diff options
Diffstat (limited to '')
-rw-r--r-- | VC2008/MCServer.vcproj | 8 | ||||
-rw-r--r-- | source/Bindings.cpp | 96 | ||||
-rw-r--r-- | source/Bindings.h | 2 | ||||
-rw-r--r-- | source/MobSpawner.cpp | 6 | ||||
-rw-r--r-- | source/MobTypesManager.cpp | 229 | ||||
-rw-r--r-- | source/MobTypesManager.h | 41 | ||||
-rw-r--r-- | source/Mobs/Monster.cpp | 227 | ||||
-rw-r--r-- | source/Mobs/Monster.h | 26 | ||||
-rw-r--r-- | source/World.cpp | 14 |
9 files changed, 351 insertions, 298 deletions
diff --git a/VC2008/MCServer.vcproj b/VC2008/MCServer.vcproj index 82227097f..8c432280f 100644 --- a/VC2008/MCServer.vcproj +++ b/VC2008/MCServer.vcproj @@ -739,14 +739,6 @@ > </File> <File - RelativePath="..\source\MobTypesManager.cpp" - > - </File> - <File - RelativePath="..\source\MobTypesManager.h" - > - </File> - <File RelativePath="..\source\MonsterConfig.cpp" > </File> diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 3fa93fce7..e0ab2b2b3 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/20/13 10:19:10. +** Generated automatically by tolua++-1.0.92 on 10/20/13 13:24:03. */ #ifndef __cplusplus @@ -29261,6 +29261,97 @@ static int tolua_AllToLua_cMonster_GetMobFamily00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: MobTypeToString of class cMonster */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_MobTypeToString00 +static int tolua_AllToLua_cMonster_MobTypeToString00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cMonster",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cMonster::eType a_MobType = ((cMonster::eType) (int) tolua_tonumber(tolua_S,2,0)); + { + AString tolua_ret = (AString) cMonster::MobTypeToString(a_MobType); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'MobTypeToString'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: StringToMobType of class cMonster */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_StringToMobType00 +static int tolua_AllToLua_cMonster_StringToMobType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cMonster",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_MobTypeName = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + cMonster::eType tolua_ret = (cMonster::eType) cMonster::StringToMobType(a_MobTypeName); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_MobTypeName); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'StringToMobType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: FamilyFromType of class cMonster */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_FamilyFromType00 +static int tolua_AllToLua_cMonster_FamilyFromType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cMonster",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cMonster::eType a_MobType = ((cMonster::eType) (int) tolua_tonumber(tolua_S,2,0)); + { + cMonster::eFamily tolua_ret = (cMonster::eFamily) cMonster::FamilyFromType(a_MobType); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'FamilyFromType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* Open function */ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) { @@ -31353,6 +31444,9 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"mfMaxplusone",cMonster::mfMaxplusone); tolua_function(tolua_S,"GetMobType",tolua_AllToLua_cMonster_GetMobType00); tolua_function(tolua_S,"GetMobFamily",tolua_AllToLua_cMonster_GetMobFamily00); + tolua_function(tolua_S,"MobTypeToString",tolua_AllToLua_cMonster_MobTypeToString00); + tolua_function(tolua_S,"StringToMobType",tolua_AllToLua_cMonster_StringToMobType00); + tolua_function(tolua_S,"FamilyFromType",tolua_AllToLua_cMonster_FamilyFromType00); tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cLineBlockTracer","cLineBlockTracer","",NULL); tolua_beginmodule(tolua_S,"cLineBlockTracer"); diff --git a/source/Bindings.h b/source/Bindings.h index 0983c7174..cf3da377e 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 10/20/13 10:19:10.
+** Generated automatically by tolua++-1.0.92 on 10/20/13 13:24:04.
