Message.data(), a_Message.size()); +} + + + + + void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) { cPacketizer Pkt(*this, 0x1E); @@ -983,10 +995,9 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size) } // Handle all complete packets: - while (true) + for (;;) { UInt32 PacketLen; - int PacketStart = m_ReceivedData.GetDataStart(); if (!m_ReceivedData.ReadVarInt(PacketLen)) { // Not enough data @@ -1113,9 +1124,12 @@ void cProtocol172::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) cRoot::Get()->GetServer()->GetMaxPlayers(), cRoot::Get()->GetServer()->GetNumPlayers() ); - AppendPrintf(Response, "\"description\":{\"text\":\"%s\"}", + AppendPrintf(Response, "\"description\":{\"text\":\"%s\"},", cRoot::Get()->GetServer()->GetDescription().c_str() ); + AppendPrintf(Response, "\"favicon\":\"data:image/png;base64,%s\"", + cRoot::Get()->GetServer()->GetFaviconData().c_str() + ); Response.append("}"); cPacketizer Pkt(*this, 0x00); // Response packet @@ -1374,7 +1388,7 @@ void cProtocol172::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEShort, short, Length); AString Data; a_ByteBuffer.ReadString(Data, Length); - // TODO: m_Client->HandlePluginMessage(Channel, Data); + m_Client->HandlePluginMessage(Channel, Data); } diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index cc0eda1e7..fd6b1fc0f 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -16,9 +16,23 @@ Declares the 1.7.x protocol classes: #include "Protocol.h" #include "../ByteBuffer.h" + +#ifdef _MSC_VER + #pragma warning(push) + #pragma warning(disable:4127) + #pragma warning(disable:4244) + #pragma warning(disable:4231) + #pragma warning(disable:4189) + #pragma warning(disable:4702) +#endif + #include "cryptopp/modes.h" #include "cryptopp/aes.h" +#ifdef _MSC_VER + #pragma warning(pop) +#endif + @@ -72,6 +86,7 @@ public: virtual void SendPlayerMoveLook (void) override; virtual void SendPlayerPosition (void) override; virtual void SendPlayerSpawn (const cPlayer & a_Player) override; + virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; virtual void SendRespawn (void) override; virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 1cae4a750..a21f4f042 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -198,7 +198,7 @@ void cProtocolRecognizer::SendDisconnect(const AString & a_Reason) else { // This is used when the client sends a server-ping, respond with the default packet: - WriteByte ((char)0xff); // PACKET_DISCONNECT + WriteByte (0xff); // PACKET_DISCONNECT WriteString(a_Reason); } } @@ -476,6 +476,16 @@ void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player) +void cProtocolRecognizer::SendPluginMessage(const AString & a_Channel, const AString & a_Message) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPluginMessage(a_Channel, a_Message); +} + + + + + void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) { ASSERT(m_Protocol != NULL); diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index fbcf59f3b..e94f4cde8 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -98,6 +98,7 @@ public: virtual void SendPlayerMoveLook (void) override; virtual void SendPlayerPosition (void) override; virtual void SendPlayerSpawn (const cPlayer & a_Player) override; + virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; virtual void SendRespawn (void) override; virtual void SendExperience (void) override; diff --git a/src/Root.cpp b/src/Root.cpp index 798f965be..fa1fdb37a 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -596,10 +596,10 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac public: cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback) : - m_Callback(a_Callback), m_BestRating(0), m_NameLength(a_PlayerName.length()), m_PlayerName(a_PlayerName), + m_Callback(a_Callback), m_BestMatch(NULL), m_NumMatches(0) {} @@ -701,9 +701,9 @@ int cRoot::GetPhysicalRAMUsage(void) { AString Line; std::getline(StatFile, Line); - if (strncmp(Line.c_str(), "VmRSS:", 7) == 0) + if (strncmp(Line.c_str(), "VmRSS:", 6) == 0) { - int res = atoi(Line.c_str() + 8); + int res = atoi(Line.c_str() + 7); return (res == 0) ? -1 : res; // If parsing failed, return -1 } } diff --git a/src/Server.cpp b/src/Server.cpp index a93be9a5b..49067c17f 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -173,6 +173,7 @@ void cServer::ClientMovedToWorld(const cClientHandle * a_Client) void cServer::PlayerCreated(const cPlayer * a_Player) { + UNUSED(a_Player); // To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread