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authorHowaner <franzi.moos@googlemail.com>2014-04-24 20:41:25 +0200
committerHowaner <franzi.moos@googlemail.com>2014-04-24 20:41:25 +0200
commit9cbb3a339f98f1737ea78af7f40e1ae7d25027e8 (patch)
tree34544dccfab33203ed5aed209199ba99df1b207d /src
parentUpdated docs for StringToEnchantmentID. (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/ClientHandle.cpp2
-rw-r--r--src/Items/ItemArmor.h54
-rw-r--r--src/Items/ItemHandler.cpp7
-rw-r--r--src/Items/ItemHandler.h30
-rw-r--r--src/UI/SlotArea.cpp74
-rw-r--r--src/UI/SlotArea.h7
6 files changed, 157 insertions, 17 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 0f26d41e7..63ae98be4 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1037,7 +1037,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
{
HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
}
- else if (ItemHandler->IsFood())
+ else if (ItemHandler->IsFood() && !m_Player->IsGameModeCreative())
{
if (m_Player->IsSatiated())
{
diff --git a/src/Items/ItemArmor.h b/src/Items/ItemArmor.h
new file mode 100644
index 000000000..0f40ac443
--- /dev/null
+++ b/src/Items/ItemArmor.h
@@ -0,0 +1,54 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+
+
+
+
+
+class cItemArmorHandler :
+ public cItemHandler
+{
+public:
+ cItemArmorHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+ }
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+ {
+ int SlotNum = -1;
+ if (ItemCategory::IsHelmet(a_Item.m_ItemType))
+ {
+ SlotNum = 0;
+ }
+ else if (ItemCategory::IsChestPlate(a_Item.m_ItemType))
+ {
+ SlotNum = 1;
+ }
+ else if (ItemCategory::IsLeggings(a_Item.m_ItemType))
+ {
+ SlotNum = 2;
+ }
+ else if (ItemCategory::IsBoots(a_Item.m_ItemType))
+ {
+ SlotNum = 3;
+ }
+
+ if (!a_Player->GetInventory().GetArmorSlot(SlotNum).IsEmpty())
+ {
+ return false;
+ }
+
+ a_Player->GetInventory().SetArmorSlot(SlotNum, a_Item.CopyOne());
+ a_Player->GetInventory().SetHotbarSlot(a_Player->GetInventory().GetEquippedSlotNum(), cItem());
+ return true;
+ }
+
+} ;
+
+
+
+
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index 5151eac38..2cb1471aa 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -8,6 +8,7 @@
#include "../BlockInServerPluginInterface.h"
// Handlers:
+#include "ItemArmor.h"
#include "ItemBed.h"
#include "ItemBoat.h"
#include "ItemBow.h"
@@ -90,6 +91,12 @@ cItemHandler * cItemHandler::GetItemHandler(int a_ItemType)
cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
{
+ // Armor
+ if (ItemCategory::IsArmor(a_ItemType))
+ {
+ return new cItemArmorHandler(a_ItemType);
+ }
+
switch(a_ItemType)
{
default: return new cItemHandler(a_ItemType);
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h
index f3d78335e..4993eac85 100644
--- a/src/Items/ItemHandler.h
+++ b/src/Items/ItemHandler.h
@@ -21,13 +21,13 @@ class cItemHandler
public:
cItemHandler(int a_ItemType);
- // Force virtual destructor
+ /** Force virtual destructor */
virtual ~cItemHandler() {}
- /// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False
+ /** Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False */
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir);
- /// Called when the client sends the SHOOT status in the lclk packet
+ /** Called when the client sends the SHOOT status in the lclk packet */
virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
UNUSED(a_BlockX);
@@ -36,7 +36,7 @@ public:
UNUSED(a_BlockFace);
}
- /// Called every tick while the item is on the player's inventory (Used by maps) - For now, called only for equipped items
+ /** Called every tick while the item is on the player's inventory (Used by maps) - For now, called only for equipped items */
virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item)
{
UNUSED(a_World);
@@ -44,16 +44,16 @@ public:
UNUSED(a_Item);
}
- /// Called while the player diggs a block using this item
+ /** Called while the player diggs a block using this item */
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace);
- /// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
+ /** Called when the player destroys a block using this item. This also calls the drop function for the destroyed block */
virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z);
- /// Called after the player has eaten this item.
