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-rw-r--r--MCServer/Plugins/.gitignore2
-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua27
-rw-r--r--MCServer/Plugins/APIDump/Classes/BlockEntities.lua37
-rw-r--r--src/Bindings/AllToLua.pkg1
-rw-r--r--src/BlockEntities/BeaconEntity.h10
-rw-r--r--src/BlockEntities/BlockEntity.cpp4
-rw-r--r--src/BlockEntities/BlockEntity.h7
-rw-r--r--src/BlockEntities/CMakeLists.txt2
-rw-r--r--src/BlockEntities/ChestEntity.h5
-rw-r--r--src/BlockEntities/CommandBlockEntity.h8
-rw-r--r--src/BlockEntities/DropSpenserEntity.h4
-rw-r--r--src/BlockEntities/FlowerPotEntity.h10
-rw-r--r--src/BlockEntities/FurnaceEntity.h5
-rw-r--r--src/BlockEntities/JukeboxEntity.h9
-rw-r--r--src/BlockEntities/MobHeadEntity.h20
-rw-r--r--src/BlockEntities/MobSpawnerEntity.cpp290
-rw-r--r--src/BlockEntities/MobSpawnerEntity.h78
-rw-r--r--src/BlockEntities/NoteEntity.h6
-rw-r--r--src/BlockEntities/SignEntity.h9
-rw-r--r--src/Blocks/BlockMobSpawner.h12
-rw-r--r--src/Chunk.cpp7
-rw-r--r--src/MobSpawner.cpp13
-rw-r--r--src/MobSpawner.h7
-rw-r--r--src/Mobs/Monster.cpp114
-rw-r--r--src/Mobs/Monster.h13
-rw-r--r--src/Protocol/Protocol17x.cpp14
-rw-r--r--src/Protocol/Protocol18x.cpp13
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp16
-rw-r--r--src/WorldStorage/NBTChunkSerializer.h26
-rw-r--r--src/WorldStorage/WSSAnvil.cpp50
-rw-r--r--src/WorldStorage/WSSAnvil.h1
31 files changed, 638 insertions, 182 deletions
diff --git a/MCServer/Plugins/.gitignore b/MCServer/Plugins/.gitignore
index 8553945b5..92424459f 100644
--- a/MCServer/Plugins/.gitignore
+++ b/MCServer/Plugins/.gitignore
@@ -1,3 +1,3 @@
*.txt
*.md
-*/
+
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 731248805..72dcce5e4 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -1668,13 +1668,14 @@ a_Player:OpenWindow(Window);
SetCustomName = { Params = "string", Return = "", Notes = "Sets the custom name of the monster. You see the name over the monster. If you want to disable the custom name, simply set an empty string." },
IsCustomNameAlwaysVisible = { Params = "", Return = "bool", Notes = "Is the custom name of this monster always visible? If not, you only see the name when you sight the mob." },
SetCustomNameAlwaysVisible = { Params = "bool", Return = "", Notes = "Sets the custom name visiblity of this monster. If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name." },
- FamilyFromType = { Params = "{{cMonster#MobType|MobType}}", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "(STATIC) Returns the mob family ({{cMonster#MobFamily|mfXXX}} constants) based on the mob type ({{cMonster#MobType|mtXXX}} constants)" },
+ FamilyFromType = { Params = "{{Globals#MobType|MobType}}", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "(STATIC) Returns the mob family ({{cMonster#MobFamily|mfXXX}} constants) based on the mob type ({{Globals#MobType|mtXXX}} constants)" },
GetMobFamily = { Params = "", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "Returns this mob's family ({{cMonster#MobFamily|mfXXX}} constant)" },
- GetMobType = { Params = "", Return = "{{cMonster#MobType|MobType}}", Notes = "Returns the type of this mob ({{cMonster#MobType|mtXXX}} constant)" },
+ GetMobType = { Params = "", Return = "{{Globals#MobType|MobType}}", Notes = "Returns the type of this mob ({{Globals#MobType|mtXXX}} constant)" },
GetSpawnDelay = { Params = "{{cMonster#MobFamily|MobFamily}}", Return = "number", Notes = "(STATIC) Returns the spawn delay - the number of game ticks between spawn attempts - for the specified mob family." },
- MobTypeToString = { Params = "{{cMonster#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the string representing the given mob type ({{cMonster#MobType|mtXXX}} constant), or empty string if unknown type." },
+ MobTypeToString = { Params = "{{Globals#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the string representing the given mob type ({{Globals#MobType|mtXXX}} constant), or empty string if unknown type." },
+ MobTypeToVanillaName = { Params = "{{Globals#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the vanilla name of the given mob type, or empty string if unknown type." },
MoveToPosition = { Params = "Position", Return = "", Notes = "Moves mob to the specified position" },
- StringToMobType = { Params = "string", Return = "{{cMonster#MobType|MobType}}", Notes = "(STATIC) Returns the mob type ({{cMonster#MobType|mtXXX}} constant) parsed from the string type (\"creeper\"), or mtInvalidType if unrecognized." },
+ StringToMobType = { Params = "string", Return = "{{Globals#MobType|MobType}}", Notes = "(STATIC) Returns the mob type ({{Globals#MobType|mtXXX}} constant) parsed from the string type (\"creeper\"), or mtInvalidType if unrecognized." },
GetRelativeWalkSpeed = { Params = "", Return = "number", Notes = "Returns the relative walk speed of this mob. Standard is 1.0" },
SetRelativeWalkSpeed = { Params = "number", Return = "", Notes = "Sets the relative walk speed of this mob. Standard is 1.0" },
},
@@ -1725,13 +1726,6 @@ a_Player:OpenWindow(Window);
Mobs are divided into families. The following constants are used for individual family types:
]],
},
- MobType =
- {
- Include = "mt.*",
- TextBefore = [[
- The following constants are used for distinguishing between the individual mob types:
- ]],
- },
},
Inherits = "cPawn",
}, -- cMonster
@@ -2571,7 +2565,7 @@ World:ForEachEntity(
return;
end
local Monster = tolua.cast(a_Entity, "cMonster"); -- Get the cMonster out of cEntity, now that we know the entity represents one.
