diff options
Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockCactus.h | 4 | ||||
-rw-r--r-- | src/Blocks/BlockCrops.h | 12 | ||||
-rw-r--r-- | src/Blocks/BlockDirt.h | 32 | ||||
-rw-r--r-- | src/Blocks/BlockFarmland.h | 23 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 2 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.h | 7 | ||||
-rw-r--r-- | src/Blocks/BlockLeaves.h | 25 | ||||
-rw-r--r-- | src/Blocks/BlockSapling.h | 10 | ||||
-rw-r--r-- | src/Blocks/BlockStems.h | 10 | ||||
-rw-r--r-- | src/Blocks/BlockSugarcane.h | 4 | ||||
-rw-r--r-- | src/Chunk.cpp | 19 | ||||
-rw-r--r-- | src/Chunk.h | 6 | ||||
-rw-r--r-- | src/ChunkMap.cpp | 19 | ||||
-rw-r--r-- | src/ChunkMap.h | 3 | ||||
-rw-r--r-- | src/World.cpp | 4 |
15 files changed, 117 insertions, 63 deletions
diff --git a/src/Blocks/BlockCactus.h b/src/Blocks/BlockCactus.h index 4147ad473..7a9088178 100644 --- a/src/Blocks/BlockCactus.h +++ b/src/Blocks/BlockCactus.h @@ -65,9 +65,9 @@ public: } - void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override + void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { - a_World->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, 1); + a_Chunk.GetWorld()->GrowCactus(a_RelX + a_Chunk.GetPosX() * cChunkDef::Width, a_RelY, a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width, 1); } diff --git a/src/Blocks/BlockCrops.h b/src/Blocks/BlockCrops.h index 9dd65aae2..9c4964e02 100644 --- a/src/Blocks/BlockCrops.h +++ b/src/Blocks/BlockCrops.h @@ -75,11 +75,11 @@ public: } - void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override + void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - NIBBLETYPE Light = a_World->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ); - NIBBLETYPE SkyLight = a_World->GetBlockSkyLight(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE Meta = a_Chunk.GetMeta (a_RelX, a_RelY, a_RelZ); + NIBBLETYPE Light = a_Chunk.GetBlockLight(a_RelX, a_RelY, a_RelZ); + NIBBLETYPE SkyLight = a_Chunk.GetSkyLight (a_RelX, a_RelY, a_RelZ); if (SkyLight > Light) { @@ -88,11 +88,11 @@ public: if ((Meta < 7) && (Light > 8)) { - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_CROPS, ++Meta); + a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_CROPS, ++Meta); } else if (Light < 9) { - a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ); + a_Chunk.GetWorld()->DigBlock(a_RelX + a_Chunk.GetPosX() * cChunkDef::Width, a_RelY, a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width); } } diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h index a98199977..a83dab1fd 100644 --- a/src/Blocks/BlockDirt.h +++ b/src/Blocks/BlockDirt.h @@ -26,7 +26,7 @@ public: } - virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override + void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { if (m_BlockType != E_BLOCK_GRASS) { @@ -34,18 +34,18 @@ public: } // Grass becomes dirt if there is something on top of it: - if (a_BlockY < cChunkDef::Height - 1) + if (a_RelY < cChunkDef::Height - 1) { - BLOCKTYPE Above = a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ); + BLOCKTYPE Above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ); if ((!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above]) || IsBlockWater(Above)) { - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0); + a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL); return; } } // Grass spreads to adjacent dirt blocks: - MTRand rand; + MTRand rand; // TODO: Replace with cFastRandom for (int i = 0; i < 2; i++) // Pick two blocks to grow to { int OfsX = rand.randInt(2) - 1; // [-1 .. 