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-rw-r--r--src/Mobs/Bat.cpp9
-rw-r--r--src/Mobs/Behaviors/BehaviorBreeder.cpp304
-rw-r--r--src/Mobs/Behaviors/BehaviorBreeder.h54
-rw-r--r--src/Mobs/Behaviors/BehaviorItemFollower.cpp2
-rw-r--r--src/Mobs/Behaviors/BehaviorItemFollower.h10
-rw-r--r--src/Mobs/Blaze.cpp2
-rw-r--r--src/Mobs/CaveSpider.cpp2
-rw-r--r--src/Mobs/Chicken.cpp88
-rw-r--r--src/Mobs/Chicken.h24
-rw-r--r--src/Mobs/Cow.cpp42
-rw-r--r--src/Mobs/Cow.h20
-rw-r--r--src/Mobs/Creeper.cpp1
-rw-r--r--src/Mobs/Creeper.h27
-rw-r--r--src/Mobs/Ghast.cpp56
-rw-r--r--src/Mobs/Ghast.h13
-rw-r--r--src/Mobs/Monster.cpp11
-rw-r--r--src/Mobs/Monster.h6
-rw-r--r--src/Mobs/PassiveMonster.cpp4
-rw-r--r--src/Mobs/PassiveMonster.h4
-rw-r--r--src/Mobs/Silverfish.h14
-rw-r--r--src/Mobs/Skeleton.cpp94
-rw-r--r--src/Mobs/Skeleton.h20
-rw-r--r--src/Mobs/Slime.cpp114
-rw-r--r--src/Mobs/Slime.h32
-rw-r--r--src/Mobs/Spider.cpp92
-rw-r--r--src/Mobs/Wolf.cpp656
-rw-r--r--src/Mobs/Wolf.h104
-rw-r--r--src/Protocol/Protocol_1_8.cpp4758
28 files changed, 3276 insertions, 3287 deletions
diff --git a/src/Mobs/Bat.cpp b/src/Mobs/Bat.cpp
index e419ceb2d..906b99320 100644
--- a/src/Mobs/Bat.cpp
+++ b/src/Mobs/Bat.cpp
@@ -4,12 +4,13 @@
#include "Bat.h"
#include "../Chunk.h"
-
cBat::cBat(void) :
- super("Bat", mtBat, "entity.bat.hurt", "entity.bat.death", 0.5, 0.9)
+ super("Bat", mtBat, "entity.bat.hurt", "entity.bat.death", 0.5, 0.9)
{
- SetGravity(-2.0f);
- SetAirDrag(0.05f);
+ SetGravity(-2.0f);
+ SetAirDrag(0.05f);
+
+
}
diff --git a/src/Mobs/Behaviors/BehaviorBreeder.cpp b/src/Mobs/Behaviors/BehaviorBreeder.cpp
index ea3e10026..ddca1715a 100644
--- a/src/Mobs/Behaviors/BehaviorBreeder.cpp
+++ b/src/Mobs/Behaviors/BehaviorBreeder.cpp
@@ -9,25 +9,15 @@
#include "../../Item.h"
#include "../../BoundingBox.h"
-iBehaviorBreeder::~iBehaviorBreeder()
+cBehaviorBreeder::cBehaviorBreeder(cMonster * a_Parent) :
+ m_Parent(a_Parent),
+ m_LovePartner(nullptr),
+ m_LoveTimer(0),
+ m_LoveCooldown(0),
+ m_MatingTimer(0),
{
-
-}
-
-
-
-
-
-cBehaviorBreeder::cBehaviorBreeder(cMonster * a_Parent, cItems & a_BreedingItems) :
- m_Parent(a_Parent),
- m_LovePartner(nullptr),
- m_LoveTimer(0),
- m_LoveCooldown(0),
- m_MatingTimer(0),
- m_BreedingItems(a_BreedingItems)
-{
- m_Parent = dynamic_cast<cMonster *>(m_ParentInterface);
- ASSERT(m_Parent != nullptr);
+ m_Parent = a_Parent;
+ ASSERT(m_Parent != nullptr);
}
@@ -36,105 +26,105 @@ cBehaviorBreeder::cBehaviorBreeder(cMonster * a_Parent, cItems & a_BreedingItems
bool cBehaviorBreeder::ActiveTick()
{
- cWorld * World = m_Parent->GetWorld();
- // if we have a partner, mate
- if (m_LovePartner != nullptr)
- {
- if (m_MatingTimer > 0)
- {
- // If we should still mate, keep bumping into them until baby is made
- Vector3d Pos = m_LovePartner->GetPosition();
- m_Parent->MoveToPosition(Pos);
- }
- else
- {
- // Mating finished. Spawn baby
- Vector3f Pos = (m_Parent->GetPosition() + m_LovePartner->GetPosition()) * 0.5;
- UInt32 BabyID = World->SpawnMob(Pos.x, Pos.y, Pos.z, m_Parent->GetMobType(), true);
-
- class cBabyInheritCallback :
- public cEntityCallback
- {
- public:
- cMonster * Baby;
- cBabyInheritCallback() : Baby(nullptr) { }
- virtual bool Item(cEntity * a_Entity) override
- {
- Baby = static_cast<cMonster *>(a_Entity);
- return true;
- }
- } Callback;
-
- m_Parent->GetWorld()->DoWithEntityByID(BabyID, Callback);
- if (Callback.Baby != nullptr)
- {
- Callback.Baby->InheritFromParents(m_Parent, m_LovePartner);
- }
-
- cFastRandom Random;
- World->SpawnExperienceOrb(Pos.x, Pos.y, Pos.z, 1 + Random.NextInt(6));
-
- m_LovePartner->GetBehaviorBreeder()->ResetLoveMode();
- ResetLoveMode();
- }
- return true;
- }
-
- // If we are in love mode and we have no partner
- if (m_LoveTimer > 0)
- {
- class LookForLover : public cEntityCallback
- {
- public:
- cMonster * m_Me;
- LookForLover(cMonster * a_Me) :
- m_Me(a_Me)
- {
- }
-
- virtual bool Item(cEntity * a_Entity) override
- {
- // If the entity is not a monster, don't breed with it
- // Also, do not self-breed
- if ((a_Entity->GetEntityType() != cEntity::eEntityType::etMonster) || (a_Entity == m_Me))
- {
- return false;
- }
-
- auto PotentialPartner = static_cast<cMonster*>(a_Entity);
-
- // If the potential partner is not of the same species, don't breed with it
- if (PotentialPartner->GetMobType() != m_Me->GetMobType())
- {
- return false;
- }
-
- auto PartnerBreedingBehavior = PotentialPartner->GetBehaviorBreeder();
- auto MyBreedingBehavior = m_Me->GetBehaviorBreeder();
-
- // If the potential partner is not in love
- // Or they already have a mate, do not breed with them
-
- if ((!PartnerBreedingBehavior->IsInLove()) || (PartnerBreedingBehavior->GetPartner() != nullptr))
- {
- return false;
- }
-
- // All conditions met, let's breed!
- PartnerBreedingBehavior->EngageLoveMode(m_Me);
- MyBreedingBehavior->EngageLoveMode(PotentialPartner);
- return true;
- }
- } Callback(m_Parent);
-
- World->ForEachEntityInBox(cBoundingBox(m_Parent->GetPosition(), 8, 8), Callback);
- if (m_LovePartner != nullptr)
- {
- return true; // We found love and took control of the monster, prevent other Behaviors from doing so
- }
- }
-
- return false;
+ cWorld * World = m_Parent->GetWorld();
+ // if we have a partner, mate
+ if (m_LovePartner != nullptr)
+ {
+ if (m_MatingTimer > 0)
+ {
+ // If we should still mate, keep bumping into them until baby is made
+ Vector3d Pos = m_LovePartner->GetPosition();
+ m_Parent->MoveToPosition(Pos);
+ }
+ else
+ {
+ // Mating finished. Spawn baby
+ Vector3f Pos = (m_Parent->GetPosition() + m_LovePartner->GetPosition()) * 0.5;
+ UInt32 BabyID = World->SpawnMob(Pos.x, Pos.y, Pos.z, m_Parent->GetMobType(), true);
+
+ class cBabyInheritCallback :
+ public cEntityCallback
+ {
+ public:
+ cMonster * Baby;
+ cBabyInheritCallback() : Baby(nullptr) { }
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ Baby = static_cast<cMonster *>(a_Entity);
+ return true;
+ }
+ } Callback;
+
+ m_Parent->GetWorld()->DoWithEntityByID(BabyID, Callback);
+ if (Callback.Baby != nullptr)
+ {
+ Callback.Baby->InheritFromParents(m_Parent, m_LovePartner);
+ }
+
+ cFastRandom Random;
+ World->SpawnExperienceOrb(Pos.x, Pos.y, Pos.z, 1 + Random.NextInt(6));
+
+ m_LovePartner->GetBehaviorBreeder()->ResetLoveMode();
+ ResetLoveMode();
+ }
+ return true;
+ }
+
+ // If we are in love mode and we have no partner
+ if (m_LoveTimer > 0)
+ {
+ class LookForLover : public cEntityCallback
+ {
+ public:
+ cMonster * m_Me;
+ LookForLover(cMonster * a_Me) :
+ m_Me(a_Me)
+ {
+ }
+
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ // If the entity is not a monster, don't breed with it
+ // Also, do not self-breed
+ if ((a_Entity->GetEntityType() != cEntity::eEntityType::etMonster) || (a_Entity == m_Me))
+ {
+ return false;
+ }
+
+ auto PotentialPartner = static_cast<cMonster*>(a_Entity);
+
+ // If the potential partner is not of the same species, don't breed with it
+ if (PotentialPartner->GetMobType() != m_Me->GetMobType())
+ {
+ return false;
+ }
+
+ auto PartnerBreedingBehavior = PotentialPartner->GetBehaviorBreeder();
+ auto MyBreedingBehavior = m_Me->GetBehaviorBreeder();
+
+ // If the potential partner is not in love
+ // Or they already have a mate, do not breed with them
+
+ if ((!PartnerBreedingBehavior->IsInLove()) || (PartnerBreedingBehavior->GetPartner() != nullptr))
+ {
+ return false;
+ }
+
+ // All conditions met, let's breed!
+ PartnerBreedingBehavior->EngageLoveMode(m_Me);
+ MyBreedingBehavior->EngageLoveMode(PotentialPartner);
+ return true;
+ }
+ } Callback(m_Parent);
+
+ World->ForEachEntityInBox(cBoundingBox(m_Parent->GetPosition(), 8, 8), Callback);
+ if (m_LovePartner != nullptr)
+ {
+ return true; // We found love and took control of the monster, prevent other Behaviors from doing so
+ }
+ }
+
+ return false;
}
@@ -143,18 +133,18 @@ bool cBehaviorBreeder::ActiveTick()
void cBehaviorBreeder::Tick()
{
- if (m_MatingTimer > 0)
- {
- m_MatingTimer--;
- }
- if (m_LoveCooldown > 0)
- {
- m_LoveCooldown--;
- }
- if (m_LoveTimer > 0)
- {
- m_LoveTimer--;
- }
+ if (m_MatingTimer > 0)
+ {
+ m_MatingTimer--;
+ }
+ if (m_LoveCooldown > 0)
+ {
+ m_LoveCooldown--;
+ }
+ if (m_LoveTimer > 0)
+ {
+ m_LoveTimer--;
+ }
}
@@ -163,10 +153,10 @@ void cBehaviorBreeder::Tick()
void cBehaviorBreeder::Destroyed()
{
- if (m_LovePartner != nullptr)
- {
- m_LovePartner->GetBehaviorBreeder()->ResetLoveMode();
- }
+ if (m_LovePartner != nullptr)
+ {
+ m_LovePartner->GetBehaviorBreeder()->ResetLoveMode();
+ }
}
@@ -175,28 +165,28 @@ void cBehaviorBreeder::Destroyed()
void cBehaviorBreeder::OnRightClicked(cPlayer & a_Player)
{
- // If a player holding breeding items right-clicked me, go into love mode
- if ((m_LoveCooldown == 0) && !IsInLove() && !m_Parent->IsBaby())
- {
- short HeldItem = a_Player.GetEquippedItem().m_ItemType;
- if (m_BreedingItems.ContainsType(HeldItem))
- {
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- }
- m_LoveTimer = 20 * 30; // half a minute
- m_Parent->GetWorld()->BroadcastEntityStatus(*m_Parent, cEntity::eEntityStatus::esMobInLove);
- }
- }
+ // If a player holding breeding items right-clicked me, go into love mode
+ if ((m_LoveCooldown == 0) && !IsInLove() && !m_Parent->IsBaby())
+ {
+ short HeldItem = a_Player.GetEquippedItem().m_ItemType;
+ if (m_BreedingItems.ContainsType(HeldItem))
+ {
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ m_LoveTimer = 20 * 30; // half a minute
+ m_Parent->GetWorld()->BroadcastEntityStatus(*m_Parent, cEntity::eEntityStatus::esMobInLove);
+ }
+ }
}
void cBehaviorBreeder::EngageLoveMode(cMonster * a_Partner)
{
- m_LovePartner = a_Partner;
- m_MatingTimer = 50; // about 3 seconds of mating
+ m_LovePartner = a_Partner;
+ m_MatingTimer = 50; // about 3 seconds of mating
}
@@ -205,13 +195,13 @@ void cBehaviorBreeder::EngageLoveMode(cMonster * a_Partner)
void cBehaviorBreeder::ResetLoveMode()
{
- m_LovePartner = nullptr;
- m_LoveTimer = 0;
- m_MatingTimer = 0;
- m_LoveCooldown = 20 * 60 * 5; // 5 minutes
+ m_LovePartner = nullptr;
+ m_LoveTimer = 0;
+ m_MatingTimer = 0;
+ m_LoveCooldown = 20 * 60 * 5; // 5 minutes
- // when an animal is in love mode, the client only stops sending the hearts if we let them know it's in cooldown, which is done with the "age" metadata
- m_Parent->GetWorld()->BroadcastEntityMetadata(*m_Parent);
+ // when an animal is in love mode, the client only stops sending the hearts if we let them know it's in cooldown, which is done with the "age" metadata
+ m_Parent->GetWorld()->BroadcastEntityMetadata(*m_Parent);
}
@@ -220,7 +210,7 @@ void cBehaviorBreeder::ResetLoveMode()
bool cBehaviorBreeder::IsInLove() const
{
- return m_LoveTimer > 0;
+ return m_LoveTimer > 0;
}
@@ -229,5 +219,5 @@ bool cBehaviorBreeder::IsInLove() const
bool cBehaviorBreeder::IsInLoveCooldown() const
{
- return (m_LoveCooldown > 0);
+ return (m_LoveCooldown > 0);
}
diff --git a/src/Mobs/Behaviors/BehaviorBreeder.h b/src/Mobs/Behaviors/BehaviorBreeder.h
index 4d7dc1aa4..fa52a40d4 100644
--- a/src/Mobs/Behaviors/BehaviorBreeder.h
+++ b/src/Mobs/Behaviors/BehaviorBreeder.h
@@ -17,44 +17,42 @@ class cBehaviorBreeder
{
public:
- cBehaviorBreeder(cMonster * a_Parent, cItems & a_BreedingItems);
+ cBehaviorBreeder(cMonster * a_Parent, cItems & a_BreedingItems);
- // Functions our host Monster should invoke:
- void Tick();
- bool ActiveTick();
- void OnRightClicked(cPlayer & a_Player);
- void Destroyed();
+ // Functions our host Monster should invoke:
+ void Tick();
+ bool ActiveTick();
+ void OnRightClicked(cPlayer & a_Player);
+ void Destroyed();
- /** Returns the partner which the monster is currently mating with. */
- cMonster * GetPartner(void) const { return m_LovePartner; }
+ /** Returns the partner which the monster is currently mating with. */
+ cMonster * GetPartner(void) const { return m_LovePartner; }
- /** Start the mating process. Causes the monster to keep bumping into the partner until m_MatingTimer reaches zero. */
- void EngageLoveMode(cMonster * a_Partner);
+ /** Start the mating process. Causes the monster to keep bumping into the partner until m_MatingTimer reaches zero. */
+ void EngageLoveMode(cMonster * a_Partner);
- /** Finish the mating process. Called after a baby is born. Resets all breeding related timers and sets m_LoveCooldown to 20 minutes. */
- void ResetLoveMode();
+ /** Finish the mating process. Called after a baby is born. Resets all breeding related timers and sets m_LoveCooldown to 20 minutes. */
+ void ResetLoveMode();
- /** Returns whether the monster has just been fed and is ready to mate. If this is "true" and GetPartner isn't "nullptr", then the monster is mating. */
- bool IsInLove() const;
+ /** Returns whether the monster has just been fed and is ready to mate. If this is "true" and GetPartner isn't "nullptr", then the monster is mating. */
+ bool IsInLove() const;
- /** Returns whether the monster is tired of breeding and is in the cooldown state. */
- bool IsInLoveCooldown() const;
+ /** Returns whether the monster is tired of breeding and is in the cooldown state. */
+ bool IsInLoveCooldown() const;
private:
- /** Our parent */
- cMonster * m_Parent;
+ /** Our parent */
+ cMonster * m_Parent;
- /** The monster's breeding partner. */
- cMonster * m_LovePartner;
+ /** The monster's breeding partner. */
+ cMonster * m_LovePartner;
- /** If above 0, the monster is in love mode, and will breed if a nearby monster is also in love mode. Decrements by 1 per tick till reaching zero. */
- int m_LoveTimer;
+ /** If above 0, the monster is in love mode, and will breed if a nearby monster is also in love mode. Decrements by 1 per tick till reaching zero. */
+ int m_LoveTimer;
- /** If above 0, the monster is in cooldown mode and will refuse to breed. Decrements by 1 per tick till reaching zero. */
- int m_LoveCooldown;
+ /** If above 0, the monster is in cooldown mode and will refuse to breed. Decrements by 1 per tick till reaching zero. */
+ int m_LoveCooldown;
- /** The monster is engaged in mating, once this reaches zero, a baby will be born. Decrements by 1 per tick till reaching zero, then a baby is made and ResetLoveMode() is called. */
- int m_MatingTimer;
-
- cItems & m_BreedingItems;
+ /** The monster is engaged in mating, once this reaches zero, a baby will be born. Decrements by 1 per tick till reaching zero, then a baby is made and ResetLoveMode() is called. */
+ int m_MatingTimer;
};
diff --git a/src/Mobs/Behaviors/BehaviorItemFollower.cpp b/src/Mobs/Behaviors/BehaviorItemFollower.cpp
index 89e25ed57..275cb8c24 100644
--- a/src/Mobs/Behaviors/BehaviorItemFollower.cpp
+++ b/src/Mobs/Behaviors/BehaviorItemFollower.cpp
@@ -21,7 +21,7 @@ bool cBehaviorItemFollower::ActiveTick()
{
cWorld * World = m_Parent->GetWorld();
cItems FollowedItems;
- m_ParentInterface->GetFollowedItems(FollowedItems);
+ m_Parent->GetFollowedItems(FollowedItems);
if (FollowedItems.Size() > 0)
{
cPlayer * a_Closest_Player = m_Parent->GetNearestPlayer();
diff --git a/src/Mobs/Behaviors/BehaviorItemFollower.h b/src/Mobs/Behaviors/BehaviorItemFollower.h
index 2abdeb381..28f00c473 100644
--- a/src/Mobs/Behaviors/BehaviorItemFollower.h
+++ b/src/Mobs/Behaviors/BehaviorItemFollower.h
@@ -3,20 +3,16 @@
// Makes the mob follow specific held items
class cBehaviorItemFollower;
-class iBehaviorItemFollower;
-
//fwds
class cMonster;
class cItems;
-
-
-
-
class cBehaviorItemFollower
{
public:
- cBehaviorItemFollower(cMonster * a_Parent);
+ cBehaviorItemFollower(cMonster * a_Parent, cItems & a_Items);
+
+ void GetBreedingItems(cItems & a_Items);
// Functions our host Monster should invoke:
bool ActiveTick();
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
index 7ada21369..e9126ff2d 100644
--- a/src/Mobs/Blaze.cpp
+++ b/src/Mobs/Blaze.cpp
@@ -9,7 +9,7 @@
cBlaze::cBlaze(void) :
- super("Blaze", mtBlaze, "entity.blaze.hurt", "entity.blaze.death", 0.6, 1.8)
+ super("Blaze", mtBlaze, "entity.blaze.hurt", "entity.blaze.death", 0.6, 1.8, 15)
{
SetGravity(-8.0f);
SetAirDrag(0.05f);
diff --git a/src/Mobs/CaveSpider.cpp b/src/Mobs/CaveSpider.cpp
index 8d8e15d85..78e04f7e0 100644
--- a/src/Mobs/CaveSpider.cpp
+++ b/src/Mobs/CaveSpider.cpp
@@ -8,7 +8,7 @@
cCaveSpider::cCaveSpider(void) :
- super("CaveSpider", mtCaveSpider, "entity.spider.hurt", "entity.spider.death", 0.7, 0.5)
+ super("CaveSpider", mtCaveSpider, "entity.spider.hurt", "entity.spider.death", 0.7, 0.5, 15)
{
}
diff --git a/src/Mobs/Chicken.cpp b/src/Mobs/Chicken.cpp
index 1068295e6..80cff7fb8 100644
--- a/src/Mobs/Chicken.cpp
+++ b/src/Mobs/Chicken.cpp
@@ -5,16 +5,12 @@
-
-
-
-
cChicken::cChicken(void) :
- super("Chicken", mtChicken, "entity.chicken.hurt", "entity.chicken.death", 0.3, 0.4),
- m_EggDropTimer(0)
+ super("Chicken", mtChicken, "entity.chicken.hurt", "entity.chicken.death", 0.3, 0.4),
+ m_EggDropTimer(0)
{
- SetGravity(-2.0f);
- SetAirDrag(0.0f);
+ SetGravity(-2.0f);
+ SetAirDrag(0.0f);
}
@@ -22,36 +18,36 @@ cChicken::cChicken(void) :
void cChicken::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
- super::Tick(a_Dt, a_Chunk);
- if (!IsTicking())
- {
- // The base class tick destroyed us
- return;
- }
-
- if (IsBaby())
- {
- return; // Babies don't lay eggs
- }
-
- if ((m_EggDropTimer == 6000) && GetRandomProvider().RandBool())
- {
- cItems Drops;
- m_EggDropTimer = 0;
- Drops.push_back(cItem(E_ITEM_EGG, 1));
- m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
- }
- else if (m_EggDropTimer == 12000)
- {
- cItems Drops;
- m_EggDropTimer = 0;
- Drops.push_back(cItem(E_ITEM_EGG, 1));
- m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
- }
- else
- {
- m_EggDropTimer++;
- }
+ super::Tick(a_Dt, a_Chunk);
+ if (!IsTicking())
+ {
+ // The base class tick destroyed us
+ return;
+ }
+
+ if (IsBaby())
+ {
+ return; // Babies don't lay eggs
+ }
+
+ if ((m_EggDropTimer == 6000) && GetRandomProvider().RandBool())
+ {
+ cItems Drops;
+ m_EggDropTimer = 0;
+ Drops.push_back(cItem(E_ITEM_EGG, 1));
+ m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
+ }
+ else if (m_EggDropTimer == 12000)
+ {
+ cItems Drops;
+ m_EggDropTimer = 0;
+ Drops.push_back(cItem(E_ITEM_EGG, 1));
+ m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
+ }
+ else
+ {
+ m_EggDropTimer++;
+ }
}
@@ -60,13 +56,13 @@ void cChicken::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- unsigned int LootingLevel = 0;
- if (a_Killer != nullptr)
- {
- LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
- }
- AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_FEATHER);
- AddRandomDropItem(a_Drops, 1, 1, IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN);
+ unsigned int LootingLevel = 0;
+ if (a_Killer != nullptr)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_FEATHER);
+ AddRandomDropItem(a_Drops, 1, 1, IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN);
}
@@ -75,7 +71,7 @@ void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cChicken::HandleFalling(void)
{
- // empty - chickens don't take fall damage
+ // empty - chickens don't take fall damage
}
diff --git a/src/Mobs/Chicken.h b/src/Mobs/Chicken.h
index 3be338b15..b954c19ec 100644
--- a/src/Mobs/Chicken.h
+++ b/src/Mobs/Chicken.h
@@ -7,28 +7,28 @@
class cChicken :
- public cPassiveMonster
+ public cPassiveMonster
{
- typedef cPassiveMonster super;
+ typedef cPassiveMonster super;
public:
- cChicken(void);
+ cChicken(void);
- CLASS_PROTODEF(cChicken)
+ CLASS_PROTODEF(cChicken)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- virtual void GetFollowedItems(cItems & a_Items) override
- {
- a_Items.Add(E_ITEM_SEEDS);
- }
+ virtual void GetFollowedItems(cItems & a_Items) override
+ {
+ a_Items.Add(E_ITEM_SEEDS);
+ }
- virtual void HandleFalling(void) override;
+ virtual void HandleFalling(void) override;
private:
- int m_EggDropTimer;
+ int m_EggDropTimer;
} ;
diff --git a/src/Mobs/Cow.cpp b/src/Mobs/Cow.cpp
index 9736fe440..c92f2369f 100644
--- a/src/Mobs/Cow.cpp
+++ b/src/Mobs/Cow.cpp
@@ -6,12 +6,8 @@
-
-
-
-
cCow::cCow(void) :
- super("Cow", mtCow, "entity.cow.hurt", "entity.cow.death", 0.9, 1.3)
+ super("Cow", mtCow, "entity.cow.hurt", "entity.cow.death", 0.9, 1.3)
{
}
@@ -21,13 +17,13 @@ cCow::cCow(void) :
void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- unsigned int LootingLevel = 0;
- if (a_Killer != nullptr)
- {
- LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
- }
- AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
- AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
+ unsigned int LootingLevel = 0;
+ if (a_Killer != nullptr)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
+ AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}
@@ -36,15 +32,15 @@ void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cCow::OnRightClicked(cPlayer & a_Player)
{
- super::OnRightClicked(a_Player);
-
- short HeldItem = a_Player.GetEquippedItem().m_ItemType;
- if (HeldItem == E_ITEM_BUCKET)
- {
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- a_Player.GetInventory().AddItem(E_ITEM_MILK);
- }
- }
+ super::OnRightClicked(a_Player);
+
+ short HeldItem = a_Player.GetEquippedItem().m_ItemType;
+ if (HeldItem == E_ITEM_BUCKET)
+ {
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ a_Player.GetInventory().AddItem(E_ITEM_MILK);
+ }
+ }
}
diff --git a/src/Mobs/Cow.h b/src/Mobs/Cow.h
index 569c6e619..7b3cdb56e 100644
--- a/src/Mobs/Cow.h
+++ b/src/Mobs/Cow.h
@@ -8,22 +8,22 @@
class cCow :
- public cPassiveMonster
+ public cPassiveMonster
{
- typedef cPassiveMonster super;
+ typedef cPassiveMonster super;
public:
- cCow();
+ cCow();
- CLASS_PROTODEF(cCow)
+ CLASS_PROTODEF(cCow)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual void OnRightClicked(cPlayer & a_Player) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
- virtual void GetFollowedItems(cItems & a_Items) override
- {
- a_Items.Add(E_ITEM_WHEAT);
- }
+ virtual void GetFollowedItems(cItems & a_Items) override
+ {
+ a_Items.Add(E_ITEM_WHEAT);
+ }
} ;
diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp
index 505e637b0..f84a8acd7 100644
--- a/src/Mobs/Creeper.cpp
+++ b/src/Mobs/Creeper.cpp
@@ -125,6 +125,7 @@ bool cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
+// mobTODO
/*
bool cCreeper::Attack(std::chrono::milliseconds a_Dt)
{
diff --git a/src/Mobs/Creeper.h b/src/Mobs/Creeper.h
index aea36def3..2ef72650b 100644
--- a/src/Mobs/Creeper.h
+++ b/src/Mobs/Creeper.h
@@ -8,29 +8,28 @@
class cCreeper :
- public cAggressiveMonster
+ public cAggressiveMonster
{
- typedef cAggressiveMonster super;
+ typedef cAggressiveMonster super;
public:
- cCreeper(void);
+ cCreeper(void);
- CLASS_PROTODEF(cCreeper)
+ CLASS_PROTODEF(cCreeper)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
- virtual bool Attack(std::chrono::milliseconds a_Dt) override;
- virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- virtual void OnRightClicked(cPlayer & a_Player) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
- bool IsBlowing(void) const {return m_bIsBlowing; }
- bool IsCharged(void) const {return m_bIsCharged; }
- bool IsBurnedWithFlintAndSteel(void) const {return m_BurnedWithFlintAndSteel; }
+ bool IsBlowing(void) const {return m_bIsBlowing; }
+ bool IsCharged(void) const {return m_bIsCharged; }
+ bool IsBurnedWithFlintAndSteel(void) const {return m_BurnedWithFlintAndSteel; }
private:
- bool m_bIsBlowing, m_bIsCharged, m_BurnedWithFlintAndSteel;
- int m_ExplodingTimer;
+ bool m_bIsBlowing, m_bIsCharged, m_BurnedWithFlintAndSteel;
+ int m_ExplodingTimer;
} ;
diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp
index 2488e63b1..97a27be5a 100644
--- a/src/Mobs/Ghast.cpp
+++ b/src/Mobs/Ghast.cpp
@@ -9,7 +9,7 @@
cGhast::cGhast(void) :
- super("Ghast", mtGhast, "entity.ghast.hurt", "entity.ghast.death", 4, 4)
+ super("Ghast", mtGhast, "entity.ghast.hurt", "entity.ghast.death", 4, 4)
{
}
@@ -19,39 +19,39 @@ cGhast::cGhast(void) :
void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- unsigned int LootingLevel = 0;
- if (a_Killer != nullptr)
- {
- LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
- }
- AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
- AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR);
+ unsigned int LootingLevel = 0;
+ if (a_Killer != nullptr)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
+ AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR);
}
-
-bool cGhast::Attack(std::chrono::milliseconds a_Dt)
+// mobTODO
+/*bool cGhast::Attack(std::chrono::milliseconds a_Dt)
{
- if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
- {
- // Setting this higher gives us more wiggle room for attackrate
- Vector3d Speed = GetLookVector() * 20;
- Speed.y = Speed.y + 1;
-
- auto GhastBall = cpp14::make_unique<cGhastFireballEntity>(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- auto GhastBallPtr = GhastBall.get();
- if (!GhastBallPtr->Initialize(std::move(GhastBall), *m_World))
- {
- return false;
- }
-
- ResetAttackCooldown();
- return true;
- }
- return false;
-}
+ if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
+ {
+ // Setting this higher gives us more wiggle room for attackrate
+ Vector3d Speed = GetLookVector() * 20;
+ Speed.y = Speed.y + 1;
+
+ auto GhastBall = cpp14::make_unique<cGhastFireballEntity>(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
+ auto GhastBallPtr = GhastBall.get();
+ if (!GhastBallPtr->Initialize(std::move(GhastBall), *m_World))
+ {
+ return false;
+ }
+
+ ResetAttackCooldown();
+ return true;
+ }
+ return false;
+}*/
diff --git a/src/Mobs/Ghast.h b/src/Mobs/Ghast.h
index a41a72ddc..c3423590a 100644
--- a/src/Mobs/Ghast.h
+++ b/src/Mobs/Ghast.h
@@ -8,19 +8,18 @@
class cGhast :
- public cAggressiveMonster
+ public cAggressiveMonster
{
- typedef cAggressiveMonster super;
+ typedef cAggressiveMonster super;
public:
- cGhast(void);
+ cGhast(void);
