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-rw-r--r--src/BlockID.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/BlockID.h b/src/BlockID.h
index d835f9518..d6712a588 100644
--- a/src/BlockID.h
+++ b/src/BlockID.h
@@ -175,12 +175,35 @@ enum ENUM_BLOCK_ID
E_BLOCK_NEW_LOG = 162,
E_BLOCK_ACACIA_WOOD_STAIRS = 163,
E_BLOCK_DARK_OAK_WOOD_STAIRS = 164,
+ E_BLOCK_SLIME_BLOCK = 165,
+ E_BLOCK_IRON_TRAPDOOR = 167,
+ E_BLOCK_PRISMARINE_BLOCK = 168,
+ E_BLOCK_SEA_LANTERN = 169,
E_BLOCK_HAY_BALE = 170,
E_BLOCK_CARPET = 171,
E_BLOCK_HARDENED_CLAY = 172,
E_BLOCK_BLOCK_OF_COAL = 173,
E_BLOCK_PACKED_ICE = 174,
E_BLOCK_BIG_FLOWER = 175,
+ E_BLOCK_RED_SANDSTONE = 179,
+ E_BLOCK_RED_SANDSTONE_STAIRS = 180,
+ E_BLOCK_NEW_STONE_SLAB = 181,
+ E_BLOCK_SPRUCE_FENCE_GATE = 182,
+ E_BLOCK_BIRCH_FENCE_GATE = 183,
+ E_BLOCK_JUNGLE_FENCE_GATE = 184,
+ E_BLOCK_DARK_OAK_FENCE_GATE = 185,
+ E_BLOCK_ACACIA_FENCE_GATE = 186,
+ E_BLOCK_SPRUCE_FENCE = 187,
+ E_BLOCK_BIRCH_FENCE = 188,
+ E_BLOCK_JUNGLE_FENCE = 189,
+ E_BLOCK_DARK_OAK_FENCE = 190,
+ E_BLOCK_ACACIA_FENCE = 191,
+ // I don't know which block has the ID 192, maybe there is no block but we have to wait for mcp
+ E_BLOCK_SPRUCE_DOOR = 193,
+ E_BLOCK_BIRCH_DOOR = 194,
+ E_BLOCK_JUNGLE_DOOR = 195,
+ E_BLOCK_ACACIA_DOOR = 196,
+ E_BLOCK_DARK_OAK_DOOR = 197,
// Keep these two as the last values, without a number - they will get their correct number assigned automagically by C++
// IsValidBlock() depends on this
@@ -356,6 +379,14 @@ enum ENUM_ITEM_ID
E_ITEM_NETHER_QUARTZ = 406,
E_ITEM_MINECART_WITH_TNT = 407,
E_ITEM_MINECART_WITH_HOPPER = 408,
+ E_ITEM_PRISMARINE_SHARD = 409,
+ E_ITEM_PRISMARINE_CRYSTALS = 410,
+ E_ITEM_RAW_RABBIT = 411,
+ E_ITEM_COOKED_RABBIT = 412,
+ E_ITEM_RABBIT_STEW = 413,
+ E_ITEM_RABBITS_FOOD = 414,
+ E_ITEM_RABBIT_HIDE = 415,
+ E_ITEM_ARMOR_STAND = 416,
E_ITEM_IRON_HORSE_ARMOR = 417,
E_ITEM_GOLD_HORSE_ARMOR = 418,
E_ITEM_DIAMOND_HORSE_ARMOR = 419,
@@ -364,6 +395,12 @@ enum ENUM_ITEM_ID
E_ITEM_MINECART_WITH_COMMAND_BLOCK = 422,
E_ITEM_RAW_MUTTON = 423,
E_ITEM_MUTTON = 424,
+ E_ITEM_BANNER = 425,
+ E_ITEM_SPRUCE_DOOR = 427,
+ E_ITEM_BIRCH_DOOR = 428,
+ E_ITEM_JUNGLE_DOOR = 429,
+ E_ITEM_ACACIA_DOOR = 430,
+ E_ITEM_DARK_OAK_DOOR = 431,
// Keep these two as the last values of the consecutive list, without a number - they will get their correct number assigned automagically by C++
// IsValidItem() depends on this!