cCSLock Lock(m_CSPlayerCountDiff); m_PlayerCountDiff += 1; @@ -184,6 +185,7 @@ void cServer::PlayerCreated(const cPlayer * a_Player) void cServer::PlayerDestroying(const cPlayer * a_Player) { + UNUSED(a_Player); // To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread cCSLock Lock(m_CSPlayerCountDiff); m_PlayerCountDiff -= 1; @@ -201,6 +203,8 @@ bool cServer::InitServer(cIniFile & a_SettingsIni) m_PlayerCount = 0; m_PlayerCountDiff = 0; + m_FaviconData = Base64Encode(cFile::ReadWholeFile("favicon.png")); // Will return empty string if file nonexistant; client doesn't mind + if (m_bIsConnected) { LOGERROR("ERROR: Trying to initialize server while server is already running!"); @@ -491,7 +495,7 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac if (split[0].compare("killmem") == 0) { - while (true) + for (;;) { new char[100 * 1024 * 1024]; // Allocate and leak 100 MiB in a loop -> fill memory and kill MCS } @@ -514,6 +518,7 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac void cServer::PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & a_Output) { + UNUSED(a_Split); typedef std::pair<AString, AString> AStringPair; typedef std::vector<AStringPair> AStringPairs; @@ -525,6 +530,8 @@ void cServer::PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) override { + UNUSED(a_Plugin); + UNUSED(a_Permission); if (!a_HelpString.empty()) { m_Commands.push_back(AStringPair(a_Command, a_HelpString)); diff --git a/src/Server.h b/src/Server.h index 0d93469a5..d79417fb0 100644 --- a/src/Server.h +++ b/src/Server.h @@ -11,9 +11,24 @@ #include "OSSupport/SocketThreads.h" #include "OSSupport/ListenThread.h" + +#include "RCONServer.h" + +#ifdef _MSC_VER + #pragma warning(push) + #pragma warning(disable:4127) + #pragma warning(disable:4244) + #pragma warning(disable:4231) + #pragma warning(disable:4189) + #pragma warning(disable:4702) +#endif + #include "cryptopp/rsa.h" #include "cryptopp/randpool.h" -#include "RCONServer.h" + +#ifdef _MSC_VER + #pragma warning(pop) +#endif @@ -35,6 +50,8 @@ class cServer // tolua_export : public cListenThread::cCallback { // tolua_export public: // tolua_export + + virtual ~cServer() {} bool InitServer(cIniFile & a_SettingsIni); // tolua_begin @@ -89,6 +106,9 @@ public: // tolua_export /// Notifies the server that a player is being destroyed; the server uses this to adjust the number of players void PlayerDestroying(const cPlayer * a_Player); + + /* Returns base64 encoded favicon data (obtained from favicon.png) */ + const AString & GetFaviconData(void) const { return m_FaviconData; } CryptoPP::RSA::PrivateKey & GetPrivateKey(void) { return m_PrivateKey; } CryptoPP::RSA::PublicKey & GetPublicKey (void) { return m_PublicKey; } @@ -166,6 +186,7 @@ private: cRCONServer m_RCONServer; AString m_Description; + AString m_FaviconData; int m_MaxPlayers; bool m_bIsHardcore; diff --git a/src/Simulator/FireSimulator.h b/src/Simulator/FireSimulator.h index 66c31b440..9ccc3ef4f 100644 --- a/src/Simulator/FireSimulator.h +++ b/src/Simulator/FireSimulator.h @@ -22,7 +22,7 @@ public: cFireSimulator(cWorld & a_World, cIniFile & a_IniFile); ~cFireSimulator(); - virtual void Simulate(float a_Dt) override {} // not used + virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override; diff --git a/src/Simulator/NoopFluidSimulator.h b/src/Simulator/NoopFluidSimulator.h index 8f894433f..9113aec3c 100644 --- a/src/Simulator/NoopFluidSimulator.h +++ b/src/Simulator/NoopFluidSimulator.h @@ -27,8 +27,14 @@ public: } // cSimulator overrides: - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override {} - virtual void Simulate(float a_Dt) override {} + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override + { + UNUSED(a_BlockX); + UNUSED(a_BlockY); + UNUSED(a_BlockZ); + UNUSED(a_Chunk); + } + virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} } ; diff --git a/src/Simulator/RedstoneSimulator.h b/src/Simulator/RedstoneSimulator.h index 60c86a3c5..1080c3f81 100644 --- a/src/Simulator/RedstoneSimulator.h +++ b/src/Simulator/RedstoneSimulator.h @@ -19,7 +19,7 @@ public: cRedstoneSimulator(cWorld & a_World); ~cRedstoneSimulator(); - virtual void Simulate(float a_Dt) override {}; // Not used in this simulator + virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return IsRedstone(a_BlockType); } @@ -271,4 +271,4 @@ private: default: return false; } } -};