1] @@ -54,25 +54,33 @@ public: BLOCKTYPE DestBlock; NIBBLETYPE DestMeta; - if ((a_BlockY + OfsY < 0) || (a_BlockY + OfsY >= cChunkDef::Height - 1)) + if ((a_RelY + OfsY < 0) || (a_RelY + OfsY >= cChunkDef::Height - 1)) { // Y Coord out of range continue; } - bool IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, DestBlock, DestMeta); - if (!IsValid || (DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL)) + int BlockX = a_RelX + OfsX; + int BlockY = a_RelY + OfsY; + int BlockZ = a_RelZ + OfsZ; + cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(BlockX, BlockZ); + if (Chunk == NULL) { - // Not a regular dirt block, or in an unloaded chunk + // Unloaded chunk + continue; + } + Chunk->GetBlockTypeMeta(BlockX, BlockY, BlockZ, DestBlock, DestMeta); + if ((DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL)) + { + // Not a regular dirt block continue; } BLOCKTYPE AboveDest; NIBBLETYPE AboveMeta; - IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, AboveDest, AboveMeta); - ASSERT(IsValid); // WTF - how did we get the DestBlock if AboveBlock is not valid? + Chunk->GetBlockTypeMeta(BlockX, BlockY + 1, BlockZ, AboveDest, AboveMeta); if ((g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest]) && !IsBlockWater(AboveDest)) { - a_World->FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, E_BLOCK_GRASS, 0); + Chunk->FastSetBlock(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ, E_BLOCK_GRASS, 0); } } // for i - repeat twice } diff --git a/src/Blocks/BlockFarmland.h b/src/Blocks/BlockFarmland.h index 7bc71f7f3..a69d9b775 100644 --- a/src/Blocks/BlockFarmland.h +++ b/src/Blocks/BlockFarmland.h @@ -28,12 +28,12 @@ public: } - virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override + void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { bool Found = false; - int Biome = a_World->GetBiomeAt(a_BlockX, a_BlockZ); - if (a_World->IsWeatherWet() && (Biome != biDesert) && (Biome != biDesertHills)) + EMCSBiome Biome = a_Chunk.GetBiomeAt(a_RelX, a_RelZ); + if (a_Chunk.GetWorld()->IsWeatherWet() && !IsBiomeNoDownfall(Biome)) { // Rain hydrates farmland, too, except in Desert biomes. Found = true; @@ -42,10 +42,13 @@ public: { // Search for water in a close proximity: // Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles + // TODO: Rewrite this to use the chunk and its neighbors directly cBlockArea Area; - if (!Area.Read(a_World, a_BlockX - 4, a_BlockX + 4, a_BlockY, a_BlockY + 1, a_BlockZ - 4, a_BlockZ + 4)) + int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; + int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; + if (!Area.Read(a_Chunk.GetWorld(), BlockX - 4, BlockX + 4, a_RelY, a_RelY + 1, BlockZ - 4, BlockZ + 4)) { - // Too close to the world edge, cannot check surroudnings; don't tick at all + // Too close to the world edge, cannot check surroundings; don't tick at all return; } @@ -64,14 +67,14 @@ public: } // for i - BlockTypes[] } - NIBBLETYPE BlockMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE BlockMeta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); if (Found) { // Water was found, hydrate the block until hydration reaches 7: if (BlockMeta < 7) { - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ++BlockMeta); + a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, ++BlockMeta); } return; } @@ -79,12 +82,12 @@ public: // Water wasn't found, de-hydrate block: if (BlockMeta > 0) { - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FARMLAND, --BlockMeta); + a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, --BlockMeta); return; } // Farmland too dry. If nothing is growing on top, turn back to dirt: - switch (a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)) + switch (a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ)) { case E_BLOCK_CROPS: case E_BLOCK_MELON_STEM: @@ -95,7 +98,7 @@ public: } default: { - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0); + a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0); break; } } diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index cd07b3021..3448cf8a1 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -252,7 +252,7 @@ bool cBlockHandler::GetPlacementBlockTypeMeta( -void cBlockHandler::OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) +void cBlockHandler::OnUpdate(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ) { } diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index 81d9f240c..80dccd8c7 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -22,8 +22,9 @@ class cBlockHandler public: cBlockHandler(BLOCKTYPE a_BlockType); - /// Called when the block gets ticked either by a random tick or by a queued tick - virtual void OnUpdate(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ); + /// Called when the block gets ticked