- CLASS_PROTODEF(cGhast)
+ CLASS_PROTODEF(cGhast)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual bool Attack(std::chrono::milliseconds a_Dt) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- bool IsCharging(void) const {return false; }
+ bool IsCharging(void) const {return false; }
} ;
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 059edbcbc..4513ea3f8 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -1167,13 +1167,17 @@ cBehaviorWanderer * cMonster::GetBehaviorWanderer()
-void cMonster::InheritFromParents(cMonster * a_Parent1, cMonster * a_Parent2)
+void cMonster::InheritFromParents(cPassiveMonster * a_Parent1, cPassiveMonster * a_Parent2)
{
UNUSED(a_Parent1);
UNUSED(a_Parent2);
return;
}
+
+
+
+
void cMonster::GetFollowedItems(cItems & a_Items)
{
return;
@@ -1183,6 +1187,11 @@ void cMonster::GetFollowedItems(cItems & a_Items)
+void cMonster::GetBreedingItems(cItems & a_Items)
+{
+ return GetFollowedItems();
+}
+
std::unique_ptr<cMonster> cMonster::NewMonsterFromType(eMonsterType a_MobType)
{
auto & Random = GetRandomProvider();
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 6308b2945..144228fe7 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -11,6 +11,7 @@ class cClientHandle;
//Behavior fwds
+class cPassiveMonster;
class cBehaviorAggressive;
class cBehaviorBreeder;
class cBehaviorChaser;
@@ -226,9 +227,10 @@ public:
virtual cBehaviorStriker * GetBehaviorStriker();
virtual cBehaviorWanderer * GetBehaviorWanderer();
- // Polymorphic behavior functions
- virtual void InheritFromParents(cMonster * a_Parent1, cMonster * a_Parent2);
+ // Polymorphic behavior functions ("Skin-specific")
+ virtual void InheritFromParents(cPassiveMonster * a_Parent1, cPassiveMonster * a_Parent2);
virtual void GetFollowedItems(cItems & a_Items);
+ virtual void GetBreedingItems(cItems & a_Items);
protected:
diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp
index 1c020232a..f8bc62c09 100644
--- a/src/Mobs/PassiveMonster.cpp
+++ b/src/Mobs/PassiveMonster.cpp
@@ -9,9 +9,9 @@
-cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height, cItems & a_BreedingItems, cItems & a_FollowedItems) :
+cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height, cItem & a_BreedingItems, cItem & a_FollowedItems) :
super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height),
- m_BehaviorBreeder(this), m_BehaviorItemFollower(this, a_FollowedItems), m_BehaviorCoward(this)
+ m_BehaviorBreeder(this), m_BehaviorItemFollower(this), m_BehaviorCoward(this)
{
m_EMPersonality = PASSIVE;
}
diff --git a/src/Mobs/PassiveMonster.h b/src/Mobs/PassiveMonster.h
index 012357024..1ab6d27e3 100644
--- a/src/Mobs/PassiveMonster.h
+++ b/src/Mobs/PassiveMonster.h
@@ -13,7 +13,9 @@ class cPassiveMonster : public cMonster
typedef cMonster super;
public:
- cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height, cItems & a_BreedingItems, cItems & a_FollowedItems);
+ cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType,
+ const AString & a_SoundHurt, const AString & a_SoundDeath,
+ double a_Width, double a_Height);
virtual ~cPassiveMonster();
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
diff --git a/src/Mobs/Silverfish.h b/src/Mobs/Silverfish.h
index 90ef5ea5d..c5d39a7a4 100644
--- a/src/Mobs/Silverfish.h
+++ b/src/Mobs/Silverfish.h
@@ -8,17 +8,17 @@
class cSilverfish :
- public cAggressiveMonster
+ public cAggressiveMonster
{
- typedef cAggressiveMonster super;
+ typedef cAggressiveMonster super;
public:
- cSilverfish(void) :
- super("Silverfish", mtSilverfish, "entity.silverfish.hurt", "entity.silverfish.death", 0.3, 0.7)
- {
- }
+ cSilverfish(void) :
+ super("Silverfish", mtSilverfish, "entity.silverfish.hurt", "entity.silverfish.death", 0.3, 0.7, 15)
+ {
+ }
- CLASS_PROTODEF(cSilverfish)
+ CLASS_PROTODEF(cSilverfish)
} ;
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index e48991a06..22ea3e1bc 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -10,10 +10,10 @@
cSkeleton::cSkeleton(bool IsWither) :
- super("Skeleton", mtSkeleton, "entity.skeleton.hurt", "entity.skeleton.death", 0.6, 1.8),
- m_bIsWither(IsWither)
+ super("Skeleton", mtSkeleton, "entity.skeleton.hurt", "entity.skeleton.death", 0.6, 1.8),
+ m_bIsWither(IsWither)
{
- SetBurnsInDaylight(true);
+ SetBurnsInDaylight(true);
}
@@ -22,54 +22,54 @@ cSkeleton::cSkeleton(bool IsWither) :
void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- unsigned int LootingLevel = 0;
- if (a_Killer != nullptr)
- {
- LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
- }
- if (IsWither())
- {
- AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL);
- cItems RareDrops;
- RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1));
- AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
- }
- else
- {
- AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW);
-
- }
- AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
- AddRandomArmorDropItem(a_Drops, LootingLevel);
- AddRandomWeaponDropItem(a_Drops, LootingLevel);
+ unsigned int LootingLevel = 0;
+ if (a_Killer != nullptr)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ if (IsWither())
+ {
+ AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL);
+ cItems RareDrops;
+ RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1));
+ AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
+ }
+ else
+ {
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW);
+
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
+ AddRandomArmorDropItem(a_Drops, LootingLevel);
+ AddRandomWeaponDropItem(a_Drops, LootingLevel);
}
-
-bool cSkeleton::Attack(std::chrono::milliseconds a_Dt)
+//mobTodo
+/*bool cSkeleton::Attack(std::chrono::milliseconds a_Dt)
{
- StopMovingToPosition(); // Todo handle this in a better way, the skeleton does some uneeded recalcs due to inStateChasing
- auto & Random = GetRandomProvider();
- if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
- {
- Vector3d Inaccuracy = Vector3d(Random.RandReal<double>(-0.25, 0.25), Random.RandReal<double>(-0.25, 0.25), Random.RandReal<double>(-0.25, 0.25));
- Vector3d Speed = (GetTarget()->GetPosition() + Inaccuracy - GetPosition()) * 5;
- Speed.y += Random.RandInt(-1, 1);
-
- auto Arrow = cpp14::make_unique<cArrowEntity>(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- auto ArrowPtr = Arrow.get();
- if (!ArrowPtr->Initialize(std::move(Arrow), *m_World))
- {
- return false;
- }
-
- ResetAttackCooldown();
- return true;
- }
- return false;
-}
+ StopMovingToPosition(); // Todo handle this in a better way, the skeleton does some uneeded recalcs due to inStateChasing
+ auto & Random = GetRandomProvider();
+ if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
+ {
+ Vector3d Inaccuracy = Vector3d(Random.RandReal<double>(-0.25, 0.25), Random.RandReal<double>(-0.25, 0.25), Random.RandReal<double>(-0.25, 0.25));
+ Vector3d Speed = (GetTarget()->GetPosition() + Inaccuracy - GetPosition()) * 5;
+ Speed.y += Random.RandInt(-1, 1);
+
+ auto Arrow = cpp14::make_unique<cArrowEntity>(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
+ auto ArrowPtr = Arrow.get();
+ if (!ArrowPtr->Initialize(std::move(Arrow), *m_World))
+ {
+ return false;
+ }
+
+ ResetAttackCooldown();
+ return true;
+ }
+ return false;
+}*/
@@ -77,8 +77,8 @@ bool cSkeleton::Attack(std::chrono::milliseconds a_Dt)
void cSkeleton::SpawnOn(cClientHandle & a_ClientHandle)
{
- super::SpawnOn(a_ClientHandle);
- a_ClientHandle.SendEntityEquipment(*this, 0, cItem(E_ITEM_BOW));
+ super::SpawnOn(a_ClientHandle);
+ a_ClientHandle.SendEntityEquipment(*this, 0, cItem(E_ITEM_BOW));
}
diff --git a/src/Mobs/Skeleton.h b/src/Mobs/Skeleton.h
index 0316fb9b5..91e094c4c 100644
--- a/src/Mobs/Skeleton.h
+++ b/src/Mobs/Skeleton.h
@@ -8,26 +8,26 @@
class cSkeleton :
- public cAggressiveMonster
+ public cAggressiveMonster
{
- typedef cAggressiveMonster super;
+ typedef cAggressiveMonster super;
public:
- cSkeleton(bool IsWither);
+ cSkeleton(bool IsWither);
- CLASS_PROTODEF(cSkeleton)
+ CLASS_PROTODEF(cSkeleton)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual bool Attack(std::chrono::milliseconds a_Dt) override;
- virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
+ /*virtual bool Attack(std::chrono::milliseconds a_Dt) override;*/
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
- virtual bool IsUndead(void) override { return true; }
+ virtual bool IsUndead(void) override { return true; }
- bool IsWither(void) const { return m_bIsWither; }
+ bool IsWither(void) const { return m_bIsWither; }
private:
- bool m_bIsWither;
+ bool m_bIsWither;
} ;
diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp
index 291a3a57f..df4c2f6ee 100644
--- a/src/Mobs/Slime.cpp
+++ b/src/Mobs/Slime.cpp
@@ -10,17 +10,17 @@
cSlime::cSlime(int a_Size) :
- super("Slime",
- mtSlime,
- Printf("entity.%sslime.hurt", GetSizeName(a_Size).c_str()),
- Printf("entity.%sslime.death", GetSizeName(a_Size).c_str()),
- 0.6 * a_Size,
- 0.6 * a_Size
- ),
- m_Size(a_Size)
+ super("Slime",
+ mtSlime,
+ Printf("entity.%sslime.hurt", GetSizeName(a_Size).c_str()),
+ Printf("entity.%sslime.death", GetSizeName(a_Size).c_str()),
+ 0.6 * a_Size,
+ 0.6 * a_Size
+ ),
+ m_Size(a_Size)
{
- SetMaxHealth(a_Size * a_Size);
- SetAttackDamage(a_Size);
+ SetMaxHealth(a_Size * a_Size);
+ SetAttackDamage(a_Size);
}
@@ -29,33 +29,33 @@ cSlime::cSlime(int a_Size) :
void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- unsigned int LootingLevel = 0;
- if (a_Killer != nullptr)
- {
- LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
- }
-
- // Only slimes with the size 1 can drop slimeballs.
- if (m_Size == 1)
- {
- AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);
- }
+ unsigned int LootingLevel = 0;
+ if (a_Killer != nullptr)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+
+ // Only slimes with the size 1 can drop slimeballs.
+ if (m_Size == 1)
+ {
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);
+ }
}
-
-bool cSlime::Attack(std::chrono::milliseconds a_Dt)
+//mobTodo
+/*bool cSlime::Attack(std::chrono::milliseconds a_Dt)
{
- if (m_Size > 1)
- {
- // Only slimes larger than size 1 attack a player.
- return super::Attack(a_Dt);
- }
+ if (m_Size > 1)
+ {
+ // Only slimes larger than size 1 attack a player.
+ return super::Attack(a_Dt);
+ }
- return false;
-}
+ return false;
+}*/
@@ -63,28 +63,28 @@ bool cSlime::Attack(std::chrono::milliseconds a_Dt)
void cSlime::KilledBy(TakeDamageInfo & a_TDI)
{
- if (GetHealth() > 0)
- {
- return;
- }
-
- if (m_Size != 1)
- {
- auto & Random = GetRandomProvider();
- int SpawnAmount = Random.RandInt(2, 4);
-
- for (int i = 0; i < SpawnAmount; ++i)
- {
- double AddX = (i % 2 - 0.5) * m_Size / 4.0;
- double AddZ = (i / 2 - 0.5) * m_Size / 4.0;
-
- auto NewSlime = cpp14::make_unique<cSlime>(m_Size / 2);
- NewSlime->SetPosition(GetPosX() + AddX, GetPosY() + 0.5, GetPosZ() + AddZ);
- NewSlime->SetYaw(Random.RandReal(360.0f));
- m_World->SpawnMobFinalize(std::move(NewSlime));
- }
- }
- super::KilledBy(a_TDI);
+ if (GetHealth() > 0)
+ {
+ return;
+ }
+
+ if (m_Size != 1)
+ {
+ auto & Random = GetRandomProvider();
+ int SpawnAmount = Random.RandInt(2, 4);
+
+ for (int i = 0; i < SpawnAmount; ++i)
+ {
+ double AddX = (i % 2 - 0.5) * m_Size / 4.0;
+ double AddZ = (i / 2 - 0.5) * m_Size / 4.0;
+
+ auto NewSlime = cpp14::make_unique<cSlime>(m_Size / 2);
+ NewSlime->SetPosition(GetPosX() + AddX, GetPosY() + 0.5, GetPosZ() + AddZ);
+ NewSlime->SetYaw(Random.RandReal(360.0f));
+ m_World->SpawnMobFinalize(std::move(NewSlime));
+ }
+ }
+ super::KilledBy(a_TDI);
}
@@ -93,11 +93,11 @@ void cSlime::KilledBy(TakeDamageInfo & a_TDI)
AString cSlime::GetSizeName(int a_Size)
{
- if (a_Size == 1)
- {
- return "small_";
- }
- return "";
+ if (a_Size == 1)
+ {
+ return "small_";
+ }
+ return "";
}
diff --git a/src/Mobs/Slime.h b/src/Mobs/Slime.h
index c78461a02..26bc6716d 100644
--- a/src/Mobs/Slime.h
+++ b/src/Mobs/Slime.h
@@ -8,32 +8,32 @@
class cSlime :
- public cAggressiveMonster
+ public cAggressiveMonster
{
- typedef cAggressiveMonster super;
+ typedef cAggressiveMonster super;
public:
- /** Creates a slime of the specified size; size can be 1, 2 or 4, with 1 is the smallest and 4 is the tallest. */
- cSlime(int a_Size);
+ /** Creates a slime of the specified size; size can be 1, 2 or 4, with 1 is the smallest and 4 is the tallest. */
+ cSlime(int a_Size);
- CLASS_PROTODEF(cSlime)
+ CLASS_PROTODEF(cSlime)
- // cAggressiveMonster overrides:
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual bool Attack(std::chrono::milliseconds a_Dt) override;
- virtual void KilledBy(TakeDamageInfo & a_TDI) override;
+ // cAggressiveMonster overrides:
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
+ // virtual bool Attack(std::chrono::milliseconds a_Dt) override;
+ virtual void KilledBy(TakeDamageInfo & a_TDI) override;
- int GetSize(void) const { return m_Size; }
+ int GetSize(void) const { return m_Size; }
- /** Returns the text describing the slime's size, as used by the client's resource subsystem for sounds.
- Returns either "big" or "small". */
- static AString GetSizeName(int a_Size);
+ /** Returns the text describing the slime's size, as used by the client's resource subsystem for sounds.
+ Returns either "big" or "small". */
+ static AString GetSizeName(int a_Size);
protected:
- /** Size of the slime, with 1 being the smallest.
- Vanilla uses sizes 1, 2 and 4 only. */
- int m_Size;
+ /** Size of the slime, with 1 being the smallest.
+ Vanilla uses sizes 1, 2 and 4 only. */
+ int m_Size;
} ;
diff --git a/src/Mobs/Spider.cpp b/src/Mobs/Spider.cpp
index 971ff22f6..89bd04ff5 100644
--- a/src/Mobs/Spider.cpp
+++ b/src/Mobs/Spider.cpp
@@ -9,7 +9,7 @@
cSpider::cSpider(void) :
- super("Spider", mtSpider, "entity.spider.hurt", "entity.spider.death", 1.4, 0.9)
+ super("Spider", mtSpider, "entity.spider.hurt", "entity.spider.death", 1.4, 0.9, 11)
{
}
@@ -19,16 +19,16 @@ cSpider::cSpider(void) :
void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- unsigned int LootingLevel = 0;
- if (a_Killer != nullptr)
- {
- LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
- }
- AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
- if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
- {
- AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE);
- }
+ unsigned int LootingLevel = 0;
+ if (a_Killer != nullptr)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
+ if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
+ {
+ AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE);
+ }
}
@@ -37,24 +37,24 @@ void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cSpider::EventSeePlayer(cPlayer * a_Player, cChunk & a_Chunk)
{
- if (!GetWorld()->IsChunkLighted(GetChunkX(), GetChunkZ()))
- {
- return;
- }
-
- PREPARE_REL_AND_CHUNK(GetPosition(), a_Chunk);
- if (!RelSuccess)
- {
- return;
- }
-
- if (
- a_Player->CanMobsTarget() &&
- !((Chunk->GetSkyLightAltered(Rel.x, Rel.y, Rel.z) > 11) || (Chunk->GetBlockLight(Rel.x, Rel.y, Rel.z) > 11))
- )
- {
- super::EventSeePlayer(a_Player, a_Chunk);
- }
+ if (!GetWorld()->IsChunkLighted(GetChunkX(), GetChunkZ()))
+ {
+ return;
+ }
+
+ PREPARE_REL_AND_CHUNK(GetPosition(), a_Chunk);
+ if (!RelSuccess)
+ {
+ return;
+ }
+
+ if (
+ a_Player->CanMobsTarget() &&
+ !((Chunk->GetSkyLightAltered(Rel.x, Rel.y, Rel.z) > 11) || (Chunk->GetBlockLight(Rel.x, Rel.y, Rel.z) > 11))
+ )
+ {
+ super::EventSeePlayer(a_Player, a_Chunk);
+ }
}
@@ -63,21 +63,21 @@ void cSpider::EventSeePlayer(cPlayer * a_Player, cChunk & a_Chunk)
bool cSpider::DoTakeDamage(TakeDamageInfo & a_TDI)
{
- if (!super::DoTakeDamage(a_TDI))
- {
- return false;
- }
-
- // If the source of the damage is not from an pawn entity, switch to idle
- if ((a_TDI.Attacker == nullptr) || !a_TDI.Attacker->IsPawn())
- {
- m_EMState = IDLE;
- }
- else
- {
- // If the source of the damage is from a pawn entity, chase that entity
- m_EMState = CHASING;
- }
-
- return true;
+ if (!super::DoTakeDamage(a_TDI))
+ {
+ return false;
+ }
+
+ // If the source of the damage is not from an pawn entity, switch to idle
+ if ((a_TDI.Attacker == nullptr) || !a_TDI.Attacker->IsPawn())
+ {
+ m_EMState = IDLE;
+ }
+ else
+ {
+ // If the source of the damage is from a pawn entity, chase that entity
+ m_EMState = CHASING;
+ }
+
+ return true;
}
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp
index 33a9b31ee..520de483d 100644
--- a/src/Mobs/Wolf.cpp
+++ b/src/Mobs/Wolf.cpp
@@ -12,16 +12,16 @@
cWolf::cWolf(void) :
- super("Wolf", mtWolf, "entity.wolf.hurt", "entity.wolf.death", 0.6, 0.8),
- m_IsSitting(false),
- m_IsTame(false),
- m_IsBegging(false),
- m_IsAngry(false),
- m_OwnerName(""),
- m_CollarColor(E_META_DYE_ORANGE),
- m_NotificationCooldown(0)
+ super("Wolf", mtWolf, "entity.wolf.hurt", "entity.wolf.death", 0.6, 0.8),
+ m_IsSitting(false),
+ m_IsTame(false),
+ m_IsBegging(false),
+ m_IsAngry(false),
+ m_OwnerName(""),
+ m_CollarColor(E_META_DYE_ORANGE),
+ m_NotificationCooldown(0)
{
- m_RelativeWalkSpeed = 2;
+ m_RelativeWalkSpeed = 2;
}
@@ -30,43 +30,43 @@ cWolf::cWolf(void) :
bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
{
- cPawn * PreviousTarget = GetTarget();
- if (!super::DoTakeDamage(a_TDI))
- {
- return false;
- }
-
- if ((a_TDI.Attacker != nullptr) && a_TDI.Attacker->IsPawn())
- {
- auto currTarget = GetTarget();
- if ((currTarget != nullptr) && currTarget->IsPlayer())
- {
- if (m_IsTame)
- {
- if ((static_cast<cPlayer*>(currTarget)->GetUUID() == m_OwnerUUID))
- {
- SetTarget(PreviousTarget); // Do not attack owner
- }
- else
- {
- SetIsSitting(false);
- NotifyAlliesOfFight(static_cast<cPawn*>(a_TDI.Attacker));
- }
- }
- else
- {
- m_IsAngry = true;
- }
- }
- else if (m_IsTame)
- {
- SetIsSitting(false);
- NotifyAlliesOfFight(static_cast<cPawn*>(a_TDI.Attacker));
- }
- }
-
- m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face
- return true;
+ cPawn * PreviousTarget = GetTarget();
+ if (!super::DoTakeDamage(a_TDI))
+ {
+ return false;
+ }
+
+ if ((a_TDI.Attacker != nullptr) && a_TDI.Attacker->IsPawn())
+ {
+ auto currTarget = GetTarget();
+ if ((currTarget != nullptr) && currTarget->IsPlayer())
+ {
+ if (m_IsTame)
+ {
+ if ((static_cast<cPlayer*>(currTarget)->GetUUID() == m_OwnerUUID))
+ {
+ SetTarget(PreviousTarget); // Do not attack owner
+ }
+ else
+ {
+ SetIsSitting(false);
+ NotifyAlliesOfFight(static_cast<cPawn*>(a_TDI.Attacker));
+ }
+ }
+ else
+ {
+ m_IsAngry = true;
+ }
+ }
+ else if (m_IsTame)
+ {
+ SetIsSitting(false);
+ NotifyAlliesOfFight(static_cast<cPawn*>(a_TDI.Attacker));
+ }
+ }
+
+ m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face
+ return true;
}
@@ -75,43 +75,43 @@ bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
void cWolf::NotifyAlliesOfFight(cPawn * a_Opponent)
{
- if (GetOwnerName() == "")
- {
- return;
- }
- m_NotificationCooldown = 15;
- class cCallback : public cPlayerListCallback
- {
- virtual bool Item(cPlayer * a_Player) override
- {
- a_Player->NotifyNearbyWolves(m_Opponent, false);
- return false;
- }
- public:
- cPawn * m_Opponent;
- } Callback;
-
- Callback.m_Opponent = a_Opponent;
- m_World->DoWithPlayerByUUID(m_OwnerUUID, Callback);
+ if (GetOwnerName() == "")
+ {
+ return;
+ }
+ m_NotificationCooldown = 15;
+ class cCallback : public cPlayerListCallback
+ {
+ virtual bool Item(cPlayer * a_Player) override
+ {
+ a_Player->NotifyNearbyWolves(m_Opponent, false);
+ return false;
+ }
+ public:
+ cPawn * m_Opponent;
+ } Callback;
+
+ Callback.m_Opponent = a_Opponent;
+ m_World->DoWithPlayerByUUID(m_OwnerUUID, Callback);
}
-bool cWolf::Attack(std::chrono::milliseconds a_Dt)
+/*bool cWolf::Attack(std::chrono::milliseconds a_Dt)
{
- UNUSED(a_Dt);
+ UNUSED(a_Dt);
- if ((GetTarget() != nullptr) && (GetTarget()->IsPlayer()))
- {
- if (static_cast<cPlayer *>(GetTarget())->GetUUID() == m_OwnerUUID)
- {
- SetTarget(nullptr);
- return false;
- }
- }
+ if ((GetTarget() != nullptr) && (GetTarget()->IsPlayer()))
+ {
+ if (static_cast<cPlayer *>(GetTarget())->GetUUID() == m_OwnerUUID)
+ {
+ SetTarget(nullptr);
+ return false;
+ }
+ }
- NotifyAlliesOfFight(static_cast<cPawn*>(GetTarget()));
- return super::Attack(a_Dt);
+ NotifyAlliesOfFight(static_cast<cPawn*>(GetTarget()));
+ return super::Attack(a_Dt);
-}
+}*/
@@ -119,46 +119,46 @@ bool cWolf::Attack(std::chrono::milliseconds a_Dt)
void cWolf::ReceiveNearbyFightInfo(AString a_PlayerID, cPawn * a_Opponent, bool a_IsPlayerInvolved)
{
- if (
- (a_Opponent == nullptr) || IsSitting() || (!IsTame()) ||
- (!a_Opponent->IsPawn()) || (a_PlayerID != m_OwnerUUID)
- )
- {
- return;
- }
-
- // If we already have a target
- if (GetTarget() != nullptr)
- {
- // If a wolf is asking for help and we already have a target, do nothing
- if (!a_IsPlayerInvolved)
- {
- return;
- }
- // If a player is asking for help and we already have a target,
- // there's a 50% chance of helping and a 50% chance of doing nothing
- // This helps spread a wolf pack's targets over several mobs
- else if (GetRandomProvider().RandBool())
- {
- return;
- }
- }
-
- if (a_Opponent->IsPlayer() && static_cast<cPlayer *>(a_Opponent)->GetUUID() == m_OwnerUUID)
- {
- return; // Our owner has hurt himself, avoid attacking them.
- }
-
- if (a_Opponent->IsMob() && static_cast<cMonster *>(a_Opponent)->GetMobType() == mtWolf)
- {
- cWolf * Wolf = static_cast<cWolf *>(a_Opponent);
- if (Wolf->GetOwnerUUID() == GetOwnerUUID())
- {
- return; // Our owner attacked one of their wolves. Abort attacking wolf.
- }
- }
-
- SetTarget(a_Opponent);
+ if (
+ (a_Opponent == nullptr) || IsSitting() || (!IsTame()) ||
+ (!a_Opponent->IsPawn()) || (a_PlayerID != m_OwnerUUID)
+ )
+ {
+ return;
+ }
+
+ // If we already have a target
+ if (GetTarget() != nullptr)
+ {
+ // If a wolf is asking for help and we already have a target, do nothing
+ if (!a_IsPlayerInvolved)
+ {
+ return;
+ }
+ // If a player is asking for help and we already have a target,
+ // there's a 50% chance of helping and a 50% chance of doing nothing
+ // This helps spread a wolf pack's targets over several mobs
+ else if (GetRandomProvider().RandBool())
+ {
+ return;
+ }
+ }
+
+ if (a_Opponent->IsPlayer() && static_cast<cPlayer *>(a_Opponent)->GetUUID() == m_OwnerUUID)
+ {
+ return; // Our owner has hurt himself, avoid attacking them.
+ }
+
+ if (a_Opponent->IsMob() && static_cast<cMonster *>(a_Opponent)->GetMobType() == mtWolf)
+ {
+ cWolf * Wolf = static_cast<cWolf *>(a_Opponent);
+ if (Wolf->GetOwnerUUID() == GetOwnerUUID())
+ {
+ return; // Our owner attacked one of their wolves. Abort attacking wolf.
+ }
+ }
+
+ SetTarget(a_Opponent);
}
@@ -169,82 +169,82 @@ void cWolf::ReceiveNearbyFightInfo(AString a_PlayerID, cPawn * a_Opponent, bool
void cWolf::OnRightClicked(cPlayer & a_Player)
{
- const cItem & EquippedItem = a_Player.GetEquippedItem();
- const int EquippedItemType = EquippedItem.m_ItemType;
-
- if (!IsTame() && !IsAngry())
- {
- // If the player is holding a bone, try to tame the wolf:
- if (EquippedItemType == E_ITEM_BONE)
- {
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- }
-
- if (GetRandomProvider().RandBool(0.125))
- {
- // Taming succeeded
- SetMaxHealth(20);
- SetIsTame(true);
- SetOwner(a_Player.GetName(), a_Player.GetUUID());
- m_World->BroadcastEntityStatus(*this, esWolfTamed);
- m_World->GetBroadcaster().BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
- }
- else
- {
- // Taming failed
- m_World->BroadcastEntityStatus(*this, esWolfTaming);
- m_World->GetBroadcaster().BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
- }
- }
- }
- else if (IsTame())
- {
- // Feed the wolf, restoring its health, or dye its collar:
- switch (EquippedItemType)
- {
- case E_ITEM_RAW_BEEF:
- case E_ITEM_STEAK:
- case E_ITEM_RAW_PORKCHOP:
- case E_ITEM_COOKED_PORKCHOP:
- case E_ITEM_RAW_CHICKEN:
- case E_ITEM_COOKED_CHICKEN:
- case E_ITEM_ROTTEN_FLESH:
- {
- if (m_Health < m_MaxHealth)
- {
- Heal(ItemHandler(EquippedItemType)->GetFoodInfo(&EquippedItem).FoodLevel);
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- }
- }
- break;
- }
- case E_ITEM_DYE:
- {
- if (a_Player.GetUUID() == m_OwnerUUID) // Is the player the owner of the dog?
- {
- SetCollarColor(EquippedItem.m_ItemDamage);
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- }
- }
- break;
- }
- default:
- {
- if (a_Player.GetUUID() == m_OwnerUUID) // Is the player the owner of the dog?
- {
- SetIsSitting(!IsSitting());
- }
- }
- }
- }
-
- m_World->BroadcastEntityMetadata(*this);
+ const cItem & EquippedItem = a_Player.GetEquippedItem();
+ const int EquippedItemType = EquippedItem.m_ItemType;
+
+ if (!IsTame() && !IsAngry())
+ {
+ // If the player is holding a bone, try to tame the wolf:
+ if (EquippedItemType == E_ITEM_BONE)
+ {
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+
+ if (GetRandomProvider().RandBool(0.125))
+ {
+ // Taming succeeded
+ SetMaxHealth(20);
+ SetIsTame(true);
+ SetOwner(a_Player.GetName(), a_Player.GetUUID());
+ m_World->BroadcastEntityStatus(*this, esWolfTamed);
+ m_World->GetBroadcaster().BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
+ }
+ else
+ {
+ // Taming failed
+ m_World->BroadcastEntityStatus(*this, esWolfTaming);
+ m_World->GetBroadcaster().BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
+ }
+ }
+ }
+ else if (IsTame())
+ {
+ // Feed the wolf, restoring its health, or dye its collar:
+ switch (EquippedItemType)
+ {
+ case E_ITEM_RAW_BEEF:
+ case E_ITEM_STEAK:
+ case E_ITEM_RAW_PORKCHOP:
+ case E_ITEM_COOKED_PORKCHOP:
+ case E_ITEM_RAW_CHICKEN:
+ case E_ITEM_COOKED_CHICKEN:
+ case E_ITEM_ROTTEN_FLESH:
+ {
+ if (m_Health < m_MaxHealth)
+ {
+ Heal(ItemHandler(EquippedItemType)->GetFoodInfo(&EquippedItem).FoodLevel);
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ }
+ break;
+ }
+ case E_ITEM_DYE:
+ {
+ if (a_Player.GetUUID() == m_OwnerUUID) // Is the player the owner of the dog?