\ No newline at end of file +}; diff --git a/src/Simulator/SandSimulator.h b/src/Simulator/SandSimulator.h index 6e9ea15ac..6e64aa425 100644 --- a/src/Simulator/SandSimulator.h +++ b/src/Simulator/SandSimulator.h @@ -15,7 +15,7 @@ public: cSandSimulator(cWorld & a_World, cIniFile & a_IniFile); // cSimulator overrides: - virtual void Simulate(float a_Dt) override {} // Unused in this simulator + virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override; diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h index 5cd0e8657..a25b7f1b6 100644 --- a/src/Simulator/Simulator.h +++ b/src/Simulator/Simulator.h @@ -25,7 +25,14 @@ public: virtual void Simulate(float a_Dt) = 0; /// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available - virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) {}; + virtual void SimulateChunk(float a_Dt, int a_ChunkX, + int a_ChunkZ, cChunk * a_Chunk) + { + UNUSED(a_Dt); + UNUSED(a_ChunkX); + UNUSED(a_ChunkZ); + UNUSED(a_Chunk); + }; /// Called when a block changes virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk); diff --git a/src/StringCompression.cpp b/src/StringCompression.cpp index 36946b282..e15058840 100644 --- a/src/StringCompression.cpp +++ b/src/StringCompression.cpp @@ -74,7 +74,7 @@ int CompressStringGZIP(const char * a_Data, int a_Length, AString & a_Compressed return res; } - while (true) + for (;;) { res = deflate(&strm, Z_FINISH); switch (res) @@ -137,7 +137,7 @@ extern int UncompressStringGZIP(const char * a_Data, int a_Length, AString & a_U return res; } - while (true) + for (;;) { res = inflate(&strm, Z_FINISH); switch (res) diff --git a/src/StringUtils.cpp b/src/StringUtils.cpp index f7aeeed26..0b38297ef 100644 --- a/src/StringUtils.cpp +++ b/src/StringUtils.cpp @@ -47,15 +47,13 @@ AString & AppendVPrintf(AString & str, const char *format, va_list args) #endif // _MSC_VER // Allocate a buffer and printf into it: - str.resize(len + 1); - // HACK: we're accessing AString's internal buffer in a way that is NOT guaranteed to always work. But it works on all STL implementations tested. - // I can't think of any other way that is safe, doesn't allocate twice as much space as needed and doesn't use C++11 features like the move constructor + std::vector<char> Buffer(len + 1); #ifdef _MSC_VER - vsprintf_s((char *)str.data(), len + 1, format, args); + vsprintf_s((char *)&(Buffer.front()), Buffer.size(), format, args); #else // _MSC_VER - vsnprintf((char *)str.data(), len + 1, format, args); + vsnprintf((char *)&(Buffer.front()), Buffer.size(), format, args); #endif // else _MSC_VER - str.resize(len); + str.append(&(Buffer.front()), Buffer.size() - 1); return str; } @@ -612,7 +610,7 @@ AString StripColorCodes(const AString & a_Message) { AString res(a_Message); size_t idx = 0; - while (true) + for (;;) { idx = res.find("\xc2\xa7", idx); if (idx == AString::npos) @@ -759,7 +757,86 @@ AString Base64Decode(const AString & a_Base64String) } } res.resize(o >> 3); - return res;} + return res; +} + + + + + +AString Base64Encode(const AString & a_Input) +{ + static const char BASE64[64] = { + 'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P', + 'Q','R','S','T','U','V','W','X','Y','Z','a','b','c','d','e','f', + 'g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v', + 'w','x','y','z','0','1','2','3','4','5','6','7','8','9','+','/' + }; + + AString output; + output.resize(((a_Input.size() + 2) / 3) * 4); + + size_t output_index = 0; + size_t size_full24 = (a_Input.size() / 3) * 3; + + for (size_t i = 0; i < size_full24; i += 3) + { + output[output_index++] = BASE64[(unsigned char)a_Input[i] >> 2]; + output[output_index++] = BASE64[((unsigned char)a_Input[i] << 4 | (unsigned char)a_Input[i + 1] >> 4) & 63]; + output[output_index++] = BASE64[((unsigned char)a_Input[i + 1] << 2 | (unsigned char)a_Input[i + 2] >> 6) & 63]; + output[output_index++] = BASE64[(unsigned char)a_Input[i + 2] & 63]; + } + + if (size_full24 < a_Input.size()) + { + output[output_index++] = BASE64[(unsigned char)a_Input[size_full24] >> 2]; + if (size_full24 + 1 == a_Input.size()) + { + output[output_index++] = BASE64[((unsigned char)a_Input[size_full24] << 4) & 63]; + output[output_index++] = '='; + } + else + { + output[output_index++] = BASE64[((unsigned char)a_Input[size_full24] << 4 | (unsigned char)a_Input[size_full24 + 1] >> 4) & 63]; + output[output_index++] = BASE64[((unsigned char)a_Input[size_full24 + 1] << 2) & 63]; + } + + output[output_index++] = '='; + } + ASSERT(output_index == output.size()); + + return output; +} + + + + + +short GetBEShort(const char * a_Mem) +{ + return (((short)a_Mem[0]) << 8) | a_Mem[1]; +} + + + + + +int GetBEInt(const char * a_Mem) +{ + return (((int)a_Mem[0]) << 24) | (((int)a_Mem[1]) << 16) | (((int)a_Mem[2]) << 8) | a_Mem[3]; +} + + + + + +void SetBEInt(char * a_Mem, Int32 a_Value) +{ + a_Mem[0] = a_Value >> 24; + a_Mem[1] = (a_Value >> 16) & 0xff; + a_Mem[2] = (a_Value >> 8) & 0xff; + a_Mem[3] = a_Value & 0xff; +} diff --git a/src/StringUtils.h b/src/StringUtils.h index 3917cc4ec..2373f3843 100644 --- a/src/StringUtils.h +++ b/src/StringUtils.h @@ -81,6 +81,18 @@ extern AString ReplaceAllCharOccurrences(const AString & a_String, char a_From, /// Decodes a Base64-encoded string into the raw data extern AString Base64Decode(const AString & a_Base64String); +/// Encodes a string into Base64 +extern AString Base64Encode(const AString & a_Input); + +/// Reads two bytes from the specified memory location and interprets them as BigEndian short +extern short GetBEShort(const char * a_Mem); + +/// Reads four bytes from the specified memory location and interprets them as BigEndian int +extern int GetBEInt(const char * a_Mem); + +/// Writes four bytes to the specified memory location so that they interpret as BigEndian int +extern void SetBEInt(char * a_Mem, Int32 a_Value); + // If you have any other string helper functions, declare them here diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 61e432665..a721e6b7e 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -491,7 +491,7 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player) return; } cItem * PlayerSlots = GetPlayerSlots(a_Player) + 1; - do + for (;;) { // Try distributing the result. If it fails, bail out: cItem ResultCopy(Result); @@ -517,7 +517,7 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player) // The recipe has changed, bail out return; } - } while (true); + } } diff --git a/src/WebAdmin.cpp b/src/WebAdmin.cpp index a1f0842aa..e6a5a01b3 100644 --- a/src/WebAdmin.cpp +++ b/src/WebAdmin.cpp @@ -305,6 +305,7 @@ void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPReque void cWebAdmin::HandleRootRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) { + UNUSED(a_Request); static const char LoginForm[] = \ "<h1>MCServer WebAdmin</h1>" \ "<center>" \ @@ -450,6 +451,7 @@ AString cWebAdmin::GetBaseURL(const AStringVector & a_URLSplit) void cWebAdmin::OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) { + UNUSED(a_Connection); const AString & URL = a_Request.GetURL(); if ( (strncmp(URL.c_str(), "/webadmin", 9) == 0) || @@ -473,6 +475,7 @@ void cWebAdmin::OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_ void cWebAdmin::OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) { + UNUSED(a_Connection); cRequestData * Data = (cRequestData *)(a_Request.GetUserData()); if (Data == NULL) { diff --git a/src/WebAdmin.h b/src/WebAdmin.h index 0907e7bc3..3eb807640 100644 --- a/src/WebAdmin.h +++ b/src/WebAdmin.h @@ -105,7 +105,7 @@ public: cWebAdmin(void); - ~cWebAdmin(); + virtual ~cWebAdmin(); /// Initializes the object. Returns true if successfully initialized and ready to start bool Init(void); @@ -169,9 +169,16 @@ protected: virtual void OnBody(const char * a_Data, int a_Size) override; // cHTTPFormParser::cCallbacks overrides. Files are ignored: - virtual void OnFileStart(cHTTPFormParser & a_Parser, const AString & a_FileName) override {} - virtual void OnFileData(cHTTPFormParser & a_Parser, const char * a_Data, int a_Size) override {} - virtual void OnFileEnd(cHTTPFormParser & a_Parser) override {} + virtual void OnFileStart(cHTTPFormParser &, const AString & a_FileName) override + { + UNUSED(a_FileName); + } + virtual void OnFileData(cHTTPFormParser &, const char * a_Data, int a_Size) override + { + UNUSED(a_Data); + UNUSED(a_Size); + } + virtual void OnFileEnd(cHTTPFormParser &) override {} } ; diff --git a/src/World.cpp b/src/World.cpp index 28c46c27e..1cf82d641 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -10,6 +10,7 @@ #include "Root.h" #include "inifile/iniFile.h" #include "ChunkMap.h" +#include "Generating/ChunkDesc.h" #include "OSSupport/Timer.h" // Entities (except mobs): @@ -238,6 +239,7 @@ cWorld::cWorld(const AString & a_WorldName) : m_SkyDarkness(0), m_Weather(eWeather_Sunny), m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :) + m_GeneratorCallbacks(*this), m_TickThread(*this) { LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str()); @@ -367,10 +369,13 @@ void cWorld::InitializeSpawn(void) cWorldLoadProgress