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authorTiger Wang <ziwei.tiger@outlook.com>2020-10-15 11:35:44 +0200
committerGitHub <noreply@github.com>2020-10-15 11:35:44 +0200
commita145980795a4f37ebb9857bddb7427a184bbd6dd (patch)
treefb7ec4db18b92590b5036885c1dc39c3d42f83ca /tests/Generating/CMakeLists.txt
parentAdded missing return types and fixed param types (#4996) (diff)
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Diffstat (limited to 'tests/Generating/CMakeLists.txt')
-rw-r--r--tests/Generating/CMakeLists.txt256
1 files changed, 128 insertions, 128 deletions
diff --git a/tests/Generating/CMakeLists.txt b/tests/Generating/CMakeLists.txt
index ef121d3ee..ac8a9be42 100644
--- a/tests/Generating/CMakeLists.txt
+++ b/tests/Generating/CMakeLists.txt
@@ -1,139 +1,139 @@
-include_directories(${CMAKE_SOURCE_DIR}/src/)
-include_directories(SYSTEM ${CMAKE_SOURCE_DIR}/lib/)
-include_directories(SYSTEM ${CMAKE_SOURCE_DIR}/lib/mbedtls/include)
+include_directories(${PROJECT_SOURCE_DIR}/src/)
+include_directories(SYSTEM ${PROJECT_SOURCE_DIR}/lib/)
+include_directories(SYSTEM ${PROJECT_SOURCE_DIR}/lib/mbedtls/include)
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
set (SHARED_SRCS
- ${CMAKE_SOURCE_DIR}/src/BiomeDef.cpp
- ${CMAKE_SOURCE_DIR}/src/BlockArea.cpp
- ${CMAKE_SOURCE_DIR}/src/BlockInfo.cpp
- ${CMAKE_SOURCE_DIR}/src/BlockType.cpp
- ${CMAKE_SOURCE_DIR}/src/Cuboid.cpp
- ${CMAKE_SOURCE_DIR}/src/ChunkData.cpp
- ${CMAKE_SOURCE_DIR}/src/Defines.cpp
- ${CMAKE_SOURCE_DIR}/src/Enchantments.cpp
- ${CMAKE_SOURCE_DIR}/src/FastRandom.cpp
- ${CMAKE_SOURCE_DIR}/src/IniFile.cpp
- ${CMAKE_SOURCE_DIR}/src/ProbabDistrib.cpp
- ${CMAKE_SOURCE_DIR}/src/StringCompression.cpp
- ${CMAKE_SOURCE_DIR}/src/StringUtils.cpp
- ${CMAKE_SOURCE_DIR}/src/VoronoiMap.cpp
-
- ${CMAKE_SOURCE_DIR}/src/Bindings/LuaState.cpp # Needed for PrefabPiecePool loading
-
- ${CMAKE_SOURCE_DIR}/src/Noise/Noise.cpp
-
- ${CMAKE_SOURCE_DIR}/src/OSSupport/CriticalSection.cpp # Needed for LuaState
- ${CMAKE_SOURCE_DIR}/src/OSSupport/File.cpp
- ${CMAKE_SOURCE_DIR}/src/OSSupport/GZipFile.cpp
- ${CMAKE_SOURCE_DIR}/src/OSSupport/StackTrace.cpp
- ${CMAKE_SOURCE_DIR}/src/OSSupport/WinStackWalker.cpp
-
- ${CMAKE_SOURCE_DIR}/src/WorldStorage/FastNBT.cpp
- ${CMAKE_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.cpp
+ ${PROJECT_SOURCE_DIR}/src/BiomeDef.cpp
+ ${PROJECT_SOURCE_DIR}/src/BlockArea.cpp
+ ${PROJECT_SOURCE_DIR}/src/BlockInfo.cpp
+ ${PROJECT_SOURCE_DIR}/src/BlockType.cpp
+ ${PROJECT_SOURCE_DIR}/src/Cuboid.cpp
+ ${PROJECT_SOURCE_DIR}/src/ChunkData.cpp
+ ${PROJECT_SOURCE_DIR}/src/Defines.cpp
+ ${PROJECT_SOURCE_DIR}/src/Enchantments.cpp
+ ${PROJECT_SOURCE_DIR}/src/FastRandom.cpp
+ ${PROJECT_SOURCE_DIR}/src/IniFile.cpp
+ ${PROJECT_SOURCE_DIR}/src/ProbabDistrib.cpp
+ ${PROJECT_SOURCE_DIR}/src/StringCompression.cpp
+ ${PROJECT_SOURCE_DIR}/src/StringUtils.cpp
+ ${PROJECT_SOURCE_DIR}/src/VoronoiMap.cpp
+
+ ${PROJECT_SOURCE_DIR}/src/Bindings/LuaState.cpp # Needed for PrefabPiecePool loading
+
+ ${PROJECT_SOURCE_DIR}/src/Noise/Noise.cpp
+
+ ${PROJECT_SOURCE_DIR}/src/OSSupport/CriticalSection.cpp # Needed for LuaState
+ ${PROJECT_SOURCE_DIR}/src/OSSupport/File.cpp
+ ${PROJECT_SOURCE_DIR}/src/OSSupport/GZipFile.cpp
+ ${PROJECT_SOURCE_DIR}/src/OSSupport/StackTrace.cpp
+ ${PROJECT_SOURCE_DIR}/src/OSSupport/WinStackWalker.cpp
+
+ ${PROJECT_SOURCE_DIR}/src/WorldStorage/FastNBT.cpp
+ ${PROJECT_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.cpp
)
set (GENERATING_SRCS