+ {
+ SetCollarColor(EquippedItem.m_ItemDamage);
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ }
+ break;
+ }
+ default:
+ {
+ if (a_Player.GetUUID() == m_OwnerUUID) // Is the player the owner of the dog?
+ {
+ SetIsSitting(!IsSitting());
+ }
+ }
+ }
+ }
+
+ m_World->BroadcastEntityMetadata(*this);
}
@@ -253,92 +253,92 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
void cWolf::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
- if (!IsAngry())
- {
- cMonster::Tick(a_Dt, a_Chunk);
- if (m_NotificationCooldown > 0)
- {
- m_NotificationCooldown -= 1;
- }
- }
- else
- {
- super::Tick(a_Dt, a_Chunk);
- }
-
- if (!IsTicking())
- {
- // The base class tick destroyed us
- return;
- }
-
- if (GetTarget() == nullptr)
- {
- cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance));
- if (a_Closest_Player != nullptr)
- {
- switch (a_Closest_Player->GetEquippedItem().m_ItemType)
- {
- case E_ITEM_BONE:
- case E_ITEM_RAW_BEEF:
- case E_ITEM_STEAK:
- case E_ITEM_RAW_CHICKEN:
- case E_ITEM_COOKED_CHICKEN:
- case E_ITEM_ROTTEN_FLESH:
- case E_ITEM_RAW_PORKCHOP:
- case E_ITEM_COOKED_PORKCHOP:
- {
- if (!IsBegging())
- {
- SetIsBegging(true);
- m_World->BroadcastEntityMetadata(*this);
- }
-
- m_FinalDestination = a_Closest_Player->GetPosition(); // So that we will look at a player holding food
-
- // Don't move to the player if the wolf is sitting.
- if (!IsSitting())
- {
- MoveToPosition(a_Closest_Player->GetPosition());
- }
-
- break;
- }
- default:
- {
- if (IsBegging())
- {
- SetIsBegging(false);
- m_World->BroadcastEntityMetadata(*this);
- }
- }
- }
- }
- }
- else
- {
- if (IsSitting())
- {
- SetTarget(nullptr);
- }
- else
- {
- MoveToPosition(GetTarget()->GetPosition());
- if (TargetIsInRange())
- {
- Attack(a_Dt);
- }
- }
- }
-
- if (IsTame() && !IsSitting())
- {
- TickFollowPlayer();
- }
- else if (IsSitting())
- {
- StopMovingToPosition();
- }
+ if (!IsAngry())
+ {
+ cMonster::Tick(a_Dt, a_Chunk);
+ if (m_NotificationCooldown > 0)
+ {
+ m_NotificationCooldown -= 1;
+ }
+ }
+ else
+ {
+ super::Tick(a_Dt, a_Chunk);
+ }
+
+ if (!IsTicking())
+ {
+ // The base class tick destroyed us
+ return;
+ }
+
+ if (GetTarget() == nullptr)
+ {
+ cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance));
+ if (a_Closest_Player != nullptr)
+ {
+ switch (a_Closest_Player->GetEquippedItem().m_ItemType)
+ {
+ case E_ITEM_BONE:
+ case E_ITEM_RAW_BEEF:
+ case E_ITEM_STEAK:
+ case E_ITEM_RAW_CHICKEN:
+ case E_ITEM_COOKED_CHICKEN:
+ case E_ITEM_ROTTEN_FLESH:
+ case E_ITEM_RAW_PORKCHOP:
+ case E_ITEM_COOKED_PORKCHOP:
+ {
+ if (!IsBegging())
+ {
+ SetIsBegging(true);
+ m_World->BroadcastEntityMetadata(*this);
+ }
+
+ m_FinalDestination = a_Closest_Player->GetPosition(); // So that we will look at a player holding food
+
+ // Don't move to the player if the wolf is sitting.
+ if (!IsSitting())
+ {
+ MoveToPosition(a_Closest_Player->GetPosition());
+ }
+
+ break;
+ }
+ default:
+ {
+ if (IsBegging())
+ {
+ SetIsBegging(false);
+ m_World->BroadcastEntityMetadata(*this);
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ if (IsSitting())
+ {
+ SetTarget(nullptr);
+ }
+ else
+ {
+ MoveToPosition(GetTarget()->GetPosition());
+ if (TargetIsInRange())
+ {
+ Attack(a_Dt);
+ }
+ }
+ }
+
+ if (IsTame() && !IsSitting())
+ {
+ TickFollowPlayer();
+ }
+ else if (IsSitting())
+ {
+ StopMovingToPosition();
+ }
}
@@ -347,61 +347,61 @@ void cWolf::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cWolf::TickFollowPlayer()
{
- class cCallback :
- public cPlayerListCallback
- {
- virtual bool Item(cPlayer * a_Player) override
- {
- OwnerPos = a_Player->GetPosition();
- OwnerFlying = a_Player->IsFlying();
- return true;
- }
- public:
- Vector3d OwnerPos;
- bool OwnerFlying;
- } Callback;
-
- if (m_World->DoWithPlayerByUUID(m_OwnerUUID, Callback))
- {
- // The player is present in the world, follow him:
- double Distance = (Callback.OwnerPos - GetPosition()).Length();
- if (Distance > 20)
- {
- if (!Callback.OwnerFlying)
- {
- Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
- TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
- SetTarget(nullptr);
- }
- }
- if (Distance < 2)
- {
- if (GetTarget() == nullptr)
- {
- StopMovingToPosition();
- }
- }
- else
- {
- if (GetTarget() == nullptr)
- {
- if (!Callback.OwnerFlying)
- {
- MoveToPosition(Callback.OwnerPos);
- }
- }
- }
- }
+ class cCallback :
+ public cPlayerListCallback
+ {
+ virtual bool Item(cPlayer * a_Player) override
+ {
+ OwnerPos = a_Player->GetPosition();
+ OwnerFlying = a_Player->IsFlying();
+ return true;
+ }
+ public:
+ Vector3d OwnerPos;
+ bool OwnerFlying;
+ } Callback;
+
+ if (m_World->DoWithPlayerByUUID(m_OwnerUUID, Callback))
+ {
+ // The player is present in the world, follow him:
+ double Distance = (Callback.OwnerPos - GetPosition()).Length();
+ if (Distance > 20)
+ {
+ if (!Callback.OwnerFlying)
+ {
+ Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
+ TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
+ SetTarget(nullptr);
+ }
+ }
+ if (Distance < 2)
+ {
+ if (GetTarget() == nullptr)
+ {
+ StopMovingToPosition();
+ }
+ }
+ else
+ {
+ if (GetTarget() == nullptr)
+ {
+ if (!Callback.OwnerFlying)
+ {
+ MoveToPosition(Callback.OwnerPos);
+ }
+ }
+ }
+ }
}
void cWolf::InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
- if (!IsTame())
- {
- cMonster::InStateIdle(a_Dt, a_Chunk);
- }
+ if (!IsTame())
+ {
+ cMonster::InStateIdle(a_Dt, a_Chunk);
+ }
}
diff --git a/src/Mobs/Wolf.h b/src/Mobs/Wolf.h
index e05fedbf8..f001fb559 100644
--- a/src/Mobs/Wolf.h
+++ b/src/Mobs/Wolf.h
@@ -9,64 +9,64 @@ class cEntity;
class cWolf :
- public cPassiveAggressiveMonster
+ public cPassiveAggressiveMonster
{
- typedef cPassiveAggressiveMonster super;
+ typedef cPassiveAggressiveMonster super;
public:
- cWolf(void);
-
- CLASS_PROTODEF(cWolf)
-
- void NotifyAlliesOfFight(cPawn * a_Opponent);
- virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
- virtual void OnRightClicked(cPlayer & a_Player) override;
- virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- virtual void TickFollowPlayer();
- virtual bool Attack(std::chrono::milliseconds a_Dt) override;
-
- // Get functions
- bool IsSitting (void) const override { return m_IsSitting; }
- bool IsTame (void) const override { return m_IsTame; }
- bool IsBegging (void) const { return m_IsBegging; }
- bool IsAngry (void) const { return m_IsAngry; }
- AString GetOwnerName (void) const { return m_OwnerName; }
- AString GetOwnerUUID (void) const { return m_OwnerUUID; }
- int GetCollarColor(void) const { return m_CollarColor; }
-
- // Set functions
- void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; }
- void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; }
- void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
- void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; }
- void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; }
- void SetOwner (const AString & a_NewOwnerName, const AString & a_NewOwnerUUID)
- {
- m_OwnerName = a_NewOwnerName;
- m_OwnerUUID = a_NewOwnerUUID;
- }
-
- /** Notfies the wolf of a nearby fight.
- The wolf may then decide to attack a_Opponent.
- If a_IsPlayer is true, then the player whose ID is a_PlayerID is fighting a_Opponent
- If false, then a wolf owned by the player whose ID is a_PlayerID is fighting a_Opponent
- @param a_PlayerID The ID of the fighting player, or the ID of the owner whose wolf is fighting.
- @param a_Opponent The opponent who is being faught.
- @param a_IsPlayerInvolved Whether the fighter a player or a wolf. */
- void ReceiveNearbyFightInfo(AString a_PlayerID, cPawn * a_Opponent, bool a_IsPlayerInvolved);
-
- virtual void InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ cWolf(void);
+
+ CLASS_PROTODEF(cWolf)
+
+ void NotifyAlliesOfFight(cPawn * a_Opponent);
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ virtual void TickFollowPlayer();
+ //virtual bool Attack(std::chrono::milliseconds a_Dt) override;
+
+ // Get functions
+ bool IsSitting (void) const override { return m_IsSitting; }
+ bool IsTame (void) const override { return m_IsTame; }
+ bool IsBegging (void) const { return m_IsBegging; }
+ bool IsAngry (void) const { return m_IsAngry; }
+ AString GetOwnerName (void) const { return m_OwnerName; }
+ AString GetOwnerUUID (void) const { return m_OwnerUUID; }
+ int GetCollarColor(void) const { return m_CollarColor; }
+
+ // Set functions
+ void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; }
+ void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; }
+ void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
+ void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; }
+ void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; }
+ void SetOwner (const AString & a_NewOwnerName, const AString & a_NewOwnerUUID)
+ {
+ m_OwnerName = a_NewOwnerName;
+ m_OwnerUUID = a_NewOwnerUUID;
+ }
+
+ /** Notfies the wolf of a nearby fight.
+ The wolf may then decide to attack a_Opponent.
+ If a_IsPlayer is true, then the player whose ID is a_PlayerID is fighting a_Opponent
+ If false, then a wolf owned by the player whose ID is a_PlayerID is fighting a_Opponent
+ @param a_PlayerID The ID of the fighting player, or the ID of the owner whose wolf is fighting.
+ @param a_Opponent The opponent who is being faught.
+ @param a_IsPlayerInvolved Whether the fighter a player or a wolf. */
+ void ReceiveNearbyFightInfo(AString a_PlayerID, cPawn * a_Opponent, bool a_IsPlayerInvolved);
+
+ virtual void InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
protected:
- bool m_IsSitting;
- bool m_IsTame;
- bool m_IsBegging;
- bool m_IsAngry;
- AString m_OwnerName;
- AString m_OwnerUUID;
- int m_CollarColor;
- int m_NotificationCooldown;
+ bool m_IsSitting;
+ bool m_IsTame;
+ bool m_IsBegging;
+ bool m_IsAngry;
+ AString m_OwnerName;
+ AString m_OwnerUUID;
+ int m_CollarColor;
+ int m_NotificationCooldown;
} ;
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index f278437ff..68d5c3f9d 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -3,8 +3,8 @@
/*
Implements the 1.8 protocol classes:
- - cProtocol_1_8_0
- - release 1.8 protocol (#47)
+ - cProtocol_1_8_0
+ - release 1.8 protocol (#47)
*/
#include "Globals.h"
@@ -58,26 +58,26 @@ static const Int16 SLOT_NUM_OUTSIDE = -999;
#define HANDLE_READ(ByteBuf, Proc, Type, Var) \
- Type Var; \
- if (!ByteBuf.Proc(Var))\
- {\
- return;\
- }
+ Type Var; \
+ if (!ByteBuf.Proc(Var))\
+ {\
+ return;\
+ }
#define HANDLE_PACKET_READ(ByteBuf, Proc, Type, Var) \
- Type Var; \
- { \
- if (!ByteBuf.Proc(Var)) \
- { \
- ByteBuf.CheckValid(); \
- return false; \
- } \
- ByteBuf.CheckValid(); \
- }
+ Type Var; \
+ { \
+ if (!ByteBuf.Proc(Var)) \
+ { \
+ ByteBuf.CheckValid(); \
+ return false; \
+ } \
+ ByteBuf.CheckValid(); \
+ }
@@ -101,44 +101,44 @@ extern bool g_ShouldLogCommIn, g_ShouldLogCommOut;
// cProtocol_1_8_0:
cProtocol_1_8_0::cProtocol_1_8_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
- super(a_Client),
- m_ServerAddress(a_ServerAddress),
- m_ServerPort(a_ServerPort),
- m_State(a_State),
- m_ReceivedData(32 KiB),
- m_IsEncrypted(false)
-{
-
- // BungeeCord handling:
- // If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field:
- // hostname\00ip-address\00uuid\00profile-properties-as-json
- AStringVector Params;
- if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord() && SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4))
- {
- LOGD("Player at %s connected via BungeeCord", Params[1].c_str());
- m_ServerAddress = Params[0];
- m_Client->SetIPString(Params[1]);
- m_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2]));
- m_Client->SetProperties(Params[3]);
- }
-
- // Create the comm log file, if so requested:
- if (g_ShouldLogCommIn || g_ShouldLogCommOut)
- {
- static int sCounter = 0;
- cFile::CreateFolder("CommLogs");
- AString IP(a_Client->GetIPString());
- ReplaceString(IP, ":", "_");
- AString FileName = Printf("CommLogs/%x_%d__%s.log",
- static_cast<unsigned>(time(nullptr)),
- sCounter++,
- IP.c_str()
- );
- if (!m_CommLogFile.Open(FileName, cFile::fmWrite))
- {
- LOG("Cannot log communication to file, the log file \"%s\" cannot be opened for writing.", FileName.c_str());
- }
- }
+ super(a_Client),
+ m_ServerAddress(a_ServerAddress),
+ m_ServerPort(a_ServerPort),
+ m_State(a_State),
+ m_ReceivedData(32 KiB),
+ m_IsEncrypted(false)
+{
+
+ // BungeeCord handling:
+ // If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field:
+ // hostname\00ip-address\00uuid\00profile-properties-as-json
+ AStringVector Params;
+ if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord() && SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4))
+ {
+ LOGD("Player at %s connected via BungeeCord", Params[1].c_str());
+ m_ServerAddress = Params[0];
+ m_Client->SetIPString(Params[1]);
+ m_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2]));
+ m_Client->SetProperties(Params[3]);
+ }
+
+ // Create the comm log file, if so requested:
+ if (g_ShouldLogCommIn || g_ShouldLogCommOut)
+ {
+ static int sCounter = 0;
+ cFile::CreateFolder("CommLogs");
+ AString IP(a_Client->GetIPString());
+ ReplaceString(IP, ":", "_");
+ AString FileName = Printf("CommLogs/%x_%d__%s.log",
+ static_cast<unsigned>(time(nullptr)),
+ sCounter++,
+ IP.c_str()
+ );
+ if (!m_CommLogFile.Open(FileName, cFile::fmWrite))
+ {
+ LOG("Cannot log communication to file, the log file \"%s\" cannot be opened for writing.", FileName.c_str());
+ }
+ }
}
@@ -147,22 +147,22 @@ cProtocol_1_8_0::cProtocol_1_8_0(cClientHandle * a_Client, const AString & a_Ser
void cProtocol_1_8_0::DataReceived(const char * a_Data, size_t a_Size)
{
- if (m_IsEncrypted)
- {
- Byte Decrypted[512];
- while (a_Size > 0)
- {
- size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
- m_Decryptor.ProcessData(Decrypted, reinterpret_cast<const Byte *>(a_Data), NumBytes);
- AddReceivedData(reinterpret_cast<const char *>(Decrypted), NumBytes);
- a_Size -= NumBytes;
- a_Data += NumBytes;
- }
- }
- else
- {
- AddReceivedData(a_Data, a_Size);
- }
+ if (m_IsEncrypted)
+ {
+ Byte Decrypted[512];
+ while (a_Size > 0)
+ {
+ size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
+ m_Decryptor.ProcessData(Decrypted, reinterpret_cast<const Byte *>(a_Data), NumBytes);
+ AddReceivedData(reinterpret_cast<const char *>(Decrypted), NumBytes);
+ a_Size -= NumBytes;
+ a_Data += NumBytes;
+ }
+ }
+ else
+ {
+ AddReceivedData(a_Data, a_Size);
+ }
}
@@ -171,12 +171,12 @@ void cProtocol_1_8_0::DataReceived(const char * a_Data, size_t a_Size)
void cProtocol_1_8_0::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt32(a_Vehicle.GetUniqueID());
- Pkt.WriteBool(false);
+ cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
+ Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt32(a_Vehicle.GetUniqueID());
+ Pkt.WriteBool(false);
}
@@ -185,13 +185,13 @@ void cProtocol_1_8_0::SendAttachEntity(const cEntity & a_Entity, const cEntity &
void cProtocol_1_8_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x24); // Block Action packet
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
- Pkt.WriteBEInt8(a_Byte1);
- Pkt.WriteBEInt8(a_Byte2);
- Pkt.WriteVarInt32(a_BlockType);
+ cPacketizer Pkt(*this, 0x24); // Block Action packet
+ Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteBEInt8(a_Byte1);
+ Pkt.WriteBEInt8(a_Byte2);
+ Pkt.WriteVarInt32(a_BlockType);
}
@@ -200,12 +200,12 @@ void cProtocol_1_8_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ,
void cProtocol_1_8_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x25); // Block Break Animation packet
- Pkt.WriteVarInt32(a_EntityID);
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
- Pkt.WriteBEInt8(a_Stage);
+ cPacketizer Pkt(*this, 0x25); // Block Break Animation packet
+ Pkt.WriteVarInt32(a_EntityID);
+ Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteBEInt8(a_Stage);
}
@@ -214,11 +214,11 @@ void cProtocol_1_8_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_
void cProtocol_1_8_0::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x23); // Block Change packet
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
- Pkt.WriteVarInt32((static_cast<UInt32>(a_BlockType) << 4) | (static_cast<UInt32>(a_BlockMeta) & 15));
+ cPacketizer Pkt(*this, 0x23); // Block Change packet
+ Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteVarInt32((static_cast<UInt32>(a_BlockType) << 4) | (static_cast<UInt32>(a_BlockMeta) & 15));
}
@@ -227,18 +227,18 @@ void cProtocol_1_8_0::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ,
void cProtocol_1_8_0::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x22); // Multi Block Change packet
- Pkt.WriteBEInt32(a_ChunkX);
- Pkt.WriteBEInt32(a_ChunkZ);
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size()));
- for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
- {
- Int16 Coords = static_cast<Int16>(itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12));
- Pkt.WriteBEInt16(Coords);
- Pkt.WriteVarInt32(static_cast<UInt32>(itr->m_BlockType & 0xFFF) << 4 | (itr->m_BlockMeta & 0xF));
- } // for itr - a_Changes[]
+ cPacketizer Pkt(*this, 0x22); // Multi Block Change packet
+ Pkt.WriteBEInt32(a_ChunkX);
+ Pkt.WriteBEInt32(a_ChunkZ);
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size()));
+ for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
+ {
+ Int16 Coords = static_cast<Int16>(itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12));
+ Pkt.WriteBEInt16(Coords);
+ Pkt.WriteVarInt32(static_cast<UInt32>(itr->m_BlockType & 0xFFF) << 4 | (itr->m_BlockMeta & 0xF));
+ } // for itr - a_Changes[]
}
@@ -247,8 +247,8 @@ void cProtocol_1_8_0::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlo
void cProtocol_1_8_0::SendCameraSetTo(const cEntity & a_Entity)
{
- cPacketizer Pkt(*this, 0x43); // Camera Packet (Attach the camera of a player at another entity in spectator mode)
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ cPacketizer Pkt(*this, 0x43); // Camera Packet (Attach the camera of a player at another entity in spectator mode)
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
}
@@ -257,9 +257,9 @@ void cProtocol_1_8_0::SendCameraSetTo(const cEntity & a_Entity)
void cProtocol_1_8_0::SendChat(const AString & a_Message, eChatType a_Type)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- SendChatRaw(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()), a_Type);
+ SendChatRaw(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()), a_Type);
}
@@ -268,9 +268,9 @@ void cProtocol_1_8_0::SendChat(const AString & a_Message, eChatType a_Type)
void cProtocol_1_8_0::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- SendChatRaw(a_Message.CreateJsonString(a_ShouldUseChatPrefixes), a_Type);
+ SendChatRaw(a_Message.CreateJsonString(a_ShouldUseChatPrefixes), a_Type);
}
@@ -279,12 +279,12 @@ void cProtocol_1_8_0::SendChat(const cCompositeChat & a_Message, eChatType a_Typ
void cProtocol_1_8_0::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- // Send the json string to the client:
- cPacketizer Pkt(*this, 0x02);
- Pkt.WriteString(a_MessageRaw);
- Pkt.WriteBEInt8(a_Type);
+ // Send the json string to the client:
+ cPacketizer Pkt(*this, 0x02);
+ Pkt.WriteString(a_MessageRaw);
+ Pkt.WriteBEInt8(a_Type);
}
@@ -293,14 +293,14 @@ void cProtocol_1_8_0::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type
void cProtocol_1_8_0::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- // Serialize first, before creating the Packetizer (the packetizer locks a CS)
- // This contains the flags and bitmasks, too
- const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_8_0, a_ChunkX, a_ChunkZ);
+ // Serialize first, before creating the Packetizer (the packetizer locks a CS)
+ // This contains the flags and bitmasks, too
+ const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_8_0, a_ChunkX, a_ChunkZ);
- cCSLock Lock(m_CSPacket);
- SendData(ChunkData.data(), ChunkData.size());
+ cCSLock Lock(m_CSPacket);
+ SendData(ChunkData.data(), ChunkData.size());
}
@@ -309,12 +309,12 @@ void cProtocol_1_8_0::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerial
void cProtocol_1_8_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count)
{
- UNUSED(a_Count);
- ASSERT(m_State == 3); // In game mode?
+ UNUSED(a_Count);
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x0d); // Collect Item packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteVarInt32(a_Player.GetUniqueID());
+ cPacketizer Pkt(*this, 0x0d); // Collect Item packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteVarInt32(a_Player.GetUniqueID());
}
@@ -323,11 +323,11 @@ void cProtocol_1_8_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer
void cProtocol_1_8_0::SendDestroyEntity(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
- Pkt.WriteVarInt32(1);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
+ Pkt.WriteVarInt32(1);
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
}
@@ -336,12 +336,12 @@ void cProtocol_1_8_0::SendDestroyEntity(const cEntity & a_Entity)
void cProtocol_1_8_0::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt32(0);
- Pkt.WriteBool(false);
+ cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
+ Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt32(0);
+ Pkt.WriteBool(false);
}
@@ -350,23 +350,23 @@ void cProtocol_1_8_0::SendDetachEntity(const cEntity & a_Entity, const cEntity &
void cProtocol_1_8_0::SendDisconnect(const AString & a_Reason)
{
- switch (m_State)
- {
- case 2:
- {
- // During login:
- cPacketizer Pkt(*this, 0);
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
- break;
- }
- case 3:
- {
- // In-game:
- cPacketizer Pkt(*this, 0x40);
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
- break;
- }
- }
+ switch (m_State)
+ {
+ case 2:
+ {
+ // During login:
+ cPacketizer Pkt(*this, 0);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
+ break;
+ }
+ case 3:
+ {
+ // In-game:
+ cPacketizer Pkt(*this, 0x40);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
+ break;
+ }
+ }
}
@@ -375,10 +375,10 @@ void cProtocol_1_8_0::SendDisconnect(const AString & a_Reason)
void cProtocol_1_8_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet
+ Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -387,14 +387,14 @@ void cProtocol_1_8_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol_1_8_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1D); // Entity Effect packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Duration));
- Pkt.WriteBool(false); // Hide particles
+ cPacketizer Pkt(*this, 0x1D); // Entity Effect packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier));
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Duration));
+ Pkt.WriteBool(false); // Hide particles
}
@@ -403,12 +403,12 @@ void cProtocol_1_8_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID,
void cProtocol_1_8_0::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt16(a_SlotNum);
- WriteItem(Pkt, a_Item);
+ cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt16(a_SlotNum);
+ WriteItem(Pkt, a_Item);
}
@@ -417,11 +417,11 @@ void cProtocol_1_8_0::SendEntityEquipment(const cEntity & a_Entity, short a_Slot
void cProtocol_1_8_0::SendEntityHeadLook(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
+ cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
}
@@ -430,13 +430,13 @@ void cProtocol_1_8_0::SendEntityHeadLook(const cEntity & a_Entity)
void cProtocol_1_8_0::SendEntityLook(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x16); // Entity Look packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(a_Entity.IsOnGround());
+ cPacketizer Pkt(*this, 0x16); // Entity Look packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -445,12 +445,12 @@ void cProtocol_1_8_0::SendEntityLook(const cEntity & a_Entity)
void cProtocol_1_8_0::SendEntityMetadata(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- WriteEntityMetadata(Pkt, a_Entity);
- Pkt.WriteBEUInt8(0x7f); // The termination byte
+ cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ WriteEntityMetadata(Pkt, a_Entity);
+ Pkt.WriteBEUInt8(0x7f); // The termination byte
}
@@ -459,11 +459,11 @@ void cProtocol_1_8_0::SendEntityMetadata(const cEntity & a_Entity)
void cProtocol_1_8_0::SendEntityProperties(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x20); // Entity Properties packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- WriteEntityProperties(Pkt, a_Entity);
+ cPacketizer Pkt(*this, 0x20); // Entity Properties packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ WriteEntityProperties(Pkt, a_Entity);
}
@@ -472,14 +472,14 @@ void cProtocol_1_8_0::SendEntityProperties(const cEntity & a_Entity)
void cProtocol_1_8_0::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_RelX);
- Pkt.WriteBEInt8(a_RelY);
- Pkt.WriteBEInt8(a_RelZ);
- Pkt.WriteBool(a_Entity.IsOnGround());
+ cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt8(a_RelX);
+ Pkt.WriteBEInt8(a_RelY);
+ Pkt.WriteBEInt8(a_RelZ);
+ Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -488,16 +488,16 @@ void cProtocol_1_8_0::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, c
void cProtocol_1_8_0::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_RelX);
- Pkt.WriteBEInt8(a_RelY);
- Pkt.WriteBEInt8(a_RelZ);
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(a_Entity.IsOnGround());
+ cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt8(a_RelX);
+ Pkt.WriteBEInt8(a_RelY);
+ Pkt.WriteBEInt8(a_RelZ);
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -506,11 +506,11 @@ void cProtocol_1_8_0::SendEntityRelMoveLook(const cEntity & a_Entity, char a_Rel
void cProtocol_1_8_0::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1a); // Entity Status packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_Status);
+ cPacketizer Pkt(*this, 0x1a); // Entity Status packet
+ Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt8(a_Status);
}
@@ -519,14 +519,14 @@ void cProtocol_1_8_0::SendEntityStatus(const cEntity & a_Entity, char a_Status)
void cProtocol_1_8_0::SendEntityVelocity(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- // 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
+ cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ // 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
}
@@ -535,23 +535,23 @@ void cProtocol_1_8_0::SendEntityVelocity(const cEntity & a_Entity)
void cProtocol_1_8_0::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x27); // Explosion packet
- Pkt.WriteBEFloat(static_cast<float>(a_BlockX));
- Pkt.WriteBEFloat(static_cast<float>(a_BlockY));
- Pkt.WriteBEFloat(static_cast<float>(a_BlockZ));
- Pkt.WriteBEFloat(static_cast<float>(a_Radius));
- Pkt.WriteBEUInt32(static_cast<UInt32>(a_BlocksAffected.size()));
- for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr)
- {
- Pkt.WriteBEInt8(static_cast<Int8>(itr->x));
- Pkt.WriteBEInt8(static_cast<Int8>(itr->y));
- Pkt.WriteBEInt8(static_cast<Int8>(itr->z));
- } // for itr - a_BlockAffected[]
- Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.x));
- Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.y));
- Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.z));
+ cPacketizer Pkt(*this, 0x27); // Explosion packet
+ Pkt.WriteBEFloat(static_cast<float>(a_BlockX));
+ Pkt.WriteBEFloat(static_cast<float>(a_BlockY));
+ Pkt.WriteBEFloat(static_cast<float>(a_BlockZ));
+ Pkt.WriteBEFloat(static_cast<float>(a_Radius));
+ Pkt.WriteBEUInt32(static_cast<UInt32>(a_BlocksAffected.size()));
+ for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr)
+ {
+ Pkt.WriteBEInt8(static_cast<Int8>(itr->x));
+ Pkt.WriteBEInt8(static_cast<Int8>(itr->y));
+ Pkt.WriteBEInt8(static_cast<Int8>(itr->z));
+ } // for itr - a_BlockAffected[]
+ Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.x));
+ Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.y));
+ Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.z));
}
@@ -560,11 +560,11 @@ void cProtocol_1_8_0::SendExplosion(double a_BlockX, double a_BlockY, double a_B
void cProtocol_1_8_0::SendGameMode(eGameMode a_GameMode)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x2b); // Change Game State packet
- Pkt.WriteBEUInt8(3); // Reason: Change game mode
- Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float!
+ cPacketizer Pkt(*this, 0x2b); // Change Game State packet
+ Pkt.WriteBEUInt8(3); // Reason: Change game mode
+ Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float!