- if (Monster:GetMobType() == cMonster.mtSpider) then
+ if (Monster:GetMobType() == mtSpider) then
Monster:TeleportToCoords(Monster:GetPosX(), Monster:GetPosY() + 100, Monster:GetPosZ());
end
end
@@ -2928,7 +2922,7 @@ end
StringToDamageType = {Params = "string", Return = "{{Globals#DamageType|DamageType}}", Notes = "Converts a string representation to a {{Globals#DamageType|DamageType}} enumerated value."},
StringToDimension = {Params = "string", Return = "{{Globals#WorldDimension|Dimension}}", Notes = "Converts a string representation to a {{Globals#WorldDimension|Dimension}} enumerated value"},
StringToItem = {Params = "string, {{cItem|cItem}}", Return = "bool", Notes = "Parses the given string and sets the item; returns true if successful"},
- StringToMobType = {Params = "string", Return = "{{cMonster#MobType|MobType}}", Notes = "<b>DEPRECATED!</b> Please use cMonster:StringToMobType(). Converts a string representation to a {{cMonster#MobType|MobType}} enumerated value"},
+ StringToMobType = {Params = "string", Return = "{{Globals#MobType|MobType}}", Notes = "<b>DEPRECATED!</b> Please use cMonster:StringToMobType(). Converts a string representation to a {{Globals#MobType|MobType}} enumerated value"},
StripColorCodes = {Params = "string", Return = "string", Notes = "Removes all control codes used by MC for colors and styles"},
TrimString = {Params = "string", Return = "string", Notes = "Trims whitespace at both ends of the string"},
md5 = {Params = "string", Return = "string", Notes = "converts a string to an md5 hash"},
@@ -3014,6 +3008,13 @@ end
gmXXX constants, the eGameMode_ constants are deprecated and will be removed from the API.
]],
},
+ MobType =
+ {
+ Include = { "^mt.*" },
+ TextBefore = [[
+ The following constants are used for distinguishing between the individual mob types:
+ ]],
+ },
Weather =
{
Include = { "^eWeather_.*", "wSunny", "wRain", "wStorm", "wThunderstorm" },
diff --git a/MCServer/Plugins/APIDump/Classes/BlockEntities.lua b/MCServer/Plugins/APIDump/Classes/BlockEntities.lua
index 90ebf12e6..daa658654 100644
--- a/MCServer/Plugins/APIDump/Classes/BlockEntities.lua
+++ b/MCServer/Plugins/APIDump/Classes/BlockEntities.lua
@@ -231,6 +231,43 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
},
}, -- cJukeboxEntity
+ cMobHeadEntity =
+ {
+ Desc = [[
+ This class represents a mob head block entity in the world.
+ ]],
+ Inherits = "cBlockEntity",
+ Functions =
+ {
+ SetType = { Params = "eMobHeadType", Return = "", Notes = "Set the type of the mob head" },
+ SetRotation = { Params = "eMobHeadRotation", Return = "", Notes = "Sets the rotation of the mob head" },
+ SetOwner = { Params = "string", Return = "", Notes = "Set the player name for mob heads with player type" },
+ GetType = { Params = "", Return = "eMobHeadType", Notes = "Returns the type of the mob head" },
+ GetRotation = { Params = "", Return = "eMobHeadRotation", Notes = "Returns the rotation of the mob head" },
+ GetOwner = { Params = "", Return = "string", Notes = "Returns the player name of the mob head" },
+ },
+ }, -- cMobHeadEntity
+
+ cMobSpawnerEntity =
+ {
+ Desc = [[
+ This class represents a mob spawner block entity in the world.
+ ]],
+ Inherits = "cBlockEntity",
+ Functions =
+ {
+ UpdateActiveState = { Params = "", Return = "", Notes = "Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function." },
+ ResetTimer = { Params = "", Return = "", Notes = "Sets the spawn delay to a new random value." },
+ SpawnEntity = { Params = "", Return = "", Notes = "Spawns the entity. This function automaticly change the spawn delay!" },
+ GetEntity = { Params = "", Return = "{{Globals#MobType|MobType}}", Notes = "Returns the entity type that will be spawn by this mob spawner." },
+ SetEntity = { Params = "{{Globals#MobType|MobType}}", Return = "", Notes = "Sets the entity type who will be spawn by this mob spawner." },
+ GetSpawnDelay = { Params = "", Return = "number", Notes = "Returns the spawn delay. This is the tick delay that is needed to spawn new monsters." },
+ SetSpawnDelay = { Params = "number", Return = "", Notes = "Sets the spawn delay." },
+ GetNearbyPlayersNum = { Params = "", Return = "number", Notes = "Returns the amount of the nearby players in a 16-block radius." },
+ GetNearbyMonsterNum = { Params = "", Return = "number", Notes = "Returns the amount of this monster type in a 8-block radius (Y: 4-block radius)." },
+ },
+ }, -- cMobSpawnerEntity
+
cNoteEntity =
{
Desc = [[
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg
index 7b78578ee..7e174e770 100644
--- a/src/Bindings/AllToLua.pkg
+++ b/src/Bindings/AllToLua.pkg
@@ -74,6 +74,7 @@ $cfile "../BlockEntities/JukeboxEntity.h"
$cfile "../BlockEntities/NoteEntity.h"
$cfile "../BlockEntities/SignEntity.h"
$cfile "../BlockEntities/MobHeadEntity.h"
+$cfile "../BlockEntities/MobSpawnerEntity.h"
$cfile "../BlockEntities/FlowerPotEntity.h"
$cfile "../WebAdmin.h"
$cfile "../Root.h"
diff --git a/src/BlockEntities/BeaconEntity.h b/src/BlockEntities/BeaconEntity.h
index 0417e0464..bc27e92b0 100644
--- a/src/BlockEntities/BeaconEntity.h
+++ b/src/BlockEntities/BeaconEntity.h
@@ -1,3 +1,4 @@
+
// BeaconEntity.h
// Declares the cBeaconEntity class representing a single beacon in the world
@@ -14,15 +15,6 @@
-namespace Json
-{
- class Value;
-}
-
-
-
-
-
// tolua_begin
class cBeaconEntity :
public cBlockEntityWithItems
diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp
index 3d96e891e..c59198e79 100644
--- a/src/BlockEntities/BlockEntity.cpp
+++ b/src/BlockEntities/BlockEntity.cpp
@@ -14,10 +14,11 @@
#include "FlowerPotEntity.h"
#include "FurnaceEntity.h"
#include "HopperEntity.h"
+#include "MobHeadEntity.h"
+#include "MobSpawnerEntity.h"
#include "JukeboxEntity.h"
#include "NoteEntity.h"
#include "SignEntity.h"
-#include "MobHeadEntity.h"
@@ -37,6 +38,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
case E_BLOCK_HEAD: return new cMobHeadEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_MOB_SPAWNER: return new cMobSpawnerEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h
index ffd6ee856..056a88721 100644
--- a/src/BlockEntities/BlockEntity.h
+++ b/src/BlockEntities/BlockEntity.h
@@ -28,11 +28,6 @@
-namespace Json
-{
- class Value;
-};
-
class cChunk;
class cPlayer;
class cWorld;
@@ -115,7 +110,7 @@ public:
virtual void SendTo(cClientHandle & a_Client) = 0;
/// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing.
- virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */)
+ virtual bool Tick(float a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
return false;
diff --git a/src/BlockEntities/CMakeLists.txt b/src/BlockEntities/CMakeLists.txt
index d87594b0d..5f4af288d 100644
--- a/src/BlockEntities/CMakeLists.txt
+++ b/src/BlockEntities/CMakeLists.txt
@@ -18,6 +18,7 @@ SET (SRCS
HopperEntity.cpp
JukeboxEntity.cpp
MobHeadEntity.cpp
+ MobSpawnerEntity.cpp
NoteEntity.cpp
SignEntity.cpp)
@@ -36,6 +37,7 @@ SET (HDRS
HopperEntity.h
JukeboxEntity.h
MobHeadEntity.h
+ MobSpawnerEntity.h
NoteEntity.h
SignEntity.h)
diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h
index 5ab0a4800..645dbf4bc 100644
--- a/src/BlockEntities/ChestEntity.h
+++ b/src/BlockEntities/ChestEntity.h
@@ -7,11 +7,6 @@
-namespace Json
-{
- class Value;
-};
-
class cClientHandle;
diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h
index 8deff6964..d8ac054f0 100644
--- a/src/BlockEntities/CommandBlockEntity.h
+++ b/src/BlockEntities/CommandBlockEntity.h
@@ -15,14 +15,6 @@
-namespace Json
-{
- class Value;
-}
-
-
-
-
// tolua_begin
diff --git a/src/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h
index 9092bc077..6c23a402f 100644
--- a/src/BlockEntities/DropSpenserEntity.h
+++ b/src/BlockEntities/DropSpenserEntity.h
@@ -16,10 +16,6 @@
-namespace Json
-{
- class Value;
-}
class cClientHandle;
diff --git a/src/BlockEntities/FlowerPotEntity.h b/src/BlockEntities/FlowerPotEntity.h
index 005a3841a..a4246bb7d 100644
--- a/src/BlockEntities/FlowerPotEntity.h
+++ b/src/BlockEntities/FlowerPotEntity.h
@@ -15,16 +15,6 @@
-
-namespace Json
-{
- class Value;
-}
-
-
-
-
-
// tolua_begin
class cFlowerPotEntity :
diff --git a/src/BlockEntities/FurnaceEntity.h b/src/BlockEntities/FurnaceEntity.h
index 1ad812d8b..fbe9d6c75 100644
--- a/src/BlockEntities/FurnaceEntity.h
+++ b/src/BlockEntities/FurnaceEntity.h
@@ -8,11 +8,6 @@
-namespace Json
-{
- class Value;
-}
-
class cClientHandle;
diff --git a/src/BlockEntities/JukeboxEntity.h b/src/BlockEntities/JukeboxEntity.h
index 301d018d1..000f7d87e 100644
--- a/src/BlockEntities/JukeboxEntity.h
+++ b/src/BlockEntities/JukeboxEntity.h
@@ -7,15 +7,6 @@
-namespace Json
-{
- class Value;
-}
-
-
-
-
-
// tolua_begin
class cJukeboxEntity :
diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h
index de033fd16..7f08c5ab2 100644
--- a/src/BlockEntities/MobHeadEntity.h
+++ b/src/BlockEntities/MobHeadEntity.h
@@ -14,14 +14,6 @@
-namespace Json
-{
- class Value;
-}
-
-
-
-
// tolua_begin
@@ -41,22 +33,22 @@ public:
// tolua_begin
- /** Set the Type */
+ /** Set the type of the mob head */
void SetType(const eMobHeadType & a_SkullType);
- /** Set the Rotation */
+ /** Set the rotation of the mob head */
void SetRotation(eMobHeadRotation a_Rotation);
- /** Set the Player Name for Mobheads with Player type */
+ /** Set the player name for mob heads with player type */
void SetOwner(const AString & a_Owner);
- /** Get the Type */
+ /** Returns the type of the mob head */
eMobHeadType GetType(void) const { return m_Type; }
- /** Get the Rotation */
+ /** Returns the rotation of the mob head */
eMobHeadRotation GetRotation(void) const { return m_Rotation; }
- /** Get the setted Player Name */
+ /** Returns the player name of the mob head */
AString GetOwner(void) const { return m_Owner; }
// tolua_end
diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp
new file mode 100644
index 000000000..5edee888a
--- /dev/null
+++ b/src/BlockEntities/MobSpawnerEntity.cpp
@@ -0,0 +1,290 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "MobSpawnerEntity.h"
+
+#include "../World.h"
+#include "../FastRandom.h"
+#include "../MobSpawner.h"
+#include "../Items/ItemSpawnEgg.h"
+
+
+
+
+
+cMobSpawnerEntity::cMobSpawnerEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
+ : super(E_BLOCK_MOB_SPAWNER, a_BlockX, a_BlockY, a_BlockZ, a_World)
+ , m_Entity(mtPig)
+ , m_SpawnDelay(100)
+ , m_IsActive(false)
+{
+}
+
+
+
+
+
+void cMobSpawnerEntity::SendTo(cClientHandle & a_Client)
+{
+ a_Client.SendUpdateBlockEntity(*this);
+}
+
+
+
+
+
+void cMobSpawnerEntity::UsedBy(cPlayer * a_Player)
+{
+ if (a_Player->GetEquippedItem().m_ItemType == E_ITEM_SPAWN_EGG)
+ {
+ eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(a_Player->GetEquippedItem().m_ItemDamage);
+ if (MonsterType == eMonsterType::mtInvalidType)
+ {
+ return;
+ }
+
+ m_Entity = MonsterType;
+ ResetTimer();
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+ LOGD("Changed monster spawner at {%d, %d, %d} to type %s.", GetPosX(), GetPosY(), GetPosZ(), cMonster::MobTypeToString(MonsterType).c_str());
+ }
+}
+
+
+
+
+
+void cMobSpawnerEntity::UpdateActiveState(void)
+{
+ if (GetNearbyPlayersNum() > 0)
+ {
+ m_IsActive = true;
+ }
+ else
+ {
+ m_IsActive = false;
+ }
+}
+
+
+
+
+
+bool cMobSpawnerEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ // Update the active flag every 5 seconds
+ if ((m_World->GetWorldAge() % 100) == 0)
+ {
+ UpdateActiveState();
+ }
+
+ if (!m_IsActive)
+ {
+ return false;
+ }
+
+ if (m_SpawnDelay <= 0)
+ {
+ SpawnEntity();
+ return true;
+ }
+ else
+ {
+ m_SpawnDelay--;
+ }
+ return false;
+}
+
+
+
+
+
+void cMobSpawnerEntity::ResetTimer(void)