- ${CMAKE_SOURCE_DIR}/src/Generating/BioGen.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/Caves.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/ChunkDesc.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/ChunkGenerator.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/CompoGen.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/CompoGenBiomal.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/ComposableGenerator.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/DistortedHeightmap.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/DungeonRoomsFinisher.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/EndGen.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/FinishGen.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/GridStructGen.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/HeiGen.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/MineShafts.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/Noise3DGenerator.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/PieceGeneratorBFSTree.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/PiecePool.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/PieceStructuresGen.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/Prefab.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/PrefabPiecePool.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/PrefabStructure.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/Ravines.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/RoughRavines.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/SinglePieceStructuresGen.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/StructGen.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/Trees.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/TwoHeights.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/VerticalLimit.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/VerticalStrategy.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/VillageGen.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/BioGen.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/Caves.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/ChunkDesc.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/ChunkGenerator.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/CompoGen.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/CompoGenBiomal.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/ComposableGenerator.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/DistortedHeightmap.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/DungeonRoomsFinisher.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/EndGen.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/FinishGen.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/GridStructGen.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/HeiGen.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/MineShafts.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/Noise3DGenerator.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/PieceGeneratorBFSTree.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/PiecePool.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/PieceStructuresGen.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/Prefab.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/PrefabPiecePool.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/PrefabStructure.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/Ravines.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/RoughRavines.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/SinglePieceStructuresGen.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/StructGen.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/Trees.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/TwoHeights.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/VerticalLimit.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/VerticalStrategy.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/VillageGen.cpp