}
@@ -573,13 +573,13 @@ void cProtocol_1_8_0::SendGameMode(eGameMode a_GameMode)
void cProtocol_1_8_0::SendHealth(void)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x06); // Update Health packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth()));
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetFoodLevel()));
- Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel()));
+ cPacketizer Pkt(*this, 0x06); // Update Health packet
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth()));
+ Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetFoodLevel()));
+ Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel()));
}
@@ -588,10 +588,10 @@ void cProtocol_1_8_0::SendHealth(void)
void cProtocol_1_8_0::SendHideTitle(void)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x45); // Title packet
- Pkt.WriteVarInt32(3); // Hide title
+ cPacketizer Pkt(*this, 0x45); // Title packet
+ Pkt.WriteVarInt32(3); // Hide title
}
@@ -600,12 +600,12 @@ void cProtocol_1_8_0::SendHideTitle(void)
void cProtocol_1_8_0::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x2f); // Set Slot packet
- Pkt.WriteBEInt8(a_WindowID);
- Pkt.WriteBEInt16(a_SlotNum);
- WriteItem(Pkt, a_Item);
+ cPacketizer Pkt(*this, 0x2f); // Set Slot packet
+ Pkt.WriteBEInt8(a_WindowID);
+ Pkt.WriteBEInt16(a_SlotNum);
+ WriteItem(Pkt, a_Item);
}
@@ -614,15 +614,15 @@ void cProtocol_1_8_0::SendInventorySlot(char a_WindowID, short a_SlotNum, const
void cProtocol_1_8_0::SendKeepAlive(UInt32 a_PingID)
{
- // Drop the packet if the protocol is not in the Game state yet (caused a client crash):
- if (m_State != 3)
- {
- LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
- return;
- }
+ // Drop the packet if the protocol is not in the Game state yet (caused a client crash):
+ if (m_State != 3)
+ {
+ LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
+ return;
+ }
- cPacketizer Pkt(*this, 0x00); // Keep Alive packet
- Pkt.WriteVarInt32(a_PingID);
+ cPacketizer Pkt(*this, 0x00); // Keep Alive packet
+ Pkt.WriteVarInt32(a_PingID);
}
@@ -631,12 +631,12 @@ void cProtocol_1_8_0::SendKeepAlive(UInt32 a_PingID)
void cProtocol_1_8_0::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID());
- Pkt.WriteBool(true);
+ cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
+ Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID());
+ Pkt.WriteBool(true);
}
@@ -645,12 +645,12 @@ void cProtocol_1_8_0::SendLeashEntity(const cEntity & a_Entity, const cEntity &
void cProtocol_1_8_0::SendUnleashEntity(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt32(-1);
- Pkt.WriteBool(true);
+ cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
+ Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt32(-1);
+ Pkt.WriteBool(true);
}
@@ -659,33 +659,33 @@ void cProtocol_1_8_0::SendUnleashEntity(const cEntity & a_Entity)
void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
- // Send the Join Game packet:
- {
- cServer * Server = cRoot::Get()->GetServer();
- cPacketizer Pkt(*this, 0x01); // Join Game packet
- Pkt.WriteBEUInt32(a_Player.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
- Pkt.WriteBEInt8(static_cast<Int8>(a_World.GetDimension()));
- Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<size_t>(Server->GetMaxPlayers(), 0, 255)));
- Pkt.WriteString("default"); // Level type - wtf?
- Pkt.WriteBool(false); // Reduced Debug Info - wtf?
- }
+ // Send the Join Game packet:
+ {
+ cServer * Server = cRoot::Get()->GetServer();
+ cPacketizer Pkt(*this, 0x01); // Join Game packet
+ Pkt.WriteBEUInt32(a_Player.GetUniqueID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
+ Pkt.WriteBEInt8(static_cast<Int8>(a_World.GetDimension()));
+ Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
+ Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<size_t>(Server->GetMaxPlayers(), 0, 255)));
+ Pkt.WriteString("default"); // Level type - wtf?
+ Pkt.WriteBool(false); // Reduced Debug Info - wtf?
+ }
- // Send the spawn position:
- {
- cPacketizer Pkt(*this, 0x05); // Spawn Position packet
- Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
- }
+ // Send the spawn position:
+ {
+ cPacketizer Pkt(*this, 0x05); // Spawn Position packet
+ Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
+ }
- // Send the server difficulty:
- {
- cPacketizer Pkt(*this, 0x41);
- Pkt.WriteBEInt8(1);
- }
+ // Send the server difficulty:
+ {
+ cPacketizer Pkt(*this, 0x41);
+ Pkt.WriteBEInt8(1);
+ }
- // Send player abilities:
- SendPlayerAbilities();
+ // Send player abilities:
+ SendPlayerAbilities();
}
@@ -693,21 +693,21 @@ void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
void cProtocol_1_8_0::SendLoginSuccess(void)
{
- ASSERT(m_State == 2); // State: login?
+ ASSERT(m_State == 2); // State: login?
- // Enable compression:
- {
- cPacketizer Pkt(*this, 0x03); // Set compression packet
- Pkt.WriteVarInt32(256);
- }
+ // Enable compression:
+ {
+ cPacketizer Pkt(*this, 0x03); // Set compression packet
+ Pkt.WriteVarInt32(256);
+ }
- m_State = 3; // State = Game
+ m_State = 3; // State = Game
- {
- cPacketizer Pkt(*this, 0x02); // Login success packet
- Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID()));
- Pkt.WriteString(m_Client->GetUsername());
- }
+ {
+ cPacketizer Pkt(*this, 0x02); // Login success packet
+ Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID()));
+ Pkt.WriteString(m_Client->GetUsername());
+ }
}
@@ -716,16 +716,16 @@ void cProtocol_1_8_0::SendLoginSuccess(void)
void cProtocol_1_8_0::SendPaintingSpawn(const cPainting & a_Painting)
{
- ASSERT(m_State == 3); // In game mode?
- double PosX = a_Painting.GetPosX();
- double PosY = a_Painting.GetPosY();
- double PosZ = a_Painting.GetPosZ();
+ ASSERT(m_State == 3); // In game mode?
+ double PosX = a_Painting.GetPosX();
+ double PosY = a_Painting.GetPosY();
+ double PosZ = a_Painting.GetPosZ();
- cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
- Pkt.WriteVarInt32(a_Painting.GetUniqueID());
- Pkt.WriteString(a_Painting.GetName().c_str());
- Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ));
- Pkt.WriteBEInt8(static_cast<Int8>(a_Painting.GetProtocolFacing()));
+ cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
+ Pkt.WriteVarInt32(a_Painting.GetUniqueID());
+ Pkt.WriteString(a_Painting.GetName().c_str());
+ Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ));
+ Pkt.WriteBEInt8(static_cast<Int8>(a_Painting.GetProtocolFacing()));
}
@@ -734,29 +734,29 @@ void cProtocol_1_8_0::SendPaintingSpawn(const cPainting & a_Painting)
void cProtocol_1_8_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x34);
- Pkt.WriteVarInt32(a_Map.GetID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Map.GetScale()));
+ cPacketizer Pkt(*this, 0x34);
+ Pkt.WriteVarInt32(a_Map.GetID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_Map.GetScale()));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetDecorators().size()));
- for (const auto & Decorator : a_Map.GetDecorators())
- {
- Pkt.WriteBEUInt8(static_cast<Byte>((static_cast<Int32>(Decorator.GetType()) << 4) | (Decorator.GetRot() & 0xF)));
- Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelX()));
- Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelZ()));
- }
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetDecorators().size()));
+ for (const auto & Decorator : a_Map.GetDecorators())
+ {
+ Pkt.WriteBEUInt8(static_cast<Byte>((static_cast<Int32>(Decorator.GetType()) << 4) | (Decorator.GetRot() & 0xF)));
+ Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelX()));
+ Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelZ()));
+ }
- Pkt.WriteBEUInt8(128);
- Pkt.WriteBEUInt8(128);
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartX));
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartY));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetData().size()));
- for (auto itr = a_Map.GetData().cbegin(); itr != a_Map.GetData().cend(); ++itr)
- {
- Pkt.WriteBEUInt8(*itr);
- }
+ Pkt.WriteBEUInt8(128);
+ Pkt.WriteBEUInt8(128);
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartX));
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartY));
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetData().size()));
+ for (auto itr = a_Map.GetData().cbegin(); itr != a_Map.GetData().cend(); ++itr)
+ {
+ Pkt.WriteBEUInt8(*itr);
+ }
}
@@ -765,27 +765,27 @@ void cProtocol_1_8_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_Da
void cProtocol_1_8_0::SendPickupSpawn(const cPickup & a_Pickup)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- {
- cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
- Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
- Pkt.WriteBEUInt8(2); // Type = Pickup
- Pkt.WriteFPInt(a_Pickup.GetPosX());
- Pkt.WriteFPInt(a_Pickup.GetPosY());
- Pkt.WriteFPInt(a_Pickup.GetPosZ());
- Pkt.WriteByteAngle(a_Pickup.GetYaw());
- Pkt.WriteByteAngle(a_Pickup.GetPitch());
- Pkt.WriteBEInt32(0); // No object data
- }
+ {
+ cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
+ Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
+ Pkt.WriteBEUInt8(2); // Type = Pickup
+ Pkt.WriteFPInt(a_Pickup.GetPosX());
+ Pkt.WriteFPInt(a_Pickup.GetPosY());
+ Pkt.WriteFPInt(a_Pickup.GetPosZ());
+ Pkt.WriteByteAngle(a_Pickup.GetYaw());
+ Pkt.WriteByteAngle(a_Pickup.GetPitch());
+ Pkt.WriteBEInt32(0); // No object data
+ }
- {
- cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
- Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
- Pkt.WriteBEUInt8((0x05 << 5) | 10); // Slot type + index 10
- WriteItem(Pkt, a_Pickup.GetItem());
- Pkt.WriteBEUInt8(0x7f); // End of metadata
- }
+ {
+ cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
+ Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
+ Pkt.WriteBEUInt8((0x05 << 5) | 10); // Slot type + index 10
+ WriteItem(Pkt, a_Pickup.GetItem());
+ Pkt.WriteBEUInt8(0x7f); // End of metadata
+ }
}
@@ -794,27 +794,27 @@ void cProtocol_1_8_0::SendPickupSpawn(const cPickup & a_Pickup)
void cProtocol_1_8_0::SendPlayerAbilities(void)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x39); // Player Abilities packet
- Byte Flags = 0;
- cPlayer * Player = m_Client->GetPlayer();
- if (Player->IsGameModeCreative())
- {
- Flags |= 0x01;
- Flags |= 0x08; // Godmode, used for creative
- }
- if (Player->IsFlying())
- {
- Flags |= 0x02;
- }
- if (Player->CanFly())
- {
- Flags |= 0x04;
- }
- Pkt.WriteBEUInt8(Flags);
- Pkt.WriteBEFloat(static_cast<float>(0.05 * Player->GetFlyingMaxSpeed()));
- Pkt.WriteBEFloat(static_cast<float>(0.1 * Player->GetNormalMaxSpeed()));
+ cPacketizer Pkt(*this, 0x39); // Player Abilities packet
+ Byte Flags = 0;
+ cPlayer * Player = m_Client->GetPlayer();
+ if (Player->IsGameModeCreative())
+ {
+ Flags |= 0x01;
+ Flags |= 0x08; // Godmode, used for creative
+ }
+ if (Player->IsFlying())
+ {
+ Flags |= 0x02;
+ }
+ if (Player->CanFly())
+ {
+ Flags |= 0x04;
+ }
+ Pkt.WriteBEUInt8(Flags);
+ Pkt.WriteBEFloat(static_cast<float>(0.05 * Player->GetFlyingMaxSpeed()));
+ Pkt.WriteBEFloat(static_cast<float>(0.1 * Player->GetNormalMaxSpeed()));
}
@@ -823,11 +823,11 @@ void cProtocol_1_8_0::SendPlayerAbilities(void)
void cProtocol_1_8_0::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x0b); // Animation packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_Animation);
+ cPacketizer Pkt(*this, 0x0b); // Animation packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt8(a_Animation);
}
@@ -836,20 +836,20 @@ void cProtocol_1_8_0::SendEntityAnimation(const cEntity & a_Entity, char a_Anima
void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
- ASSERT(m_State == 3); // In game mode?
- int ParticleID = GetParticleID(a_ParticleName);
+ ASSERT(m_State == 3); // In game mode?
+ int ParticleID = GetParticleID(a_ParticleName);
- cPacketizer Pkt(*this, 0x2A);
- Pkt.WriteBEInt32(ParticleID);
- Pkt.WriteBool(false);
- Pkt.WriteBEFloat(a_SrcX);
- Pkt.WriteBEFloat(a_SrcY);
- Pkt.WriteBEFloat(a_SrcZ);
- Pkt.WriteBEFloat(a_OffsetX);
- Pkt.WriteBEFloat(a_OffsetY);
- Pkt.WriteBEFloat(a_OffsetZ);
- Pkt.WriteBEFloat(a_ParticleData);
- Pkt.WriteBEInt32(a_ParticleAmount);
+ cPacketizer Pkt(*this, 0x2A);
+ Pkt.WriteBEInt32(ParticleID);
+ Pkt.WriteBool(false);
+ Pkt.WriteBEFloat(a_SrcX);
+ Pkt.WriteBEFloat(a_SrcY);
+ Pkt.WriteBEFloat(a_SrcZ);
+ Pkt.WriteBEFloat(a_OffsetX);
+ Pkt.WriteBEFloat(a_OffsetY);
+ Pkt.WriteBEFloat(a_OffsetZ);
+ Pkt.WriteBEFloat(a_ParticleData);
+ Pkt.WriteBEInt32(a_ParticleAmount);
}
@@ -858,42 +858,42 @@ void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, float a
void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
{
- ASSERT(m_State == 3); // In game mode?
- int ParticleID = GetParticleID(a_ParticleName);
-
- cPacketizer Pkt(*this, 0x2A);
- Pkt.WriteBEInt32(ParticleID);
- Pkt.WriteBool(false);
- Pkt.WriteBEFloat(a_Src.x);
- Pkt.WriteBEFloat(a_Src.y);
- Pkt.WriteBEFloat(a_Src.z);
- Pkt.WriteBEFloat(a_Offset.x);
- Pkt.WriteBEFloat(a_Offset.y);
- Pkt.WriteBEFloat(a_Offset.z);
- Pkt.WriteBEFloat(a_ParticleData);
- Pkt.WriteBEInt32(a_ParticleAmount);
- switch (ParticleID)
- {
- // iconcrack
- case 36:
- {
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[1]));
- break;
- }
- // blockcrack
- // blockdust
- case 37:
- case 38:
- {
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
- break;
- }
- default:
- {
- break;
- }
- }
+ ASSERT(m_State == 3); // In game mode?
+ int ParticleID = GetParticleID(a_ParticleName);
+
+ cPacketizer Pkt(*this, 0x2A);
+ Pkt.WriteBEInt32(ParticleID);
+ Pkt.WriteBool(false);
+ Pkt.WriteBEFloat(a_Src.x);
+ Pkt.WriteBEFloat(a_Src.y);
+ Pkt.WriteBEFloat(a_Src.z);
+ Pkt.WriteBEFloat(a_Offset.x);
+ Pkt.WriteBEFloat(a_Offset.y);
+ Pkt.WriteBEFloat(a_Offset.z);
+ Pkt.WriteBEFloat(a_ParticleData);
+ Pkt.WriteBEInt32(a_ParticleAmount);
+ switch (ParticleID)
+ {
+ // iconcrack
+ case 36:
+ {
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[1]));
+ break;
+ }
+ // blockcrack
+ // blockdust
+ case 37:
+ case 38:
+ {
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
}
@@ -902,35 +902,35 @@ void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, Vector3
void cProtocol_1_8_0::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteVarInt32(0);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteString(a_Player.GetPlayerListName());
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt32(0);
+ Pkt.WriteVarInt32(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteString(a_Player.GetPlayerListName());
- const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
- Pkt.WriteVarInt32(Properties.size());
- for (auto & Node : Properties)
- {
- Pkt.WriteString(Node.get("name", "").asString());
- Pkt.WriteString(Node.get("value", "").asString());
- AString Signature = Node.get("signature", "").asString();
- if (Signature.empty())
- {
- Pkt.WriteBool(false);
- }
- else
- {
- Pkt.WriteBool(true);
- Pkt.WriteString(Signature);
- }
- }
+ const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
+ Pkt.WriteVarInt32(Properties.size());
+ for (auto & Node : Properties)
+ {
+ Pkt.WriteString(Node.get("name", "").asString());
+ Pkt.WriteString(Node.get("value", "").asString());
+ AString Signature = Node.get("signature", "").asString();
+ if (Signature.empty())
+ {
+ Pkt.WriteBool(false);
+ }
+ else
+ {
+ Pkt.WriteBool(true);
+ Pkt.WriteString(Signature);
+ }
+ }
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetClientHandle()->GetPing()));
- Pkt.WriteBool(false);
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetClientHandle()->GetPing()));
+ Pkt.WriteBool(false);
}
@@ -939,12 +939,12 @@ void cProtocol_1_8_0::SendPlayerListAddPlayer(const cPlayer & a_Player)
void cProtocol_1_8_0::SendPlayerListRemovePlayer(const cPlayer & a_Player)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteVarInt32(4);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt32(4);
+ Pkt.WriteVarInt32(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
}
@@ -953,13 +953,13 @@ void cProtocol_1_8_0::SendPlayerListRemovePlayer(const cPlayer & a_Player)
void cProtocol_1_8_0::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteVarInt32(1);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt32(1);
+ Pkt.WriteVarInt32(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
}
@@ -968,17 +968,17 @@ void cProtocol_1_8_0::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
void cProtocol_1_8_0::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- auto ClientHandle = a_Player.GetClientHandlePtr();
- if (ClientHandle != nullptr)
- {
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteVarInt32(2);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteVarInt32(static_cast<UInt32>(ClientHandle->GetPing()));
- }
+ auto ClientHandle = a_Player.GetClientHandlePtr();
+ if (ClientHandle != nullptr)
+ {
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt32(2);
+ Pkt.WriteVarInt32(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteVarInt32(static_cast<UInt32>(ClientHandle->GetPing()));
+ }
}
@@ -987,22 +987,22 @@ void cProtocol_1_8_0::SendPlayerListUpdatePing(const cPlayer & a_Player)
void cProtocol_1_8_0::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteVarInt32(3);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt32(3);
+ Pkt.WriteVarInt32(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
- if (a_CustomName.empty())
- {
- Pkt.WriteBool(false);
- }
- else
- {
- Pkt.WriteBool(true);
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_CustomName.c_str()));
- }
+ if (a_CustomName.empty())
+ {
+ Pkt.WriteBool(false);
+ }
+ else
+ {
+ Pkt.WriteBool(true);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_CustomName.c_str()));
+ }
}
@@ -1011,27 +1011,27 @@ void cProtocol_1_8_0::SendPlayerListUpdateDisplayName(const cPlayer & a_Player,
void cProtocol_1_8_0::SendPlayerMaxSpeed(void)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x20); // Entity Properties
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteVarInt32(Player->GetUniqueID());
- Pkt.WriteBEInt32(1); // Count
- Pkt.WriteString("generic.movementSpeed");
- // The default game speed is 0.1, multiply that value by the relative speed:
- Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed());
- if (Player->IsSprinting())
- {
- Pkt.WriteVarInt32(1); // Modifier count
- Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
- Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier
- Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
- Pkt.WriteBEUInt8(2);
- }
- else
- {
- Pkt.WriteVarInt32(0); // Modifier count
- }
+ cPacketizer Pkt(*this, 0x20); // Entity Properties
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteVarInt32(Player->GetUniqueID());
+ Pkt.WriteBEInt32(1); // Count
+ Pkt.WriteString("generic.movementSpeed");
+ // The default game speed is 0.1, multiply that value by the relative speed:
+ Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed());
+ if (Player->IsSprinting())
+ {
+ Pkt.WriteVarInt32(1); // Modifier count
+ Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
+ Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier
+ Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
+ Pkt.WriteBEUInt8(2);
+ }
+ else
+ {
+ Pkt.WriteVarInt32(0); // Modifier count
+ }
}
@@ -1040,16 +1040,16 @@ void cProtocol_1_8_0::SendPlayerMaxSpeed(void)
void cProtocol_1_8_0::SendPlayerMoveLook(void)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEDouble(Player->GetPosX());
- Pkt.WriteBEDouble(Player->GetPosY());
- Pkt.WriteBEDouble(Player->GetPosZ());
- Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw()));
- Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch()));
- Pkt.WriteBEUInt8(0);
+ cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteBEDouble(Player->GetPosX());
+ Pkt.WriteBEDouble(Player->GetPosY());
+ Pkt.WriteBEDouble(Player->GetPosZ());
+ Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw()));
+ Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch()));
+ Pkt.WriteBEUInt8(0);
}
@@ -1058,8 +1058,8 @@ void cProtocol_1_8_0::SendPlayerMoveLook(void)
void cProtocol_1_8_0::SendPlayerPosition(void)
{
- // There is no dedicated packet for this, send the whole thing:
- SendPlayerMoveLook();
+ // There is no dedicated packet for this, send the whole thing:
+ SendPlayerMoveLook();
}
@@ -1068,22 +1068,22 @@ void cProtocol_1_8_0::SendPlayerPosition(void)
void cProtocol_1_8_0::SendPlayerSpawn(const cPlayer & a_Player)
{
- // Called to spawn another player for the client
- cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
- Pkt.WriteVarInt32(a_Player.GetUniqueID());
- Pkt.WriteUUID(cMojangAPI::MakeUUIDShort(a_Player.GetUUID()));
- Pkt.WriteFPInt(a_Player.GetPosX());
- Pkt.WriteFPInt(a_Player.GetPosY() + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
- Pkt.WriteFPInt(a_Player.GetPosZ());
- Pkt.WriteByteAngle(a_Player.GetYaw());
- Pkt.WriteByteAngle(a_Player.GetPitch());
- short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType;
- Pkt.WriteBEInt16(ItemType);
- Pkt.WriteBEUInt8((3 << 5) | 6); // Metadata: float + index 6
- Pkt.WriteBEFloat(static_cast<float>(a_Player.GetHealth()));
- Pkt.WriteBEUInt8((4 << 5 | (2 & 0x1F)) & 0xFF);
- Pkt.WriteString(a_Player.GetName());
- Pkt.WriteBEUInt8(0x7f); // Metadata: end
+ // Called to spawn another player for the client
+ cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
+ Pkt.WriteVarInt32(a_Player.GetUniqueID());
+ Pkt.WriteUUID(cMojangAPI::MakeUUIDShort(a_Player.GetUUID()));
+ Pkt.WriteFPInt(a_Player.GetPosX());
+ Pkt.WriteFPInt(a_Player.GetPosY() + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
+ Pkt.WriteFPInt(a_Player.GetPosZ());
+ Pkt.WriteByteAngle(a_Player.GetYaw());
+ Pkt.WriteByteAngle(a_Player.GetPitch());
+ short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType;
+ Pkt.WriteBEInt16(ItemType);
+ Pkt.WriteBEUInt8((3 << 5) | 6); // Metadata: float + index 6
+ Pkt.WriteBEFloat(static_cast<float>(a_Player.GetHealth()));
+ Pkt.WriteBEUInt8((4 << 5 | (2 & 0x1F)) & 0xFF);
+ Pkt.WriteString(a_Player.GetName());
+ Pkt.WriteBEUInt8(0x7f); // Metadata: end
}
@@ -1092,11 +1092,11 @@ void cProtocol_1_8_0::SendPlayerSpawn(const cPlayer & a_Player)
void cProtocol_1_8_0::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3f);
- Pkt.WriteString(a_Channel);
- Pkt.WriteBuf(a_Message.data(), a_Message.size());
+ cPacketizer Pkt(*this, 0x3f);
+ Pkt.WriteString(a_Channel);
+ Pkt.WriteBuf(a_Message.data(), a_Message.size());
}
@@ -1105,11 +1105,11 @@ void cProtocol_1_8_0::SendPluginMessage(const AString & a_Channel, const AString
void cProtocol_1_8_0::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1e);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
+ cPacketizer Pkt(*this, 0x1e);
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
}
@@ -1118,10 +1118,10 @@ void cProtocol_1_8_0::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Eff
void cProtocol_1_8_0::SendResetTitle(void)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x45); // Title packet
- Pkt.WriteVarInt32(4); // Reset title
+ cPacketizer Pkt(*this, 0x45); // Title packet
+ Pkt.WriteVarInt32(4); // Reset title
}
@@ -1131,12 +1131,12 @@ void cProtocol_1_8_0::SendResetTitle(void)
void cProtocol_1_8_0::SendRespawn(eDimension a_Dimension)
{
- cPacketizer Pkt(*this, 0x07); // Respawn packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
- Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode()));
- Pkt.WriteString("default");
+ cPacketizer Pkt(*this, 0x07); // Respawn packet
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
+ Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
+ Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode()));
+ Pkt.WriteString("default");
}
@@ -1145,13 +1145,13 @@ void cProtocol_1_8_0::SendRespawn(eDimension a_Dimension)
void cProtocol_1_8_0::SendExperience(void)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1f); // Experience Packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEFloat(Player->GetXpPercentage());
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp()));
+ cPacketizer Pkt(*this, 0x1f); // Experience Packet
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteBEFloat(Player->GetXpPercentage());
+ Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
+ Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp()));
}
@@ -1160,14 +1160,14 @@ void cProtocol_1_8_0::SendExperience(void)
void cProtocol_1_8_0::SendExperienceOrb(const cExpOrb & a_ExpOrb)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x11);
- Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
- Pkt.WriteFPInt(a_ExpOrb.GetPosX());
- Pkt.WriteFPInt(a_ExpOrb.GetPosY());
- Pkt.WriteFPInt(a_ExpOrb.GetPosZ());
- Pkt.WriteBEInt16(static_cast<Int16>(a_ExpOrb.GetReward()));
+ cPacketizer Pkt(*this, 0x11);
+ Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
+ Pkt.WriteFPInt(a_ExpOrb.GetPosX());
+ Pkt.WriteFPInt(a_ExpOrb.GetPosY());
+ Pkt.WriteFPInt(a_ExpOrb.GetPosZ());
+ Pkt.WriteBEInt16(static_cast<Int16>(a_ExpOrb.GetReward()));
}
@@ -1176,16 +1176,16 @@ void cProtocol_1_8_0::SendExperienceOrb(const cExpOrb & a_ExpOrb)
void cProtocol_1_8_0::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3b);
- Pkt.WriteString(a_Name);
- Pkt.WriteBEUInt8(a_Mode);
- if ((a_Mode == 0) || (a_Mode == 2))
- {
- Pkt.WriteString(a_DisplayName);
- Pkt.WriteString("integer");
- }
+ cPacketizer Pkt(*this, 0x3b);
+ Pkt.WriteString(a_Name);
+ Pkt.WriteBEUInt8(a_Mode);
+ if ((a_Mode == 0) || (a_Mode == 2))
+ {
+ Pkt.WriteString(a_DisplayName);
+ Pkt.WriteString("integer");
+ }
}
@@ -1194,17 +1194,17 @@ void cProtocol_1_8_0::SendScoreboardObjective(const AString & a_Name, const AStr
void cProtocol_1_8_0::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3c);
- Pkt.WriteString(a_Player);
- Pkt.WriteBEUInt8(a_Mode);
- Pkt.WriteString(a_Objective);
+ cPacketizer Pkt(*this, 0x3c);
+ Pkt.WriteString(a_Player);
+ Pkt.WriteBEUInt8(a_Mode);
+ Pkt.WriteString(a_Objective);
- if (a_Mode != 1)
- {
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Score));
- }
+ if (a_Mode != 1)
+ {
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Score));
+ }
}
@@ -1213,11 +1213,11 @@ void cProtocol_1_8_0::SendScoreUpdate(const AString & a_Objective, const AString
void cProtocol_1_8_0::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3d);
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Display));
- Pkt.WriteString(a_Objective);
+ cPacketizer Pkt(*this, 0x3d);
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_Display));
+ Pkt.WriteString(a_Objective);
}
@@ -1226,7 +1226,7 @@ void cProtocol_1_8_0::SendDisplayObjective(const AString & a_Objective, cScorebo
void cProtocol_1_8_0::SendSetSubTitle(const cCompositeChat & a_SubTitle)
{
- SendSetRawSubTitle(a_SubTitle.CreateJsonString(false));
+ SendSetRawSubTitle(a_SubTitle.CreateJsonString(false));
}
@@ -1235,12 +1235,12 @@ void cProtocol_1_8_0::SendSetSubTitle(const cCompositeChat & a_SubTitle)
void cProtocol_1_8_0::SendSetRawSubTitle(const AString & a_SubTitle)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x45); // Title packet
- Pkt.WriteVarInt32(1); // Set subtitle
+ cPacketizer Pkt(*this, 0x45); // Title packet
+ Pkt.WriteVarInt32(1); // Set subtitle
- Pkt.WriteString(a_SubTitle);
+ Pkt.WriteString(a_SubTitle);
}
@@ -1249,7 +1249,7 @@ void cProtocol_1_8_0::SendSetRawSubTitle(const AString & a_SubTitle)
void cProtocol_1_8_0::SendSetTitle(const cCompositeChat & a_Title)
{
- SendSetRawTitle(a_Title.CreateJsonString(false));
+ SendSetRawTitle(a_Title.CreateJsonString(false));
}
@@ -1258,12 +1258,12 @@ void cProtocol_1_8_0::SendSetTitle(const cCompositeChat & a_Title)
void cProtocol_1_8_0::SendSetRawTitle(const AString & a_Title)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x45); // Title packet
- Pkt.WriteVarInt32(0); // Set title
+ cPacketizer Pkt(*this, 0x45); // Title packet
+ Pkt.WriteVarInt32(0); // Set title
- Pkt.WriteString(a_Title);
+ Pkt.WriteString(a_Title);
}
@@ -1272,15 +1272,15 @@ void cProtocol_1_8_0::SendSetRawTitle(const AString & a_Title)
void cProtocol_1_8_0::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x29); // Sound Effect packet
- Pkt.WriteString(a_SoundName);
- Pkt.WriteBEInt32(static_cast<Int32>(a_X * 8.0));
- Pkt.WriteBEInt32(static_cast<Int32>(a_Y * 8.0));
- Pkt.WriteBEInt32(static_cast<Int32>(a_Z * 8.0));
- Pkt.WriteBEFloat(a_Volume);
- Pkt.WriteBEUInt8(static_cast<Byte>(a_Pitch * 63));
+ cPacketizer Pkt(*this, 0x29); // Sound Effect packet
+ Pkt.WriteString(a_SoundName);
+ Pkt.WriteBEInt32(static_cast<Int32>(a_X * 8.0));
+ Pkt.WriteBEInt32(static_cast<Int32>(a_Y * 8.0));
+ Pkt.WriteBEInt32(static_cast<Int32>(a_Z * 8.0));
+ Pkt.WriteBEFloat(a_Volume);
+ Pkt.WriteBEUInt8(static_cast<Byte>(a_Pitch * 63));
}
@@ -1289,13 +1289,13 @@ void cProtocol_1_8_0::SendSoundEffect(const AString & a_SoundName, double a_X, d
void cProtocol_1_8_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x28); // Effect packet
- Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
- Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ);
- Pkt.WriteBEInt32(a_Data);
- Pkt.WriteBool(false);
+ cPacketizer Pkt(*this, 0x28); // Effect packet
+ Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
+ Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ);
+ Pkt.WriteBEInt32(a_Data);
+ Pkt.WriteBool(false);
}
@@ -1304,20 +1304,20 @@ void cProtocol_1_8_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_S
void cProtocol_1_8_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
- Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID());
- Pkt.WriteBEUInt8(70); // Falling block
- Pkt.WriteFPInt(a_FallingBlock.GetPosX());
- Pkt.WriteFPInt(a_FallingBlock.GetPosY());
- Pkt.WriteFPInt(a_FallingBlock.GetPosZ());
- Pkt.WriteByteAngle(a_FallingBlock.GetYaw());
- Pkt.WriteByteAngle(a_FallingBlock.GetPitch());
- Pkt.WriteBEInt32(static_cast<Int32>(a_FallingBlock.GetBlockType()) | (static_cast<Int32>(a_FallingBlock.GetBlockMeta()) << 12));
- Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedZ() * 400));
+ cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
+ Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID());
+ Pkt.WriteBEUInt8(70); // Falling block
+ Pkt.WriteFPInt(a_FallingBlock.GetPosX());
+ Pkt.WriteFPInt(a_FallingBlock.GetPosY());
+ Pkt.WriteFPInt(a_FallingBlock.GetPosZ());
+ Pkt.WriteByteAngle(a_FallingBlock.GetYaw());
+ Pkt.WriteByteAngle(a_FallingBlock.GetPitch());
+ Pkt.WriteBEInt32(static_cast<Int32>(a_FallingBlock.GetBlockType()) | (static_cast<Int32>(a_FallingBlock.GetBlockMeta()) << 12));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedX() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedY() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedZ() * 400));
}
@@ -1326,22 +1326,22 @@ void cProtocol_1_8_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock
void cProtocol_1_8_0::SendSpawnMob(const cMonster & a_Mob)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet
- Pkt.WriteVarInt32(a_Mob.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<Byte>(a_Mob.GetMobType()));
- Pkt.WriteFPInt(a_Mob.GetPosX());
- Pkt.WriteFPInt(a_Mob.GetPosY());
- Pkt.WriteFPInt(a_Mob.GetPosZ());
- Pkt.WriteByteAngle(a_Mob.GetPitch());
- Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
- Pkt.WriteByteAngle(a_Mob.GetYaw());
- Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedZ() * 400));
- WriteEntityMetadata(Pkt, a_Mob);
- Pkt.WriteBEUInt8(0x7f); // Metadata terminator
+ cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet
+ Pkt.WriteVarInt32(a_Mob.GetUniqueID());
+ Pkt.WriteBEUInt8(static_cast<Byte>(a_Mob.GetMobType()));
+ Pkt.WriteFPInt(a_Mob.GetPosX());
+ Pkt.WriteFPInt(a_Mob.GetPosY());
+ Pkt.WriteFPInt(a_Mob.GetPosZ());
+ Pkt.WriteByteAngle(a_Mob.GetPitch());
+ Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
+ Pkt.WriteByteAngle(a_Mob.GetYaw());
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedX() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedY() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedZ() * 400));
+ WriteEntityMetadata(Pkt, a_Mob);
+ Pkt.WriteBEUInt8(0x7f); // Metadata terminator
}
@@ -1350,30 +1350,30 @@ void cProtocol_1_8_0::SendSpawnMob(const cMonster & a_Mob)
void cProtocol_1_8_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
- ASSERT(m_State == 3); // In game mode?