+{
+ m_SpawnDelay = static_cast<short>(200 + m_World->GetTickRandomNumber(600));
+ m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ);
+}
+
+
+
+
+
+void cMobSpawnerEntity::SpawnEntity(void)
+{
+ int NearbyEntities = GetNearbyMonsterNum(m_Entity);
+ if (NearbyEntities >= 6)
+ {
+ ResetTimer();
+ return;
+ }
+
+ class cCallback : public cChunkCallback
+ {
+ public:
+ cCallback(int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, int a_NearbyEntitiesNum) :
+ m_RelX(a_RelX),
+ m_RelY(a_RelY),
+ m_RelZ(a_RelZ),
+ m_MobType(a_MobType),
+ m_NearbyEntitiesNum(a_NearbyEntitiesNum)
+ {
+ }
+
+ virtual bool Item(cChunk * a_Chunk)
+ {
+ cFastRandom Random;
+
+ bool EntitiesSpawned = false;
+ for (size_t i = 0; i < 4; i++)
+ {
+ if (m_NearbyEntitiesNum >= 6)
+ {
+ break;
+ }
+
+ int RelX = (int) (m_RelX + (double)(Random.NextFloat() - Random.NextFloat()) * 4.0);
+ int RelY = m_RelY + Random.NextInt(3) - 1;
+ int RelZ = (int) (m_RelZ + (double)(Random.NextFloat() - Random.NextFloat()) * 4.0);
+
+ cChunk * Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(RelX, RelZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ continue;
+ }
+ EMCSBiome Biome = Chunk->GetBiomeAt(RelX, RelZ);
+
+ if (cMobSpawner::CanSpawnHere(Chunk, RelX, RelY, RelZ, m_MobType, Biome))
+ {
+ double PosX = Chunk->GetPosX() * cChunkDef::Width + RelX;
+ double PosZ = Chunk->GetPosZ() * cChunkDef::Width + RelZ;
+
+ cMonster * Monster = cMonster::NewMonsterFromType(m_MobType);
+ if (Monster == NULL)
+ {
+ continue;
+ }
+
+ Monster->SetPosition(PosX, RelY, PosZ);
+ Monster->SetYaw(Random.NextFloat() * 360.0f);
+ if (Chunk->GetWorld()->SpawnMobFinalize(Monster) != mtInvalidType)
+ {
+ EntitiesSpawned = true;
+ Chunk->BroadcastSoundParticleEffect(2004, (int)(PosX * 8.0), (int)(RelY * 8.0), (int)(PosZ * 8.0), 0);
+ m_NearbyEntitiesNum++;
+ }
+ }
+ }
+ return EntitiesSpawned;
+ }
+ protected:
+ int m_RelX, m_RelY, m_RelZ;
+ eMonsterType m_MobType;
+ int m_NearbyEntitiesNum;
+ } Callback(m_RelX, m_PosY, m_RelZ, m_Entity, NearbyEntities);
+
+ if (m_World->DoWithChunk(GetChunkX(), GetChunkZ(), Callback))
+ {
+ ResetTimer();
+ }
+}
+
+
+
+
+
+int cMobSpawnerEntity::GetNearbyPlayersNum(void)
+{
+ Vector3d SpawnerPos(m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5);
+ int NumPlayers = 0;
+
+ class cCallback : public cChunkDataCallback
+ {
+ public:
+ cCallback(Vector3d a_SpawnerPos, int & a_NumPlayers) :
+ m_SpawnerPos(a_SpawnerPos),
+ m_NumPlayers(a_NumPlayers)
+ {
+ }
+
+ virtual void Entity(cEntity * a_Entity) override
+ {
+ if (!a_Entity->IsPlayer())
+ {
+ return;
+ }
+
+ if ((m_SpawnerPos - a_Entity->GetPosition()).Length() <= 16)
+ {
+ m_NumPlayers++;
+ }
+ }
+
+ protected:
+ Vector3d m_SpawnerPos;
+ int & m_NumPlayers;
+ } Callback(SpawnerPos, NumPlayers);
+
+ int ChunkX = GetChunkX();
+ int ChunkZ = GetChunkZ();
+ m_World->ForEachChunkInRect(ChunkX - 1, ChunkX + 1, ChunkZ - 1, ChunkZ + 1, Callback);
+
+ return NumPlayers;
+}
+
+
+
+
+
+int cMobSpawnerEntity::GetNearbyMonsterNum(eMonsterType a_EntityType)
+{
+ Vector3d SpawnerPos(m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5);
+ int NumEntities = 0;
+
+ class cCallback : public cChunkDataCallback
+ {
+ public:
+ cCallback(Vector3d a_SpawnerPos, eMonsterType a_EntityType, int & a_NumEntities) :
+ m_SpawnerPos(a_SpawnerPos),
+ m_EntityType(a_EntityType),
+ m_NumEntities(a_NumEntities)
+ {
+ }
+
+ virtual void Entity(cEntity * a_Entity) override
+ {
+ if (!a_Entity->IsMob())
+ {
+ return;
+ }
+
+ cMonster * Mob = (cMonster *)a_Entity;
+ if (Mob->GetMobType() != m_EntityType)
+ {
+ return;
+ }
+
+ if ((Diff(m_SpawnerPos.x, a_Entity->GetPosX()) <= 8.0) && (Diff(m_SpawnerPos.y, a_Entity->GetPosY()) <= 4.0) && (Diff(m_SpawnerPos.z, a_Entity->GetPosZ()) <= 8.0))
+ {
+ m_NumEntities++;
+ }
+ }
+
+ protected:
+ Vector3d m_SpawnerPos;
+ eMonsterType m_EntityType;
+ int & m_NumEntities;
+ } Callback(SpawnerPos, a_EntityType, NumEntities);
+
+ int ChunkX = GetChunkX();
+ int ChunkZ = GetChunkZ();
+ m_World->ForEachChunkInRect(ChunkX - 1, ChunkX + 1, ChunkZ - 1, ChunkZ + 1, Callback);
+
+ return NumEntities;
+}
+
+
+
+
diff --git a/src/BlockEntities/MobSpawnerEntity.h b/src/BlockEntities/MobSpawnerEntity.h
new file mode 100644
index 000000000..594b5301e
--- /dev/null
+++ b/src/BlockEntities/MobSpawnerEntity.h
@@ -0,0 +1,78 @@
+// MobSpawnerEntity.h
+
+// Declares the cMobSpawnerEntity class representing a single mob spawner in the world
+
+
+
+
+
+#pragma once
+
+#include "BlockEntity.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+// tolua_begin
+
+class cMobSpawnerEntity :
+ public cBlockEntity
+{
+ typedef cBlockEntity super;
+public:
+
+ // tolua_end
+
+ cMobSpawnerEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual void UsedBy(cPlayer * a_Player) override;
+ virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
+
+ // tolua_begin
+
+ /** Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function. */
+ void UpdateActiveState(void);
+
+ /** Sets the spawn delay to a new random value. */
+ void ResetTimer(void);
+
+ /** Spawns the entity. This function automaticly change the spawn delay! */
+ void SpawnEntity(void);
+