)
set (SHARED_HDRS
- ${CMAKE_SOURCE_DIR}/src/BiomeDef.h
- ${CMAKE_SOURCE_DIR}/src/BlockArea.h
- ${CMAKE_SOURCE_DIR}/src/BlockInfo.h
- ${CMAKE_SOURCE_DIR}/src/BlockType.h
- ${CMAKE_SOURCE_DIR}/src/Cuboid.h
- ${CMAKE_SOURCE_DIR}/src/ChunkData.h
- ${CMAKE_SOURCE_DIR}/src/ChunkDef.h
- ${CMAKE_SOURCE_DIR}/src/Defines.h
- ${CMAKE_SOURCE_DIR}/src/Enchantments.h
- ${CMAKE_SOURCE_DIR}/src/FastRandom.h
- ${CMAKE_SOURCE_DIR}/src/Globals.h
- ${CMAKE_SOURCE_DIR}/src/IniFile.h
- ${CMAKE_SOURCE_DIR}/src/ProbabDistrib.h
- ${CMAKE_SOURCE_DIR}/src/StringCompression.h
- ${CMAKE_SOURCE_DIR}/src/StringUtils.h
- ${CMAKE_SOURCE_DIR}/src/VoronoiMap.h
-
- ${CMAKE_SOURCE_DIR}/src/Bindings/LuaState.h
-
- ${CMAKE_SOURCE_DIR}/src/Noise/Noise.h
-
- ${CMAKE_SOURCE_DIR}/src/OSSupport/CriticalSection.h
- ${CMAKE_SOURCE_DIR}/src/OSSupport/Event.h
- ${CMAKE_SOURCE_DIR}/src/OSSupport/File.h
- ${CMAKE_SOURCE_DIR}/src/OSSupport/GZipFile.h
- ${CMAKE_SOURCE_DIR}/src/OSSupport/StackTrace.h
- ${CMAKE_SOURCE_DIR}/src/OSSupport/WinStackWalker.h
-
- ${CMAKE_SOURCE_DIR}/src/WorldStorage/FastNBT.h
- ${CMAKE_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.h
+ ${PROJECT_SOURCE_DIR}/src/BiomeDef.h
+ ${PROJECT_SOURCE_DIR}/src/BlockArea.h
+ ${PROJECT_SOURCE_DIR}/src/BlockInfo.h
+ ${PROJECT_SOURCE_DIR}/src/BlockType.h
+ ${PROJECT_SOURCE_DIR}/src/Cuboid.h
+ ${PROJECT_SOURCE_DIR}/src/ChunkData.h
+ ${PROJECT_SOURCE_DIR}/src/ChunkDef.h
+ ${PROJECT_SOURCE_DIR}/src/Defines.h
+ ${PROJECT_SOURCE_DIR}/src/Enchantments.h
+ ${PROJECT_SOURCE_DIR}/src/FastRandom.h
+ ${PROJECT_SOURCE_DIR}/src/Globals.h
+ ${PROJECT_SOURCE_DIR}/src/IniFile.h
+ ${PROJECT_SOURCE_DIR}/src/ProbabDistrib.h
+ ${PROJECT_SOURCE_DIR}/src/StringCompression.h
+ ${PROJECT_SOURCE_DIR}/src/StringUtils.h
+ ${PROJECT_SOURCE_DIR}/src/VoronoiMap.h
+
+ ${PROJECT_SOURCE_DIR}/src/Bindings/LuaState.h
+
+ ${PROJECT_SOURCE_DIR}/src/Noise/Noise.h
+
+ ${PROJECT_SOURCE_DIR}/src/OSSupport/CriticalSection.h
+ ${PROJECT_SOURCE_DIR}/src/OSSupport/Event.h
+ ${PROJECT_SOURCE_DIR}/src/OSSupport/File.h
+ ${PROJECT_SOURCE_DIR}/src/OSSupport/GZipFile.h
+ ${PROJECT_SOURCE_DIR}/src/OSSupport/StackTrace.h
+ ${PROJECT_SOURCE_DIR}/src/OSSupport/WinStackWalker.h
+
+ ${PROJECT_SOURCE_DIR}/src/WorldStorage/FastNBT.h
+ ${PROJECT_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.h
)
set (GENERATING_HDRS
- ${CMAKE_SOURCE_DIR}/src/Generating/BioGen.h
- ${CMAKE_SOURCE_DIR}/src/Generating/Caves.h
- ${CMAKE_SOURCE_DIR}/src/Generating/ChunkDesc.h
- ${CMAKE_SOURCE_DIR}/src/Generating/ChunkGenerator.h
- ${CMAKE_SOURCE_DIR}/src/Generating/CompoGen.h
- ${CMAKE_SOURCE_DIR}/src/Generating/CompoGenBiomal.h
- ${CMAKE_SOURCE_DIR}/src/Generating/ComposableGenerator.h
- ${CMAKE_SOURCE_DIR}/src/Generating/CompositedHeiGen.h
- ${CMAKE_SOURCE_DIR}/src/Generating/DistortedHeightmap.h
- ${CMAKE_SOURCE_DIR}/src/Generating/DungeonRoomsFinisher.h
- ${CMAKE_SOURCE_DIR}/src/Generating/EndGen.h
- ${CMAKE_SOURCE_DIR}/src/Generating/FinishGen.h
- ${CMAKE_SOURCE_DIR}/src/Generating/GridStructGen.h
- ${CMAKE_SOURCE_DIR}/src/Generating/HeiGen.h
- ${CMAKE_SOURCE_DIR}/src/Generating/IntGen.h
- ${CMAKE_SOURCE_DIR}/src/Generating/MineShafts.h
- ${CMAKE_SOURCE_DIR}/src/Generating/Noise3DGenerator.h
- ${CMAKE_SOURCE_DIR}/src/Generating/PieceGeneratorBFSTree.h
- ${CMAKE_SOURCE_DIR}/src/Generating/PiecePool.h
- ${CMAKE_SOURCE_DIR}/src/Generating/PieceStructuresGen.h
- ${CMAKE_SOURCE_DIR}/src/Generating/Prefab.h
- ${CMAKE_SOURCE_DIR}/src/Generating/PrefabPiecePool.h
- ${CMAKE_SOURCE_DIR}/src/Generating/PrefabStructure.h
- ${CMAKE_SOURCE_DIR}/src/Generating/ProtIntGen.h
- ${CMAKE_SOURCE_DIR}/src/Generating/Ravines.h
- ${CMAKE_SOURCE_DIR}/src/Generating/RoughRavines.h
- ${CMAKE_SOURCE_DIR}/src/Generating/ShapeGen.cpp