- double PosX = a_Entity.GetPosX();
- double PosZ = a_Entity.GetPosZ();
- double Yaw = a_Entity.GetYaw();
- if (a_ObjectType == 71)
- {
- FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw);
- }
+ ASSERT(m_State == 3); // In game mode?
+ double PosX = a_Entity.GetPosX();
+ double PosZ = a_Entity.GetPosZ();
+ double Yaw = a_Entity.GetYaw();
+ if (a_ObjectType == 71)
+ {
+ FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw);
+ }
- cPacketizer Pkt(*this, 0xe); // Spawn Object packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_ObjectType));
- Pkt.WriteFPInt(PosX);
- Pkt.WriteFPInt(a_Entity.GetPosY());
- Pkt.WriteFPInt(PosZ);
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteByteAngle(Yaw);
- Pkt.WriteBEInt32(a_ObjectData);
- if (a_ObjectData != 0)
- {
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
- }
+ cPacketizer Pkt(*this, 0xe); // Spawn Object packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_ObjectType));
+ Pkt.WriteFPInt(PosX);
+ Pkt.WriteFPInt(a_Entity.GetPosY());
+ Pkt.WriteFPInt(PosZ);
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteByteAngle(Yaw);
+ Pkt.WriteBEInt32(a_ObjectData);
+ if (a_ObjectData != 0)
+ {
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
+ }
}
@@ -1382,23 +1382,23 @@ void cProtocol_1_8_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectTyp
void cProtocol_1_8_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0xe); // Spawn Object packet
- Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_VehicleType));
- Pkt.WriteFPInt(a_Vehicle.GetPosX());
- Pkt.WriteFPInt(a_Vehicle.GetPosY());
- Pkt.WriteFPInt(a_Vehicle.GetPosZ());
- Pkt.WriteByteAngle(a_Vehicle.GetPitch());
- Pkt.WriteByteAngle(a_Vehicle.GetYaw());
- Pkt.WriteBEInt32(a_VehicleSubType);
- if (a_VehicleSubType != 0)
- {
- Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedZ() * 400));
- }
+ cPacketizer Pkt(*this, 0xe); // Spawn Object packet
+ Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_VehicleType));
+ Pkt.WriteFPInt(a_Vehicle.GetPosX());
+ Pkt.WriteFPInt(a_Vehicle.GetPosY());
+ Pkt.WriteFPInt(a_Vehicle.GetPosZ());
+ Pkt.WriteByteAngle(a_Vehicle.GetPitch());
+ Pkt.WriteByteAngle(a_Vehicle.GetYaw());
+ Pkt.WriteBEInt32(a_VehicleSubType);
+ if (a_VehicleSubType != 0)
+ {
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedX() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedY() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedZ() * 400));
+ }
}
@@ -1407,20 +1407,20 @@ void cProtocol_1_8_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_Vehicle
void cProtocol_1_8_0::SendStatistics(const cStatManager & a_Manager)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x37);
- Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
+ cPacketizer Pkt(*this, 0x37);
+ Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
- size_t Count = static_cast<size_t>(statCount);
- for (size_t i = 0; i < Count; ++i)
- {
- StatValue Value = a_Manager.GetValue(static_cast<eStatistic>(i));
- const AString & StatName = cStatInfo::GetName(static_cast<eStatistic>(i));
+ size_t Count = static_cast<size_t>(statCount);
+ for (size_t i = 0; i < Count; ++i)
+ {
+ StatValue Value = a_Manager.GetValue(static_cast<eStatistic>(i));
+ const AString & StatName = cStatInfo::GetName(static_cast<eStatistic>(i));
- Pkt.WriteString(StatName);
- Pkt.WriteVarInt32(static_cast<UInt32>(Value));
- }
+ Pkt.WriteString(StatName);
+ Pkt.WriteVarInt32(static_cast<UInt32>(Value));
+ }
}
@@ -1429,15 +1429,15 @@ void cProtocol_1_8_0::SendStatistics(const cStatManager & a_Manager)
void cProtocol_1_8_0::SendTabCompletionResults(const AStringVector & a_Results)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size()));
+ cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size()));
- for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr)
- {
- Pkt.WriteString(*itr);
- }
+ for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr)
+ {
+ Pkt.WriteString(*itr);
+ }
}
@@ -1446,16 +1446,16 @@ void cProtocol_1_8_0::SendTabCompletionResults(const AStringVector & a_Results)
void cProtocol_1_8_0::SendTeleportEntity(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x18);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteFPInt(a_Entity.GetPosX());
- Pkt.WriteFPInt(a_Entity.GetPosY());
- Pkt.WriteFPInt(a_Entity.GetPosZ());
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(a_Entity.IsOnGround());
+ cPacketizer Pkt(*this, 0x18);
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteFPInt(a_Entity.GetPosX());
+ Pkt.WriteFPInt(a_Entity.GetPosY());
+ Pkt.WriteFPInt(a_Entity.GetPosZ());
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -1464,14 +1464,14 @@ void cProtocol_1_8_0::SendTeleportEntity(const cEntity & a_Entity)
void cProtocol_1_8_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet
- Pkt.WriteVarInt32(0); // EntityID = 0, always
- Pkt.WriteBEUInt8(1); // Type = Thunderbolt
- Pkt.WriteFPInt(a_BlockX);
- Pkt.WriteFPInt(a_BlockY);
- Pkt.WriteFPInt(a_BlockZ);
+ cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet
+ Pkt.WriteVarInt32(0); // EntityID = 0, always
+ Pkt.WriteBEUInt8(1); // Type = Thunderbolt
+ Pkt.WriteFPInt(a_BlockX);
+ Pkt.WriteFPInt(a_BlockY);
+ Pkt.WriteFPInt(a_BlockZ);
}
@@ -1480,14 +1480,14 @@ void cProtocol_1_8_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol_1_8_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x45); // Title packet
- Pkt.WriteVarInt32(2); // Set title display times
+ cPacketizer Pkt(*this, 0x45); // Title packet
+ Pkt.WriteVarInt32(2); // Set title display times
- Pkt.WriteBEInt32(a_FadeInTicks);
- Pkt.WriteBEInt32(a_DisplayTicks);
- Pkt.WriteBEInt32(a_FadeOutTicks);
+ Pkt.WriteBEInt32(a_FadeInTicks);
+ Pkt.WriteBEInt32(a_DisplayTicks);
+ Pkt.WriteBEInt32(a_FadeOutTicks);
}
@@ -1496,16 +1496,16 @@ void cProtocol_1_8_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int
void cProtocol_1_8_0::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
{
- ASSERT(m_State == 3); // In game mode?
- if (!a_DoDaylightCycle)
- {
- // When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
- a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
- }
+ ASSERT(m_State == 3); // In game mode?
+ if (!a_DoDaylightCycle)
+ {
+ // When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
+ a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
+ }
- cPacketizer Pkt(*this, 0x03);
- Pkt.WriteBEInt64(a_WorldAge);
- Pkt.WriteBEInt64(a_TimeOfDay);
+ cPacketizer Pkt(*this, 0x03);
+ Pkt.WriteBEInt64(a_WorldAge);
+ Pkt.WriteBEInt64(a_TimeOfDay);
}
@@ -1514,14 +1514,14 @@ void cProtocol_1_8_0::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a
void cProtocol_1_8_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x21); // Chunk Data packet
- Pkt.WriteBEInt32(a_ChunkX);
- Pkt.WriteBEInt32(a_ChunkZ);
- Pkt.WriteBool(true);
- Pkt.WriteBEInt16(0); // Primary bitmap
- Pkt.WriteVarInt32(0); // Data size
+ cPacketizer Pkt(*this, 0x21); // Chunk Data packet
+ Pkt.WriteBEInt32(a_ChunkX);
+ Pkt.WriteBEInt32(a_ChunkZ);
+ Pkt.WriteBool(true);
+ Pkt.WriteBEInt16(0); // Primary bitmap
+ Pkt.WriteVarInt32(0); // Data size
}
@@ -1529,24 +1529,24 @@ void cProtocol_1_8_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x35); // Update tile entity packet
- Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
+ cPacketizer Pkt(*this, 0x35); // Update tile entity packet
+ Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
- Byte Action = 0;
- switch (a_BlockEntity.GetBlockType())
- {
- case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
- case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
- case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
- case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
- case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
- default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
- }
- Pkt.WriteBEUInt8(Action);
+ Byte Action = 0;
+ switch (a_BlockEntity.GetBlockType())
+ {
+ case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
+ case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
+ case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
+ case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
+ case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
+ default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
+ }
+ Pkt.WriteBEUInt8(Action);
- WriteBlockEntity(Pkt, a_BlockEntity);
+ WriteBlockEntity(Pkt, a_BlockEntity);
}
@@ -1555,19 +1555,19 @@ void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
void cProtocol_1_8_0::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x33);
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ cPacketizer Pkt(*this, 0x33);
+ Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
- Json::StyledWriter JsonWriter;
- AString Lines[] = { a_Line1, a_Line2, a_Line3, a_Line4 };
- for (size_t i = 0; i < ARRAYCOUNT(Lines); i++)
- {
- Json::Value RootValue;
- RootValue["text"] = Lines[i];
- Pkt.WriteString(JsonWriter.write(RootValue).c_str());
- }
+ Json::StyledWriter JsonWriter;
+ AString Lines[] = { a_Line1, a_Line2, a_Line3, a_Line4 };
+ for (size_t i = 0; i < ARRAYCOUNT(Lines); i++)
+ {
+ Json::Value RootValue;
+ RootValue["text"] = Lines[i];
+ Pkt.WriteString(JsonWriter.write(RootValue).c_str());
+ }
}
@@ -1576,11 +1576,11 @@ void cProtocol_1_8_0::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, c
void cProtocol_1_8_0::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x0a);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ cPacketizer Pkt(*this, 0x0a);
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -1589,15 +1589,15 @@ void cProtocol_1_8_0::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_B
void cProtocol_1_8_0::SendWeather(eWeather a_Weather)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- {
- cPacketizer Pkt(*this, 0x2b); // Change Game State packet
- Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
- Pkt.WriteBEFloat(0); // Unused for weather
- }
+ {
+ cPacketizer Pkt(*this, 0x2b); // Change Game State packet
+ Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
+ Pkt.WriteBEFloat(0); // Unused for weather
+ }
- // TODO: Fade effect, somehow
+ // TODO: Fade effect, somehow
}
@@ -1606,17 +1606,17 @@ void cProtocol_1_8_0::SendWeather(eWeather a_Weather)
void cProtocol_1_8_0::SendWholeInventory(const cWindow & a_Window)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x30); // Window Items packet
- Pkt.WriteBEInt8(a_Window.GetWindowID());
- Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots()));
- cItems Slots;
- a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
- for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr)
- {
- WriteItem(Pkt, *itr);
- } // for itr - Slots[]
+ cPacketizer Pkt(*this, 0x30); // Window Items packet
+ Pkt.WriteBEInt8(a_Window.GetWindowID());
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots()));
+ cItems Slots;
+ a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
+ for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr)
+ {
+ WriteItem(Pkt, *itr);
+ } // for itr - Slots[]
}
@@ -1625,10 +1625,10 @@ void cProtocol_1_8_0::SendWholeInventory(const cWindow & a_Window)
void cProtocol_1_8_0::SendWindowClose(const cWindow & a_Window)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x2e);
- Pkt.WriteBEInt8(a_Window.GetWindowID());
+ cPacketizer Pkt(*this, 0x2e);
+ Pkt.WriteBEInt8(a_Window.GetWindowID());
}
@@ -1637,39 +1637,39 @@ void cProtocol_1_8_0::SendWindowClose(const cWindow & a_Window)
void cProtocol_1_8_0::SendWindowOpen(const cWindow & a_Window)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- if (a_Window.GetWindowType() < 0)
- {
- // Do not send this packet for player inventory windows
- return;
- }
+ if (a_Window.GetWindowType() < 0)
+ {
+ // Do not send this packet for player inventory windows
+ return;
+ }
- cPacketizer Pkt(*this, 0x2d);
- Pkt.WriteBEInt8(a_Window.GetWindowID());
- Pkt.WriteString(a_Window.GetWindowTypeName());
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str()));
+ cPacketizer Pkt(*this, 0x2d);
+ Pkt.WriteBEInt8(a_Window.GetWindowID());
+ Pkt.WriteString(a_Window.GetWindowTypeName());
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str()));
- switch (a_Window.GetWindowType())
- {
- case cWindow::wtWorkbench:
- case cWindow::wtEnchantment:
- case cWindow::wtAnvil:
- {
- Pkt.WriteBEInt8(0);
- break;
- }
- default:
- {
- Pkt.WriteBEInt8(static_cast<Int8>(a_Window.GetNumNonInventorySlots()));
- break;
- }
- }
+ switch (a_Window.GetWindowType())
+ {
+ case cWindow::wtWorkbench:
+ case cWindow::wtEnchantment:
+ case cWindow::wtAnvil:
+ {
+ Pkt.WriteBEInt8(0);
+ break;
+ }
+ default:
+ {
+ Pkt.WriteBEInt8(static_cast<Int8>(a_Window.GetNumNonInventorySlots()));
+ break;
+ }
+ }
- if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
- {
- Pkt.WriteBEInt32(0); // TODO: The animal's EntityID
- }
+ if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
+ {
+ Pkt.WriteBEInt32(0); // TODO: The animal's EntityID
+ }
}
@@ -1678,12 +1678,12 @@ void cProtocol_1_8_0::SendWindowOpen(const cWindow & a_Window)
void cProtocol_1_8_0::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x31); // Window Property packet
- Pkt.WriteBEInt8(a_Window.GetWindowID());
- Pkt.WriteBEInt16(a_Property);
- Pkt.WriteBEInt16(a_Value);
+ cPacketizer Pkt(*this, 0x31); // Window Property packet
+ Pkt.WriteBEInt8(a_Window.GetWindowID());
+ Pkt.WriteBEInt16(a_Property);
+ Pkt.WriteBEInt16(a_Value);
}
@@ -1692,41 +1692,41 @@ void cProtocol_1_8_0::SendWindowProperty(const cWindow & a_Window, short a_Prope
bool cProtocol_1_8_0::CompressPacket(const AString & a_Packet, AString & a_CompressedData)
{
- // Compress the data:
- char CompressedData[MAX_COMPRESSED_PACKET_LEN];
+ // Compress the data:
+ char CompressedData[MAX_COMPRESSED_PACKET_LEN];
- uLongf CompressedSize = compressBound(static_cast<uLongf>(a_Packet.size()));
- if (CompressedSize >= MAX_COMPRESSED_PACKET_LEN)
- {
- ASSERT(!"Too high packet size.");
- return false;
- }
+ uLongf CompressedSize = compressBound(static_cast<uLongf>(a_Packet.size()));
+ if (CompressedSize >= MAX_COMPRESSED_PACKET_LEN)
+ {
+ ASSERT(!"Too high packet size.");
+ return false;
+ }
- int Status = compress2(
- reinterpret_cast<Bytef *>(CompressedData), &CompressedSize,
- reinterpret_cast<const Bytef *>(a_Packet.data()), static_cast<uLongf>(a_Packet.size()), Z_DEFAULT_COMPRESSION
- );
- if (Status != Z_OK)
- {
- return false;
- }
+ int Status = compress2(
+ reinterpret_cast<Bytef *>(CompressedData), &CompressedSize,
+ reinterpret_cast<const Bytef *>(a_Packet.data()), static_cast<uLongf>(a_Packet.size()), Z_DEFAULT_COMPRESSION
+ );
+ if (Status != Z_OK)
+ {
+ return false;
+ }
- AString LengthData;
- cByteBuffer Buffer(20);
- Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size()));
- Buffer.ReadAll(LengthData);
- Buffer.CommitRead();
+ AString LengthData;
+ cByteBuffer Buffer(20);
+ Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size()));
+ Buffer.ReadAll(LengthData);
+ Buffer.CommitRead();
- Buffer.WriteVarInt32(static_cast<UInt32>(CompressedSize + LengthData.size()));
- Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size()));
- Buffer.ReadAll(LengthData);
- Buffer.CommitRead();
+ Buffer.WriteVarInt32(static_cast<UInt32>(CompressedSize + LengthData.size()));
+ Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size()));
+ Buffer.ReadAll(LengthData);
+ Buffer.CommitRead();
- a_CompressedData.clear();
- a_CompressedData.reserve(LengthData.size() + CompressedSize);
- a_CompressedData.append(LengthData.data(), LengthData.size());
- a_CompressedData.append(CompressedData, CompressedSize);
- return true;
+ a_CompressedData.clear();
+ a_CompressedData.reserve(LengthData.size() + CompressedSize);
+ a_CompressedData.append(LengthData.data(), LengthData.size());
+ a_CompressedData.append(CompressedData, CompressedSize);
+ return true;
}
@@ -1735,70 +1735,70 @@ bool cProtocol_1_8_0::CompressPacket(const AString & a_Packet, AString & a_Compr
int cProtocol_1_8_0::GetParticleID(const AString & a_ParticleName)
{
- static std::map<AString, int> ParticleMap;
- if (ParticleMap.empty())
- {
- // Initialize the ParticleMap:
- ParticleMap["explode"] = 0;
- ParticleMap["largeexplode"] = 1;
- ParticleMap["hugeexplosion"] = 2;
- ParticleMap["fireworksspark"] = 3;
- ParticleMap["bubble"] = 4;
- ParticleMap["splash"] = 5;
- ParticleMap["wake"] = 6;
- ParticleMap["suspended"] = 7;
- ParticleMap["depthsuspend"] = 8;
- ParticleMap["crit"] = 9;
- ParticleMap["magiccrit"] = 10;
- ParticleMap["smoke"] = 11;
- ParticleMap["largesmoke"] = 12;
- ParticleMap["spell"] = 13;
- ParticleMap["instantspell"] = 14;
- ParticleMap["mobspell"] = 15;
- ParticleMap["mobspellambient"] = 16;
- ParticleMap["witchmagic"] = 17;
- ParticleMap["dripwater"] = 18;
- ParticleMap["driplava"] = 19;
- ParticleMap["angryvillager"] = 20;
- ParticleMap["happyvillager"] = 21;
- ParticleMap["townaura"] = 22;
- ParticleMap["note"] = 23;
- ParticleMap["portal"] = 24;
- ParticleMap["enchantmenttable"] = 25;
- ParticleMap["flame"] = 26;
- ParticleMap["lava"] = 27;
- ParticleMap["footstep"] = 28;
- ParticleMap["cloud"] = 29;
- ParticleMap["reddust"] = 30;
- ParticleMap["snowballpoof"] = 31;
- ParticleMap["snowshovel"] = 32;
- ParticleMap["slime"] = 33;
- ParticleMap["heart"] = 34;
- ParticleMap["barrier"] = 35;
- ParticleMap["iconcrack"] = 36;
- ParticleMap["blockcrack"] = 37;
- ParticleMap["blockdust"] = 38;
- ParticleMap["droplet"] = 39;
- ParticleMap["take"] = 40;
- ParticleMap["mobappearance"] = 41;
- ParticleMap["dragonbreath"] = 42;
- ParticleMap["endrod"] = 43;
- ParticleMap["damageindicator"] = 44;
- ParticleMap["sweepattack"] = 45;
- ParticleMap["fallingdust"] = 46;
- ParticleMap["totem"] = 47;
- ParticleMap["spit"] = 48;
- }
-
- AString ParticleName = StrToLower(a_ParticleName);
- if (ParticleMap.find(ParticleName) == ParticleMap.end())
- {
- LOGWARNING("Unknown particle: %s", a_ParticleName.c_str());
- ASSERT(!"Unknown particle");
- return 0;
- }
-
- return ParticleMap[ParticleName];
+ static std::map<AString, int> ParticleMap;
+ if (ParticleMap.empty())
+ {
+ // Initialize the ParticleMap:
+ ParticleMap["explode"] = 0;
+ ParticleMap["largeexplode"] = 1;
+ ParticleMap["hugeexplosion"] = 2;
+ ParticleMap["fireworksspark"] = 3;
+ ParticleMap["bubble"] = 4;
+ ParticleMap["splash"] = 5;
+ ParticleMap["wake"] = 6;
+ ParticleMap["suspended"] = 7;
+ ParticleMap["depthsuspend"] = 8;
+ ParticleMap["crit"] = 9;
+ ParticleMap["magiccrit"] = 10;
+ ParticleMap["smoke"] = 11;
+ ParticleMap["largesmoke"] = 12;
+ ParticleMap["spell"] = 13;
+ ParticleMap["instantspell"] = 14;
+ ParticleMap["mobspell"] = 15;
+ ParticleMap["mobspellambient"] = 16;
+ ParticleMap["witchmagic"] = 17;
+ ParticleMap["dripwater"] = 18;
+ ParticleMap["driplava"] = 19;
+ ParticleMap["angryvillager"] = 20;
+ ParticleMap["happyvillager"] = 21;
+ ParticleMap["townaura"] = 22;
+ ParticleMap["note"] = 23;
+ ParticleMap["portal"] = 24;
+ ParticleMap["enchantmenttable"] = 25;
+ ParticleMap["flame"] = 26;
+ ParticleMap["lava"] = 27;
+ ParticleMap["footstep"] = 28;
+ ParticleMap["cloud"] = 29;
+ ParticleMap["reddust"] = 30;
+ ParticleMap["snowballpoof"] = 31;
+ ParticleMap["snowshovel"] = 32;
+ ParticleMap["slime"] = 33;
+ ParticleMap["heart"] = 34;
+ ParticleMap["barrier"] = 35;
+ ParticleMap["iconcrack"] = 36;
+ ParticleMap["blockcrack"] = 37;
+ ParticleMap["blockdust"] = 38;
+ ParticleMap["droplet"] = 39;
+ ParticleMap["take"] = 40;
+ ParticleMap["mobappearance"] = 41;
+ ParticleMap["dragonbreath"] = 42;
+ ParticleMap["endrod"] = 43;
+ ParticleMap["damageindicator"] = 44;
+ ParticleMap["sweepattack"] = 45;
+ ParticleMap["fallingdust"] = 46;
+ ParticleMap["totem"] = 47;
+ ParticleMap["spit"] = 48;
+ }
+
+ AString ParticleName = StrToLower(a_ParticleName);
+ if (ParticleMap.find(ParticleName) == ParticleMap.end())
+ {
+ LOGWARNING("Unknown particle: %s", a_ParticleName.c_str());
+ ASSERT(!"Unknown particle");
+ return 0;
+ }
+
+ return ParticleMap[ParticleName];
}
@@ -1807,33 +1807,33 @@ int cProtocol_1_8_0::GetParticleID(const AString & a_ParticleName)
void cProtocol_1_8_0::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw)
{
- switch (a_ObjectData)
- {
- case 0:
- {
- a_PosZ += 1;
- a_Yaw = 0;
- break;
- }
- case 1:
- {
- a_PosX -= 1;
- a_Yaw = 90;
- break;
- }
- case 2:
- {
- a_PosZ -= 1;
- a_Yaw = 180;
- break;
- }
- case 3:
- {
- a_PosX += 1;
- a_Yaw = 270;
- break;
- }
- }
+ switch (a_ObjectData)
+ {
+ case 0:
+ {
+ a_PosZ += 1;
+ a_Yaw = 0;
+ break;
+ }
+ case 1:
+ {
+ a_PosX -= 1;
+ a_Yaw = 90;
+ break;
+ }
+ case 2:
+ {
+ a_PosZ -= 1;
+ a_Yaw = 180;
+ break;
+ }
+ case 3:
+ {
+ a_PosX += 1;
+ a_Yaw = 270;
+ break;
+ }
+ }
}
@@ -1842,194 +1842,194 @@ void cProtocol_1_8_0::FixItemFramePositions(int a_ObjectData, double & a_PosX, d
void cProtocol_1_8_0::AddReceivedData(const char * a_Data, size_t a_Size)
{
- // Write the incoming data into the comm log file:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- if (m_ReceivedData.GetReadableSpace() > 0)
- {
- AString AllData;
- size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
- m_ReceivedData.ReadAll(AllData);
- m_ReceivedData.ResetRead();
- m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
- ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
- AString Hex;
- CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
- m_CommLogFile.Printf("Incoming data, " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") unparsed bytes already present in buffer:\n%s\n",
- AllData.size(), AllData.size(), Hex.c_str()
- );
- }
- AString Hex;
- CreateHexDump(Hex, a_Data, a_Size, 16);
- m_CommLogFile.Printf("Incoming data: %u (0x%x) bytes: \n%s\n",
- static_cast<unsigned>(a_Size), static_cast<unsigned>(a_Size), Hex.c_str()
- );
- m_CommLogFile.Flush();
- }
-
- if (!m_ReceivedData.Write(a_Data, a_Size))
- {
- // Too much data in the incoming queue, report to caller:
- m_Client->PacketBufferFull();
- return;
- }
-
- // Handle all complete packets:
- for (;;)
- {
- UInt32 PacketLen;
- if (!m_ReceivedData.ReadVarInt(PacketLen))
- {
- // Not enough data
- m_ReceivedData.ResetRead();
- break;
- }
- if (!m_ReceivedData.CanReadBytes(PacketLen))
- {
- // The full packet hasn't been received yet
- m_ReceivedData.ResetRead();
- break;
- }
-
- // Check packet for compression:
- UInt32 UncompressedSize = 0;
- AString UncompressedData;
- if (m_State == 3)
- {
- UInt32 NumBytesRead = static_cast<UInt32>(m_ReceivedData.GetReadableSpace());
-
- if (!m_ReceivedData.ReadVarInt(UncompressedSize))
- {
- m_Client->Kick("Compression packet incomplete");
- return;
- }
-
- NumBytesRead -= static_cast<UInt32>(m_ReceivedData.GetReadableSpace()); // How many bytes has the UncompressedSize taken up?
