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m---------MCServer/Plugins/MagicCarpet0
-rw-r--r--src/Mobs/Path.cpp2
2 files changed, 1 insertions, 1 deletions
diff --git a/MCServer/Plugins/MagicCarpet b/MCServer/Plugins/MagicCarpet
-Subproject 493f2dfa6d39f134e37c4c614cf8d6ffd10c825
+Subproject 94da343b62f0498a5843247f36d6ee00cbeb8f2
diff --git a/src/Mobs/Path.cpp b/src/Mobs/Path.cpp
index f6660907c..e987381f7 100644
--- a/src/Mobs/Path.cpp
+++ b/src/Mobs/Path.cpp
@@ -162,7 +162,7 @@ bool cPath::IsSolid(const Vector3i & a_Location)
(BlockType == E_BLOCK_FENCE_GATE) ||
(BlockType == E_BLOCK_NETHER_BRICK_FENCE) ||
((BlockType >= E_BLOCK_SPRUCE_FENCE_GATE) && (BlockType <= E_BLOCK_ACACIA_FENCE))
- )
+ )
{
// TODO move this out of IsSolid to a proper place.
GetCell(a_Location + Vector3i(0, 1, 0))->m_IsSolid = true; // Mobs will always think that the fence is 2 blocks high and therefore won't jump over.