diff options
Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.cpp | 2 | ||||
-rw-r--r-- | src/Server.cpp | 1 | ||||
-rw-r--r-- | src/Server.h | 6 |
3 files changed, 8 insertions, 1 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index f82166820..669138f72 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -2016,7 +2016,7 @@ bool cClientHandle::CheckBlockInteractionsRate(void) ASSERT(m_Player != nullptr); ASSERT(m_Player->GetWorld() != nullptr); - if (m_NumBlockChangeInteractionsThisTick > MAX_BLOCK_CHANGE_INTERACTIONS) + if ((cRoot::Get()->GetServer()->ShouldLimitPlayerBlockChanges()) && (m_NumBlockChangeInteractionsThisTick > MAX_BLOCK_CHANGE_INTERACTIONS)) { return false; } diff --git a/src/Server.cpp b/src/Server.cpp index 95e0b535b..fbd190f0d 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -236,6 +236,7 @@ bool cServer::InitServer(cSettingsRepositoryInterface & a_Settings, bool a_Shoul } m_ShouldAllowMultiWorldTabCompletion = a_Settings.GetValueSetB("Server", "AllowMultiWorldTabCompletion", true); + m_ShouldLimitPlayerBlockChanges = a_Settings.GetValueSetB("AntiCheat", "LimitPlayerBlockChanges", true); m_ShouldLoadOfflinePlayerData = a_Settings.GetValueSetB("PlayerData", "LoadOfflinePlayerData", false); m_ShouldLoadNamedPlayerData = a_Settings.GetValueSetB("PlayerData", "LoadNamedPlayerData", true); diff --git a/src/Server.h b/src/Server.h index 74f9581ae..bb9b7f511 100644 --- a/src/Server.h +++ b/src/Server.h @@ -127,6 +127,9 @@ public: /** Returns true if authentication has been turned on in server settings. */ bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; } // tolua_export + /** Returns true if limit for number of block changes per tick by a player has been turned on in server settings. */ + bool ShouldLimitPlayerBlockChanges(void) const { return m_ShouldLimitPlayerBlockChanges; } + /** Returns true if offline UUIDs should be used to load data for players whose normal UUIDs cannot be found. Loaded from the settings.ini [PlayerData].LoadOfflinePlayerData setting. */ bool ShouldLoadOfflinePlayerData(void) const { return m_ShouldLoadOfflinePlayerData; } @@ -224,6 +227,9 @@ private: This setting is the same as the "online-mode" setting in Vanilla. */ bool m_ShouldAuthenticate; + /** True if limit for number of block changes per tick by a player should be enabled. */ + bool m_ShouldLimitPlayerBlockChanges; + /** True if offline UUIDs should be used to load data for players whose normal UUIDs cannot be found. This allows transitions from an offline (no-auth) server to an online one. Loaded from the settings.ini [PlayerData].LoadOfflinePlayerData setting. */ |