- ASSERT(PacketLen > NumBytesRead);
- PacketLen -= NumBytesRead;
-
- if (UncompressedSize > 0)
- {
- // Decompress the data:
- AString CompressedData;
- VERIFY(m_ReceivedData.ReadString(CompressedData, PacketLen));
- if (InflateString(CompressedData.data(), PacketLen, UncompressedData) != Z_OK)
- {
- m_Client->Kick("Compression failure");
- return;
- }
- PacketLen = static_cast<UInt32>(UncompressedData.size());
- if (PacketLen != UncompressedSize)
- {
- m_Client->Kick("Wrong uncompressed packet size given");
- return;
- }
- }
- }
-
- // Move the packet payload to a separate cByteBuffer, bb:
- cByteBuffer bb(PacketLen + 1);
- if (UncompressedSize == 0)
- {
- // No compression was used, move directly
- VERIFY(m_ReceivedData.ReadToByteBuffer(bb, static_cast<size_t>(PacketLen)));
- }
- else
- {
- // Compression was used, move the uncompressed data:
- VERIFY(bb.Write(UncompressedData.data(), UncompressedData.size()));
- }
- m_ReceivedData.CommitRead();
-
- UInt32 PacketType;
- if (!bb.ReadVarInt(PacketType))
- {
- // Not enough data
- break;
- }
-
- // Write one NUL extra, so that we can detect over-reads
- bb.Write("\0", 1);
-
- // Log the packet info into the comm log file:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- AString PacketData;
- bb.ReadAll(PacketData);
- bb.ResetRead();
- bb.ReadVarInt(PacketType); // We have already read the packet type once, it will be there again
- ASSERT(PacketData.size() > 0); // We have written an extra NUL, so there had to be at least one byte read
- PacketData.resize(PacketData.size() - 1);
- AString PacketDataHex;
- CreateHexDump(PacketDataHex, PacketData.data(), PacketData.size(), 16);
- m_CommLogFile.Printf("Next incoming packet is type %u (0x%x), length %u (0x%x) at state %d. Payload:\n%s\n",
- PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str()
- );
- }
-
- if (!HandlePacket(bb, PacketType))
- {
- // Unknown packet, already been reported, but without the length. Log the length here:
- LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen);
-
- #ifdef _DEBUG
- // Dump the packet contents into the log:
- bb.ResetRead();
- AString Packet;
- bb.ReadAll(Packet);
- Packet.resize(Packet.size() - 1); // Drop the final NUL pushed there for over-read detection
- AString Out;
- CreateHexDump(Out, Packet.data(), Packet.size(), 24);
- LOGD("Packet contents:\n%s", Out.c_str());
- #endif // _DEBUG
-
- // Put a message in the comm log:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n");
- }
-
- return;
- }
-
- // The packet should have 1 byte left in the buffer - the NUL we had added
- if (bb.GetReadableSpace() != 1)
- {
- // Read more or less than packet length, report as error
- LOGWARNING("Protocol 1.8: Wrong number of bytes read for packet 0x%x, state %d. Read " SIZE_T_FMT " bytes, packet contained %u bytes",
- PacketType, m_State, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen
- );
-
- // Put a message in the comm log:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got " SIZE_T_FMT " left) ^^^^^^\n\n\n",
- 1, bb.GetReadableSpace()
- );
- m_CommLogFile.Flush();
- }
-
- ASSERT(!"Read wrong number of bytes!");
- m_Client->PacketError(PacketType);
- }
- } // for (ever)
-
- // Log any leftover bytes into the logfile:
- if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0) && m_CommLogFile.IsOpen())
- {
- AString AllData;
- size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
- m_ReceivedData.ReadAll(AllData);
- m_ReceivedData.ResetRead();
- m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
- ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
- AString Hex;
- CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
- m_CommLogFile.Printf("There are " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") bytes of non-parse-able data left in the buffer:\n%s",
- m_ReceivedData.GetReadableSpace(), m_ReceivedData.GetReadableSpace(), Hex.c_str()
- );
- m_CommLogFile.Flush();
- }
+ // Write the incoming data into the comm log file:
+ if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
+ {
+ if (m_ReceivedData.GetReadableSpace() > 0)
+ {
+ AString AllData;
+ size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
+ m_ReceivedData.ReadAll(AllData);
+ m_ReceivedData.ResetRead();
+ m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
+ ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
+ AString Hex;
+ CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
+ m_CommLogFile.Printf("Incoming data, " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") unparsed bytes already present in buffer:\n%s\n",
+ AllData.size(), AllData.size(), Hex.c_str()
+ );
+ }
+ AString Hex;
+ CreateHexDump(Hex, a_Data, a_Size, 16);
+ m_CommLogFile.Printf("Incoming data: %u (0x%x) bytes: \n%s\n",
+ static_cast<unsigned>(a_Size), static_cast<unsigned>(a_Size), Hex.c_str()
+ );
+ m_CommLogFile.Flush();
+ }
+
+ if (!m_ReceivedData.Write(a_Data, a_Size))
+ {
+ // Too much data in the incoming queue, report to caller:
+ m_Client->PacketBufferFull();
+ return;
+ }
+
+ // Handle all complete packets:
+ for (;;)
+ {
+ UInt32 PacketLen;
+ if (!m_ReceivedData.ReadVarInt(PacketLen))
+ {
+ // Not enough data
+ m_ReceivedData.ResetRead();
+ break;
+ }
+ if (!m_ReceivedData.CanReadBytes(PacketLen))
+ {
+ // The full packet hasn't been received yet
+ m_ReceivedData.ResetRead();
+ break;
+ }
+
+ // Check packet for compression:
+ UInt32 UncompressedSize = 0;
+ AString UncompressedData;
+ if (m_State == 3)
+ {
+ UInt32 NumBytesRead = static_cast<UInt32>(m_ReceivedData.GetReadableSpace());
+
+ if (!m_ReceivedData.ReadVarInt(UncompressedSize))
+ {
+ m_Client->Kick("Compression packet incomplete");
+ return;
+ }
+
+ NumBytesRead -= static_cast<UInt32>(m_ReceivedData.GetReadableSpace()); // How many bytes has the UncompressedSize taken up?
+ ASSERT(PacketLen > NumBytesRead);
+ PacketLen -= NumBytesRead;
+
+ if (UncompressedSize > 0)
+ {
+ // Decompress the data:
+ AString CompressedData;
+ VERIFY(m_ReceivedData.ReadString(CompressedData, PacketLen));
+ if (InflateString(CompressedData.data(), PacketLen, UncompressedData) != Z_OK)
+ {
+ m_Client->Kick("Compression failure");
+ return;
+ }
+ PacketLen = static_cast<UInt32>(UncompressedData.size());
+ if (PacketLen != UncompressedSize)
+ {
+ m_Client->Kick("Wrong uncompressed packet size given");
+ return;
+ }
+ }
+ }
+
+ // Move the packet payload to a separate cByteBuffer, bb:
+ cByteBuffer bb(PacketLen + 1);
+ if (UncompressedSize == 0)
+ {
+ // No compression was used, move directly
+ VERIFY(m_ReceivedData.ReadToByteBuffer(bb, static_cast<size_t>(PacketLen)));
+ }
+ else
+ {
+ // Compression was used, move the uncompressed data:
+ VERIFY(bb.Write(UncompressedData.data(), UncompressedData.size()));
+ }
+ m_ReceivedData.CommitRead();
+
+ UInt32 PacketType;
+ if (!bb.ReadVarInt(PacketType))
+ {
+ // Not enough data
+ break;
+ }
+
+ // Write one NUL extra, so that we can detect over-reads
+ bb.Write("\0", 1);
+
+ // Log the packet info into the comm log file:
+ if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
+ {
+ AString PacketData;
+ bb.ReadAll(PacketData);
+ bb.ResetRead();
+ bb.ReadVarInt(PacketType); // We have already read the packet type once, it will be there again
+ ASSERT(PacketData.size() > 0); // We have written an extra NUL, so there had to be at least one byte read
+ PacketData.resize(PacketData.size() - 1);
+ AString PacketDataHex;
+ CreateHexDump(PacketDataHex, PacketData.data(), PacketData.size(), 16);
+ m_CommLogFile.Printf("Next incoming packet is type %u (0x%x), length %u (0x%x) at state %d. Payload:\n%s\n",
+ PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str()
+ );
+ }
+
+ if (!HandlePacket(bb, PacketType))
+ {
+ // Unknown packet, already been reported, but without the length. Log the length here:
+ LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen);
+
+ #ifdef _DEBUG
+ // Dump the packet contents into the log:
+ bb.ResetRead();
+ AString Packet;
+ bb.ReadAll(Packet);
+ Packet.resize(Packet.size() - 1); // Drop the final NUL pushed there for over-read detection
+ AString Out;
+ CreateHexDump(Out, Packet.data(), Packet.size(), 24);
+ LOGD("Packet contents:\n%s", Out.c_str());
+ #endif // _DEBUG
+
+ // Put a message in the comm log:
+ if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
+ {
+ m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n");
+ }
+
+ return;
+ }
+
+ // The packet should have 1 byte left in the buffer - the NUL we had added
+ if (bb.GetReadableSpace() != 1)
+ {
+ // Read more or less than packet length, report as error
+ LOGWARNING("Protocol 1.8: Wrong number of bytes read for packet 0x%x, state %d. Read " SIZE_T_FMT " bytes, packet contained %u bytes",
+ PacketType, m_State, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen
+ );
+
+ // Put a message in the comm log:
+ if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
+ {
+ m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got " SIZE_T_FMT " left) ^^^^^^\n\n\n",
+ 1, bb.GetReadableSpace()
+ );
+ m_CommLogFile.Flush();
+ }
+
+ ASSERT(!"Read wrong number of bytes!");
+ m_Client->PacketError(PacketType);
+ }
+ } // for (ever)
+
+ // Log any leftover bytes into the logfile:
+ if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0) && m_CommLogFile.IsOpen())
+ {
+ AString AllData;
+ size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
+ m_ReceivedData.ReadAll(AllData);
+ m_ReceivedData.ResetRead();
+ m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
+ ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
+ AString Hex;
+ CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
+ m_CommLogFile.Printf("There are " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") bytes of non-parse-able data left in the buffer:\n%s",
+ m_ReceivedData.GetReadableSpace(), m_ReceivedData.GetReadableSpace(), Hex.c_str()
+ );
+ m_CommLogFile.Flush();
+ }
}
@@ -2037,85 +2037,85 @@ void cProtocol_1_8_0::AddReceivedData(const char * a_Data, size_t a_Size)
bool cProtocol_1_8_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
- switch (m_State)
- {
- case 1:
- {
- // Status
- switch (a_PacketType)
- {
- case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return true;
- case 0x01: HandlePacketStatusPing (a_ByteBuffer); return true;
- }
- break;
- }
-
- case 2:
- {
- // Login
- switch (a_PacketType)
- {
- case 0x00: HandlePacketLoginStart (a_ByteBuffer); return true;
- case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return true;
- }
- break;
- }
-
- case 3:
- {
- // Game
- switch (a_PacketType)
- {
- case 0x00: HandlePacketKeepAlive (a_ByteBuffer); return true;
- case 0x01: HandlePacketChatMessage (a_ByteBuffer); return true;
- case 0x02: HandlePacketUseEntity (a_ByteBuffer); return true;
- case 0x03: HandlePacketPlayer (a_ByteBuffer); return true;
- case 0x04: HandlePacketPlayerPos (a_ByteBuffer); return true;
- case 0x05: HandlePacketPlayerLook (a_ByteBuffer); return true;
- case 0x06: HandlePacketPlayerPosLook (a_ByteBuffer); return true;
- case 0x07: HandlePacketBlockDig (a_ByteBuffer); return true;
- case 0x08: HandlePacketBlockPlace (a_ByteBuffer); return true;
- case 0x09: HandlePacketSlotSelect (a_ByteBuffer); return true;
- case 0x0a: HandlePacketAnimation (a_ByteBuffer); return true;
- case 0x0b: HandlePacketEntityAction (a_ByteBuffer); return true;
- case 0x0c: HandlePacketSteerVehicle (a_ByteBuffer); return true;
- case 0x0d: HandlePacketWindowClose (a_ByteBuffer); return true;
- case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true;
- case 0x0f: // Confirm transaction - not used in MCS
- case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
- case 0x11: HandlePacketEnchantItem (a_ByteBuffer); return true;
- case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true;
- case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
- case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true;
- case 0x15: HandlePacketClientSettings (a_ByteBuffer); return true;
- case 0x16: HandlePacketClientStatus (a_ByteBuffer); return true;
- case 0x17: HandlePacketPluginMessage (a_ByteBuffer); return true;
- case 0x18: HandlePacketSpectate (a_ByteBuffer); return true;
- }
- break;
- }
- default:
- {
- // Received a packet in an unknown state, report:
- LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State);
-
- // Cannot kick the client - we don't know this state and thus the packet number for the kick packet
-
- // Switch to a state when all further packets are silently ignored:
- m_State = 255;
- return false;
- }
- case 255:
- {
- // This is the state used for "not processing packets anymore" when we receive a bad packet from a client.
- // Do not output anything (the caller will do that for us), just return failure
- return false;
- }
- } // switch (m_State)
-
- // Unknown packet type, report to the ClientHandle:
- m_Client->PacketUnknown(a_PacketType);
- return false;
+ switch (m_State)
+ {
+ case 1:
+ {
+ // Status
+ switch (a_PacketType)
+ {
+ case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return true;
+ case 0x01: HandlePacketStatusPing (a_ByteBuffer); return true;
+ }
+ break;
+ }
+
+ case 2:
+ {
+ // Login
+ switch (a_PacketType)
+ {
+ case 0x00: HandlePacketLoginStart (a_ByteBuffer); return true;
+ case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return true;
+ }
+ break;
+ }
+
+ case 3:
+ {
+ // Game
+ switch (a_PacketType)
+ {
+ case 0x00: HandlePacketKeepAlive (a_ByteBuffer); return true;
+ case 0x01: HandlePacketChatMessage (a_ByteBuffer); return true;
+ case 0x02: HandlePacketUseEntity (a_ByteBuffer); return true;
+ case 0x03: HandlePacketPlayer (a_ByteBuffer); return true;
+ case 0x04: HandlePacketPlayerPos (a_ByteBuffer); return true;
+ case 0x05: HandlePacketPlayerLook (a_ByteBuffer); return true;
+ case 0x06: HandlePacketPlayerPosLook (a_ByteBuffer); return true;
+ case 0x07: HandlePacketBlockDig (a_ByteBuffer); return true;
+ case 0x08: HandlePacketBlockPlace (a_ByteBuffer); return true;
+ case 0x09: HandlePacketSlotSelect (a_ByteBuffer); return true;
+ case 0x0a: HandlePacketAnimation (a_ByteBuffer); return true;
+ case 0x0b: HandlePacketEntityAction (a_ByteBuffer); return true;
+ case 0x0c: HandlePacketSteerVehicle (a_ByteBuffer); return true;
+ case 0x0d: HandlePacketWindowClose (a_ByteBuffer); return true;
+ case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true;
+ case 0x0f: // Confirm transaction - not used in MCS
+ case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
+ case 0x11: HandlePacketEnchantItem (a_ByteBuffer); return true;
+ case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true;
+ case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
+ case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true;
+ case 0x15: HandlePacketClientSettings (a_ByteBuffer); return true;
+ case 0x16: HandlePacketClientStatus (a_ByteBuffer); return true;
+ case 0x17: HandlePacketPluginMessage (a_ByteBuffer); return true;
+ case 0x18: HandlePacketSpectate (a_ByteBuffer); return true;
+ }
+ break;
+ }
+ default:
+ {
+ // Received a packet in an unknown state, report:
+ LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State);
+
+ // Cannot kick the client - we don't know this state and thus the packet number for the kick packet
+
+ // Switch to a state when all further packets are silently ignored:
+ m_State = 255;
+ return false;
+ }
+ case 255:
+ {
+ // This is the state used for "not processing packets anymore" when we receive a bad packet from a client.
+ // Do not output anything (the caller will do that for us), just return failure
+ return false;
+ }
+ } // switch (m_State)
+
+ // Unknown packet type, report to the ClientHandle:
+ m_Client->PacketUnknown(a_PacketType);
+ return false;
}
@@ -2124,10 +2124,10 @@ bool cProtocol_1_8_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketTy
void cProtocol_1_8_0::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
- cPacketizer Pkt(*this, 0x01); // Ping packet
- Pkt.WriteBEInt64(Timestamp);
+ cPacketizer Pkt(*this, 0x01); // Ping packet
+ Pkt.WriteBEInt64(Timestamp);
}
@@ -2136,43 +2136,43 @@ void cProtocol_1_8_0::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
- cServer * Server = cRoot::Get()->GetServer();
- AString ServerDescription = Server->GetDescription();
- auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
- auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
- AString Favicon = Server->GetFaviconData();
- cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
+ cServer * Server = cRoot::Get()->GetServer();
+ AString ServerDescription = Server->GetDescription();
+ auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
+ auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
+ AString Favicon = Server->GetFaviconData();
+ cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
- // Version:
- Json::Value Version;
- Version["name"] = "Cuberite 1.8";
- Version["protocol"] = 47;
+ // Version:
+ Json::Value Version;
+ Version["name"] = "Cuberite 1.8";
+ Version["protocol"] = 47;
- // Players:
- Json::Value Players;
- Players["online"] = NumPlayers;
- Players["max"] = MaxPlayers;
- // TODO: Add "sample"
+ // Players:
+ Json::Value Players;
+ Players["online"] = NumPlayers;
+ Players["max"] = MaxPlayers;
+ // TODO: Add "sample"
- // Description:
- Json::Value Description;
- Description["text"] = ServerDescription.c_str();
+ // Description:
+ Json::Value Description;
+ Description["text"] = ServerDescription.c_str();
- // Create the response:
- Json::Value ResponseValue;
- ResponseValue["version"] = Version;
- ResponseValue["players"] = Players;
- ResponseValue["description"] = Description;
- if (!Favicon.empty())
- {
- ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
- }
+ // Create the response:
+ Json::Value ResponseValue;
+ ResponseValue["version"] = Version;
+ ResponseValue["players"] = Players;
+ ResponseValue["description"] = Description;
+ if (!Favicon.empty())
+ {
+ ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
+ }
- Json::FastWriter Writer;
- AString Response = Writer.write(ResponseValue);
+ Json::FastWriter Writer;
+ AString Response = Writer.write(ResponseValue);
- cPacketizer Pkt(*this, 0x00); // Response packet
- Pkt.WriteString(Response);
+ cPacketizer Pkt(*this, 0x00); // Response packet
+ Pkt.WriteString(Response);
}
@@ -2181,61 +2181,61 @@ void cProtocol_1_8_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer)
{
- UInt32 EncKeyLength, EncNonceLength;
- if (!a_ByteBuffer.ReadVarInt(EncKeyLength))
- {
- return;
- }
- AString EncKey;
- if (!a_ByteBuffer.ReadString(EncKey, EncKeyLength))
- {
- return;
- }
- if (!a_ByteBuffer.ReadVarInt(EncNonceLength))
- {
- return;
- }
- AString EncNonce;
- if (!a_ByteBuffer.ReadString(EncNonce, EncNonceLength))
- {
- return;
- }
- if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN))
- {
- LOGD("Too long encryption");
- m_Client->Kick("Hacked client");
- return;
- }
-
- // Decrypt EncNonce using privkey
- cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
- UInt32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)];
- int res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncNonce.data()), EncNonce.size(), reinterpret_cast<Byte *>(DecryptedNonce), sizeof(DecryptedNonce));
- if (res != 4)
- {
- LOGD("Bad nonce length: got %d, exp %d", res, 4);
- m_Client->Kick("Hacked client");
- return;
- }
- if (ntohl(DecryptedNonce[0]) != static_cast<unsigned>(reinterpret_cast<uintptr_t>(this)))
- {
- LOGD("Bad nonce value");
- m_Client->Kick("Hacked client");
- return;
- }
-
- // Decrypt the symmetric encryption key using privkey:
- Byte DecryptedKey[MAX_ENC_LEN];
- res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncKey.data()), EncKey.size(), DecryptedKey, sizeof(DecryptedKey));
- if (res != 16)
- {
- LOGD("Bad key length");
- m_Client->Kick("Hacked client");
- return;
- }
-
- StartEncryption(DecryptedKey);
- m_Client->HandleLogin(m_Client->GetUsername());
+ UInt32 EncKeyLength, EncNonceLength;
+ if (!a_ByteBuffer.ReadVarInt(EncKeyLength))
+ {
+ return;
+ }
+ AString EncKey;
+ if (!a_ByteBuffer.ReadString(EncKey, EncKeyLength))
+ {
+ return;
+ }
+ if (!a_ByteBuffer.ReadVarInt(EncNonceLength))
+ {
+ return;
+ }
+ AString EncNonce;
+ if (!a_ByteBuffer.ReadString(EncNonce, EncNonceLength))
+ {
+ return;
+ }
+ if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN))
+ {
+ LOGD("Too long encryption");
+ m_Client->Kick("Hacked client");
+ return;
+ }
+
+ // Decrypt EncNonce using privkey
+ cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
+ UInt32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)];
+ int res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncNonce.data()), EncNonce.size(), reinterpret_cast<Byte *>(DecryptedNonce), sizeof(DecryptedNonce));
+ if (res != 4)
+ {
+ LOGD("Bad nonce length: got %d, exp %d", res, 4);
+ m_Client->Kick("Hacked client");
+ return;
+ }
+ if (ntohl(DecryptedNonce[0]) != static_cast<unsigned>(reinterpret_cast<uintptr_t>(this)))
+ {
+ LOGD("Bad nonce value");
+ m_Client->Kick("Hacked client");
+ return;
+ }
+
+ // Decrypt the symmetric encryption key using privkey:
+ Byte DecryptedKey[MAX_ENC_LEN];
+ res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncKey.data()), EncKey.size(), DecryptedKey, sizeof(DecryptedKey));
+ if (res != 16)
+ {
+ LOGD("Bad key length");
+ m_Client->Kick("Hacked client");
+ return;
+ }
+
+ StartEncryption(DecryptedKey);
+ m_Client->HandleLogin(m_Client->GetUsername());
}
@@ -2244,35 +2244,35 @@ void cProtocol_1_8_0::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBu
void cProtocol_1_8_0::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
{
- AString Username;
- if (!a_ByteBuffer.ReadVarUTF8String(Username))
- {
- m_Client->Kick("Bad username");
- return;
- }
+ AString Username;
+ if (!a_ByteBuffer.ReadVarUTF8String(Username))
+ {
+ m_Client->Kick("Bad username");
+ return;
+ }
- if (!m_Client->HandleHandshake(Username))
- {
- // The client is not welcome here, they have been sent a Kick packet already
- return;
- }
+ if (!m_Client->HandleHandshake(Username))
+ {
+ // The client is not welcome here, they have been sent a Kick packet already
+ return;
+ }
- cServer * Server = cRoot::Get()->GetServer();
- // If auth is required, then send the encryption request:
- if (Server->ShouldAuthenticate())
- {
- cPacketizer Pkt(*this, 0x01);
- Pkt.WriteString(Server->GetServerID());
- const AString & PubKeyDer = Server->GetPublicKeyDER();
- Pkt.WriteVarInt32(static_cast<UInt32>(PubKeyDer.size()));
- Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size());
- Pkt.WriteVarInt32(4);
- Pkt.WriteBEInt32(static_cast<int>(reinterpret_cast<intptr_t>(this))); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
- m_Client->SetUsername(Username);
- return;
- }
+ cServer * Server = cRoot::Get()->GetServer();
+ // If auth is required, then send the encryption request:
+ if (Server->ShouldAuthenticate())
+ {
+ cPacketizer Pkt(*this, 0x01);
+ Pkt.WriteString(Server->GetServerID());
+ const AString & PubKeyDer = Server->GetPublicKeyDER();
+ Pkt.WriteVarInt32(static_cast<UInt32>(PubKeyDer.size()));
+ Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size());
+ Pkt.WriteVarInt32(4);
+ Pkt.WriteBEInt32(static_cast<int>(reinterpret_cast<intptr_t>(this))); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
+ m_Client->SetUsername(Username);
+ return;
+ }
- m_Client->HandleLogin(Username);
+ m_Client->HandleLogin(Username);
}
@@ -2281,7 +2281,7 @@ void cProtocol_1_8_0::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
{
- m_Client->HandleAnimation(0); // Packet exists solely for arm-swing notification
+ m_Client->HandleAnimation(0); // Packet exists solely for arm-swing notification
}
@@ -2290,16 +2290,16 @@ void cProtocol_1_8_0::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);
- int BlockX, BlockY, BlockZ;
- if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
- {
- return;
- }
+ int BlockX, BlockY, BlockZ;
+ if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
+ {
+ return;
+ }
- HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
- m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
+ m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status);
}
@@ -2308,21 +2308,21 @@ void cProtocol_1_8_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
{
- int BlockX, BlockY, BlockZ;
- if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
- {
- return;
- }
+ int BlockX, BlockY, BlockZ;
+ if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
+ {
+ return;
+ }
- HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
- cItem Item;
- ReadItem(a_ByteBuffer, Item, 3);
+ cItem Item;
+ ReadItem(a_ByteBuffer, Item, 3);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorX);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorY);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorZ);
- m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem());
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorX);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorY);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorZ);
+ m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem());
}
@@ -2331,8 +2331,8 @@ void cProtocol_1_8_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message);
- m_Client->HandleChat(Message);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message);
+ m_Client->HandleChat(Message);
}
@@ -2341,16 +2341,16 @@ void cProtocol_1_8_0::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatFlags);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, ChatColors);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, SkinParts);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatFlags);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, ChatColors);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, SkinParts);
- m_Client->SetLocale(Locale);
- m_Client->SetViewDistance(ViewDistance);
- m_Client->GetPlayer()->SetSkinParts(SkinParts);
- // TODO: Handle chat flags and chat colors
+ m_Client->SetLocale(Locale);
+ m_Client->SetViewDistance(ViewDistance);
+ m_Client->GetPlayer()->SetSkinParts(SkinParts);
+ // TODO: Handle chat flags and chat colors
}
@@ -2359,30 +2359,30 @@ void cProtocol_1_8_0::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID);
- switch (ActionID)
- {
- case 0:
- {
- // Respawn
- m_Client->HandleRespawn();
- break;
- }
- case 1:
- {
- // Request stats
- const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager();
- SendStatistics(Manager);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID);
+ switch (ActionID)
+ {
+ case 0:
+ {
+ // Respawn
+ m_Client->HandleRespawn();
+ break;
+ }
+ case 1:
+ {
+ // Request stats
+ const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager();
+ SendStatistics(Manager);
- break;
- }
- case 2:
- {
- // Open Inventory achievement
- m_Client->GetPlayer()->AwardAchievement(achOpenInv);
- break;
- }
- }
+ break;
+ }
+ case 2:
+ {
+ // Open Inventory achievement
+ m_Client->GetPlayer()->AwardAchievement(achOpenInv);
+ break;
+ }
+ }
}
@@ -2391,13 +2391,13 @@ void cProtocol_1_8_0::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
- cItem Item;
- if (!ReadItem(a_ByteBuffer, Item))
- {
- return;
- }
- m_Client->HandleCreativeInventory(SlotNum, Item, (SlotNum == -1) ? caLeftClickOutside : caLeftClick);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
+ cItem Item;
+ if (!ReadItem(a_ByteBuffer, Item))
+ {
+ return;
+ }
+ m_Client->HandleCreativeInventory(SlotNum, Item, (SlotNum == -1) ? caLeftClickOutside : caLeftClick);
}
@@ -2406,18 +2406,18 @@ void cProtocol_1_8_0::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBu
void cProtocol_1_8_0::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, PlayerID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Action);
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, JumpBoost);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, PlayerID);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Action);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, JumpBoost);
- switch (Action)
- {
- case 0: m_Client->HandleEntityCrouch(PlayerID, true); break; // Crouch
- case 1: m_Client->HandleEntityCrouch(PlayerID, false); break; // Uncrouch
- case 2: m_Client->HandleEntityLeaveBed(PlayerID); break; // Leave Bed
- case 3: m_Client->HandleEntitySprinting(PlayerID, true); break; // Start sprinting
- case 4: m_Client->HandleEntitySprinting(PlayerID, false); break; // Stop sprinting
- }
+ switch (Action)
+ {
+ case 0: m_Client->HandleEntityCrouch(PlayerID, true); break; // Crouch
+ case 1: m_Client->HandleEntityCrouch(PlayerID, false); break; // Uncrouch
+ case 2: m_Client->HandleEntityLeaveBed(PlayerID); break; // Leave Bed
+ case 3: m_Client->HandleEntitySprinting(PlayerID, true); break; // Start sprinting
+ case 4: m_Client->HandleEntitySprinting(PlayerID, false); break; // Stop sprinting
+ }
}
@@ -2426,8 +2426,8 @@ void cProtocol_1_8_0::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID);
- m_Client->HandleKeepAlive(KeepAliveID);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID);
+ m_Client->HandleKeepAlive(KeepAliveID);
}
@@ -2436,8 +2436,8 @@ void cProtocol_1_8_0::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- // TODO: m_Client->HandlePlayerOnGround(IsOnGround);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+ // TODO: m_Client->HandlePlayerOnGround(IsOnGround);
}
@@ -2446,22 +2446,22 @@ void cProtocol_1_8_0::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed);
- // COnvert the bitfield into individual boolean flags:
- bool IsFlying = false, CanFly = false;
- if ((Flags & 2) != 0)
- {
- IsFlying = true;
- }
- if ((Flags & 4) != 0)
- {
- CanFly = true;
- }
+ // COnvert the bitfield into individual boolean flags:
+ bool IsFlying = false, CanFly = false;
+ if ((Flags & 2) != 0)
+ {
+ IsFlying = true;
+ }
+ if ((Flags & 4) != 0)
+ {
+ CanFly = true;
+ }
- m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed);
+ m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed);
}
@@ -2470,10 +2470,10 @@ void cProtocol_1_8_0::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+ m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround);
}
@@ -2482,11 +2482,11 @@ void cProtocol_1_8_0::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- m_Client->HandlePlayerPos(PosX, PosY, PosZ, PosY + (m_Client->GetPlayer()->IsCrouched() ? 1.54 : 1.62), IsOnGround);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+ m_Client->HandlePlayerPos(PosX, PosY, PosZ, PosY + (m_Client->GetPlayer()->IsCrouched() ? 1.54 : 1.62), IsOnGround);
}
@@ -2495,13 +2495,13 @@ void cProtocol_1_8_0::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, PosY + 1.62, Yaw, Pitch, IsOnGround);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+ m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, PosY + 1.62, Yaw, Pitch, IsOnGround);
}
@@ -2510,29 +2510,29 @@ void cProtocol_1_8_0::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
- // If the plugin channel is recognized vanilla, handle it directly:
- if (Channel.substr(0, 3) == "MC|")
- {
- HandleVanillaPluginMessage(a_ByteBuffer, Channel);