*/
/* Exported function */
diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp index bdeb423c2..75232b30f 100644 --- a/source/MobSpawner.cpp +++ b/source/MobSpawner.cpp @@ -2,8 +2,6 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "MobSpawner.h" -#include "MobTypesManager.h" -#include "Mobs/Monster.h" #include "Mobs/IncludeAllMonsters.h" cMobSpawner::tMobTypes& cMobSpawner::m_MobTypes() @@ -57,7 +55,7 @@ cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily,const std::set<cMonst { for (std::set<cMonster::eType>::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); itr++) { - if (cMobTypesManager::FamilyFromType(*itr) == a_MonsterFamily) + if (cMonster::FamilyFromType(*itr) == a_MonsterFamily) { m_AllowedTypes.insert(*itr); } @@ -256,7 +254,7 @@ cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockM if (CanSpawnHere(m_MobType, a_BlockType, a_BlockMeta, a_BlockType_below, a_BlockMeta_below, a_BlockType_above, a_BlockMeta_above, a_Biome, a_Level)) { - cMonster* newMob = cMobTypesManager::NewMonsterFromType(m_MobType); + cMonster * newMob = cMonster::NewMonsterFromType(m_MobType); if (newMob) { m_Spawned.insert(newMob); diff --git a/source/MobTypesManager.cpp b/source/MobTypesManager.cpp deleted file mode 100644 index a2f81cf5b..000000000 --- a/source/MobTypesManager.cpp +++ /dev/null @@ -1,229 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "MobTypesManager.h" -#include "MersenneTwister.h" -#include "Mobs/Monster.h" -#include "Mobs/IncludeAllMonsters.h" -#include "FastRandom.h" - - - - - -/** Map for cMonster::eType <-> string -Needs to be alpha-sorted by the strings, because binary search is used in StringToMobType() -The strings need to be lowercase (for more efficient comparisons in StringToMobType()) -*/ -static const struct -{ - cMonster::eType m_Type; - const char * m_lcName; -} g_MobTypeNames[] = -{ - {cMonster::mtBat, "bat"}, - {cMonster::mtBlaze, "blaze"}, - {cMonster::mtCaveSpider, "cavespider"}, - {cMonster::mtChicken, "chicken"}, - {cMonster::mtCow, "cow"}, - {cMonster::mtCreeper, "creeper"}, - {cMonster::mtEnderman, "enderman"}, - {cMonster::mtGhast, "ghast"}, - {cMonster::mtHorse, "horse"}, - {cMonster::mtMagmaCube, "magmacube"}, - {cMonster::mtMooshroom, "mooshroom"}, - {cMonster::mtOcelot, "ocelot"}, - {cMonster::mtPig, "pig"}, - {cMonster::mtSheep, "sheep"}, - {cMonster::mtSilverfish, "silverfish"}, - {cMonster::mtSkeleton, "skeleton"}, - {cMonster::mtSlime, "slime"}, - {cMonster::mtSpider, "spider"}, - {cMonster::mtSquid, "squid"}, - {cMonster::mtVillager, "villager"}, - {cMonster::mtWitch, "witch"}, - {cMonster::mtWolf, "wolf"}, - {cMonster::mtZombie, "zombie"}, - {cMonster::mtZombiePigman, "zombiepigman"}, -} ; - - - - - -cMonster * cMobTypesManager::NewMonsterFromType(cMonster::eType a_MobType, int a_Size) -{ - cFastRandom Random; - - cMonster * toReturn = NULL; - - // unspecified size get rand[1,3] for Monsters that need size - switch (a_MobType) - { - case cMonster::mtMagmaCube: - case cMonster::mtSlime: - { - if (a_Size == -1) - { - a_Size = Random.NextInt(2, a_MobType) + 1; - } - if ((a_Size <= 0) || (a_Size >= 4)) - { - ASSERT(!"Random for size was supposed to pick in [1..3] and picked outside"); - a_Size = 1; - } - break; - } - default: break; - } // switch (a_MobType) - - // Create the mob entity - switch (a_MobType) - { - case cMonster::mtMagmaCube: toReturn = new cMagmaCube(a_Size); break; - case cMonster::mtSlime: toReturn = new cSlime(a_Size); break; - case cMonster::mtBat: toReturn = new cBat(); break; - case cMonster::mtBlaze: toReturn = new cBlaze(); break; - case cMonster::mtCaveSpider: toReturn = new cCavespider(); break; - case