+ /** Returns the entity type that will be spawn by this mob spawner. */
+ eMonsterType GetEntity(void) const { return m_Entity; }
+
+ /** Sets the entity type who will be spawn by this mob spawner. */
+ void SetEntity(eMonsterType a_EntityType) { m_Entity = a_EntityType; }
+
+ /** Returns the spawn delay. This is the tick delay that is needed to spawn new monsters. */
+ short GetSpawnDelay(void) const { return m_SpawnDelay; }
+
+ /** Sets the spawn delay. */
+ void SetSpawnDelay(short a_Delay) { m_SpawnDelay = a_Delay; }
+
+ /** Returns the amount of the nearby players in a 16-block radius. */
+ int GetNearbyPlayersNum(void);
+
+ /** Returns the amount of this monster type in a 8-block radius (Y: 4-block radius). */
+ int GetNearbyMonsterNum(eMonsterType a_EntityType);
+
+ // tolua_end
+
+ static const char * GetClassStatic(void) { return "cMobSpawnerEntity"; }
+
+private:
+ /** The entity to spawn. */
+ eMonsterType m_Entity;
+
+ short m_SpawnDelay;
+
+ bool m_IsActive;
+} ; // tolua_end
+
+
+
+
diff --git a/src/BlockEntities/NoteEntity.h b/src/BlockEntities/NoteEntity.h
index d63ff56b6..d3f85e9d2 100644
--- a/src/BlockEntities/NoteEntity.h
+++ b/src/BlockEntities/NoteEntity.h
@@ -5,12 +5,6 @@
#include "RedstonePoweredEntity.h"
-namespace Json
-{
- class Value;
-}
-
-
diff --git a/src/BlockEntities/SignEntity.h b/src/BlockEntities/SignEntity.h
index 347689d0a..9480537ed 100644
--- a/src/BlockEntities/SignEntity.h
+++ b/src/BlockEntities/SignEntity.h
@@ -14,15 +14,6 @@
-namespace Json
-{
- class Value;
-}
-
-
-
-
-
// tolua_begin
class cSignEntity :
diff --git a/src/Blocks/BlockMobSpawner.h b/src/Blocks/BlockMobSpawner.h
index a51fbaafc..d5e7c273f 100644
--- a/src/Blocks/BlockMobSpawner.h
+++ b/src/Blocks/BlockMobSpawner.h
@@ -19,6 +19,18 @@ public:
}
+ virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
+ {
+ a_ChunkInterface.UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ);
+ }
+
+
+ virtual bool IsUseable() override
+ {
+ return true;
+ }
+
+
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// No pickups
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index a2a11f130..d271b4cb4 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -16,13 +16,14 @@
#include "BlockEntities/ChestEntity.h"
#include "BlockEntities/DispenserEntity.h"
#include "BlockEntities/DropperEntity.h"
+#include "BlockEntities/FlowerPotEntity.h"
#include "BlockEntities/FurnaceEntity.h"
#include "BlockEntities/HopperEntity.h"
#include "BlockEntities/JukeboxEntity.h"
+#include "BlockEntities/MobHeadEntity.h"
+#include "BlockEntities/MobSpawnerEntity.h"
#include "BlockEntities/NoteEntity.h"
#include "BlockEntities/SignEntity.h"
-#include "BlockEntities/MobHeadEntity.h"
-#include "BlockEntities/FlowerPotEntity.h"
#include "Entities/Pickup.h"
#include "Item.h"
#include "Noise/Noise.h"
@@ -1348,6 +1349,7 @@ void cChunk::CreateBlockEntities(void)
case E_BLOCK_NOTE_BLOCK:
case E_BLOCK_JUKEBOX:
case E_BLOCK_FLOWER_POT:
+ case E_BLOCK_MOB_SPAWNER:
{
if (!HasBlockEntityAt(x + m_PosX * Width, y, z + m_PosZ * Width))
{
@@ -1479,6 +1481,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
case E_BLOCK_NOTE_BLOCK:
case E_BLOCK_JUKEBOX:
case E_BLOCK_FLOWER_POT:
+ case E_BLOCK_MOB_SPAWNER:
{
AddBlockEntity(cBlockEntity::CreateByBlockType(a_BlockType, a_BlockMeta, WorldPos.x, WorldPos.y, WorldPos.z, m_World));
break;
diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp
index e461fae4c..a1d375e9e 100644
--- a/src/MobSpawner.cpp
+++ b/src/MobSpawner.cpp
@@ -126,8 +126,9 @@ eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, EMCSBiome a_Biome)
{
+ cFastRandom Random;
BLOCKTYPE TargetBlock = E_BLOCK_AIR;
- if (m_AllowedTypes.find(a_MobType) != m_AllowedTypes.end() && a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, TargetBlock))
+ if (a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, TargetBlock))
{
if ((a_RelY + 1 > cChunkDef::Height) || (a_RelY - 1 < 0))
{
@@ -177,7 +178,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
(BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES) || (BlockBelow == E_BLOCK_NEW_LEAVES)
) &&
(a_RelY >= 62) &&
- (m_Random.NextInt(3, a_Biome) != 0)
+ (Random.NextInt(3, a_Biome) != 0)
);
}
@@ -238,7 +239,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
(!cBlockInfo::IsTransparent(BlockBelow)) &&
(SkyLight <= 7) &&
(BlockLight <= 7) &&
- (m_Random.NextInt(2, a_Biome) == 0)
+ (Random.NextInt(2, a_Biome) == 0)
);
}
@@ -262,7 +263,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
(TargetBlock == E_BLOCK_AIR) &&
(BlockAbove == E_BLOCK_AIR) &&
(!cBlockInfo::IsTransparent(BlockBelow)) &&
- (m_Random.NextInt(20, a_Biome) == 0)
+ (Random.NextInt(20, a_Biome) == 0)
);
}
@@ -322,8 +323,8 @@ cMonster* cMobSpawner::TryToSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY,
// Make sure we are looking at the right chunk to spawn in
a_Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
-
- if (CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_Biome))
+
+ if ((m_AllowedTypes.find(m_MobType) != m_AllowedTypes.end()) && CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_Biome))
{
cMonster * newMob = cMonster::NewMonsterFromType(m_MobType);
if (newMob)