+ // If the plugin channel is recognized vanilla, handle it directly:
+ if (Channel.substr(0, 3) == "MC|")
+ {
+ HandleVanillaPluginMessage(a_ByteBuffer, Channel);
- // Skip any unread data (vanilla sometimes sends garbage at the end of a packet; #1692):
- if (a_ByteBuffer.GetReadableSpace() > 1)
- {
- LOGD("Protocol 1.8: Skipping garbage data at the end of a vanilla PluginMessage packet, %u bytes",
- static_cast<unsigned>(a_ByteBuffer.GetReadableSpace() - 1)
- );
- a_ByteBuffer.SkipRead(a_ByteBuffer.GetReadableSpace() - 1);
- }
+ // Skip any unread data (vanilla sometimes sends garbage at the end of a packet; #1692):
+ if (a_ByteBuffer.GetReadableSpace() > 1)
+ {
+ LOGD("Protocol 1.8: Skipping garbage data at the end of a vanilla PluginMessage packet, %u bytes",
+ static_cast<unsigned>(a_ByteBuffer.GetReadableSpace() - 1)
+ );
+ a_ByteBuffer.SkipRead(a_ByteBuffer.GetReadableSpace() - 1);
+ }
- return;
- }
+ return;
+ }
- // Read the plugin message and relay to clienthandle:
- AString Data;
- VERIFY(a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)); // Always succeeds
- m_Client->HandlePluginMessage(Channel, Data);
+ // Read the plugin message and relay to clienthandle:
+ AString Data;
+ VERIFY(a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)); // Always succeeds
+ m_Client->HandlePluginMessage(Channel, Data);
}
@@ -2541,8 +2541,8 @@ void cProtocol_1_8_0::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
- m_Client->HandleSlotSelected(SlotNum);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
+ m_Client->HandleSlotSelected(SlotNum);
}
@@ -2551,13 +2551,13 @@ void cProtocol_1_8_0::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketSpectate(cByteBuffer &a_ByteBuffer)
{
- AString playerUUID;
- if (!a_ByteBuffer.ReadUUID(playerUUID))
- {
- return;
- }
+ AString playerUUID;
+ if (!a_ByteBuffer.ReadUUID(playerUUID))
+ {
+ return;
+ }
- m_Client->HandleSpectate(playerUUID);
+ m_Client->HandleSpectate(playerUUID);
}
@@ -2566,22 +2566,22 @@ void cProtocol_1_8_0::HandlePacketSpectate(cByteBuffer &a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
- if ((Flags & 0x2) != 0)
- {
- m_Client->HandleUnmount();
- }
- else if ((Flags & 0x1) != 0)
- {
- // jump
- }
- else
- {
- m_Client->HandleSteerVehicle(Forward, Sideways);
- }
+ if ((Flags & 0x2) != 0)
+ {
+ m_Client->HandleUnmount();
+ }
+ else if ((Flags & 0x1) != 0)
+ {
+ // jump
+ }
+ else
+ {
+ m_Client->HandleSteerVehicle(Forward, Sideways);
+ }
}
@@ -2590,15 +2590,15 @@ void cProtocol_1_8_0::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, HasPosition);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, HasPosition);
- if (HasPosition)
- {
- HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Position);
- }
+ if (HasPosition)
+ {
+ HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Position);
+ }
- m_Client->HandleTabCompletion(Text);
+ m_Client->HandleTabCompletion(Text);
}
@@ -2607,25 +2607,25 @@ void cProtocol_1_8_0::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
{
- int BlockX, BlockY, BlockZ;
- if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
- {
- return;
- }
+ int BlockX, BlockY, BlockZ;
+ if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
+ {
+ return;
+ }
- AString Lines[4];
- Json::Value root;
- Json::Reader reader;
- for (int i = 0; i < 4; i++)
- {
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line);
- if (reader.parse(Line, root, false))
- {
- Lines[i] = root.asString();
- }
- }
+ AString Lines[4];
+ Json::Value root;
+ Json::Reader reader;
+ for (int i = 0; i < 4; i++)
+ {
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line);
+ if (reader.parse(Line, root, false))
+ {
+ Lines[i] = root.asString();
+ }
+ }
- m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Lines[0], Lines[1], Lines[2], Lines[3]);
+ m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Lines[0], Lines[1], Lines[2], Lines[3]);
}
@@ -2634,36 +2634,36 @@ void cProtocol_1_8_0::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, EntityID);
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Type);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, EntityID);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Type);
- switch (Type)
- {
- case 0:
- {
- m_Client->HandleUseEntity(EntityID, false);
- break;
- }
- case 1:
- {
- m_Client->HandleUseEntity(EntityID, true);
- break;
- }
- case 2:
- {
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetX);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetY);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetZ);
+ switch (Type)
+ {
+ case 0:
+ {
+ m_Client->HandleUseEntity(EntityID, false);
+ break;
+ }
+ case 1:
+ {
+ m_Client->HandleUseEntity(EntityID, true);
+ break;
+ }
+ case 2:
+ {
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetX);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetY);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetZ);
- // TODO: Do anything
- break;
- }
- default:
- {
- ASSERT(!"Unhandled use entity type!");
- return;
- }
- }
+ // TODO: Do anything
+ break;
+ }
+ default:
+ {
+ ASSERT(!"Unhandled use entity type!");
+ return;
+ }
+ }
}
@@ -2672,10 +2672,10 @@ void cProtocol_1_8_0::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment);
- m_Client->HandleEnchantItem(WindowID, Enchantment);
+ m_Client->HandleEnchantItem(WindowID, Enchantment);
}
@@ -2684,53 +2684,53 @@ void cProtocol_1_8_0::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Button);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt16, UInt16, TransactionID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode);
- cItem Item;
- ReadItem(a_ByteBuffer, Item);
-
- // Convert Button, Mode, SlotNum and HeldItem into eClickAction:
- eClickAction Action;
- switch ((Mode << 8) | Button)
- {
- case 0x0000: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftClick : caLeftClickOutside; break;
- case 0x0001: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightClick : caRightClickOutside; break;
- case 0x0100: Action = caShiftLeftClick; break;
- case 0x0101: Action = caShiftRightClick; break;
- case 0x0200: Action = caNumber1; break;
- case 0x0201: Action = caNumber2; break;
- case 0x0202: Action = caNumber3; break;
- case 0x0203: Action = caNumber4; break;
- case 0x0204: Action = caNumber5; break;
- case 0x0205: Action = caNumber6; break;
- case 0x0206: Action = caNumber7; break;
- case 0x0207: Action = caNumber8; break;
- case 0x0208: Action = caNumber9; break;
- case 0x0302: Action = caMiddleClick; break;
- case 0x0400: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftClickOutsideHoldNothing : caDropKey; break;
- case 0x0401: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break;
- case 0x0500: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintBegin : caUnknown; break;
- case 0x0501: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftPaintProgress : caUnknown; break;
- case 0x0502: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintEnd : caUnknown; break;
- case 0x0504: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintBegin : caUnknown; break;
- case 0x0505: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightPaintProgress : caUnknown; break;
- case 0x0506: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintEnd : caUnknown; break;
- case 0x0508: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caMiddlePaintBegin : caUnknown; break;
- case 0x0509: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caMiddlePaintProgress : caUnknown; break;
- case 0x050a: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caMiddlePaintEnd : caUnknown; break;
- case 0x0600: Action = caDblClick; break;
- default:
- {
- LOGWARNING("Unhandled window click mode / button combination: %d (0x%x)", (Mode << 8) | Button, (Mode << 8) | Button);
- Action = caUnknown;
- break;
- }
- }
-
- m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Button);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt16, UInt16, TransactionID);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode);
+ cItem Item;
+ ReadItem(a_ByteBuffer, Item);
+
+ // Convert Button, Mode, SlotNum and HeldItem into eClickAction:
+ eClickAction Action;
+ switch ((Mode << 8) | Button)
+ {
+ case 0x0000: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftClick : caLeftClickOutside; break;
+ case 0x0001: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightClick : caRightClickOutside; break;
+ case 0x0100: Action = caShiftLeftClick; break;
+ case 0x0101: Action = caShiftRightClick; break;
+ case 0x0200: Action = caNumber1; break;
+ case 0x0201: Action = caNumber2; break;
+ case 0x0202: Action = caNumber3; break;
+ case 0x0203: Action = caNumber4; break;
+ case 0x0204: Action = caNumber5; break;
+ case 0x0205: Action = caNumber6; break;
+ case 0x0206: Action = caNumber7; break;
+ case 0x0207: Action = caNumber8; break;
+ case 0x0208: Action = caNumber9; break;
+ case 0x0302: Action = caMiddleClick; break;
+ case 0x0400: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftClickOutsideHoldNothing : caDropKey; break;
+ case 0x0401: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break;
+ case 0x0500: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintBegin : caUnknown; break;
+ case 0x0501: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftPaintProgress : caUnknown; break;
+ case 0x0502: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintEnd : caUnknown; break;
+ case 0x0504: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintBegin : caUnknown; break;
+ case 0x0505: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightPaintProgress : caUnknown; break;
+ case 0x0506: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintEnd : caUnknown; break;
+ case 0x0508: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caMiddlePaintBegin : caUnknown; break;
+ case 0x0509: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caMiddlePaintProgress : caUnknown; break;
+ case 0x050a: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caMiddlePaintEnd : caUnknown; break;
+ case 0x0600: Action = caDblClick; break;
+ default:
+ {
+ LOGWARNING("Unhandled window click mode / button combination: %d (0x%x)", (Mode << 8) | Button, (Mode << 8) | Button);
+ Action = caUnknown;
+ break;
+ }
+ }
+
+ m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item);
}
@@ -2739,8 +2739,8 @@ void cProtocol_1_8_0::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
- m_Client->HandleWindowClose(WindowID);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
+ m_Client->HandleWindowClose(WindowID);
}
@@ -2749,63 +2749,63 @@ void cProtocol_1_8_0::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel)
{
- if (a_Channel == "MC|AdvCdm")
- {
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode)
- switch (Mode)
- {
- case 0x00:
- {
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockY);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Command);
- m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command);
- break;
- }
-
- default:
- {
- m_Client->SendChat(Printf("Failure setting command block command; unhandled mode %u (0x%02x)", Mode, Mode), mtFailure);
- LOG("Unhandled MC|AdvCdm packet mode.");
- return;
- }
- } // switch (Mode)
- return;
- }
- else if (a_Channel == "MC|Brand")
- {
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Brand);
- m_Client->SetClientBrand(Brand);
- // Send back our brand, including the length:
- SendPluginMessage("MC|Brand", "\x08""Cuberite");
- return;
- }
- else if (a_Channel == "MC|Beacon")
- {
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect1);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect2);
- m_Client->HandleBeaconSelection(Effect1, Effect2);
- return;
- }
- else if (a_Channel == "MC|ItemName")
- {
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, ItemName);
- m_Client->HandleAnvilItemName(ItemName);
- return;
- }
- else if (a_Channel == "MC|TrSel")
- {
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, SlotNum);
- m_Client->HandleNPCTrade(SlotNum);
- return;
- }
- LOG("Unhandled vanilla plugin channel: \"%s\".", a_Channel.c_str());
-
- // Read the payload and send it through to the clienthandle:
- AString Message;
- VERIFY(a_ByteBuffer.ReadString(Message, a_ByteBuffer.GetReadableSpace() - 1));
- m_Client->HandlePluginMessage(a_Channel, Message);
+ if (a_Channel == "MC|AdvCdm")
+ {
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode)
+ switch (Mode)
+ {
+ case 0x00:
+ {
+ HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockY);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Command);
+ m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command);
+ break;
+ }
+
+ default:
+ {
+ m_Client->SendChat(Printf("Failure setting command block command; unhandled mode %u (0x%02x)", Mode, Mode), mtFailure);
+ LOG("Unhandled MC|AdvCdm packet mode.");
+ return;
+ }
+ } // switch (Mode)
+ return;
+ }
+ else if (a_Channel == "MC|Brand")
+ {
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Brand);
+ m_Client->SetClientBrand(Brand);
+ // Send back our brand, including the length:
+ SendPluginMessage("MC|Brand", "\x08""Cuberite");
+ return;
+ }
+ else if (a_Channel == "MC|Beacon")
+ {
+ HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect1);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect2);
+ m_Client->HandleBeaconSelection(Effect1, Effect2);
+ return;
+ }
+ else if (a_Channel == "MC|ItemName")
+ {
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, ItemName);
+ m_Client->HandleAnvilItemName(ItemName);
+ return;
+ }
+ else if (a_Channel == "MC|TrSel")
+ {
+ HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, SlotNum);
+ m_Client->HandleNPCTrade(SlotNum);
+ return;
+ }
+ LOG("Unhandled vanilla plugin channel: \"%s\".", a_Channel.c_str());
+
+ // Read the payload and send it through to the clienthandle:
+ AString Message;
+ VERIFY(a_ByteBuffer.ReadString(Message, a_ByteBuffer.GetReadableSpace() - 1));
+ m_Client->HandlePluginMessage(a_Channel, Message);
}
@@ -2814,22 +2814,22 @@ void cProtocol_1_8_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, con
void cProtocol_1_8_0::SendData(const char * a_Data, size_t a_Size)
{
- if (m_IsEncrypted)
- {
- Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
- while (a_Size > 0)
- {
- size_t NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
- m_Encryptor.ProcessData(Encrypted, reinterpret_cast<Byte *>(const_cast<char*>(a_Data)), NumBytes);
- m_Client->SendData(reinterpret_cast<const char *>(Encrypted), NumBytes);
- a_Size -= NumBytes;
- a_Data += NumBytes;
- }
- }
- else
- {
- m_Client->SendData(a_Data, a_Size);
- }
+ if (m_IsEncrypted)
+ {
+ Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
+ while (a_Size > 0)
+ {
+ size_t NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
+ m_Encryptor.ProcessData(Encrypted, reinterpret_cast<Byte *>(const_cast<char*>(a_Data)), NumBytes);
+ m_Client->SendData(reinterpret_cast<const char *>(Encrypted), NumBytes);
+ a_Size -= NumBytes;
+ a_Data += NumBytes;
+ }
+ }
+ else
+ {
+ m_Client->SendData(a_Data, a_Size);
+ }
}
@@ -2838,33 +2838,33 @@ void cProtocol_1_8_0::SendData(const char * a_Data, size_t a_Size)
bool cProtocol_1_8_0::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes)
{
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType);
- if (ItemType == -1)
- {
- // The item is empty, no more data follows
- a_Item.Empty();
- return true;
- }
- a_Item.m_ItemType = ItemType;
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType);
+ if (ItemType == -1)
+ {
+ // The item is empty, no more data follows
+ a_Item.Empty();
+ return true;
+ }
+ a_Item.m_ItemType = ItemType;
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount);
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage);
- a_Item.m_ItemCount = ItemCount;
- a_Item.m_ItemDamage = ItemDamage;
- if (ItemCount <= 0)
- {
- a_Item.Empty();
- }
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage);
+ a_Item.m_ItemCount = ItemCount;
+ a_Item.m_ItemDamage = ItemDamage;
+ if (ItemCount <= 0)
+ {
+ a_Item.Empty();
+ }
- AString Metadata;
- if (!a_ByteBuffer.ReadString(Metadata, a_ByteBuffer.GetReadableSpace() - a_KeepRemainingBytes - 1) || (Metadata.size() == 0) || (Metadata[0] == 0))
- {
- // No metadata
- return true;
- }
+ AString Metadata;
+ if (!a_ByteBuffer.ReadString(Metadata, a_ByteBuffer.GetReadableSpace() - a_KeepRemainingBytes - 1) || (Metadata.size() == 0) || (Metadata[0] == 0))
+ {
+ // No metadata
+ return true;
+ }
- ParseItemMetadata(a_Item, Metadata);
- return true;
+ ParseItemMetadata(a_Item, Metadata);
+ return true;
}
@@ -2873,71 +2873,71 @@ bool cProtocol_1_8_0::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_
void cProtocol_1_8_0::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
{
- // Parse into NBT:
- cParsedNBT NBT(a_Metadata.data(), a_Metadata.size());
- if (!NBT.IsValid())
- {
- AString HexDump;
- CreateHexDump(HexDump, a_Metadata.data(), std::max<size_t>(a_Metadata.size(), 1024), 16);
- LOGWARNING("Cannot parse NBT item metadata: %s at (" SIZE_T_FMT " / " SIZE_T_FMT " bytes)\n%s",
- NBT.GetErrorCode().message().c_str(), NBT.GetErrorPos(), a_Metadata.size(), HexDump.c_str()
- );
- return;
- }
-
- // Load enchantments and custom display names from the NBT data:
- for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
- {
- AString TagName = NBT.GetName(tag);
- switch (NBT.GetType(tag))
- {
- case TAG_List:
- {
- if ((TagName == "ench") || (TagName == "StoredEnchantments")) // Enchantments tags
- {
- EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
- }
- break;
- }
- case TAG_Compound:
- {
- if (TagName == "display") // Custom name and lore tag
- {
- for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag))
- {
- if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag
- {
- a_Item.m_CustomName = NBT.GetString(displaytag);
- }
- else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag
- {
- for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
- {
- a_Item.m_LoreTable.push_back(NBT.GetString(loretag));
- }
- }
- else if ((NBT.GetType(displaytag) == TAG_Int) && (NBT.GetName(displaytag) == "color"))
- {
- a_Item.m_ItemColor.m_Color = static_cast<unsigned int>(NBT.GetInt(displaytag));
- }
- }
- }
- else if ((TagName == "Fireworks") || (TagName == "Explosion"))
- {
- cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, NBT, tag, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
- }
- break;
- }
- case TAG_Int:
- {
- if (TagName == "RepairCost")
- {
- a_Item.m_RepairCost = NBT.GetInt(tag);
- }
- }
- default: LOGD("Unimplemented NBT data when parsing!"); break;
- }
- }
+ // Parse into NBT:
+ cParsedNBT NBT(a_Metadata.data(), a_Metadata.size());
+ if (!NBT.IsValid())
+ {
+ AString HexDump;
+ CreateHexDump(HexDump, a_Metadata.data(), std::max<size_t>(a_Metadata.size(), 1024), 16);
+ LOGWARNING("Cannot parse NBT item metadata: %s at (" SIZE_T_FMT " / " SIZE_T_FMT " bytes)\n%s",
+ NBT.GetErrorCode().message().c_str(), NBT.GetErrorPos(), a_Metadata.size(), HexDump.c_str()
+ );
+ return;
+ }
+
+ // Load enchantments and custom display names from the NBT data:
+ for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
+ {
+ AString TagName = NBT.GetName(tag);
+ switch (NBT.GetType(tag))
+ {
+ case TAG_List:
+ {
+ if ((TagName == "ench") || (TagName == "StoredEnchantments")) // Enchantments tags
+ {
+ EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
+ }
+ break;
+ }
+ case TAG_Compound:
+ {
+ if (TagName == "display") // Custom name and lore tag
+ {
+ for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag))
+ {
+ if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag
+ {
+ a_Item.m_CustomName = NBT.GetString(displaytag);
+ }
+ else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag
+ {
+ for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
+ {
+ a_Item.m_LoreTable.push_back(NBT.GetString(loretag));
+ }
+ }
+ else if ((NBT.GetType(displaytag) == TAG_Int) && (NBT.GetName(displaytag) == "color"))
+ {
+ a_Item.m_ItemColor.m_Color = static_cast<unsigned int>(NBT.GetInt(displaytag));
+ }
+ }
+ }
+ else if ((TagName == "Fireworks") || (TagName == "Explosion"))
+ {
+ cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, NBT, tag, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
+ }
+ break;
+ }
+ case TAG_Int:
+ {
+ if (TagName == "RepairCost")
+ {
+ a_Item.m_RepairCost = NBT.GetInt(tag);
+ }
+ }
+ default: LOGD("Unimplemented NBT data when parsing!"); break;
+ }
+ }
}
@@ -2946,20 +2946,20 @@ void cProtocol_1_8_0::ParseItemMetadata(cItem & a_Item, const AString & a_Metada
void cProtocol_1_8_0::StartEncryption(const Byte * a_Key)
{
- m_Encryptor.Init(a_Key, a_Key);
- m_Decryptor.Init(a_Key, a_Key);
- m_IsEncrypted = true;
+ m_Encryptor.Init(a_Key, a_Key);
+ m_Decryptor.Init(a_Key, a_Key);
+ m_IsEncrypted = true;
- // Prepare the m_AuthServerID:
- cSha1Checksum Checksum;
- cServer * Server = cRoot::Get()->GetServer();
- const AString & ServerID = Server->GetServerID();
- Checksum.Update(reinterpret_cast<const Byte *>(ServerID.c_str()), ServerID.length());
- Checksum.Update(a_Key, 16);
- Checksum.Update(reinterpret_cast<const Byte *>(Server->GetPublicKeyDER().data()), Server->GetPublicKeyDER().size());
- Byte Digest[20];
- Checksum.Finalize(Digest);
- cSha1Checksum::DigestToJava(Digest, m_AuthServerID);
+ // Prepare the m_AuthServerID:
+ cSha1Checksum Checksum;
+ cServer * Server = cRoot::Get()->GetServer();
+ const AString & ServerID = Server->GetServerID();
+ Checksum.Update(reinterpret_cast<const Byte *>(ServerID.c_str()), ServerID.length());
+ Checksum.Update(a_Key, 16);
+ Checksum.Update(reinterpret_cast<const Byte *>(Server->GetPublicKeyDER().data()), Server->GetPublicKeyDER().size());
+ Byte Digest[20];
+ Checksum.Finalize(Digest);
+ cSha1Checksum::DigestToJava(Digest, m_AuthServerID);
}
@@ -2968,18 +2968,18 @@ void cProtocol_1_8_0::StartEncryption(const Byte * a_Key)
eBlockFace cProtocol_1_8_0::FaceIntToBlockFace(Int8 a_BlockFace)
{
- // Normalize the blockface values returned from the protocol
- // Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE
- switch (a_BlockFace)
- {
- case BLOCK_FACE_XM: return BLOCK_FACE_XM;
- case BLOCK_FACE_XP: return BLOCK_FACE_XP;
- case BLOCK_FACE_YM: return BLOCK_FACE_YM;
- case BLOCK_FACE_YP: return BLOCK_FACE_YP;
- case BLOCK_FACE_ZM: return BLOCK_FACE_ZM;
- case BLOCK_FACE_ZP: return BLOCK_FACE_ZP;
- default: return BLOCK_FACE_NONE;
- }
+ // Normalize the blockface values returned from the protocol
+ // Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_XM: return BLOCK_FACE_XM;
+ case BLOCK_FACE_XP: return BLOCK_FACE_XP;
+ case BLOCK_FACE_YM: return BLOCK_FACE_YM;
+ case BLOCK_FACE_YP: return BLOCK_FACE_YP;
+ case BLOCK_FACE_ZM: return BLOCK_FACE_ZM;
+ case BLOCK_FACE_ZP: return BLOCK_FACE_ZP;
+ default: return BLOCK_FACE_NONE;
+ }
}
@@ -2991,58 +2991,58 @@ eBlockFace cProtocol_1_8_0::FaceIntToBlockFace(Int8 a_BlockFace)
void cProtocol_1_8_0::SendPacket(cPacketizer & a_Pkt)
{
- UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace());
- AString PacketData, CompressedPacket;
- m_OutPacketBuffer.ReadAll(PacketData);
- m_OutPacketBuffer.CommitRead();
-
- if ((m_State == 3) && (PacketLen >= 256))
- {
- // Compress the packet payload:
- if (!cProtocol_1_8_0::CompressPacket(PacketData, CompressedPacket))
- {
- return;
- }
- }
- else if (m_State == 3)
- {
- // The packet is not compressed, indicate this in the packet header:
- m_OutPacketLenBuffer.WriteVarInt32(PacketLen + 1);
- m_OutPacketLenBuffer.WriteVarInt32(0);
- AString LengthData;
- m_OutPacketLenBuffer.ReadAll(LengthData);
- SendData(LengthData.data(), LengthData.size());
- }
- else
- {
- // Compression doesn't apply to this state, send raw data:
- m_OutPacketLenBuffer.WriteVarInt32(PacketLen);
- AString LengthData;
- m_OutPacketLenBuffer.ReadAll(LengthData);
- SendData(LengthData.data(), LengthData.size());
- }
-
- // Send the packet's payload, either direct or compressed:
- if (CompressedPacket.empty())
- {
- m_OutPacketLenBuffer.CommitRead();
- SendData(PacketData.data(), PacketData.size());
- }
- else
- {
- SendData(CompressedPacket.data(), CompressedPacket.size());
- }
-
- // Log the comm into logfile:
- if (g_ShouldLogCommOut && m_CommLogFile.IsOpen())
- {
- AString Hex;
- ASSERT(PacketData.size() > 0);
- CreateHexDump(Hex, PacketData.data(), PacketData.size(), 16);
- m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload (incl. type):\n%s\n",
- a_Pkt.GetPacketType(), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex.c_str()
- );
- }
+ UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace());
+ AString PacketData, CompressedPacket;
+ m_OutPacketBuffer.ReadAll(PacketData);
+ m_OutPacketBuffer.CommitRead();
+
+ if ((m_State == 3) && (PacketLen >= 256))
+ {
+ // Compress the packet payload:
+ if (!cProtocol_1_8_0::CompressPacket(PacketData, CompressedPacket))
+ {
+ return;
+ }
+ }
+ else if (m_State == 3)
+ {
+ // The packet is not compressed, indicate this in the packet header:
+ m_OutPacketLenBuffer.WriteVarInt32(PacketLen + 1);
+ m_OutPacketLenBuffer.WriteVarInt32(0);
+ AString LengthData;
+ m_OutPacketLenBuffer.ReadAll(LengthData);
+ SendData(LengthData.data(), LengthData.size());
+ }
+ else
+ {
+ // Compression doesn't apply to this state, send raw data:
+ m_OutPacketLenBuffer.WriteVarInt32(PacketLen);
+ AString LengthData;
+ m_OutPacketLenBuffer.ReadAll(LengthData);
+ SendData(LengthData.data(), LengthData.size());
+ }
+
+ // Send the packet's payload, either direct or compressed:
+ if (CompressedPacket.empty())
+ {
+ m_OutPacketLenBuffer.CommitRead();
+ SendData(PacketData.data(), PacketData.size());
+ }
+ else
+ {
+ SendData(CompressedPacket.data(), CompressedPacket.size());
+ }
+
+ // Log the comm into logfile:
+ if (g_ShouldLogCommOut && m_CommLogFile.IsOpen())
+ {
+ AString Hex;
+ ASSERT(PacketData.size() > 0);
+ CreateHexDump(Hex, PacketData.data(), PacketData.size(), 16);
+ m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload (incl. type):\n%s\n",
+ a_Pkt.GetPacketType(), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex.c_str()
+ );
+ }
}
@@ -3051,80 +3051,80 @@ void cProtocol_1_8_0::SendPacket(cPacketizer & a_Pkt)
void cProtocol_1_8_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
{
- short ItemType = a_Item.m_ItemType;
- ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
- if (ItemType <= 0)
- {
- // Fix, to make sure no invalid values are sent.
- ItemType = -1;
- }
-
- if (a_Item.IsEmpty())
- {
- a_Pkt.WriteBEInt16(-1);
- return;
- }
-
- a_Pkt.WriteBEInt16(ItemType);
- a_Pkt.WriteBEInt8(a_Item.m_ItemCount);
- a_Pkt.WriteBEInt16(a_Item.m_ItemDamage);
-
- if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR) && !a_Item.m_ItemColor.IsValid())
- {
- a_Pkt.WriteBEInt8(0);
- return;
- }
-
-
- // Send the enchantments and custom names:
- cFastNBTWriter Writer;
- if (a_Item.m_RepairCost != 0)
- {
- Writer.AddInt("RepairCost", a_Item.m_RepairCost);
- }
- if (!a_Item.m_Enchantments.IsEmpty())
- {
- const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
- EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName);
- }
- if (!a_Item.IsBothNameAndLoreEmpty() || a_Item.m_ItemColor.IsValid())
- {
- Writer.BeginCompound("display");
- if (a_Item.m_ItemColor.IsValid())
- {
- Writer.AddInt("color", static_cast<Int32>(a_Item.m_ItemColor.m_Color));
- }
-
- if (!a_Item.IsCustomNameEmpty())
- {
- Writer.AddString("Name", a_Item.m_CustomName.c_str());
- }
- if (!a_Item.IsLoreEmpty())
- {
- Writer.BeginList("Lore", TAG_String);
-
- for (const auto & Line : a_Item.m_LoreTable)
- {
- Writer.AddString("", Line);
- }
-
- Writer.EndList();
- }
- Writer.EndCompound();
- }
- if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR))
- {
- cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
- }
- Writer.Finish();
-
- AString Result = Writer.GetResult();
- if (Result.size() == 0)
- {
- a_Pkt.WriteBEInt8(0);
- return;
- }
- a_Pkt.WriteBuf(Result.data(), Result.size());
+ short ItemType = a_Item.m_ItemType;
+ ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
+ if (ItemType <= 0)
+ {
+ // Fix, to make sure no invalid values are sent.
+ ItemType = -1;
+ }
+
+ if (a_Item.IsEmpty())
+ {
+ a_Pkt.WriteBEInt16(-1);
+ return;
+ }
+
+ a_Pkt.WriteBEInt16(ItemType);
+ a_Pkt.WriteBEInt8(a_Item.m_ItemCount);
+ a_Pkt.WriteBEInt16(a_Item.m_ItemDamage);
+
+ if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR) && !a_Item.m_ItemColor.IsValid())
+ {
+ a_Pkt.WriteBEInt8(0);
+ return;
+ }
+
+
+ // Send the enchantments and custom names:
+ cFastNBTWriter Writer;
+ if (a_Item.m_RepairCost != 0)
+ {
+ Writer.AddInt("RepairCost", a_Item.m_RepairCost);
+ }
+ if (!a_Item.m_Enchantments.IsEmpty())
+ {
+ const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
+ EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName);
+ }
+ if (!a_Item.IsBothNameAndLoreEmpty() || a_Item.m_ItemColor.IsValid())
+ {
+ Writer.BeginCompound("display");
+ if (a_Item.m_ItemColor.IsValid())
+ {
+ Writer.AddInt("color", static_cast<Int32>(a_Item.m_ItemColor.m_Color));
+ }
+
+ if (!a_Item.IsCustomNameEmpty())
+ {
+ Writer.AddString("Name", a_Item.m_CustomName.c_str());
+ }
+ if (!a_Item.IsLoreEmpty())
+ {
+ Writer.BeginList("Lore", TAG_String);
+
+ for (const auto & Line : a_Item.m_LoreTable)
+ {
+ Writer.AddString("", Line);
+ }
+
+ Writer.EndList();
+ }
+ Writer.EndCompound();
+ }
+ if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR))
+ {
+ cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
+ }
+ Writer.Finish();
+
+ AString Result = Writer.GetResult();
+ if (Result.size() == 0)
+ {
+ a_Pkt.WriteBEInt8(0);
+ return;
+ }
+ a_Pkt.WriteBuf(Result.data(), Result.size());
}
@@ -3133,102 +3133,102 @@ void cProtocol_1_8_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
void cProtocol_1_8_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity)
{
- cFastNBTWriter Writer;
-
- switch (a_BlockEntity.GetBlockType())
- {
- case E_BLOCK_BEACON:
- {
- auto & BeaconEntity = reinterpret_cast<const cBeaconEntity &>(a_BlockEntity);
- Writer.AddInt("x", BeaconEntity.GetPosX());
- Writer.AddInt("y", BeaconEntity.GetPosY());
- Writer.AddInt("z", BeaconEntity.GetPosZ());
- Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect());
- Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect());
- Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel());
- Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- break;
- }
-
- case E_BLOCK_COMMAND_BLOCK:
- {
- auto & CommandBlockEntity = reinterpret_cast<const cCommandBlockEntity &>(a_BlockEntity);
- Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this
- Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult());
- Writer.AddInt("x", CommandBlockEntity.GetPosX());
- Writer.AddInt("y", CommandBlockEntity.GetPosY());
- Writer.AddInt("z", CommandBlockEntity.GetPosZ());
- Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str());
- // You can set custom names for windows in Vanilla
- // For a command block, this would be the 'name' prepended to anything it outputs into global chat
- // MCS doesn't have this, so just leave it @ '@'. (geddit?)