cMonster::mtChicken: toReturn = new cChicken(); break; - case cMonster::mtCow: toReturn = new cCow(); break; - case cMonster::mtCreeper: toReturn = new cCreeper(); break; - case cMonster::mtEnderman: toReturn = new cEnderman(); break; - case cMonster::mtGhast: toReturn = new cGhast(); break; - // TODO: - // case cMonster::mtHorse: toReturn = new cHorse(); break; - case cMonster::mtMooshroom: toReturn = new cMooshroom(); break; - case cMonster::mtOcelot: toReturn = new cOcelot(); break; - case cMonster::mtPig: toReturn = new cPig(); break; - // TODO: Implement sheep color - case cMonster::mtSheep: toReturn = new cSheep(0); break; - case cMonster::mtSilverfish: toReturn = new cSilverfish(); break; - // TODO: Implement wither skeleton geration - case cMonster::mtSkeleton: toReturn = new cSkeleton(false); break; - case cMonster::mtSpider: toReturn = new cSpider(); break; - case cMonster::mtSquid: toReturn = new cSquid(); break; - case cMonster::mtVillager: toReturn = new cVillager(cVillager::vtFarmer); break; - case cMonster::mtWitch: toReturn = new cWitch(); break; - case cMonster::mtWolf: toReturn = new cWolf(); break; - case cMonster::mtZombie: toReturn = new cZombie(false); break; - case cMonster::mtZombiePigman: toReturn = new cZombiePigman(); break; - default: - { - ASSERT(!"Unhandled Mob type"); - } - } - return toReturn; -} - - - - - -AString cMobTypesManager::MobTypeToString(cMonster::eType a_MobType) -{ - // Mob types aren't sorted, so we need to search linearly: - for (int i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++) - { - if (g_MobTypeNames[i].m_Type == a_MobType) - { - return g_MobTypeNames[i].m_lcName; - } - } - - // Not found: - return ""; -} - - - - - -cMonster::eType cMobTypesManager::StringToMobType(const AString & a_Name) -{ - AString lcName(a_Name); - StrToLower(lcName); - - // Binary-search for the lowercase name: - int lo = 0, hi = ARRAYCOUNT(g_MobTypeNames); - while (hi - lo > 1) - { - int mid = (lo + hi) / 2; - int res = strcmp(g_MobTypeNames[mid].m_lcName, lcName.c_str()); - if (res == 0) - { - return g_MobTypeNames[mid].m_Type; - } - if (res < 0) - { - hi = mid; - } - else - { - lo = mid; - } - } - // Range has collapsed to at most two elements, compare each: - if (strcmp(g_MobTypeNames[lo].m_lcName, lcName.c_str()) == 0) - { - return g_MobTypeNames[lo].m_Type; - } - if ((lo != hi) && (strcmp(g_MobTypeNames[hi].m_lcName, lcName.c_str()) == 0)) - { - return g_MobTypeNames[hi].m_Type; - } - - // Not found: - return cMonster::mtInvalidType; -} - - - - - -cMonster::eFamily cMobTypesManager::FamilyFromType(cMonster::eType a_Type) -{ - static const struct - { - cMonster::eType m_Type; - cMonster::eFamily m_Family; - } TypeMap[] = - { - {cMonster::mtBat, cMonster::mfAmbient}, - {cMonster::mtBlaze, cMonster::mfHostile}, - {cMonster::mtCaveSpider, cMonster::mfHostile}, - {cMonster::mtChicken, cMonster::mfPassive}, - {cMonster::mtCow, cMonster::mfPassive}, - {cMonster::mtCreeper, cMonster::mfHostile}, - {cMonster::mtEnderman, cMonster::mfHostile}, - {cMonster::mtGhast, cMonster::mfHostile}, - {cMonster::mtHorse, cMonster::mfPassive}, - {cMonster::mtMagmaCube, cMonster::mfHostile}, - {cMonster::mtMooshroom, cMonster::mfHostile}, - {cMonster::mtOcelot, cMonster::mfHostile}, - {cMonster::mtPig, cMonster::mfPassive}, - {cMonster::mtSheep, cMonster::mfPassive}, - {cMonster::mtSilverfish, cMonster::mfHostile}, - {cMonster::mtSkeleton, cMonster::mfHostile}, - {cMonster::mtSlime, cMonster::mfHostile}, - {cMonster::mtSpider, cMonster::mfHostile}, - {cMonster::mtSquid, cMonster::mfWater}, - {cMonster::mtVillager, cMonster::mfPassive}, - {cMonster::mtWitch, cMonster::mfHostile}, - {cMonster::mtWolf, cMonster::mfHostile}, - {cMonster::mtZombie, cMonster::mfHostile}, - {cMonster::mtZombiePigman, cMonster::mfHostile}, - } ; - - for (int i = 0; i < ARRAYCOUNT(TypeMap); i++) - { - if (TypeMap[i].m_Type == a_Type) - { - return TypeMap[i].m_Family; - } - } - return cMonster::mfMaxplusone; -} - - - - diff --git a/source/MobTypesManager.h b/source/MobTypesManager.h deleted file mode 100644 index ce50ab4b0..000000000 --- a/source/MobTypesManager.h +++ /dev/null @@ -1,41 +0,0 @@ - -#pragma once - -#include "Mobs/Monster.h" // this is a side effect of declaring cMonster::eType inside cMonster MG TODO : make a namespace - - - - -// fwd: -class cFastRandom; - - - - - -/** -This class aggregates static functions about mob types: - - create a mob from its type (as enum) (in that way it is a compiler-proxy for mobs) - - transform MobTypes from enums to string and vice versa - - return mob family from given type -*/ -class cMobTypesManager -{ -public: - static AString MobTypeToString(cMonster::eType a_MobType); - static cMonster::eType StringToMobType(const AString& a_MobTypeName); - static cMonster::eFamily FamilyFromType(cMonster::eType a_MobType); - - /** create a new object of the specified mob. - a_MobType is the type of the mob to be created - a_Size is the size (for mobs with size) - if a_Size is let to -1 for entities that need size, size will be random - asserts and returns null if mob type is not specified - asserts if invalid size for mobs that need size - */ - static cMonster * NewMonsterFromType(cMonster::eType a_MobType, int a_Size = -1); -} ; - - - - diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp index 591c41e22..73abc069d 100644 --- a/source/Mobs/Monster.cpp +++ b/source/Mobs/Monster.cpp @@ -1,7 +1,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "Monster.h" +#include "IncludeAllMonsters.h" #include "../Root.h" #include "../Server.h" #include "../ClientHandle.h" @@ -9,7 +9,6 @@ #include "../Entities/Player.h" #include "../Defines.h" #include "../MonsterConfig.h" -#include "../MobTypesManager.h" #include "../MersenneTwister.h" #include "../Vector3f.h" @@ -17,13 +16,54 @@ #include "../Vector3d.h" #include "../Tracer.h" #include "../Chunk.h" +#include "../FastRandom.h" -// #include "../../iniFile/iniFile.h" - +/** Map for eType <-> string +Needs to be alpha-sorted by the strings, because binary search is used in StringToMobType() +The strings need to be lowercase (for more efficient comparisons in StringToMobType()) +*/ +static const struct +{ + cMonster::eType m_Type; + const char * m_lcName; +} g_MobTypeNames[] = +{ + {cMonster::mtBat, "bat"}, + {cMonster::mtBlaze, "blaze"}, + {cMonster::mtCaveSpider, "cavespider"}, + {cMonster::mtChicken, "chicken"}, + {cMonster::mtCow, "cow"}, + {cMonster::mtCreeper, "creeper"}, + {cMonster::mtEnderman, "enderman"}, + {cMonster::mtGhast, "ghast"}, + {cMonster::mtHorse, "horse"}, + {cMonster::mtMagmaCube, "magmacube"}, + {cMonster::mtMooshroom, "mooshroom"}, + {cMonster::mtOcelot, "ocelot"}, + {cMonster::mtPig, "pig"}, + {cMonster::mtSheep, "sheep"}, + {cMonster::mtSilverfish, "silverfish"}, + {cMonster::mtSkeleton, "skeleton"}, + {cMonster::mtSlime, "slime"}, + {cMonster::mtSpider, "spider"}, + {cMonster::mtSquid, "squid"}, + {cMonster::mtVillager, "villager"}, + {cMonster::mtWitch, "witch"}, + {cMonster::mtWolf, "wolf"}, + {cMonster::mtZombie, "zombie"}, + {cMonster::mtZombiePigman, "zombiepigman"}, +} ; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cMonster: cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : super(etMonster, a_Width, a_Height) @@ -467,6 +507,183 @@ void cMonster::SetSightDistance(float sd) +AString