diff --git a/src/MobSpawner.h b/src/MobSpawner.h
index 6b3a913ec..e8b8f191b 100644
--- a/src/MobSpawner.h
+++ b/src/MobSpawner.h
@@ -51,10 +51,10 @@ public :
typedef const std::set<cMonster *> tSpawnedContainer;
tSpawnedContainer & getSpawned(void);
-protected :
- // return true if specified type of mob can spawn on specified block
- bool CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, EMCSBiome a_Biome);
+ /** Returns true if specified type of mob can spawn on specified block */
+ static bool CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, EMCSBiome a_Biome);
+protected :
// return a random type that can spawn on specified biome.
// returns E_ENTITY_TYPE_DONOTUSE if none is possible
eMonsterType ChooseMobType(EMCSBiome a_Biome);
@@ -62,7 +62,6 @@ protected :
// add toAdd inside toAddIn, if toAdd is in m_AllowedTypes
void addIfAllowed(eMonsterType toAdd, std::set<eMonsterType> & toAddIn);
-protected :
cMonster::eFamily m_MonsterFamily;
std::set<eMonsterType> m_AllowedTypes;
bool m_NewPack;
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index e422521b6..b8926e31d 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -21,41 +21,43 @@
/** Map for eType <-> string
Needs to be alpha-sorted by the strings, because binary search is used in StringToMobType()
The strings need to be lowercase (for more efficient comparisons in StringToMobType())
+m_VanillaName is the name that vanilla use for this mob.
*/
static const struct
{
eMonsterType m_Type;
const char * m_lcName;
+ const char * m_VanillaName;
} g_MobTypeNames[] =
{
- {mtBat, "bat"},
- {mtBlaze, "blaze"},
- {mtCaveSpider, "cavespider"},
- {mtChicken, "chicken"},
- {mtCow, "cow"},
- {mtCreeper, "creeper"},
- {mtEnderman, "enderman"},
- {mtEnderDragon, "enderdragon"},
- {mtGhast, "ghast"},
- {mtHorse, "horse"},
- {mtIronGolem, "irongolem"},
- {mtMagmaCube, "magmacube"},
- {mtMooshroom, "mooshroom"},
- {mtOcelot, "ocelot"},
- {mtPig, "pig"},
- {mtSheep, "sheep"},
- {mtSilverfish, "silverfish"},
- {mtSkeleton, "skeleton"},
- {mtSlime, "slime"},
- {mtSnowGolem, "snowgolem"},
- {mtSpider, "spider"},
- {mtSquid, "squid"},
- {mtVillager, "villager"},
- {mtWitch, "witch"},
- {mtWither, "wither"},
- {mtWolf, "wolf"},
- {mtZombie, "zombie"},
- {mtZombiePigman, "zombiepigman"},
+ {mtBat, "bat", "Bat"},
+ {mtBlaze, "blaze", "Blaze"},
+ {mtCaveSpider, "cavespider", "CaveSpider"},
+ {mtChicken, "chicken", "Chicken"},
+ {mtCow, "cow", "Cow"},
+ {mtCreeper, "creeper", "Creeper"},
+ {mtEnderman, "enderman", "Enderman"},
+ {mtEnderDragon, "enderdragon", "EnderDragon"},
+ {mtGhast, "ghast", "Ghast"},
+ {mtHorse, "horse", "EntityHorse"},
+ {mtIronGolem, "irongolem", "VillagerGolem"},
+ {mtMagmaCube, "magmacube", "LavaSlime"},
+ {mtMooshroom, "mooshroom", "MushroomCow"},
+ {mtOcelot, "ocelot", "Ozelot"},
+ {mtPig, "pig", "Pig"},
+ {mtSheep, "sheep", "Sheep"},
+ {mtSilverfish, "silverfish", "Silverfish"},
+ {mtSkeleton, "skeleton", "Skeleton"},
+ {mtSlime, "slime", "Slime"},
+ {mtSnowGolem, "snowgolem", "SnowMan"},
+ {mtSpider, "spider", "Spider"},
+ {mtSquid, "squid", "Squid"},
+ {mtVillager, "villager", "Villager"},
+ {mtWitch, "witch", "Witch"},
+ {mtWither, "wither", "WitherBoss"},
+ {mtWolf, "wolf", "Wolf"},
+ {mtZombie, "zombie", "Zombie"},
+ {mtZombiePigman, "zombiepigman", "PigZombie"},
} ;
@@ -774,39 +776,47 @@ AString cMonster::MobTypeToString(eMonsterType a_MobType)
-eMonsterType cMonster::StringToMobType(const AString & a_Name)
+AString cMonster::MobTypeToVanillaName(eMonsterType a_MobType)
{
- AString lcName = StrToLower(a_Name);
-
- // Binary-search for the lowercase name:
- int lo = 0, hi = ARRAYCOUNT(g_MobTypeNames) - 1;
- while (hi - lo > 1)
+ // Mob types aren't sorted, so we need to search linearly:
+ for (size_t i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++)
{
- int mid = (lo + hi) / 2;
- int res = strcmp(g_MobTypeNames[mid].m_lcName, lcName.c_str());
- if (res == 0)
- {
- return g_MobTypeNames[mid].m_Type;
- }
- if (res < 0)
- {
- lo = mid;
- }
- else
+ if (g_MobTypeNames[i].m_Type == a_MobType)
{
- hi = mid;
+ return g_MobTypeNames[i].m_VanillaName;
}
}
- // Range has collapsed to at most two elements, compare each:
- if (strcmp(g_MobTypeNames[lo].m_lcName, lcName.c_str()) == 0)
+
+ // Not found:
+ return "";
+}
+
+
+
+
+
+eMonsterType cMonster::StringToMobType(const AString & a_Name)
+{
+ AString lcName = StrToLower(a_Name);
+
+ // Search MCServer name:
+ for (size_t i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++)
{
- return g_MobTypeNames[lo].m_Type;
+ if (strcmp(g_MobTypeNames[i].m_lcName, lcName.c_str()) == 0)
+ {
+ return g_MobTypeNames[i].m_Type;
+ }
}
- if ((lo != hi) && (strcmp(g_MobTypeNames[hi].m_lcName, lcName.c_str()) == 0))
+
+ // Not found. Search Vanilla name:
+ for (size_t i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++)
{
- return g_MobTypeNames[hi].m_Type;
+ if (strcmp(StrToLower(g_MobTypeNames[i].m_VanillaName).c_str(), lcName.c_str()) == 0)
+ {
+ return g_MobTypeNames[i].m_Type;
+ }
}
-
+
// Not found:
return mtInvalidType;
}
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index e5dcb0309..f04e45ac6 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -64,7 +64,7 @@ public:
