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-rw-r--r--src/Blocks/BlockAnvil.h10
-rw-r--r--src/Blocks/BlockCauldron.h2
-rw-r--r--src/Blocks/BlockCrops.h12
-rw-r--r--src/Blocks/BlockDirt.h10
-rw-r--r--src/Blocks/BlockFire.h22
-rw-r--r--src/Blocks/BlockLeaves.h19
-rw-r--r--src/Blocks/BlockMobHead.h4
-rw-r--r--src/Blocks/BlockNetherWart.h15
-rw-r--r--src/Blocks/BlockRail.h1
-rw-r--r--src/Blocks/BlockStems.h3
-rw-r--r--src/Blocks/BlockVine.h4
11 files changed, 54 insertions, 48 deletions
diff --git a/src/Blocks/BlockAnvil.h b/src/Blocks/BlockAnvil.h
index 9f5f84be0..57d10ebce 100644
--- a/src/Blocks/BlockAnvil.h
+++ b/src/Blocks/BlockAnvil.h
@@ -33,16 +33,16 @@ public:
a_BlockType = m_BlockType;
int Direction = (int)floor(a_Player->GetYaw() * 4.0 / 360.0 + 0.5) & 0x3;
- int RawMeta = a_BlockMeta >> 2;
+ NIBBLETYPE RawMeta = a_BlockMeta >> 2;
Direction++;
Direction %= 4;
switch (Direction)
{
- case 0: a_BlockMeta = 0x2 | RawMeta << 2; break;
- case 1: a_BlockMeta = 0x3 | RawMeta << 2; break;
- case 2: a_BlockMeta = 0x0 | RawMeta << 2; break;
- case 3: a_BlockMeta = 0x1 | RawMeta << 2; break;
+ case 0: a_BlockMeta = 0x2 | (RawMeta << 2); break;
+ case 1: a_BlockMeta = 0x3 | (RawMeta << 2); break;
+ case 2: a_BlockMeta = 0x0 | (RawMeta << 2); break;
+ case 3: a_BlockMeta = 0x1 | (RawMeta << 2); break;
default:
{
return false;
diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h
index 2e1032d2b..41b79b6c3 100644
--- a/src/Blocks/BlockCauldron.h
+++ b/src/Blocks/BlockCauldron.h
@@ -23,7 +23,7 @@ public:
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
- char Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
switch (a_Player->GetEquippedItem().m_ItemType)
{
case E_ITEM_WATER_BUCKET:
diff --git a/src/Blocks/BlockCrops.h b/src/Blocks/BlockCrops.h
index ffc2b3f8b..8606cf3f3 100644
--- a/src/Blocks/BlockCrops.h
+++ b/src/Blocks/BlockCrops.h
@@ -2,7 +2,7 @@
#pragma once
#include "BlockHandler.h"
-#include "../MersenneTwister.h"
+#include "../FastRandom.h"
@@ -21,7 +21,7 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_Meta) override
{
- MTRand rand;
+ cFastRandom rand;
if (a_Meta == 0x7)
{
@@ -31,18 +31,18 @@ public:
case E_BLOCK_CROPS:
{
a_Pickups.push_back(cItem(E_ITEM_WHEAT, 1, 0));
- a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1 + (int)(rand.randInt(2) + rand.randInt(2)) / 2, 0)); // [1 .. 3] with high preference of 2
+ a_Pickups.push_back(cItem(E_ITEM_SEEDS, (char)(1 + (rand.NextInt(3) + rand.NextInt(3)) / 2), 0)); // [1 .. 3] with high preference of 2
break;
}
case E_BLOCK_CARROTS:
{
- a_Pickups.push_back(cItem(E_ITEM_CARROT, 1 + (int)(rand.randInt(2) + rand.randInt(2)) / 2, 0)); // [1 .. 3] with high preference of 2
+ a_Pickups.push_back(cItem(E_ITEM_CARROT, (char)(1 + (rand.NextInt(3) + rand.NextInt(3)) / 2), 0)); // [1 .. 3] with high preference of 2
break;
}
case E_BLOCK_POTATOES:
{
- a_Pickups.push_back(cItem(E_ITEM_POTATO, 1 + (int)(rand.randInt(2) + rand.randInt(2)) / 2, 0)); // [1 .. 3] with high preference of 2
- if (rand.randInt(20) == 0)
+ a_Pickups.push_back(cItem(E_ITEM_POTATO, (char)(1 + (rand.NextInt(3) + rand.NextInt(3)) / 2), 0)); // [1 .. 3] with high preference of 2
+ if (rand.NextInt(21) == 0)
{
// With a 5% chance, drop a poisonous potato as well
a_Pickups.push_back(cItem(E_ITEM_POISONOUS_POTATO, 1, 0));
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h
index a1ab74257..aa24b8668 100644
--- a/src/Blocks/BlockDirt.h
+++ b/src/Blocks/BlockDirt.h
@@ -2,7 +2,7 @@
#pragma once
#include "BlockHandler.h"
-#include "../MersenneTwister.h"
+#include "../FastRandom.h"