- Writer.AddString("CustomName", "@");
- Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- if (!CommandBlockEntity.GetLastOutput().empty())
- {
- Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()));
- }
- break;
- }
-
- case E_BLOCK_HEAD:
- {
- auto & MobHeadEntity = reinterpret_cast<const cMobHeadEntity &>(a_BlockEntity);
- Writer.AddInt("x", MobHeadEntity.GetPosX());
- Writer.AddInt("y", MobHeadEntity.GetPosY());
- Writer.AddInt("z", MobHeadEntity.GetPosZ());
- Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
- Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
- Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
-
- // The new Block Entity format for a Mob Head. See: http://minecraft.gamepedia.com/Head#Block_entity
- Writer.BeginCompound("Owner");
- Writer.AddString("Id", MobHeadEntity.GetOwnerUUID());
- Writer.AddString("Name", MobHeadEntity.GetOwnerName());
- Writer.BeginCompound("Properties");
- Writer.BeginList("textures", TAG_Compound);
- Writer.BeginCompound("");
- Writer.AddString("Signature", MobHeadEntity.GetOwnerTextureSignature());
- Writer.AddString("Value", MobHeadEntity.GetOwnerTexture());
- Writer.EndCompound();
- Writer.EndList();
- Writer.EndCompound();
- Writer.EndCompound();
- break;
- }
-
- case E_BLOCK_FLOWER_POT:
- {
- auto & FlowerPotEntity = reinterpret_cast<const cFlowerPotEntity &>(a_BlockEntity);
- Writer.AddInt("x", FlowerPotEntity.GetPosX());
- Writer.AddInt("y", FlowerPotEntity.GetPosY());
- Writer.AddInt("z", FlowerPotEntity.GetPosZ());
- Writer.AddInt("Item", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemType));
- Writer.AddInt("Data", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemDamage));
- Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- break;
- }
-
- case E_BLOCK_MOB_SPAWNER:
- {
- auto & MobSpawnerEntity = reinterpret_cast<const cMobSpawnerEntity &>(a_BlockEntity);
- Writer.AddInt("x", MobSpawnerEntity.GetPosX());
- Writer.AddInt("y", MobSpawnerEntity.GetPosY());
- Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
- Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity()));
- Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
- Writer.AddString("id", "MobSpawner");
- break;
- }
-
- default:
- {
- break;
- }
- }
-
- Writer.Finish();
- a_Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size());
+ cFastNBTWriter Writer;
+
+ switch (a_BlockEntity.GetBlockType())
+ {
+ case E_BLOCK_BEACON:
+ {
+ auto & BeaconEntity = reinterpret_cast<const cBeaconEntity &>(a_BlockEntity);
+ Writer.AddInt("x", BeaconEntity.GetPosX());
+ Writer.AddInt("y", BeaconEntity.GetPosY());
+ Writer.AddInt("z", BeaconEntity.GetPosZ());
+ Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect());
+ Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect());
+ Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel());
+ Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
+ break;
+ }
+
+ case E_BLOCK_COMMAND_BLOCK:
+ {
+ auto & CommandBlockEntity = reinterpret_cast<const cCommandBlockEntity &>(a_BlockEntity);
+ Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this
+ Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult());
+ Writer.AddInt("x", CommandBlockEntity.GetPosX());
+ Writer.AddInt("y", CommandBlockEntity.GetPosY());
+ Writer.AddInt("z", CommandBlockEntity.GetPosZ());
+ Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str());
+ // You can set custom names for windows in Vanilla
+ // For a command block, this would be the 'name' prepended to anything it outputs into global chat
+ // MCS doesn't have this, so just leave it @ '@'. (geddit?)
+ Writer.AddString("CustomName", "@");
+ Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
+ if (!CommandBlockEntity.GetLastOutput().empty())
+ {
+ Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()));
+ }
+ break;
+ }
+
+ case E_BLOCK_HEAD:
+ {
+ auto & MobHeadEntity = reinterpret_cast<const cMobHeadEntity &>(a_BlockEntity);
+ Writer.AddInt("x", MobHeadEntity.GetPosX());
+ Writer.AddInt("y", MobHeadEntity.GetPosY());
+ Writer.AddInt("z", MobHeadEntity.GetPosZ());
+ Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
+ Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
+ Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
+
+ // The new Block Entity format for a Mob Head. See: http://minecraft.gamepedia.com/Head#Block_entity
+ Writer.BeginCompound("Owner");
+ Writer.AddString("Id", MobHeadEntity.GetOwnerUUID());
+ Writer.AddString("Name", MobHeadEntity.GetOwnerName());
+ Writer.BeginCompound("Properties");
+ Writer.BeginList("textures", TAG_Compound);
+ Writer.BeginCompound("");
+ Writer.AddString("Signature", MobHeadEntity.GetOwnerTextureSignature());
+ Writer.AddString("Value", MobHeadEntity.GetOwnerTexture());
+ Writer.EndCompound();
+ Writer.EndList();
+ Writer.EndCompound();
+ Writer.EndCompound();
+ break;
+ }
+
+ case E_BLOCK_FLOWER_POT:
+ {
+ auto & FlowerPotEntity = reinterpret_cast<const cFlowerPotEntity &>(a_BlockEntity);
+ Writer.AddInt("x", FlowerPotEntity.GetPosX());
+ Writer.AddInt("y", FlowerPotEntity.GetPosY());
+ Writer.AddInt("z", FlowerPotEntity.GetPosZ());
+ Writer.AddInt("Item", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemType));
+ Writer.AddInt("Data", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemDamage));
+ Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
+ break;
+ }
+
+ case E_BLOCK_MOB_SPAWNER:
+ {
+ auto & MobSpawnerEntity = reinterpret_cast<const cMobSpawnerEntity &>(a_BlockEntity);
+ Writer.AddInt("x", MobSpawnerEntity.GetPosX());
+ Writer.AddInt("y", MobSpawnerEntity.GetPosY());
+ Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
+ Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity()));
+ Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
+ Writer.AddString("id", "MobSpawner");
+ break;
+ }
+
+ default:
+ {
+ break;
+ }
+ }
+
+ Writer.Finish();
+ a_Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size());
}
@@ -3237,141 +3237,141 @@ void cProtocol_1_8_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity &
void cProtocol_1_8_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
- // Common metadata:
- Byte Flags = 0;
- if (a_Entity.IsOnFire())
- {
- Flags |= 0x01;
- }
- if (a_Entity.IsCrouched())
- {
- Flags |= 0x02;
- }
- if (a_Entity.IsSprinting())
- {
- Flags |= 0x08;
- }
- if (a_Entity.IsRclking())
- {
- Flags |= 0x10;
- }
- if (a_Entity.IsInvisible())
- {
- Flags |= 0x20;
- }
- a_Pkt.WriteBEUInt8(0); // Byte(0) + index 0
- a_Pkt.WriteBEUInt8(Flags);
-
- switch (a_Entity.GetEntityType())
- {
- case cEntity::etPlayer:
- {
- auto & Player = reinterpret_cast<const cPlayer &>(a_Entity);
-
- // Player health (not handled since players aren't monsters)
- a_Pkt.WriteBEUInt8(0x66);
- a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
-
- // Skin flags
- a_Pkt.WriteBEUInt8(0x0A);
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetSkinParts()));
-
- break;
- }
- case cEntity::etPickup:
- {
- a_Pkt.WriteBEUInt8((5 << 5) | 10); // Slot(5) + index 10
- WriteItem(a_Pkt, reinterpret_cast<const cPickup &>(a_Entity).GetItem());
- break;
- }
- case cEntity::etMinecart:
- {
- a_Pkt.WriteBEUInt8(0x51);
-
- // The following expression makes Minecarts shake more with less health or higher damage taken
- // It gets half the maximum health, and takes it away from the current health minus the half health:
- /*
- Health: 5 | 3 - (5 - 3) = 1 (shake power)
- Health: 3 | 3 - (3 - 3) = 3
- Health: 1 | 3 - (1 - 3) = 5
- */
- auto & Minecart = reinterpret_cast<const cMinecart &>(a_Entity);
- a_Pkt.WriteBEInt32((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * Minecart.LastDamage()) * 4);
- a_Pkt.WriteBEUInt8(0x52);
- a_Pkt.WriteBEInt32(1); // Shaking direction, doesn't seem to affect anything
- a_Pkt.WriteBEUInt8(0x73);
- a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10)); // Damage taken / shake effect multiplyer
-
- if (Minecart.GetPayload() == cMinecart::mpNone)
- {
- auto & RideableMinecart = reinterpret_cast<const cRideableMinecart &>(Minecart);
- const cItem & MinecartContent = RideableMinecart.GetContent();
- if (!MinecartContent.IsEmpty())
- {
- a_Pkt.WriteBEUInt8(0x54);
- int Content = MinecartContent.m_ItemType;
- Content |= MinecartContent.m_ItemDamage << 8;
- a_Pkt.WriteBEInt32(Content);
- a_Pkt.WriteBEUInt8(0x55);
- a_Pkt.WriteBEInt32(RideableMinecart.GetBlockHeight());
- a_Pkt.WriteBEUInt8(0x56);
- a_Pkt.WriteBEUInt8(1);
- }
- }
- else if (Minecart.GetPayload() == cMinecart::mpFurnace)
- {
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled() ? 1 : 0);
- }
- break;
- } // case etMinecart
-
- case cEntity::etProjectile:
- {
- auto & Projectile = reinterpret_cast<const cProjectileEntity &>(a_Entity);
- switch (Projectile.GetProjectileKind())
- {
- case cProjectileEntity::pkArrow:
- {
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(reinterpret_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0);
- break;
- }
- case cProjectileEntity::pkFirework:
- {
- a_Pkt.WriteBEUInt8(0xa8);
- WriteItem(a_Pkt, reinterpret_cast<const cFireworkEntity &>(Projectile).GetItem());
- break;
- }
- default:
- {
- break;
- }
- }
- break;
- } // case etProjectile
-
- case cEntity::etMonster:
- {
- WriteMobMetadata(a_Pkt, reinterpret_cast<const cMonster &>(a_Entity));
- break;
- }
-
- case cEntity::etItemFrame:
- {
- auto & Frame = reinterpret_cast<const cItemFrame &>(a_Entity);
- a_Pkt.WriteBEUInt8(0xa8);
- WriteItem(a_Pkt, Frame.GetItem());
- a_Pkt.WriteBEUInt8(0x09);
- a_Pkt.WriteBEUInt8(Frame.GetItemRotation());
- break;
- } // case etItemFrame
-
- default:
- {
- break;
- }
- }
+ // Common metadata:
+ Byte Flags = 0;
+ if (a_Entity.IsOnFire())
+ {
+ Flags |= 0x01;
+ }
+ if (a_Entity.IsCrouched())
+ {
+ Flags |= 0x02;
+ }
+ if (a_Entity.IsSprinting())
+ {
+ Flags |= 0x08;
+ }
+ if (a_Entity.IsRclking())
+ {
+ Flags |= 0x10;
+ }
+ if (a_Entity.IsInvisible())
+ {
+ Flags |= 0x20;
+ }
+ a_Pkt.WriteBEUInt8(0); // Byte(0) + index 0
+ a_Pkt.WriteBEUInt8(Flags);
+
+ switch (a_Entity.GetEntityType())
+ {
+ case cEntity::etPlayer:
+ {
+ auto & Player = reinterpret_cast<const cPlayer &>(a_Entity);
+
+ // Player health (not handled since players aren't monsters)
+ a_Pkt.WriteBEUInt8(0x66);
+ a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
+
+ // Skin flags
+ a_Pkt.WriteBEUInt8(0x0A);
+ a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetSkinParts()));
+
+ break;
+ }
+ case cEntity::etPickup:
+ {
+ a_Pkt.WriteBEUInt8((5 << 5) | 10); // Slot(5) + index 10
+ WriteItem(a_Pkt, reinterpret_cast<const cPickup &>(a_Entity).GetItem());
+ break;
+ }
+ case cEntity::etMinecart:
+ {
+ a_Pkt.WriteBEUInt8(0x51);
+
+ // The following expression makes Minecarts shake more with less health or higher damage taken
+ // It gets half the maximum health, and takes it away from the current health minus the half health:
+ /*
+ Health: 5 | 3 - (5 - 3) = 1 (shake power)
+ Health: 3 | 3 - (3 - 3) = 3
+ Health: 1 | 3 - (1 - 3) = 5
+ */
+ auto & Minecart = reinterpret_cast<const cMinecart &>(a_Entity);
+ a_Pkt.WriteBEInt32((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * Minecart.LastDamage()) * 4);
+ a_Pkt.WriteBEUInt8(0x52);
+ a_Pkt.WriteBEInt32(1); // Shaking direction, doesn't seem to affect anything
+ a_Pkt.WriteBEUInt8(0x73);
+ a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10)); // Damage taken / shake effect multiplyer
+
+ if (Minecart.GetPayload() == cMinecart::mpNone)
+ {
+ auto & RideableMinecart = reinterpret_cast<const cRideableMinecart &>(Minecart);
+ const cItem & MinecartContent = RideableMinecart.GetContent();
+ if (!MinecartContent.IsEmpty())
+ {
+ a_Pkt.WriteBEUInt8(0x54);
+ int Content = MinecartContent.m_ItemType;
+ Content |= MinecartContent.m_ItemDamage << 8;
+ a_Pkt.WriteBEInt32(Content);
+ a_Pkt.WriteBEUInt8(0x55);
+ a_Pkt.WriteBEInt32(RideableMinecart.GetBlockHeight());
+ a_Pkt.WriteBEUInt8(0x56);
+ a_Pkt.WriteBEUInt8(1);
+ }
+ }
+ else if (Minecart.GetPayload() == cMinecart::mpFurnace)
+ {
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled() ? 1 : 0);
+ }
+ break;
+ } // case etMinecart
+
+ case cEntity::etProjectile:
+ {
+ auto & Projectile = reinterpret_cast<const cProjectileEntity &>(a_Entity);
+ switch (Projectile.GetProjectileKind())
+ {
+ case cProjectileEntity::pkArrow:
+ {
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(reinterpret_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0);
+ break;
+ }
+ case cProjectileEntity::pkFirework:
+ {
+ a_Pkt.WriteBEUInt8(0xa8);
+ WriteItem(a_Pkt, reinterpret_cast<const cFireworkEntity &>(Projectile).GetItem());
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+ break;
+ } // case etProjectile
+
+ case cEntity::etMonster:
+ {
+ WriteMobMetadata(a_Pkt, reinterpret_cast<const cMonster &>(a_Entity));
+ break;
+ }
+
+ case cEntity::etItemFrame:
+ {
+ auto & Frame = reinterpret_cast<const cItemFrame &>(a_Entity);
+ a_Pkt.WriteBEUInt8(0xa8);
+ WriteItem(a_Pkt, Frame.GetItem());
+ a_Pkt.WriteBEUInt8(0x09);
+ a_Pkt.WriteBEUInt8(Frame.GetItemRotation());
+ break;
+ } // case etItemFrame
+
+ default:
+ {
+ break;
+ }
+ }
}
@@ -3380,266 +3380,266 @@ void cProtocol_1_8_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a
void cProtocol_1_8_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
{
- // Living Enitiy Metadata
- if (a_Mob.HasCustomName())
- {
- a_Pkt.WriteBEUInt8(0x82);
- a_Pkt.WriteString(a_Mob.GetCustomName());
-
- a_Pkt.WriteBEUInt8(0x03);
- a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible());
- }
-
- a_Pkt.WriteBEUInt8(0x66);
- a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
-
- switch (a_Mob.GetMobType())
- {
- case mtBat:
- {
- auto & Bat = reinterpret_cast<const cBat &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(Bat.IsHanging() ? 1 : 0);
- break;
- } // case mtBat
-
- case mtCreeper:
- {
- auto & Creeper = reinterpret_cast<const cCreeper &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(Creeper.IsBlowing() ? 1 : 255);
- a_Pkt.WriteBEUInt8(0x11);
- a_Pkt.WriteBEUInt8(Creeper.IsCharged() ? 1 : 0);
- break;
- } // case mtCreeper
-
- case mtEnderman:
- {
- auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x30);
- a_Pkt.WriteBEInt16(static_cast<Byte>(Enderman.GetCarriedBlock()));
- a_Pkt.WriteBEUInt8(0x11);
- a_Pkt.WriteBEUInt8(static_cast<Byte>(Enderman.GetCarriedMeta()));
- a_Pkt.WriteBEUInt8(0x12);
- a_Pkt.WriteBEUInt8(Enderman.IsScreaming() ? 1 : 0);
- break;
- } // case mtEnderman
-
- case mtGhast:
- {
- auto & Ghast = reinterpret_cast<const cGhast &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(Ghast.IsCharging());
- break;
- } // case mtGhast
-
- case mtHorse:
- {
- auto & Horse = reinterpret_cast<const cHorse &>(a_Mob);
- int Flags = 0;
- if (Horse.IsTame())
- {
- Flags |= 0x02;
- }
- if (Horse.IsSaddled())
- {
- Flags |= 0x04;
- }
- if (Horse.IsChested())
- {
- Flags |= 0x08;
- }
- if (Horse.IsEating())
- {
- Flags |= 0x20;
- }
- if (Horse.IsRearing())
- {
- Flags |= 0x40;
- }
- if (Horse.IsMthOpen())
- {
- Flags |= 0x80;
- }
- a_Pkt.WriteBEUInt8(0x50); // Int at index 16
- a_Pkt.WriteBEInt32(Flags);
- a_Pkt.WriteBEUInt8(0x13); // Byte at index 19
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(Horse.GetHorseType()));
- a_Pkt.WriteBEUInt8(0x54); // Int at index 20
- int Appearance = 0;
- Appearance = Horse.GetHorseColor();
- Appearance |= Horse.GetHorseStyle() << 8;
- a_Pkt.WriteBEInt32(Appearance);
- a_Pkt.WriteBEUInt8(0x56); // Int at index 22
- a_Pkt.WriteBEInt32(Horse.GetHorseArmour());
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Horse.IsBaby() ? -1 : (Horse.IsInLoveCooldown() ? 1 : 0));
- break;
- } // case mtHorse
-
- case mtMagmaCube:
- {
- auto & MagmaCube = reinterpret_cast<const cMagmaCube &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(MagmaCube.GetSize()));
- break;
- } // case mtMagmaCube
-
- case mtOcelot:
- {
- auto & Ocelot = reinterpret_cast<const cOcelot &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Ocelot.IsBaby() ? -1 : (Ocelot.IsInLoveCooldown() ? 1 : 0));
- break;
- } // case mtOcelot
-
- case mtCow:
- {
- auto & Cow = reinterpret_cast<const cCow &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Cow.IsBaby() ? -1 : (Cow.IsInLoveCooldown() ? 1 : 0));
- break;
- } // case mtCow
-
- case mtChicken:
- {
- auto & Chicken = reinterpret_cast<const cChicken &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Chicken.IsBaby() ? -1 : (Chicken.IsInLoveCooldown() ? 1 : 0));
- break;
- } // case mtChicken
-
- case mtPig:
- {
- auto & Pig = reinterpret_cast<const cPig &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Pig.IsBaby() ? -1 : (Pig.IsInLoveCooldown() ? 1 : 0));
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(Pig.IsSaddled() ? 1 : 0);
- break;
- } // case mtPig
-
- case mtSheep:
- {
- auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Sheep.IsBaby() ? -1 : (Sheep.IsInLoveCooldown() ? 1 : 0));
-
- a_Pkt.WriteBEUInt8(0x10);
- Byte SheepMetadata = 0;
- SheepMetadata = static_cast<Byte>(Sheep.GetFurColor());
- if (Sheep.IsSheared())
- {
- SheepMetadata |= 0x10;
- }
- a_Pkt.WriteBEUInt8(SheepMetadata);
- break;
- } // case mtSheep
-
- case mtRabbit:
- {
- auto & Rabbit = reinterpret_cast<const cRabbit &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x12);
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(Rabbit.GetRabbitType()));
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Rabbit.IsBaby() ? -1 : (Rabbit.IsInLoveCooldown() ? 1 : 0));
- break;
- } // case mtRabbit
-
- case mtSkeleton:
- {
- auto & Skeleton = reinterpret_cast<const cSkeleton &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0d);
- a_Pkt.WriteBEUInt8(Skeleton.IsWither() ? 1 : 0);
- break;
- } // case mtSkeleton
-
- case mtSlime:
- {
- auto & Slime = reinterpret_cast<const cSlime &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(Slime.GetSize()));
- break;
- } // case mtSlime
-
- case mtVillager:
- {
- auto & Villager = reinterpret_cast<const cVillager &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x50);
- a_Pkt.WriteBEInt32(Villager.GetVilType());
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Villager.IsBaby() ? -1 : 0);
- break;
- } // case mtVillager
-
- case mtWitch:
- {
- auto & Witch = reinterpret_cast<const cWitch &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x15);
- a_Pkt.WriteBEUInt8(Witch.IsAngry() ? 1 : 0);
- break;
- } // case mtWitch
-
- case mtWither:
- {
- auto & Wither = reinterpret_cast<const cWither &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x54); // Int at index 20
- a_Pkt.WriteBEInt32(static_cast<Int32>(Wither.GetWitherInvulnerableTicks()));
- a_Pkt.WriteBEUInt8(0x66); // Float at index 6
- a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
- break;
- } // case mtWither
-
- case mtWolf:
- {
- auto & Wolf = reinterpret_cast<const cWolf &>(a_Mob);
- Byte WolfStatus = 0;
- if (Wolf.IsSitting())
- {
- WolfStatus |= 0x1;
- }
- if (Wolf.IsAngry())
- {
- WolfStatus |= 0x2;
- }
- if (Wolf.IsTame())
- {
- WolfStatus |= 0x4;
- }
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(WolfStatus);
-
- a_Pkt.WriteBEUInt8(0x72);
- a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
- a_Pkt.WriteBEUInt8(0x13);
- a_Pkt.WriteBEUInt8(Wolf.IsBegging() ? 1 : 0);
- a_Pkt.WriteBEUInt8(0x14);
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(Wolf.GetCollarColor()));
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Wolf.IsBaby() ? -1 : 0);
- break;
- } // case mtWolf
-
- case mtZombie:
- {
- auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Zombie.IsBaby() ? 1 : -1);
- a_Pkt.WriteBEUInt8(0x0d);
- a_Pkt.WriteBEUInt8(Zombie.IsVillagerZombie() ? 1 : 0);
- a_Pkt.WriteBEUInt8(0x0e);
- a_Pkt.WriteBEUInt8(Zombie.IsConverting() ? 1 : 0);
- break;
- } // case mtZombie
-
- case mtZombiePigman:
- {
- auto & ZombiePigman = reinterpret_cast<const cZombiePigman &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(ZombiePigman.IsBaby() ? 1 : -1);
- break;
- } // case mtZombiePigman
- } // switch (a_Mob.GetType())
+ // Living Enitiy Metadata
+ if (a_Mob.HasCustomName())
+ {
+ a_Pkt.WriteBEUInt8(0x82);
+ a_Pkt.WriteString(a_Mob.GetCustomName());
+
+ a_Pkt.WriteBEUInt8(0x03);
+ a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible());
+ }
+
+ a_Pkt.WriteBEUInt8(0x66);
+ a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
+
+ switch (a_Mob.GetMobType())
+ {
+ case mtBat:
+ {
+ auto & Bat = reinterpret_cast<const cBat &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(Bat.IsHanging() ? 1 : 0);
+ break;
+ } // case mtBat
+
+ case mtCreeper:
+ {
+ auto & Creeper = reinterpret_cast<const cCreeper &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(Creeper.IsBlowing() ? 1 : 255);
+ a_Pkt.WriteBEUInt8(0x11);
+ a_Pkt.WriteBEUInt8(Creeper.IsCharged() ? 1 : 0);
+ break;
+ } // case mtCreeper
+
+ case mtEnderman:
+ {
+ auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x30);
+ a_Pkt.WriteBEInt16(static_cast<Byte>(Enderman.GetCarriedBlock()));
+ a_Pkt.WriteBEUInt8(0x11);
+ a_Pkt.WriteBEUInt8(static_cast<Byte>(Enderman.GetCarriedMeta()));
+ a_Pkt.WriteBEUInt8(0x12);
+ a_Pkt.WriteBEUInt8(Enderman.IsScreaming() ? 1 : 0);
+ break;
+ } // case mtEnderman
+
+ case mtGhast:
+ {
+ auto & Ghast = reinterpret_cast<const cGhast &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(Ghast.IsCharging());
+ break;
+ } // case mtGhast
+
+ case mtHorse:
+ {
+ auto & Horse = reinterpret_cast<const cHorse &>(a_Mob);
+ int Flags = 0;
+ if (Horse.IsTame())
+ {
+ Flags |= 0x02;
+ }
+ if (Horse.IsSaddled())
+ {
+ Flags |= 0x04;
+ }
+ if (Horse.IsChested())
+ {
+ Flags |= 0x08;
+ }
+ if (Horse.IsEating())
+ {
+ Flags |= 0x20;
+ }
+ if (Horse.IsRearing())
+ {
+ Flags |= 0x40;
+ }
+ if (Horse.IsMthOpen())
+ {
+ Flags |= 0x80;
+ }
+ a_Pkt.WriteBEUInt8(0x50); // Int at index 16
+ a_Pkt.WriteBEInt32(Flags);
+ a_Pkt.WriteBEUInt8(0x13); // Byte at index 19
+ a_Pkt.WriteBEUInt8(static_cast<UInt8>(Horse.GetHorseType()));
+ a_Pkt.WriteBEUInt8(0x54); // Int at index 20
+ int Appearance = 0;
+ Appearance = Horse.GetHorseColor();
+ Appearance |= Horse.GetHorseStyle() << 8;
+ a_Pkt.WriteBEInt32(Appearance);
+ a_Pkt.WriteBEUInt8(0x56); // Int at index 22
+ a_Pkt.WriteBEInt32(Horse.GetHorseArmour());
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Horse.IsBaby() ? -1 : (Horse.GetBehaviorBreeder()->IsInLoveCooldown() ? 1 : 0));
+ break;
+ } // case mtHorse
+
+ case mtMagmaCube:
+ {
+ auto & MagmaCube = reinterpret_cast<const cMagmaCube &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(static_cast<UInt8>(MagmaCube.GetSize()));
+ break;
+ } // case mtMagmaCube
+
+ case mtOcelot:
+ {
+ auto & Ocelot = reinterpret_cast<const cOcelot &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Ocelot.IsBaby() ? -1 : (Ocelot.GetBehaviorBreeder()->IsInLoveCooldown() ? 1 : 0));
+ break;
+ } // case mtOcelot
+
+ case mtCow:
+ {
+ auto & Cow = reinterpret_cast<const cCow &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Cow.IsBaby() ? -1 : (Cow.GetBehaviorBreeder()->IsInLoveCooldown() ? 1 : 0));
+ break;
+ } // case mtCow
+
+ case mtChicken:
+ {
+ auto & Chicken = reinterpret_cast<const cChicken &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Chicken.IsBaby() ? -1 : (Chicken.GetBehaviorBreeder()->IsInLoveCooldown() ? 1 : 0));
+ break;
+ } // case mtChicken
+
+ case mtPig:
+ {
+ auto & Pig = reinterpret_cast<const cPig &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Pig.IsBaby() ? -1 : (Pig.GetBehaviorBreeder()->IsInLoveCooldown() ? 1 : 0));
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(Pig.IsSaddled() ? 1 : 0);
+ break;
+ } // case mtPig
+
+ case mtSheep:
+ {
+ auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Sheep.IsBaby() ? -1 : (Sheep.GetBehaviorBreeder()->IsInLoveCooldown() ? 1 : 0));
+
+ a_Pkt.WriteBEUInt8(0x10);
+ Byte SheepMetadata = 0;
+ SheepMetadata = static_cast<Byte>(Sheep.GetFurColor());
+ if (Sheep.IsSheared())
+ {
+ SheepMetadata |= 0x10;
+ }
+ a_Pkt.WriteBEUInt8(SheepMetadata);
+ break;
+ } // case mtSheep
+
+ case mtRabbit:
+ {
+ auto & Rabbit = reinterpret_cast<const cRabbit &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x12);
+ a_Pkt.WriteBEUInt8(static_cast<UInt8>(Rabbit.GetRabbitType()));
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Rabbit.IsBaby() ? -1 : (Rabbit.GetBehaviorBreeder()->IsInLoveCooldown() ? 1 : 0));
+ break;
+ } // case mtRabbit
+
+ case mtSkeleton:
+ {
+ auto & Skeleton = reinterpret_cast<const cSkeleton &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0d);
+ a_Pkt.WriteBEUInt8(Skeleton.IsWither() ? 1 : 0);
+ break;
+ } // case mtSkeleton
+
+ case mtSlime:
+ {
+ auto & Slime = reinterpret_cast<const cSlime &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(static_cast<UInt8>(Slime.GetSize()));
+ break;
+ } // case mtSlime
+
+ case mtVillager:
+ {
+ auto & Villager = reinterpret_cast<const cVillager &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x50);
+ a_Pkt.WriteBEInt32(Villager.GetVilType());
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Villager.IsBaby() ? -1 : 0);
+ break;
+ } // case mtVillager
+
+ case mtWitch:
+ {
+ auto & Witch = reinterpret_cast<const cWitch &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x15);
+ a_Pkt.WriteBEUInt8(Witch.IsAngry() ? 1 : 0);
+ break;
+ } // case mtWitch
+
+ case mtWither:
+ {
+ auto & Wither = reinterpret_cast<const cWither &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x54); // Int at index 20
+ a_Pkt.WriteBEInt32(static_cast<Int32>(Wither.GetWitherInvulnerableTicks()));
+ a_Pkt.WriteBEUInt8(0x66); // Float at index 6
+ a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
+ break;
+ } // case mtWither
+
+ case mtWolf:
+ {
+ auto & Wolf = reinterpret_cast<const cWolf &>(a_Mob);
+ Byte WolfStatus = 0;
+ if (Wolf.IsSitting())
+ {
+ WolfStatus |= 0x1;
+ }
+ if (Wolf.IsAngry())
+ {
+ WolfStatus |= 0x2;
+ }
+ if (Wolf.IsTame())
+ {
+ WolfStatus |= 0x4;
+ }
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(WolfStatus);
+
+ a_Pkt.WriteBEUInt8(0x72);
+ a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
+ a_Pkt.WriteBEUInt8(0x13);
+ a_Pkt.WriteBEUInt8(Wolf.IsBegging() ? 1 : 0);
+ a_Pkt.WriteBEUInt8(0x14);
+ a_Pkt.WriteBEUInt8(static_cast<UInt8>(Wolf.GetCollarColor()));
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Wolf.IsBaby() ? -1 : 0);
+ break;
+ } // case mtWolf
+
+ case mtZombie:
+ {
+ auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Zombie.IsBaby() ? 1 : -1);
+ a_Pkt.WriteBEUInt8(0x0d);
+ a_Pkt.WriteBEUInt8(Zombie.IsVillagerZombie() ? 1 : 0);
+ a_Pkt.WriteBEUInt8(0x0e);
+ a_Pkt.WriteBEUInt8(Zombie.IsConverting() ? 1 : 0);
+ break;
+ } // case mtZombie
+
+ case mtZombiePigman:
+ {
+ auto & ZombiePigman = reinterpret_cast<const cZombiePigman &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(ZombiePigman.IsBaby() ? 1 : -1);
+ break;
+ } // case mtZombiePigman
+ } // switch (a_Mob.GetType())
}
@@ -3648,18 +3648,18 @@ void cProtocol_1_8_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_M
void cProtocol_1_8_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
- if (!a_Entity.IsMob())
- {
- // No properties for anything else than mobs
- a_Pkt.WriteBEInt32(0);
- return;
- }
+ if (!a_Entity.IsMob())
+ {
+ // No properties for anything else than mobs
+ a_Pkt.WriteBEInt32(0);
+ return;
+ }
- // const cMonster & Mob = (const cMonster &)a_Entity;
+ // const cMonster & Mob = (const cMonster &)a_Entity;
- // TODO: Send properties and modifiers based on the mob type
+ // TODO: Send properties and modifiers based on the mob type
- a_Pkt.WriteBEInt32(0); // NumProperties
+ a_Pkt.WriteBEInt32(0); // NumProperties
}