virtual bool ReachedDestination(void);
// tolua_begin
- eMonsterType GetMobType(void) const {return m_MobType; }
+ eMonsterType GetMobType(void) const { return m_MobType; }
eFamily GetMobFamily(void) const;
// tolua_end
@@ -133,16 +133,19 @@ public:
If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name. */
void SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible);
- /// Translates MobType enum to a string, empty string if unknown
+ /** Translates MobType enum to a string, empty string if unknown */
static AString MobTypeToString(eMonsterType a_MobType);
- /// Translates MobType string to the enum, mtInvalidType if not recognized
+ /** Translates MobType enum to the vanilla name of the mob, empty string if unknown. */
+ static AString MobTypeToVanillaName(eMonsterType a_MobType);
+
+ /** Translates MobType string to the enum, mtInvalidType if not recognized */
static eMonsterType StringToMobType(const AString & a_MobTypeName);
- /// Returns the mob family based on the type
+ /** Returns the mob family based on the type */
static eFamily FamilyFromType(eMonsterType a_MobType);
- /// Returns the spawn delay (number of game ticks between spawn attempts) for the given mob family
+ /** Returns the spawn delay (number of game ticks between spawn attempts) for the given mob family */
static int GetSpawnDelay(cMonster::eFamily a_MobFamily);
// tolua_end
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 1d108ce9c..1e5fe5586 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -42,6 +42,7 @@ Implements the 1.7.x protocol classes:
#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
+#include "../BlockEntities/MobSpawnerEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "Bindings/PluginManager.h"
@@ -2662,6 +2663,18 @@ void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt
Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
break;
}
+ case E_BLOCK_MOB_SPAWNER:
+ {
+ cMobSpawnerEntity & MobSpawnerEntity = (cMobSpawnerEntity &)a_BlockEntity;
+
+ Writer.AddInt("x", MobSpawnerEntity.GetPosX());
+ Writer.AddInt("y", MobSpawnerEntity.GetPosY());
+ Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
+ Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity()));
+ Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
+ Writer.AddString("id", "MobSpawner");
+ break;
+ }
default: break;
}
@@ -3134,4 +3147,3 @@ void cProtocol176::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
-
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp
index 8170a494f..ce580d73e 100644
--- a/src/Protocol/Protocol18x.cpp
+++ b/src/Protocol/Protocol18x.cpp
@@ -41,6 +41,7 @@ Implements the 1.8.x protocol classes:
#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
+#include "../BlockEntities/MobSpawnerEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "Bindings/PluginManager.h"
@@ -2972,6 +2973,18 @@ void cProtocol180::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt
Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
break;
}
+ case E_BLOCK_MOB_SPAWNER:
+ {
+ cMobSpawnerEntity & MobSpawnerEntity = (cMobSpawnerEntity &)a_BlockEntity;
+
+ Writer.AddInt("x", MobSpawnerEntity.GetPosX());
+ Writer.AddInt("y", MobSpawnerEntity.GetPosY());
+ Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
+ Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity()));
+ Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
+ Writer.AddString("id", "MobSpawner");
+ break;
+ }
default: break;
}
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 4daa8cc7b..432e122b5 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -18,6 +18,7 @@
#include "../BlockEntities/FurnaceEntity.h"
#include "../BlockEntities/HopperEntity.h"
#include "../BlockEntities/JukeboxEntity.h"
+#include "../BlockEntities/MobSpawnerEntity.h"
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/SignEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
@@ -290,6 +291,20 @@ void cNBTChunkSerializer::AddJukeboxEntity(cJukeboxEntity * a_Jukebox)
+void cNBTChunkSerializer::AddMobSpawnerEntity(cMobSpawnerEntity * a_MobSpawner)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_MobSpawner, "MobSpawner");
+ m_Writer.AddShort("Entity", static_cast<short>(a_MobSpawner->GetEntity()));
+ m_Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(a_MobSpawner->GetEntity()));
+ m_Writer.AddShort("Delay", a_MobSpawner->GetSpawnDelay());
+ m_Writer.EndCompound();
+}
+
+
+
+
+
void cNBTChunkSerializer::AddNoteEntity(cNoteEntity * a_Note)
{
m_Writer.BeginCompound("");
@@ -914,6 +929,7 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
case E_BLOCK_LIT_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
+ case E_BLOCK_MOB_SPAWNER: AddMobSpawnerEntity ((cMobSpawnerEntity *) a_Entity); break;
case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
case E_BLOCK_SIGN_POST: AddSignEntity ((cSignEntity *) a_Entity); break;
case E_BLOCK_TRAPPED_CHEST: AddChestEntity ((cChestEntity *) a_Entity, a_Entity->GetBlockType()); break;
diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h
index 5ffab8cc5..4c066b9af 100644
--- a/src/WorldStorage/NBTChunkSerializer.h
+++ b/src/WorldStorage/NBTChunkSerializer.h
@@ -32,6 +32,7 @@ class cJukeboxEntity;