Progress(this); // Wait for the loader to finish loading - m_Storage.WaitForQueuesEmpty(); + m_Storage.WaitForLoadQueueEmpty(); // Wait for the generator to finish generating m_Generator.WaitForQueueEmpty(); + + // Wait for the loader to finish saving + m_Storage.WaitForSaveQueueEmpty(); Progress.Stop(); } @@ -580,7 +585,7 @@ void cWorld::Start(void) m_Lighting.Start(this); m_Storage.Start(this, m_StorageSchema); - m_Generator.Start(this, IniFile); + m_Generator.Start(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile); m_ChunkSender.Start(this); m_TickThread.Start(); @@ -723,6 +728,7 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec) void cWorld::TickWeather(float a_Dt) { + UNUSED(a_Dt); // There are no weather changes anywhere but in the Overworld: if (GetDimension() != dimOverworld) { @@ -794,7 +800,7 @@ void cWorld::TickMobs(float a_Dt) cMonster::mfAmbient, cMonster::mfWater, } ; - for (int i = 0; i < ARRAYCOUNT(AllFamilies); i++) + for (size_t i = 0; i < ARRAYCOUNT(AllFamilies); i++) { cMonster::eFamily Family = AllFamilies[i]; int SpawnDelay = cMonster::GetSpawnDelay(Family); @@ -1643,6 +1649,7 @@ int cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff) { + UNUSED(a_InitialVelocityCoeff); cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTimeInSec); TNT->Initialize(this); // TODO: Add a bit of speed in horiz and vert axes, based on the a_InitialVelocityCoeff @@ -2838,3 +2845,77 @@ void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World) +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWorld::cChunkGeneratorCallbacks: + +cWorld::cChunkGeneratorCallbacks::cChunkGeneratorCallbacks(cWorld & a_World) : + m_World(&a_World) +{ +} + + + + + +void cWorld::cChunkGeneratorCallbacks::OnChunkGenerated(cChunkDesc & a_ChunkDesc) +{ + cChunkDef::BlockNibbles BlockMetas; + a_ChunkDesc.CompressBlockMetas(BlockMetas); + + m_World->SetChunkData( + a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), + a_ChunkDesc.GetBlockTypes(), BlockMetas, + NULL, NULL, // We don't have lighting, chunk will be lighted when needed + &a_ChunkDesc.GetHeightMap(), &a_ChunkDesc.GetBiomeMap(), + a_ChunkDesc.GetEntities(), a_ChunkDesc.GetBlockEntities(), + true + ); + + // Save the chunk right after generating, so that we don't have to generate it again on next run + m_World->GetStorage().QueueSaveChunk(a_ChunkDesc.GetChunkX(), 0, a_ChunkDesc.GetChunkZ()); +} + + + + + +bool cWorld::cChunkGeneratorCallbacks::IsChunkValid(int a_ChunkX, int a_ChunkZ) +{ + return m_World->IsChunkValid(a_ChunkX, a_ChunkZ); +} + + + + + +bool cWorld::cChunkGeneratorCallbacks::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) +{ + return m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ); +} + + + + + +void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerating(cChunkDesc & a_ChunkDesc) +{ + cPluginManager::Get()->CallHookChunkGenerating( + m_World, a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), &a_ChunkDesc + ); +} + + + + + +void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerated (cChunkDesc & a_ChunkDesc) +{ + cPluginManager::Get()->CallHookChunkGenerated( + m_World, a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), &a_ChunkDesc + ); +} + + + + + diff --git a/src/World.h b/src/World.h index c067252d9..b61708d03 100644 --- a/src/World.h +++ b/src/World.h @@ -78,6 +78,7 @@ public: class cTask { public: + virtual ~cTask(){}; virtual void Run(cWorld & a_World) = 0; } ; @@ -145,7 +146,7 @@ public: // Broadcast respective packets to all clients of the chunk where the event is taking place // (Please keep these alpha-sorted) void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle); - void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL); + void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL); // tolua_export void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL); void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL); // tolua_export @@ -635,6 +636,27 @@ private: virtual void Execute(void) override; } ; + + /** Implementation of the callbacks that the ChunkGenerator uses to store new chunks and interface to plugins */ + class cChunkGeneratorCallbacks : + public cChunkGenerator::cChunkSink, + public cChunkGenerator::cPluginInterface + { + cWorld * m_World; + + // cChunkSink overrides: + virtual void OnChunkGenerated (cChunkDesc & a_ChunkDesc) override; + virtual bool IsChunkValid (int a_ChunkX, int a_ChunkZ) override; + virtual bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) override; + + // cPluginInterface overrides: + virtual void CallHookChunkGenerating(cChunkDesc & a_ChunkDesc) override; + virtual void CallHookChunkGenerated (cChunkDesc & a_ChunkDesc) override; + + public: + cChunkGeneratorCallbacks(cWorld & a_World); + } ; + AString m_WorldName; AString m_IniFileName; @@ -713,6 +735,9 @@ private: cChunkGenerator m_Generator; + /** The callbacks that the ChunkGenerator uses to store new chunks and interface to plugins */ + cChunkGeneratorCallbacks m_GeneratorCallbacks; + cChunkSender m_ChunkSender; cLightingThread m_Lighting; cTickThread m_TickThread; diff --git a/src/WorldStorage/CMakeLists.txt b/src/WorldStorage/CMakeLists.txt index d431bdf6a..2c83c4662 100644 --- a/src/WorldStorage/CMakeLists.txt +++ b/src/WorldStorage/CMakeLists.txt @@ -9,3 +9,5 @@ file(GLOB SOURCE ) add_library(WorldStorage ${SOURCE}) + +target_link_libraries(WorldStorage OSSupport) diff --git a/src/WorldStorage/FastNBT.cpp b/src/WorldStorage/FastNBT.cpp index e55011069..8f80c3f75 100644 --- a/src/WorldStorage/FastNBT.cpp +++ b/src/WorldStorage/FastNBT.cpp @@ -16,9 +16,12 @@ #define NBT_RESERVE_SIZE 200 #endif // NBT_RESERVE_SIZE -#define RETURN_FALSE_IF_FALSE(X) do { if (!X) return false; } while (0) - - +#ifdef _MSC_VER + // Dodge a C4127 (conditional expression is constant) for this specific macro usage + #define RETURN_FALSE_IF_FALSE(X) do { if (!X) return false; } while ((false, false)) +#else + #define RETURN_FALSE_IF_FALSE(X) do { if (!X) return false; } while (false) +#endif @@ -80,7 +83,7 @@ bool cParsedNBT::ReadString(int & a_StringStart, int & a_StringLen) { NEEDBYTES(2); a_StringStart = m_Pos + 2; - a_StringLen = ntohs(*((short *)(m_Data + m_Pos))); + a_StringLen = GetBEShort(m_Data + m_Pos); if (a_StringLen < 0) { // Invalid string length @@ -99,7 +102,7 @@ bool cParsedNBT::ReadCompound(void) // Reads the latest tag as a compound int ParentIdx = m_Tags.size() - 1; int PrevSibling = -1; - while (true) + for (;;) { NEEDBYTES(1); eTagType TagType = (eTagType)(m_Data[m_Pos]); @@ -135,7 +138,7 @@ bool cParsedNBT::ReadList(eTagType a_ChildrenType) // Read the count: NEEDBYTES(4); - int Count = ntohl(*((int *)(m_Data + m_Pos))); + int Count = GetBEInt(m_Data + m_Pos); m_Pos += 4; if (Count < 0) { @@ -197,7 +200,7 @@ bool cParsedNBT::ReadTag(void) case TAG_ByteArray: { NEEDBYTES(4); - int len = ntohl(*((int *)(m_Data + m_Pos))); + int len = GetBEInt(m_Data + m_Pos); m_Pos += 4; if (len < 0) { @@ -229,7 +232,7 @@ bool cParsedNBT::ReadTag(void) case TAG_IntArray: { NEEDBYTES(4); - int len = ntohl(*((int *)(m_Data + m_Pos))); + int len = GetBEInt(m_Data + m_Pos); m_Pos += 4; if (len < 0) { @@ -276,7 +279,7 @@ int cParsedNBT::FindChildByName(int a_Tag, const char * a_Name, size_t a_NameLen for (int Child = m_Tags[a_Tag].m_FirstChild; Child != -1; Child = m_Tags[Child].m_NextSibling) { if ( - (m_Tags[Child].m_NameLength == a_NameLength) && + (m_Tags[Child].m_NameLength == (int)a_NameLength) && (memcmp(m_Data + m_Tags[Child].m_NameStart, a_Name, a_NameLength) == 0) ) { @@ -401,7 +404,7 @@ void cFastNBTWriter::EndList(void) ASSERT(m_Stack[m_CurrentStack].m_Type == TAG_List); // Update the list count: - *((int *)(m_Result.c_str() + m_Stack[m_CurrentStack].m_Pos)) = htonl(m_Stack[m_CurrentStack].m_Count); + SetBEInt((char *)(m_Result.c_str() + m_Stack[m_CurrentStack].m_Pos), m_Stack[m_CurrentStack].m_Count); --m_CurrentStack; } diff --git a/src/WorldStorage/FastNBT.h b/src/WorldStorage/FastNBT.h index 7323c29cb..b84eda1a1 100644 --- a/src/WorldStorage/FastNBT.h +++ b/src/WorldStorage/FastNBT.h @@ -154,13 +154,13 @@ public: inline Int16 GetShort(int a_Tag) const { ASSERT(m_Tags[a_Tag].m_Type == TAG_Short); - return ntohs(*((Int16 *)(m_Data + m_Tags[a_Tag].m_DataStart))); + return GetBEShort(m_Data + m_Tags[a_Tag].m_DataStart); } inline Int32 GetInt(int a_Tag) const { ASSERT(m_Tags[a_Tag].m_Type == TAG_Int); - return ntohl(*((Int32 *)(m_Data + m_Tags[a_Tag].m_DataStart))); + return GetBEInt(m_Data + m_Tags[a_Tag].m_DataStart); } inline Int64 GetLong(int a_Tag) const @@ -172,7 +172,7 @@ public: inline float GetFloat(int a_Tag) const { ASSERT(m_Tags[a_Tag].m_Type == TAG_Float); - Int32 tmp = ntohl(*((Int32 *)(m_Data + m_Tags[a_Tag].m_DataStart))); + Int32 tmp = GetBEInt(m_Data + m_Tags[a_Tag].m_DataStart); return *((float *)&tmp); } diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp index f290ec128..6aec525a8 100644 --- a/src/WorldStorage/WorldStorage.cpp +++ b/src/WorldStorage/WorldStorage.cpp @@ -17,7 +17,6 @@ - /// If a chunk with this Y coord is de-queued, it is a signal to emit the saved-all message (cWorldStorage::QueueSavedMessage()) #define CHUNK_Y_MESSAGE 2 @@ -63,8 +62,6 @@ cWorldStorage::~cWorldStorage() { delete *itr; } // for itr - m_Schemas[] - m_LoadQueue.clear(); - m_SaveQueue.clear(); } @@ -98,18 +95,15 @@ void cWorldStorage::WaitForFinish(void) LOG("Waiting for the world storage to finish saving"); { - // Cancel all loading requests: - cCSLock Lock(m_CSQueues); - m_LoadQueue.clear(); + m_LoadQueue.Clear(); } // Wait for the saving to finish: - WaitForQueuesEmpty(); + WaitForSaveQueueEmpty(); // Wait for the thread to finish: m_ShouldTerminate = true; - m_Event.Set(); - m_evtRemoved.Set(); // Wake up anybody waiting in the WaitForQueuesEmpty() method + m_Event.Set(); // Wake up the thread if waiting super::Wait(); LOG("World storage thread finished"); } @@ -118,34 +112,36 @@ void cWorldStorage::WaitForFinish(void) -void cWorldStorage::WaitForQueuesEmpty(void) +void cWorldStorage::WaitForLoadQueueEmpty(void) { - cCSLock Lock(m_CSQueues); - while (!m_ShouldTerminate && (!m_LoadQueue.empty() || !m_SaveQueue.empty())) - { - cCSUnlock Unlock(Lock); - m_evtRemoved.Wait(); - } + m_LoadQueue.BlockTillEmpty(); +} + + + + + +void cWorldStorage::WaitForSaveQueueEmpty(void) +{ + m_SaveQueue.BlockTillEmpty(); } -int cWorldStorage::GetLoadQueueLength(void) +size_t cWorldStorage::GetLoadQueueLength(void) { - cCSLock Lock(m_CSQueues); - return (int)m_LoadQueue.size(); + return m_LoadQueue.Size(); } -int cWorldStorage::GetSaveQueueLength(void) +size_t cWorldStorage::GetSaveQueueLength(void) { - cCSLock Lock(m_CSQueues); - return (int)m_SaveQueue.size(); + return m_SaveQueue.Size(); } @@ -154,21 +150,7 @@ int cWorldStorage::GetSaveQueueLength(void) void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) { - // Queues the chunk for loading; if not loaded, the chunk will be generated - { - cCSLock Lock(m_CSQueues); - - // Check if already in the queue: - for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr) - { - if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ) && (itr->m_Generate == a_Generate)) - { - return; - } - } - m_LoadQueue.push_back(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate)); - } - + m_LoadQueue.EnqueueItemIfNotPresent(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate)); m_Event.Set(); } @@ -178,11 +160,7 @@ void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, boo void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) { - { - cCSLock Lock(m_CSQueues); - m_SaveQueue.remove (cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); // Don't add twice - m_SaveQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); - } + m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); m_Event.Set(); } @@ -192,11 +170,8 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) void cWorldStorage::QueueSavedMessage(void) { - // Pushes a special coord pair into the queue, signalizing a message instead: - { - cCSLock Lock(m_CSQueues); - m_SaveQueue.push_back(cChunkCoords(0, CHUNK_Y_MESSAGE, 0)); - } + // Pushes a special coord pair into the queue, signalizing a message instead + m_SaveQueue.EnqueueItem(cChunkCoords(0, CHUNK_Y_MESSAGE, 0)); m_Event.Set(); } @@ -206,18 +181,7 @@ void cWorldStorage::QueueSavedMessage(void) void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ) { - cCSLock Lock(m_CSQueues); - for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr) - { - if ((itr->m_ChunkX != a_ChunkX) || (itr->m_ChunkY != a_ChunkY) || (itr->m_ChunkZ != a_ChunkZ)) - { - continue; - } - m_LoadQueue.erase(itr); - Lock.Unlock(); - m_evtRemoved.Set(); - return; - } // for itr - m_LoadQueue[] + m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ,true)); } @@ -226,11 +190,7 @@ void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ) void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk) { - { - cCSLock Lock(m_CSQueues); - m_SaveQueue.remove(a_Chunk); - } - m_evtRemoved.Set(); + m_SaveQueue.Remove(a_Chunk); } @@ -279,21 +239,19 @@ void cWorldStorage::Execute(void) while (!m_ShouldTerminate) { m_Event.Wait(); - // Process both queues until they are empty again: - bool HasMore; + bool Success; do { - HasMore = false; + Success = false; if (m_ShouldTerminate) { return; } - HasMore = LoadOneChunk(); - HasMore = HasMore | SaveOneChunk(); - m_evtRemoved.Set(); - } while (HasMore); + Success = LoadOneChunk(); + Success |= SaveOneChunk(); + } while (Success); } } @@ -304,19 +262,7 @@ void cWorldStorage::Execute(void) bool cWorldStorage::LoadOneChunk(void) { sChunkLoad ToLoad(0, 0, 0, false); - bool HasMore; - bool ShouldLoad = false; - { - cCSLock Lock(m_CSQueues); - if (!m_LoadQueue.empty()) - { - ToLoad = m_LoadQueue.front(); - m_LoadQueue.pop_front(); - ShouldLoad = true; - } - HasMore = !m_LoadQueue.empty(); - } - + bool ShouldLoad = m_LoadQueue.TryDequeueItem(ToLoad); if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ)) { if (ToLoad.m_Generate) @@ -330,7 +276,7 @@ bool cWorldStorage::LoadOneChunk(void) // m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ); } } - return HasMore; + return ShouldLoad; } @@ -339,33 +285,24 @@ bool cWorldStorage::LoadOneChunk(void) bool cWorldStorage::SaveOneChunk(void) { - cChunkCoords Save(0, 0, 0); - bool HasMore; - bool ShouldSave = false; - { - cCSLock Lock(m_CSQueues); - if (!m_SaveQueue.empty()) + cChunkCoords ToSave(0, 0, 0); + bool ShouldSave = m_SaveQueue.TryDequeueItem(ToSave); + if(ShouldSave) { + if (ToSave.m_ChunkY == CHUNK_Y_MESSAGE) { - Save = m_SaveQueue.front(); - m_SaveQueue.pop_front(); - ShouldSave = true; + LOGINFO("Saved all chunks in world %s", m_World->GetName().c_str()); + return ShouldSave; } - HasMore = !m_SaveQueue.empty(); - } - if (Save.m_ChunkY == CHUNK_Y_MESSAGE) - { - LOGINFO("Saved all chunks in world %s", m_World->GetName().c_str()); - return HasMore; - } - if (ShouldSave && m_World->IsChunkValid(Save.m_ChunkX, Save.m_ChunkZ)) - { - m_World->MarkChunkSaving(Save.m_ChunkX, Save.m_ChunkZ); - if (m_SaveSchema->SaveChunk(Save)) + if (ShouldSave && m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ)) { - m_World->MarkChunkSaved(Save.m_ChunkX, Save.m_ChunkZ); + m_World->MarkChunkSaving(ToSave.m_ChunkX, ToSave.m_ChunkZ); + if (m_SaveSchema->SaveChunk(ToSave)) + { + m_World->MarkChunkSaved(ToSave.m_ChunkX, ToSave.m_ChunkZ); + } } } - return HasMore; + return ShouldSave; } diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h index 007d37571..06cae1717 100644 --- a/src/WorldStorage/WorldStorage.h +++ b/src/WorldStorage/WorldStorage.h @@ -16,6 +16,7 @@ #include "../ChunkDef.h" #include "../OSSupport/IsThread.h" +#include "../OSSupport/Queue.h" @@ -24,6 +25,8 @@ // fwd: class cWorld; +typedef cQueue<cChunkCoords> cChunkCoordsQueue; + @@ -76,10 +79,11 @@ public: bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event void WaitForFinish(void); - void WaitForQueuesEmpty(void); + void WaitForLoadQueueEmpty(void); + void WaitForSaveQueueEmpty(void); - int GetLoadQueueLength(void); - int GetSaveQueueLength(void); + size_t GetLoadQueueLength(void); + size_t GetSaveQueueLength(void); protected: @@ -91,20 +95,30 @@ protected: bool m_Generate; // If true, the chunk will be generated if it cannot be loaded sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {} + + bool operator==(const sChunkLoad other) const + { + return this->m_ChunkX == other.m_ChunkX && + this->m_ChunkY == other.m_ChunkY && + this->m_ChunkZ == other.m_ChunkZ; + } } ; - - typedef std::list<sChunkLoad> sChunkLoadQueue; + + struct FuncTable { + static void Delete(sChunkLoad) {}; + static void Combine(sChunkLoad& a_orig, const sChunkLoad a_new) + { + a_orig.m_Generate |= a_new.m_Generate; + }; + }; + + typedef cQueue<sChunkLoad,FuncTable> sChunkLoadQueue; cWorld * m_World; AString m_StorageSchemaName; - - // Both queues are locked by the same CS - cCriticalSection m_CSQueues; + sChunkLoadQueue m_LoadQueue; - cChunkCoordsList m_SaveQueue; - - cEvent m_Event; // Set when there's any addition to the queues - cEvent m_evtRemoved; // Set when an item has been removed from the queue, either by the worker thread or the Unqueue methods + cChunkCoordsQueue m_SaveQueue; /// All the storage schemas (all used for loading) cWSSchemaList m_Schemas; @@ -116,6 +130,8 @@ protected: virtual void Execute(void) override; + cEvent m_Event; // Set when there's any addition to the queues + /// Loads one chunk from the queue (if any queued); returns true if there are more chunks in the load queue bool LoadOneChunk(void); diff --git a/src/main.cpp b/src/main.cpp index 81c6b41e4..0620e0f0e 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -50,6 +50,11 @@ void NonCtrlHandler(int a_Signal) LOGWARN("Segmentation fault; MCServer has crashed :("); exit(EXIT_FAILURE); } + case SIGTERM: + { + std::signal(SIGTERM, SIG_IGN); // Server is shutting down, wait for it... + break; + } default: break; } } |