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-rw-r--r--src/ClientHandle.cpp2
-rw-r--r--src/PolarSSL++/AesCfb128Decryptor.h1
-rw-r--r--src/PolarSSL++/CallbackSslContext.cpp3
-rw-r--r--src/UI/SlotArea.cpp4
4 files changed, 6 insertions, 4 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 080e859d1..d47ceff0e 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1306,7 +1306,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
if (!a_ItemHandler.GetPlacementBlockTypeMeta(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
{
// Handler refused the placement, send that information back to the client:
- World->SendBlockTo(a_BlockX, a_BlockY, a_BlockY, m_Player);
+ World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
m_Player->GetInventory().SendEquippedSlot();
return;
}
diff --git a/src/PolarSSL++/AesCfb128Decryptor.h b/src/PolarSSL++/AesCfb128Decryptor.h
index 68c203d70..84c790b83 100644
--- a/src/PolarSSL++/AesCfb128Decryptor.h
+++ b/src/PolarSSL++/AesCfb128Decryptor.h
@@ -19,7 +19,6 @@
class cAesCfb128Decryptor
{
public:
- Byte test;
cAesCfb128Decryptor(void);
~cAesCfb128Decryptor();
diff --git a/src/PolarSSL++/CallbackSslContext.cpp b/src/PolarSSL++/CallbackSslContext.cpp
index 0cc88a14a..c4d19b2a0 100644
--- a/src/PolarSSL++/CallbackSslContext.cpp
+++ b/src/PolarSSL++/CallbackSslContext.cpp
@@ -11,7 +11,8 @@
-cCallbackSslContext::cCallbackSslContext(void)
+cCallbackSslContext::cCallbackSslContext(void) :
+ m_Callbacks(NULL)
{
// Nothing needed, but the constructor needs to exist so
}
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 59a6384b1..728692f2a 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -625,7 +625,8 @@ void cSlotAreaCrafting::HandleCraftItem(const cItem & a_Result, cPlayer & a_Play
cSlotAreaAnvil::cSlotAreaAnvil(cAnvilWindow & a_ParentWindow) :
cSlotAreaTemporary(3, a_ParentWindow),
- m_MaximumCost(0)
+ m_MaximumCost(0),
+ m_StackSizeToBeUsedInRepair(0)
{
}
@@ -796,6 +797,7 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
{
cItem NewSecondItem(*Item);
NewSecondItem.m_ItemCount -= m_StackSizeToBeUsedInRepair;
+ m_StackSizeToBeUsedInRepair = 0;
SetSlot(1, a_Player, NewSecondItem);
}
else