class cNoteEntity;
class cSignEntity;
class cMobHeadEntity;
+class cMobSpawnerEntity;
class cFlowerPotEntity;
class cFallingBlock;
class cMinecart;
@@ -94,19 +95,20 @@ protected:
void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0);
// Block entities:
- void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID);
- void AddBeaconEntity (cBeaconEntity * a_Entity);
- void AddChestEntity (cChestEntity * a_Entity, BLOCKTYPE a_ChestType);
- void AddDispenserEntity(cDispenserEntity * a_Entity);
- void AddDropperEntity (cDropperEntity * a_Entity);
- void AddFurnaceEntity (cFurnaceEntity * a_Furnace);
- void AddHopperEntity (cHopperEntity * a_Entity);
- void AddJukeboxEntity (cJukeboxEntity * a_Jukebox);
- void AddNoteEntity (cNoteEntity * a_Note);
- void AddSignEntity (cSignEntity * a_Sign);
- void AddMobHeadEntity (cMobHeadEntity * a_MobHead);
+ void AddBasicTileEntity (cBlockEntity * a_Entity, const char * a_EntityTypeID);
+ void AddBeaconEntity (cBeaconEntity * a_Entity);
+ void AddChestEntity (cChestEntity * a_Entity, BLOCKTYPE a_ChestType);
+ void AddDispenserEntity (cDispenserEntity * a_Entity);
+ void AddDropperEntity (cDropperEntity * a_Entity);
+ void AddFurnaceEntity (cFurnaceEntity * a_Furnace);
+ void AddHopperEntity (cHopperEntity * a_Entity);
+ void AddJukeboxEntity (cJukeboxEntity * a_Jukebox);
+ void AddMobSpawnerEntity (cMobSpawnerEntity * a_MobSpawner);
+ void AddNoteEntity (cNoteEntity * a_Note);
+ void AddSignEntity (cSignEntity * a_Sign);
+ void AddMobHeadEntity (cMobHeadEntity * a_MobHead);
void AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock);
- void AddFlowerPotEntity(cFlowerPotEntity * a_FlowerPot);
+ void AddFlowerPotEntity (cFlowerPotEntity * a_FlowerPot);
// Entities:
void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName);
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 395aabb1b..ddee5e514 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -28,6 +28,7 @@
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/SignEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
+#include "../BlockEntities/MobSpawnerEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "../Mobs/Monster.h"
@@ -664,6 +665,7 @@ cBlockEntity * cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a
case E_BLOCK_HOPPER: return LoadHopperFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
case E_BLOCK_JUKEBOX: return LoadJukeboxFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
case E_BLOCK_LIT_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LIT_FURNACE, a_BlockMeta);
+ case E_BLOCK_MOB_SPAWNER: return LoadMobSpawnerFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
case E_BLOCK_NOTE_BLOCK: return LoadNoteBlockFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
case E_BLOCK_SIGN_POST: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SIGN_POST);
case E_BLOCK_TRAPPED_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_TRAPPED_CHEST);
@@ -1085,6 +1087,54 @@ cBlockEntity * cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_Tag
+cBlockEntity * cWSSAnvil::LoadMobSpawnerFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ // Check if the data has a proper type:
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, "MobSpawner"))
+ {
+ return nullptr;
+ }
+
+ std::unique_ptr<cMobSpawnerEntity> MobSpawner(new cMobSpawnerEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
+
+ // Load entity (MCServer worlds):
+ int Type = a_NBT.FindChildByName(a_TagIdx, "Entity");
+ if ((Type >= 0) && (a_NBT.GetType(Type) == TAG_Short))
+ {
+ short MonsterType = a_NBT.GetShort(Type);
+ if ((MonsterType >= 50) && (MonsterType <= 120))
+ {
+ MobSpawner->SetEntity(static_cast<eMonsterType>(MonsterType));
+ }
+ }
+ else
+ {
+ // Load entity (vanilla worlds):
+ Type = a_NBT.FindChildByName(a_TagIdx, "EntityId");
+ if ((Type >= 0) && (a_NBT.GetType(Type) == TAG_String))
+ {
+ eMonsterType MonsterType = cMonster::StringToMobType(a_NBT.GetString(Type));
+ if (MonsterType != eMonsterType::mtInvalidType)
+ {
+ MobSpawner->SetEntity(MonsterType);
+ }
+ }
+ }
+
+ // Load delay:
+ int Delay = a_NBT.FindChildByName(a_TagIdx, "Delay");
+ if ((Delay >= 0) && (a_NBT.GetType(Delay) == TAG_Short))
+ {
+ MobSpawner->SetSpawnDelay(a_NBT.GetShort(Delay));
+ }
+
+ return MobSpawner.release();
+}
+
+
+
+
+
cBlockEntity * cWSSAnvil::LoadHopperFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
{
// Check if the data has a proper type:
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
index 9c579a617..7a98a9a04 100644
--- a/src/WorldStorage/WSSAnvil.h
+++ b/src/WorldStorage/WSSAnvil.h
@@ -148,6 +148,7 @@ protected:
cBlockEntity * LoadDropperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
cBlockEntity * LoadFlowerPotFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
cBlockEntity * LoadFurnaceFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ cBlockEntity * LoadMobSpawnerFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
cBlockEntity * LoadHopperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
cBlockEntity * LoadJukeboxFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
cBlockEntity * LoadMobHeadFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);