cMonster::MobTypeToString(cMonster::eType a_MobType) +{ + // Mob types aren't sorted, so we need to search linearly: + for (int i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++) + { + if (g_MobTypeNames[i].m_Type == a_MobType) + { + return g_MobTypeNames[i].m_lcName; + } + } + + // Not found: + return ""; +} + + + + + +cMonster::eType cMonster::StringToMobType(const AString & a_Name) +{ + AString lcName(a_Name); + StrToLower(lcName); + + // Binary-search for the lowercase name: + int lo = 0, hi = ARRAYCOUNT(g_MobTypeNames); + while (hi - lo > 1) + { + int mid = (lo + hi) / 2; + int res = strcmp(g_MobTypeNames[mid].m_lcName, lcName.c_str()); + if (res == 0) + { + return g_MobTypeNames[mid].m_Type; + } + if (res < 0) + { + hi = mid; + } + else + { + lo = mid; + } + } + // Range has collapsed to at most two elements, compare each: + if (strcmp(g_MobTypeNames[lo].m_lcName, lcName.c_str()) == 0) + { + return g_MobTypeNames[lo].m_Type; + } + if ((lo != hi) && (strcmp(g_MobTypeNames[hi].m_lcName, lcName.c_str()) == 0)) + { + return g_MobTypeNames[hi].m_Type; + } + + // Not found: + return mtInvalidType; +} + + + + + +cMonster::eFamily cMonster::FamilyFromType(eType a_Type) +{ + static const struct + { + eType m_Type; + eFamily m_Family; + } TypeMap[] = + { + {mtBat, mfAmbient}, + {mtBlaze, mfHostile}, + {mtCaveSpider, mfHostile}, + {mtChicken, mfPassive}, + {mtCow, mfPassive}, + {mtCreeper, mfHostile}, + {mtEnderman, mfHostile}, + {mtGhast, mfHostile}, + {mtHorse, mfPassive}, + {mtMagmaCube, mfHostile}, + {mtMooshroom, mfHostile}, + {mtOcelot, mfHostile}, + {mtPig, mfPassive}, + {mtSheep, mfPassive}, + {mtSilverfish, mfHostile}, + {mtSkeleton, mfHostile}, + {mtSlime, mfHostile}, + {mtSpider, mfHostile}, + {mtSquid, mfWater}, + {mtVillager, mfPassive}, + {mtWitch, mfHostile}, + {mtWolf, mfHostile}, + {mtZombie, mfHostile}, + {mtZombiePigman, mfHostile}, + } ; + + for (int i = 0; i < ARRAYCOUNT(TypeMap); i++) + { + if (TypeMap[i].m_Type == a_Type) + { + return TypeMap[i].m_Family; + } + } + return mfMaxplusone; +} + + + + + +cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType, int a_Size) +{ + cFastRandom Random; + + cMonster * toReturn = NULL; + + // unspecified size get rand[1,3] for Monsters that need size + switch (a_MobType) + { + case mtMagmaCube: + case mtSlime: + { + if (a_Size == -1) + { + a_Size = Random.NextInt(2, a_MobType) + 1; + } + if ((a_Size <= 0) || (a_Size >= 4)) + { + ASSERT(!"Random for size was supposed to pick in [1..3] and picked outside"); + a_Size = 1; + } + break; + } + default: break; + } // switch (a_MobType) + + // Create the mob entity + switch (a_MobType) + { + case mtMagmaCube: toReturn = new cMagmaCube(a_Size); break; + case mtSlime: toReturn = new cSlime(a_Size); break; + case mtBat: toReturn = new cBat(); break; + case mtBlaze: toReturn = new cBlaze(); break; + case mtCaveSpider: toReturn = new cCavespider(); break; + case mtChicken: toReturn = new cChicken(); break; + case mtCow: toReturn = new cCow(); break; + case mtCreeper: toReturn = new cCreeper(); break; + case mtEnderman: toReturn = new cEnderman(); break; + case mtGhast: toReturn = new cGhast(); break; + // TODO: + // case cMonster::mtHorse: toReturn = new cHorse(); break; + case mtMooshroom: toReturn = new cMooshroom(); break; + case mtOcelot: toReturn = new cOcelot(); break; + case mtPig: toReturn = new cPig(); break; + // TODO: Implement sheep color + case mtSheep: toReturn = new cSheep(0); break; + case mtSilverfish: toReturn = new cSilverfish(); break; + // TODO: Implement wither skeleton geration + case mtSkeleton: toReturn = new cSkeleton(false); break; + case mtSpider: toReturn = new cSpider(); break; + case