either by a random tick or by a queued tick. + /// Note that the coords are chunk-relative! + virtual void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ); /** Called before a block is placed into a world. The handler should return true to allow placement, false to refuse. @@ -66,7 +67,7 @@ public: /// Called if the user right clicks the block and the block is useable virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); - /// Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents + /// <summary>Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents</summary> virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta); /// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h index 6e015b8fa..539d12a49 100644 --- a/src/Blocks/BlockLeaves.h +++ b/src/Blocks/BlockLeaves.h @@ -77,9 +77,9 @@ public: } - virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override + void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); if ((Meta & 0x04) != 0) { // Player-placed leaves, don't decay @@ -93,12 +93,14 @@ public: } // Get the data around the leaves: + int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; + int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; cBlockArea Area; if (!Area.Read( - a_World, - a_BlockX - LEAVES_CHECK_DISTANCE, a_BlockX + LEAVES_CHECK_DISTANCE, - a_BlockY - LEAVES_CHECK_DISTANCE, a_BlockY + LEAVES_CHECK_DISTANCE, - a_BlockZ - LEAVES_CHECK_DISTANCE, a_BlockZ + LEAVES_CHECK_DISTANCE, + a_Chunk.GetWorld(), + BlockX - LEAVES_CHECK_DISTANCE, BlockX + LEAVES_CHECK_DISTANCE, + a_RelY - LEAVES_CHECK_DISTANCE, a_RelY + LEAVES_CHECK_DISTANCE, + BlockZ - LEAVES_CHECK_DISTANCE, BlockZ + LEAVES_CHECK_DISTANCE, cBlockArea::baTypes) ) { @@ -106,17 +108,16 @@ public: return; } - if (HasNearLog(Area, a_BlockX, a_BlockY, a_BlockZ)) + if (HasNearLog(Area, BlockX, a_RelY, BlockZ)) { // Wood found, the leaves stay; mark them as checked: - a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x8); + a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta | 0x8); return; } - // Decay the leaves: - DropBlock(a_World, NULL, a_BlockX, a_BlockY, a_BlockZ); - a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ); - + // Decay the leaves: + DropBlock(a_Chunk.GetWorld(), NULL, BlockX, a_RelY, BlockZ); + a_Chunk.GetWorld()->DigBlock(BlockX, a_RelY, BlockZ); } diff --git a/src/Blocks/BlockSapling.h b/src/Blocks/BlockSapling.h index fff2fa88b..0dcae1f93 100644 --- a/src/Blocks/BlockSapling.h +++ b/src/Blocks/BlockSapling.h @@ -31,17 +31,19 @@ public: } - void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override + void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); if ((Meta & 0x08) != 0) { - a_World->GrowTree(a_BlockX, a_BlockY, a_BlockZ); + int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; + int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; + a_Chunk.GetWorld()->GrowTree(BlockX, a_RelY, BlockZ); } else { - a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x08); + a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta | 0x08); } } diff --git a/src/Blocks/BlockStems.h b/src/Blocks/BlockStems.h index ce02d9cb8..e17f2ea3d 100644 --- a/src/Blocks/BlockStems.h +++ b/src/Blocks/BlockStems.h @@ -25,18 +25,20 @@ public: } - void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override + void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); if (Meta >= 7) { // Grow the produce: - a_World->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, m_BlockType); + int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; + int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; + a_Chunk.GetWorld()->GrowMelonPumpkin(BlockX, a_RelY, a_RelZ, m_BlockType); } else { // Grow the stem: - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta + 1); + a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, Meta + 1); } } diff --git a/src/Blocks/BlockSugarcane.h b/src/Blocks/BlockSugarcane.h index 28a60df80..02d7a2fe4 100644 --- a/src/Blocks/BlockSugarcane.h +++ b/src/Blocks/BlockSugarcane.h @@ -73,9 +73,9 @@ public: } - void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override + void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { - a_World->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, 1); + a_Chunk.GetWorld()->GrowSugarcane(a_RelX + a_Chunk.GetPosX() * cChunkDef::Width, a_RelY, a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width, 1); } diff --git a/src/Chunk.cpp b/src/Chunk.cpp index b3b24e339..45825a30f 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -631,6 +631,23 @@ void cChunk::Tick(float a_Dt) +void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ) +{ + unsigned Index = MakeIndex(a_RelX, a_RelY, a_RelZ); + if (Index == INDEX_OUT_OF_RANGE) + { + // An assert has already been made in MakeIndex() + return; + } + cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]); + ASSERT(Handler != NULL); // Happenned on server restart, FS #243 + Handler->OnUpdate(*this, a_RelX + m_PosX * Width, a_RelY, a_RelZ + m_PosZ * Width); +} + + + + + void cChunk::MoveEntityToNewChunk(cEntity * a_Entity) { cChunk * Neighbor = GetNeighborChunk(a_Entity->GetChunkX() * cChunkDef::Width, a_Entity->GetChunkZ() * cChunkDef::Width); @@ -777,7 +794,7 @@ void cChunk::TickBlocks(void) unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ); cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]); ASSERT(Handler != NULL); // Happenned on server restart, FS #243 - Handler->OnUpdate(m_World, m_BlockTickX + m_PosX * Width, m_BlockTickY, m_BlockTickZ + m_PosZ * Width); + Handler->OnUpdate(*this, m_BlockTickX + m_PosX * Width, m_BlockTickY, m_BlockTickZ + m_PosZ * Width); } // for i - tickblocks } diff --git a/src/Chunk.h b/src/Chunk.h index 895b407a3..f13eb9a03 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -134,6 +134,9 @@ public: void SpawnMobs(cMobSpawner& a_MobSpawner); void Tick(float a_Dt); + + /// Ticks a single block. Used by cWorld::TickQueuedBlocks() to tick the queued blocks + void TickBlock(int a_RelX, int a_RelY, int a_RelZ); int GetPosX(void) const { return m_PosX; } int GetPosY(void) const { return m_PosY; } @@ -457,9 +460,6 @@ private: /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem) void GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_Random); - /// Checks if a leaves block at the specified coords has a log up to 4 blocks away connected by other leaves blocks (false if no log) - bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ); - /// Called by Tick() when an entity moves out of this chunk into a neighbor; moves the entity and sends spawn / despawn packet to clients void MoveEntityToNewChunk(cEntity * a_Entity); diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 692f97ddf..a6caa5ef7 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -2244,7 +2244,24 @@ void cChunkMap::Tick(float a_Dt) -void cChunkMap::UnloadUnusedChunks() +void cChunkMap::TickBlock(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + cCSLock Lock(m_CSLayers); + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + return; + } + Chunk->TickBlock(a_BlockX, a_BlockY, a_BlockZ); +} + + + + + +void cChunkMap::UnloadUnusedChunks(void) { cCSLock Lock(m_CSLayers); for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) diff --git a/src/ChunkMap.h b/src/ChunkMap.h index 2a1d78ff8..b3fe25393 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -282,6 +282,9 @@ public: void SpawnMobs(cMobSpawner& a_MobSpawner); void Tick(float a_Dt); + + /// Ticks a single block. Used by cWorld::TickQueuedBlocks() to tick the queued blocks + void TickBlock(int a_BlockX, int a_BlockY, int a_BlockZ); void UnloadUnusedChunks(void); void SaveAllChunks(void); diff --git a/src/World.cpp b/src/World.cpp index 4f315d2af..bed5d6701 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -2596,12 +2596,12 @@ void cWorld::TickQueuedBlocks(void) for (std::vector<BlockTickQueueItem *>::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); itr++) { - BlockTickQueueItem *Block = (*itr); + BlockTickQueueItem * Block = (*itr); Block->TicksToWait -= 1; if (Block->TicksToWait <= 0) { // TODO: Handle the case when the chunk is already unloaded - BlockHandler(GetBlock(Block->X, Block->Y, Block->Z))->OnUpdate(this, Block->X, Block->Y, Block->Z); + m_ChunkMap->TickBlock(Block->X, Block->Y, Block->Z); delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick } else |