+ /** Called after the player has eaten this item. */
virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
- /// Returns the maximum stack size for a given item
+ /** Returns the maximum stack size for a given item */
virtual char GetMaxStackSize(void);
struct FoodInfo
@@ -70,22 +70,22 @@ public:
}
} ;
- /// Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance)
+ /** Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance) */
virtual FoodInfo GetFoodInfo();
- /// Lets the player eat a selected item. Returns true if the player ate the item
+ /** Lets the player eat a selected item. Returns true if the player ate the item */
virtual bool EatItem(cPlayer *a_Player, cItem *a_Item);
- /// Indicates if this item is a tool
+ /** Indicates if this item is a tool */
virtual bool IsTool(void);
- /// Indicates if this item is food
+ /** Indicates if this item is food */
virtual bool IsFood(void);
- /// Blocks simply get placed
+ /** Blocks simply get placed */
virtual bool IsPlaceable(void);
- /** Called before a block is placed into a world.
+ /** Called before a block is placed into a world.
The handler should return true to allow placement, false to refuse.
Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
*/
@@ -96,7 +96,7 @@ public:
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
);
- /// Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can´t) DEFAULT: False
+ /** Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can�t) DEFAULT: False */
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType);
static cItemHandler * GetItemHandler(int a_ItemType);
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 2d58388b1..ef4cf17cd 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -1091,6 +1091,80 @@ void cSlotAreaArmor::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bo
+void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
+{
+ ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
+
+ bool bAsync = false;
+ if (GetSlot(a_SlotNum, a_Player) == NULL)
+ {
+ LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
+ return;
+ }
+
+ if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
+ {
+ ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
+ return;
+ }
+
+ //Armors haven't a dbl click
+ if (a_ClickAction == caDblClick)
+ {
+ return;
+ }
+
+ cItem Slot(*GetSlot(a_SlotNum, a_Player));
+ if (!Slot.IsSameType(a_ClickedItem))
+ {
+ LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots);
+ LOGWARNING("My item: %s", ItemToFullString(Slot).c_str());
+ LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str());
+ bAsync = true;
+ }
+ cItem & DraggingItem = a_Player.GetDraggingItem();
+ if ((a_ClickAction != caRightClick) && (a_ClickAction != caLeftClick))
+ {
+ LOGWARNING("SlotArea: Unhandled click action: %d (%s)", a_ClickAction, ClickActionToString(a_ClickAction));
+ m_ParentWindow.BroadcastWholeWindow();
+ return;
+ }
+
+ if (DraggingItem.IsEmpty() || CanPlaceInSlot(a_SlotNum, DraggingItem))
+ {
+ // Swap contents
+ cItem tmp(DraggingItem);
+ DraggingItem = Slot;
+ Slot = tmp;
+ }
+
+ SetSlot(a_SlotNum, a_Player, Slot);
+ if (bAsync)
+ {
+ m_ParentWindow.BroadcastWholeWindow();
+ }
+}
+
+
+
+
+
+bool cSlotAreaArmor::CanPlaceInSlot(int a_SlotNum, const cItem & a_Item)
+{
+ switch (a_SlotNum)
+ {
+ case 0: return ItemCategory::IsHelmet (a_Item.m_ItemType);
+ case 1: return ItemCategory::IsChestPlate(a_Item.m_ItemType);
+ case 2: return ItemCategory::IsLeggings (a_Item.m_ItemType);
+ case 3: return ItemCategory::IsBoots (a_Item.m_ItemType);
+ }
+ return false;
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaItemGrid:
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index bab1098bb..254722822 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -145,8 +145,13 @@ public:
{
}
- // Distributing the stack is allowed only for compatible items (helmets into helmet slot etc.)
+ /** Distributing the stack is allowed only for compatible items (helmets into helmet slot etc.) */
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+
+ /** Called when a player clicks in the window. Parameters taken from the click packet. */
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+
+ bool CanPlaceInSlot(int a_SlotNum, const cItem & a_Item);
} ;