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-rw-r--r--src/Entities/Player.cpp4
-rw-r--r--src/NetherPortalScanner.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 044b802b7..07962fec8 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -386,8 +386,8 @@ void cPlayer::TickFreezeCode()
{
// If we find a position with enough space for the player
if (
- (Chunk->GetBlock(Rel.x, NewY, Rel.z) == E_BLOCK_AIR) &&
- (Chunk->GetBlock(Rel.x, NewY + 1, Rel.z) == E_BLOCK_AIR)
+ !cBlockInfo::IsSolid(Chunk->GetBlock(Rel.x, NewY, Rel.z)) &&
+ !cBlockInfo::IsSolid(Chunk->GetBlock(Rel.x, NewY + 1, Rel.z))
)
{
// If the found position is not the same as the original
diff --git a/src/NetherPortalScanner.cpp b/src/NetherPortalScanner.cpp
index 4b457de17..9625ed7cf 100644
--- a/src/NetherPortalScanner.cpp
+++ b/src/NetherPortalScanner.cpp
@@ -9,7 +9,7 @@
-const double cNetherPortalScanner::OutOffset = 2;
+const double cNetherPortalScanner::OutOffset = 0.5;
const double cNetherPortalScanner::AcrossOffset = 0.5;
@@ -278,7 +278,7 @@ void cNetherPortalScanner::OnDisabled(void)
FLOGD("Building nether portal at {0}", m_PortalLoc);
BuildNetherPortal(m_PortalLoc, m_Dir, m_BuildPlatform);
m_PortalLoc.x += 1;
- m_PortalLoc.y += 2;
+ m_PortalLoc.y += 1;
m_PortalLoc.z += 1;
}