@@ -44,12 +44,12 @@ public:
}
// Grass spreads to adjacent dirt blocks:
- MTRand rand; // TODO: Replace with cFastRandom
+ cFastRandom rand;
for (int i = 0; i < 2; i++) // Pick two blocks to grow to
{
- int OfsX = rand.randInt(2) - 1; // [-1 .. 1]
- int OfsY = rand.randInt(4) - 3; // [-3 .. 1]
- int OfsZ = rand.randInt(2) - 1; // [-1 .. 1]
+ int OfsX = rand.NextInt(3, a_RelX) - 1; // [-1 .. 1]
+ int OfsY = rand.NextInt(5, a_RelY) - 3; // [-3 .. 1]
+ int OfsZ = rand.NextInt(3, a_RelZ) - 1; // [-1 .. 1]
BLOCKTYPE DestBlock;
NIBBLETYPE DestMeta;
diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h
index a25b87858..c8f158e7e 100644
--- a/src/Blocks/BlockFire.h
+++ b/src/Blocks/BlockFire.h
@@ -17,25 +17,27 @@ public:
}
/// Portal boundary and direction variables
- int XZP, XZM, Dir; // For wont of a better name...
+ // 2014_03_30 _X: What are these used for? Why do we need extra variables?
+ int XZP, XZM;
+ NIBBLETYPE Dir;
virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
{
/*
PORTAL FINDING ALGORITH
=======================
- -Get clicked base block
- -Trace upwards to find first obsidian block; aborts if anything other than obsidian or air is encountered.
- Uses this value as a reference (the 'ceiling')
- -For both directions (if one fails, try the other), BASE (clicked) block:
- -Go in one direction, only stop if a non obsidian block is encountered (abort) OR a portal border is encountered (FindObsidianCeiling returns -1)
- -If a border was encountered, go the other direction and repeat above
- -Write borders to XZP and XZM, write direction portal faces to Dir
- -Loop through boundary variables, and fill with portal blocks based on Dir with meta from Dir
+ - Get clicked base block
+ - Trace upwards to find first obsidian block; aborts if anything other than obsidian or air is encountered.
+ Uses this value as a reference (the 'ceiling')
+ - For both directions (if one fails, try the other), BASE (clicked) block:
+ - Go in one direction, only stop if a non obsidian block is encountered (abort) OR a portal border is encountered (FindObsidianCeiling returns -1)
+ - If a border was encountered, go the other direction and repeat above
+ - Write borders to XZP and XZM, write direction portal faces to Dir
+ - Loop through boundary variables, and fill with portal blocks based on Dir with meta from Dir
*/
a_BlockY--; // Because we want the block below the fire
- FindAndSetPortalFrame(a_BlockX, a_BlockY, a_BlockZ, a_ChunkInterface, a_WorldInterface); // Brought to you by Aperture Science
+ FindAndSetPortalFrame(a_BlockX, a_BlockY, a_BlockZ, a_ChunkInterface, a_WorldInterface);
}
virtual void OnDigging(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h
index a6d3373c1..8af14686e 100644
--- a/src/Blocks/BlockLeaves.h
+++ b/src/Blocks/BlockLeaves.h
@@ -1,6 +1,6 @@
#pragma once
#include "BlockHandler.h"
-#include "../MersenneTwister.h"
+#include "../FastRandom.h"
#include "../World.h"
#include "../BlockArea.h"
@@ -37,16 +37,18 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- MTRand rand;
+ cFastRandom rand;
// Only the first 2 bits contain the display information, the others are for growing
- if (rand.randInt(5) == 0)
+ if (rand.NextInt(6) == 0)
{
a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 3));
}
- if ((a_BlockMeta & 3) == E_META_SAPLING_APPLE)
+
+ // 1 % chance of dropping an apple, if the leaves' type is Apple Leaves
+ if ((a_BlockMeta & 3) == E_META_LEAVES_APPLE)
{
- if (rand.rand(100) == 0)
+ if (rand.NextInt(101) == 0)
{
a_Pickups.push_back(cItem(E_ITEM_RED_APPLE, 1, 0));
}
