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authorLukas Pioch <lukas@zgow.de>2019-10-03 12:34:15 +0200
committerMattes D <github@xoft.cz>2019-10-03 12:34:15 +0200
commit7b603f3c9553690f9d7a334b6fb3f6e47eb10ee5 (patch)
treefaa4874825acb3c9ca6ea5b4f620075e668ca631 /src
parentRefactored more of Entities and BlockEntities to use Vector3. (#4403) (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/ClientHandle.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index f80b5c5af..79698ad64 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1461,6 +1461,13 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
Success = true;
}
+
+ // Check if the item is place able, for example a torch on a fence
+ if (!Success && Placeable)
+ {
+ // place a block
+ Success = ItemHandler->OnPlayerPlace(*World, *m_Player, HeldItem, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
+ }
}
else
{