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-rw-r--r--src/Blocks/BlockCauldron.h30
1 files changed, 20 insertions, 10 deletions
diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h
index 9f2d0c82e..b8cd9081c 100644
--- a/src/Blocks/BlockCauldron.h
+++ b/src/Blocks/BlockCauldron.h
@@ -39,6 +39,7 @@ private:
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockPos);
auto EquippedItem = a_Player.GetEquippedItem();
+
switch (EquippedItem.m_ItemType)
{
case E_ITEM_BUCKET:
@@ -96,12 +97,12 @@ private:
}
break;
}
- // Resets any color to default:
case E_ITEM_LEATHER_BOOTS:
case E_ITEM_LEATHER_CAP:
case E_ITEM_LEATHER_PANTS:
case E_ITEM_LEATHER_TUNIC:
{
+ // Resets any color to default:
if ((Meta > 0) && ((EquippedItem.m_ItemColor.GetRed() != 255) || (EquippedItem.m_ItemColor.GetBlue() != 255) || (EquippedItem.m_ItemColor.GetGreen() != 255)))
{
a_ChunkInterface.SetBlockMeta(a_BlockPos, --Meta);
@@ -111,7 +112,6 @@ private:
}
break;
}
- // Resets shulker box color:
case E_BLOCK_BLACK_SHULKER_BOX:
case E_BLOCK_BLUE_SHULKER_BOX:
case E_BLOCK_BROWN_SHULKER_BOX:
@@ -127,6 +127,8 @@ private:
case E_BLOCK_RED_SHULKER_BOX:
case E_BLOCK_YELLOW_SHULKER_BOX:
{
+ // Resets shulker box color.
+
// TODO: When there is an actual default shulker box add the appropriate changes here! - 19.09.2020 - 12xx12
if (Meta == 0)
{
@@ -134,22 +136,30 @@ private:
break;
}
- // This is a workaround for version < 1.13. They client thinks a player placed a shulker and display that to the player
- // The shulker cleaning was added in 1.13.
- const auto ResendPosition = AddFaceDirection(a_BlockPos, a_BlockFace);
- a_Player.GetClientHandle()->SendBlockChange(
- ResendPosition.x, ResendPosition.y, ResendPosition.z,
- a_ChunkInterface.GetBlock(ResendPosition), a_ChunkInterface.GetBlockMeta(ResendPosition)
- );
-
// Proceed with normal cleaning:
a_ChunkInterface.SetBlockMeta(a_BlockPos, --Meta);
auto NewShulker = cItem(EquippedItem);
NewShulker.m_ItemType = E_BLOCK_PURPLE_SHULKER_BOX;
a_Player.ReplaceOneEquippedItemTossRest(NewShulker);
+
break;
}
}
+
+ if (!ItemHandler(EquippedItem.m_ItemType)->IsPlaceable())
+ {
+ // Item not placeable in the first place, our work is done:
+ return true;
+ }
+
+ // This is a workaround for versions < 1.13, where rclking a cauldron with a block, places a block.
+ // Using cauldrons with blocks was added in 1.13 as part of shulker cleaning.
+ const auto ResendPosition = AddFaceDirection(a_BlockPos, a_BlockFace);
+ a_Player.GetClientHandle()->SendBlockChange(
+ ResendPosition.x, ResendPosition.y, ResendPosition.z,
+ a_ChunkInterface.GetBlock(ResendPosition), a_ChunkInterface.GetBlockMeta(ResendPosition)
+ );
+
return true;
}