@@ -58,11 +60,10 @@ public:
{
cBlockHandler::OnDestroyed(a_ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ);
- //0.5% chance of dropping an apple
+ // 0.5% chance of dropping an apple, if the leaves' type is Apple Leaves:
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- //check if Oak (0x1 and 0x2 bit not set)
- MTRand rand;
- if(!(Meta & 3) && rand.randInt(200) == 100)
+ cFastRandom rand;
+ if (((Meta & 3) == E_META_LEAVES_APPLE) && (rand.NextInt(201) == 100))
{
cItems Drops;
Drops.push_back(cItem(E_ITEM_RED_APPLE, 1, 0));
diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h
index 6aa01f986..080843a73 100644
--- a/src/Blocks/BlockMobHead.h
+++ b/src/Blocks/BlockMobHead.h
@@ -62,8 +62,8 @@ public:
}
public:
- cCallback (cPlayer * a_Player, NIBBLETYPE a_OldBlockMeta, NIBBLETYPE a_NewBlockMeta) :
- m_Player(a_Player),
+ cCallback (cPlayer * a_CBPlayer, NIBBLETYPE a_OldBlockMeta, NIBBLETYPE a_NewBlockMeta) :
+ m_Player(a_CBPlayer),
m_OldBlockMeta(a_OldBlockMeta),
m_NewBlockMeta(a_NewBlockMeta)
{}
diff --git a/src/Blocks/BlockNetherWart.h b/src/Blocks/BlockNetherWart.h
index 923180e19..812cf906f 100644
--- a/src/Blocks/BlockNetherWart.h
+++ b/src/Blocks/BlockNetherWart.h
@@ -2,14 +2,13 @@
#pragma once
#include "BlockHandler.h"
-#include "../MersenneTwister.h"
+#include "../FastRandom.h"
#include "../World.h"
-/// Common class that takes care of carrots, potatoes and wheat
class cBlockNetherWartHandler :
public cBlockHandler
{
@@ -22,12 +21,12 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_Meta) override
{
- MTRand rand;
+ cFastRandom rand;
if (a_Meta == 0x7)
{
- // Is fully grown, drop the entire produce:
- a_Pickups.push_back(cItem(E_ITEM_NETHER_WART, 1 + (int)(rand.randInt(2) + rand.randInt(2)) / 2, 0));
+ // Fully grown, drop the entire produce:
+ a_Pickups.push_back(cItem(E_ITEM_NETHER_WART, (char)(1 + (rand.NextInt(3) + rand.NextInt(3))) / 2, 0));
}
else
{
@@ -35,18 +34,20 @@ public:
}
}
+
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{
- NIBBLETYPE Meta = a_Chunk.GetMeta (a_RelX, a_RelY, a_RelZ);
-
+ NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
if (Meta < 7)
{
a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_NETHER_WART, ++Meta);
}
}
+
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
+ // Needs to be placed on top of a Soulsand block:
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_SOULSAND));
}
} ;
diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h
index 477707a91..ad78d290a 100644
--- a/src/Blocks/BlockRail.h
+++ b/src/Blocks/BlockRail.h
@@ -431,6 +431,7 @@ public:
}
break;
}
+ default: break;
}
return true;
}
diff --git a/src/Blocks/BlockStems.h b/src/Blocks/BlockStems.h
index 705436345..b726a0901 100644
--- a/src/Blocks/BlockStems.h
+++ b/src/Blocks/BlockStems.h
@@ -17,9 +17,10 @@ public:
{
}
+
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- int ItemType = (m_BlockType == E_BLOCK_MELON_STEM) ? E_ITEM_MELON_SEEDS : E_ITEM_PUMPKIN_SEEDS;
+ short ItemType = (m_BlockType == E_BLOCK_MELON_STEM) ? E_ITEM_MELON_SEEDS : E_ITEM_PUMPKIN_SEEDS;
a_Pickups.push_back(cItem(ItemType, 1, 0));
}
diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h
index e14218633..e796a45ae 100644
--- a/src/Blocks/BlockVine.h
+++ b/src/Blocks/BlockVine.h
@@ -83,7 +83,7 @@ public:
static const struct
{
int x, z;
- int Bit;
+ NIBBLETYPE Bit;
} Coords[] =
{
{ 0, 1, 1}, // south, ZP
@@ -91,7 +91,7 @@ public:
{ 0, -1, 4}, // north, ZM
{ 1, 0, 8}, // east, XP
} ;
- int res = 0;
+ NIBBLETYPE res = 0;
for (size_t i = 0; i < ARRAYCOUNT(Coords); i++)
{
BLOCKTYPE BlockType;