diff options
Diffstat (limited to '')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index b750bf74c..973e189d5 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -429,25 +429,27 @@ g_APIDesc = cClientHandle = { Desc = [[ - A cClientHandle represents technical aspect of a connected player - their game client connection. + A cClientHandle represents the technical aspect of a connected player - their game client + connection. Internally, it handles all the incoming and outgoing packets, the chunks that are to be + sent to the client, ping times etc. ]], Functions = { GetPing = { Params = "", Return = "number", Notes = "Returns the ping time, in ms" }, - GetPlayer = { Params = "", Return = "{{cPlayer|cPlayer}}", Notes = "Returns the player object connected to this client" }, + GetPlayer = { Params = "", Return = "{{cPlayer|cPlayer}}", Notes = "Returns the player object connected to this client. Note that this may be nil, for example if the player object is not yet spawned." }, GetUniqueID = { Params = "", Return = "number", Notes = "Returns the UniqueID of the client used to identify the client in the server" }, GetUsername = { Params = "", Return = "string", Notes = "Returns the username that the client has provided" }, GetViewDistance = { Params = "", Return = "number", Notes = "Returns the viewdistance (number of chunks loaded for the player in each direction)" }, Kick = { Params = "Reason", Return = "", Notes = "Kicks the user with the specified reason" }, SetUsername = { Params = "Name", Return = "", Notes = "Sets the username" }, SetViewDistance = { Params = "ViewDistance", Return = "", Notes = "Sets the viewdistance (number of chunks loaded for the player in each direction)" }, - SendBlockChange = { Params = "BlockX, BlockY, BlockZ, BlockType, BlockMeta", Return = "", Notes = "Sends a block to the client. This can be used to create fake blocks." }, + SendBlockChange = { Params = "BlockX, BlockY, BlockZ, BlockType, BlockMeta", Return = "", Notes = "Sends a BlockChange packet to the client. This can be used to create fake blocks only for that player." }, }, Constants = { - MAX = { Notes = "10" }, - MIN = { Notes = "4" }, + MAX_VIEW_DISTANCE = { Notes = "The maximum value of the view distance" }, + MIN_VIEW_DISTANCE = { Notes = "The minimum value of the view distance" }, }, }, |