- ${CMAKE_SOURCE_DIR}/src/Generating/SinglePieceStructuresGen.h
- ${CMAKE_SOURCE_DIR}/src/Generating/StructGen.h
- ${CMAKE_SOURCE_DIR}/src/Generating/Trees.h
- ${CMAKE_SOURCE_DIR}/src/Generating/TwoHeights.h
- ${CMAKE_SOURCE_DIR}/src/Generating/VerticalLimit.h
- ${CMAKE_SOURCE_DIR}/src/Generating/VerticalStrategy.h
- ${CMAKE_SOURCE_DIR}/src/Generating/VillageGen.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/BioGen.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/Caves.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/ChunkDesc.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/ChunkGenerator.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/CompoGen.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/CompoGenBiomal.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/ComposableGenerator.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/CompositedHeiGen.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/DistortedHeightmap.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/DungeonRoomsFinisher.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/EndGen.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/FinishGen.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/GridStructGen.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/HeiGen.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/IntGen.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/MineShafts.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/Noise3DGenerator.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/PieceGeneratorBFSTree.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/PiecePool.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/PieceStructuresGen.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/Prefab.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/PrefabPiecePool.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/PrefabStructure.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/ProtIntGen.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/Ravines.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/RoughRavines.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/ShapeGen.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/SinglePieceStructuresGen.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/StructGen.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/Trees.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/TwoHeights.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/VerticalLimit.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/VerticalStrategy.h
+ ${PROJECT_SOURCE_DIR}/src/Generating/VillageGen.h
)
set (STUBS
@@ -169,11 +169,11 @@ source_group("Generating" FILES ${GENERATING_HDRS} ${GENERATING_SRCS})
# BasicGeneratingTest:
add_executable(BasicGeneratorTest
BasicGeneratorTest.cpp
- ${CMAKE_SOURCE_DIR}/src/IniFile.cpp
- ${CMAKE_SOURCE_DIR}/src/mbedTLS++/Sha1Checksum.cpp
+ ${PROJECT_SOURCE_DIR}/src/IniFile.cpp
+ ${PROJECT_SOURCE_DIR}/src/mbedTLS++/Sha1Checksum.cpp
)
target_link_libraries(BasicGeneratorTest GeneratorTestingSupport mbedtls)
-file(COPY "${CMAKE_SOURCE_DIR}/Server/items.ini" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}")
+file(COPY "${PROJECT_SOURCE_DIR}/Server/items.ini" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}")
add_test(
NAME BasicGeneratorTest
COMMAND BasicGeneratorTest
@@ -223,7 +223,7 @@ add_executable(PieceGeneratorBFSTree
target_link_libraries(PieceGeneratorBFSTree GeneratorTestingSupport)
add_test(
NAME PieceGeneratorBFSTree-test
- WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/Server/Prefabs/PieceStructures
+ WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/Server/Prefabs/PieceStructures
COMMAND PieceGeneratorBFSTree
)