diff options
Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Components/AIAggressiveComponent.h | 2 | ||||
-rw-r--r-- | src/Mobs/Components/AIAggresssiveComponent.cpp | 4 | ||||
-rw-r--r-- | src/Mobs/Components/AIComponent.cpp | 4 | ||||
-rw-r--r-- | src/Mobs/Components/AIComponent.h | 6 | ||||
-rw-r--r-- | src/Mobs/Components/AttackComponent.h | 6 | ||||
-rw-r--r-- | src/Mobs/Components/EnvironmentComponent.h | 6 | ||||
-rw-r--r-- | src/Mobs/Components/MovementComponent.h | 6 |
7 files changed, 17 insertions, 17 deletions
diff --git a/src/Mobs/Components/AIAggressiveComponent.h b/src/Mobs/Components/AIAggressiveComponent.h index 73c0f972e..473a6d00d 100644 --- a/src/Mobs/Components/AIAggressiveComponent.h +++ b/src/Mobs/Components/AIAggressiveComponent.h @@ -7,7 +7,7 @@ protected: enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; cEntity * m_Target; public: - cAIAggressiveComponent(cNewMonster * a_Monster); + cAIAggressiveComponent(cMonster * a_Monster); virtual void Tick(float a_Dt, cChunk & a_Chunk) override; diff --git a/src/Mobs/Components/AIAggresssiveComponent.cpp b/src/Mobs/Components/AIAggresssiveComponent.cpp index 8bbe42b75..fd39e15fa 100644 --- a/src/Mobs/Components/AIAggresssiveComponent.cpp +++ b/src/Mobs/Components/AIAggresssiveComponent.cpp @@ -3,10 +3,10 @@ #include "AIAggressiveComponent.h" #include <iostream> -#include "../NewMonster.h" +#include "../Monster.h" -cAIAggressiveComponent::cAIAggressiveComponent(cNewMonster * a_Monster) : cAIComponent(a_Monster), m_Target(NULL){} +cAIAggressiveComponent::cAIAggressiveComponent(cMonster * a_Monster) : cAIComponent(a_Monster), m_Target(NULL){} void cAIAggressiveComponent::Tick(float a_Dt, cChunk & a_Chunk) { diff --git a/src/Mobs/Components/AIComponent.cpp b/src/Mobs/Components/AIComponent.cpp index c7ac34947..b747bffd8 100644 --- a/src/Mobs/Components/AIComponent.cpp +++ b/src/Mobs/Components/AIComponent.cpp @@ -1,5 +1,5 @@ #include "Globals.h" #include "AIComponent.h" -#include "../NewMonster.h" +#include "../Monster.h" -cAIComponent::cAIComponent(cNewMonster * a_Entity) : m_Self(a_Entity){} +cAIComponent::cAIComponent(cMonster * a_Entity) : m_Self(a_Entity){} diff --git a/src/Mobs/Components/AIComponent.h b/src/Mobs/Components/AIComponent.h index 0e43db3a0..d8bfe7900 100644 --- a/src/Mobs/Components/AIComponent.h +++ b/src/Mobs/Components/AIComponent.h @@ -1,15 +1,15 @@ #pragma once -class cNewMonster; +class cMonster; class cEntity; class cChunk; class cAIComponent { protected: - cNewMonster * m_Self; + cMonster * m_Self; public: - cAIComponent(cNewMonster * a_Entity); + cAIComponent(cMonster * a_Entity); virtual ~cAIComponent(){} virtual void Tick(float a_Dt, cChunk & a_Chunk){} diff --git a/src/Mobs/Components/AttackComponent.h b/src/Mobs/Components/AttackComponent.h index 4318070bd..ca0bbd815 100644 --- a/src/Mobs/Components/AttackComponent.h +++ b/src/Mobs/Components/AttackComponent.h @@ -1,15 +1,15 @@ #pragma once -class cNewMonster; +class cMonster; class cEntity; class cChunk; class cAttackComponent { protected: - cNewMonster * m_Self; + cMonster * m_Self; public: - cAttackComponent(cNewMonster * a_Entity); + cAttackComponent(cMonster * a_Entity); virtual ~cAttackComponent(){} virtual void Tick(float a_Dt, cChunk & a_Chunk){} diff --git a/src/Mobs/Components/EnvironmentComponent.h b/src/Mobs/Components/EnvironmentComponent.h index 0011b72e5..080ae3716 100644 --- a/src/Mobs/Components/EnvironmentComponent.h +++ b/src/Mobs/Components/EnvironmentComponent.h @@ -1,15 +1,15 @@ #pragma once -class cNewMonster; +class cMonster; class cEntity; class cChunk; class cEnvironmentComponent { protected: - cNewMonster * m_Self; + cMonster * m_Self; public: - cEnvironmentComponent(cNewMonster * a_Entity); + cEnvironmentComponent(cMonster * a_Entity); virtual ~cEnvironmentComponent(){} virtual void Tick(float a_Dt, cChunk & a_Chunk){} diff --git a/src/Mobs/Components/MovementComponent.h b/src/Mobs/Components/MovementComponent.h index 3b8b7e9eb..1c876728c 100644 --- a/src/Mobs/Components/MovementComponent.h +++ b/src/Mobs/Components/MovementComponent.h @@ -1,15 +1,15 @@ #pragma once -class cNewMonster; +class cMonster; class cEntity; class cChunk; class cMovementComponent { protected: - cNewMonster * m_Self; + cMonster * m_Self; public: - cMovementComponent(cNewMonster * a_Entity); + cMovementComponent(cMonster * a_Entity); virtual ~cMovementComponent(){} virtual void Tick(float a_Dt, cChunk & a_Chunk){} |