mtSquid: toReturn = new cSquid(); break; + case mtVillager: toReturn = new cVillager(cVillager::vtFarmer); break; + case mtWitch: toReturn = new cWitch(); break; + case mtWolf: toReturn = new cWolf(); break; + case mtZombie: toReturn = new cZombie(false); break; + case mtZombiePigman: toReturn = new cZombiePigman(); break; + default: + { + ASSERT(!"Unhandled Mob type"); + } + } + return toReturn; +} + + + + + void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth) { MTRand r1; @@ -514,7 +731,7 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk) cMonster::eFamily cMonster::GetMobFamily(void) const { - return cMobTypesManager::FamilyFromType(m_MobType); + return FamilyFromType(m_MobType); } diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index c416d026c..3b7f40c00 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -71,6 +71,9 @@ public: // tolua_end + enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; + enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality; + float m_SightDistance; /** Creates the mob object. @@ -132,9 +135,28 @@ public: virtual bool IsTame (void) const { return false; } virtual bool IsSitting (void) const { return false; } - enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; - enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality; + // tolua_begin + + /// Translates MobType enum to a string + static AString MobTypeToString(eType a_MobType); + /// Translates MobType string to the enum + static eType StringToMobType(const AString & a_MobTypeName); + + /// Returns the mob family based on the type + static eFamily FamilyFromType(eType a_MobType); + + // tolua_end + + /** Creates a new object of the specified mob. + a_MobType is the type of the mob to be created + a_Size is the size (for mobs with size) + if a_Size is let to -1 for entities that need size, size will be random + asserts and returns null if mob type is not specified + asserts if invalid size for mobs that need size + */ + static cMonster * NewMonsterFromType(eType a_MobType, int a_Size = -1); + protected: cEntity * m_Target; diff --git a/source/World.cpp b/source/World.cpp index bcf32df85..2943209b7 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -31,7 +31,6 @@ #include "Mobs/IncludeAllMonsters.h" #include "MobCensus.h" #include "MobSpawner.h" -#include "MobTypesManager.h" #include "MersenneTwister.h" #include "Generating/Trees.h" @@ -508,11 +507,11 @@ void cWorld::Start(void) AStringVector SplitList = StringSplitAndTrim(AllMonsters, ","); for (AStringVector::const_iterator itr = SplitList.begin(), end = SplitList.end(); itr != end; ++itr) { - cMonster::eType ToAdd = cMobTypesManager::StringToMobType(*itr); + cMonster::eType ToAdd = cMonster::StringToMobType(*itr); if (ToAdd != cMonster::mtInvalidType) { m_AllowedMobs.insert(ToAdd); - LOGD("Allowed mob: %s", cMobTypesManager::MobTypeToString(ToAdd).c_str()); // a bit reverse working, but very few ressources wasted + LOGD("Allowed mob: %s", itr->c_str()); } else { @@ -2524,20 +2523,21 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp { cMonster * Monster = NULL; - int SlSize = GetTickRandomNumber(2) + 1; // 1 .. 3 - Slime int ShColor = GetTickRandomNumber(15); // 0 .. 15 - Sheep bool SkType = GetDimension() == dimNether ; // Skeleton - Monster = cMobTypesManager::NewMonsterFromType(a_MonsterType); - if (Monster) + Monster = cMonster::NewMonsterFromType(a_MonsterType); + if (Monster != NULL) + { Monster->SetPosition(a_PosX, a_PosY, a_PosZ); + } return SpawnMobFinalize(Monster); } -int cWorld::SpawnMobFinalize(cMonster* a_Monster) +int cWorld::SpawnMobFinalize(cMonster * a_Monster) { if (!a_Monster) return -1; |